Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-26 Thread Chris Hallsworth
I wonder if my scripts are in the wrong JAWS path then? Because I extracted them to my JAWS profile with no result. I can't use the .exe as the JSX or whatever is used isn't compatible with Vista so I have to use the zip. Should I put them in the JAWS shared path then? Thanks in advance for any

Re: [Audyssey] [MOTA] A Couple Questions and Considerations

2009-02-26 Thread shaun everiss
Well what I do myself is slow down if I hear the hazard sound. At 05:47 p.m. 26/02/2009, you wrote: Greetings Thomas et al. I've noticed that, with the February 24th update, the rope behaves strangely. Often times, I can climb the rope with a weapon drawn, but not while holstered. Sometimes, I

[Audyssey] tomb hunter 1

2009-02-26 Thread rrhopkins2
How do you holster a weapon while trying to jump? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] tomb hunter 1

2009-02-26 Thread will
press d then jump - Original Message - From: rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 26, 2009 8:25 AM Subject: [Audyssey] tomb hunter 1 How do you holster a weapon while trying to jump? --- Gamers mailing list __

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Thomas Ward
Hi kai, Thanks for the bug report/note. I just wrote it down in the todo file, and I'll take care of that issue for you in Beta 2. Smile. Kai wrote: Greetings Thom et al. The game code isn't taking into consideration the sound being played when a weapon is fired, and apparently thinks the

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Thomas Ward
Hi Charles, That would not be all that hard at all to do. I am a bit taken with the idea. More monsters and treasure would give you way loads more stuff to kill, blow up, and collect each level. Grin. However, before i perform such an update I'd like to get some other player's feedback/input

Re: [Audyssey] [Spam] Re: Mota demo, my thoughts

2009-02-26 Thread dark
You lose oxygen when swimming, --- check your level when you've been in the water and you'll see what I mean, it does recover over time though. Beware the grue! Dark. - Original Message - From: will lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] [Spam] Hello

2009-02-26 Thread dark
Hi ron. this confused me a litle first off until i worked things out as well. Holster your weapon, (press D), then jump onto the rope and climb until Angela says looks like a dead end then jump right and you'll here a crumbling ledge sound which indicates you've landed on the upper ledge.

Re: [Audyssey] MOTA

2009-02-26 Thread dark
She can get onto the rope with a weapon drawn, she just can't jump off it onto the upper ledge, I did take a while figuring this out when I first started the game. Beware the Grue! Dark. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion

Re: [Audyssey] [MOTA] A Couple Questions and Considerations

2009-02-26 Thread Angellko21
are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3891 (20090226) __ Tato zprava byla proverena

Re: [Audyssey] MOTA starting over when you die, was:Re: Tomb Rater

2009-02-26 Thread dark
Hi Che. to be honest I don't mind the restarting post death business myself, not with the damage factor and the amount of health you have, pluss the plentiful supply of healing potions. On Monti, i felt this became a trifle unbalanced due to the lack of said potions, but sinse Mota

[Audyssey] Mysteries of the Ancients-scarry.

2009-02-26 Thread Jimmy Odin Kristoffersen
Hi Thomas. Again, you done a cool game, but it could be better to play the game if it don't crash all time. smiles When starting the game no problem, when i come to the cekkent stares, the game frees, and i have to close the program. or, When i only played the first two/4 footsteps the game

Re: [Audyssey] [MOTA] A Couple Questions and Considerations

2009-02-26 Thread william lomas
to gamers-ow...@audyssey.org. __ Informace od NOD32 3891 (20090226) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Scott Chesworth
Sounds like the sort of thing that would turn my miled irritation at dying into a stream of howled obscenities if I were right near the end of a level. My only concern would be that unless the levels were devilishly complex layout-wise, it would become too easy to remember layouts and the game

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Scott Chesworth
Just to add to this, Kai's point about guns decaying is a great one. Something else that would also go a long way toward realistic weapons is bullets falling and ricocheting. True it'd mean finding sounds for each surface, but it would give you some more real physics to play with, specially if

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Liam Erven
Please. No no. The last thing I want to do is get to the last room, die, and have to retrace my steps. That is one of the things that really puts me off about the demo Why not do what other games do. If you die, you start at the beginning of the room, but you have five seconds to get your

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Liam Erven
Mythbusters prooved that firing a gun under water would damage the gun Now a bullet can be fired in to water, but it greatly decreases the velocity. It seems that the higher the gage, the more kinetic energy is imparted from the bullet hitting the water causing it to break up in to pieces. So for

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Mich
hi all yes I think that this is for shure a good idea. I seem to remember munkey bizzness was this way in the sence were when you die you start back at the start and still keep your inventory that you have gotten along the way. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Mysteries of the Ancients-scarry.

2009-02-26 Thread Thomas Ward
Hi Jimmy, Where did you install the game to. If you Installed to c:\program files and user account control is enabled that is the reason the game is crashing. During private testing this issue never came up, but you aren't the first who has reported this bug. Fortunately I have managed to

Re: [Audyssey] translation of mota

2009-02-26 Thread Mauricio peixoto de Mattos Almeida
we have the program in google.com. i can give you all info matheus. i'm also in with you on that as i have a pretty cool english and we can work faster together cincerely mauricio -Mensagem original- De: Matheus an...@bol.com.br Para: gamers@audyssey.org Data: 25 de Fevereiro de 2009

[Audyssey] MOTA News For Vista Users

2009-02-26 Thread Thomas Ward
Hi gamers, For everyone currently running Windows Vista I have some good news for you. Many of you have installed the game to c:\program files and as a result Mysteries of the Ancients has had some compatibility issues with Vista's user account control management system. The good news is i

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Thomas Ward
Hi Scott, This sounds like something I might want to save for the second Tomb Hunter game in the series. Scott Chesworth wrote: Just to add to this, Kai's point about guns decaying is a great one. Something else that would also go a long way toward realistic weapons is bullets falling and

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Thomas Ward
Hi, Good lord, I've already got enough requests to fix this and that as it is. Are you guys trying to kill me? Lol! Seriously, it might ad rreplay value if the level gets reset with more monsters, gold coins, whatever to find basically doing the entire level over again. However, I do see the

[Audyssey] game recording of Mysteries of the Ancients

2009-02-26 Thread Hayri Tulumcu
Hi Gamers. Here is a small game recording of Mysteries of the Ancients where I play the entire game to end so you can hear how it sounds: http://www.sendspace.com/file/hk9ntd --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] new link

2009-02-26 Thread Hayri Tulumcu
Mysteries of the Ancients: www.sendspace.com/file/hk9ntd --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] how to tell if a torch is lit or not

2009-02-26 Thread Phil Vlasak
Hi Kai, Thanks for the hint, I was sellecting the torch with enter, but but not hitting the space bar to light it. Now after lighting the torch, I can see! And I now hear the torch burning sound! Boy, there's a lot of stuff to pick up! smiles, Phil - Original Message - From: Kai

[Audyssey] podcast on the Wii

2009-02-26 Thread Ken
Many of you wanted a close and personal look at the Wii without having to buy one, so I created a podcast at BlindCoolTech.com. In it, I describe how to start the Wii, select the game channel, and played through the five wii sports games of tennis, baseball, bowling, golf and boxing. You'll

Re: [Audyssey] MOTA starting over when you die, was:Re: Tomb Rater

2009-02-26 Thread Charles Rivard
Makes good sense. Plus, that's also incentive to register the game. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] tomb hunter 1

2009-02-26 Thread Charles Rivard
You holster it before you jump by using the d key, as stated in the user's manual. HTH --- If guns cause crime, pencils cause misspelled words. - Original Message - From: rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 26, 2009 12:25 AM

[Audyssey] a couple mota bugs and a question

2009-02-26 Thread Mike Reiser
Hello TOm, A few things to report and a question. 1. When I try to read section 6 of the user's guide I get a file not found message. 2. While running the game before I disabled my screen reader, it kept giving me errors about a dat file to do with scoring denying permissions. I

Re: [Audyssey] MOTA News For Vista Users

2009-02-26 Thread mmaslo1964
will this fix vista sixty four bit problem i an having? -original message- Subject: [Audyssey] MOTA News For Vista Users From: Thomas Ward thomasward1...@gmail.com Date: 02/26/2009 7:48 AM Hi gamers, For everyone currently running Windows Vista I have some good news for you. Many of you have

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Shadow Dragon
I think it'd be a good idea for the later difficulty levels. I also think that lives should be taken into account when your score is counted up though, and there should be a way to get more lives during arcade mode. Maybe take the old ninja turtles game route and give you another life for x

Re: [Audyssey] MOTA

2009-02-26 Thread Shadow Dragon
Yeah, I just figured that out too. On that same note you don't have to climb to the top of the rope to hit the ledge, it's the easy way to the ledge, but if you want to get there quicker, just climb about 6 or 7 times, then jump right holding the arrows and you'll hit it every time.

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Shadow Dragon
Its pretty much impossible to fire a gun underwater. You can fire, but, and keep in mind this isn't from personal experience, from what I've read a bullet loses pretty much all of its velocity pretty much right out of the barrel due to water resistance. So while it'd probably clear the barrel

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Charles Rivard
A spear gun. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 26, 2009 11:42 AM Subject: Re: [Audyssey] [MOTA] Weapons Firing Glitch

Re: [Audyssey] podcast on the Wii

2009-02-26 Thread Orin
Hmm. I might have to do another Rock Band review. I sent mine in almost two weeks ago and it's not up yet. Maybe it was a cold I had coming on and they don't like it, a brief problem I had with my PS3 during the review, among other things perhaps. I tried to review it as best as I can

[Audyssey] Mysteries of the Ancients wont wurk.

2009-02-26 Thread Jimmy Odin Kristoffersen
Hi Thomas. I now tried install Mysteries of the Ancients on my girlfriends computer, but after installing the game nothing happens. When clicking on the icon on the desktop, it's just come up with a fail report box. I did install .NET Framework and Microsoft's managed DirectX. She is using

Re: [Audyssey] distance to enemy, was: issue when using the view command in mota

2009-02-26 Thread Yohandy
but why is this even needed? That's what stereo panning is for. practice makes perfect eventually. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 4:32 AM

[Audyssey] Mysteries of the Ancients wont wurk.

2009-02-26 Thread Jimmy Odin Kristoffersen
Hi Thomas. I now tried install Mysteries of the Ancients on my girlfriends computer, but after installing the game nothing happens. When clicking on the icon on the desktop, it's just come up with a fail report box. I did install .NET Framework and Microsoft's managed DirectX. She is using

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Shadow Dragon
There's that too, but I was thinking of something else. It fires miniature darts that fly like spears. -- From: Charles Rivard woofer...@sbcglobal.net Sent: Thursday, February 26, 2009 3:10 PM To: Gamers Discussion list gamers@audyssey.org

[Audyssey] tomb hunter

2009-02-26 Thread rrhopkins2
Thanks for the tip on holstering your weapon? Once I did that, I can jump to the stone ledge with no problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

[Audyssey] tomb/vista and direct x

2009-02-26 Thread important
Hello, I have Vista and downloaded the framework, I then downloaded the direct x from the link on the products page from the USA site; after downloading the direct x a diologue appeared asking where I wanted the download to be placed, where would that be? thanks --- Gamers mailing list __

Re: [Audyssey] tomb/vista and direct x

2009-02-26 Thread Allan Thompson
Hi, I had that same problem. Actually Tom had explained that you should allow the directx to extract into a temp file of your choice to be used for the files extracted, and then find the dxsetup.exe and run it. It will load up all those just extracted files where they need to go. Hope that

[Audyssey] mota potential glitch?

2009-02-26 Thread Allan Thompson
Hi Tom, I installed the net framework, and the Direct x files, and then installed mota into the usa games interactive folder. I already have stfc in there as well. Stfc seems to work fine (although I am not sure if the echo effect for the voice is intentional or not, if it is intentional, it is

[Audyssey] podcasts

2009-02-26 Thread shaun everiss
Hi. I just ent to bct just now and I can't see your cast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] mota potential glitch?

2009-02-26 Thread Che
Hi allan, make sure jaws is in sleep mode or simply off. You can get to the configuration manager with jaws key plus the number six on the number row. Later, che - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: gamers discussion list Gamers@audyssey.org Sent:

[Audyssey] Mysteries of the Ancients

2009-02-26 Thread Hayri Tulumcu
got my recording of Mysteries of the Ancients? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] new link

2009-02-26 Thread Constantine
First of all, I do believe the file is nicely hosted at the USA games website, thanks. Second of all, if your going to give a link, say what its for - instead of just saying the game - is it the old version? or the new beta? or what? contact details: email: tcwoo...@shaw.ca and others msn:

Re: [Audyssey] new link

2009-02-26 Thread Ron Schamerhorn
It's a good thing the beta is public... - Original Message - From: Constantine tcwoo...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 26, 2009 6:51 PM Subject: Re: [Audyssey] new link First of all, I do believe the file is nicely hosted at the USA

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Liam Erven
Hey. I'm just doing my job. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 26, 2009 8:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA starting over when you die Hi, Good

Re: [Audyssey] MOTA

2009-02-26 Thread shaun everiss
I noticed the bug with getting onto the rope with weapon drawn if the thing is above me. since I usually jump from the side its not effected me. At 12:32 a.m. 27/02/2009, you wrote: She can get onto the rope with a weapon drawn, she just can't jump off it onto the upper ledge, I did take a

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread shaun everiss
well I could help with sfx for that, I have a load of free sfx for this. At 01:43 a.m. 27/02/2009, you wrote: Just to add to this, Kai's point about guns decaying is a great one. Something else that would also go a long way toward realistic weapons is bullets falling and ricocheting. True it'd

Re: [Audyssey] new link

2009-02-26 Thread shaun everiss
its an mp3 file, not an exe file as far as I can see. I know there is a trailer but I am getting the file now anyway. At 12:51 p.m. 27/02/2009, you wrote: First of all, I do believe the file is nicely hosted at the USA games website, thanks. Second of all, if your going to give a link, say what

[Audyssey] a game for pc, based on guitar hero and rock band.

2009-02-26 Thread Matheus
hey all. i've posted that in brandon's mailing list and the ag forum, but i'm posting that here bekause there are different peoples in different places that don't read the messages posted, for example, in the forum. well, so to who awreade received it, sorry for the spam, and for who don't, i hope

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread James Dietz
It sounds like everyone is suggesting different things while agreeing with each other. THis is confusing. Personally I am not a fan of walking through an empty level so you can fight the monster who killed you. Either repopulate the levels (while getting rid of our inventory we collected for

Re: [Audyssey] issue when using the view command in mota

2009-02-26 Thread Pranav Lal
Hi all, I did indeed see a similar issue but, after I put Jaws For Windows to sleep, I did not have any problems. However, I've only played the game for 15 minutes so will continue testing. Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

Re: [Audyssey] new link

2009-02-26 Thread Charles Rivard
From what you wrote above the link, it sounds like you are making Tom's public beta available for people to download. If so, I hope you got his permission to do so before making it available? If that is not the purpose of the link, more information about what is at the link should be

Re: [Audyssey] issue when using the view command in mota

2009-02-26 Thread Kai
Greetings Thom et al. I've also detected hang-ups here, but not necessarily related to the view command. It seems to happen when there's a lot for the tts to say, and therefore, a lot of tts sounds in the buffer? Specs: Intel Core 2 e6750 (2.66 GHZ) CPU, 2 GB of PC-6400 RAM Realtec sound

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Charles Rivard
I like the arcade level. Was the original series of Montezuma's Revenge games in the arcade style? Having been blind all my life, I never played them, so don't know. Anyway, I do like the racking up of points feature, as well as the 3 lives. I'm keeping in mind that this is only the first

Re: [Audyssey] mota potential glitch?

2009-02-26 Thread Charles Rivard
Is JAWS unloaded?, or merely asleep when you start the game. I have found that unloading it from memory with insert f4 gets superior results, as it is still in memory if merely put to sleep. Maybe that's the problem. HTH --- If guns cause crime, pencils cause misspelled words. -

[Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread dark
Hi Tom. Sounds like a good idea. One thing I've noticed though in Mota is you get hit immediately as the sound of the enemy's attack plays, unless you are ducking, there is no option to here it and jump backwards or duck. There is certainly an option to move betwene the enemy's

Re: [Audyssey] [Spam] Re: MOTA starting over when you die

2009-02-26 Thread dark
Hi Charles. I'm slightly too young to have played the original Monti, but I have played a graphical remake which was apparently close to the original, and yes indeed, it was distinctly arcade mode, complete with a rather tough difficulty one hit death system, and only starting with five

Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread Clement Chou
I agree that a dodging maneuver would be nice. Or if the sword was the weapon equipped there could be a, say, block button or some method of garding against enemies who use swords or other bladed weapons. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread Charles Rivard
Just a thought, but if swords can be used, how about shields? --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 26, 2009 6:07 PM Subject: Re:

[Audyssey] Chess Games

2009-02-26 Thread Robert Montowski
Does anyone know how many blind accessible chess games there are out there for computers? I would like to play long distance snail mail chess games with a buddy of mine. Do any of these games let a blind person play chess and will also show the chess board or offer the option of printing the

Re: [Audyssey] a game for pc, based on guitar hero and rock band.

2009-02-26 Thread Scott Chesworth
This is cool! Just managed to get through the included coheed song on bass and drums, stumbled my wayh through on guitar and absolutely failed at the solo. Think it helped a bit that I know the song on all 3 of those instruments in real life roughly, but I've never bothered to learn the solo note

Re: [Audyssey] Chess Games

2009-02-26 Thread dark
Hi Robert. The two Kchess games, ilete and advanced are I think what you want. both have board printing options, and indeed a graphical board, but are highly screen reader friendly, with all the standard windows commands in menues for example and various ways of reviewing the board. They

Re: [Audyssey] Chess Games

2009-02-26 Thread Charles Rivard
KChess Elite is the best. As for how many chess programs are out there, I have no idea. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 26, 2009 6:55 PM

Re: [Audyssey] a couple mota bugs and a question

2009-02-26 Thread Thomas Ward
Hello Mike, Mike Said: 1. When I try to read section 6 of the user's guide I get a file not found message. Tom Says: Yes, I know. That is because the User's Guide is presently incomplete. We are attempting to work on that in between upgrades, bug fixes, etc. It will be completed sometime

Re: [Audyssey] MOTA News For Vista Users

2009-02-26 Thread Thomas Ward
Hi Mike, I'm not sure. My guess is probably since the game currently has some bugs with Win Vista in general, and the bug fixes I just introduced into the source should fix most if not all of the currently known bugswith Vista. If there is some compatibility error with Vista 64 I'll try and

Re: [Audyssey] game recording of Mysteries of the Ancients

2009-02-26 Thread Thomas Ward
Hi Harry, Interesting recording. Although, i did notice you didn't light your first torch after finding it. That would have made it easier to find things in the first three rooms, and plus would have showed new players the correct way to play the game. I'm not coming down on you, but I am

Re: [Audyssey] how to tell if a torch is lit or not

2009-02-26 Thread Thomas Ward
Hi Phil, Well, do to the number of requests Beta 2 will automatically light one of your torchs when it is selected via the 9 key or from the inventory menu. Phil Vlasak wrote: Hi Kai, Thanks for the hint, I was sellecting the torch with enter, but but not hitting the space bar to light it.

Re: [Audyssey] Mysteries of the Ancients wont wurk.

2009-02-26 Thread Thomas Ward
Hi Jimmy., If you are getting a failed box I can tell you either your .NET Framework or DirectX installation failed. Just to make sure you covered all the bases here is the proper installation procedure. If it is not done in exactly this way start over and do it this way else you get a

Re: [Audyssey] mota potential glitch?

2009-02-26 Thread Thomas Ward
Hi Al, Make sure your screen reader is in sleep mode or unloaded when playing. Jaws, inparticular, has conflicts with Microsoft DirectInput that won't allow you to use the arrow keys. Try unloading Jaws from memory and see if that resolves the issue. HTH Allan Thompson wrote: Hi Tom, I

Re: [Audyssey] new link

2009-02-26 Thread shaun everiss
it seems to be a copy of the trailer released on usagamesinteractive. At 01:36 p.m. 27/02/2009, you wrote: its an mp3 file, not an exe file as far as I can see. I know there is a trailer but I am getting the file now anyway. At 12:51 p.m. 27/02/2009, you wrote: First of all, I do believe the file

Re: [Audyssey] tomb/vista and direct x

2009-02-26 Thread Thomas Ward
Hi, Extrac the archive to any temp directory, and then open that temp directory and run dxsetup.exe. HTH important wrote: Hello, I have Vista and downloaded the framework, I then downloaded the direct x from the link on the products page from the USA site; after downloading the direct x a

Re: [Audyssey] MOTA

2009-02-26 Thread James Howard
Hi, I just signed up, what game is this? I might try it out. On 2/26/09, shaun everiss shau...@xtra.co.nz wrote: I noticed the bug with getting onto the rope with weapon drawn if the thing is above me. since I usually jump from the side its not effected me. At 12:32 a.m. 27/02/2009, you

Re: [Audyssey] Mota Demo

2009-02-26 Thread Dennis Zwicker
Hi! YEA!! Just finished game on all difficulty levels. Got a Score for the Expert level of 62800 Points. Thomas, you're doing a great job kreating this game!!! Keep up the good work. Greetings Dennis --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

[Audyssey] any RPG Games?

2009-02-26 Thread James Howard
anyone know of any good RPG games? I'm really int to games like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] a game for pc, based on guitar hero and rock band.

2009-02-26 Thread James Howard
um thats odd, I can't get it to do anything, it plaies music, and I can't seem to move through minues or anything, its annoying. On 2/26/09, Scott Chesworth scottcheswo...@gmail.com wrote: This is cool! Just managed to get through the included coheed song on bass and drums, stumbled my wayh

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Thomas Ward
Hi Charles, Montezuma's Revenge was a full arcade game. However, since Mysteries of the Ancients isn't the same game or a close copy etc we are working with a clean slate here. Smile. Charles Rivard wrote: I like the arcade level. Was the original series of Montezuma's Revenge games in the

Re: [Audyssey] a game for pc, based on guitar hero and rock band.

2009-02-26 Thread shaun everiss
sounds good man. although I hope these guys translate the game. At 01:52 p.m. 27/02/2009, you wrote: hey all. i've posted that in brandon's mailing list and the ag forum, but i'm posting that here bekause there are different peoples in different places that don't read the messages posted, for

Re: [Audyssey] any RPG Games?

2009-02-26 Thread Thomas Ward
Hi James, One good one I like playing is a web based RPG game called Sryth. You can find it at http://www.sryth.com HTH James Howard wrote: anyone know of any good RPG games? I'm really int to games like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] a game for pc, based on guitar hero and rock band.

2009-02-26 Thread Scott Chesworth
James, If you haven't already, make sure your screen reader is either killed or at least in some form of sleep/standby. I mention it because that got me the first time i ran it earlier. hth scott On 2/27/09, James Howard coldshadow...@gmail.com wrote: um thats odd, I can't get it to do

Re: [Audyssey] new link

2009-02-26 Thread shaun everiss
looks like the trailer or rather a mp3 of him playing the game. but no one would know that till they clicked the link. At 04:18 p.m. 27/02/2009, you wrote: From what you wrote above the link, it sounds like you are making Tom's public beta available for people to download. If so, I hope you got

Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread shaun everiss
thats a point what about shields and maybe armour or is that outside the game really. At 05:22 p.m. 27/02/2009, you wrote: Just a thought, but if swords can be used, how about shields? --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Clement Chou

Re: [Audyssey] Chess Games

2009-02-26 Thread shaun everiss
hmmm. not many there is winboard, and gnuchess. and then cchess alleate or something from arcangles but again no addresses for those. don't know if they exist or whatever. I do know some of them are quite out dated at least winboard is. you aparently can use cmchess 6000 reasonably well but don't

Re: [Audyssey] a couple mota bugs and a question

2009-02-26 Thread shaun everiss
if you need help with documtation writing I could do it for free. At 04:49 p.m. 27/02/2009, you wrote: Hello Mike, Mike Said: 1. When I try to read section 6 of the user's guide I get a file not found message. Tom Says: Yes, I know. That is because the User's Guide is presently incomplete. We

Re: [Audyssey] game recording of Mysteries of the Ancients

2009-02-26 Thread shaun everiss
I sometimes don't light my first torch either tom. the reason is that although I can continue for a bit if I jump the ledge into water the torch goes out anyway before its done burning. At 05:23 p.m. 27/02/2009, you wrote: Hi Harry, Interesting recording. Although, i did notice you didn't light

Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread dark
I can't really see shields in the game myself, how the heck is Angela supposed to climb a rope with a clunking great shield slung on her arm? Personally, i imagine her tactics as much more agility and avoidence based, much like Lara Croft's if I remember rightly. Jumping, defensive

Re: [Audyssey] game recording of Mysteries of the Ancients

2009-02-26 Thread Reinhard Stebner
How did he know that he was supposed to light it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 26, 2009 8:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] game recording of Mysteries of

Re: [Audyssey] any RPG Games?

2009-02-26 Thread dark
Hi James. Sryth as Tom mentioned is indeed worth playing. i can also highly recommend Entombed and Warriors 2. Though not strictly an rpg game, Smugglers 3 and 4, space trading and combat simulation games are also a must play if your looking for something with complex plot, lots of

Re: [Audyssey] game recording of Mysteries of the Ancients

2009-02-26 Thread Charles Rivard
It's logical to think that there must be a way to light it, otherwise, of what use would it be? Of course, there might be some items in the game that you should not pick up, too. Some games are like that. (grin) --- If guns cause crime, pencils cause misspelled words. - Original

Re: [Audyssey] MOTA

2009-02-26 Thread Thomas Ward
Hello James, The game is Tomb Hunter Mysteries of the Ancients. It is currently in public beta testing status. if you want to test the beta it is at my web site http://www.usagamesinteractive.com and Beta 2 is scheduled to be released sometime next week with a laundry list of bug fixes,

Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread Thomas Ward
Hi Dark, We have plans to upgrade the enemy AI for the game. Hopefully when we get done you should have more ability to dodge attacks, but on the other hand remaining in one place for too long, such as crouching, can get you killed. So we are hoping to get that done fairly soon. dark wrote:

Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread Thomas Ward
Hi Dark, Exactly. Angela is suppose to use adjility and timing to avoid attacks andnot shields etc. dark wrote: I can't really see shields in the game myself, how the heck is Angela supposed to climb a rope with a clunking great shield slung on her arm? Personally, i imagine her

Re: [Audyssey] game recording of Mysteries of the Ancients

2009-02-26 Thread Thomas Ward
Hi, Practice and experimentation. However, to be fair the user's guide needs some further explanation on using torches as this is something almost everyone universally missed this time round. I had assumed people would figure out that the temple, the entire temple was dark, and experiment

Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread Clement Chou
If the theory is that people explored this temple long ago, and if that was added into the story that entire armies tried to storm it for treasure purposes or something, yeah, that could work. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list

Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts

2009-02-26 Thread Clement Chou
On that thought, maybe not. but swords could still be used for the occasional perry, could they not? But because of her guessed stature from the rope-climbing and all, I'd say make it one or two blocks dependent on the strength of the enemy, as in the beat em up sengoku. - Original Message