I wonder if my scripts are in the wrong JAWS path then? Because I extracted
them to my JAWS profile with no result. I can't use the .exe as the JSX or
whatever is used isn't compatible with Vista so I have to use the zip.
Should I put them in the JAWS shared path then? Thanks in advance for any
Well what I do myself is slow down if I hear the hazard sound.
At 05:47 p.m. 26/02/2009, you wrote:
Greetings Thomas et al.
I've noticed that, with the February 24th update, the rope behaves strangely.
Often times, I can climb the rope with a weapon drawn, but not while
holstered. Sometimes, I
How do you holster a weapon while trying to jump?
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press d
then jump
- Original Message -
From: rrhopki...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 8:25 AM
Subject: [Audyssey] tomb hunter 1
How do you holster a weapon while trying to jump?
---
Gamers mailing list __
Hi kai,
Thanks for the bug report/note. I just wrote it down in the todo file,
and I'll take care of that issue for you in Beta 2.
Smile.
Kai wrote:
Greetings Thom et al.
The game code isn't taking into consideration the sound being played when a
weapon is fired, and apparently thinks the
Hi Charles,
That would not be all that hard at all to do. I am a bit taken with the
idea. More monsters and treasure would give you way loads more stuff to
kill, blow up, and collect each level. Grin.
However, before i perform such an update I'd like to get some other
player's feedback/input
You lose oxygen when swimming, --- check your level when you've been in the
water and you'll see what I mean, it does recover over time though.
Beware the grue!
Dark.
- Original Message -
From: will lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi ron.
this confused me a litle first off until i worked things out as well.
Holster your weapon, (press D), then jump onto the rope and climb until
Angela says looks like a dead end then jump right and you'll here a
crumbling ledge sound which indicates you've landed on the upper ledge.
She can get onto the rope with a weapon drawn, she just can't jump off it
onto the upper ledge, I did take a while figuring this out when I first
started the game.
Beware the Grue!
Dark.
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion
are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
__ Informace od NOD32 3891 (20090226) __
Tato zprava byla proverena
Hi Che.
to be honest I don't mind the restarting post death business myself,
not with the damage factor and the amount of health you have, pluss the
plentiful supply of healing potions.
On Monti, i felt this became a trifle unbalanced due to the lack of said
potions, but sinse Mota
Hi Thomas.
Again, you done a cool game, but it could be better to play the game if it
don't crash all time. smiles
When starting the game no problem, when i come to the cekkent stares, the game
frees, and i have to close the program. or, When i only played the first two/4
footsteps the game
to gamers-ow...@audyssey.org.
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Tato zprava byla proverena antivirovym systemem NOD32.
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.
You can
Sounds like the sort of thing that would turn my miled irritation at
dying into a stream of howled obscenities if I were right near the end
of a level. My only concern would be that unless the levels were
devilishly complex layout-wise, it would become too easy to remember
layouts and the game
Just to add to this, Kai's point about guns decaying is a great one.
Something else that would also go a long way toward realistic weapons
is bullets falling and ricocheting. True it'd mean finding sounds for
each surface, but it would give you some more real physics to play
with, specially if
Please. No no. The last thing I want to do is get to the last room, die,
and have to retrace my steps.
That is one of the things that really puts me off about the demo
Why not do what other games do. If you die, you start at the beginning of
the room, but you have five seconds to get your
Mythbusters prooved that firing a gun under water would damage the gun
Now a bullet can be fired in to water, but it greatly decreases the
velocity.
It seems that the higher the gage, the more kinetic energy is imparted from
the bullet hitting the water causing it to break up in to pieces.
So for
hi all yes I think that this is for shure a good idea. I seem to remember
munkey bizzness was this way in the sence were when you die you start back
at the start and still keep your inventory that you have gotten along the
way. from Mich.
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If
Hi Jimmy,
Where did you install the game to. If you Installed to
c:\program files
and user account control is enabled that is the reason the game is
crashing. During private testing this issue never came up, but you
aren't the first who has reported this bug. Fortunately I have managed
to
we have the program in google.com. i can give you all info matheus.
i'm also in with you on that as i have a pretty cool english and we can
work faster together
cincerely
mauricio
-Mensagem original-
De: Matheus an...@bol.com.br
Para: gamers@audyssey.org
Data: 25 de Fevereiro de 2009
Hi gamers,
For everyone currently running Windows Vista I have some good news for
you. Many of you have installed the game to
c:\program files
and as a result Mysteries of the Ancients has had some compatibility
issues with Vista's user account control management system. The good
news is i
Hi Scott,
This sounds like something I might want to save for the second Tomb
Hunter game in the series.
Scott Chesworth wrote:
Just to add to this, Kai's point about guns decaying is a great one.
Something else that would also go a long way toward realistic weapons
is bullets falling and
Hi,
Good lord, I've already got enough requests to fix this and that as it
is. Are you guys trying to kill me? Lol!
Seriously, it might ad rreplay value if the level gets reset with more
monsters, gold coins, whatever to find basically doing the entire level
over again. However, I do see the
Hi Gamers. Here is a small game recording of Mysteries of the Ancients where I
play the entire game to end so you can hear how it sounds:
http://www.sendspace.com/file/hk9ntd
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Mysteries of the Ancients:
www.sendspace.com/file/hk9ntd
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Hi Kai,
Thanks for the hint,
I was sellecting the torch with enter, but but not hitting the space bar to
light it.
Now after lighting the torch, I can see!
And I now hear the torch burning sound!
Boy, there's a lot of stuff to pick up!
smiles,
Phil
- Original Message -
From: Kai
Many of you wanted a close and personal look at the Wii without having to buy
one, so I created a podcast at BlindCoolTech.com. In it, I describe how to
start the Wii, select the game channel, and played through the five wii sports
games of tennis, baseball, bowling, golf and boxing. You'll
Makes good sense. Plus, that's also incentive to register the game.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday,
You holster it before you jump by using the d key, as stated in the user's
manual. HTH
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: rrhopki...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 12:25 AM
Hello TOm,
A few things to report and a question.
1. When I try to read section 6 of the user's guide I get a file not found
message.
2. While running the game before I disabled my screen reader, it kept giving
me errors about a dat file to do with scoring denying permissions. I
will this fix vista sixty four bit problem i an having?
-original message-
Subject: [Audyssey] MOTA News For Vista Users
From: Thomas Ward thomasward1...@gmail.com
Date: 02/26/2009 7:48 AM
Hi gamers,
For everyone currently running Windows Vista I have some good news for
you. Many of you have
I think it'd be a good idea for the later difficulty levels. I also think
that lives should be taken into account when your score is counted up
though, and there should be a way to get more lives during arcade mode.
Maybe take the old ninja turtles game route and give you another life for x
Yeah, I just figured that out too. On that same note you don't have to climb
to the top of the rope to hit the ledge, it's the easy way to the ledge, but
if you want to get there quicker, just climb about 6 or 7 times, then jump
right holding the arrows and you'll hit it every time.
Its pretty much impossible to fire a gun underwater. You can fire, but, and
keep in mind this isn't from personal experience, from what I've read a
bullet loses pretty much all of its velocity pretty much right out of the
barrel due to water resistance. So while it'd probably clear the barrel
A spear gun.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 11:42 AM
Subject: Re: [Audyssey] [MOTA] Weapons Firing Glitch
Hmm. I might have to do another Rock Band review. I sent mine in
almost two weeks ago and it's not up yet. Maybe it was a cold I had
coming on and they don't like it, a brief problem I had with my PS3
during the review, among other things perhaps. I tried to review it as
best as I can
Hi Thomas.
I now tried install Mysteries of the Ancients on my girlfriends computer, but
after installing the game nothing happens.
When clicking on the icon on the desktop, it's just come up with a fail report
box.
I did install .NET Framework and Microsoft's managed DirectX.
She is using
but why is this even needed? That's what stereo panning is for. practice
makes perfect eventually.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, February 25, 2009 4:32 AM
Hi Thomas.
I now tried install Mysteries of the Ancients on my girlfriends computer, but
after installing the game nothing happens.
When clicking on the icon on the desktop, it's just come up with a fail report
box.
I did install .NET Framework and Microsoft's managed DirectX.
She is using
There's that too, but I was thinking of something else. It fires miniature
darts that fly like spears.
--
From: Charles Rivard woofer...@sbcglobal.net
Sent: Thursday, February 26, 2009 3:10 PM
To: Gamers Discussion list gamers@audyssey.org
Thanks for the tip on holstering your weapon? Once I did that, I can jump to
the stone ledge with no problem.
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Hello, I have Vista and downloaded the framework, I then downloaded the direct
x from the link on the products page from the USA site; after downloading the
direct x a diologue appeared asking where I wanted the download to be placed,
where would that be? thanks
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Hi,
I had that same problem. Actually Tom had explained that you should allow
the directx to extract into a temp file of your choice to be used for the
files extracted, and then find the dxsetup.exe and run it. It will load up
all those just extracted files where they need to go.
Hope that
Hi Tom,
I installed the net framework, and the Direct x files, and then installed mota
into the usa games interactive folder. I already have stfc in there as well.
Stfc seems to work fine (although I am not sure if the echo effect for the
voice is intentional or not, if it is intentional, it is
Hi.
I just ent to bct just now and I can't see your cast.
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Hi allan, make sure jaws is in sleep mode or simply off.
You can get to the configuration manager with jaws key plus the number six
on the number row.
Later,
che
- Original Message -
From: Allan Thompson allan1.thomp...@cox.net
To: gamers discussion list Gamers@audyssey.org
Sent:
got my recording of Mysteries of the Ancients?
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First of all, I do believe the file is nicely hosted at the USA games
website, thanks.
Second of all, if your going to give a link, say what its for - instead of
just saying the game - is it the old version? or the new beta? or what?
contact details:
email: tcwoo...@shaw.ca
and others
msn:
It's a good thing the beta is public...
- Original Message -
From: Constantine tcwoo...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 6:51 PM
Subject: Re: [Audyssey] new link
First of all, I do believe the file is nicely hosted at the USA
Hey. I'm just doing my job. Heh
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 26, 2009 8:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA starting over when you die
Hi,
Good
I noticed the bug with getting onto the rope with weapon drawn if the thing is
above me.
since I usually jump from the side its not effected me.
At 12:32 a.m. 27/02/2009, you wrote:
She can get onto the rope with a weapon drawn, she just can't jump off it onto
the upper ledge, I did take a
well I could help with sfx for that, I have a load of free sfx for this.
At 01:43 a.m. 27/02/2009, you wrote:
Just to add to this, Kai's point about guns decaying is a great one.
Something else that would also go a long way toward realistic weapons
is bullets falling and ricocheting. True it'd
its an mp3 file, not an exe file as far as I can see.
I know there is a trailer but I am getting the file now anyway.
At 12:51 p.m. 27/02/2009, you wrote:
First of all, I do believe the file is nicely hosted at the USA games website,
thanks.
Second of all, if your going to give a link, say what
hey all.
i've posted that in brandon's mailing list and the ag forum, but i'm
posting that here bekause there are different peoples in different
places that don't read the messages posted, for example, in the forum.
well, so to who awreade received it, sorry for the spam, and for who
don't, i hope
It sounds like everyone is suggesting different things while
agreeing with each other. THis is confusing. Personally I am not a
fan of walking through an empty level so you can fight the monster who
killed you. Either repopulate the levels (while getting rid of our
inventory we collected for
Hi all,
I did indeed see a similar issue but, after I put Jaws For Windows to sleep,
I did not have any problems. However, I've only played the game for 15
minutes so will continue testing.
Pranav
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
From what you wrote above the link, it sounds like you are making Tom's
public beta available for people to download. If so, I hope you got his
permission to do so before making it available? If that is not the purpose
of the link, more information about what is at the link should be
Greetings Thom et al.
I've also detected hang-ups here, but not necessarily related to the view
command. It seems to happen when there's a lot for the tts to say, and
therefore, a lot of tts sounds in the buffer?
Specs:
Intel Core 2 e6750 (2.66 GHZ) CPU,
2 GB of PC-6400 RAM
Realtec sound
I like the arcade level. Was the original series of Montezuma's Revenge
games in the arcade style? Having been blind all my life, I never played
them, so don't know. Anyway, I do like the racking up of points feature, as
well as the 3 lives. I'm keeping in mind that this is only the first
Is JAWS unloaded?, or merely asleep when you start the game. I have found
that unloading it from memory with insert f4 gets superior results, as it is
still in memory if merely put to sleep. Maybe that's the problem. HTH
---
If guns cause crime, pencils cause misspelled words.
-
Hi Tom.
Sounds like a good idea.
One thing I've noticed though in Mota is you get hit immediately as the
sound of the enemy's attack plays, unless you are ducking, there is no
option to here it and jump backwards or duck. There is certainly an option
to move betwene the enemy's
Hi Charles.
I'm slightly too young to have played the original Monti, but I have
played a graphical remake which was apparently close to the original, and
yes indeed, it was distinctly arcade mode, complete with a rather tough
difficulty one hit death system, and only starting with five
I agree that a dodging maneuver would be nice. Or if the sword was the
weapon equipped there could be a, say, block button or some method of
garding against enemies who use swords or other bladed weapons.
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Just a thought, but if swords can be used, how about shields?
---
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- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 6:07 PM
Subject: Re:
Does anyone know how many blind accessible chess games there are out there for
computers?
I would like to play long distance snail mail chess games with a buddy of mine.
Do any of these games let a blind person play chess and will also show the
chess board or offer the option of printing the
This is cool! Just managed to get through the included coheed song on
bass and drums, stumbled my wayh through on guitar and absolutely
failed at the solo. Think it helped a bit that I know the song on all
3 of those instruments in real life roughly, but I've never bothered
to learn the solo note
Hi Robert.
The two Kchess games, ilete and advanced are I think what you want.
both have board printing options, and indeed a graphical board, but are
highly screen reader friendly, with all the standard windows commands in
menues for example and various ways of reviewing the board.
They
KChess Elite is the best. As for how many chess programs are out there, I
have no idea.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 6:55 PM
Hello Mike,
Mike Said:
1. When I try to read section 6 of the user's guide I get a file not
found message.
Tom Says:
Yes, I know. That is because the User's Guide is presently incomplete.
We are attempting to work on that in between upgrades, bug fixes, etc.
It will be completed sometime
Hi Mike,
I'm not sure. My guess is probably since the game currently has some
bugs with Win Vista in general, and the bug fixes I just introduced into
the source should fix most if not all of the currently known bugswith
Vista. If there is some compatibility error with Vista 64 I'll try and
Hi Harry,
Interesting recording. Although, i did notice you didn't light your
first torch after finding it. That would have made it easier to find
things in the first three rooms, and plus would have showed new players
the correct way to play the game. I'm not coming down on you, but I am
Hi Phil,
Well, do to the number of requests Beta 2 will automatically light one
of your torchs when it is selected via the 9 key or from the inventory menu.
Phil Vlasak wrote:
Hi Kai,
Thanks for the hint,
I was sellecting the torch with enter, but but not hitting the space bar
to light it.
Hi Jimmy.,
If you are getting a failed box I can tell you either your .NET
Framework or DirectX installation failed. Just to make sure you covered
all the bases here is the proper installation procedure. If it is not
done in exactly this way start over and do it this way else you get a
Hi Al,
Make sure your screen reader is in sleep mode or unloaded when playing.
Jaws, inparticular, has conflicts with Microsoft DirectInput that won't
allow you to use the arrow keys. Try unloading Jaws from memory and see
if that resolves the issue.
HTH
Allan Thompson wrote:
Hi Tom,
I
it seems to be a copy of the trailer released on usagamesinteractive.
At 01:36 p.m. 27/02/2009, you wrote:
its an mp3 file, not an exe file as far as I can see.
I know there is a trailer but I am getting the file now anyway.
At 12:51 p.m. 27/02/2009, you wrote:
First of all, I do believe the file
Hi,
Extrac the archive to any temp directory, and then open that temp
directory and run dxsetup.exe.
HTH
important wrote:
Hello, I have Vista and downloaded the framework, I then downloaded the direct
x from the link on the products page from the USA site; after downloading the
direct x a
Hi, I just signed up, what game is this? I might try it out.
On 2/26/09, shaun everiss shau...@xtra.co.nz wrote:
I noticed the bug with getting onto the rope with weapon drawn if the thing
is above me.
since I usually jump from the side its not effected me.
At 12:32 a.m. 27/02/2009, you
Hi!
YEA!! Just finished game on all difficulty levels. Got a Score for the
Expert level of 62800 Points.
Thomas, you're doing a great job kreating this game!!! Keep up the good
work.
Greetings
Dennis
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anyone know of any good RPG games? I'm really int to games like that.
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um thats odd, I can't get it to do anything, it plaies music, and I
can't seem to move through minues or anything, its annoying.
On 2/26/09, Scott Chesworth scottcheswo...@gmail.com wrote:
This is cool! Just managed to get through the included coheed song on
bass and drums, stumbled my wayh
Hi Charles,
Montezuma's Revenge was a full arcade game. However, since Mysteries of
the Ancients isn't the same game or a close copy etc we are working with
a clean slate here.
Smile.
Charles Rivard wrote:
I like the arcade level. Was the original series of Montezuma's Revenge
games in the
sounds good man.
although I hope these guys translate the game.
At 01:52 p.m. 27/02/2009, you wrote:
hey all.
i've posted that in brandon's mailing list and the ag forum, but i'm
posting that here bekause there are different peoples in different
places that don't read the messages posted, for
Hi James,
One good one I like playing is a web based RPG game called Sryth. You
can find it at
http://www.sryth.com
HTH
James Howard wrote:
anyone know of any good RPG games? I'm really int to games like that.
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James,
If you haven't already, make sure your screen reader is either killed
or at least in some form of sleep/standby. I mention it because that
got me the first time i ran it earlier.
hth
scott
On 2/27/09, James Howard coldshadow...@gmail.com wrote:
um thats odd, I can't get it to do
looks like the trailer or rather a mp3 of him playing the game.
but no one would know that till they clicked the link.
At 04:18 p.m. 27/02/2009, you wrote:
From what you wrote above the link, it sounds like you are making Tom's public
beta available for people to download. If so, I hope you got
thats a point what about shields and maybe armour or is that outside the game
really.
At 05:22 p.m. 27/02/2009, you wrote:
Just a thought, but if swords can be used, how about shields?
---
If guns cause crime, pencils cause misspelled words.
- Original Message - From: Clement Chou
hmmm.
not many there is winboard, and gnuchess.
and then cchess alleate or something from arcangles but again no addresses for
those.
don't know if they exist or whatever.
I do know some of them are quite out dated at least winboard is.
you aparently can use cmchess 6000 reasonably well but don't
if you need help with documtation writing I could do it for free.
At 04:49 p.m. 27/02/2009, you wrote:
Hello Mike,
Mike Said:
1. When I try to read section 6 of the user's guide I get a file not found
message.
Tom Says:
Yes, I know. That is because the User's Guide is presently incomplete. We
I sometimes don't light my first torch either tom.
the reason is that although I can continue for a bit if I jump the ledge into
water the torch goes out anyway before its done burning.
At 05:23 p.m. 27/02/2009, you wrote:
Hi Harry,
Interesting recording. Although, i did notice you didn't light
I can't really see shields in the game myself, how the heck is Angela
supposed to climb a rope with a clunking great shield slung on her arm?
Personally, i imagine her tactics as much more agility and avoidence
based, much like Lara Croft's if I remember rightly.
Jumping, defensive
How did he know that he was supposed to light it?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 26, 2009 8:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game recording of Mysteries of
Hi James.
Sryth as Tom mentioned is indeed worth playing. i can also highly recommend
Entombed and Warriors 2.
Though not strictly an rpg game, Smugglers 3 and 4, space trading and combat
simulation games are also a must play if your looking for something with
complex plot, lots of
It's logical to think that there must be a way to light it, otherwise, of
what use would it be? Of course, there might be some items in the game that
you should not pick up, too. Some games are like that. (grin)
---
If guns cause crime, pencils cause misspelled words.
- Original
Hello James,
The game is Tomb Hunter Mysteries of the Ancients. It is currently in
public beta testing status. if you want to test the beta it is at my web
site
http://www.usagamesinteractive.com
and Beta 2 is scheduled to be released sometime next week with a laundry
list of bug fixes,
Hi Dark,
We have plans to upgrade the enemy AI for the game. Hopefully when we
get done you should have more ability to dodge attacks, but on the other
hand remaining in one place for too long, such as crouching, can get you
killed. So we are hoping to get that done fairly soon.
dark wrote:
Hi Dark,
Exactly. Angela is suppose to use adjility and timing to avoid attacks
andnot shields etc.
dark wrote:
I can't really see shields in the game myself, how the heck is
Angela supposed to climb a rope with a clunking great shield slung on
her arm?
Personally, i imagine her
Hi,
Practice and experimentation. However, to be fair the user's guide needs
some further explanation on using torches as this is something almost
everyone universally missed this time round. I had assumed people would
figure out that the temple, the entire temple was dark, and experiment
If the theory is that people explored this temple long ago, and if that was
added into the story that entire armies tried to storm it for treasure
purposes or something, yeah, that could work.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list
On that thought, maybe not. but swords could still be used for the
occasional perry, could they not? But because of her guessed stature from
the rope-climbing and all, I'd say make it one or two blocks dependent on
the strength of the enemy, as in the beat em up sengoku.
- Original Message
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