Re: [Audyssey] Help!

2009-11-11 Thread dark
I'm afraid I'm not certain Alan. I did once have that problem, but it took some tinkering in the sapi settings folder to fix it. Tom is the chap you need to speak to, as he advised me on it previously. Beware the grue! Dark. - Original Message - From: Allan Thompson

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread peter Mahach
rofl! I love the intro! and I like the sound of the game as well. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 11, 2009 5:20 AM Subject: [Audyssey] Blastbay Studios - upcoming sidescroller Hi

Re: [Audyssey] Blind Adrenaline was Announcing All inPlay Blackjack!

2009-11-11 Thread peter Mahach
let me say this. if I could I'd certainly pop in, but my trial is over and I'm in no spot to pay at the moment... and I dout I can make another account. - Original Message - From: Che c...@blindadrenaline.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 10,

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Hi Philip. The sounds are great, and I like the idea of jumping attacks and combos on the various enemies. I also am amused by the intro scene, I hope there are similar intermissions throughout the game. Just one question. Is the game all left/right scrolling on one level? I did

[Audyssey] Mach 1 tts

2009-11-11 Thread Jim Kitchen
Mach 1 log for 11/10/2009 By Jim Kitchen Your time for 52 laps on the Maple Leaf Tri Oval Track is, 40 minutes 41 point 0 3 9 seconds. Which sets a new record! The record was 0 point 0 0 0 seconds. By No One on 9/9/2009. You finished the race with 12.11 gallons of fuel. Your time for 52

Re: [Audyssey] Help!

2009-11-11 Thread Jim Kitchen
Hi Allan, Below are some fixes for the sapi5 voices. I know that you tried the first one, but I hope that one of the other fixes might help. The first thing that I would try would be the DelUserLex.exe file that you can find on my free windows sapi5 text to speech games page, as well as on

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Michael Feir
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Dark, yes, the game is a sidescroller so there's only left and right movement. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 11, 2009 10:11 AM Subject: Re: [Audyssey] Blastbay

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
(2009) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Darren Harris
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread ian mcnamara
hi this game sounds cool can't wait to give it a go. it sounds really cool. i like the sounds and the way you have to jump to kill the bats. think it is going to be ausum. dark wrote: Hi Philip. The sounds are great, and I like the idea of jumping attacks and combos on the various enemies.

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi again Dark, I forgot to mention that there is a cut scene between every world. There is also one right before and after the boss, and they're all filled with the same silly humor as you heard in the first one. Kind regards, Philip Bennefall - Original Message - From: ian

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Hi. Glad to here there will be cutscenes, also about the bonuses etc. I'm a litle sorry the game doesn't have any vertical elements, jumping on different ledges to explore larger levels, climbing ropes or ladders etc. Stil, it's a while sinse we've seen an interesting arcade style

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Dark, Yes, unfortunately at this time there is no virtical navigation; just the jumping up and the sideways movement. It is, as you say, a typical arcade shooter though with some twists. The game is basically finished, I'm just doing some final tweaks based on tester feedback this week

Re: [Audyssey] Help!

2009-11-11 Thread Allan Thompson
Hi Jim, Thank you so much for this help. I hope I can get it working again...starting to go thru audio game withdrawl, lol. al - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Allan Thompson Gamers@audyssey.org Sent: Wednesday, November 11, 2009 6:28 AM Subject: Re:

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
I must admit I am rather hoping to see more complex audio side scrollers with exploration elements. Stil, here's always a place for the classic style, - eespecially if elements and such are randomized. Would you mind please reposting the link to the trailer, - or starting a topic on

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Dark, Not a problem. The link is: http://www.blastbay.com/audio/q9_preview.mp3 Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 11, 2009 2:55 PM Subject: Re: [Audyssey] Blastbay

Re: [Audyssey] Help!

2009-11-11 Thread Allan Thompson
Thanks Dark for the help anyway. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 11, 2009 3:09 AM Subject: Re: [Audyssey] Help! I'm afraid I'm not certain Alan. I did once have that problem, but it took some

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani
(2009) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani
Hi, I sent a message asking for the site, I got it from this one--thanks! Will this be paid or free? Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com

Re: [Audyssey] Help!

2009-11-11 Thread Allan Thompson
Hi Jim, WEll, I am up to the window restore feature, the previous two things didn't work. I was hoping you or someone could run me thru how to do this restore. The instructions I got was about doing a last known good save, but I am not sure jaws will help with it. The instructions say to use

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Munawar, The game will retail for 30 USD, however until early January there will be a Christmas special of 25 USD instead. Kind regards, Philip Bennefall - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Milos Przic
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
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Re: [Audyssey] night of parisite?

2009-11-11 Thread Jacob Kruger
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Gandalf
Hallo Philip, You wrote: The game will retail for 30 USD, however until early January there will be a Christmas special of 25 USD instead. What kinds of payments will you offer? The recording demo sounds great. I'm looking forward to play the game. Kind regards, Gandalf. --- Gamers

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hello there, I will primarily offer PayPal as a method of payment, as it allows you to pay both with and without a PayPal account. If you don't have one you can simply enter your credit card details directly and that's it. And after the payment is completed, the key is automatically generated

Re: [Audyssey] Future of accessible games

2009-11-11 Thread Thomas Ward
Hi Charles, In my personal opinion a really good game has elements of all three. First, a good game needs a decent plot, interesting characters, and an interesting underlying quest otherwise there is nothing to capture the game's imagination and interest to try the game. Second, the game has

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani
Okay great.We haven't spoken in years and I'm surprised to see your name on the list. Do Email me off list when you get a chance, I'd love to catch up with you but would hate for the entire list to get your Email address. My Email is in my signature. Munawar A. Bijani Knowledge is of two

Re: [Audyssey] Future of accessible games

2009-11-11 Thread Bryan Peterson
I tend to aggree Thomas. In fact when I was in High School my dad used to download lont of game soundtracks in Midi format and put them on my computer. Particular favorites were the Castlevania and Final Fantasy games. Granted some game music MIDI files can be so off the mark it makes you want

Re: [Audyssey] Blind Adrenaline was Announcing All inPlay Blackjack!

2009-11-11 Thread Chris Reagan
I'd like people to note too that black jack on blind addrenaline is not accessible with system access where the allinplay's version is. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list

[Audyssey] question about monkey business

2009-11-11 Thread Shirley Starblanket
Hey all. Can anyone tell me where I can get a list of the game prices? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Monkey Business

2009-11-11 Thread Shirley Starblanket
Hey. I was wondering how I can get Monkey Business. I have the demo but I want to play the full version. Can someone help me? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas
this sounds like a good game, the cave level in particular sounds challenging so 12 levels in all? On 11 Nov 2009, at 04:58, Philip Bennefall wrote: Hi Ryan, Thank you, I'm glad you like the demo. At this time there are no other enemies that have special properties like that, however they

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas
also, does one have unlimited amo or does one have to find some as in other side scrollers? wonder who ca complete it first? smile On 11 Nov 2009, at 04:58, Philip Bennefall wrote: Hi Ryan, Thank you, I'm glad you like the demo. At this time there are no other enemies that have special

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas
hi all i like MOTA better since it is more of an exploratory side scroller but this game does still ahve its rightful place for those who want a game like superliam where oen only needs to be concerned with left and right plus jump On 11 Nov 2009, at 13:30, dark wrote: Hi. Glad to

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas
ah great re cut scenes On 11 Nov 2009, at 13:20, Philip Bennefall wrote: Hi again Dark, I forgot to mention that there is a cut scene between every world. There is also one right before and after the boss, and they're all filled with the same silly humor as you heard in the first one.

Re: [Audyssey] question about monkey business

2009-11-11 Thread Bryan Peterson
The prices are listed on Draconis' web site. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Shirley Starblanket dyna.hender...@sasktel.net To: gamers@audyssey.org Sent: Tuesday, November 10,

Re: [Audyssey] Future of accessible games

2009-11-11 Thread Thomas Ward
Hi Bryan, Yeah, some of those classic Nintendo games like Double Dragon, Castlevania, Megaman, etc had some really cool music traks. Just about everyone remembers the Super Mario Brothers tune, and it is an absolute classic in terms of game music. The Legend of Zelda was another one that had

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Jacob Kruger
of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4595 (2009) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi William, No, the ammunition is definitely limited. you get more by picking up bonus items in the levels, as well as the bonus rounds that come up here and there. Kind regards, Philip Bennefall - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers

Re: [Audyssey] need help with a sound issue

2009-11-11 Thread Thomas Ward
Hi Sylvester, When you extract the DirectX setup files to your hard drive it should create a file called dxsetup.exe in your temp directory. If you click on dxsetup.exe it should run the DirectX upgrade. I get this question so often I think when I put up the latest DirectX upgrade I'll extract

Re: [Audyssey] Monkey Business

2009-11-11 Thread Bryan Peterson
Go to www.draconisentertaminment and create a Store account there. THe game is about 35 bucks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Shirley Starblanket dyna.hender...@sasktel.net To:

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Sounds like a good system. I also presume when you say name and key it means the keys will be tied to the users actual name, rather than a specific machine, so that it will be possible to install the game on more than one computer. Beware the grue! Dark. - Original Message - From:

Re: [Audyssey] Future of accessible games

2009-11-11 Thread dark
I personally collect game sound tracks in mp3 or original format, - sinse I do love the atmospheric nature, and the quality of what was done. To play original format stuff in winamp is extremely easy, sinse it just requires the pluggins such as snesamp and tfmx player. for the correct

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread peter Mahach
on the note of weapons is the club and sling the only weapons available to you? aren't there guns or such? I'd imagine that if q9's from somewhere in a galaxy far far away he'd have some sort of laser or something with him or he cold just pick up a gun or such. another question, will there be a

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Scott Chesworth
Going on the mp3 it does sound quite fun and fast paced. Love the sound effects that I heard, wasn't quite so blown away with the music in terms of it enhancing atmospherics but that's just a personal taste thing, that's kinda the purpose music in games serves to my mind. My only initial thought

[Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread Scott Chesworth
Hi Folks, Had some hardcore preparation to be done last night, so I did what any good procrastinator would do, downloaded Entombed and ended up running on 3 hours sleep and practically no preparation today. I really should get control over my gaming lol. Anyway, this is my first foray into the

Re: [Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread peter Mahach
the battle timeline is set according to speed. faster enemies go first at the end o the slowest ones such as ogres. so let's say there are 4 enemies. lightning joe fastest, killer eddie fast, crack smasher (you the player) and death truck slowest. they'd go in this order, first lightning, then

Re: [Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread Scott Chesworth
Cool, thanks for clearing that up. While I've got ya, do you happen to know how on earth I get back out of the town? I've been to the tavern and accepted a quest, been to the store and sold off some random stuff I picked up and bought a rather swanky new sword hehe, just can't see an option to

Re: [Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread peter Mahach
just use the floor navigation keys. press period to descent to the 3rd floor or press comma to ascent to 2nd. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 11, 2009 7:27 PM Subject: Re:

Re: [Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread dark
Hi. the battle timeline is worked out on the relative speed at which everyone can attack, thus if your fighting something fast you might not get as many hits in. also, if you use abilities in combat like flurry or hide, you have to wait longer for your next turn. Hth. Beware the gRue!

[Audyssey] upcoming blastbay side scroller game

2009-11-11 Thread Chastity MORSE
Okay, is this available or is a demo available yet to try? What is the address for this please? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread Scott Chesworth
Duh, so obvious now you've pointed that out Peter, can't believe I didn't think to try it! Thanks man. On 11/11/09, dark d...@xgam.org wrote: Hi. the battle timeline is worked out on the relative speed at which everyone can attack, thus if your fighting something fast you might not get as

Re: [Audyssey] Monkey Business

2009-11-11 Thread Charles Rivard
You can get it from www.draconisentertainment.com --- In God we trust! - Original Message - From: Shirley Starblanket dyna.hender...@sasktel.net To: gamers@audyssey.org Sent: Wednesday, November 11, 2009 5:50 AM Subject: [Audyssey] Monkey Business Hey. I was wondering how I can get

Re: [Audyssey] upcoming blastbay side scroller game

2009-11-11 Thread dark
Hi. I've just written a news post on the www.audiogames.nett site, you can read about all the important details, and there's a link to download an audio clip showing off the game too. Hth. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com

Re: [Audyssey] Future of accessible games

2009-11-11 Thread Bryan Peterson
That's the case with a lot of the older Final Fantasy games. The quality started to take a dip at FF7 as far as I'm concerned but titles 1 through 6 had scores that would stick in my mind for weeks on end. The same was true of games like Battle of Olympus, Crystalis, Blaster Master and the

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Yohandy
curious: is there much difference between this game and something like Super Liam? I was definitely hoping for some vertical movement. I also hope it's worth the purchase price since it is a bit steep, and the game at least from the demo sounds quite simple and like something I could beat in a

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Yohandy
...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4595 (2009) __ The message was checked by ESET NOD32

Re: [Audyssey] Blind Adrenaline was Announcing All inPlay Blackjack!

2009-11-11 Thread Che
Hi Peter, Yes, once the current round of tournaments is over, I'm going to allow folks to reset their trial accounts so they can try out the new blackjack game for themselves and see what they think. Regarding the system access issue, I was not aware it wasn't working with blackjack, as it

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Peter, There are three weapons in the game by default, the club and the slingshot as well as something called the deus shield. That basically protects you from injuries by throwing the enemy's own attack back at them, twice as hard and with a very satisfying clonk. There is also a lazer

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Ryan, No, this game is written from the ground up in C++. Kind regards, Philip Bennefall - Original Message - From: Ryan Smith computerwi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 12, 2009 12:00 AM Subject: Re: [Audyssey] Blastbay Studios

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Ryan Smith
Hi, Is this game in JavaScript like Tarzan Junior? Thanks. On Wed, Nov 11, 2009 at 5:56 PM, Philip Bennefall phi...@blastbay.com wrote: Hi Scott, I'm glad you like the sound of the game. As for pricing, I have thoughts of letting the price remain at what is now the $25 Christmas special all

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Scott, I'm glad you like the sound of the game. As for pricing, I have thoughts of letting the price remain at what is now the $25 Christmas special all year round, depending on how well it sells in the month of December and what the public reactions are after the game is released. My main

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Well on the movement front i'LL AGREE, AND i ADMIT i WAS HOPING FOR A MORE SERIOUS SIDE SCROLLER. Then again, unlike either tj or superliam, this does feature random appearing enemies and items. Whether this will be enough to keep the game fresh isn't something anyone can say before the

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Hmmm, I'd have personally preferred an unlockable weapon to one accessed with a code, - though if you get the cheats as a reward for completing the game, fair enough. Beware the grue! dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Dark, If you enjoyed the differences between the difficulty levels in Tj, you will not be disappointed with this. I would go as far as saying that Tj is not even comparable, not only because of the inferior sound quality but also because of the poor performance. Heck of a difference

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Hi. Sounds good. I'd personally love to see more unlockables, bits of audio, extra endings, cheat codes or whatever in audio games. It's a great way to stick extra challenge into a game and expand the arcade game concept further, and to actually give players both a reward and

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Dark, With 97 % of the game already completed I have about 6 or 7 days where I'll be doing little tweaks, and this is a great time for me to add the kind of things that you mention. I will, for instance, have different game over scenes depending on how you die; whether you fall down a pit

[Audyssey] why do cheat codes exist?

2009-11-11 Thread Charles Rivard
I know that programmers and testers use cheat codes so that they can test certain aspects of games before they are sold or given to the public, but why do you, as a gamer, use them? After all, it's cheating. I ask this to see what answers I get. --- In God we trust! --- Gamers mailing list __

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread Philip Bennefall
Hi Charles, Personally as a gamer I enjoy using cheats sometimes, particularly if I've already beaten the game and want to abuse it a little. It's pretty much just to see how far you can stretch the boundries of it, if that makes any sense? And from a programming perspective, they're great

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread Hayden Presley
Exactly, and you can really have fun if you don't intend to actualll post your scores are anything; I hardly use them myself, though. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, November

Re: [Audyssey] night of parisite?

2009-11-11 Thread Hayden Presley
, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4595 (2009) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Hmmm, Philip, you obviously have nicer neighbors than mine, they complain at me maliciously walking! around my flat! oh the horror! anyway, I'll look forward to seeing what weerdness you can come up with. There are alsorts of possible tasks, kkilling a certain number of enemies of a

[Audyssey] Problem with BlastBay Demo

2009-11-11 Thread Hayden Presley
I can't seem to get the audio demo to play. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread dark
i personally use cheat codes more in mainstream games than in audio games, and usually either to compensate for a sight problem, or lack of a particular feature. I for instance use level select or skip codes in many Snes games to serve the function that passwords and saves serve later,

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread Yohandy
they exist to have fun I guess. I use cheatcodes only when I've beaten a game every possible way. then if I'm bored I just use them to have some fun and when there's nothing better to do. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers group

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Yohandy
Something that seems to really be lacking in audiogames is trophy support or some sort of incentive for completing objectives in a game. would be awesome if something like that was added to this game. not to mention it would add lots of replay value. - Original Message - From: Philip

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Yohandy
Philip, are we able to post our scores online? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 11, 2009 7:27 PM Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller Hi. Sounds good. I'd personally

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Hayden Presley
Just found that trailer...that's some kind of action in the Death World-I feel sorry for Q9 already. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, November 11, 2009 8:05 PM To: Gamers Discussion list

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall
Hi Yohandy, At this time there is only a local top ten, however I'll definitely add online score posting; the question is just when. It'll either be during this tweak week that I have ahead of me where I just add little bits and pieces, or it will be together with a whole bunch of upgrades

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread Allan Thompson
Hi, Cheat codes are fun, pure and simple. However, they are a diffrent kind of fun. I would compare the purist method of play versus the cheat type of play like this. In the first, you are playing a game of chess against an intelligent equal, in the second, you are playing chess against a

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread dark
Lol! al, but don't call him a monkey or you'll be liable to have your bishops thrust up your nose! Seriously I agree, however the one use of cheat codes I'm not keen on is when people play a game for a few hours, decide they don't like it, cheat it, then never play it again because

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread Allan Thompson
Yeah, I hear you. Some people do that, but really, it doesn't bother me. It's their time to use or abuse as they wish. What would miff me is if there was money on the table, and they cheated you out of it, let's say for a contest or tournament. Other then that, I just let monkeys lie, grin.

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread Thomas Ward
Hi Charles, That's a good question. As most people know I don't use cheat codes for serious gaming, but I sometimes do if the mood strikes. I am most often likely to use a cheat code or codes when I'm in a really bad mood. Like if I just want to get into a game and go on a blind rampage

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread dark
Well it doesn't annoy me in the And for this crime you shal be hung head downwards by the toes in a vat of extremely garlic butter, while latest boy band music is pumped eternally into your ears, and inexpert acupuncture practitioners practice all their vile arts upon your quivering carcus sort

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread Scott Chesworth
Dark: Well I think I can speak for all of us when I say that I hope I never annoy you in the And for this crime you shal be hung head downwards by the toes in a vat of extremely garlic butter, while latest boy band music is pumped eternally into your ears, and inexpert acupuncture practitioners

[Audyssey] Alocating skill points in Entombed

2009-11-11 Thread Scott Chesworth
Hi all, Unless the novelty wears off of this awesome game in the next couple of days, I'll be joining the Entombed discussion list and bugging them with my newbish questions, but for now... How do I alocate skill points? I hit c, tab to my desired character, they might have 8 skill points to

Re: [Audyssey] Alocating skill points in Entombed

2009-11-11 Thread Jeremy Hartley
Hello. You alocate skill points by arrowing to the skill you wish to raise, and hitting the plus key. Either plus key works, the one on the number pad or the regular plus key on your number row. Jeremy - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To:

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread dark
www.audiogames.net has some, though it's worth noting that when most audiogames have cheats, their specific to the copy of the game, so can't really be repeated. Many audiogames also don't have cheats at all. Oh, and I hope that makes clear what happens to people who do! annoy me,

Re: [Audyssey] Alocating skill points in Entombed

2009-11-11 Thread dark
Hi scot. It's for this reason the entombed Wiki exists, you can find the link on the audiogames.net site. You can alocate skill points with the dash and equals, also known as pluss and minus keys, which are just to the left of backspace on most keyboards, oh, and noobish