Hi,
It's available out of the box.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Howard
Sent: Sunday, March 28, 2010 12:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] unlocking jobs was entombed
That might work...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Saturday, March 27, 2010 10:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars games
Something to do with
Hi Andrew,
To my knowledge there is no such accessible game.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of 89434
Sent: Sunday, March 28, 2010 12:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] looking for a
Not sure how perfect this one is, but on this page, you can find a download
for accessible checkers:
http://wareseeker.com/free-accessible/
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: 89434
I was able to use it when I rescued a thief.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 27, 2010 8:07 PM
Subject: Re: [Audyssey] entombed problem
Hi,
The trickster is a job you can use?
Nice job man. Not sure exactly from listening to it what you were
missing in the mid section but it might help you to know that when it
goes back into the chords (underneath the no mommy lyrics) they're
playing 2 bars of 4 followed by a bar of 6 if memory serves. Silly
phrasing.
On 3/27/10,
Currently, the Smithsonian National Postal Museum is working on a
flash-based project. The museum has a center called the Ford Education
Center (FEC) which has 5 touch screen computers and they offer cool content
such as games, maps, informative tidbits about stamps and the postal
operations
Its the theeth wonderer.
Do you love audio games? Would you like to chat about BGt a game creation
tool for the blind? Do you need any tips or tricks on any saught of game? Do
you need to ask questions about bying a game and help for the game? Well,
this is the right place for you then! If you
Hi,
I know this is a dumb question, but I don't really understand the point
of handles or why I would need them. I mean, sound@ monster and sound
monster, for instance. What's the difference between them?
Why would I need handles? What's the point of them?
Thanks for your help.
---
Gamers
Hi Andy,
I am not sure in this case but in general a sound handle is used to control
a sound that is playing.
You could have a looping sound that is playing over and over with a handle
such as a car engine sound.So if the car was stopped or blown up you would
need something to tell the game to
Hello. I'm very impressed with BGT. I'm trying to make my own guess the
number game, just to try and get familiar with the sintax. I can't figure
out what I'm missing. I've looked at the examples in the tutorial, and
downloaded all of the examples from the web. The error is below, follloed by
Hi,
Just to say that I bought this wonderful game and I can't stop playing it!
All I can say is that I really love it! It's 40 bucks of anybody's money
well spent! Jason you've done an absolutely wonderful job with this! I do
hope you keep developing this game as it's really cool!
Is every
I totally agree with this being honest. I'm on so many different mailing
lists and you know what web based forums really aren't that difficult to
use.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: 24 March 2010
Units which are following will move towards the leading unit until they are
about two cells away and then they try to maintain that distance. If you
daisy chain the convoy, that is d follows c which follows b which follows A,
makes for a long wagon train of a convoy, but if you convoy them in a
Wow! I love these types of discussions. I'll just start by playing the
devil's advocate and say that there is no such thing as a true real-time
strategy or real-time any other type of game on the computer. To me,
real-time game play is where the time frames are infinitely small and the
Hi folks
I play Miriani a lot and am on it most of the day here in the UK . I keep
reroling because my characters get involved with bad characters. I am Penny
Darlington at the moment. I can only asteroid haul, salvage in a cargo hauler
and planetary mine. I know about missions but don't want
-original message-
Subject: Miriani
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Date: 27/03/2010 6:17 am
Hi folks
I play Miriani a lot and am on it most of the day here in the UK . I keep
reroling because my characters get involved with bad characters. I am Penny
Darlington
Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm
getting maybe 1KB per second. I'm sure everybody and their dog is trying to
download the thing, which is why it's so slow. Well, just finished, but the
point is, for the first while, don't expect the download to be lightning
Hi,
Just a warning here. I rather assume the sounds, names, titles,
concepts, etc. you want to use, E.G. Starwars, StarTrek, etc. are either
copyrighted, trademarked, or both. I have no idea about trademarks, but
copyright law still applies even if you give your work away for free. So, if
Hi,
I've just created my first working BGT script! The code is pasted
below. It's not much of a game, but still lets you play around. You'll need
to supply your own .wav files, the ones I used are quite silly. But first, a
description of the, um, game.
You, the player of this fine game
Okay, I'll explain about functions, return values, etc.
Let's take an example function that adds two numbers. This would be
like you meeting some guy, and saying, From time to time I may call on you.
When I do, I'll give you two numbers. I want you to add them together, and
then give me
As will I, a superb game indeed!
Once again, GMA are to be congratulated.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: 25 March 2010 14:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict
Use Mozila firefox, that's what I use and its faster.
Do you love audio games? Would you like to chat about BGt a game creation
tool for the blind? Do you need any tips or tricks on any saught of game? Do
you need to ask questions about bying a game and help for the game? Well,
this is the
Hi Casey,
The following line:
while (guess =number or = number)
is incorrect. I mentioned this in my private reply to you but I don't think
I explained it very well. The exact same line would be written like this in
proper code:
while (guess =number or guess= number)
In short, you have to
Hi. You should ceparate your conditional statements. I'm also not sure
you used the correct or (I know some languages use ||), but I don't know
bgt sintax that well, anyway, try this in your while loop:
while (guess =number or guess = number)
On 3/26/2010 10:29 PM, Casey Mathews wrote:
Hello.
Ok.
This one is a whopper. I'm considering porting the auto it voiceover script I
wrote for PKB group to bgt so we can have the same capabilities there as we do
with auto it. I'd like to know if it's possible for bgt to run more than one
loop at a time. In auto it, when the voiceover there runs
Hi Muhammed,
The browser has little to do with download speeds. Since I'm sure many
people are downloading BGT, that is the most likely cause.
-Ryan
On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz
muhamme...@googlemail.com wrote:
Use Mozila firefox, that's what I use and its faster.
Do you
hi
thanks for sending the code. the more I read the more of it is seeming to sink
in and I do turn on all punctuation before I read it.
Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hello there,
BGT does not support neither co-routines nor multithreading, as both of
these concepts are rather advanced; especially for beginners. However, the
sound object has asynchronous methods so that your script will not block
while the method in question is executing. There is the play
...@audyssey.org.
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Ahh, that makes sense. It's working now, and I'm just trying some things to
try and understand it better.
Thanks again.
Thanks
--
From: Philip Bennefall phi...@blastbay.com
Sent: Sunday, March 28, 2010 1:35 PM
To: Gamers Discussion list
had broken his body, but not his spirit...'
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---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
Hi Philip.
If possible the ability to have multiple threads would be nice. Although
implementation could get complicated, nothing forces scripters to use it.
On 3/28/2010 7:55 PM, Philip Bennefall wrote:
Hello there,
BGT does not support neither co-routines nor multithreading, as both
of
of a COM component/DLL, and then make calls to it's
public functions etc.?
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
__ Information from ESET NOD32 Antivirus, version of virus
signature database 4980 (20100328
Hi Ryan,
I don't think so. I think it took me 1 minute to download that thing and I
can't see why its doing 1 kb a seck.
Do you love audio games? Would you like to chat about BGt a game creation
tool for the blind? Do you need any tips or tricks on any saught of game? Do
you need to ask
/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
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The message was checked by ESET
Also remember that connections make quite a difference; I run on WiFi and
I've had downloads at 1 byte per second when my connection decided not to
behave itself.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
Hmmm. I'm no brilliant programmer and I have not read all of the BGT manual,
but I'm not sure you need a loo there either. Someone correct me if I'm
wrong.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Good analogy Jason.
Best Regards,
Hawyden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 2:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bgt stuff that confuses me
Okay, I'll
Hi,
Lol! I'll be bying that one! How much are you planning to sell it for, $.6?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 12:21 PM
To: Gamers Discussion list
You do need a loop, if that is what you meant. It loops each time an
incorrect guess is made to let you guess again.
On 3/28/2010 9:36 PM, Hayden Presley wrote:
Hmmm. I'm no brilliant programmer and I have not read all of the BGT manual,
but I'm not sure you need a loo there either. Someone
Hi listeners,
Yes. Todays addvurt is audio games for the blind at the google groups. Its
quite cool! Come and joyn today! Will only get to talk off topic as in computer
related problems, but on the holidays talk about what you want to talk about!
Hayden, what do you think of this group? Its
Hi,
Right. Downloading depends on the upload speed of the server, in this
case, BlastBay's HTTP server, and the connection you have. The browser
has little to do with it. Muhammed may have had a decent connection
because he downloaded it at a time when other people weren't, or
because he has a
Hi.
I'm not exactly sure what to do here then, maybe I can write the script but if
folks want to use it they have to copy a portion of it into what ever their
main loop is. I figured I could write the script and a user could use it's
functions, but if it's going to need to run without haulting
thanks! I practiced that part quite a bit, and I know it pretty well, it's
just playing it consistently that's the problem. quite a few chords and
single notes close together. it's a very confusing pattern and I always mess
it up lol. I'll be uploading Paramore's CrushCrushCrush next. just
Though I don't know anything about the different techniques the two
browsers use downloading files, I've found that ie in general downloads
slower.
If you can prove what you are saying, I'll take your word, but ...
Anyway, this is not game related anymore, so lets leave it at that.
On
AngelScript has something called coRoutines, which is basically
multithreading, but I don't know if Philip will, and how difficult it
will be to include in bgt.
On 3/28/2010 10:14 PM, Valiant8086 wrote:
Hi.
I'm not exactly sure what to do here then, maybe I can write the script but if
folks
I've never had a message rejected for size before. Here is part 1 of some
TOC thoughts.
First and foremost, this is a worthy successor to Lone Wolf, David
Greenwood's fantastic submarine warfare simulation. It is a game of
engrossing complexity with a learning curve that will turn off some
Horizon: Air units should have a detection radius of two cells. During
World War II, the Germans were able to use long-range air patrols to cover
vast swathes of ocean surface, taking advantage of the much bigger horizon
afforded an aerial observe to make their searches more effective.
Hey,
Here is a small example BGT game I wrote that I call Target Practice.
A sound pans randomly from left to right, or right to left. Your goal
is to press space when the sound is as close to the center as
possible. It is a bit harder then it sounds. Target Practice includes
three difficulty
Hello all. I've really been working on this for a while. I'm trying some
stuff just for my own personal understanding, and while I realize the
function below isn't complete, I don't understand why none of the sounds
play. The script runs, but the sounds don't play unless I put an alert box
up
Hi.
The program is closing before the sound can begin playing unless you have those
alerts in there. Need a loop or something running.
At least you could do a while loop that would go while playing blahblah
Regards:
Valiant8086: website valiant8086.com
- Original Message -
Hello,
You need to load the sounds first.
sound.load(/sounds/sound1.wav);
Or whatever your sound path is. Then call play on the sound, or
play_looped or any of the other play functions.
Casey Mathews wrote:
Hello all. I've really been working on this for a while. I'm trying
some stuff
For those that enjoyed my previous uploads, here's a new song. this song has
some annoying tricky parts that I sorta messed up lol.
http://www.sendspace.com/file/kqxiqq
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
OK. That makes sense. Thanks a lot. I'm still trying to wrap my head around
a lot of these concepts. I find that while most of the time it looks good,
and may even run, the script see things totally differently.
--
From: Valiant8086
well I got it the first day when it came out.
though I could have saved someone's bandwidth as it appeared on pkb soon after.
At 12:14 a.m. 25/03/2010, you wrote:
Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting
maybe 1KB per second. I'm sure everybody and their dog
that sounds quite good jim.
one thing though I'd like to test but I am outside the us.
So if I can test online great if i can coference online with teamtalk, skype or
even something like for - the - people then I'm interested.
otherwise no.
At 11:37 p.m. 28/03/2010, you wrote:
Currently, the
Hello,
I believe World of Darkness is free now, but how to you make it into the full
copy? What do I have to do to register it?
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