Interesting points tom, and btw this is why i'm a semi-marxist and
believe in more strict controls on corporate enterprise.
Needless to say, when I submit my first book for publication, I have every
plan to make damb sure it's accessible to as many people as possible.
Btw, to lighten
Yep, Hal's ability to just flick off voice and keys ius one of my favourite
features, particularly sinse there's none of that weerd mucking about with
key grabbing you get in jaws.
It's possible for instance for me to play a game and read a walkthrough or
manual at the same time by just
Fortunately, when I began using screen readers at secondary school, Hal (in
fact hal 3.2), was all they had.
Luckily for me when I was granted equipment for my degree and masters, the
oficer who wrote the report and administrated my grant was a very nice chap
(in fact through dealing with my
mmm, I thought Torrent's storyline was based on the idea that you were
defending the earth from aliens? now I know terrorists might wel be a
different nationality and thus possibly count as illegal aliens, but I
can't remember the last time I heard of terrorists chucking asteroids
Actually, it's mysteries of the ancients.
Mysteries of the Aztecs was the name of a very early alpha where the game
stil had some resemblance to montizuma's revenge.
Beware the Grue!
Dark.
- Original Message -
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list
87 people posted 1573 messages.
196 From, Thomas Ward.
182 From, Hayden Presley.
181 From, dark.
113 From, Bryan Peterson.
91 From, Lori Duncan.
89 From, michael barnes.
79 From, Muhammed Deniz.
73 From, shaun everiss.
64 From, Charles Rivard.
59 From, Castanedagarcia_Alfredo.
52
There were 293 thread titles. Here are the top 50.
Mysteries of the Ancients Beta 12 Released 142.
a drastic change is needed for audio games. 57.
Raceway was The other side 55.
Future of Audio Games 53.
Where have all the developers gone? 51.
Scansoft voices 49.
Types of RPG Games 44.
Youch! 3rd in the verbosity running! I'm losing my touch ;D.
Beware the Grue!
Dark.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Audyssey Gamers@audyssey.org
Sent: Tuesday, June 01, 2010 9:22 AM
Subject: [Audyssey] Audyssey babble report for May 2010
87 people
Looks, like old questions are returning.
In the sound effect only really you need is the sound of your own car and
the cars in the four directions.
Front, back left and right.
for example if your passing on the inside you would hear the care in front
that becomes the car on the right. and if
I am sure Tom will put in a Pause in the game and a save feature, as he
describe is going to be like a main outlet games.
Crash
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey]
Yes, I understand both points there tom.
A Qualifier segment in this type of game is used to grade one's performance.
And its like getting to another level in a scroll game.
When it don't matter how many times a gamer tries to Qualify, when they do
is when they can enter the race.
Just one thing
hi
sorry i mean lone wolf
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All messages are
yes i mean the user created missions
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All
well since we are slightly off anyway.
The only reason I got hal at all was that I was in the north island.
people here get hal for school everyone else gets jaws, or windoweyes.
scanner software is k1000 which i am using right now though I can't
afford it so I am trialing it.
its quite good
Hi,
I think I need to poste more.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
Jaws six? I don't think that version is quite good. In fact the best version
is 7 or hier.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's
Maybe you could create a program that'll do that?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays.
well I am quite lucky.
I have hal for school then upgraded it myself from v2 to v4 then v5
then v5.22 making that mine.
courses at uni got me jaws which still belongs to the agency that did it.
However thats gona change.
once I spend the 1200 to upgrade it to 11 or whatever whenever that
too
oh man.
from the stats you posted for this month it looks like mota was the
biggest news for ages.
tom, how does it feel to be in the top of the ranking list?
grin
At 08:22 p.m. 1/06/2010, you wrote:
There were 293 thread titles. Here are the top 50.
Mysteries of the Ancients Beta 12 Released
Hi Luis,
Also, troopanum 1 and 2 are considered as space invader games. Including
dark destroyer if I'm correct.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
Thanks for the Reply.
Let me first say, where I was coming from on the Custom names.
I try to keep on what are where you are on the project.
AS far as I understand it Tom, that Race Way was not licensed by NASCAR.
So, the names in RaceWay was going to have made up names.
This was the reason why
hmmm
hmmm aah you are probably right dark.
I think I got that mixed with flight commander.
yes that terrorist thing was flight commander.
hmm 3 good games flight commander, starbase defender and torrent
never to see the light of day.
oh and final defender.
Hmmm the genisus project james n was
hmmm I have hal 5.21 and jaws 6.20.
I seem to have avoided all the issues people seem to be having.
except the ocational lockup.
nvda and jaws however are used for spaciffic tasks.
hal is used for everything else.
At 10:41 p.m. 1/06/2010, you wrote:
Jaws six? I don't think that version is quite
One thing, that APBA Baseball for Window's Baseball Blast, was to have added
record names for Ernie Hardwell was
to get suggested names from their games by sending email. These new names
would gone into the new version of the game.
The game also used a text PBP system that used Ernie voice.
Yup...
Had a wheel and pedal, back when I played real early version of NASCAR
Racing, before Thunder.
I add that to the splash screen to show what to expect for others, AS I
remember you saying you are building RaceWay with the Whell in mind.
I used mine when I still had my poor vision.
Q: How do I kill the Temporal Disturbance Q: How in the world do I get off of
level 8? I've been running in circles and can't figure out how to do either..
Thanks, Frustrated..
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Scanning wise while I used cissero for a while during my degree, i now am
actually at a point in research where it's considderably easier to have a
paid research assistant (I get a grant for this), sinse I now need to be
able to use library search features (which are utterly inaccessible
Tom is working on the Genesis 3D engine at least, so if that was the same as
James' project, --- -well hopefully that one will be finished.
Beware the grue!
Dark.
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday,
you really should upgrade Hal though. net navigation, great links utilities,
a lot more helpful stuff in virtual focus, and much cleaner window handling,
java access and much better all round debugging in the latest version.
In fact Hal is one of the few pieces of software I upgrade all the
Hi, in answer to your first question.
spoiler
space
It's really hard to kill temprel desturbence, you need a lot of ammo, so if
you don't have a lot here's what to try. When you hear him approaching,
turn and run away from him until you find a room you've been in before.
Markers come in handy
Hi all,
Has any of you tried Travian on traivan.com? As the game is played in a
browser, is it accessible?
Thanks!
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
__ Information from ESET NOD32 Antivirus, version of virus signature
database 5159 (20100531)
Well Milo, I haven't heard of this game before.
If it is played in a brouser and uses text, it quite probably may be
accessible, or may be maid accessible with a few teakes, eg, image
labeling.
However, there realy is one way to determine this, give the game a try.
Really, nobody
Hi,
Um...I must ask. What was the last MOTA Beta yo played?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Monday, May 31, 2010 1:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hi,
Yes, I wasn't terribly impressed tieh the Loanwolf Mod, Thomas's is
definitely better.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 31, 2010 6:48 PM
To: Gamers Discussion list
Hi Thomas. One good solution would be to generate randomly the positions
of other cars and making trainning session for the player .
Basically you could make a practice session with for example 10 laps for
us the know well the track, and train the acceleration, kerbing etc.
And then you could
S
P
O
I
L
E
R
Actually there are two possible teleporters to level none. The kicker is
that only one of them is ever accessible. When you get to that point where
the corridor's on the right and the door's on the left, set the marker as
Lori suggested. Now if you pay attention when you either
Agreed. I am a fun of sapi voices in gaming experience. And I love to
choose my favourite voices for games.
This is one feature that I much enjoy in railracer and Jim Kitchen's games!
Think about people who don't have english names. They will never have a
voice saying any closer to their names.
I play this game! It's fully accessible.
Contact me privately if you need help!
This game is really nice!
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com
Em 01-06-2010 15:20, dark escreveu:
Well Milo, I haven't
Hi,
It is almost complete. However, I do die at the beginning of the Ather
fhight. That said, I do think it pretty much goes through everything,
without spoiling the god ending, which I have, as I have 35 trophies at
present.
Best Regards,
Hayden
-Original Message-
From:
Hi Dark, I asked this thinking that some of us played it already as it
becomes more and more popular among sided players. I didn't know if it is
graphical or text ame, so just wanted to know if someone had experience with
it. Now I don't have much time, there are much exams that I have at
Thanks, I will give it a try and let you know.. Key
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 8:54 AM
Subject: Re: [Audyssey] SOD
Hi, in answer to your first question.
spoiler
space
Will try it.. Thanks
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, June 01, 2010 10:14 AM
Subject: Re: [Audyssey] SOD
S
P
O
I
L
E
R
Actually there are two
Hi,
First, you can't kill the temperal disturbance. It isn'ta monster, but
a rip in the time space continuum. The only way you can avoid being
transported by the temperal disturbance is wait until it enters a room
you explored, rush passed it, and then lock it in the room. Harder
said than done,
I've never been able to put my finger on exactly why, but Shades Of Doom is one
of those games that I have never been able to get into for any length of time.
I like the sounds, and I like playing it. But I just don't seem to think,
Hmm. I think I'll play SOD for a bit. I bought the game
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hello, just a small correction. You can kill the disturbance, but it
takes up so much of your ammo, it's not worth it. Avoidance is the best
policy here.
On 6/1/2010 1:31 PM, Thomas Ward wrote:
Hi,
First, you can't kill the temperal disturbance. It
Hi Dark,
I need to make a quick correction here. You and Shaun are talking
about two completely different things. The Genesis Project by ESP that
James North was working on and my Genesis 3D Engine are totally
different software products. However, the similarity in names has
several people
I'm not to that level yet, but I picture a rip in the time/space continuum
as being like a rip in a sheet, which would be stationary. So how would you
be able to lock it in a room, and why would it be chasing you around? Or,
am I asking too much for a gamer who hasn't encountered it for the
Hi Charles nope you're not. I think rather than being a monster the
Desturbence is more a wind force, maybe part of the experiment or something.
If he catchs you you'll get zapped somewhere else in the level you are
currently on. Trapping him is the best way, because then he can't come
after
Hi Dark,
Lol! Now, that is funny. I find it hard to believe anyone would name a
clothing store Knockers. That takes the cake.
As for your point about being a semi-marxist I completely understand.
I remember when I took Political Science in college we had to study
Carl Marx and how his ideas
You can kill it actually, but it takes a heck of a lot of ammo to do it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 11:31 AM
Subject: Re: [Audyssey] SOD
Hi all,
Since this topic seams to have slipped way off topic I think it is
time to officially close it. So Let's close down this topic.
Thanks.
---
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Hi,
Ah, I stand corrected. Although, since the temperal disturbance isn't
a living thing perhaps destroy might be a better term than kill in
this case. Everyone seams to treat it as a he or a she, as a living
thing, when it simply is an it.
Smile.
On 6/1/10, Raul A. Gallegos r...@asmodean.net
Hi Charles,
As far as I know there isn't a section in the manual that describes
each monster, item, and so on in detail. I just happen to know what a
temperal disturbance is because of my many years reading science
fiction books and watching science fiction television shows like Star
Trek. I
Hi tom I actually thought I could destroy it with a mine if I got very close
to it, dropped a mine then used my transport pad to get away, but it didn't
work. :(
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers
Hi Charles,
Smile. Oh, I don't plan a release of beta 13 for a few days so you
have some time to work on Shades of Doom this week. Unfortunately, if
you are having troubles with Shades of Doom wait until my own FPS
titles start coming out. they will be a full 3d environment which will
be more
You actually used to be able to do that in version 1.0, and that's why it
was amped up so much. People would just blow it up and then go on about
their business.
We are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion
Hi,
Yeah, I know. In SOD 1.0 you use to be able to blow them up with a
timed blast mine etc, but not since 1.2 came out. Now, the best way to
avoid a ttemperal disturbance is to run like crazy and lock it in a
room or lock it out of an area where you are.
On 6/1/10, Lori Duncan
I picture it as more of a storm type phenomenon, like a giant funnel. As to
why it's moving around and chansing you, given how horribly the rest of the
experiment went wrong I wouldn't have been at all surprised if they'd
totally warped the laws of physics in that base to make the TD possible.
I figure that it, is exactly that. An it.
---
In God we trust.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 1:10 PM
Subject: Re: [Audyssey] SOD
Hi,
Ah, I stand corrected. Although, since
Hi Clement,
Yes, there are random items and random monsters in the game. That
feature has been around since mid 2008 or so. I really suggest you try
beta 12 or wait for beta 13 and play the demo. It sounds to me like
you haven't touched the game in at least two years and the game has
totally
Hi,
I'm afraid so. I've just redrawn levels 1 and 2 using the newly
created level editor, and changed a few elements aroundin the levels
themselves. Only problem is I notice I made a few mistakes while doing
so. there are a couple of doors that wouldn't open I had to fix, I
created a fire too
Hmm. I wasn't thinking of beta 13. I was thinking of the first 3D game.
Of course, what I said also applies to the next MOTA beta. (grin)
---
In God we trust.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
I actually like the part about avoiding it...it's very frustrating, but so
rewarding when you've gotten away that you practically dance on your seat
lol.
One time I even got the insane urge of opening the door to let it chase me
again- which I suppressed quickly.
No one ever kicked ass by
Lol, the way it acts it's more like a living storm that may take you off
into the land of OZ.
No one ever kicked ass by saying I can't.
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book
your appointment today!
It used to work in the earlier version heh, I actually miss that early
version of SOD, the speed turning was my main defense!
No one ever kicked ass by saying I can't.
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book
your
Yeah, I've had the game for years including the first version along with TC
and LW; For some reason I keep stop playing it, but love the game; I just
hate running around in circles.. Well, hopefully I can finally defeat this
thing..
- Original Message -
From: Charles Rivard
Lol Tom, take care I'd hate for you to end up falling into fire or ending up
on spikes. That must really get on your nerves though, you go to change
something, fix a bug only for another bug to pop up, umm how do you stay
sane? Smile
- Original Message -
From: Thomas Ward
Lol especially if you hear it right on the other side of the door, like it's
waiting to spring out!
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 8:01 PM
Subject: Re: [Audyssey] SOD
I actually like
I'd preffer the land of chocolate and coffee myself. Smile
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, June 01, 2010 8:02 PM
Subject: Re: [Audyssey] SOD
Lol, the way
Hi, what would be Kool Thomas is if we could play our own music during game
play like with the consoles; I turn the music off on many games and let my
own music play in the background just enough not to miss important q's; But
that would be a great feature for audio games..
- Original
Hmmm, Hmm I think its a good time to close the topic.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or
Hi Key,
Yeah, that would be cool.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
How about playing your own music using WinAmp, Windows Media Player, or
whatever you generally use, then start an audio game and choose to not hear
the music of the game? Will that accomplish what you're looking to do?
HTH.
---
In God we trust.
- Original Message -
From: key stone
That would be nice without the coffee. Yuk! Chocolate and coffee is a
terrible combination for one who does not drink coffee. (grin)
---
In God we trust.
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday,
Thomas Ward? Sane?? I thought you knew him better than that! (ornery
grin)
---
In God we trust.
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 2:30 PM
Subject: Re: [Audyssey] message from a
Hi,
Well, in a sense you can do this already with most accessible games.
Just load up your favorite mp3 playlist in Winamp or Windows Media
player and let it go while playing the game. This is what I do all the
time even with my own games. I've got an option in the settings menu
to turn off music
Ah! Ha! That's what I thought, too. Nuts think alike! (ornery grin)
---
In God we trust.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 2:49 PM
Subject: Re: [Audyssey] USA FutureRe: message
Hi Charles,
Ah, I see. Well, in that case it will be a while before I can produce
my very first 3d fps type title, but hopefully not as long as MOTA
considering all the major hard core work is done.
On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
Hmm. I wasn't thinking of beta 13. I
Hi,
I really don't know. Sometimes i ask myself the same question. Then
again, whoever said I was sane to begin with? Lol!
On 6/1/10, Lori Duncan lori_dunca...@hotmail.com wrote:
Lol Tom, take care I'd hate for you to end up falling into fire or ending up
on spikes. That must really get on
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Yes, well Tom, we are all its in the grand scheme of things, LOL.
However you do have a point.
Thanks.
On 6/1/2010 2:10 PM, Thomas Ward wrote:
Hi,
Ah, I stand corrected. Although, since the temperal disturbance isn't
a living thing perhaps
Lol it takes practise, a hint is when running round a room to stick to the
walls and run like crazy!!! smile
- Original Message -
From: key stone eloheem...@comcast.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, June 01, 2010
It would be interesting one, I'd pick the Harry Potter or that really action
paced one from the first lord of the rings film, where they're fighting on
the bridge.
- Original Message -
From: key stone eloheem...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday,
Yeah, I do the same..
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 3:52 PM
Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer
Ah! Ha! That's what I thought, too. Nuts
Hi.
ok tom and all nothing on the packs if I can release them so I
suppose these are ok.
at any rate i have been using them for a bit now
here is the link
http://dl.dropbox.com/u/1407689/game%20soundpacks.zip
this contains lonewolf with extra missions, back up your previous
folders and stfc.
Because there's too much potential from problems when building the feature
right into the game itself. I couldn't ever manage to get that feature to
work satisfactorily in Rail Racer.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
I couldn't agree more.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, June 01, 2010 1:39 PM
Subject: Re: [Audyssey] SOD
That would
Hi,
I just signed up here and wanted to say hello. I hope to gain some insiteful
info and have fun here.
Thanks.
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Yes, like I said in my post; I turn the music down on the game I'm playing
and let my music play in the background; but not too loud where as I would
miss important Q's of the game like for SOD.. Try playing SOD listening to
DMX.. Now, the auto, flame thrower, laser and Semi guns come to
I just talked with my friend, ans he wants everything, including the ending.
Could you do that? If not, I would do it myself.
---
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You can make changes or update your
Wel, I guess I'l give it a go and see what happens. Can't wait for the full
thing t come out though, judging by the amount of hype.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 10:48 AM
Fair enough tom.
i must confess I'd not heard of the genesis project until Sean mentioned it
actually, sinse I obviously wasn't around when Alchemy were developing.
I therefore assumed you did what you did with monti and raceway and took the
name but essentially rewrote the hole bundle.
I don't think I ever did. Althou I have said that I like your approach to
running a game developing business and that I do like a lot of your thoughts
and ideas. I don't think I have actually said that you are sane. Then
again, here's a challenge for you: Name 2.
- Original Message
Hi everyone,
As I have mentioned before I'm currently doing a major revamp of
Mysteries of the Ancients this week, working on some game mechanics,
adding a bit more here and there to the levels, etc and there is one
issue that has been on my mind for a while now and that regards the
healing
that way where it takes time to restore is ok by me it just means I
need to wait some.
ONe issue I have is when you press control t for torch numbers but
don't have any torch a torch will be used.
if you are telling it that you want to check the numbers but you use
a torch it doesn't probably
I like your approach to the issue. Medication does not take immediate
effect when you swallow it, and healing potions should act the same way.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010
Hi Dark,
That's completely understandable. Although, I hadn't heard of the
Genesis Project either until Shaun mentioned it a couple years ago and
wondered if I was continuing that project. As it is I believe Draconis
has the rights to it, and have no plans to continue development on it.
So I'm not
Hi Thomas,
This sounds like a good approach indeed, however I have one question. How do
you react to a situation where the good lady falls under attack whilst
healing? Does she keep gaining health until she is up to full health, or do
you set a maximum increase amount that it will not go
Hi Charles,
That's basicly what i was thinking of. Any time I take some kind of
medication I have to wait a few minutes for it to begin taking effect.
I would think healing potions would similarly have to take some amount
of time to take effect. It could be something as short as a minute or
two
Hi,
That works provided the room you are exploring has no enemies in it.
The way the game is randomized now you never really know who is going
to be behind door number 1, door number 2, and door number 3. So as
far as I am concerned Angela better cool her heals somewhere safe
until she is healthy
Hi Philip,
The way I invision this working is having the potion gradually
increase Angela's health over a certain period of time before it is
expended. So if she comes under attack she will probably lose more
health than she gains using that potion as it will only restore a
certain amount of
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