[Audyssey] Treasure mania.

2010-06-07 Thread Lisa Hayes
HI all, How many points are needed to proceed to the next level of treasure mania/ thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread dark
And yet as far as low vision game access goes there's better going certainly sinse the gma engine and time of conflict have at least some graphics, and in terms of other developers there are some interesting developements indeed, in fact I'm testing one such at the moment. Beware the grue!

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-07 Thread Jim Kitchen
Hi Alfredo, Well here is one of my sound effect folders on my external hard drive 39001 File(s) 30,291,133,789 bytes And here is a folder of video game sounds 14345 File(s) 38,874,765,971 bytes So besides multiple back ups, I use the external hard drives to store sound files that I might some

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread dark
In one version of the oddyseus myth I heard, the syrens were sort of vampire mermaids with green skin scales, and big fangs! I thought that was rather cool. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list

Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread dark
Hi tom. In the case of sound voyager, I don't think it was actually markited as games intended for blind people, so much as just games with sound intended for sited people. Afterall, i doubt despite the efforts of the game accessibility sig etc, that nintendo, sega, sony capcom etc even know

[Audyssey] Tecnoshock again.

2010-06-07 Thread Ryan Conroy
Hi everyone, Does anyone know how to contact the developer of Tecnoshock? I tried the Email address that came with the documentation, but my message bounced back. Is there another address that anyone knows about? Thanks, Ryan C.

Re: [Audyssey] Treasure mania.

2010-06-07 Thread Damien Pendleton
Hi, I don't think Treasure Mania increases levels on points, I think it has its own virtual time system. I always imagined a new level to be a new day. Regards, Damien. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Treasure mania.

2010-06-07 Thread Lisa Hayes
actually Damien I didn't think of that, not at all. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 07, 2010 8:03 PM Subject: Re: [Audyssey]

[Audyssey] lone wolf mission 92

2010-06-07 Thread ENES SARIBAŞ
hello, can anyone help me on lone wolf extra mission 92 no suply ship and other things i'ts the cloked destroyers! mission --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Public Archives

2010-06-07 Thread Raul A. Gallegos
Shaun, read the bottom of each message from this list, you will see where the public archives point. Many thanks. On 6/6/2010 11:28 PM, shaun everiss wrote: what archives? where are these. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
That must have been a Latin thing then since according to Circe in the Odyssey they were Harpies...at least from the version I read in High School. They also called Hades Tartarus and of course Kerberos Cerberus. We are the Knights who say...Ni! - Original Message - From: Thomas Ward

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
That was what Perseus did if I'm not mistaken. He used a shield to look at Medusa's face and then cut off her head. I mean there would have to be some way for Angela to tell where the Gorgon was, even if she didn't use a shield to block her gaze. And anyway the shield wouldn't necessarily turn

Re: [Audyssey] the vi-fit project

2010-06-07 Thread Dakotah Rickard
The sword fighting game is packed neatly away in wii sports resort, the sequal to wii sports. Conveniently, the directional pad works in sports resort, but it does require the wii motion plus accessory to more accurately sense your movements, and some games use the nun-chuck controller. On the

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread dark
Actually if I recall my mythos, Hades was the god of death, with pluto being his latin name. Tartarus I believe just a specific part of the realm of death, the plane of tartarus where special punishments happened. Beware the Grue! Dark. - Original Message - From: Bryan Peterson

Re: [Audyssey] the vi-fit project

2010-06-07 Thread clement chou
Huh. Sounds like something to get. Although I confess for having a lot more interest in the sword fighting. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
But if you were to have that shield, and if it did prevent Angela from being petrified, that could be the only thing it would do, couldn't it? Because if I remember right, Medusa would also have diferent powers other than that... thouh that seems to be the most well-known. The shield wouldn't

Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Lori Duncan
Ah Phil I thought you had an office, always pictured you as having one. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 06, 2010 3:18 PM Subject: [Audyssey] accessible game companies with offices Hi Folks, The

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
Ah yes. Then I believe Elisian was where the good folks went to. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 07, 2010 7:41 AM Subject: Re: [Audyssey] Thoughts About Healing Potions

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
Well you obviously wouldn't want to get to close to her hair seeing as it's composed of live, possibly poisonous, snakes for one thing. I've also heard in some legends that she had at least some skill as a swordswoman. I've also heard that some Gorgons could fly. We are the Knights who

Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Phil Vlasak
Hi Lori, Well, I do have an office but it is our spare bedroom with computers and desks for me and my wife. And the dogs have pillows on the floor as they like to sleep under the desks while we are in the room. We had two HP vista computers that we got as the last of the 32 bit systems were on

Re: [Audyssey] Tecnoshock again.

2010-06-07 Thread Lori Duncan
Hi I tried same thing cause am really really stuck, but same thing happened to me, we need an expert. Smile - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Monday, June 07, 2010 10:08 AM Subject: [Audyssey] Tecnoshock again. Hi everyone,

Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Thomas Ward
Hi, Well, before my wife and I moved into our current apartment we had a spare bed room which we used as a home office. Since I work from home that really turned out to be a good setup. We had a couple of desks in there with a couple of desktop PC's in there, book cases, filing cabinates, etc.

Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Thomas Ward
Hi Dark, Right. Regardless of what Nintendo's motivation was or wasn't in creating the Sound Voyager games we really can not expect them to take us very seriously. At least not until it really begins hurting them financially. Recently I read the white paper 7128 has on their web site on exactly

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi, Right. Medusa would be a rather tricky boss to recreate as she does have powers beyond her doom gaze that turns people to stone. It is my understanding she was fairly skilled at swords and other weapons. Plus her hair consisted of live snakes. She would be a fairly complex boss to recreate in

Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Bryan Peterson
It'll be interesting to see the reactions of companies like Nintendo and Sony if and when this happens, but like as not they'll assume elderly folk don't want to play games and shouldn't anyway. I agree also about Soundvoyager not necessarily being an attempt to passify us blind gamers (of

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Dark, That's correct. Speaking of Pluto I always thought it was funny that Mikey Mouse's faithful dog was named after the god of the underworld. Kind of funny considering the cartoons were made for small kids and young adults. Although, I understand Walt Disney was naming the dog after the

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Bryan, Right. That's basicly where I got the idea of the shield from. In fighting someone like Medusa you'd probibly have to take her on with a shield and sword combo attack. That's a slightly more advanced combat system than I've put in place into the engine so far. On 6/7/10, Bryan

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Bryan, Like I have mentioned a time or two before there are a number of different translations out there. It really depends on weather or not the text was translated from Greek or Latain. That's why you end up with names like Cerberus, Latain, and Kerberos Greek. Same creature different name.

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread dark
While I know you want to keep things relatively accurate to griek myths, perhaps a modification here for gameplay purposes might be helpful. In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's obviously an action (allbeit one with extensive exploration anbd several

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
I would probably think that's the best wayto go. Though that would involve a big amount of recoding, it seems. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 07, 2010 2:21 PM Subject: Re: [Audyssey] Thoughts About Healing

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
Although Tom, I've been wondering.. would te AI even have to change if you put her in as a boss? Most enemies have one attack, so would two more variations be possible? And as for a more advanced combat system, seems to me all you would need is some sort of guard button. The tricky part would

[Audyssey] medusa in MOTA

2010-06-07 Thread Phil Vlasak
Hi Thomas, For fighting medusa , If you can't see her then her gaze attack would be nullified. How about allowing you to put out the torch? You could have a special key combination, like shift T. To light it again you would need to use one of your matches in your inventory. You could also put

Re: [Audyssey] Treasure mania.

2010-06-07 Thread shaun everiss
no it increases levels on items once the playing grid is 0ed the items are restocked and a new level starts. At 10:03 p.m. 7/06/2010, you wrote: Hi, I don't think Treasure Mania increases levels on points, I think it has its own virtual time system. I always imagined a new level to be a new

Re: [Audyssey] To Liam Erven was Streamway

2010-06-07 Thread Liam Erven
I believe you can change the non unicode language to english in regional settings in windows. but my mind is a bit fuzzy on this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Sunday, June 06, 2010 1:23 PM

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread MissWings
Hi all. I'm going through the demo of this and I can't get the hang of the ladders and ropes, at least I think that's what they are. When you first enter the game and walk a little ways it sounds like there's a ladder in front of you, but when I press the up arrow to climb it the game just

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread clement chou
To start climbing or jumping, the controll key needs to be held down. Otherwise the game assume's your runing down stairs or up stairs. - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 07, 2010 5:02 PM

[Audyssey] levers in mota

2010-06-07 Thread clement chou
So, question. I'm trying to find my way in the game, but after the water area, I can't traverse either way. Left and right go to dead ends, the right end having a locked statue. Yet I haven't found any keys yet. Tips please? Also, what are the levers suposed to do, I've pulled every single one

Re: [Audyssey] levers in mota

2010-06-07 Thread Hayden Presley
Hi, Aaa, you are very! Far behind aren't you? The levers have replaced the keys, and yes, they have done something. To the left of the water is an area with two firepits with a lever between them, this, I believe unlocks the door to the right of the flooded room. Best Regards, Hayden

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Hayden Presley
Hi, That sound you are calling a ladder is a lever and you should pull it with the enter key. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Sunday, June 06, 2010 9:46 PM To: Gamers Discussion

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
Hi Brian, This was in Roman? Usually, Hades is referred in Roman as Pluto. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 07, 2010 3:05 PM To: Gamers Discussion list Subject: Re:

[Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-07 Thread Hayden Presley
Hi, This is a two part message, so bare with me. Firstly, Thomas, this one'sfor you. My strategy is, in general, to remain at my starbases so as to not be too far away from friendly territory. After destroying three of the of each kind of ship, I can wait and wait and wait, but I never get the

Re: [Audyssey] Treasure mania.

2010-06-07 Thread Hayden Presley
Hi Damien and Shaun, It is a combination, I believe. You have to collect all of the chests, however I believe there is also a time limit for levels, which must be met before you can move on. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
Hi Dark, Yes, Tartarus was the bottomless pit in the underworld of Greek Mythology. It was where the titan Chronus was cast after the gods won the war and became the dominating figures. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] medusa in MOTA

2010-06-07 Thread Hayden Presley
Hi Phil, Matches? Where'd you find those, just lying around the tomb? That'd look strange. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, June 07, 2010 6:12 PM To: Gamers Discussion

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread MissWings
Oh! Now I feel stupid! The voice pronounced it to my ears like ladder, but thanks for clarifying! I'll try that and see if I get anywhere next time! At 09:11 PM 6/7/2010, you wrote: Hi, That sound you are calling a ladder is a lever and you should pull it with the enter key. Best Regards,

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Castanedagarcia_Alfredo
Is MOTA not Mystery of The Ancients? I think so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Hayden Presley
Hi Alfredo, Yes, it's just our slightly truncated version of the name. After all, this looks awful. So, today I played Tomb Hunter I, Mysteries of the Ancients. I did like Tomb Hunter I, Mysteries of the ancients and so on. I think you get the point. Best Regards, Hayden -Original

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread MissWings
Yep, I did that, but all that happened was me jumping up and down, I think! I managed to pull the lever okay, but I'm still stuck on how to get past the rope and thus past the dead end message a little ways further on in the level ... it's probably something really obvious, but after reading

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
Hi, While not hearing that myth, I'd bet he didn't listen once he was resurrected. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, June 06, 2010 9:32 PM To: Gamers Discussion list

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
HiBrian, I'm sure you * could * just jump over it, however aside from the challenge I see no benefits of passing up that kind of protection. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent:

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Hayden Presley
Hi, From the manual... It would be way too easy if you could walk, climb or run everywhere you needed to go. As it happens, you will need to jump over various obstacles such as: fire, boiling lava pits, deep chasms or jump up to grab a rope. When the control key is being held down, press one of

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Hayden Presley
Hi Thomas, Sorry, I should've clarified. About Angelacooling her heels, as you said... I believe we can safely assume that while she's waiting for her consummation of phoenix tears to take total effect, we're watching our torch burn down to nothing? That's an issue for me, since those torches

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Thomas Ward
Hi Miss Wings, There aren't any ladders in Mysteries of the Ancients, but there are a number of staircases you can go up or down to get into various rooms. However, as far as level 1 goes the staircases are towards the end of the level. In beta 12 they are wooden so it isn't very hard to know when

Re: [Audyssey] levers in mota

2010-06-07 Thread clement chou
Ah, okay. Gotcha. Thanks! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, June 07, 2010 6:10 PM Subject: Re: [Audyssey] levers in mota Hi, Aaa, you are very! Far behind aren't you? The levers have replaced

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Thomas Ward
Hi, Yep. It is on topic for the list. Anything and everything game related is on topic here within reason of course. If you are getting Angela's rather disgusted dead end message that probibly means you have encountered a blank wall. As it happens you really must climb that rope in room 2 to get

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Thomas Ward
Hi Alfredo, Yes, Mysteries of the Ancients and MOTA are one in the same. MOTA is just a shorthand version of the name. The same way people shorten the Central Inteligence Agency to CIA or the Federal Bureau of Investigations to FBI. It is just easier to shorten names into something easier to type

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Hayden, Oh, I see your point. Still it really isn't that big a deal. There are a couple more torches in the beta 13 demo and that is actually more than enough for what you need, and keep in mind you can still do things while Angela is healing such as jump over traps or enter an area that you

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Bryan Peterson
No no, that's a lever. Hit Enter to activate it. Levers have taken the place of keys in this game and unlock doors and statues and things. We are the Knights who say...Ni! - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] levers in mota

2010-06-07 Thread Bryan Peterson
There are no keys. If you head left in the water you'll jump two firepits with a lever between them. After the second firepit there's a room with a torch and lever. We are the Knights who say...Ni! - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
The god Hades was indeed called Pluto in the Roman myths. I was saying that the actual realm of Hades was also often called Tartarus, though that may have been a Latin translation. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To:

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Castanedagarcia_Alfredo
aNo need to explain all that, off course i know about that. All I wanted to do is just confirm the short way. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
Actually I believe he did, unlike a lot of Greek heroes. I've seen only a few Greek myths where things ended up more or less happily, where the hero or heroine didn't screw things up after seemingly winning it all. We are the Knights who say...Ni! - Original Message - From: Hayden

Re: [Audyssey] levers in mota

2010-06-07 Thread Thomas Ward
Hello Clement, The levers unlock various statues and certain doors on the level. However, just because a lever is close to a certain door or statue doesn't mean that is the one it necessarily unlocks. That's part of the game's puzzle element. So to unlock a certain door or statue you must unlock

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-07 Thread Thomas Ward
Hi Hayden, In STFC not all of the enemy ships will attack your ships and starbases out right. They remain in enemy space as boarder patrols and as a rear guard. So if you destroy the enemy fleet you must prepare a fleet of your own and enter enemy space and destroy any ships/stations you find

Re: [Audyssey] medusa in MOTA

2010-06-07 Thread Thomas Ward
Hi Phil, You know that's a pretty good idea. It would be kind of cool jamming a torch into a zombie for example. Since the undead, all undead creatures, are especially hurt by fire that would be a pretty painful and damaging attack. Heck with trying to bblow them away with guns just torch the

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi Bryan, Yeah, something tells me the Greeks didn't believe in the happy hear after endings to stories. They usually ended in tragity were the hero ends up totally screwed in the end. Probibly the most famous of them Hercules dies a pretty miserable death in the end after seamingly living a

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Thomas Ward
Hi, Right. Shows what loyalty Zues and his two brothers had for their father. Just stick him in a bottomless pit to be forgotten until the end of time. Oh, wait Chronus is the god of time so until he dies time won't end. Lol! On 6/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Dark,