Re: [Audyssey] WII Bowling

2010-06-23 Thread Ken
You can throw the ball backward and scare the heck out of the audience, and you can throw the ball into the next lane and hear them laugh at you. That's just in Wii sports bowling, but there are entire Wii DVD's devoted to bowling, baseball and so on. Biggs 2009 baseball is well-narrated.

[Audyssey] lone wolf mission creating

2010-06-23 Thread ENES SARIBAŞ
hi, the lone wolf mission creater seams vary hard is there a easyer way thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] WII Bowling

2010-06-23 Thread Jim Kitchen
Hi Charles, Yes, needing sighted help is why I have not bought a WII, XBox etc etc. I had planned to just go down and listen to them play, but decided to ask and see if I could do it with their help. It helped that in the corner of the screen it told the number of each pin that was left

Re: [Audyssey] WII Bowling

2010-06-23 Thread Lori Duncan
Yes it's fun, I have one at home but normally try and guess my shots and quite a lot of times I'll get it right. One of my friends actually shut her eyes and took her shot and got a strike! At least though you know when you've scored a strike or at least gotten 9 pins down. - Original

Re: [Audyssey] lone wolf mission creating

2010-06-23 Thread Thomas Ward
Hi, If you are talking about the Lone Wolf Mission Parser it is not so hard once you learn the key words and syntactical rules which are very simple to learn. There isn't any easier way to create missions. I suggest you create the sample mission given in the Lone Wolf mission creation guide then

Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread Thomas Ward
Hi Dark, I don't know what is causing the crash for sure much less a solution, but I can tell you that the ascii character code and the Japanese character set are completely incompatible. That's why computer programmers came up with unicode. Unicode, which is the default character encoding from

[Audyssey] Looking for some usb gamepad advice.

2010-06-23 Thread The Kolesar Brothers
I wrote the letter a few days ago with no responce. So I thought that I'd try once again. Now here's the original letter for help. Hi to all, I'm thinking of up dating my philips 2909. Someone recommended a ps3 usb gamepad. Just was wondering if anyone from the list has one and if so, what they

Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread dark
Hi Tom. I knew there was a difference betwene ascii and none ascii machines, but I wasn't certain if this would be the reason for jd crashing or something else which is why I bought it up on list. Beware the grue! Dark. - Original Message - From: Thomas Ward

Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread Phil Vlasak
Hi Thomas, The same error occurs with the GMA engine in that it uses the ASCII codes instead of Unicode. The divide by 0 error happens as the math function codes have also changed. David is working on re-writing the math functions in Unicode and has been successful so far in a beta of the new

Re: [Audyssey] my best pipe 2 game!

2010-06-23 Thread Hayden Presley
Hi Enes S P O I L E R S P A C E It would suit your score well if you lost some lives on the sidescrollers. That way you can get quite a few more points. But either way, well done. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] wii boxing

2010-06-23 Thread michael barnes
the game on the wii that i think is more accessible for the blind is the boxing game. yes you do need someone to start the game but when it start you can take over. i knock out the computer with in two minutes the first time i play the game with out sight. -- Email services provided by the

Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread Thomas Ward
Hi Dark, Ummm...that's kind of my point though. There is no such thing as ascii machines running Windows. Windows XP, Vista, Windows 7, etc all use unicode characters not ascii by default. That's part of the reason why programming in Microsoft Visual C++ using the Windows API is such a pain in the

Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread Thomas Ward
Hi Phil, Hmmm...That does make sense. Part of the problem here is that Visual Basic 6, the language a lot of accessible games are written in, was released in 1998 before the Windows unicode standard was a core part of the Windows operating system and Windows API. Unicode support on Windows really

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series will all be 3D First-Person style games and not 2d side-scrollers. I wouldn't have created MOTA as a side-scroller to begin with if it hadn't turned out I had to create a game to replace Montezuma's

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Phil, Well, I think it is a good idea, but as Dark pointed out some people could be confused with the sound of enemy swords, daggers, etc. Any idea how to resolve that besides finding more dagger or sword sounds? On 6/22/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think this would

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Milos Przic
of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5222 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus

[Audyssey] Hattrick, any helper applications accessible that we can use?

2010-06-23 Thread Christopher Bartlett
Are any of the manager helper applications under the chpp applications section of the web site accessible under Windows? I downloaded the Absolute Manager, but can't get it to work and I wondered if anyone had luck with any of the others. Christopher Bartlett --- Gamers

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Phil Vlasak
Hi Thomas, Easy. creature's sword and dagger sounds should be positioned in the center, or right on Angela . While Angela's sword and dagger sounds would be off to the left or right of center. You could have Angela grunt as she swings a sword or thrusts a dagger. The grunt would be centered

[Audyssey] question

2010-06-23 Thread ENES SARIBAŞ
hi, how many missions are there for lone wolf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread dark
Hi Tom. That is fine as regards games, I was just making a general observation that could apply to any audio side scroller. So for example, you've mentioned being interested in possibly creating an audio castlevania. Well, one enemy in super castlevania was the whip skeleton, who used a

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread dark
Perhaps lowering the pitch of the enemy sound slightly would work. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 23, 2010 4:46 PM Subject: Re: [Audyssey] Panning Weapon Sounds

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi, It isn't that the ideas are stupid, but more a difference in opinion how the game should be created. One person might view a suggestion/idea one way, and I may view it completely different. It doesn't make that persons idea dumb or stupid, but may be something I don't want to do as it

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Milos Przic
...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5222 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5222 (20100623

Re: [Audyssey] Hattrick, any helper applications accessible that we can use?

2010-06-23 Thread Orin
Hmm. Haven't tried much, I know there was a web based one a while back. Not sure if there's any accessible stand-alone ones though or if there's any web based ones anymore. On Jun 23, 2010, at 12:41 PM, Christopher Bartlett wrote: Are any of the manager helper applications under the chpp

[Audyssey] Stop discussion flame warning

2010-06-23 Thread dark
Hi. I'm not a moderator of this list, but I can however see the panning weapons topic getting a trifle emotional as regards game changes and suggestions. Might I suggest people calm down and relax before we end up with a fully fledged raging flame war on our hands because that would be a bad

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Muhammed Deniz
I think that's ok. s My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just

Re: [Audyssey] question

2010-06-23 Thread Muhammed Deniz
As far as I no, 2 for the demo and 17 mitions for the full version. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays

Re: [Audyssey] question

2010-06-23 Thread Thomas Ward
Hi, \Well, there are 17 that come with the game itself and there are close to 100 user created missions. It is definitely a game that can keep you busy playing for hours upon hours. Cheers! On 6/23/10, ENES SARIBAŞ enes.sari...@gmail.com wrote: hi, how many missions are there for lone wolf

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Milos and all, Well, let's put it this way. I think every audio game developer out there writes the games he or she does is because they want to. We all have our own personal motivations for creating the games we do, and it usually isn't because of money. Jim Kitchen writes games like

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Jim Kitchen
Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds better than that or this or that etc etc, and just finish the game as is. Then of course you could get on to games that you

[Audyssey] Bing's list of blind accessible games

2010-06-23 Thread Phil Vlasak
Hi Folks, Bing just added an entertainment section, so I checked it out http://www.bing.com I was searching for accessible games and got, Links to Accessible Games Fantastic Accessible Games and Where to Find Them! Developers of blind accessible games, updated June 7, 2010. If a new major game

[Audyssey] Thursday's Out of Sight events

2010-06-23 Thread Charles Rivard
Announcement: the server will be worked on at 3:00 AM this evening, so you will not be able to get in the rooms at this time. Memory Lane: Please join Suzy this Friday evening, at 8:00 PM eastern, in the Out of Sight Presents room for a very interesting hour with Immigrant. Immigrant