A few months ago, I think, someone posted a way to log into Simutronics games
with the VIP Mud client. Could you repost that? After playing numerous muds,
I haven't found anything which rivals Dragon Realms in variety and depth of
play.
Thanks,
Bill
...a crack in the teacup opens a
If you have the opertunity, try swordplay. That is a game you can play
as either one or two players. I know I've already mentioned it, but it
really is fairly easy to master. My highest mii on swordplay is up to
about 1410 or so in scoring. To give some perspective, I have a
sighted friend,
Hello there,
Since I don't have a nintendo wii, but still want to know how the games
sound like, I would gladly appriciate someone recording them and
uploading the audio files, so I can at least hear what you all are
talking about. Thanks, Kevin.
- Original Message -
From: Dakotah
Hahaha, I play that game still, it's very in depth and I can tell you how to
log in.
First off, you need firfox, then go to www.play.net/dr and make sure you
have wizard selected as your client. Then all you have to do is hit go play,
and it will ask if you wanna download a file. Save it wherever
Hmm. Where's the mention of bowling I was hoping for, as indicated in the
subject line? (oops)
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Shepherds are the best beasts!
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 8:12 AM
I agree. It would be interesting to hear how these games are played,
including the sighted assistance being given.
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Shepherds are the best beasts!
- Original Message -
From: weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 8:17 AM
I play the game with my sister, and normally hear cries of That's another
strike you got!! How did you manage that? Smile A friend of mine was
doing really bad, then at my suggestion she shut her eyes, only to get a
strike.
- Original Message -
From: Charles Rivard
Hello folks.
I've taken the chopper patrol game from bscgames
and ported it to C++.
It uses the sfml libraries, and since they exist for linux, mac osx, and
windows, I think
this probably qualifies as the first truly cross-platform accessible game for
the blind
not written in java or python, or
do you have this as windows to or can you make it such?
At 11:17 p.m. 27/07/2010, you wrote:
Hello folks.
I've taken the chopper patrol game from bscgames
and ported it to C++.
It uses the sfml libraries, and since they exist for linux, mac osx,
and windows, I think
this probably qualifies as
Hi has anyone else played this game before? I know it won an award, and I'd
highly reconmend it to anyone who likes a good 3-d action game. At the moment
I'm stuck on the glass bridge, thete is a door I go in facing south, but the
only other exit seems to take me round in a circle and I end
Hi there,
As a Linux user, I can confirm that this game compiles with minimal
changes to the source code. It appears to run properly.
One thing to note is that the names used for header files are
case-sensitive under Linux, so they required tweaking. Other than that,
it seems to run as
Hello,
You have to set the tone wheels right based on the sound flowers that are
in the area. And that three times reload bug must be a bug of the game,
since I cannot get it running as well. As far as I am aware there hasn't
been an update of the game a really long time. I wonder if they are
Hello,
Sorry, it seems like I interpreted your message wrong. ON that bridge, you
have to go straight north. Both of the areas you get to have sound
wheels. They loook quiet the same, it is hard to know which area you are
in. Check your coordinates. They should get lower as you progress to
, terraformers is a very nicely put together game, albeit that it's length
and style of puzles make it closer to an extended tech demo (find my
comments on the terraformers homepage).
One reason why i reguard the game as so easy is that each zone is layed out
precisely the same way, like a
They are stil around and working in game access producing papers and such,
but haven't developed any more games with the terraformers engine
unfortunately.
btw, i didn't notice any reload bugs myself at all, then again I did go
through the game in fairly short order so maybe I just didn't
well tf was ok but I'd never buy it.
I ran a full version on a friend's system.
one room in the ocean level did not go well with sonar and I got
crashes on that being lost in space.
I don't care for the fact you have to keep going back and forth to
recharge the suit I also don't think all the
I got through the game once.
one thing this game was not designed with high deff cards in mind.
I think if I ever seriously decide to play or buy this game I will
have to get an old system I can run it on.
I will probably be able to do that soonish.
At 08:04 a.m. 28/07/2010, you wrote:
They
Lol Dark, I only had too keep re-loading because I got so disorrinated with
those areas near the bridge, and my energy kept dropping and so I didn't
always make it back to the power-up stations. I love the communications
device part, and the different atmospheres for inside and outside, but I
copy the key and then open vipmud.
One more thing too, I forgot to mention but I guess it sort of pertains to
this. Once you have vipmud open creat your entry and the address to the
server is also in the file with the key.
Hey, thanks for all of this. I just don't understand what you mean
As I said, it was more a tech demo.
i view it more as a puzle game, where the challenge comes from the obstacles
such as the tone wheels, control panels etc (some of the challenges in the
last sector are quite a pest).
I would however like to see another game with similar principles.
Beware
Well if you look on the homepage for the game you should find it now works
on windows7
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:22 PM
Subject: Re: [Audyssey] Terraformas
I got through the
hey dark i was on the site for this game but it didn't really give me
info about what this game is all about. what kind of game is it? and
what do you do in this in game?
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility
as for a puzzel solver it does it quite well but I'd like more puzzles.
At 08:36 a.m. 28/07/2010, you wrote:
As I said, it was more a tech demo.
i view it more as a puzle game, where the challenge comes from the
obstacles such as the tone wheels, control panels etc (some of the
challenges in
Agreed, but as I said, it's a case of wait and see what they're up to I
believe.
Beware the Grue!
Dark.
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:24 PM
Subject: Re: [Audyssey]
Hi.
well version 1.03 of the game runs on win7 there are no updates.
its a nice demo of what macromedia projecter could do but.
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You can make changes or update your
Hi Travis,
I've just downloaded and read your C++ port of Chopper Patrol, and I'm
left with some questions. Unfortunately, like alot of other sample
SFML games I've seen everything is all wrapped up in the main
function, and all of the sounds in this case are static. That is you
never have to
While I can't find anything in sfml that allows actual buffer destruction, you
can reassign buffers. I just tried this, and it worked perfectly.
if (!buffer1.LoadFromFile(sound/background.wav))
printf(error is: %d\n,EXIT_SUCCESS);
sf::Sound Background(buffer1);
Hi travis,
Hmmm...That's what I was afraid of. Back during the winter when I was
thinking about a cross-platform engine I tried both SFML and SDL
extensively and was able to do what you did witht the sound objects by
using the sf::Sound::SetBuffer() function to reassign buffers. As you
pointed out
Here are the events scheduled for Wednesday, July 28th:
God's Praise and Worship: Reading of the Word
5:00 PM eastern
Hosted by Diane
Location: How Great Thou Art
Hi all! Come and join Diane for this week's Reading of the Word, from 5:00 PM
until 7:00 PM eastern. The reading will be
On Jul 27, 2010, at 8:14 PM, Thomas Ward wrote:
If you wouldn't mind I'd be happy to create a Chopper Patrol clone
written in C++ using SDL rather than SFML. As SDL is cross-platform
too I think it would demonstrate both our aims but give potential
cross-platform developers another option or
it's a 3D first person game, closer to a puzle adventure style than action
though you do have the odd robot to shoot at.
You wander around in 3D looking for parts to a main computer which has
malfunctioned to try and save a planet which is being terraformed, ie, made
habitable for humans.
yeah you spend more time solving puzzels, turning levers and the like
than actually shooting.
and if you are not doing any shooting its mostly solving locks and such.
it's a 3D first person game, closer to a puzle adventure style than
action though you do have the odd robot to shoot at.
You
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