[Audyssey] Dragon Realms and Simutronics

2010-07-27 Thread William L. Houts
A few months ago, I think, someone posted a way to log into Simutronics games with the VIP Mud client. Could you repost that? After playing numerous muds, I haven't found anything which rivals Dragon Realms in variety and depth of play. Thanks, Bill ...a crack in the teacup opens a

Re: [Audyssey] WII Bowling

2010-07-27 Thread Dakotah Rickard
If you have the opertunity, try swordplay. That is a game you can play as either one or two players. I know I've already mentioned it, but it really is fairly easy to master. My highest mii on swordplay is up to about 1410 or so in scoring. To give some perspective, I have a sighted friend,

Re: [Audyssey] WII Bowling

2010-07-27 Thread weisi4u
Hello there, Since I don't have a nintendo wii, but still want to know how the games sound like, I would gladly appriciate someone recording them and uploading the audio files, so I can at least hear what you all are talking about. Thanks, Kevin. - Original Message - From: Dakotah

Re: [Audyssey] Dragon Realms and Simutronics

2010-07-27 Thread Brice Mellen
Hahaha, I play that game still, it's very in depth and I can tell you how to log in. First off, you need firfox, then go to www.play.net/dr and make sure you have wizard selected as your client. Then all you have to do is hit go play, and it will ask if you wanna download a file. Save it wherever

[Audyssey] something's missing - Re: WII Bowling

2010-07-27 Thread Charles Rivard
Hmm. Where's the mention of bowling I was hoping for, as indicated in the subject line? (oops) --- Shepherds are the best beasts! - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 27, 2010 8:12 AM

Re: [Audyssey] WII Bowling

2010-07-27 Thread Charles Rivard
I agree. It would be interesting to hear how these games are played, including the sighted assistance being given. --- Shepherds are the best beasts! - Original Message - From: weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 27, 2010 8:17 AM

Re: [Audyssey] WII Bowling

2010-07-27 Thread Lori Duncan
I play the game with my sister, and normally hear cries of That's another strike you got!! How did you manage that? Smile A friend of mine was doing really bad, then at my suggestion she shut her eyes, only to get a strike. - Original Message - From: Charles Rivard

[Audyssey] sfml and cross-platform game

2010-07-27 Thread Travis Siegel
Hello folks. I've taken the chopper patrol game from bscgames and ported it to C++. It uses the sfml libraries, and since they exist for linux, mac osx, and windows, I think this probably qualifies as the first truly cross-platform accessible game for the blind not written in java or python, or

Re: [Audyssey] sfml and cross-platform game

2010-07-27 Thread shaun everiss
do you have this as windows to or can you make it such? At 11:17 p.m. 27/07/2010, you wrote: Hello folks. I've taken the chopper patrol game from bscgames and ported it to C++. It uses the sfml libraries, and since they exist for linux, mac osx, and windows, I think this probably qualifies as

[Audyssey] Terraformas

2010-07-27 Thread Lori Duncan
Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end

Re: [Audyssey] sfml and cross-platform game

2010-07-27 Thread Zachary Kline
Hi there, As a Linux user, I can confirm that this game compiles with minimal changes to the source code. It appears to run properly. One thing to note is that the names used for header files are case-sensitive under Linux, so they required tweaking. Other than that, it seems to run as

Re: [Audyssey] Terraformas

2010-07-27 Thread weisi4u
Hello, You have to set the tone wheels right based on the sound flowers that are in the area. And that three times reload bug must be a bug of the game, since I cannot get it running as well. As far as I am aware there hasn't been an update of the game a really long time. I wonder if they are

Re: [Audyssey] Terraformas

2010-07-27 Thread weisi4u
Hello, Sorry, it seems like I interpreted your message wrong. ON that bridge, you have to go straight north. Both of the areas you get to have sound wheels. They loook quiet the same, it is hard to know which area you are in. Check your coordinates. They should get lower as you progress to

Re: [Audyssey] Terraformas

2010-07-27 Thread dark
, terraformers is a very nicely put together game, albeit that it's length and style of puzles make it closer to an extended tech demo (find my comments on the terraformers homepage). One reason why i reguard the game as so easy is that each zone is layed out precisely the same way, like a

Re: [Audyssey] Terraformas

2010-07-27 Thread dark
They are stil around and working in game access producing papers and such, but haven't developed any more games with the terraformers engine unfortunately. btw, i didn't notice any reload bugs myself at all, then again I did go through the game in fairly short order so maybe I just didn't

Re: [Audyssey] Terraformas

2010-07-27 Thread shaun everiss
well tf was ok but I'd never buy it. I ran a full version on a friend's system. one room in the ocean level did not go well with sonar and I got crashes on that being lost in space. I don't care for the fact you have to keep going back and forth to recharge the suit I also don't think all the

Re: [Audyssey] Terraformas

2010-07-27 Thread shaun everiss
I got through the game once. one thing this game was not designed with high deff cards in mind. I think if I ever seriously decide to play or buy this game I will have to get an old system I can run it on. I will probably be able to do that soonish. At 08:04 a.m. 28/07/2010, you wrote: They

Re: [Audyssey] Terraformas

2010-07-27 Thread Lori Duncan
Lol Dark, I only had too keep re-loading because I got so disorrinated with those areas near the bridge, and my energy kept dropping and so I didn't always make it back to the power-up stations. I love the communications device part, and the different atmospheres for inside and outside, but I

Re: [Audyssey] Dragon Realms and Simutronics

2010-07-27 Thread William L. Houts
copy the key and then open vipmud. One more thing too, I forgot to mention but I guess it sort of pertains to this. Once you have vipmud open creat your entry and the address to the server is also in the file with the key. Hey, thanks for all of this. I just don't understand what you mean

Re: [Audyssey] Terraformas

2010-07-27 Thread dark
As I said, it was more a tech demo. i view it more as a puzle game, where the challenge comes from the obstacles such as the tone wheels, control panels etc (some of the challenges in the last sector are quite a pest). I would however like to see another game with similar principles. Beware

Re: [Audyssey] Terraformas

2010-07-27 Thread Lori Duncan
Well if you look on the homepage for the game you should find it now works on windows7 - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 27, 2010 9:22 PM Subject: Re: [Audyssey] Terraformas I got through the

Re: [Audyssey] Terraformas

2010-07-27 Thread michael barnes
hey dark i was on the site for this game but it didn't really give me info about what this game is all about. what kind of game is it? and what do you do in this in game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility

Re: [Audyssey] Terraformas

2010-07-27 Thread shaun everiss
as for a puzzel solver it does it quite well but I'd like more puzzles. At 08:36 a.m. 28/07/2010, you wrote: As I said, it was more a tech demo. i view it more as a puzle game, where the challenge comes from the obstacles such as the tone wheels, control panels etc (some of the challenges in

Re: [Audyssey] Terraformas

2010-07-27 Thread dark
Agreed, but as I said, it's a case of wait and see what they're up to I believe. Beware the Grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 27, 2010 9:24 PM Subject: Re: [Audyssey]

[Audyssey] teraformas

2010-07-27 Thread shaun everiss
Hi. well version 1.03 of the game runs on win7 there are no updates. its a nice demo of what macromedia projecter could do but. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] sfml and cross-platform game

2010-07-27 Thread Thomas Ward
Hi Travis, I've just downloaded and read your C++ port of Chopper Patrol, and I'm left with some questions. Unfortunately, like alot of other sample SFML games I've seen everything is all wrapped up in the main function, and all of the sounds in this case are static. That is you never have to

Re: [Audyssey] sfml and cross-platform game

2010-07-27 Thread Travis Siegel
While I can't find anything in sfml that allows actual buffer destruction, you can reassign buffers. I just tried this, and it worked perfectly. if (!buffer1.LoadFromFile(sound/background.wav)) printf(error is: %d\n,EXIT_SUCCESS); sf::Sound Background(buffer1);

Re: [Audyssey] sfml and cross-platform game

2010-07-27 Thread Thomas Ward
Hi travis, Hmmm...That's what I was afraid of. Back during the winter when I was thinking about a cross-platform engine I tried both SFML and SDL extensively and was able to do what you did witht the sound objects by using the sf::Sound::SetBuffer() function to reassign buffers. As you pointed out

[Audyssey] Wednesday's Out of Sight Events

2010-07-27 Thread Charles Rivard
Here are the events scheduled for Wednesday, July 28th: God's Praise and Worship: Reading of the Word 5:00 PM eastern Hosted by Diane Location: How Great Thou Art Hi all! Come and join Diane for this week's Reading of the Word, from 5:00 PM until 7:00 PM eastern. The reading will be

Re: [Audyssey] sfml and cross-platform game

2010-07-27 Thread Travis Siegel
On Jul 27, 2010, at 8:14 PM, Thomas Ward wrote: If you wouldn't mind I'd be happy to create a Chopper Patrol clone written in C++ using SDL rather than SFML. As SDL is cross-platform too I think it would demonstrate both our aims but give potential cross-platform developers another option or

Re: [Audyssey] Terraformas

2010-07-27 Thread dark
it's a 3D first person game, closer to a puzle adventure style than action though you do have the odd robot to shoot at. You wander around in 3D looking for parts to a main computer which has malfunctioned to try and save a planet which is being terraformed, ie, made habitable for humans.

Re: [Audyssey] Terraformas

2010-07-27 Thread shaun everiss
yeah you spend more time solving puzzels, turning levers and the like than actually shooting. and if you are not doing any shooting its mostly solving locks and such. it's a 3D first person game, closer to a puzle adventure style than action though you do have the odd robot to shoot at. You