Re: [Audyssey] unable to install mota to my linux

2010-10-05 Thread Willem Venter
Hi Petr. A quick google yielded dev-sfml.org. You will find everything you need there, I'm sure. Also you could also download it from a different repo. hth. On 10/5/10, Petr Bláha hammet...@seznam.cz wrote: Hello Thomas and all, i am just trying to install mota to my ubuntu 10.4 but im not

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
I managed to get someone to read me the message I got when the game crashed. there is supposed to be a dump, and there is supposed to be some error log but nothing as yet. The error is a critical stop error. here is the info I got from the error message stop: 0x008e

Re: [Audyssey] mota download size

2010-10-05 Thread Jim Kitchen
Hi Thomas, Yeah when zipped the distribution size was about 70 percent of the original size of the files. Of course mp3 files etc can be 30 percent or even less depending on quality, but since I am using DirectX I am also sticking with wave files. BFN - Original Message - Hi Jim,

Re: [Audyssey] mota download size

2010-10-05 Thread william lomas
does the game have the same levels as before in beta 14 On Oct 5, 2010, at 9:30 AM, Jim Kitchen wrote: Hi Thomas, Yeah when zipped the distribution size was about 70 percent of the original size of the files. Of course mp3 files etc can be 30 percent or even less depending on quality,

Re: [Audyssey] mota download size

2010-10-05 Thread dark
I have actually noticed that myself with respect to wav files vs og, though far less for mp3's. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 2:43 AM Subject: Re:

Re: [Audyssey] mota download size

2010-10-05 Thread Thomas Ward
Hi William, I'm not sure what you are asking here, but version beta 14 which I released yesterday has the same levels as beta 13 if that is what you are asking. Once I am sure the new engine is stable I'll start adding levels 3, 4, 5, etc to the game so I can get it done in the next couple of

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I am suspecting some threads aren't getting terminated properly. I'll take another look at the exit code and see if I can perhaps find out what is causing the crash. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: I

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Zack, Thanks for the bug reports. I'll certainly look into them. I have no idea why those sounds aren't opening and playing correctly, but Linux is a lot fussier than Windows when it comes to loading and playing files do to the fact it is case specific etc. If a developer types one character

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Lori Duncan
Hi Tom, this is just a small suggestion, but I personally feel the health stats should be change, by that I mean set them back to numbers like 100% rather than good, poor etc. Also I think running should be set to the shift key. I feel it makes controling Angela easier. Many thanks from

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Bryan Peterson
That's odd, because I don't believe it did that for me. I'll take a look next time I run it. I did noticed that it did seem to create two game windows when the program was loaded though. We are the Knights who say...Ni! - Original Message - From: Thomas Ward

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Bryan Peterson
I don't necessarily agree with the stats thing but I do agree about running. That's probably why I got killed the first time I played it LOL. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Lori, Well, the reason the health stats are the way thay are is to be more like mainstream games. You know how in a mainstream game they usually have a little health bar that shows red if your health is critical, yellow if it is fair, green if it is good, and blue if it is at full, etc? I

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Bryan, That's another odd bug I can't reproduce. A few people have told me when they start the game they get multiple windows. It hasn't happened to me once, and obviously if I can't experience it I can't fix what I can't reproduce. I'm not even sure there is a logical way to keep the operating

Re: [Audyssey] (no subject)

2010-10-05 Thread Karl Belanger
I would say just use the .wav files. I would rather have higher quality. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, October 03, 2010 9:31 PM To: Gamers Discussion list Subject: [Audyssey] (no subject)

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Karl Belanger
The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do about the sound panning directly from far right, to center when you are in front of the object, to far left one step later? One thing I and I suspect many gamers use to

[Audyssey] Vip Mud Trigger

2010-10-05 Thread Sorin I. Tata
Hello, I'm trying to make a VIP Mud trigger but I have a problem. I don't know how to make the mud wait. For example I want to check the HP every 10 seconds, how I do that? Thank you In advance, Sorin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] goalball 1on 1

2010-10-05 Thread Matthew Alvernaz
Hi Michael, first I strongly suggest that instead of constantly emailing the list with your questions, you try to find the answers yourself. Second, I believe that the game you speak of was a game on the uk audio network. I'm not sure if its still there or not, although I don't believe that

Re: [Audyssey] unable to install mota to my linux

2010-10-05 Thread Rynhardt Kruger
I think it's actually sfml-dev.org. They have version 1.6 of the library as a .tar.gz archive with all the binary shared librarys in the lib folder. You just coppy all the *.so.1.6 files to /usr/lib and it should work. Take care, Rynhardt * Willem Venter dwill...@gmail.com [101005 11:14]: Hi

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Ben
Left and right arrows are the way forward (or should that be running)? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 05 October 2010 15:40 To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta

Re: [Audyssey] unable to install mota to my linux

2010-10-05 Thread Thomas Ward
Hi Petr, Ok, it would seam my upload of the SFML deb packages for Ubuntu never got uploaded for some reason that's why you are getting a 404. I'll get on that right away and fix that asap. As far as repositories I know for sure the runtime and dev packages are in the Debian unstable repositories,

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Ok, what do you mean the sounds don't pan? On my system I fixed the panning problem before beta 14 was officially released and everything pans correctly on my laptop. So I need a further explanation of what you exactly mean by sounds aren't panning. Are you saying everything is static,

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
Hi Thomas, I will describe MOTA 14 panning on my vista system. You enter the room and the rope sound is at 90 percent right. You take a few steps and it hasn't move, you take a few more than it moves to about 75 percent right, you take a few more steps and it is still at 75 percent right, once

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Bryan Peterson
Yeah, but unfortunately from the sounds of things there's really nothing Tom can do about that without going back to the previous Beta. And if he did that you'd have to say bye bye to cross platform support. We are the Knights who say...Ni! - Original Message - From: Karl Belanger

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
Hi Bryan, I think all Thomas needs to do is to fiddle with the panning function. It sounds like the game is calculating that 1 step away is 100 feet and 2 steps away is 200 feet and so on. So instead of 1, 2, 3 in the function he may have to switch to 0.1, 0.2 and 0.3 Phil - Original

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Karl, As I have said in an earlier post I'm now using OpenAL for audio output and the way it handles audio is completely different from something like Microsoft DirectSound. OpenAL does not have a simple stereo pan control there for sounds have to be positioned using its 3d listener interface.

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of the cross-platform engine I'm developing to hopefully create versions for Mac and Linux as well as Windows. It is easy enough for Windos users to say let's forget about

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Phil, Ah, that makes sense. That is what happens hear. As I said it doesn't seam to bother me, but others claim it gives them trouble. I suppose it is I am just use to it, and it doesn't feel at all weird to me. I can fiddle some more with the 3d settings but like I have said several times

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Zachary Kline
Hi Thomas, Speaking as someone who uses Linux daily, and used to run a Windows VM to play MOTA, I can say the cross-platform support is quite welcome. I have no issues other than the ones I reported, and am quite happy with the sound panning as it currently stands. I would be disappointed, to say

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Alfredo, Take my word for it the unnoficial version Hayri announced on Friday had some bugs in it I fixed over the weekend so I highly recommend uninstalling the unofficial version and upgrade to the official release of beta 14. As to what I fixed I adjusted some parameters which fixed the

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Zack, Thanks for saying so. It is always nice to know someone else actually shares my opinions. As for going back to Windows I don't see that realistically happening. For one thing I can't afford to upgrade to Visual Studio 2010 Pro, it isn't very accessible to boot, and I'd much rather use

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread djc
I also use Linux from time to time so I sure wouldn't want you to go backward at all Tom. As I write this I haven't installed Beta14 but will get it running on Windows this afternoon and probably on Vinux in the near future. Sound is complicated because everyone's ears are slightly different and

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, Yeah, I think sfml-audio, which is just a wrapper for OpenAL 1.1, does a fairly acceptable job of rendering the audio as far as I am concerned. It is true it doesn't exactly pan the sounds the way DirectSound does, but as for myself it is no biggy. It is perfectly acceptable as is in my

Re: [Audyssey] MOTA for Linux AMD64?

2010-10-05 Thread Thomas Ward
Hi Zack, Sorry about that. For some reason the files didn't get uploaded. However, I have plans to reupload the sfml deb packages this afternoon and make sure they are there before announcing them to the list. Not sure what happened to the other tarball, but it will get there soon enough. As for

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
I thing that all the developers of accessible games should thing of porting their products to linux or mac as well. Cause there is large community of blind users who have linux installed and i thing that community becomes larger and larger. So maybe Phil, David and others should thing of it, i

[Audyssey] Mota bEta 14

2010-10-05 Thread Sky Taylor
Hello list, I am having a problem with Mota beta 14. if I try to use the fist to punch tne enemy, sometimes the fists do not work, while other times it works. is this a bug? for example I went into room 1. I saw a Skeleton, and I tried to punch him with my fist. it did not work, and he attacked

[Audyssey] night of parasite and entombed questions

2010-10-05 Thread NIcol
Hi all I feel like sharing my impressions of night of parasite with you all and then I have some entombed questions. 1. IN night of parasite, the documentation does not mention a pause feature. Say for instance I am in the middle of a fight and I want to go to the bathroom, or I get a phone

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
unfortunately there is no event and so many dump files. The program tries to exit, but doesn't. when it crashes the program just hangs everything. it has not even killed the music. if I end the task manually try an alt f4, etc the same thing happens. At 02:24 a.m. 6/10/2010, you wrote: Hi Shaun,

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
I wander if the sound file issues not loading effect the exit system. At 02:31 a.m. 6/10/2010, you wrote: Hi Zack, Thanks for the bug reports. I'll certainly look into them. I have no idea why those sounds aren't opening and playing correctly, but Linux is a lot fussier than Windows when it

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
well just in case my os was corrupt I tried it on my dad's system. both of ours are core 2 duo 2ghz cpus though his is 100mhz faster both of us have simular memmory being 2gb. both systems have realtech soundcards and intel displays. I have my grandpa's which is a del with almost the same

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
I like the current system I am used to it. At 02:53 a.m. 6/10/2010, you wrote: Hi Tom, this is just a small suggestion, but I personally feel the health stats should be change, by that I mean set them back to numbers like 100% rather than good, poor etc. Also I think running should be set to

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
so do I. I did notice when the game starts that the menu is not on anything till I push a key it probably should be on new or whatever is at the top. also you could always put in prefs to have shift right run or not and have the switch if you can do it that way and then those that want can

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
well I only get one window and the game starts fine. by now you should have got my report for the issue I am having, and this time you should get error report data for the blue screen crash which it says it is. At 03:45 a.m. 6/10/2010, you wrote: Hi Bryan, That's another odd bug I can't

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I aggree I use this for enemies, etc. also locations, and its a bit hard to swing. its good that enemies are evenly placed though. At 03:55 p.m. 5/10/2010, you wrote: The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well when I move towards a trap or monster I hear it, in my right ear, same with an object. I usually hear it slowly move towards the centre of the speakers. it doesn't though it does get louder. now my view key shows 0 but its still far right. I jump. its now far left. if a monster, I move

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I was not concious of the object moving at all it was like it snapped left or right or whatever. usually when I jump traps they rush past. but it doesn't happen, I jump, then snap middle then left. At 05:22 a.m. 6/10/2010, you wrote: Hi Thomas, I will describe MOTA 14 panning on my vista

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm true, but unless he can fix the bugs in this version or whatever it all is I can't play the game properly. And unless the exit issue is solved I can't exactly play really. At 05:23 a.m. 6/10/2010, you wrote: Yeah, but unfortunately from the sounds of things there's really nothing Tom can

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm how easy is it to make your own pan control for the engine? At 05:50 a.m. 6/10/2010, you wrote: Hi Karl, As I have said in an earlier post I'm now using OpenAL for audio output and the way it handles audio is completely different from something like Microsoft DirectSound. OpenAL does not

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I want your cross platform stuff to work to. I have an interest in the opensource software and most of that runs cross platform. At 06:38 a.m. 6/10/2010, you wrote: Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well the panning is a bit disconcerting but I could handle it I guess. At 06:56 a.m. 6/10/2010, you wrote: Hi Thomas, Speaking as someone who uses Linux daily, and used to run a Windows VM to play MOTA, I can say the cross-platform support is quite welcome. I have no issues other than the ones

Re: [Audyssey] MOTA for Linux AMD64?

2010-10-05 Thread Zachary Kline
Hi Thomas, I would certainly appreciate it if you would look into the possibility. Given that I hav the 32-bit version running well now, it's not a high priority. Nevertheless, let us know if you do get it figured out. Best and thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgrade OpenAL, upgrade sfml-audio, and then update my engine using the new stereo pan control feature. Plus build new windows and Linux libraries for all of the above since this would be an unofficial update to OpenAL and

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, I'm debugging the exit issue. I hope to have a fix for that by the weekend. Things like that take time to fix. As for the audio who knows. It is the way the audio works. Sorry to say but you will have to live with it. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: hmmm true, but

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Well, then that is your sound card not the game. When I walk there is a progression of movement getting nearer as I walk towards it and it fades out as I walk away from it. It might be like 90%, 75%, 50%, 25%, center, and then 25%, 50%, etc in the other direction. It definitely is not a

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Philip Bennefall
Hi Thomas, Here's a quick thought for you to ponder. Does OpenAl have support for custom dsp? A callback interface or similar for each sound that enables you to add your own dsp effects or filters to the audio in real-time? If so, you could write a pan effect and simply layer it on top of the

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Rather than talking about this all day why don't you just record it and send me an mp3? I can understand this better with an actual stereo recording of what exactly it sounds like on your sound card. Then, I'll know for sure if it is acting normally or there is something wrong on your

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Philip, That's a good question. I don't know if OpenAL supports customn DSP effects or not, but I can check. In any case that would only be half the problem here. I'm currently using a cross-platform audio library called sfml-audio which is basically a nice front-end for OpenAL. The SFML

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Petr, That would totally rock if more game developers were willing to do that, but unfortunately the large majority of VI game developers are all Visual Basic 6 programmers. They'd all have to learn something more cross-platform compatible such as C++, Python, or maybe Java to begin thinking of

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Philip Bennefall
Hi Thomas, Well, let us hope that SFML/OpenAl can provide such a feature and then see. I will be happy to assist in any way I can, should you need it. As for justification, if you are gradualy going over to Linux yourself then I'd say that that's certainly justification enough to spend the

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Hayden Presley
Hi Shaun, What you are suggesting seems to me, although I am not by any means Thomas, a tad...unnecessary? It's really, not in my opinion anyway, a big deal about the menus. Also, if you want to walk, just tap the arrow keys individually. I'd bet many of us find the way it is now invaluable, not

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
Hi Thomas, yeah, thats fact which i forgot -that lot of games for the blind are based on VB6. What about any possibility of compiling them? If you have source code you can compile your game as you wish - can't you. To be honest i have to say that im not a programmer, i have quite good knowledge

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
true. in which case us blindies will be limited to use older software. I don't think we can run stuff like that. I don't even have a 5.1, it sounds cool I aggree for 3d games but side scrolers? I guess if its the way of the future we will just have to live with it. At 12:55 p.m. 6/10/2010, you

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, Ummm...I haven't gotten anything from you. At least not to my personal e-mail. Where did you send it too? On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: well I only get one window and the game starts fine. by now you should have got my report for the issue I am having, and

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I guess I can get used to the audio, though we will need some sort of beep to tell us when a monster is in range like in gtc or sod. I know this is not realistic but since no one wants to use pan anymore thats about all we will need. I guess no one does side scrolers anymore. At 12:58 p.m.

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well stupid internal sound cards sigh I will probably have to get used to it, it gets louder and softer and I guess thats 3d positioning for you. though I am seriously thinking of getting another usb card with some analog features as supposed to this stupid realtech chipset. its real bad. At

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm I didn't think about dsp effects or such but that would work I guess I don't use to many of those in my player but those exist. At 01:09 p.m. 6/10/2010, you wrote: Hi Thomas, Here's a quick thought for you to ponder. Does OpenAl have support for custom dsp? A callback interface or

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm ok tom I'll do a recording. ofcause I will have to save the file before I exit the game otherwise it crashes but yeah I can do this. I have some time to record. It may be my drivers but my issue is that my card crackles as it is and updated drivers destabelises the system, I have some

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi, Umm...No offense but aren't we getting a bit petty now? The menu system has been that way, well, since the very beginning and no one really has any serious complaints about it. Believe me there are far more pressing bugs like the crash on exit that concern me more than if the main menu lands

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, No, I don't think Vista's problem and Linux's problem are in anyway related. For one thing I started the game from the Windows command prompt and none of the error messages were present when starting from the command line. When I start the game from a Linux terminal I get a number of

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
No. The exit problem is totally unrelated. I'm guessing one or more threads isn't exiting properly. I'm working on that and am checking to see why where that could be happening. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: I wander if the sound file issues not loading effect the exit

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Petr, Well, emulating Windows games under Linux is pretty much a hit or miss thing. There is an awesome commercial game emulator for Linux created by Transgaming called Cedega which supports a number of the leading games for Windows. They have a sistercommercial emulator for Mac called Cider.

[Audyssey] mota and sounds and windows

2010-10-05 Thread shaun everiss
Hi. tom, I just did a recording for the game. The sounds do pan but not like they used to, vary slightly, I think I can get used to it but view does help a lot. Some games there are not to many weapons or amo packs though though the monsters are distributed evenly now. I will be shoving my

[Audyssey] forgot the windows

2010-10-05 Thread shaun everiss
hi tom in mota there are 2 windows that come up on my screen. titles are. toom hunter i this is the main window. there is also a window called mistory of the astecs window which does nothing. but I can confirm that there are 2 I had my reader on for part of the game. --- Gamers mailing list __

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
the support email I don't have your personal email address in my database. At 03:51 p.m. 6/10/2010, you wrote: Hi Shaun, Ummm...I haven't gotten anything from you. At least not to my personal e-mail. Where did you send it too? On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: well I only

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
hmmm what about writing something that loads the game and then asks you to close each thread then we can see. on the other hand I wander if the game can make its own error logs or something. I know this may be a little off but is there a posibility that you could just have a key to just can

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, I don't know about that. I'm sure there are privately developed side-scrollers at places like the retro remakes websites, but in the whole the mainstream game industry has seamed to focus on games that require 3d rendering of sound effects. You have to remember back when side-scrollers were

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Philip, Exactly my point. If I were only a part time Linux user or an ocational Linux user I wouldn't bother taking the time and energy upgrading the engine to be cross-platform. Obviously I could have saved myself time, effort, and a bunchof added bugs just by sticking with Windows. However,

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
true. in which case I wander if there are any 2 d libs, we are behind in our games but we are progressing slowly but surely. Its not all even either. for instance though we are only just doing side scrolers we have small scale multiplayer support, and we have mastered the puzzle/card/board