Hi Che.
Interesting thoughts, and I'm glad rr sold more copies, though I'm afraid I
agree about the demo, and I'm glad this is going to be thought of in 2.0.
one thing I will say is that Jeremy I know has talked about a larger project
which i believe he has been working on, something fully
Hi tom.
I didn't realize the us money situation was so insane currently, in fact
from conversations we've had about the relative price of things like pizza
over there it actually seems things are cheaper than they are over here.
then again, while our government is similarly selfish, they
Hi Dark,
Those are some very good questions. As with everything there are pros
and cons with either solution so I'll explain each of your questions
below in more detail in a question and answer format.
Q: If we leave aside the cross platform issue and just talk about ease
of developement, I'm
Hi Dark,
Sure a person can make good money as a general Indi developer provided
the game is open to the general public which makes a world of
difference. If you have a million customers, and they each pay $1.00
towards that game you just cleared your first million on a game. It
usually doesn't
Well right now i have 2 farms, a weet farm, vinyard bakery and butcher shop.
I have 2 farmers at the moment but i want to get that up to 3 or so, 3 knites
at the moment, although my storehouse has been destroyed so i need another one.
I also have 2 taverns with 2 cooks and bar tenders, 2
Hi Dark,
Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve me
hand and foot either. Lol!
speaking of service jobs I just noticed there is a certain job class
missing from Castaways. Perhaps Jeremy should ad a brothel and
prostitutes to 1.0. then, we could spead up population
Thank you sir, I'll give these a look in the morning.
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HI Dark,
Well, I must confess I have the Castaways bug too. If you can't see it
my clock on my desk says the time is 3:08 AM in the flipping morning.
The reason I'm up so late past my bedtime is Castaways. I've been
playing it on and off all night. I switch between it and e-mail. I set
a few
Hi,
Interesting. Been looking over the say tools. It looks like it is
primarily for a Python dev, but they have a little C++ code etc here
to give you the general idea of how to use it as a general com
component. the one thing I didn't see is any docs on the license
agreement. If I were to
I can't understand it too. I needed a month to code a small piece of
interactive fiction, that was full of bugs at the end so I have never
released it. But this is reallz a record. Good work!
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message -
From:
Well a while back, I made up my mind never to argue about VB6 with Thomas
again, so I'll just answer your questions Dark.
Q. firstly, from a purely product orientated point of view, ie, what's in the
game, is C better than vb 6?
A. That just depends on what you're trying to create. That's a
It seems you understand why I handled co op multiplayer, the way I did. By
keeping everyone separate, and only sharing a representative character, it
allows you to keep your own strategy and move at your own pace. Obviously
people run the game at different speeds, and pause whenever they
Hi Tom.
thanks for the full explanation. just going on what you've said though, I'm
afraid it sounds as if when you next start on a new game outside your
platform engine like the startrek or wrestling one, a different language
from C++ may be better?
I personally don't particularly mind
Hopefully I didn't come off as pushing donations, lol. I would have felt bad
if I completely missed a donation from someone, but I double checked, and I'm
still at zero. I'm guessing you forgot.
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I got a kick out of the song lyrics, lol!
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All
Hi Tom.
this is true, and is in fact the reason i no longer played sryth sinse it
seemed the gm was getting far too greedy, sticking in areas that you
couldn't get through without the uba gear from tallys workshop and expecting
people to pay more than the initial subscription which by rights
hmmm darren, why two taverns?
Given that the peasants need to carry stuff to the tavern in order for it to
be useful, that strikes me as something that is more likely to slow things
up overall, though as I've never tried multiple taverns I could be wrong
about this.
Other than the rather
Actually tom a few versions ago that did happen!
if you built a house, you got population growing like rabbits, and in fact I
ended up losing when i had three children and three pregnant mothers in a
population of 15.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward
Lol tom,
Sad, but true!
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 8:26 AM
Subject: Re: [Audyssey] question about farms in castaways
HI Dark,
Well, I must
Hi Jeremy.
One thing i've noticed abut it professionals as I said, is a tendency to
worry about stuff that actually doesn't affect the end user.
it's like buying whipped cream instead of actually pulling out a whisk and
doing it yourself, or buying some frozen hash browns instead of
Thanks, good to know, and it should give some fun randomness to the game.
Methinks I just need to try it ;D.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:30 AM
Well, easily fixed.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:32 AM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!
Hopefully I didn't come off
Hi dark,
Well I think that given the technology available now making dare I say blind
friendly games with even basic graphical interfaces should be possible and
should be done now to open up the range of players and potential customers.
It's rather silly really to just present a blank screen and
hi aprone.
I have just been on the forums and looked, just saw your message and
looked at the game message.
Yip you have got the theme of the game into the donations.
I can see the message now, just before the game does a big crash
warning!aprone is on the verge of starvation.
THen the
Did anyone read my message on the forum about that.
Ok, hint he is partnered with lacutis.
So its logical to assume he is part of the borg, or has hos own
seperate collective.
Who know whe has now he has been assimilated.
Though who knows.
No one works with the borg on a temp basis though.
At
Hi list.
I am sure this has been reported before, but I just tried playing with
the strong start option set,
and I wasn't given my store house.
I checked and I am definitely on 0.9b, but I couldn't find the store
house when I hit shift d and shift f, and I did try leaving the game
unpaused
Hi Alex,
No, what happens is that your storehouse is built instantly the moment you ask
for it.
Best,
Zack.
On Jul 16, 2011, at 4:10 AM, alex wallis wrote:
Hi list.
I am sure this has been reported before, but I just tried playing with the
strong start option set,
and I wasn't given my
Hmmm, I haven't actually used NVDA with the game for several versions, so
that could very well explain my error. I like the way that I can change the
sapi voice speed far more easily that nvda, thus my reason for sticking with
it.
--
From: dark
Hi, yes, and once to me happened that the most of the population were
children. 9 children, a few mothers and a few adults, two of whom were sick.
It happened because in one moment people started starving, so I succeeded
saving the others, most of whom were children. But while they grew up,
Hi Darren.
I'm not sure. For a game like shades, just as with what I've heard of
papasanga, the very lack of visuals is what is appealing to sighted players
because of the atmosphere
and challenge it represents.
It is true that even in these cases some sort of graphical logo or title is
Does anyone know what the worth and hardness attributes affect? I've found a
couple of weapons that enhance them, and was wondering what, if anything, that
would upgrade.
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Hi,
I heard everybody is encountering with errors while trying to open the archive.
Here is the dropbox link:
http://dl.dropbox.com/u/5167306/Mission%20B.zip
Also there is a German pack.
saygılar sevgiler.
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what is this game
On Jul 16, 2011, at 1:09 PM, burakyuksek wrote:
Hi,
I heard everybody is encountering with errors while trying to open the
archive. Here is the dropbox link:
http://dl.dropbox.com/u/5167306/Mission%20B.zip
Also there is a German pack.
saygılar sevgiler.
---
Gamers
It is like a real life similation. It is very funny. Read the read me.txt
for more details.
saygılar sevgiler.
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 3:15 PM
Subject: Re: [Audyssey]
Hi.
I am just writing, as I am in the middle of a game of castaways, and I
had a thought about ways to make it easier to keep track of what might
be needed in the game.
That is, could we either have a new keystroke, or it given as part of
existing information, to find out how many of each type
Good point Darren. Actually I planned to add more artwork to castaways, but
even with the super limited graphics already present, it is pretty playable
from a sighted perspective. I can play an entire game of castaways, without
needing the screen reader, and in fact I usually do leave the
Actually Alex, the strong start perk just means it will build instantly when
you choose a spot for it. I still wanted you to be able to pick where you
wanted it built. I hope that helps.
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Hi.
another thought that just occurred to me. could we have a key stroke so
we can check where the goblins are on our land?
perhaps shift g
I think this would be helpful, as we can more easily use the information
to place guard towers to allow knights to destroy the goblins more quickly.
---
Good suggestion Alex. I'll change things around a bit, so that it tells you
how many of each building type you have. I agree, with houses especially, this
would help.
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Lol, another good idea. I'll work on adding this as well sir. :D
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Right. Well like i say i do think that half the roblem with the blind
friendly games is just that, they are aimed specifically at blind people. Which
really doesn't give any chance for expposure. Or may i say the right kind of
exposure.
I can see a little bit, not too much but a little
Lol, Darren. I just thought you were cold.
You're right though, people who have some sight, will probably want at least
some graphics that they can use. There isn't much of a point taking away a
sense if we don't have to.
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Hi list.
I just found a rather serious bug with production, at least I think its
a bug.
the issue is as follows, I assume this problem probably affects all
second and third stage jobs.
I noticed it however in the production of cloth.
I suddenly realised that my taylors kept weeving animal fur
Dark mentioned that Blind Adrenaline could pull sighted players, but
the name would be a hinderance if I put in graphics.
Actually, we have a full set of graphics for all the suited games,
along with mouse support to click on cards etc. additionally, the poker
games show the cards, though
Also a list of tasks that need to be performed with an option to delay a
task would also be nice. Say you want a barracks, but your peasants keep
carrying logs to the saw mill and aur is piling up at the mine while
your metallurgists keep on mining because there is no aur at the forge,
Hi,
To be very honest, sometimes it's the lack of graphics for me that can put
me off a game. No they aren't important primarily and the main focus should
always be game play. But for someone who has a little sight like myself, I
have to say it does add something else into the game.
I'm not
Version 1.1b has been posted! You'll need to update if you want to connect to
the multiplayer server. Co op friends no longer count toward your population,
so you won't need to make extra houses for them. You can scroll through chat
using the and keys. Emoticon actions are now supported,
Thanks for spotting this Alex! I'm getting to work looking for the source of
the problem.
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I've been brainstorming some different ways I might be able to set up
prioritizing tasks. After all of the AI trouble with the temporary jobs, I'm a
little unsure if I should undertake another huge AI overhaul though. For the
moment, remember that you can turn off the resupplying of buildings
Worth means it sells for more at the shop I believe, but hardness is a
really useful one.
In entombed, every weapon and monster is made of a material with a different
hardnesswhich affects how much damage is done. by comparing relative
hardness of weapon and the skin of the thing your
Or maybe just hit t and get the full list.
I was actually thinking this while playing this afternoon, sinse I had to
count houses there too esepcailly with online players dropping in and out
and not being able to calculate how many houses I needed (I actually wound
up making one extra one and
Hi Jeremy.
as regards the graphics for castaways, I do rather wish there was something
to show where your buildings are.
i believe there are small written lables, but these are rather hard for me
to see even where they are (and impossible to read), so some artwork there
would be very much
That is a good idea too alex.
though i will say that currently, the goblins always expand from set places
so it's fairly easy to learn where to prtect.
Bewware the grue!
Dark.
- Original Message -
From: alex wallis alexwallis...@googlemail.com
To: gamers@audyssey.org
Sent:
Well darren, as you'll gather on the stuff I've written about the second
dimention in 2d to an extent I agree, however I do think things are slowly
improving due to community in put and discussion in terms of moving away
from boppit games and on to things that require crytical judgement
well alex, usually when this happens the materials just get taken to the
store house, and certainly that stores firs (check with the x key).
However if it was just yarn you mean, then I'm not sure sinse there is no
yarn catagory in the storehouse from what I can gather, though there is one
Hi Che.
Just one thought with blind adrenaline.
All your games say blind adrenaline and on your site it states that they
are designed by one of us, for all of us
I'm not suggesting a complete change, but I wonder if you advertized
somewhere where sighted games were mentioned, removed the
Hmmm willom, in that situation i just assign more peasants to do the lifting
and moving, sinse obviously food has to come before buildings.
for me, the ability to kew priorities like that would also be dangerously
close to making the game feel too automated.
Getting all the jobs done when
I agree that I personally like graphics in audio games if possible sinse I
like to make ful use of what senses i have, however I disagree that games
with just sound alone always lose something.
there are several games like packman and pinball which I personally find
more fun in audio.
Fortunately the new 1.1b version solves these problems. When you use Shift D,
and F, to move through your buildings, it will also tell you how many of each
you have. Dealing with people coming and going in multiplayer won't be so
confusing now either, since those people do not count toward
I was actually just speaking with Hatred about adding some graphics, and
pitching the game to a sighted community he is the administrator for. I have
only 1 reservation when it comes to inviting mainstream gamers into the game,
and that is security.
I'm sure they are everywhere, but the
Hi Jeremy,
Wow, I am a posting fiend today, eh?
Well, your right and wrong there my man.
I agree, if you hit the mainstream with a MP game, the twits would
come out of the woodwork to screw it up, but even in as small a market
as we have, I've had several attempts made to bring my online
The problem with that is that it usually wastes a lot of manpower. It is
not that I don't want them to do something, the other actions are just
more important.
On 7/16/2011 8:44 PM, Jeremy Kaldobsky wrote:
I've been brainstorming some different ways I might be able to set up
prioritizing
Dark, especially at the end where there are logs to carry to the
sawmill, fur to make yarn of, barrels and food to shift and many things
that are essential, being able to control the order of importance would
add another dimension to the game not make it more automated. As things
are
Che, first off, I want to say thank you for the donation!
It is a terrible shame, that even in such a small community you would have
people looking to do damage, simply to amuse themselves. Certainly it isn't
condoned, but in a huge mainstream community of thousands, you can understand
how
Hi list members;
I've been readina lot about castaways. And can't find a link to download it,
or it's homepage.
Can anyone advise so I can have a go at playing?
Thanks.
shane
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People have been passing around the file's download link, but I have finally
taken the time to put the game on my website.
www.kaldobsky.com/audiogames/
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hi Jeremy, it seems like it takes to turn oar in to metal bars, I have at
least 3 working it but its very slow.
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list
Hi list.
Just another suggestion, but I think there should be an option on farms
to stop peasants harvesting from them.
as I have had a few situations in this current game, where I have had
say 100 flower and over a hundred vegetables.
obviously that is quite a lot, and I don't need more of
Hi Jeremy,
I've also added your games page to my games list at,
http://www.pcsgames.net/game-co.htm
I've finally tried castaways.
It's enjoyable but I do have a few comments.
When more than one person is doing something could you have the game count
and say,
6 people have cut down trees at c5.
True, it is a slow process. I needed the upper level resources to be more
costly to produce, either by requiring other materials, or by requiring time.
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You can make
Hi,
Also send your link to http://www.whitestick.co.uk that's a good resource
for all blindness related issues including gaming.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 17 July 2011 00:04
To: Gamers
Hi Jeremy,
You are absolutely right. The audio games community should be closer
to an online family, and one would think we would ban together to
support each other. However, I've found that its simply not human
nature for people weather blind or sighted big or small to act in the
best interests
Couldn't you just reassign the farmers to do other jobs? Or are you trying to
keep vineyards running?
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Thank you for adding my games Phil. Actually that idea for combining the
messages is on my to do list. Really anything that has to do with changing the
messages is a bit of an undertaking, so those improvements have been coming out
a little slower than most of other types of changes.
---
Hello Shane, when I try to download the game and run it I get an error
saying d:\downloads|battle_zone_12.8_setup.exe is not a valid win 32
aplication. Why is giving the error message?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
Hi Darren,
Well, its all well and good to say that, but tell me how a totally
blind developer such as myself are going to draw said graphics?
If it were a simple matter of programming sure I can handle that easy
enough. However, in order to render even simple graphics I'd have to
pay or look for
Hi Dark,
You are absolutely right. We have in large part alienated the
mainstream simply by declaring ourselves accessible games, blind
games, etc. As you pointed out many games could be adapted to suit
sighted players needs. Even if it is nothing more complex than a text
based UI.
For instance,
Hi.
I was trying to keep vin yards going yes.
but I could easily see myself wanting to stop weet production but carry
on producing vegetables etc.
I think perhaps it would be better if you could assign farmers for
specific types of farm.
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If you
Hi Dark,
Well, not necessarily. Keep in mind that the wrestling game and STFC
will largely be text based. It doesn't make much of a difference one
way or the other if it is written in pure C++ or written in .Net as
the majority of the coding would be fairly similar in practice.
For instance, I
Hi Che,
That's interesting. I would have thought adding more graphics even
simple graphics like cards for an online card game would have some
pull with the mainstream community, but there could be some other
factors involved here.
One factor could be to a mainstream gamer yours is just one of
Hi Dark,
Lol! I wasn't being serious about the prostitution thing, but it does
sound funny the fact that you had so many women getting pregnant at
once. Something in the water, eh?
On 7/16/11, dark d...@xgam.org wrote:
Actually tom a few versions ago that did happen!
if you built a house, you
Ok, just spent an enjoyable four or so hours in a coop game with two to four
other people. I have some observations, some of which are new stuff, some
just old stuff I've forgotten to post about.
The co-op play is a nice concept, allowing multiple parallel games with a
bit of cross-over. I
Hi,
Where can I get the Castaways game? This sounds like a very very cool game?
Thanks,
Courtney
On Jul 15, 2011, at 8:59 PM, Matheus Rheine wrote:
hi aprone.
i've said it many times,but i gotta say it again man,you're not a
human,you're some sort of machine that programs so fast it's
Very cool.
Thank you for such a wonderful game.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 9:36 PM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!
Thanks guys, I
Hello.
In Castaways, I find that, when I switch someone's job to a doctor, he/she
doesn't always become a doctor. The person usually becomes a taylor Just
standing around. There are injured people and cloth available for bandages.
Am I doing something wrong here?
Thanks for any help.
Christina
I'm beginning to feel like the proverbial leper. I have bugs no one else is
reporting.
The latest: I chose the strong start starter, selected the location for my
storehouse and expected it to appear. No, I still had to wait for the
resources to be gathered (the wrong number, 10 lumber and 2
If there are injured people, and bandages, but a doctor is choosing to just
stand around as a tailor, there are a few possible reasons. Number one, it
could be a bug. We've seen a few behavior altering bugs, so this could be the
case. Number two, you could have a second doctor that's already
It think what I'll do, because it is a little easier, is make the farm's open
and close feature affect harvesting. Right now, opening or closing a farm does
nothing because they don't need supplies. I'll just make that affect whether
farmers harvest those crops.
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Thanks.
There's only one doctor when this happens and I wait several turns. The
pperson supposed to be the doctor stays standing
around.
I'll see if I can get it to do it again and send you the file.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To:
Ever since it was brought to my attention, just how much regional settings can
affect things, I've been wondering how many bugs can be traced back to that.
Would you mind checking your regional settings? The fact that you've been
experiencing bugs that no one else is, leads me to believe
Chris, I might be wrong, but I think you wrote this post prior to the recent
version 1.1b release. The new version addresses many of the things you brought
up here. If you Are!, however, using the newest 1.1b version, then I guess I
need to take a closer look at some spots in the code!
The
Hi Jeremy,
Thanks for the long explanation. That clears up a number of questions
I had myself, but just haven't had time to ask on list.
As for the version issue, this is just a possible theory, but I think
in some cases you update faster than some people can upgrade. In one
week we have had 11
On 7/16/2011 11:44 PM, Bryant walker wrote:
Hello everyone,
I was wondering if anyone has the old version of light cars where you could
change how many lives you had. If someone still has this version, and could
upload it, that would be great. I have looked everywhere, but have found
nothing.
HI,
If I got them correct, I've got versions 1.06 and 1.2. I don't remember
which one does what.
The download links are below:
http://dl.dropbox.com/u/13968355/light%20cars_106_setup.exe
http://dl.dropbox.com/u/13968355/light%20cars_12_setup.exe
Rich
- Original Message -
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