Re: [Audyssey] Jeremy doing commercial games, was: that really long subject line

2011-07-16 Thread dark
Hi Che. Interesting thoughts, and I'm glad rr sold more copies, though I'm afraid I agree about the demo, and I'm glad this is going to be thought of in 2.0. one thing I will say is that Jeremy I know has talked about a larger project which i believe he has been working on, something fully

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi tom. I didn't realize the us money situation was so insane currently, in fact from conversations we've had about the relative price of things like pizza over there it actually seems things are cheaper than they are over here. then again, while our government is similarly selfish, they

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Dark, Those are some very good questions. As with everything there are pros and cons with either solution so I'll explain each of your questions below in more detail in a question and answer format. Q: If we leave aside the cross platform issue and just talk about ease of developement, I'm

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Dark, Sure a person can make good money as a general Indi developer provided the game is open to the general public which makes a world of difference. If you have a million customers, and they each pay $1.00 towards that game you just cleared your first million on a game. It usually doesn't

Re: [Audyssey] question about farms in castaways

2011-07-16 Thread darren_g_harris
Well right now i have 2 farms, a weet farm, vinyard bakery and butcher shop. I have 2 farmers at the moment but i want to get that up to 3 or so, 3 knites at the moment, although my storehouse has been destroyed so i need another one. I also have 2 taverns with 2 cooks and bar tenders, 2

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Thomas Ward
Hi Dark, Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve me hand and foot either. Lol! speaking of service jobs I just noticed there is a certain job class missing from Castaways. Perhaps Jeremy should ad a brothel and prostitutes to 1.0. then, we could spead up population

Re: [Audyssey] jaws support in castaways and other games

2011-07-16 Thread Jeremy Kaldobsky
Thank you sir, I'll give these a look in the morning. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] question about farms in castaways

2011-07-16 Thread Thomas Ward
HI Dark, Well, I must confess I have the Castaways bug too. If you can't see it my clock on my desk says the time is 3:08 AM in the flipping morning. The reason I'm up so late past my bedtime is Castaways. I've been playing it on and off all night. I switch between it and e-mail. I set a few

Re: [Audyssey] jaws support in castaways and other games

2011-07-16 Thread Thomas Ward
Hi, Interesting. Been looking over the say tools. It looks like it is primarily for a Python dev, but they have a little C++ code etc here to give you the general idea of how to use it as a general com component. the one thing I didn't see is any docs on the license agreement. If I were to

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Milos Przic
I can't understand it too. I needed a month to code a small piece of interactive fiction, that was full of bugs at the end so I have never released it. But this is reallz a record. Good work! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From:

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Well a while back, I made up my mind never to argue about VB6 with Thomas again, so I'll just answer your questions Dark. Q. firstly, from a purely product orientated point of view, ie, what's in the game, is C better than vb 6? A. That just depends on what you're trying to create. That's a

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
It seems you understand why I handled co op multiplayer, the way I did. By keeping everyone separate, and only sharing a representative character, it allows you to keep your own strategy and move at your own pace. Obviously people run the game at different speeds, and pause whenever they

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi Tom. thanks for the full explanation. just going on what you've said though, I'm afraid it sounds as if when you next start on a new game outside your platform engine like the startrek or wrestling one, a different language from C++ may be better? I personally don't particularly mind

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Hopefully I didn't come off as pushing donations, lol. I would have felt bad if I completely missed a donation from someone, but I double checked, and I'm still at zero. I'm guessing you forgot. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] question about farms in castaways

2011-07-16 Thread Jeremy Kaldobsky
I got a kick out of the song lyrics, lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi Tom. this is true, and is in fact the reason i no longer played sryth sinse it seemed the gm was getting far too greedy, sticking in areas that you couldn't get through without the uba gear from tallys workshop and expecting people to pay more than the initial subscription which by rights

Re: [Audyssey] question about farms in castaways

2011-07-16 Thread dark
hmmm darren, why two taverns? Given that the peasants need to carry stuff to the tavern in order for it to be useful, that strikes me as something that is more likely to slow things up overall, though as I've never tried multiple taverns I could be wrong about this. Other than the rather

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread dark
Actually tom a few versions ago that did happen! if you built a house, you got population growing like rabbits, and in fact I ended up losing when i had three children and three pregnant mothers in a population of 15. Beware the grue! Dark. - Original Message - From: Thomas Ward

Re: [Audyssey] question about farms in castaways

2011-07-16 Thread dark
Lol tom, Sad, but true! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 8:26 AM Subject: Re: [Audyssey] question about farms in castaways HI Dark, Well, I must

Re: [Audyssey] Jeremy's incredible programming speed and miscthoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi Jeremy. One thing i've noticed abut it professionals as I said, is a tendency to worry about stuff that actually doesn't affect the end user. it's like buying whipped cream instead of actually pulling out a whisk and doing it yourself, or buying some frozen hash browns instead of

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Thanks, good to know, and it should give some fun randomness to the game. Methinks I just need to try it ;D. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 9:30 AM

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Well, easily fixed. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 9:32 AM Subject: Re: [Audyssey] Castaways, 1 week milestone reached! Hopefully I didn't come off

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread darren harris
Hi dark, Well I think that given the technology available now making dare I say blind friendly games with even basic graphical interfaces should be possible and should be done now to open up the range of players and potential customers. It's rather silly really to just present a blank screen and

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread shaun everiss
hi aprone. I have just been on the forums and looked, just saw your message and looked at the game message. Yip you have got the theme of the game into the donations. I can see the message now, just before the game does a big crash warning!aprone is on the verge of starvation. THen the

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread shaun everiss
Did anyone read my message on the forum about that. Ok, hint he is partnered with lacutis. So its logical to assume he is part of the borg, or has hos own seperate collective. Who know whe has now he has been assimilated. Though who knows. No one works with the borg on a temp basis though. At

[Audyssey] bug with castaways 0.9b strong start

2011-07-16 Thread alex wallis
Hi list. I am sure this has been reported before, but I just tried playing with the strong start option set, and I wasn't given my store house. I checked and I am definitely on 0.9b, but I couldn't find the store house when I hit shift d and shift f, and I did try leaving the game unpaused

Re: [Audyssey] bug with castaways 0.9b strong start

2011-07-16 Thread Zachary Kline
Hi Alex, No, what happens is that your storehouse is built instantly the moment you ask for it. Best, Zack. On Jul 16, 2011, at 4:10 AM, alex wallis wrote: Hi list. I am sure this has been reported before, but I just tried playing with the strong start option set, and I wasn't given my

Re: [Audyssey] using nvda with castaways

2011-07-16 Thread john
Hmmm, I haven't actually used NVDA with the game for several versions, so that could very well explain my error. I like the way that I can change the sapi voice speed far more easily that nvda, thus my reason for sticking with it. -- From: dark

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Milos Przic
Hi, yes, and once to me happened that the most of the population were children. 9 children, a few mothers and a few adults, two of whom were sick. It happened because in one moment people started starving, so I succeeded saving the others, most of whom were children. But while they grew up,

Re: [Audyssey] Jeremy's incredible programming speed andmisc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi Darren. I'm not sure. For a game like shades, just as with what I've heard of papasanga, the very lack of visuals is what is appealing to sighted players because of the atmosphere and challenge it represents. It is true that even in these cases some sort of graphical logo or title is

[Audyssey] a question about entombed

2011-07-16 Thread john
Does anyone know what the worth and hardness attributes affect? I've found a couple of weapons that enhance them, and was wondering what, if anything, that would upgrade. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] MitionB dropbox link

2011-07-16 Thread burakyuksek
Hi, I heard everybody is encountering with errors while trying to open the archive. Here is the dropbox link: http://dl.dropbox.com/u/5167306/Mission%20B.zip Also there is a German pack. saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] MitionB dropbox link

2011-07-16 Thread william lomas
what is this game On Jul 16, 2011, at 1:09 PM, burakyuksek wrote: Hi, I heard everybody is encountering with errors while trying to open the archive. Here is the dropbox link: http://dl.dropbox.com/u/5167306/Mission%20B.zip Also there is a German pack. saygılar sevgiler. --- Gamers

Re: [Audyssey] MitionB dropbox link

2011-07-16 Thread burakyuksek
It is like a real life similation. It is very funny. Read the read me.txt for more details. saygılar sevgiler. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 3:15 PM Subject: Re: [Audyssey]

[Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread alex wallis
Hi. I am just writing, as I am in the middle of a game of castaways, and I had a thought about ways to make it easier to keep track of what might be needed in the game. That is, could we either have a new keystroke, or it given as part of existing information, to find out how many of each type

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Good point Darren. Actually I planned to add more artwork to castaways, but even with the super limited graphics already present, it is pretty playable from a sighted perspective. I can play an entire game of castaways, without needing the screen reader, and in fact I usually do leave the

Re: [Audyssey] bug with castaways 0.9b strong start

2011-07-16 Thread Jeremy Kaldobsky
Actually Alex, the strong start perk just means it will build instantly when you choose a spot for it. I still wanted you to be able to pick where you wanted it built. I hope that helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] keeping track of goblins in castaways

2011-07-16 Thread alex wallis
Hi. another thought that just occurred to me. could we have a key stroke so we can check where the goblins are on our land? perhaps shift g I think this would be helpful, as we can more easily use the information to place guard towers to allow knights to destroy the goblins more quickly. ---

Re: [Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread Jeremy Kaldobsky
Good suggestion Alex. I'll change things around a bit, so that it tells you how many of each building type you have. I agree, with houses especially, this would help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] keeping track of goblins in castaways

2011-07-16 Thread Jeremy Kaldobsky
Lol, another good idea. I'll work on adding this as well sir. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread darren_g_harris
Right. Well like i say i do think that half the roblem with the blind friendly games is just that, they are aimed specifically at blind people. Which really doesn't give any chance for expposure. Or may i say the right kind of exposure. I can see a little bit, not too much but a little

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Lol, Darren. I just thought you were cold. You're right though, people who have some sight, will probably want at least some graphics that they can use. There isn't much of a point taking away a sense if we don't have to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

[Audyssey] bug with production of materials

2011-07-16 Thread alex wallis
Hi list. I just found a rather serious bug with production, at least I think its a bug. the issue is as follows, I assume this problem probably affects all second and third stage jobs. I noticed it however in the production of cloth. I suddenly realised that my taylors kept weeving animal fur

[Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread Che
Dark mentioned that Blind Adrenaline could pull sighted players, but the name would be a hinderance if I put in graphics. Actually, we have a full set of graphics for all the suited games, along with mouse support to click on cards etc. additionally, the poker games show the cards, though

Re: [Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread Willem
Also a list of tasks that need to be performed with an option to delay a task would also be nice. Say you want a barracks, but your peasants keep carrying logs to the saw mill and aur is piling up at the mine while your metallurgists keep on mining because there is no aur at the forge,

Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread darren harris
Hi, To be very honest, sometimes it's the lack of graphics for me that can put me off a game. No they aren't important primarily and the main focus should always be game play. But for someone who has a little sight like myself, I have to say it does add something else into the game. I'm not

[Audyssey] Castaways v1.1b

2011-07-16 Thread Jeremy Kaldobsky
Version 1.1b has been posted! You'll need to update if you want to connect to the multiplayer server. Co op friends no longer count toward your population, so you won't need to make extra houses for them. You can scroll through chat using the and keys. Emoticon actions are now supported,

Re: [Audyssey] bug with production of materials

2011-07-16 Thread Jeremy Kaldobsky
Thanks for spotting this Alex! I'm getting to work looking for the source of the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread Jeremy Kaldobsky
I've been brainstorming some different ways I might be able to set up prioritizing tasks. After all of the AI trouble with the temporary jobs, I'm a little unsure if I should undertake another huge AI overhaul though. For the moment, remember that you can turn off the resupplying of buildings

Re: [Audyssey] a question about entombed

2011-07-16 Thread dark
Worth means it sells for more at the shop I believe, but hardness is a really useful one. In entombed, every weapon and monster is made of a material with a different hardnesswhich affects how much damage is done. by comparing relative hardness of weapon and the skin of the thing your

Re: [Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread dark
Or maybe just hit t and get the full list. I was actually thinking this while playing this afternoon, sinse I had to count houses there too esepcailly with online players dropping in and out and not being able to calculate how many houses I needed (I actually wound up making one extra one and

Re: [Audyssey] Jeremy's incredible programming speed and miscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi Jeremy. as regards the graphics for castaways, I do rather wish there was something to show where your buildings are. i believe there are small written lables, but these are rather hard for me to see even where they are (and impossible to read), so some artwork there would be very much

Re: [Audyssey] keeping track of goblins in castaways

2011-07-16 Thread dark
That is a good idea too alex. though i will say that currently, the goblins always expand from set places so it's fairly easy to learn where to prtect. Bewware the grue! Dark. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Sent:

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Well darren, as you'll gather on the stuff I've written about the second dimention in 2d to an extent I agree, however I do think things are slowly improving due to community in put and discussion in terms of moving away from boppit games and on to things that require crytical judgement

Re: [Audyssey] bug with production of materials

2011-07-16 Thread dark
well alex, usually when this happens the materials just get taken to the store house, and certainly that stores firs (check with the x key). However if it was just yarn you mean, then I'm not sure sinse there is no yarn catagory in the storehouse from what I can gather, though there is one

Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread dark
Hi Che. Just one thought with blind adrenaline. All your games say blind adrenaline and on your site it states that they are designed by one of us, for all of us I'm not suggesting a complete change, but I wonder if you advertized somewhere where sighted games were mentioned, removed the

Re: [Audyssey] suggestion for improving building management incastaways

2011-07-16 Thread dark
Hmmm willom, in that situation i just assign more peasants to do the lifting and moving, sinse obviously food has to come before buildings. for me, the ability to kew priorities like that would also be dangerously close to making the game feel too automated. Getting all the jobs done when

Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread dark
I agree that I personally like graphics in audio games if possible sinse I like to make ful use of what senses i have, however I disagree that games with just sound alone always lose something. there are several games like packman and pinball which I personally find more fun in audio.

Re: [Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread Jeremy Kaldobsky
Fortunately the new 1.1b version solves these problems. When you use Shift D, and F, to move through your buildings, it will also tell you how many of each you have. Dealing with people coming and going in multiplayer won't be so confusing now either, since those people do not count toward

Re: [Audyssey] Jeremy's incredible programming speed and miscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
I was actually just speaking with Hatred about adding some graphics, and pitching the game to a sighted community he is the administrator for. I have only 1 reservation when it comes to inviting mainstream gamers into the game, and that is security. I'm sure they are everywhere, but the

[Audyssey] security for games was castaways

2011-07-16 Thread Che
Hi Jeremy, Wow, I am a posting fiend today, eh? Well, your right and wrong there my man. I agree, if you hit the mainstream with a MP game, the twits would come out of the woodwork to screw it up, but even in as small a market as we have, I've had several attempts made to bring my online

Re: [Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread Willem
The problem with that is that it usually wastes a lot of manpower. It is not that I don't want them to do something, the other actions are just more important. On 7/16/2011 8:44 PM, Jeremy Kaldobsky wrote: I've been brainstorming some different ways I might be able to set up prioritizing

Re: [Audyssey] suggestion for improving building management incastaways

2011-07-16 Thread Willem
Dark, especially at the end where there are logs to carry to the sawmill, fur to make yarn of, barrels and food to shift and many things that are essential, being able to control the order of importance would add another dimension to the game not make it more automated. As things are

Re: [Audyssey] security for games was castaways

2011-07-16 Thread Jeremy Kaldobsky
Che, first off, I want to say thank you for the donation! It is a terrible shame, that even in such a small community you would have people looking to do damage, simply to amuse themselves. Certainly it isn't condoned, but in a huge mainstream community of thousands, you can understand how

[Audyssey] Finding castaways

2011-07-16 Thread Shane Davidson
Hi list members; I've been readina lot about castaways. And can't find a link to download it, or it's homepage. Can anyone advise so I can have a go at playing? Thanks. shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Finding castaways

2011-07-16 Thread Jeremy Kaldobsky
People have been passing around the file's download link, but I have finally taken the time to put the game on my website. www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Finding castaways

2011-07-16 Thread simon dowling
hi Jeremy, it seems like it takes to turn oar in to metal bars, I have at least 3 working it but its very slow. Simon msn: simod...@hotmail.com skype, slifinger fortis et egregious - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list

[Audyssey] farm management in castaways

2011-07-16 Thread alex wallis
Hi list. Just another suggestion, but I think there should be an option on farms to stop peasants harvesting from them. as I have had a few situations in this current game, where I have had say 100 flower and over a hundred vegetables. obviously that is quite a lot, and I don't need more of

Re: [Audyssey] Finding castaways

2011-07-16 Thread Phil Vlasak
Hi Jeremy, I've also added your games page to my games list at, http://www.pcsgames.net/game-co.htm I've finally tried castaways. It's enjoyable but I do have a few comments. When more than one person is doing something could you have the game count and say, 6 people have cut down trees at c5.

Re: [Audyssey] Finding castaways

2011-07-16 Thread Jeremy Kaldobsky
True, it is a slow process. I needed the upper level resources to be more costly to produce, either by requiring other materials, or by requiring time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Finding castaways

2011-07-16 Thread darren harris
Hi, Also send your link to http://www.whitestick.co.uk that's a good resource for all blindness related issues including gaming. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 17 July 2011 00:04 To: Gamers

Re: [Audyssey] security for games was castaways

2011-07-16 Thread Thomas Ward
Hi Jeremy, You are absolutely right. The audio games community should be closer to an online family, and one would think we would ban together to support each other. However, I've found that its simply not human nature for people weather blind or sighted big or small to act in the best interests

Re: [Audyssey] farm management in castaways

2011-07-16 Thread Jeremy Kaldobsky
Couldn't you just reassign the farmers to do other jobs? Or are you trying to keep vineyards running? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Finding castaways

2011-07-16 Thread Jeremy Kaldobsky
Thank you for adding my games Phil. Actually that idea for combining the messages is on my to do list. Really anything that has to do with changing the messages is a bit of an undertaking, so those improvements have been coming out a little slower than most of other types of changes. ---

Re: [Audyssey] battlezone

2011-07-16 Thread Sky Mundell
Hello Shane, when I try to download the game and run it I get an error saying d:\downloads|battle_zone_12.8_setup.exe is not a valid win 32 aplication. Why is giving the error message? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Darren, Well, its all well and good to say that, but tell me how a totally blind developer such as myself are going to draw said graphics? If it were a simple matter of programming sure I can handle that easy enough. However, in order to render even simple graphics I'd have to pay or look for

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Dark, You are absolutely right. We have in large part alienated the mainstream simply by declaring ourselves accessible games, blind games, etc. As you pointed out many games could be adapted to suit sighted players needs. Even if it is nothing more complex than a text based UI. For instance,

Re: [Audyssey] farm management in castaways

2011-07-16 Thread alex wallis
Hi. I was trying to keep vin yards going yes. but I could easily see myself wanting to stop weet production but carry on producing vegetables etc. I think perhaps it would be better if you could assign farmers for specific types of farm. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Dark, Well, not necessarily. Keep in mind that the wrestling game and STFC will largely be text based. It doesn't make much of a difference one way or the other if it is written in pure C++ or written in .Net as the majority of the coding would be fairly similar in practice. For instance, I

Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread Thomas Ward
Hi Che, That's interesting. I would have thought adding more graphics even simple graphics like cards for an online card game would have some pull with the mainstream community, but there could be some other factors involved here. One factor could be to a mainstream gamer yours is just one of

Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Thomas Ward
Hi Dark, Lol! I wasn't being serious about the prostitution thing, but it does sound funny the fact that you had so many women getting pregnant at once. Something in the water, eh? On 7/16/11, dark d...@xgam.org wrote: Actually tom a few versions ago that did happen! if you built a house, you

[Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Christopher Bartlett
Ok, just spent an enjoyable four or so hours in a coop game with two to four other people. I have some observations, some of which are new stuff, some just old stuff I've forgotten to post about. The co-op play is a nice concept, allowing multiple parallel games with a bit of cross-over. I

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Courtney Curran
Hi, Where can I get the Castaways game? This sounds like a very very cool game? Thanks, Courtney On Jul 15, 2011, at 8:59 PM, Matheus Rheine wrote: hi aprone. i've said it many times,but i gotta say it again man,you're not a human,you're some sort of machine that programs so fast it's

Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Christina
Very cool. Thank you for such a wonderful game. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 9:36 PM Subject: Re: [Audyssey] Castaways, 1 week milestone reached! Thanks guys, I

[Audyssey] Doctors in Castaways

2011-07-16 Thread Christina
Hello. In Castaways, I find that, when I switch someone's job to a doctor, he/she doesn't always become a doctor. The person usually becomes a taylor Just standing around. There are injured people and cloth available for bandages. Am I doing something wrong here? Thanks for any help. Christina

[Audyssey] Castaways strong start bug.

2011-07-16 Thread Christopher Bartlett
I'm beginning to feel like the proverbial leper. I have bugs no one else is reporting. The latest: I chose the strong start starter, selected the location for my storehouse and expected it to appear. No, I still had to wait for the resources to be gathered (the wrong number, 10 lumber and 2

Re: [Audyssey] Doctors in Castaways

2011-07-16 Thread Jeremy Kaldobsky
If there are injured people, and bandages, but a doctor is choosing to just stand around as a tailor, there are a few possible reasons. Number one, it could be a bug. We've seen a few behavior altering bugs, so this could be the case. Number two, you could have a second doctor that's already

Re: [Audyssey] farm management in castaways

2011-07-16 Thread Jeremy Kaldobsky
It think what I'll do, because it is a little easier, is make the farm's open and close feature affect harvesting. Right now, opening or closing a farm does nothing because they don't need supplies. I'll just make that affect whether farmers harvest those crops. --- Gamers mailing list __

Re: [Audyssey] Doctors in Castaways

2011-07-16 Thread Christina
Thanks. There's only one doctor when this happens and I wait several turns. The pperson supposed to be the doctor stays standing around. I'll see if I can get it to do it again and send you the file. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To:

Re: [Audyssey] Castaways strong start bug.

2011-07-16 Thread Jeremy Kaldobsky
Ever since it was brought to my attention, just how much regional settings can affect things, I've been wondering how many bugs can be traced back to that. Would you mind checking your regional settings? The fact that you've been experiencing bugs that no one else is, leads me to believe

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Jeremy Kaldobsky
Chris, I might be wrong, but I think you wrote this post prior to the recent version 1.1b release. The new version addresses many of the things you brought up here. If you Are!, however, using the newest 1.1b version, then I guess I need to take a closer look at some spots in the code! The

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Thomas Ward
Hi Jeremy, Thanks for the long explanation. That clears up a number of questions I had myself, but just haven't had time to ask on list. As for the version issue, this is just a possible theory, but I think in some cases you update faster than some people can upgrade. In one week we have had 11

Re: [Audyssey] old version of light cars

2011-07-16 Thread Alfredo
On 7/16/2011 11:44 PM, Bryant walker wrote: Hello everyone, I was wondering if anyone has the old version of light cars where you could change how many lives you had. If someone still has this version, and could upload it, that would be great. I have looked everywhere, but have found nothing.

Re: [Audyssey] old version of light cars

2011-07-16 Thread Richard Sherman
HI, If I got them correct, I've got versions 1.06 and 1.2. I don't remember which one does what. The download links are below: http://dl.dropbox.com/u/13968355/light%20cars_106_setup.exe http://dl.dropbox.com/u/13968355/light%20cars_12_setup.exe Rich - Original Message -