Actually, it's the combination of JAWS and applications written in Java
that does not work on a 64-bit Windows (either Vista or Seven) machine,
not JAWS itself.
According to posts on the Web, this appears to be because in 64-bit
Windows JAWS does not look in the correct directory for the main
Thomas or any other major coder out there,
Please give me your opinion of a possible technical solution to getting
SAPI into our games.
I recently discovered that Windows XP and later include the ability to
run Visual Basic scripts from the DOS command line.
Also, I recently discovered that
Shaun, Thomas, Jim, and Dark,
Thanks for the quick and on-point technical guidance.
I'm particularly grateful for the tip about JNA.
Even though I've been doing Java for money for over a decade, I'd never
heard of JNA.
Going to research it this next week, both for our games and the
consulting
of analysis, design, and coding; more for testing
and debugging.
I'm pushing management here to include SAPI in our summer work.
But we're a small mainstream game company with small margins. And the
iron jaws of capitalism dictate profit or die.
John Bannick
Chief Technology Officer
7-128
accessibility choice.
And if I were starting our company today, very likely SWT would be what
we would use.
Thanks for the insights,
John Bannick
CTO
7-128 Software
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Dark,
I agree entirely.
The Kevin voice is free, but sounds a bit like Robbie the Robot.
Hopefully my gang here will give me the time to add a true SAPI
interface this summer.
It will require going in and modifying the FREE-TTS sourcecode.
But I have the technical chops to do it. Just takes a
at Gamecritics.com.
Her take on the game is at: http://www.gamecritics.com/blog/tera-kirk
John Bannick
www.7128.com
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don't
So, over the next few weeks you personally can either sit on your hands
and look forward to a future of not getting the games you want, or you
can make a difference. (And yes, I ping Her Interactive when I buy their
moderately accessible Nancy Drew mystery games.)
John Bannick
Chief
Thomas et al,
The API. from Quentin, you mentioned sounds extremely interesting.
And PM says it might be at audiogames.net.
I'll go look for it.
Thanks guys,
John
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You
our own
Visit Salem game out, I can heartily endorse the notion of you Getting
a Life.
Now go watch cartoons with your family!
John Bannick
Geek
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William,
Nope; Visit Salem is not an adventure game.
It's a travelogue of Salem, Massachusetts.
Totally inaccessible, I'm afraid.
See my screed on the subject in the Audyssey post You can make a
Difference
I am scheduled to resume work on Sinister Cities this summer.
That's a series of CYOA
Phil,
Yes. The audio files could be bundled separately. Though they total
about 6 hours of playing time and 450 Mb of disk space.
The music, interviews and voiceovers are in mp3 files.
The Salem March is a midi.
The incidental sounds (sea gulls, crowds, fireworks, etc) are wav's.
Certainly a
Shaun,
You are generous.
But first we gotta build 'em.
It's 7:30 pm here in Salem, on a Saturday night, and I think it's time
to stop coding and go have dinner.
John
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.
Just ask him.
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All
his Web site more blind and VI accessible, then
perhaps we can get some of his effectiveness to benefit the blind and VI
gaming community.
Please go to www.ablegamers.com and post here how it works for you.
Dark, how well does Mark's Web site work for your reader?
Thanks,
John Bannick
7-128
opportunity.
(No, Thomas, Jim, and some of youse other guys. I know you aren't kids,
at least in years, smile.)
(And I know that Dark is English.)
Anyway, if anyone is interested, drop a post here and I'll connect you
to the TV person.
John Bannick
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Dakotah,
Thanks for responding so fast.
I forwarded your email to the reporter at Voice of America.
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Munawar,
I passed your email on to Voice of America.
Don't know if or when they might contact you.
My limited experience with the media is that things happen very randomly.
Ron,
Thanks for the kind offer.
I suspect both you and I are too far out of student-hood for their needs.
John
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and the Game Book.
But those were in addition to our already shipped production releases.
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This is a great idea.
And Audyssey is the perfect place for it.
Go for it!!!
John Bannick
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Dark,
No probs.
I'm just no different than any of the other kids here, jumping up in my
seat and waving hey teacher.
Actually, I'm amazed we got so many actually released.
Of course, we cheated by using the same code for multiple games and just
changing the data.
John
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for the prod, because our company lives on
top of that reusable architecture.
Thomas is right. Rewriting all of his C# and .NET common code will be a lot
of work.
However, generally a rewrite results in improved code because you get a
chance to fix things that have bugged you forever.
John
the speech the way you want it, you might press the F2 key to
get tips especially organized for gamers who are blind. Try this anywhere
in the Game Book and you should get information specific to where you are.
John Bannick
CTO
7-128 Software
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Thomas,
What means warm started re FreeTTS?
I just invoke it when it's needed.
Therefore, there is a delay the first time it is called.
Have you some magic to share?
John
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to you. We just want people to enjoy our stuff.
Thanks for letting us know about this problem. It will help others enjoy
the games.
John Bannick
CTO
7-128 Software
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Thomas,
The control to which you refer is our Game Throttle.
It controls the speed of games that are time dependent.
It does not control the speed of FreeTTS.
If that isn't evident, then I gotta improve the labelling or something.
Right now we have no throttle on FreeTTS.
That being said, I
Thomas,
Mbrola was what I wanted to use.
For one thing, it would allow me to better build some non-English voices.
However, at the time, and possibly now, the developers forbade its use in
commercial products.
The Europeans are funny that way sometimes.
FreeTTS has no such restrictions.
BTW.
Completion
These all run from within the 7-128 Software Game Book, but they are
separate games. All are production, non-Beta, releases.
Somewhere mid-year we released demo versions of the games and the Game Book.
But those were in addition to our already shipped production releases.
John Bannick
Audyssey Folks,
Does anyone know of any Brain Training games that are accessible to gamers
who are blind?
John Bannick
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registration.
It's at www.7128.com
John Bannick
CTO
7-128 Software
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Audyssey Folks,
Marketing got this idea for a St. Paddys Day special.
20% off a Game Book that contains Inspector Cyndi in Newport When Irish
Spies are Smiling.
Its pretty cool. Someone has stolen Mr. Hollands experimental submarine
from the Newport Torpedo Station. Youre the
and have done a little SWT, which is a clone of
Swing anyway.
Not to say that we'll convert everything today.
But your information is extremely interesting and I gotta think seriously
about this.
Thanks for being a great resource,
John Bannick
CTO
7-128 Software
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User Input saying that more sounds would be good.
I'll get back to you here on Audyssey when I've got a solution.
Thanks for your help.
John Bannick
CTO
7-128 Software
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You can make
Lisa,
The 7-128 Software games are at:
www.7128.com
But if you do end up purchasing, do not overlook the St. Paddy's Day
special offer.
The coupon code is DUBLIN.
John Bannick
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You
bunch of them to choose from.
That way, no editing, no hassles.
John Bannick
CTO
7-128 Software
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as other casual games and we are
committed to making them accessible to as many people as possible.
Check us out at: www.7128.com
Eleanor Robinson for John Bannick
7-128 Software LLC
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interface software. Check it out at www.redstartsystems.com. Even if it
won't work for gamers, it is something that can help people to function on
computers better if they have problems using a keyboard.
Eleanor Robinson for John Bannick
7-128 Software
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Eleanor Robinson for John Bannick
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Yohandy85 asked if there were a list of 7-128 games. They are all listed
on the web site at www.7-128.com. Not all of our games are accessible,
but each game has an accessibility rating on the game description that
lists if it is accessible to blind, visually impaired, deaf, color blind,
. It will be an
accessible game.
Eleanor Robinson for John Bannick
7-128 Software
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.
Eleanor Robinson for John Bannick
7-128 Software
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into ambient
sound should prove useful.
Anyway, thanks for all the hard work from you and your troops. You do make
a difference.
John Bannick
CTO
7-128 Software
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that your results suggest it is the right choice for
a lot of independent game developers and game development companies.
Thanks for sharing the results of what must have been a whole lot of hard work.
John Bannick
CTO
7-128 Software
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If you want
to our Web site,
www.7128.com.
It's totally FREE. No registration, No ads. No spyware.
If you think it might be useful, or know someone who might find it useful,
please go get a copy.
John Bannick
CTO
7-128 Software
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coder for a
mainstream software company. Am interested in audio interfaces. The
company's U R L is http://www.7128.com/www.7128.com, but don't expect a
sales pitch. I'm a geek.
John Bannick
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in the fall.
Thanks again,
John Bannick
7-128 Software
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a dozen or so accessible
games to the available pool.
The question is more when.
John Bannick
7-128 Software
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, etc. re
audio interfaces for games, please yarp.
John Bannick
7-128 Software
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is that
the ability of one class to inherit features from a parent class lets you
not only reuse code, but enhance it without breaking your original games.
John Bannick
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You can make
entertaining one.
So keep dreaming big, Ryan!
It sets you above the cube slaves.
John Bannick
7-128 Software
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a better
way to communicate it.
Folks,
As to the demo time out.
We just added free demos, so that whole thing hasn't gelled yet.
What number of days do you suggest?
John Bannick
7-128 Software
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Folks,
How long should a demo game work before its time runs out?
Dark suggested 7 days.
Willem suggested 1 or 2 weeks.
Our Marketing people rant about 3 - 5 days.
What is your experience and preference?
Cause our current 1-day limit just has gotta go.
John Bannick
7-128 Software
to implement the Java Accessibility API
in that content region), there will be access problems. Likewise, if an
AT doesn't make full use of the API, there may be less than full support
there.
End quote.
If anyone is coding in Java, I have the full text of his help for a blind
Java coder.
John
.
Needless to say, this is not going to happen soon.
John Bannick
7-128 Software
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Folks,
We just posted the free program, DarkDice, on our Web site.
DarkDice is an audio dice roller.
It self-voices using your SAPI voice.
You can roll any number of dice with any number of faces.
We've tested it up to 1,000 dice with 1,000 faces.
It's free, but you must have any 7-128
AudysseyFolks,
The original DarkDice wasn't good enough.
On the way to work, I thought up a totally better interface.
So DarkDice Two is now up on our Web site.
It uses Dragon Dice notation.
Just enter 1d4, or 2d8, etc.
Any number of dice, any number of faces.
I've rolled 1000d1000.
You can
good stuff.
John Bannick
Chief Technology Officer
7-128 Software
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working. Then maybe I could use Mike
(which we use as a WAV file for our audio splash screen) and the other
better voices.
John Bannick
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assessments of Thomas, Che,
Ryan, et al. But Java works fine for me.
That being said, you might get more technical support from them and other
Audyssey folks if you use their languages.
Good luck in any case,
John Bannick
www.7128.com
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hang out with.
In any event, the lists are at www.7128.com
John Bannick
CTO
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Hi Richard,
Thanks for your help with the Audiogames.net entry.
I just made the changes.
Here are the details (warning, it's lengthy):
1) Platforms: Windows. actually, we include ALL platforms - hence our
listings of more experimental games like Demor but also Nintendo DS games
like Sound
FWIW,
Eleanor wrote a good article about how we develop games.
It's at:
http://www.7128.com/articles/resourcesarticle070418.html
Mostly, I just code and eat pizza.
John Bannick
CTO
7-128 Software
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ratings.
Thanks to you both for clarifying this.
And thanks, Phil, for posting our stuff to your list.
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as well as ourselves.
Oh. BTW. Not to critisize at all; but some of those rehashes are very
popular in the blind gaming community. I suspect because guys like the
above really know how to add their own gameness to their products.
John Bannick
CTO
7-128 Software
www.7128.com
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community is far more
developed. There are more media that discuss blind issues. There are more
organizations and institutions that publicize blind accessible games.
All that being said, thanks for a lot of good information and insight.
Now I gotta get back to coding.
John Bannick
www.7128.com
Richard,
Oops! You are so right.
You and Sander have been doing audio games a lot longer than I have.
It's probably because I associate you both with academia rather than
industry.
And, being as myopic as anyone, I think only of industry when I think
developer. My bad.
Your comment on the
Josh,
What Java application are you trying to get to work with JAWS?
John Bannick
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,
Raul, Kim, Trenton and undoubtely others I've not noted. This helped a lot.
B T W. If you do download the new demo, please uninstall the previous demo
before you install the new demo. Due to a stupid programming error on my
part, the old one-day time out sticks around for overlaid demos.
John
it takes for all the speech stuff to load.
But no one here has figured out to make it faster.
Do you think we should make the prompts (not the story text) into WAV files?
It would increase the size of the installation, but wouldn't leave people
wondering what was happening.
John Bannick
7-128
release had some problems with JAWS on non-developer computers,
due to my incompetence.
A final question, are you running the very latest download?
Sorry for the problems.
John Bannick
7-128 Software
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or Linux port.
Happy gaming,
John Bannick
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in
Finland. At the same time, as a user interface specialist, I can't do my
job without their critique. Scotch and soda help.
Apologies for butting in.
John Bannick
7-128 software
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You
++, as anyone whose done both can attest.
C# was derived from Java, so they're very similar.
The big advantage of .NET or Visual Basic for your purposes is that you
have a good group of folks here who are using those technologies and can
answer your questions.
Good Luck,
John Bannick
7-128
or somesuch and eMail it to her at:
[EMAIL PROTECTED]
EA could be asked in public to change their policy and put some of their
massive revenue into accessibility.
They do respond to negative publicity, as demonstrated by the Developer
Spouse flap last year.
John Bannick
7-128 Software
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, and puzzles.
Nothing adrenaline-grabbing, like the ones Dark and Thomas mention, but
entertaining.
John Bannick
7-128 Software
.
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(Rudyard Kipling being long dead.)
John Bannick
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on and off.
And, again, you are right.
We chose that method at least in part so that sighted and non-sighted could
play together.
John Bannick
7-128 Software
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at this month's Visually Impaired and Blind Users Group
meeting, I'll ask him about the state of compliance here.
Given the realities of our politics here, however, I suspect not much is
really enforced.
John Bannick
7-128 Software
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Darren,
He must have been down.
Just now I clicked on: http://tman.net.ms/galaxy and got him.
Try again.
John
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are interested, download our free demo Game Book and its 4 games
from www.7128.com and see if you like it.
If you do, let me know.
we can ship you a full CD and work out some arrangement to get paid, like
you did with Phil.
They aren't EA games, and may not be your cup of tea, but no problems.
John
to find, once it blows up.
Easy to fix.
And some of us enjoy reading stack traces. Grin.
John Bannick
7-128 Software
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Thomas,
You say I am frankly ready to look for an alternative language to do games
in.
Can I suggest Java? It's easier than C++. It's cross-platform, really. The
Eclipse development environment has a huge support base and is free. And
Java stuff works just fine outside the development
. Not so good!
That's just the way the courts work.
Richard's central repository is a fine source of games as it is.
Though I understand that if the linked site for an abandoned goes away, or
changes, then getting that game becomes problematic.
John Bannick
CTO
7-128 Software
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Thomas,
Took this out of the Monty thread to be polite.
Your points on Java vs. audio games are all well taken.
Especially the comparison of DirectX vs the Java APIs.
Sounds like C++ might be the way for you to go, in the future.
Can you get some accessibility support for their IDE?
For my own
There is a software legal concept called escrow where software can be
archived and unavailable until some accepted triggering event.
In the commercial realm, we use that to ensure that some piece of
third-party software is available if the vendor goes out of business.
Perhaps Richard's group,
tools.
Thanks,
John Bannick
CTO 7-128 Software
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it directly to
me, or paste it into a bug report that you might file for this).
END QUOTE
John Bannick
7-128 Software
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Thomas,
You mentioned ...true 3D environments are almost impossible to relate to
in an audio only format.
If you haven't seen it yet, check out the article Playing by Ear: Creating
Blind-Accessible Games,
GamaSutra, May 20, 2002, by Gavin Andresen. It's at
.
John Bannick
CTO
7-128 Software
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Wow! That changed fast.
Just last month we checked out The Code Factory and they were still
advertising games.
In fact, Marketing put them number 6 on their Top 25 Web Sites for Gamers
who are Blind list.
I just checked and they have gone completely to selling just mobile phone
stuff.
Same
Seven days seems to be a good demo period.
At least we're getting a decent response now that we've set it at that number.
(Marketing's original 1-day was dumb!)
For the puzzle and word games, we keep full functionality because they can
be played over and over again.
For the story games, like the
Thomas,
Your information was good. Our collective timing was off.
Interesting about Jim's talking alarm clock.
Dark needed a talking timer recently for his new digs so I coded him Dark
Timer from spare game parts.
Seems just when I think I'm being clever, someone has been clever sooner. Sigh!
Claudio,
Gosh! I'm flattered that you'd be interested.
I'll send you a copy of DarkTimer this week.
John Bannick
CTO
7-128 Software
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All,
One of my personal Things-for-which-to-give-thanks this year is having met
some neat folks here at Audyssey.
There's a lot of not so nice stuff out there.
The opposite is appreciated.
Happy Thanks Giving,
John
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If you want to leave the
is a former college professor and
long-time professional in elder health care.
She's been working with our local Alzheimers care givers to develop brain
training games.
Check out www.7128.com
John Bannick
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Steve,
The games are at www.7128.com.
Free demos.
No free beer though, sigh!
John
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,
but Jim sets a mighty pace to follow.
Check out the free demo at http://www.7128.com/www.7128.com.
John Bannick
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http
://www.7128.com/www.7128.com.
(Sometimes I just roll over Marketing here.)
John Bannick
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working even after the free demo time is up.
I'll save you the gory technical details why this was necessary.
BTW. I just added a clearer notice to our DarkTimer web page so that people
know they need the Game Book to run DarkTimer.
John Bannick
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was the
first place) so I don't think the world is exactly pounding at our doors
for product.
Have you checked your disk to see if the file really did get there and it's
just a false message from your download software?
Let me know if the problem persists.
John Bannick
CTO 7-128 Software
[EMAIL
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