Re: [Audyssey] another rock band song on sendspace. down with the sickness. expert guitar.

2010-03-28 Thread Scott Chesworth
Nice job man. Not sure exactly from listening to it what you were missing in the mid section but it might help you to know that when it goes back into the chords (underneath the no mommy lyrics) they're playing 2 bars of 4 followed by a bar of 6 if memory serves. Silly phrasing. On 3/27/10,

[Audyssey] An interesting interpretation of some Final Fantasy game music

2010-04-22 Thread Scott Chesworth
Hi folks, I must confess to not being overly familiar with the original, but if this is anything to go on then I really need to become so. This is a link to a metal interpretation of a peace from Final Fantasy 7 called Bombfare, originally composed by a chap called Nobuo Uematsu so I'm told.

Re: [Audyssey] crush crush crush, expert bass.

2010-04-22 Thread Scott Chesworth
Well played as usual sir. I Scott Chesworth, being of sound mind, do hereby declare this to be my vote for hearing a vocal version. Move over Hayley Williams, Yohandy needs that mic for the next 3 and a half minutes. Let's get some good old peer pressure going here people, lol. On 4/22/10

Re: [Audyssey] Advice on gamepads

2010-06-10 Thread Scott Chesworth
Hi Lori, Though it pains me to praise Microsoft, the Xbox 360 pads are the best designs I've seen in quite a few years. Enough buttons to cover almost any eventuality, well pronounced spaces between them considering how many there are, and all of the buttons triggers joysticks and d-pad are

Re: [Audyssey] MK trailer and news

2010-06-11 Thread Scott Chesworth
Sound-wise it seems like a slightly sped up DCU to me, not a bad thing at all. Gonna be all over this when it comes out! On 6/10/10, clement chou chou.clem...@gmail.com wrote: That's my point. But the text scrolling is in the faq. lol. - Original Message - From: Orin orin8...@gmail.com

Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Scott Chesworth
Hi Lori, Yup, beaten it a few times on easy, only ever managed once on a higher difficulty than that though. Best advice I can give you is: Pay attention to the speed each creature moves at and how many hits you'll need to take them out. The idea being that over time you'll develop the ability

Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Scott Chesworth
Ahh, the galloping thingy is a mind-melter for me because I somehow always forget that I'm supposed to jump it and not mame it to certain death like everything else in reach. Still, I did discover last time I played that it's possible to give him a wack on the bonce with the club when you're above

Re: [Audyssey] Rock Band 3 will teach gamers how to play real instruments.

2010-06-22 Thread Scott Chesworth
Really wouldn't hold out much hope on this as a teaching aid folks, every app/game that I've encountered thus far that aims to do that has done so with funky visuals but no usable clues. On the other hand, actual strings are going to make this 200% more fun. Yohandy, I'll be awaiting your Final

Re: [Audyssey] Advice on gamepads

2010-07-04 Thread Scott Chesworth
I'd call those shoulder buttons as opposed to triggers really on the PS3 pads. Of course if it's a case of a button is a button then it makes little difference, but sometimes, I find that I want a proper trigger... On 7/4/10, Ben gamehead...@aol.co.uk wrote: Playstation 3 comtrollers have easy

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Scott Chesworth
Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip movies. Not sure when this was done as I've been somewhat out of the loop, but I appreciated it after dying for the 4th time lol. Is speech in a separate thread still on the to do

Re: [Audyssey] MOTA fire

2010-07-09 Thread Scott Chesworth
Well the answer is two fold. Firstly, yup, I'd always walk when playing with fire so to speak unless I knew that part of the level well, just for safety's sake. Secondly, the warning messages do seem to be a bit late IMHO. I don't think there's a delay in triggering them, think it's more about the

Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Scott Chesworth
Hey Lori, The good news is that this IP stuff is pretty simple to get your head around, at least, in this context it is. Your IP is simply a string of numbers that identifies your computer to anything you might want to connect too. Every computer with any sort of network interface has one, and in

Re: [Audyssey] games and 64bit

2010-07-14 Thread Scott Chesworth
Though I'm not a moderator, I do feel it's necessary to point out that so far this conversation has spanned about 15 more threads than it needs too. For the love of Bob, please can we only change subject lines when the subject really has changed. Cheers all Scott On 7/14/10, Josh Kennedy

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-14 Thread Scott Chesworth
Hi Philip, It's amazing what this comunity can do. Personally I think these prices under value your work, under value it in quite a big way. That said, I'll be heading to blastbay.com to get my preorder in for the lite version before you change your mind LOL. Scott On 7/14/10, Philip Bennefall

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-14 Thread Scott Chesworth
for actual companies, though, so that they don't get the same deal as individuals making games mainly as a hobby. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Scott Chesworth
Hi Philip, Similar setup to Dark here in that I have two computers and quite often find myself on the road with only the laptop to game on. Some developers have been cool about this, others less so. IMHO, the type of people who crack or share keys will always do so, all your protection will

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Scott Chesworth
Wow, that's 3 games down the pan... quite an expensive pan! I'm assuming you're smart enough to be doing so already now but definitely try and keep backups of your emails with keys in and whatnot. Having been denied an extra key for a GMA purchase for a pretty daft reason myself I feel your

Re: [Audyssey] Major entombed news!

2009-11-27 Thread Scott Chesworth
I am quite literally counting the hours until this release, which brings me to a question, does anybody have any idea of a rough time frame? If it's a way off, I might switch to counting days instead lol. On 11/27/09, dark d...@xgam.org wrote: This hugely important announcement was made to the

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Scott Chesworth
Hey Dark, Didn't Agrip do a trip to Sight Village once? I didn't go that year, just vaguely remember them being at some exhibition somewhere and it seemed to ring a bell. Anyway main reason for the post was just to add a bit of support to the idea. As far as I know the cost varies depending on

Re: [Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Scott Chesworth
Hi Al, I'm not Jacob of course, but FWIW is an abreviation of for what it's worth. There ya go, instant gratification. Scott On 11/30/09, Allan Thompson allan1.thomp...@cox.net wrote: Hi, I checked out the site and Quest seems to be pretty cool. It seems to do more then pick up and use kind

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Scott Chesworth
Hi Philip, Not much of note to add yet, except to say that I've played all of the games Al mentioned above and can't see any reason why they couldn't be created with the setup you described. Just to reassure you. hth Scott On 12/2/09, dark d...@xgam.org wrote: Hi Philip. I think giving

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread Scott Chesworth
Hi all, Perhaps this is me being very dim, but I can't get NOP to do much yet. It did install fine or seemed too, when I run it from the start menu I get 30 seconds of music or so, that all ends fine but I can't get any keys to do anything. Jaws is asleep, so that shouldn't be the issue. I'd

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread Scott Chesworth
Oops, feel free to completely disregard my last post. It was entirely me being dim, apparently you don't put your screen reader to sleep for NOP lol. Sorry for the clutter, just found the help system too so there might not be much more newbishness. Cheers Scott On 12/5/09, Scott Chesworth

Re: [Audyssey] GameVial Accessible Games for the Blind.

2009-12-06 Thread Scott Chesworth
Is anyone else finding these titles very very juddery and unresponsive? I don't have the best connection here today but it's still giving me 50-60 Kb/s downloads, more than enough to cope with this kind of thing online I would've thought. Hopefully it's just like that on this system, these would

Re: [Audyssey] Tired of Entombed

2009-12-08 Thread Scott Chesworth
Just to cut him a little bit of slack, as far as I know he posts what comes out of google translator or something similar. Shouldn't think half the time the tone that we get in his emails is what he intended. Scott On 12/8/09, Willem dwill...@gmail.com wrote: Hi Hayri. Firstly if you offer

Re: [Audyssey] mota crashes unexpectedly

2009-12-11 Thread Scott Chesworth
Yup, I'm seeing it here but can't consistently reproduce it. Happens randomly on two systems, one of which is a totally fresh install of Windows and all the .net and directx stuff just a few days old, so that shouldn't have too many quirks yet. I've refrained from posting about it until now

Re: [Audyssey] mota crashes unexpectedly

2009-12-11 Thread Scott Chesworth
just happened to me randomly, however some more testing is required. when you guys play, intentionally switch windows, then go back to the game and play a bit. let us know what happens. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list

Re: [Audyssey] OT pro tools

2009-12-26 Thread Scott Chesworth
Hey Orin, Accessible on Windows is news to me man. I'm not saying you're wrong, just very curious to know more if you're right. Do you have anymore info? To answer your original question though Nick it's hard to say how it'll be with a screen reader, the interface has undergone quite a few

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Personally, I'd try not to beat myself up too much if I were a developer that we're quite far behind our sighted counterparts in most genres in terms of game detail and size of maps etc. Having spent a Christmas around a selection of new PS3 titles, I've just realised how big the gap is, and it's

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts

Re: [Audyssey] OT pro tools

2009-12-26 Thread Scott Chesworth
can exchange it, as I got it as a christmas gift. On 12/26/09, Scott Chesworth scottcheswo...@gmail.com wrote: Hey Orin, Accessible on Windows is news to me man. I'm not saying you're wrong, just very curious to know more if you're right. Do you have anymore info? To answer your original

Re: [Audyssey] OT pro tools

2009-12-26 Thread Scott Chesworth
that I could exchange this copy for the new version when it is released? On 12/26/09, Scott Chesworth scottcheswo...@gmail.com wrote: Bummer Nick. From memory, you don't own a mac? I mean if Orin turns out to be right about Windows access, you'll only have a few months to wait and the upgrade

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Hi Philip, Another thought, though I realise I'm bombarding the thread somewhat grin. Just remembered that you were the guy who did showdown. If online gameplay was something you'd be keen on, maybe a revamped version of something along those lines would be cool with the new swanky sounds and

Re: [Audyssey] OT pro tools

2009-12-26 Thread Scott Chesworth
Ah, good question. I expect Nick was planning to use Pro Tools to record a load more demos for us showing off his progress with the flight sim stuff. On 12/26/09, Tristan B theblinddj...@gmail.com wrote: How is this in any way relevant to games? Just curious... -- Tristan B TrekGames.net

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Interesting point about coordinates Dark. With your taste for RPG's that tend to have a lot more number crunching and stats to take in, I'd have expected you to rely pretty heavily on those. Personally I can't make numbers relate to situations in the slightest in any game, even remembering

Re: [Audyssey] mobility - Re: 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Definitely should, though I'd imagine programming the actual physics for it adds at least a pint of tears to a developer's day lol. It's something I'd really appreciate though, I think it'd go a long way toward making you feel like you're actually running when you're running, rather than it just

Re: [Audyssey] the shields in Q9

2009-12-26 Thread Scott Chesworth
Hi charles, Yup, you got it right. Other than pits, you're invinsible when a shield is active, so I suppose it's all around you because it works just as well on attacks from behind. You're free to use other weapons in conjunction with it, that way any attack from the enemy rebounds upon there

Re: [Audyssey] Shopping for Kick Ass Sound

2009-12-27 Thread Scott Chesworth
Hi Bill, Technically speaking youtube will sound fairly horrible no matter what you pipe it through, the original quality of your mp3's will play a massive part, which leaves us with better games performance as the key factor. I don't know a lot about products currently aimed at the avid home

Re: [Audyssey] A Gamer's Dream: Cyberpunk RPG

2009-12-27 Thread Scott Chesworth
I'd be all over this if it existed! Reminds me of a book I read many moons ago called Johnny Neumonic or something similar. Of course, one big advantage of setting things in the future is that technology that hasn't been invented yet can be your friend. I mean for a start military grade GPS

Re: [Audyssey] Shopping for Cool Sound

2009-12-27 Thread Scott Chesworth
of features. So I'd be interested in what you would have to recommend. Cheers! Scott Chesworth wrote: Hi Bill, Technically speaking youtube will sound fairly horrible no matter what you pipe it through, the original quality of your mp3's will play a massive part, which leaves us with better

Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Scott Chesworth
Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found the novelty wore off quite soon because of the fairly limited stuff I could do. Scott On 12/28/09, Phil Vlasak p...@pcsgames.net wrote: HiDarren,As Time of Conflict has not been

Re: [Audyssey] strategy games: any interest?

2009-12-29 Thread Scott Chesworth
. However, I believe that has more to do with a lack of a more mainstream design and lack of features we might expect from that type of game. Cheers! Scott Chesworth wrote: Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found

Re: [Audyssey] rhythm game accessibility was The future of Blastbay Studios

2009-12-29 Thread Scott Chesworth
, not as frustrating as learning guitar cords. Not in career mode though, since if you fail you'll loose fans, probably stars to the next advancement, etc. On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote: Another thought that just occurred is that, although some of the mainstream titles are pretty

Re: [Audyssey] rhythm game accessibility

2009-12-30 Thread Scott Chesworth
Eleanor, Thanks so much for the offer, very cool idea! Give us a few days to stew on it and put something informative and not too long together between us. We'll drop you a line with something to pass along soon though. Cheers Scott On 12/30/09, Eleanor elea...@7128.com wrote: Hey Yohandy

Re: [Audyssey] Netbooks and games

2010-01-01 Thread Scott Chesworth
Hey Dark, If you're happy with your current laptop aside from hard drive space, surely the cheapest solution would be to just upgrade the HDD in your existing laptop? Going on it's age I'd say almost any 2.5 IDE drive should do the trick, and they're not too tricky to change as a rule. It'd be

Re: [Audyssey] Netbooks and games

2010-01-01 Thread Scott Chesworth
. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 01, 2010 1:08 PM Subject: Re: [Audyssey] Netbooks and games Hey Dark, If you're happy with your current laptop aside from hard drive space

[Audyssey] Sudoku for newbies, possibly dummies

2010-01-04 Thread Scott Chesworth
Hi all, I have a procrastination gap to fill while I'm on the road this week. Fancied trying my hand at Sudoku. Can anyone recommend a good accessible game to get me started? SudoSan seemed promising, but upon visiting the audiogames.net/sudosan URL and launching the game, I get the intro

[Audyssey] Sudoku for newbies, possible dummies

2010-01-04 Thread Scott Chesworth
Hi all, I have a procrastination gap to fill while I'm on the road this week. Fancied trying my hand at Sudoku. Can anyone recommend a good accessible game to get me started? SudoSan seemed promising, but upon visiting the audiogames.net/sudosan URL and launching the game, I get the intro

Re: [Audyssey] Braille games on the Apple Tablet?

2010-01-06 Thread Scott Chesworth
Interesting article. To be honest I usually avoid reading too much stuff like this, because as much as I'm an Apple fanboy I find the speculation and pontification drives me up the wall if I read too much of it lol. I'm fascinated by this device though, if only because it strikes me that

Re: [Audyssey] Rhythm Game Accessibility

2010-01-06 Thread Scott Chesworth
No probs Eleanor, thanks for letting us know. It's actually a good thing, gives us more time to get the perfect note to them together. Cheers Scott On 1/6/10, Eleanor elea...@7128.com wrote: Hi Yohandy Scott - I just found out that the January meeting of the IGDA - Boston chapter, is on

Re: [Audyssey] Rhythm Game Accessibility

2010-01-06 Thread Scott Chesworth
be done. There will need to be a way for us to know what the notes are in advanced, the different fret combinations, and the strumming patterns. I'll also send this to Brandon's list and see if anyone has any ideas. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com

Re: [Audyssey] Rhythm Game Accessibility

2010-01-06 Thread Scott Chesworth
through a windo haha. practice mode on 50% speed should make things somewhat easier though if this were to be implemented. oh and we've obviously forgotten drums! *groan* - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Rhythm Game Accessibility

2010-01-07 Thread Scott Chesworth
with the solo buttons as well. On Jan 6, 2010, at 4:18 PM, Scott Chesworth wrote: I think the idea here is to get across the most amount of info with the least amount of noise over the top of a good song, right? So, firstly there needs to be a clear distinction between the left and right

Re: [Audyssey] [brandon's list] Re: Rhythm Game Accessibility

2010-01-07 Thread Scott Chesworth
Hey Clement, There are a few reasons why I thought learning sounds needed to be there even for drums, if you've got a sec I'll run them by you. From the breif bit of playing I did on Rock Band it seemed that the buttons you were expected to press often didn't match what I was hearing on the song

Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-07 Thread Scott Chesworth
Accessibility and usability are two different things. Nobody could argue that the iPhone 3GS is inaccessible, because the screen reader ships installed on it and gives you access to every app that ships with it. There's even a more accessible way of enabling it for the first time than there is

Re: [Audyssey] formatting was: Re: question on games

2010-01-09 Thread Scott Chesworth
Hmmm I haven't even seen this thread yet. Some people might wonder why. I'm mid format and well... In which case how am I even sending this. Channeling I think it's called, and you can't do that on a mac. Well you probably could just not much. Probably could more if you had the time. I have the

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread Scott Chesworth
Surely a more sensible move would be to gather support and impress upon Vodafone the need for them to build access into the replacement product from the ground up? In my experience, whatever reasons they've got for dropping the line will be many and varied and more importantly won't be swayed by

Re: [Audyssey] my attempt at a final countdown expert guitar solo tutorial.

2010-01-19 Thread Scott Chesworth
defo interested in taking a listen to it here man. On 1/19/10, Yohandy yohand...@gmail.com wrote: Would anyone like this? I just recorded it and am considering uploading if anyone's interested in getting the trophy/achievement which requires 100% notes hit. I probably made a few mistakes,

Re: [Audyssey] Entombed Feedback was: Entombed Complaints

2010-01-24 Thread Scott Chesworth
Hi Hayden, You're not the first to encounter this. There was one other case on the entombed list who seemed to have somehow slipped through the net earlier as well. The list itself is pretty high traffic, so your best bet is probably to drop an email to the developer Jason on

Re: [Audyssey] final countdown solo on expert guitar now on sendspace. rock band 2

2010-02-02 Thread Scott Chesworth
Only just had a chance to check this out, nice work man! Yup, I'd be up for learning it if you'd be up for posting the rest of the tutorial. I'd also be interested to know more about your process for figuring parts like this out, should think we all have differing methods. Cheers Scott On

[Audyssey] Rock Band on iPod Touch and iPhone

2010-02-05 Thread Scott Chesworth
Hi all, Just got me a shiny new iPod touch and I noticed Rock Band is currently in the top 25 apps on the store. Wondered whether anyone has had any experience? To be honest, I'm not expecting us to be able to do much with it, but I've been surprised by a few things on here so far so never say

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Scott Chesworth
Hi Nick, The sharewear demo will serve you fine for audio quake. It means you're limited to the first few levels in single player mode, but you get full access to the online action which is where most of the fun is truth be told. hth Scott On 6/20/09, Nick Helms nick.he...@gmail.com wrote:

Re: [Audyssey] games on the I phone?

2009-08-07 Thread Scott Chesworth
Hi, I don't have a firsthand answer for you I'm afraid because I haven't scraped together enough pennies for my iPhone yet, but in case you weren't already aware of it there's a dedicated iPhone list it would definitely be worth asking about this. It can be found at

Re: [Audyssey] railracer

2009-08-11 Thread Scott Chesworth
Hi Pranav, Thankfully, it's the latter option, RailRacer has it's own virtual currency. You win money by winning races against the computer and optionally betting against other racers online. There is a class rating system for the tracks, the higher the class the trickier the track, and the

Re: [Audyssey] Partially Accessible Train Sim found

2009-08-13 Thread Scott Chesworth
Hi chaps, Just a quick note to say that if you're looking for extra beta testers, I'd be happy to help out. I'm not much of a coder yet myself so won't be treading on any toes there, but I have a fairly good grasp of the logical frame of mind that goes into software creation and an eye for

Re: [Audyssey] Partially Accessible Train Sim found

2009-08-13 Thread Scott Chesworth
Will do, they're coming at ya off list in a second. On 8/13/09, peter Mahach piterm...@gmail.com wrote: sure just give me your msn and the email you signed up with on dropbox. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers

[Audyssey] Microsoft x box 360 wireless controller for windows

2009-08-13 Thread Scott Chesworth
Hi folks, Pretty much on a whim today, I picked up an x box 360 controller, one of the wireless ones that come with the USB wireless dongle thingy and Windows drivers. Far from my usual style to just take a punt on something without daft amounts of research, but I really liked the design of the

Re: [Audyssey] Microsoft x box 360 wireless controller for windows

2009-08-13 Thread Scott Chesworth
. I'll post more as I discover it, the bad and the good. Cheers Scott On 8/14/09, Scott Chesworth scottcheswo...@gmail.com wrote: Hi folks, Pretty much on a whim today, I picked up an x box 360 controller, one of the wireless ones that come with the USB wireless dongle thingy and Windows drivers

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Scott Chesworth
Sure, I'd love a huge library of varied titles to choose from as much as the next bored blind guy with a penchant for gaming, but to be blunt, saying I want this, we need that doesn't actually do much. For your I want this, we need that to become a reality, the fact is that somebody has got to sit

Re: [Audyssey] Microsoft x box 360 wireless controller for windows

2009-08-13 Thread Scott Chesworth
: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 8:39 PM Subject: Re: [Audyssey] Microsoft x box 360 wireless controller for windows Ok folks, for anybody who might've been interested in the previous post, I'm now up

Re: [Audyssey] The real Game Circle

2009-08-13 Thread Scott Chesworth
Rail racer is an interesting case imho, probably the hardest accessible game I've played yet. I find it fascinating that somehow I've become hooked on a game that, no disrespect to Che, doesn't particularly have a thrilling plot, has no changing scenery or atmosphere or randomisation, it's purely

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Scott Chesworth
I too am of the pursuation that would quite like to have a fighting game rock my socks off, mainly because I'm too broke to own a console at the moment. Seems to me though having seen some of the PS3 and even the later PS2 titles that it would be a massive project to get it up to current console

Re: [Audyssey] Help with Tank Commander.

2009-08-14 Thread Scott Chesworth
Hey Ryan, Check out Raul's walkthrough on www.asmodean.net It's broken down into individual missions so you don't have to spoil anything you don't want too, a really thorough and well played run. hth Scott On 8/14/09, Ryan Conroy staindadd...@juno.com wrote: Hi, I was wondering if anyone

[Audyssey] GMA Tank Commander controller support?

2009-08-14 Thread Scott Chesworth
Hi all, The subject asks it all here really. does GTC have any sort of controller support? I've been right through the help system and couldn't track down anything about it, but thought I'd ask here to be doubly sure. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] mainstream games

2009-08-16 Thread Scott Chesworth
The fact remains that you'll be using their sounds illegally, their characters and plot lines illegally, as well as infringing on anything else they can possibly have copyrighted if you've done a credible job at immitating the original. I know just enough about programming and more than enough

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Scott Chesworth
haha, good effort! If the mainstream gaming industry is anything like what us musos have to put up with though, most executives have probably got a dusty old SNES somewhere at home and it's their kids who are the real gamers. Now, before you think it, I'd never sanction cruelty to children. Short

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Scott Chesworth
One of the only game related times where I wouldn't wish for an extra life... nice one Ryan! Scott On 8/17/09, Ryan Strunk ryan.str...@gmail.com wrote: Some of Phil's suggestions sounded very serious; some of them, I hope, were supposed to be jokes. With that in mind I propose my own

[Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Scott Chesworth
Hi folks, Does anybody know of an accessible, preferably free or cheap, utility that's good for mapping keyboard keys and functions to a game pad? I know it can be done with programs like xpadder and pinical, but haven't had any luck getting the demo versions of those to do much with jaws. Tips

Re: [Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Scott Chesworth
%20Version.htm -Mensagem original- De: Scott Chesworth scottcheswo...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 17 de Agosto de 2009 18:55 Assunto: [Audyssey] mapping keyboard buttons to an external controller Hi folks, Does anybody know of an accessible

Re: [Audyssey] Need help with Last Week

2009-08-18 Thread Scott Chesworth
Aha, I'm stuck at precisely the same point. Good to know that it's not just me being dim. Tom if you crack this before I do, give a brother a break as they say. cheers Scott On 8/18/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Raul, I urgently need some help with your new Adrift game

Re: [Audyssey] GMA game engine

2009-08-18 Thread Scott Chesworth
Hi Josh, wholeheartedly agreed. One of the things that's making it nearly impossible for me to motivate myself to buckle down and learn to develop to the standard required is that there isn't a free engine that's easy to work with. Most of my game ideas consist of big landscapes and levels that

Re: [Audyssey] learning c#

2009-08-18 Thread Scott Chesworth
Jeremy, Just a quick note to say thanks for the last few emails. From the brief look around I just took it seems like there's a ton of good stuff in all of 'em. Out of interest, is C++ your first language? Cheers Scott On 8/18/09, Jeremy Hartley jeremyhart...@comcast.net wrote: And, lastly,

Re: [Audyssey] Last Week help needed

2009-08-19 Thread Scott Chesworth
Hi all, Anybody know how to set atribute changes to be announced automatically using Jaws 10? Keywords in adrift seem like they'd be handy to have on my side from time to time. Whoever designed the configuration at freedom scientific is about as tidy as I am. TIA Scott On 8/18/09, Raul A.

Re: [Audyssey] Racing games

2009-08-23 Thread Scott Chesworth
the other free option would be Top Speed 2 from playing in the dark. RailRacer would also be much much fun with that setup, though that one will set you back $40. No others that I know of, but if there is, someone on here will chime in shortly and correct me I'm sure. Hth Scott On 8/24/09,

Re: [Audyssey] GMA Tank Commander controller support?

2009-08-31 Thread Scott Chesworth
Thought I'd update this thread just in case there was anyone else on list curious to find a resolution. I eventually got a reply back from David at GMA. Apparently joystick support is on the list of things to do, but no date has been set to start work on it. From my breif investigation of the

[Audyssey] access to more than one joystick with joytokey

2009-08-31 Thread Scott Chesworth
Hi all, I'm trying to set up a joytokey config for GMA Tank Commander here. Up down left and right directions automatically get mapped to my primary stick on this controller, which is fine and dandy. But, from then onward in joytokey there doesn't seem to be any other reference to the d-pad or a

Re: [Audyssey] filch's capturing words in the sarah game

2009-09-03 Thread Scott Chesworth
Hey Nicol, Being a Brit myself, the only explanation I can give you is that we speak English badly lol. It's a slang thing, tends to be used in quite a patronising way, like an adult talking down to a child. Hth Scott On 9/3/09, Nicol Oosthuizen noosthui...@sars.gov.za wrote: Hi all Because

Re: [Audyssey] modifying games

2009-09-08 Thread Scott Chesworth
Hi Josh, What you have here man is idealism at best, or a load of old tosh at worst I'm afraid. The only way this would ever happen would be when human's find something they value more than money, in which case their services and time will be traded for that thing as a currency instead. We're

Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Scott Chesworth
A whole area of gaming I never realised existed until recently is the cultivation of those old arcade cabinets. Their are guys and gals all over the world buying them from arcades that close down, redesigning the interior to occomodate a mac or pc running the emulator of choice (usuallly some

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread Scott Chesworth
Something nobody has mentioned yet though is Tekken verses MK from the point of view of sound design, which is probably a close second to playability for most of us, and sometimes can be a close first over playability for a geek like me. I mention it because MK verses DC has the best sound I've

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-06 Thread Scott Chesworth
in my opinion, and like I said before, characters in tekken can form complete sentences in various languages instead of resorting to nonsense words. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October

Re: [Audyssey] the save game option

2009-10-06 Thread Scott Chesworth
Amen! It wouldn't be appropriate to all games of course, but for a game where a big part of showing your skill is posting your scores online, perhaps one way to demonstrate who's an expert and who's gotten to the end of a stage by saving every couple of moves would be to have a number of saves

Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Scott Chesworth
Hi Tom, Just upgraded here. Great work fixing the jump bug, movement feels way more natural to me now. I've only played a few rounds so far but haven't been able to make the torch or heavy breathing carry back over to the menues yet either, so far so good with squashing that bug. Three things

Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Scott Chesworth
Hi Tom, Just gotten this error window last time I quit mota. Tomb Tomb has encountered a user-defined breakpoint. A breakpoint in an application indicates a program error. After this dialog is dismissed, the application will continue running, but it may be in an unstable state. Close I don't

Re: [Audyssey] MOTA Preview for Beta 9

2009-10-20 Thread Scott Chesworth
Cool post! Nice to hear a run done by the creator. This was on beginner, right? On 10/20/09, Bryan Peterson bpeterson2...@cableone.net wrote: I believe he's 31, two years older than me. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav

Re: [Audyssey] MOTA Preview for Beta 9

2009-10-20 Thread Scott Chesworth
levels. On expert, well, enemies will rip you a new one pretty quick if you don't take them down fast. Scott Chesworth wrote: Cool post! Nice to hear a run done by the creator. This was on beginner, right? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] hand to hand combat in MOTA

2009-10-20 Thread Scott Chesworth
I actually really like the idea of the hand to hand offensive moves being randomly generated. Pounding away at the space bar and hoping luck is on your side seems fitting to the stage of desperation most gamers will be in when they have to fall back on using it. Cool idea. On 10/20/09, Thomas

[Audyssey] MOTA Beta 9 feedback

2009-10-27 Thread Scott Chesworth
Hi Tom, Just installed beta 9. The initial run through yielded these quirks: The staircase doesn't show up in my view command. Come to that, the view command in that room doesn't seem to do anything at all until you're at the top of the stairs, but even then it only mentions the door to the

Re: [Audyssey] MOTA 9 question

2009-10-28 Thread Scott Chesworth
Hey Mike, Hitting V for view is your friend in these situations where you're exploring a new area. The view command when you're at the top of the rope should tell you that there's a ledge to either side you can jump onto, so you're on the right track. Try using it again once you've actually

Re: [Audyssey] MOTA Beta 9 feedback

2009-10-28 Thread Scott Chesworth
Hi Tom, Ah, my bad, I seem to have taken in the part about updating staircases, but not taken in the part of the game it was added too somehow lol. Should've read the change log properly before I sent that I guess. On a similar note, it just occurred that the stone gargoiles are now in the same

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