Re: [Audyssey] Boppitt with Shout moad Question

2010-06-27 Thread weisi4u
Hi, Could you record a sample of you playing that new bop it? Since I am rather interested in the new one. I've got an old one where you just bop, twist, spin, pull and flick, and that kind fo stuff, and I want to hear how the new one sounds. Kevin - Original Message - From: Mich

Re: [Audyssey] Important MOTA News

2010-06-27 Thread weisi4u
Hmmm, nah. Not really. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 26 Jun 2010 15:13:39 -0600 Subject: Re: [Audyssey] Important MOTA News No. We are the Knights who say...Ni! - Original Message

Re: [Audyssey] Important MOTA News

2010-06-27 Thread weisi4u
Hi Also, the games for each console are rather different. For example speaking of GTA 4, some bugs that are in the PC version don't exists in the XBox version, because they are easyable fixable. So are they with the XBox, but I'd Imagine it would take a little longer. Also, some layouts are

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread weisi4u
Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro? Thanks, Kevin - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT

Re: [Audyssey] Tomb Hunter Error

2010-07-08 Thread weisi4u
Hello, As far as I know vista did have an optional classic start menu, but they took that feature out in windows seven. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list gamers@audyssey.org Date: Thu, 8

Re: [Audyssey] PALACE PUNCH UP ISSUE

2010-07-09 Thread weisi4u
Hi I was playing iwht peter. Yes, we could, we could hear everything, but not fire. Kevin - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Date: Fri, 9 Jul 2010 21:33:23 +0200 Subject: Re: [Audyssey] PALACE PUNCH UP

Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread weisi4u
Hi, And if someone wants to play me, mind that I never lost against the offline oponent on the suecidal match yet, then join me in msn at the address: weis...@hotmail.de or twitter at kevinweisi - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Lori Duncan

Re: [Audyssey] Tomb Hunter Error

2010-07-10 Thread weisi4u
Hi, No, jim, the desktop will unlikely disapear, since it is something everybody, and I do mean everybody, uses. Kevin - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Date: Fri, 09 Jul 2010 18:13:14 -0400 Subject: Re: [Audyssey] Tomb

Re: [Audyssey] palice punchup manual

2010-07-10 Thread weisi4u
Hi, THat is probably likely because it is a html document and shall be opened in a web browser like firefox or internet explorer. When opened in notepad, you see the HTML code that is used in the web browser to create links and graphicsa, headings and text. Kevin - Original Message

Re: [Audyssey] Important MOTA News

2010-07-11 Thread weisi4u
Hi, You also maybe could explain it with arrows, of tree brenches. One you ley down from the left of you to the right, east and west. Then one from up to down, you then should have a cross. One from left to the right, east west, X, one from further away from you to nearest you, Y. Then you

Re: [Audyssey] Open G3D Project

2010-07-18 Thread weisi4u
Hi there, Well, I am excited on that project as well. I will be buying myself a mac, probably next year. I would love to play, and program games on there, and make them publicly available. So, I am really looking forward to it. Kevin - Original Message - From: Thomas Ward

Re: [Audyssey] 3D Navigation was Important MOTA News

2010-07-18 Thread weisi4u
Hi,, Well, we always could create one of those, but that would first cost a loat, and second way to much efford put into a game if you have modifiers and can use them. I like the way that modifier up arrow moves up,, and a modifier and down moves down. I myself have no problems with that.

Re: [Audyssey] Fwd: fantastic game for the iPhone/iPod Touch - Aurifi - full sound scape game

2010-07-24 Thread weisi4u
Hi, And if you want to find out more, the web site to get more information, as well as a behind the scenes blog, http://punk-pie.com - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 24 Jul 2010 11:41:49 +0200 Subject:

[Audyssey] OT Re: Short messages

2010-07-24 Thread weisi4u
Hello, Ok, I must agree on this one. And about the question who I am replying to, that is why I always keep the original messages in my Message body. If it gets to long though I just leave the last message I replied to and delete the original message part of the message I am responding to.

Re: [Audyssey] OT Re: Short messages

2010-07-24 Thread weisi4u
Hello, I also have this feature enabled. I don't mind if people do not, but then they should either leave the subject part in tact, or tell teh name they are replying to, as I sometimes get confused by people deleting the who their replying to, not only on this list, but several other mailing

Re: [Audyssey] OT Re: Short messages

2010-07-24 Thread weisi4u
Hello, Thoguh I also know that people with a slwoer internet connection, or dial up even, if the message quotes to many other messages, the message cold take longer to download and, depending on their plans, cost more. Though that a message is only baout 1 to 4 KB in general, that should not

Re: [Audyssey] WII Bowling

2010-07-27 Thread weisi4u
Hello there, Since I don't have a nintendo wii, but still want to know how the games sound like, I would gladly appriciate someone recording them and uploading the audio files, so I can at least hear what you all are talking about. Thanks, Kevin. - Original Message - From: Dakotah

Re: [Audyssey] Terraformas

2010-07-27 Thread weisi4u
Hello, You have to set the tone wheels right based on the sound flowers that are in the area. And that three times reload bug must be a bug of the game, since I cannot get it running as well. As far as I am aware there hasn't been an update of the game a really long time. I wonder if they are

Re: [Audyssey] Terraformas

2010-07-27 Thread weisi4u
Hello, Sorry, it seems like I interpreted your message wrong. ON that bridge, you have to go straight north. Both of the areas you get to have sound wheels. They loook quiet the same, it is hard to know which area you are in. Check your coordinates. They should get lower as you progress to

Re: [Audyssey] Trouble with saving and loading with mystery of the ancients

2010-07-28 Thread weisi4u
Hello, As far as I know you ahve to have the full version of the game ordered and stuff since it is not allowed in the demo version HTH Kevin - Original Message - From: Xiao Long Nu xiaolon...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date: Wed, 21 Jul 2010 10:21:33

Re: [Audyssey] vipmud help

2010-07-28 Thread weisi4u
Hello there, There is a real good sound pack for miriani. I am uploading it now. It will still take about 5 hours. I will come back with it once it is done uploading - Original Message - From: Ryan r10mcman...@gmail.com To: gamers@audyssey.org Date: Fri, 23 Jul 2010 21:00:27 -0400

Re: [Audyssey] railracer

2010-07-29 Thread weisi4u
Hi, I also have been having many issues with the registration system. I payed my $30 or whatever it was at the time... Was in 2008 I believe. It was the first game I bought. Well, I first recieved a wrong registration number. Secondly the registration number I recieved worked for 10 days. The

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-29 Thread weisi4u
Hello, I believe the switch to w has been made because of some other functions which were accessed with the D key which had made no sense if used with another key. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org

Re: [Audyssey] Dragon Realms and Simutronics

2010-08-01 Thread weisi4u
Hello, I believe that you could either one, do a script which enters the key automaticly, or 2. set it in the config of the character, that way you would not have to enter the key each time, except it does change, then you have to do it manually all day. Kevin - Original Message -

Re: [Audyssey] Important MOTA News

2010-08-02 Thread weisi4u
Hello, I have no idea on how this could pe possible, but in the blind eye, if you are facing the wrong wayy, the sounds, even with stereo headphones, sound like it is really behind you. I don't know how they are doing it, but it would be cool if this could be donein Mota FPS. Kevin -

Re: [Audyssey] liam's land

2010-08-03 Thread weisi4u
HI, Isn't l-works accessible from lerven.ath.cx? That's what it came up on a google search. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Tue, 03 Aug 2010 12:27:40 +1200 Subject: Re: [Audyssey] liam's land on

Re: [Audyssey] Grisley gulch

2010-08-03 Thread weisi4u
Hello, Yes, I completed this game. I find it to be fun, but to much repetative, meaning you have to do some stuf over and over again, which becomes a little bit boring but the game itself is actually pritty nice. The only thing which I owuld like to have is that you could interupt the voice,

Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread weisi4u
HI, I must absolutely agree with the message below! That is like totally criminal. I never liked jaws anyways. It started to become worse and worse from the first version it was built. It seems like they don't give a damn about fixing issues. They instead add more useless, even more broken

Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread weisi4u
Hi, OH, and something else to mention. Why on earth does jaws lock the arrow keys! I mean no! And I do say no, other screen reader does that, as far as I know. They always are passed through to the application. Maybe not how they are supposed to be, but they are anyway, so they still work.

Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread weisi4u
Hi, I hate to dissagree with you peter. You can have multiple licenses attached to one serial number. I currently have 3, but I don't think I will ever use them. And next year, if they haven't changed the screen reader they put on computers, I will probably have another 3. Though, I will never

Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread weisi4u
Hi, The problem with this though is that jaws becomes much much more expencive if people continue to use it frequently. And I think jaws is much enouhg already. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date:

Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread weisi4u
Hello, Yes, I understand. Though still I am wondering why they had to make it this way. My believings are they couldn't get scripting to work without it. But why does window-eyes? Also I find it to be a little odd, having my keyboard keys first being processed through the screen reader I am

Re: [Audyssey] mainstream gaming

2010-08-09 Thread weisi4u
Hi, The mortal kombat project 4.7 in M.U.G.E.N can be made stereo easily. Pritty decent stereo too. Kevin - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Date: Mon, 9 Aug 2010 11:40:58 +0100 Subject: Re: [Audyssey] mainstream

Re: [Audyssey] topspeed

2010-10-03 Thread weisi4u
Hi, Also to Michael. Of course it's not just the version number. Why would anyone in their right mind want to update the version number without adding or fixing anything at the game? As far as top speed 1.1 versus top speed 2.1 goes, the older version lacks many features, including

Re: [Audyssey] rpg question

2010-10-08 Thread weisi4u
Hello, I know alter aeon is text based, and not really RPG, though if you use the sound pack made by Oriol, I have no idea where he put's it now, it will make you feel like you are not playing a MUD anymore. last time I checked it was something like oriolg.es/mush.exe, though that doesn't seem

Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello, Does this mean the panning will be as jumpy for the whole game now, like from the right imediately to the center, until version 1.0 comes around? I don#t know what you think, but it is just weird. I never seen anything like this. I am afraid of it actually. I wouldn't mind the panning

Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello, I have to clear a few things here. First, mainstream games and panning. What people have been saying is mostly false. If you play new games like Modern warfar 2, or even max payne 2, all the grand theft auto series including 1, the driver series, need for speed, counter-strike, and

Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
HI there, Ok, I thought we were talking about panning in general. therewith, I withdraw what I said. Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 9 Oct 2010 16:53:41 -0400 Subject: Re: [Audyssey] mota

Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello, I'm sorry. Though I read so many mails saying different stuff about different things though with the same subject line, I was a little bit confused. I do understand, and I can live with it. I was just finding it a little bit odd. The problem with the panning surtenly doesn't make the

[Audyssey] Audio in mainstream-games was: mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello, Although I wrote this post out of miss-understanding, I still think that audio is not left behind in the game world of the sighted. Sure, it's not as good as it could be, as the main focus lies on the graphics and gameplay, though it's sometimes, especially in fighting games, good

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-10 Thread weisi4u
Hello, Well, imho, I love the fact that you automaticly run with the arrow keys. I mean who doesn't run in the game? In side-scrollers, I must say, I always prefer to run than just normally walk, especially if there is something like time bonus's or something. I really liked the fact. But of

Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread weisi4u
Hello, There are replies, though you need to go way down bellow the senders mail, bast the gamers list notice, there you'll find them. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 9 Oct 2010 20:09:38

Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-10 Thread weisi4u
Hello, Doesn't that engine you use have a simple sound-pan function? Like you give it a number, like 500, and it pans it to the right a bit? Or maybe a lot? Since if so, you could do what philip has done with BGT, or the other titles. Calculate the pan-value between an object and you. I don't

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread weisi4u
Hello, I would say if it takes you to much work to add a on/off feature, then don't bother. I like the ideas of changing footsteps, so I am really looking forward to the new beta! Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage

2010-10-14 Thread weisi4u
Hi, I use windows seven 32 bit professional, and just tried it with firefox 3.something. The keys seem to be a little sluggish, but it works. Kevin - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Date: Thu, 14 Oct 2010 13:12:43 +0200 Subject:

Re: [Audyssey] Problem with objects in Mota Beata 15

2010-10-14 Thread weisi4u
Hello, that with the music getting jumpy and stuff, were you able to press any keys? If not, that might have been a blue screen. Yes, I am also not able to walk and grab an object at the same time. But I am really really impressed with the new version. And I guess as time progresses, it will

Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage

2010-10-14 Thread weisi4u
Hi, I would appriciate if you could private mail me with the source code, I am really interested how you did this. I won't steal anything just wondering. *smile* My mail address is weis...@googlemail.com Kevin Kevin - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: