Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-12-06 Thread Alfredo_The_Music_maker

Hello,
I was thinking of having a toggle setting. As you know, Chopper 
Challenge was duly accessible for all players, as a beep would inform 
you when you were centered to the copter man. Could there not be an 
option to toggle this feature on and off, so that way, people with 
normal hearing do not have to deal with an annoying beep, but with 
people incapable of hearing, would be useful to them?

Alfredo

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Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-12-06 Thread Thomas Ward
Hi,

Glad to here that. Since all of my action games, especially the 3d
shooters, have the targeting feature like Shades of Doom etc I'd
assume we are set. I'm certainly willing to add accessibility when and
where possible.

Cheers!




On 11/27/11, Johnny Tai johnnyti...@shaw.ca wrote:
 Can't speak for the others, but for myself, that's all I really need in
 targetting to put me on even ground with people with functional hearing.



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Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-12-06 Thread Thomas Ward
Hi,

Well, all of my action games already have this feature. As you know in
MOTA and MOTA 3D there is the laser sight. The s key toggles targeting
on/off so people who need it can use it can and those who don't can ig
nore it. I'm sure other games I create will have similar
functionality.

Cheers!


On 12/6/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
 Hello,
 I was thinking of having a toggle setting. As you know, Chopper
 Challenge was duly accessible for all players, as a beep would inform
 you when you were centered to the copter man. Could there not be an
 option to toggle this feature on and off, so that way, people with
 normal hearing do not have to deal with an annoying beep, but with
 people incapable of hearing, would be useful to them?
 Alfredo

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Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Thomas Ward
Hi Johnny,

The 3d version of MOTA already has a laser sight which works similar
to the night scope in Shades of Doom. I felt as the game requires
fairly accurate targeting in a full 3d environment having a targeting
system was necessary. So that feature is already taken care of. Is
there anything else you guys need besides that?

Cheers!


On 11/27/11, Johnny Tai johnnyti...@shaw.ca wrote:
 My personal favorite is the aiming system used in tank commander and shades
 of doom. That way the game doesn't act like a hearing exam for us lol.
 Yes, I know some people say that makes targetting too easy- and if I had
 both ears I probably would agree.
 But hey, if you find it too easy, leave the scope off.


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Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Valiant8086

Hi.
One other thing that might be nice for those with mono audio is a 
setting that will convey which direction the enemy is in somehow. 
Similar to the drumbeat that tells players of shades of doom that a 
monster is behind them but which uses different pitches or different 
sounds that would indicate front, behind, left or right above or below. 
I certainly wouldn't want to play with that myself as while I do have a 
serious deaf problem I use two 58 db hearing aids and manage stereo 
separation pretty well luckily I would find that pretty annoying. So if 
you do implement that I'm sure nobody who really didn't need it would 
appreciate having it and would want to turn it off.



Sent with Thunderbird 3.1.16 portable running from a micro sd card on a 
Umid MBook SE.


On 11/27/2011 12:49 PM, Thomas Ward wrote:

Hi Johnny,

The 3d version of MOTA already has a laser sight which works similar
to the night scope in Shades of Doom. I felt as the game requires
fairly accurate targeting in a full 3d environment having a targeting
system was necessary. So that feature is already taken care of. Is
there anything else you guys need besides that?

Cheers!


On 11/27/11, Johnny Taijohnnyti...@shaw.ca  wrote:

My personal favorite is the aiming system used in tank commander and shades
of doom. That way the game doesn't act like a hearing exam for us lol.
Yes, I know some people say that makes targetting too easy- and if I had
both ears I probably would agree.
But hey, if you find it too easy, leave the scope off.


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Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Johnny Tai
Sorry to report, rep still broken. I killed one zombie, quit in safe zone, 
came back in by selecting multiplayer, my rep reset to 0.



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[Audyssey] Accessibility Features for Hearing Impairments

2011-11-26 Thread Thomas Ward
Hi all,

I figured since this topic has come up on another thread I'd throw
this question out here in hopes of addressing this issue early on in
my own games. As most of you know in addition to the 2d side-scroller
version of Mysteries of the Ancients I've got a full 3d FPS version
also in the works. Currently the 3d version of the game can be played
exclusively through audio provided you have normal hearing, but I am
aware not everyone has perfect hearing. So I would like some advice
from those of you with hearing impairments on what ways can I improve
my 3d games so that it makes it easier for you to play them? What
kinds of features have you found most helpful?

Cheers!

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Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-26 Thread Johnny Tai
My personal favorite is the aiming system used in tank commander and shades 
of doom. That way the game doesn't act like a hearing exam for us lol.
Yes, I know some people say that makes targetting too easy- and if I had 
both ears I probably would agree.

But hey, if you find it too easy, leave the scope off.


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