Re: [Audyssey] An idea for q9

2011-05-20 Thread Thomas Ward
Hi Dark, Yes, I think we can let Q9 be. Philip's new game sounds like it will fit the bill quite nicely, and has all the features Q9 lacks. Besides there is room for both. Q9 was originally designed for children and as a childrens game it works nicely. Not too complex and is both amusing and cute.

Re: [Audyssey] An idea for q9

2011-05-20 Thread dark
The only thing I'd personally like in q9 is some vertical movement and maybe extra levels, but it sounds like we're getting this in Philip's new game anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr.

Re: [Audyssey] An idea for q9

2011-05-20 Thread Thomas Ward
Hi, Na, doesn't sound very cool to me. I like Q9 the way it is. Adding magic etc would be too weird. Cheers! On 5/20/11, Shiny protector wrote: > Hi, > > I thought of an idea for Q9. How about if he has aleon magic like ET has? > That would be quite cool. > --- > Gamers mailing list __ Gamers@

Re: [Audyssey] An idea for q9

2011-05-20 Thread Bryan Peterson
That doesn't fit into the context of the game We are the Knights who say...Ni! - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 11:46 AM Subject: [Audyssey] An idea for q9 Hi, I thought of an idea fo

[Audyssey] An idea for q9

2011-05-20 Thread Shiny protector
Hi, I thought of an idea for Q9. How about if he has aleon magic like ET has? That would be quite cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at h