Re: [Audyssey] Castaways Observations

2011-08-01 Thread Jeremy Kaldobsky
Kai, I'm glad you're enjoying the game, and you've made some very good 
suggestions.  There were a lot, so I will just say that I've copied them all 
down, rather than commenting on each one individually, lol.  A few of them, 
like the issues with the tomes, have been noticed by other people as well, I 
just haven't gotten around to fixing them yet.  Hopefully in the next version 
you'll see many of these fixes, and thanks again!

 Greetings Jeremy et al.
 
 Really loving Castaways. Strategy games like this can
 entertain me for hours
 on end, and you've done a great job on this one.
 Below are a few observations and suggestions I have on the
 game as of 1.4B
 (I'll be updating to 1.5B soon):
 
 * Destroying a building leaves you in the menu entry for
 that item, perhaps
 it should drop you back to the map, the way constructing
 one does?
 
 * Could the key assignments be changed a bit? Shift +
 letter to move to a
 column as normal, alt+letter to perform a special function,
 CTRL + letter to
 jump between career choices.
 
 * If this command scheme is implemented, perhaps the input
 algorithm could
 be updated? It currently passes a modified command through
 all available
 functions for that letter. Pressing Shift + E, for
 instance, moves me to
 that column, but also navigates through my list of
 occupations. Similarly,
 Shift + U performs an upgrade on a target, but also takes
 me to that Column.
 
 *Tomes should only work on the base career, not any
 substitutions. I've gone
 to upgrade a builder who was currently working as a
 peasant, only to have it
 become a surf, not an architect.
 
 * Assuming the above suggestion is implemented: If an
 upgrade target is
 currently occupied with another job, the upgrade should
 queue itself, rather
 than instantly changing the target.
 
 * In the line which states that a mother cannot be assigned
 a job, it says:
 is be without its mother. The is should be a to.
 
 * Could pressing f1 within the buildings list give the
 description for that
 kind of building? The only way to see that description
 currently is to queue
 the building for construction, then enter its menu and
 arrow down to the
 description (or, of course, to look in the included RTF).
 
 * I think there's a small typo with the second occurrence
 of upgraded in
 the help message displayed when hitting u.
 
 * In that same message, it says: But the ones that can,
 permanently locked
 in place. Should be something like: but the ones that can
 are permanently
 locked in place.
 
 * When changing to an output mode (JAWS, Window-Eyes, Etc),
 alt-tabbing away
 than back to the game window sometimes displays erroneous
 data at the top
 (It says Window-Eyes support for me, though I'm clearly
 using JAWS mode). It
 strangely doesn't do it if I first hit an arrow key to move
 to another map
 sector, then do the window switching.
 
 * Small suggestion: Can we hit f2 or n when highlighting
 a person to
 rename him/her? Probably shouldn't work on settlers gotten
 through
 multiplayer mode, though.
 
 Awesome work, as always.
 
 Kai


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[Audyssey] Castaways Observations

2011-07-31 Thread Kai

Greetings Jeremy et al.

Really loving Castaways. Strategy games like this can entertain me for hours
on end, and you've done a great job on this one.
Below are a few observations and suggestions I have on the game as of 1.4B
(I'll be updating to 1.5B soon):

* Destroying a building leaves you in the menu entry for that item, perhaps
it should drop you back to the map, the way constructing one does?

* Could the key assignments be changed a bit? Shift + letter to move to a
column as normal, alt+letter to perform a special function, CTRL + letter to
jump between career choices.

* If this command scheme is implemented, perhaps the input algorithm could
be updated? It currently passes a modified command through all available
functions for that letter. Pressing Shift + E, for instance, moves me to
that column, but also navigates through my list of occupations. Similarly,
Shift + U performs an upgrade on a target, but also takes me to that Column.

*Tomes should only work on the base career, not any substitutions. I've gone
to upgrade a builder who was currently working as a peasant, only to have it
become a surf, not an architect.

* Assuming the above suggestion is implemented: If an upgrade target is
currently occupied with another job, the upgrade should queue itself, rather
than instantly changing the target.

* In the line which states that a mother cannot be assigned a job, it says:
is be without its mother. The is should be a to.

* Could pressing f1 within the buildings list give the description for that
kind of building? The only way to see that description currently is to queue
the building for construction, then enter its menu and arrow down to the
description (or, of course, to look in the included RTF).

* I think there's a small typo with the second occurrence of upgraded in
the help message displayed when hitting u.

* In that same message, it says: But the ones that can, permanently locked
in place. Should be something like: but the ones that can are permanently
locked in place.

* When changing to an output mode (JAWS, Window-Eyes, Etc), alt-tabbing away
than back to the game window sometimes displays erroneous data at the top
(It says Window-Eyes support for me, though I'm clearly using JAWS mode). It
strangely doesn't do it if I first hit an arrow key to move to another map
sector, then do the window switching.

* Small suggestion: Can we hit f2 or n when highlighting a person to
rename him/her? Probably shouldn't work on settlers gotten through
multiplayer mode, though.

Awesome work, as always.

Kai


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Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.