Re: [Audyssey] Castaways and making armor and other items.

2011-07-17 Thread dark
Actually john, hunters will bring in meat whether or not you have a butcher, 
it's just that a butcher A, increases the amount from each kill and B, gives 
you fir which can be spun into yarn by your peasants and then woven into 
cloth by your taylor.


Beware thegrue!

Dark.
- Original Message - 
From: john jpcarnemo...@live.com

To: Gamers@audyssey.org
Sent: Thursday, July 14, 2011 3:40 PM
Subject: [Audyssey] Castaways and making armor and other items.



Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to 
operate.
meat can be brought in through fishing, or through hunting. In order to 
use meat from hunting, you must have a butcher shop and a butcher to run 
that. If you are running one of the latest versions, butchers will 
automatically become hunters to get the animals they need.
To make wine you need a vineyard, which also requires farmers to operate, 
but has the added requirement of needing barrels.
Bread requires several steps. You must have a wheat farm, which requires 
farmers. Peasants will bring the harvested wheat to a mill, where they 
will grind it into flour. After that, peasants will bring the bags of 
flour to a bakery which will create loaves of bread. A baker creates three 
loaves of bread from each bag of flour, so bread, once you get it set up, 
can be a very useful food.


Supplies:
Lumber needs a sawmill to create. Lumberjacks cut down trees, which are 
brought to the sawmill where carpenters cut it into useable lumber. 
Carpenters can act as lumberjacks if there are no logs at the sawmill.
Bricks are created by a stone mason in a quarry. There are no extra steps 
for bricks to be created.
Cloth requires a butcher, who will remove fur from animals brought back 
from hunters. Peasants will bring the fur to a textile, where they will 
turn it into yarn. From there, a Taylor takes over and creates cloth.
Metal bars require metal ore which is gotten through a mine. A 
metallurgist then takes the metal ore and turns it into bars. I personally 
find it quite handy to only assign a metallurgist, and let him/her mine 
the ore and then turn it into metal, this way, you only have to use one 
person for the entire project.
Suits of armor and swords are created by a blacksmith. You must have a 
barracks, to use them, and each set requires two metal bars.


Hope that covered what you were looking for; good luck!
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[Audyssey] Castaways and making armor and other items.

2011-07-15 Thread john
Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to 
operate.
meat can be brought in through fishing, or through hunting. In order to use 
meat from hunting, you must have a butcher shop and a butcher to run that. If 
you are running one of the latest versions, butchers will automatically become 
hunters to get the animals they need.
To make wine you need a vineyard, which also requires farmers to operate, but 
has the added requirement of needing barrels.
Bread requires several steps. You must have a wheat farm, which requires 
farmers. Peasants will bring the harvested wheat to a mill, where they will 
grind it into flour. After that, peasants will bring the bags of flour to a 
bakery which will create loaves of bread. A baker creates three loaves of bread 
from each bag of flour, so bread, once you get it set up, can be a very useful 
food.

Supplies:
Lumber needs a sawmill to create. Lumberjacks cut down trees, which are brought 
to the sawmill where carpenters cut it into useable lumber. Carpenters can act 
as lumberjacks if there are no logs at the sawmill.
Bricks are created by a stone mason in a quarry. There are no extra steps for 
bricks to be created.
Cloth requires a butcher, who will remove fur from animals brought back from 
hunters. Peasants will bring the fur to a textile, where they will turn it into 
yarn. From there, a Taylor takes over and creates cloth.
Metal bars require metal ore which is gotten through a mine. A metallurgist 
then takes the metal ore and turns it into bars. I personally find it quite 
handy to only assign a metallurgist, and let him/her mine the ore and then turn 
it into metal, this way, you only have to use one person for the entire project.
Suits of armor and swords are created by a blacksmith. You must have a 
barracks, to use them, and each set requires two metal bars.

Hope that covered what you were looking for; good luck!
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Castaways and making armor and other items.

2011-07-15 Thread Christopher Bartlett
A note, hunting will produce meat even without a butcher shop, but you don't
get the furs without one.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Thursday, July 14, 2011 7:41 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Castaways and making armor and other items.

Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to
operate.
meat can be brought in through fishing, or through hunting. In order to use
meat from hunting, you must have a butcher shop and a butcher to run that.
If you are running one of the latest versions, butchers will automatically
become hunters to get the animals they need.
To make wine you need a vineyard, which also requires farmers to operate,
but has the added requirement of needing barrels.
Bread requires several steps. You must have a wheat farm, which requires
farmers. Peasants will bring the harvested wheat to a mill, where they will
grind it into flour. After that, peasants will bring the bags of flour to a
bakery which will create loaves of bread. A baker creates three loaves of
bread from each bag of flour, so bread, once you get it set up, can be a
very useful food.

Supplies:
Lumber needs a sawmill to create. Lumberjacks cut down trees, which are
brought to the sawmill where carpenters cut it into useable lumber.
Carpenters can act as lumberjacks if there are no logs at the sawmill.
Bricks are created by a stone mason in a quarry. There are no extra steps
for bricks to be created.
Cloth requires a butcher, who will remove fur from animals brought back from
hunters. Peasants will bring the fur to a textile, where they will turn it
into yarn. From there, a Taylor takes over and creates cloth.
Metal bars require metal ore which is gotten through a mine. A metallurgist
then takes the metal ore and turns it into bars. I personally find it quite
handy to only assign a metallurgist, and let him/her mine the ore and then
turn it into metal, this way, you only have to use one person for the entire
project.
Suits of armor and swords are created by a blacksmith. You must have a
barracks, to use them, and each set requires two metal bars.

Hope that covered what you were looking for; good luck!
---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Castaways and making armor and other items.

2011-07-15 Thread dark
yes, but a butcher will also give more meat pr hunters' kill as well, that's 
why it's useful to have one even if you don't have a tayler.


Beware the grue!

Dark.
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 15, 2011 8:53 PM
Subject: Re: [Audyssey] Castaways and making armor and other items.


A note, hunting will produce meat even without a butcher shop, but you 
don't

get the furs without one.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Thursday, July 14, 2011 7:41 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Castaways and making armor and other items.

Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to
operate.
meat can be brought in through fishing, or through hunting. In order to 
use

meat from hunting, you must have a butcher shop and a butcher to run that.
If you are running one of the latest versions, butchers will automatically
become hunters to get the animals they need.
To make wine you need a vineyard, which also requires farmers to operate,
but has the added requirement of needing barrels.
Bread requires several steps. You must have a wheat farm, which requires
farmers. Peasants will bring the harvested wheat to a mill, where they 
will
grind it into flour. After that, peasants will bring the bags of flour to 
a

bakery which will create loaves of bread. A baker creates three loaves of
bread from each bag of flour, so bread, once you get it set up, can be a
very useful food.

Supplies:
Lumber needs a sawmill to create. Lumberjacks cut down trees, which are
brought to the sawmill where carpenters cut it into useable lumber.
Carpenters can act as lumberjacks if there are no logs at the sawmill.
Bricks are created by a stone mason in a quarry. There are no extra steps
for bricks to be created.
Cloth requires a butcher, who will remove fur from animals brought back 
from

hunters. Peasants will bring the fur to a textile, where they will turn it
into yarn. From there, a Taylor takes over and creates cloth.
Metal bars require metal ore which is gotten through a mine. A 
metallurgist
then takes the metal ore and turns it into bars. I personally find it 
quite

handy to only assign a metallurgist, and let him/her mine the ore and then
turn it into metal, this way, you only have to use one person for the 
entire

project.
Suits of armor and swords are created by a blacksmith. You must have a
barracks, to use them, and each set requires two metal bars.

Hope that covered what you were looking for; good luck!
---
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You can make changes or update your subscription via the web, at
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list,

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[Audyssey] Castaways and making armor and other items.

2011-07-14 Thread Rick

Hi list.
How do I make armor and other items?
I've built at least one of everything in the build list, and assigned what I 
thought was the appropriate workers and I don't get anything new to build.
Thanks in advance for any help. 



---
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Re: [Audyssey] Castaways and making armor and other items.

2011-07-14 Thread Christopher Bartlett
In order to get armor and swords, you need miners mining ore from a mine,
transporting it to the forge, where a metallurgist makes it into metal bars,
then a blacksmith makes the bars into armor.  It's the most complex
production in the game.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Rick
Sent: Thursday, July 14, 2011 7:02 AM
To: Gamers Discussion list
Subject: [Audyssey] Castaways and making armor and other items.

Hi list.
How do I make armor and other items?
I've built at least one of everything in the build list, and assigned what I

thought was the appropriate workers and I don't get anything new to build.
Thanks in advance for any help. 


---
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Re: [Audyssey] Castaways and making armor and other items.

2011-07-14 Thread dark
You don't make armour. You need two bars in the forge, and the blacksmith 
will make them, but make certain your not trying to build a guard tower or 
barracks at the same time sinse otherwise you'll never get to the two bars 
needed.


Actually the blacksmith might need some tweaking, sinse getting it to work 
reliably isn't easy, however you should find armour created so long as you 
have the metal in the forge.


Beware the Grue!

Dark.
- Original Message - 
From: Rick twelvestring...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 14, 2011 3:02 PM
Subject: [Audyssey] Castaways and making armor and other items.



Hi list.
How do I make armor and other items?
I've built at least one of everything in the build list, and assigned what 
I thought was the appropriate workers and I don't get anything new to 
build.

Thanks in advance for any help.

---
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Re: [Audyssey] Castaways and making armor and other items.

2011-07-14 Thread Thomas Ward
Hi Rick,

To build something like armor you need a forge and at least one mine.
Then , yu need a miner to mine the ore, a blacksmith to make the
armour, and a metaligist to convert the ore into metal bars. Also you
will need at least one peasant to deliver ore to the forge from the
mines. If You are missing anything in that chain you might not be able
to create the item in question or it will take longer for the person
to take up the job of the secondary task.

Making something like bread is similar. You need a wheat farm, a mill,
and a baker's shop. You'll need a farmer to harvest the wheat, a
peasant to grind the wheat into flower and deliver it to the baker's
shop, and a baker to bake the bread. A lot of this depends on peasants
to do the grunt work of carrying and transporting raw materials to and
from one site to another, or converting materials into a form the
specialist can use. Classic case of this is having peasants run the
wheat mill to grind the wheat into sacks of flower before delivering
it to the baker.

On 7/14/11, Rick twelvestring...@verizon.net wrote:
 Hi list.
 How do I make armor and other items?
 I've built at least one of everything in the build list, and assigned what I
 thought was the appropriate workers and I don't get anything new to build.
 Thanks in advance for any help.


 ---
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