Re: [Audyssey] Changes in MOTA Beta 4

2009-04-01 Thread Valiant8086
Hi.
did you decide to just scrap the machine sound idea of being able to hold down 
the space bar to rapid fire all together?
Cheers

  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 30, 2009 10:24 PM
  Subject: [Audyssey] Changes in MOTA Beta 4


  Hello everyone,
  I plan to release Mysteries of the Ancients beta 4 in the next day or 
  two. However, before I do I want to make sure the list of changes, bug 
  fixes, etc covers most of the suggestions and bug reports reported over 
  the last couple of months. I've got a couple of miner updates still in 
  the works but this pretty much covers the changes that will you will see 
  in the next release. Any suggestions, comments, let me know before I 
  make the release.

  What's New

  Converted constants to enumerated constants.
  Increased enemy stamina.
  Added extra pistol ammo.
  Updated game intro.
  Resolved issues with jumping using a joystick or game pad.
  You can now use the escape button on any joystick or game pad to quit 
  the game.
  You can once again use the escape key on the keyboard to exit the game.
  When using a joystick or game pad button 1 can now be used to pick up 
  items or open doors when weapons are holstered. Draw weapon to fire.
  The spacebar now picks up items and opens doors when weapons are 
  holstered, and fires the current weapon when weapons are drawn.
  Fixed the problem with jump up not always grabbing the rope.
  It is no longer possible to draw a weapon while hanging from a rope.
  Fixed bug when player strength gets stuck at 83%.
  Fixed bug where Angela's comments get interrupted by status messages.
  Menu music is now lowered when in the sound descriptions menu.
  Updated load game menu.
  Updated save game menu.
  You can now load and save games while in standard game mode.
  Placed gold and silver keys in the underground lake.
  Added number pad support.

  HTH

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Re: [Audyssey] Changes in MOTA Beta 4

2009-04-01 Thread Thomas Ward

Hi,
No, but that is a bit of a lengthy update. I didn't design the engine 
for automatic weapons so I'll have to redesign the fire code to do that. 
I've just got more important things to work on at the moment such as 
fixing mouse support, adding the game levels, etc.

Smile.

Valiant8086 wrote:

Hi.
did you decide to just scrap the machine sound idea of being able to hold down 
the space bar to rapid fire all together?
Cheers



---
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Re: [Audyssey] Changes in MOTA Beta 4

2009-04-01 Thread Ron Schamerhorn
Hi

  With the exception of th e MP5 I don't think an automatic fire is 
realistic.  After all with a 12 gauge shotgun you need to pull th e trigger 
each time.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 01, 2009 9:35 PM
Subject: Re: [Audyssey] Changes in MOTA Beta 4


Hi,
No, but that is a bit of a lengthy update. I didn't design the engine
for automatic weapons so I'll have to redesign the fire code to do that.
I've just got more important things to work on at the moment such as
fixing mouse support, adding the game levels, etc.
Smile.

Valiant8086 wrote:
 Hi.
 did you decide to just scrap the machine sound idea of being able to hold 
 down the space bar to rapid fire all together?
 Cheers


---
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[Audyssey] Changes in MOTA Beta 4

2009-03-31 Thread Thomas Ward

Hello everyone,
I plan to release Mysteries of the Ancients beta 4 in the next day or 
two. However, before I do I want to make sure the list of changes, bug 
fixes, etc covers most of the suggestions and bug reports reported over 
the last couple of months. I've got a couple of miner updates still in 
the works but this pretty much covers the changes that will you will see 
in the next release. Any suggestions, comments, let me know before I 
make the release.


What's New

Converted constants to enumerated constants.
Increased enemy stamina.
Added extra pistol ammo.
Updated game intro.
Resolved issues with jumping using a joystick or game pad.
You can now use the escape button on any joystick or game pad to quit 
the game.

You can once again use the escape key on the keyboard to exit the game.
When using a joystick or game pad button 1 can now be used to pick up 
items or open doors when weapons are holstered. Draw weapon to fire.
The spacebar now picks up items and opens doors when weapons are 
holstered, and fires the current weapon when weapons are drawn.

Fixed the problem with jump up not always grabbing the rope.
It is no longer possible to draw a weapon while hanging from a rope.
Fixed bug when player strength gets stuck at 83%.
Fixed bug where Angela's comments get interrupted by status messages.
Menu music is now lowered when in the sound descriptions menu.
Updated load game menu.
Updated save game menu.
You can now load and save games while in standard game mode.
Placed gold and silver keys in the underground lake.
Added number pad support.

HTH

---
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Re: [Audyssey] Changes in MOTA Beta 4

2009-03-31 Thread Mike Maslo
The 64 bit or vista won't be out till final version?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 30, 2009 9:25 PM
To: Gamers Discussion list
Subject: [Audyssey] Changes in MOTA Beta 4

Hello everyone,
I plan to release Mysteries of the Ancients beta 4 in the next day or 
two. However, before I do I want to make sure the list of changes, bug 
fixes, etc covers most of the suggestions and bug reports reported over 
the last couple of months. I've got a couple of miner updates still in 
the works but this pretty much covers the changes that will you will see 
in the next release. Any suggestions, comments, let me know before I 
make the release.

What's New

Converted constants to enumerated constants.
Increased enemy stamina.
Added extra pistol ammo.
Updated game intro.
Resolved issues with jumping using a joystick or game pad.
You can now use the escape button on any joystick or game pad to quit 
the game.
You can once again use the escape key on the keyboard to exit the game.
When using a joystick or game pad button 1 can now be used to pick up 
items or open doors when weapons are holstered. Draw weapon to fire.
The spacebar now picks up items and opens doors when weapons are 
holstered, and fires the current weapon when weapons are drawn.
Fixed the problem with jump up not always grabbing the rope.
It is no longer possible to draw a weapon while hanging from a rope.
Fixed bug when player strength gets stuck at 83%.
Fixed bug where Angela's comments get interrupted by status messages.
Menu music is now lowered when in the sound descriptions menu.
Updated load game menu.
Updated save game menu.
You can now load and save games while in standard game mode.
Placed gold and silver keys in the underground lake.
Added number pad support.

HTH

---
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Re: [Audyssey] Changes in MOTA Beta 4

2009-03-31 Thread Thomas Ward

Hi Michael,
At this point in time I really don't know when I'll be able to support 
64 byt versions of XP, Vista, and Windows 7. As I mentioned before I am 
currently using Visual Studio Express which doesn't allow the developer 
to recompile for other target platforms. To solve this I'll likely have 
to purchase Visual Studio Pro, or compile using the 60 day trial 
release.  So I plan to try and make a 64 byt compatible version after 
the game source is stable, runs well, and can be ported to Windows 64 
using the trial release of Visual Studio Pro.

HTH

Mike Maslo wrote:

The 64 bit or vista won't be out till final version?



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