[Audyssey] Combat descriptions

2010-05-05 Thread dark
With all the talk of rpgs and text games, I just came upon an absolutely 
fantastic example of the power of text to transform a comparatively 
uninteresting combat mechanic into something fun. 

Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out 
very soon, I decided to replay the first in the series, Shards of moonlight 
(which has actually had a bit of a rewrite recently). 

I just had a combat with two stone statues that was,  from a mechanics 
point of view, not particularly  interesting. 

This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal 
programming whatsoever just rolling dice and recording on a character sheet 
like Lone wolf or fighting fantasy (though he has introduced tallents and a 
crytical hits system into the mix recently). 

So, I went through a few rounds of progressively smacking the statues with my 
hammer and being clobbered by their swords. 

However once I defeat them and turn to section 20, instead of just and you 
won I get the following: 

The Stone Guardians rush your position, their intent obvious as they raise 
their swords to attack. In the
darkness you stand your ground, unwilling to take a backward step no matter how 
large the opponents you face.
Quickly you ready yourself, taking a tighter hold upon your warhammer. In 
concert their weapons fall upon you
and the battle is joined.
 
Under the power of their blows you falter, but only for a moment. The Guardians 
are old, but powerful opponents
nonetheless. Against their assault you fall back then attack again, swinging 
your hammer in a wide arc as the
Guardians try and force you from open ground and up against the walls of the 
canyon. It is a desperate struggle,
the size of the Guardians an advantage that has you constantly on the 
defensive, using all the strength you have
to deflect their enormous blades. They are not however, without weakness of 
their own. A single blow from your
hammer has a startling effect upon the leg of one of your foes. The Guardian's 
limb shatters in a shower of crystal
dust with the impact and it is then that the tide of the battle turns.
 
Quickly you take advantage of this weakness, attacking the other and smashing 
one of its legs as well. Both
Guardians struggle for their footing as you advance upon them and it is only a 
matter of time before they lay as
piles of rubble in the darkness. You do not stop though. The battle is only 
over when you are sure that they are
completely destroyed, and you hammer their remains until there is little left 
that is recognisable. Only then do
you look to the entrance beyond and consider what it is that these obsidian 
warriors guard so ruthlessly.
 
Fantastic stuff, and a perfect example of how you can have an immersive fight 
in text. 

While certainly some music would've been nice,  the description can 
virtually stand alone.

Beware the grue! 

Dark.
---
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Re: [Audyssey] Combat descriptions

2010-05-05 Thread Thomas Ward
Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:
 With all the talk of rpgs and text games, I just came upon an absolutely
 fantastic example of the power of text to transform a comparatively
 uninteresting combat mechanic into something fun.

 Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out
 very soon, I decided to replay the first in the series, Shards of moonlight
 (which has actually had a bit of a rewrite recently).

 I just had a combat with two stone statues that was,  from a mechanics
 point of view, not particularly  interesting.

 This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal
 programming whatsoever just rolling dice and recording on a character sheet
 like Lone wolf or fighting fantasy (though he has introduced tallents and a
 crytical hits system into the mix recently).

 So, I went through a few rounds of progressively smacking the statues with
 my hammer and being clobbered by their swords.

 However once I defeat them and turn to section 20, instead of just and you
 won I get the following:

 The Stone Guardians rush your position, their intent obvious as they raise
 their swords to attack. In the
 darkness you stand your ground, unwilling to take a backward step no matter
 how large the opponents you face.
 Quickly you ready yourself, taking a tighter hold upon your warhammer. In
 concert their weapons fall upon you
 and the battle is joined.

 Under the power of their blows you falter, but only for a moment. The
 Guardians are old, but powerful opponents
 nonetheless. Against their assault you fall back then attack again, swinging
 your hammer in a wide arc as the
 Guardians try and force you from open ground and up against the walls of the
 canyon. It is a desperate struggle,
 the size of the Guardians an advantage that has you constantly on the
 defensive, using all the strength you have
 to deflect their enormous blades. They are not however, without weakness of
 their own. A single blow from your
 hammer has a startling effect upon the leg of one of your foes. The
 Guardian's limb shatters in a shower of crystal
 dust with the impact and it is then that the tide of the battle turns.

 Quickly you take advantage of this weakness, attacking the other and
 smashing one of its legs as well. Both
 Guardians struggle for their footing as you advance upon them and it is only
 a matter of time before they lay as
 piles of rubble in the darkness. You do not stop though. The battle is only
 over when you are sure that they are
 completely destroyed, and you hammer their remains until there is little
 left that is recognisable. Only then do
 you look to the entrance beyond and consider what it is that these obsidian
 warriors guard so ruthlessly.

 Fantastic stuff, and a perfect example of how you can have an immersive
 fight in text.

 While certainly some music would've been nice,  the description can
 virtually stand alone.

 Beware the grue!

 Dark.
 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Combat descriptions

2010-05-05 Thread dark
This is why I'm such a major fan of the arborell stuff,  the quality of 
the writing is exceptional!


even though there is no underlaying programming, meaning you ned to roll 
your own dice and record your own stats, it's incredibly! well worth it.


I'd even go so far as calling them the best examples of gamebooks I've 
seen,  imho better than much of the famous commercial stuff such as lw, 
fun though that is.


But sinse the creator is essentialy doing exactly what Tolkeen did, creating 
an entire world with it's own history, mythology, races culture and 
language, --- that's not too surprising.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:41 AM
Subject: Re: [Audyssey] Combat descriptions



Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:

With all the talk of rpgs and text games, I just came upon an absolutely
fantastic example of the power of text to transform a comparatively
uninteresting combat mechanic into something fun.

Sinse the next gamebook from www.arborell.com, a Murder of Crows is due 
out
very soon, I decided to replay the first in the series, Shards of 
moonlight

(which has actually had a bit of a rewrite recently).

I just had a combat with two stone statues that was,  from a 
mechanics

point of view, not particularly  interesting.

This isn't the Gm's fault, sinse the Arborell gamebooks involve no 
internal
programming whatsoever just rolling dice and recording on a character 
sheet
like Lone wolf or fighting fantasy (though he has introduced tallents and 
a

crytical hits system into the mix recently).

So, I went through a few rounds of progressively smacking the statues 
with

my hammer and being clobbered by their swords.

However once I defeat them and turn to section 20, instead of just and 
you

won I get the following:

The Stone Guardians rush your position, their intent obvious as they 
raise

their swords to attack. In the
darkness you stand your ground, unwilling to take a backward step no 
matter

how large the opponents you face.
Quickly you ready yourself, taking a tighter hold upon your warhammer. In
concert their weapons fall upon you
and the battle is joined.

Under the power of their blows you falter, but only for a moment. The
Guardians are old, but powerful opponents
nonetheless. Against their assault you fall back then attack again, 
swinging

your hammer in a wide arc as the
Guardians try and force you from open ground and up against the walls of 
the

canyon. It is a desperate struggle,
the size of the Guardians an advantage that has you constantly on the
defensive, using all the strength you have
to deflect their enormous blades. They are not however, without weakness 
of

their own. A single blow from your
hammer has a startling effect upon the leg of one of your foes. The
Guardian's limb shatters in a shower of crystal
dust with the impact and it is then that the tide of the battle turns.

Quickly you take advantage of this weakness, attacking the other and
smashing one of its legs as well. Both
Guardians struggle for their footing as you advance upon them and it is 
only

a matter of time before they lay as
piles of rubble in the darkness. You do not stop though. The battle is 
only

over when you are sure that they are
completely destroyed, and you hammer their remains until there is little
left that is recognisable. Only then do
you look to the entrance beyond and consider what it is that these 
obsidian

warriors guard so ruthlessly.

Fantastic stuff, and a perfect example of how you can have an immersive
fight in text.

While certainly some music would've been nice,  the description can
virtually stand alone.

Beware the grue!

Dark.
---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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If you

Re: [Audyssey] Combat descriptions

2010-05-05 Thread Hayden Presley
Hi,
Where can you fine those? Sounds intreaguing!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 10:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

This is why I'm such a major fan of the arborell stuff,  the quality of 
the writing is exceptional!

even though there is no underlaying programming, meaning you ned to roll 
your own dice and record your own stats, it's incredibly! well worth it.

I'd even go so far as calling them the best examples of gamebooks I've 
seen,  imho better than much of the famous commercial stuff such as lw, 
fun though that is.

But sinse the creator is essentialy doing exactly what Tolkeen did, creating

an entire world with it's own history, mythology, races culture and 
language, --- that's not too surprising.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:41 AM
Subject: Re: [Audyssey] Combat descriptions


 Hi Dark,
 Yeah, that's what I'm talking about man. That sounds like one heck of
 a battle. I love text exactly for that kind of detail and description.
 Woo, that sounded cool!


 On 5/5/10, dark d...@xgam.org wrote:
 With all the talk of rpgs and text games, I just came upon an absolutely
 fantastic example of the power of text to transform a comparatively
 uninteresting combat mechanic into something fun.

 Sinse the next gamebook from www.arborell.com, a Murder of Crows is due 
 out
 very soon, I decided to replay the first in the series, Shards of 
 moonlight
 (which has actually had a bit of a rewrite recently).

 I just had a combat with two stone statues that was,  from a 
 mechanics
 point of view, not particularly  interesting.

 This isn't the Gm's fault, sinse the Arborell gamebooks involve no 
 internal
 programming whatsoever just rolling dice and recording on a character 
 sheet
 like Lone wolf or fighting fantasy (though he has introduced tallents and

 a
 crytical hits system into the mix recently).

 So, I went through a few rounds of progressively smacking the statues 
 with
 my hammer and being clobbered by their swords.

 However once I defeat them and turn to section 20, instead of just and 
 you
 won I get the following:

 The Stone Guardians rush your position, their intent obvious as they 
 raise
 their swords to attack. In the
 darkness you stand your ground, unwilling to take a backward step no 
 matter
 how large the opponents you face.
 Quickly you ready yourself, taking a tighter hold upon your warhammer. In
 concert their weapons fall upon you
 and the battle is joined.

 Under the power of their blows you falter, but only for a moment. The
 Guardians are old, but powerful opponents
 nonetheless. Against their assault you fall back then attack again, 
 swinging
 your hammer in a wide arc as the
 Guardians try and force you from open ground and up against the walls of 
 the
 canyon. It is a desperate struggle,
 the size of the Guardians an advantage that has you constantly on the
 defensive, using all the strength you have
 to deflect their enormous blades. They are not however, without weakness 
 of
 their own. A single blow from your
 hammer has a startling effect upon the leg of one of your foes. The
 Guardian's limb shatters in a shower of crystal
 dust with the impact and it is then that the tide of the battle turns.

 Quickly you take advantage of this weakness, attacking the other and
 smashing one of its legs as well. Both
 Guardians struggle for their footing as you advance upon them and it is 
 only
 a matter of time before they lay as
 piles of rubble in the darkness. You do not stop though. The battle is 
 only
 over when you are sure that they are
 completely destroyed, and you hammer their remains until there is little
 left that is recognisable. Only then do
 you look to the entrance beyond and consider what it is that these 
 obsidian
 warriors guard so ruthlessly.

 Fantastic stuff, and a perfect example of how you can have an immersive
 fight in text.

 While certainly some music would've been nice,  the description can
 virtually stand alone.

 Beware the grue!

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription

Re: [Audyssey] Combat descriptions

2010-05-05 Thread dark

www.arborell.comm is where.

There's also a page on audiogames.net under the name the chronicles of 
arborell


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 06, 2010 5:02 AM
Subject: Re: [Audyssey] Combat descriptions



Hi,
Where can you fine those? Sounds intreaguing!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 10:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

This is why I'm such a major fan of the arborell stuff,  the quality 
of

the writing is exceptional!

even though there is no underlaying programming, meaning you ned to roll
your own dice and record your own stats, it's incredibly! well worth it.

I'd even go so far as calling them the best examples of gamebooks I've
seen,  imho better than much of the famous commercial stuff such as 
lw,

fun though that is.

But sinse the creator is essentialy doing exactly what Tolkeen did, 
creating


an entire world with it's own history, mythology, races culture and
language, --- that's not too surprising.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:41 AM
Subject: Re: [Audyssey] Combat descriptions



Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:

With all the talk of rpgs and text games, I just came upon an absolutely
fantastic example of the power of text to transform a comparatively
uninteresting combat mechanic into something fun.

Sinse the next gamebook from www.arborell.com, a Murder of Crows is due
out
very soon, I decided to replay the first in the series, Shards of
moonlight
(which has actually had a bit of a rewrite recently).

I just had a combat with two stone statues that was,  from a
mechanics
point of view, not particularly  interesting.

This isn't the Gm's fault, sinse the Arborell gamebooks involve no
internal
programming whatsoever just rolling dice and recording on a character
sheet
like Lone wolf or fighting fantasy (though he has introduced tallents 
and



a
crytical hits system into the mix recently).

So, I went through a few rounds of progressively smacking the statues
with
my hammer and being clobbered by their swords.

However once I defeat them and turn to section 20, instead of just and
you
won I get the following:

The Stone Guardians rush your position, their intent obvious as they
raise
their swords to attack. In the
darkness you stand your ground, unwilling to take a backward step no
matter
how large the opponents you face.
Quickly you ready yourself, taking a tighter hold upon your warhammer. 
In

concert their weapons fall upon you
and the battle is joined.

Under the power of their blows you falter, but only for a moment. The
Guardians are old, but powerful opponents
nonetheless. Against their assault you fall back then attack again,
swinging
your hammer in a wide arc as the
Guardians try and force you from open ground and up against the walls of
the
canyon. It is a desperate struggle,
the size of the Guardians an advantage that has you constantly on the
defensive, using all the strength you have
to deflect their enormous blades. They are not however, without weakness
of
their own. A single blow from your
hammer has a startling effect upon the leg of one of your foes. The
Guardian's limb shatters in a shower of crystal
dust with the impact and it is then that the tide of the battle turns.

Quickly you take advantage of this weakness, attacking the other and
smashing one of its legs as well. Both
Guardians struggle for their footing as you advance upon them and it is
only
a matter of time before they lay as
piles of rubble in the darkness. You do not stop though. The battle is
only
over when you are sure that they are
completely destroyed, and you hammer their remains until there is little
left that is recognisable. Only then do
you look to the entrance beyond and consider what it is that these
obsidian
warriors guard so ruthlessly.

Fantastic stuff, and a perfect example of how you can have an immersive
fight in text.

While certainly some music would've been nice,  the description can
virtually stand alone.

Beware the grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding

Re: [Audyssey] Combat descriptions

2010-05-05 Thread Hayden Presley
Hi,
Also, remember that text has been here far, far, far, far longer than any
audio or graphics, and has doing a marvelous job of describing things. Just
look at Dante's The Devine Comedy, especially The Paradiso, and you'll see
exactly what I mean.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, May 05, 2010 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:
 With all the talk of rpgs and text games, I just came upon an absolutely
 fantastic example of the power of text to transform a comparatively
 uninteresting combat mechanic into something fun.

 Sinse the next gamebook from www.arborell.com, a Murder of Crows is due
out
 very soon, I decided to replay the first in the series, Shards of
moonlight
 (which has actually had a bit of a rewrite recently).

 I just had a combat with two stone statues that was,  from a mechanics
 point of view, not particularly  interesting.

 This isn't the Gm's fault, sinse the Arborell gamebooks involve no
internal
 programming whatsoever just rolling dice and recording on a character
sheet
 like Lone wolf or fighting fantasy (though he has introduced tallents and
a
 crytical hits system into the mix recently).

 So, I went through a few rounds of progressively smacking the statues with
 my hammer and being clobbered by their swords.

 However once I defeat them and turn to section 20, instead of just and
you
 won I get the following:

 The Stone Guardians rush your position, their intent obvious as they raise
 their swords to attack. In the
 darkness you stand your ground, unwilling to take a backward step no
matter
 how large the opponents you face.
 Quickly you ready yourself, taking a tighter hold upon your warhammer. In
 concert their weapons fall upon you
 and the battle is joined.

 Under the power of their blows you falter, but only for a moment. The
 Guardians are old, but powerful opponents
 nonetheless. Against their assault you fall back then attack again,
swinging
 your hammer in a wide arc as the
 Guardians try and force you from open ground and up against the walls of
the
 canyon. It is a desperate struggle,
 the size of the Guardians an advantage that has you constantly on the
 defensive, using all the strength you have
 to deflect their enormous blades. They are not however, without weakness
of
 their own. A single blow from your
 hammer has a startling effect upon the leg of one of your foes. The
 Guardian's limb shatters in a shower of crystal
 dust with the impact and it is then that the tide of the battle turns.

 Quickly you take advantage of this weakness, attacking the other and
 smashing one of its legs as well. Both
 Guardians struggle for their footing as you advance upon them and it is
only
 a matter of time before they lay as
 piles of rubble in the darkness. You do not stop though. The battle is
only
 over when you are sure that they are
 completely destroyed, and you hammer their remains until there is little
 left that is recognisable. Only then do
 you look to the entrance beyond and consider what it is that these
obsidian
 warriors guard so ruthlessly.

 Fantastic stuff, and a perfect example of how you can have an immersive
 fight in text.

 While certainly some music would've been nice,  the description can
 virtually stand alone.

 Beware the grue!

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any

Re: [Audyssey] Combat descriptions

2010-05-05 Thread dark
Well if you really want to be strict about it,  you might go back to 
homers' iniad.


over 2000 years ago,  and they stil! knew how to describe a fight.

Oh, and according to some sources i've seen, there's actually evidence Homer 
was blind ;D.


Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 06, 2010 5:22 AM
Subject: Re: [Audyssey] Combat descriptions



Hi,
Also, remember that text has been here far, far, far, far longer than any
audio or graphics, and has doing a marvelous job of describing things. 
Just
look at Dante's The Devine Comedy, especially The Paradiso, and you'll 
see

exactly what I mean.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, May 05, 2010 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark d...@xgam.org wrote:

With all the talk of rpgs and text games, I just came upon an absolutely
fantastic example of the power of text to transform a comparatively
uninteresting combat mechanic into something fun.

Sinse the next gamebook from www.arborell.com, a Murder of Crows is due

out

very soon, I decided to replay the first in the series, Shards of

moonlight

(which has actually had a bit of a rewrite recently).

I just had a combat with two stone statues that was,  from a 
mechanics

point of view, not particularly  interesting.

This isn't the Gm's fault, sinse the Arborell gamebooks involve no

internal

programming whatsoever just rolling dice and recording on a character

sheet

like Lone wolf or fighting fantasy (though he has introduced tallents and

a

crytical hits system into the mix recently).

So, I went through a few rounds of progressively smacking the statues 
with

my hammer and being clobbered by their swords.

However once I defeat them and turn to section 20, instead of just and

you

won I get the following:

The Stone Guardians rush your position, their intent obvious as they 
raise

their swords to attack. In the
darkness you stand your ground, unwilling to take a backward step no

matter

how large the opponents you face.
Quickly you ready yourself, taking a tighter hold upon your warhammer. In
concert their weapons fall upon you
and the battle is joined.

Under the power of their blows you falter, but only for a moment. The
Guardians are old, but powerful opponents
nonetheless. Against their assault you fall back then attack again,

swinging

your hammer in a wide arc as the
Guardians try and force you from open ground and up against the walls of

the

canyon. It is a desperate struggle,
the size of the Guardians an advantage that has you constantly on the
defensive, using all the strength you have
to deflect their enormous blades. They are not however, without weakness

of

their own. A single blow from your
hammer has a startling effect upon the leg of one of your foes. The
Guardian's limb shatters in a shower of crystal
dust with the impact and it is then that the tide of the battle turns.

Quickly you take advantage of this weakness, attacking the other and
smashing one of its legs as well. Both
Guardians struggle for their footing as you advance upon them and it is

only

a matter of time before they lay as
piles of rubble in the darkness. You do not stop though. The battle is

only

over when you are sure that they are
completely destroyed, and you hammer their remains until there is little
left that is recognisable. Only then do
you look to the entrance beyond and consider what it is that these

obsidian

warriors guard so ruthlessly.

Fantastic stuff, and a perfect example of how you can have an immersive
fight in text.

While certainly some music would've been nice,  the description can
virtually stand alone.

Beware the grue!

Dark.
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Re: [Audyssey] Combat descriptions

2010-05-05 Thread Hayden Presley
Hi,
The Iliad? Most definitely! And I've heard the same thing--play Curses and
you'll get another reference to Homer's blindness (apparently Graham thought
along the same lines).
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 11:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

Well if you really want to be strict about it,  you might go back to 
homers' iniad.

over 2000 years ago,  and they stil! knew how to describe a fight.

Oh, and according to some sources i've seen, there's actually evidence Homer

was blind ;D.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 06, 2010 5:22 AM
Subject: Re: [Audyssey] Combat descriptions


 Hi,
 Also, remember that text has been here far, far, far, far longer than any
 audio or graphics, and has doing a marvelous job of describing things. 
 Just
 look at Dante's The Devine Comedy, especially The Paradiso, and you'll 
 see
 exactly what I mean.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Wednesday, May 05, 2010 9:42 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Combat descriptions

 Hi Dark,
 Yeah, that's what I'm talking about man. That sounds like one heck of
 a battle. I love text exactly for that kind of detail and description.
 Woo, that sounded cool!


 On 5/5/10, dark d...@xgam.org wrote:
 With all the talk of rpgs and text games, I just came upon an absolutely
 fantastic example of the power of text to transform a comparatively
 uninteresting combat mechanic into something fun.

 Sinse the next gamebook from www.arborell.com, a Murder of Crows is due
 out
 very soon, I decided to replay the first in the series, Shards of
 moonlight
 (which has actually had a bit of a rewrite recently).

 I just had a combat with two stone statues that was,  from a 
 mechanics
 point of view, not particularly  interesting.

 This isn't the Gm's fault, sinse the Arborell gamebooks involve no
 internal
 programming whatsoever just rolling dice and recording on a character
 sheet
 like Lone wolf or fighting fantasy (though he has introduced tallents and
 a
 crytical hits system into the mix recently).

 So, I went through a few rounds of progressively smacking the statues 
 with
 my hammer and being clobbered by their swords.

 However once I defeat them and turn to section 20, instead of just and
 you
 won I get the following:

 The Stone Guardians rush your position, their intent obvious as they 
 raise
 their swords to attack. In the
 darkness you stand your ground, unwilling to take a backward step no
 matter
 how large the opponents you face.
 Quickly you ready yourself, taking a tighter hold upon your warhammer. In
 concert their weapons fall upon you
 and the battle is joined.

 Under the power of their blows you falter, but only for a moment. The
 Guardians are old, but powerful opponents
 nonetheless. Against their assault you fall back then attack again,
 swinging
 your hammer in a wide arc as the
 Guardians try and force you from open ground and up against the walls of
 the
 canyon. It is a desperate struggle,
 the size of the Guardians an advantage that has you constantly on the
 defensive, using all the strength you have
 to deflect their enormous blades. They are not however, without weakness
 of
 their own. A single blow from your
 hammer has a startling effect upon the leg of one of your foes. The
 Guardian's limb shatters in a shower of crystal
 dust with the impact and it is then that the tide of the battle turns.

 Quickly you take advantage of this weakness, attacking the other and
 smashing one of its legs as well. Both
 Guardians struggle for their footing as you advance upon them and it is
 only
 a matter of time before they lay as
 piles of rubble in the darkness. You do not stop though. The battle is
 only
 over when you are sure that they are
 completely destroyed, and you hammer their remains until there is little
 left that is recognisable. Only then do
 you look to the entrance beyond and consider what it is that these
 obsidian
 warriors guard so ruthlessly.

 Fantastic stuff, and a perfect example of how you can have an immersive
 fight in text.

 While certainly some music would've been nice,  the description can
 virtually stand alone.

 Beware the grue!

 Dark.
 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions

Re: [Audyssey] Combat descriptions

2010-05-05 Thread Thomas Ward
Hi Dark,
Actually, that is the Iliad if you want to know. As for Homer being
blind there is a lot of historical debates on who Homer was and
weather he was really blind or not etc. Some Historians even have
suggested Homer wasn't a real person, per say,  but a pseudoname which
authors used to write the Iliad and Odyssey. Whatever the historical
case may or may not have been the writing of those two poems were
great.  Yes, there is a lot you can do with text that just can't be
done any other way unless you can see it in a movie or in a video
game. For us that just isn't possible so text is the next best medium.


On 5/6/10, dark d...@xgam.org wrote:
 Well if you really want to be strict about it,  you might go back to
 homers' iniad.

 over 2000 years ago,  and they stil! knew how to describe a fight.

 Oh, and according to some sources i've seen, there's actually evidence Homer
 was blind ;D.

 Beware the grue!

 Dark.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.