Re: [Audyssey] Converting Visual Content into Audio

2011-02-14 Thread Thomas Ward
Hi Michael, Michael wrote: I would describe them as a facetted, colorless, transparent jewel, resembling glass, but with a higher degree of light refraction. My reply: That's great. You are definitely better at describing this stuff than I am. Michael wrote: I have no idea as to what

Re: [Audyssey] Converting Visual Content into Audio

2011-02-14 Thread Frost
On Mon, Feb 14, 2011 at 01:02:21PM -0500, Thomas Ward wrote: That's great. You are definitely better at describing this stuff than I am. [My Reply:] Feel free to steal it. Especially if it helps out with any games you're writing. .grins. I love reducing words and making things as

Re: [Audyssey] Converting Visual Content into Audio

2011-02-13 Thread Tom Randall
Ward Sent: Thursday, February 10, 2011 8:16 PM To: Gamers Discussion list Subject: [Audyssey] Converting Visual Content into Audio Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs accessible audio games. That got me thinking in a new direction

Re: [Audyssey] Converting Visual Content into Audio

2011-02-13 Thread Thomas Ward
Hi Tom, Yeah, I definitely understand where you were coming from. For example, yesterday afternoon I was writing up descriptions in Windows Notepad and so I tried to describe a diamond. I know what one looks like in my head, but trying to describe it in words is harder than it looks. If someone

Re: [Audyssey] Converting Visual Content into Audio

2011-02-13 Thread Frost
On Sun, Feb 13, 2011 at 12:30:03PM -0500, Thomas Ward wrote: and so I tried to describe a diamond. I know what one looks like in my head, but trying to describe it in words is harder than it looks. [My Reply:] I would describe them as a facetted, colorless, transparent jewel,

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
That true. But could you say only have the thing that's closest to you be described? I think that could work, potentially... especially with sounds giving you clues as to what items are in the room. At 11:53 PM 10/02/2011, you wrote: Hi Clement, Clement wrote: View commands have a lot of

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
, 2011 7:42 AM Subject: Re: [Audyssey] Converting Visual Content into Audio Tom... I'm not sure aow this could fit in, but it's a suggestion... I too love any kind of extra little detail put into a game. Having said that, some of those scrolls you pick up... I haven't found a purpose in them yet

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
That is fair enough... but I personally would be willing to wait for that. If it means waiting for a revampled version of the game and upgrading, I'd be perfectly happy to do that. I just think the scrolls should have something other than nothing. lol. At 11:59 PM 10/02/2011, you wrote: Hi,

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
Hi tom. i actually like the direction your taking with Mota here. As I've said before, it was the atmosphere of shades of doom and the large amount of area to explore as much as it's evil monsters and full first person gameplay which got me interested in audio games in the first place.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Ken the Crazy
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 10, 2011 11:16 PM Subject: [Audyssey] Converting Visual Content into Audio Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
information in the same command would be as Tom said something of a pest. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 7:53 AM Subject: Re: [Audyssey] Converting Visual

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
Hi ken. To be honest that would be getting away from mota being an action game and into something else, sinse action games are supposed to be quick, you can't pause in every room for a description to speak without fighting creatures etc, where as pausing and looking through a menue of

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
@audyssey.org Sent: Friday, February 11, 2011 2:18 AM Subject: Re: [Audyssey] Converting Visual Content into Audio HI Greg, Yeah. I've already updated the beta 18 manual with a brief description of most of the enemies in the game, but I'm trying to think of a good way to make that process more

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
. Beware the grue! Dark. - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 8:19 AM Subject: Re: [Audyssey] Converting Visual Content into Audio Well, think about it like this: you don't press

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Communicator? Resident evil is famous for communication from an outside source giving you info... though seeing as you're underground, that would be a bit unrealistic... though I'd like to see that. And I'd be happy to record communications as well. At 12:21 AM 11/02/2011, you wrote: Hi ken.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
] Converting Visual Content into Audio Hi, Well, here's the deal with those scrolls. It is a generic treasure or item type. The only way I could actually have them say something would be to completely rewrite a large part of the game and create a specific scroll object for each and every different

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Good point as well... that would be something I'd go for as well. At 12:24 AM 11/02/2011, you wrote: Actually ken, graphical games which feature puzle elements have used logs and text for the plot. Resident evil, metroid prime, Mega man zero, and quite a few others. You can see an item

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
@audyssey.org Sent: Friday, February 11, 2011 8:27 AM Subject: Re: [Audyssey] Converting Visual Content into Audio Communicator? Resident evil is famous for communication from an outside source giving you info... though seeing as you're underground, that would be a bit unrealistic... though I'd like

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
wouldn't be the best way to show her inteligence, ;D. Beware the grue! dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 8:27 AM Subject: Re: [Audyssey] Converting Visual Content into Audio

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Frost
On Thu, Feb 10, 2011 at 11:16:26PM -0500, Thomas Ward wrote: Unfortunately, someone who is blind may not have any idea or clue what these creatures look like. If they are not really up on Egyptian mythology and religion they might not even know as much as I described above. [My Reply:]

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Phil Vlasak
: [Audyssey] Converting Visual Content into Audio Hi, Well, here's the deal with those scrolls. It is a generic treasure or item type. The only way I could actually have them say something would be to completely rewrite a large part of the game and create a specific scroll object for each

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Ken the Crazy
AM Subject: Re: [Audyssey] Converting Visual Content into Audio Hi, Well, here's the deal with those scrolls. It is a generic treasure or item type. The only way I could actually have them say something would be to completely rewrite a large part of the game and create a specific scroll object

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Thomas Ward
Hi Dark, Dark wrote: It might be that I just come from a different perspective, but I actually love! finding something new and thinking ooo, what's that? let me examine it? and pushing an examine command, for me this is far more preferable to just hereing a sound and reacting. My reply: Me to.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Thomas Ward
Hi, Yeah, that is possible I suppose. However, another way of doing it is when you bring up the view menu select the item you would like to examine, press x, and have it examine the item a little closer. Another way of doing this is to have an examine menu that brings up a list of items in the

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Shiny protector
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 4:16 AM Subject: [Audyssey] Converting Visual Content into Audio Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs accessible audio

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
I'd personally prefer having the nearest object described. I think the sounds are sufficient to know what else is in the room... if I'm standing near, say, a pickup for a weapon, and hit whatever the examine key, v, as an example. It only needs to describe the weapon or whatever object I'm

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 4:16 AM Subject: [Audyssey] Converting Visual Content into Audio Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
That seems fine to me. So long as you're within a certain distance of an object, it gets examined and described. That's what you're intending, if I'm correct. I think that saves a lot of talking and listing, and allows the game to move at a faster pace... since you won't be pausing for 3-5

[Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs accessible audio games. That got me thinking in a new direction, and a topic I'd like to discuss as an audio game developer. Basically, the direction I want to stear discussion towards is converting

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Clement Chou
Hi Tom. I hear what you are saying, and I think part of it is because you did have sight at one point. I've always wanted to know what an accurate picture would be of something from an audio game, but it never bothered me too too much. I think the only way would be to have a view command, but

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Jacob Kruger
, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 6:16 AM Subject: [Audyssey] Converting Visual Content into Audio Hi everyone, As you know there has been a lot of discussion

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread dark
Hi Tom. This is something I've thought about myself quite a lot, not the least because I really enjoy games with lots of different objects, background, and ambience bought on by completely pointless game items. You outline the problem exceptionally well. At base linesound just does not have

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Greg Steel
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 10, 2011 8:16 PM Subject: [Audyssey] Converting Visual Content into Audio Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs accessible audio games. That got me

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
HI Greg, Yeah. I've already updated the beta 18 manual with a brief description of most of the enemies in the game, but I'm trying to think of a good way to make that process more interactive. Maybe press some key and have it actually give you a brief but decent description of whatever it is you

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
HI Dark, Dark wrote: Generally as an exploration and atmosphere freak, the more background you can put in the game the better as far as I'm concerned. My reply: That's precisely my problem. I'm also a exploration and atmosphere freak and that is the missing element in most audio games. On one

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Greg Steel
, February 10, 2011 11:18 PM Subject: Re: [Audyssey] Converting Visual Content into Audio HI Greg, Yeah. I've already updated the beta 18 manual with a brief description of most of the enemies in the game, but I'm trying to think of a good way to make that process more interactive. Maybe press some

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Clement Chou
Tom... I'm not sure aow this could fit in, but it's a suggestion... I too love any kind of extra little detail put into a game. Having said that, some of those scrolls you pick up... I haven't found a purpose in them yet. Could a few of those be for enemy types? I know a lot of games have

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread dark
gamers@audyssey.org Sent: Friday, February 11, 2011 7:37 AM Subject: Re: [Audyssey] Converting Visual Content into Audio Mabey you can add descriptions to the view menu for how big something is such as the firepits and lava pits, ledges, and the other traps and how they look. - Original

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
Hi Clement, Clement wrote: View commands have a lot of ways of being presented... you can have what you have in Mota right now, just a straight list of everything, or, the one I prefer... things like the way Treasure Hunt does it. Program commands to look in a certain direction. Have some kind

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread dark
! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 7:42 AM Subject: Re: [Audyssey] Converting Visual Content into Audio Tom... I'm not sure aow this could fit in, but it's a suggestion... I too

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
Hi, Well, here's the deal with those scrolls. It is a generic treasure or item type. The only way I could actually have them say something would be to completely rewrite a large part of the game and create a specific scroll object for each and every different scroll in the temple. Since I don't