Re: [Audyssey] Creating Games

2009-12-17 Thread Thomas Ward

Hi Harmony,
The cost for development tools is pretty cheap these days. For Windows 
there are the open source tools like MinGW and Microsoft has a free 
express version of there Visual Studio .NET development tools. So it 
won't really cost you anything to obtain the development tools themselves.
When it comes to what language to use I'm personally in favor of C++. It 
is pretty much the industry standard for games, is well documented, runs 
on any platform, supports all native libraries, and gives the developer 
more personal control over his/her program. However, as has been 
mentioned it is considered more of an advanced language so really isn't 
geared towards newbies.
Since you probably want to keep your options open here if you want 
something easier to start with there is Microsoft's C# .NET. Two of my 
games STFC and Mysteries of the Ancients were written in C# .NET, and 
obviously it can be used to create games. It is just I've gotten tired 
of always going through the .NET Framework instead of accessing the 
various Windows APIs directly, and having to find third-party libraries 
like SlimDX to access something like DirectX. To me it is easier and 
better just to access the stuff directly rather than going through some 
extra abstraction layer. However, if you are new to programming that 
extra layer of simplicity might be easier to work with than trying to 
learn all the lower level APIs that the .NET Framework is built upon.



Smile



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[Audyssey] Creating Games

2009-12-16 Thread Harmony Neil
Just thought I'd start yet another discussion about making games.
What language do people think would be best to program games in?  I do
know how to use dark basic, but can't find my disk at the minute.  I
thought of maybe c++, but wasn't sure what I would be able to install
for fairly cheap price to be able to test my code.
Thank you,
Harmony.

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Re: [Audyssey] Creating Games

2009-12-16 Thread Nick Helms
C++

On 12/16/09, Harmony Neil harmon...@googlemail.com wrote:
 Just thought I'd start yet another discussion about making games.
 What language do people think would be best to program games in?  I do
 know how to use dark basic, but can't find my disk at the minute.  I
 thought of maybe c++, but wasn't sure what I would be able to install
 for fairly cheap price to be able to test my code.
 Thank you,
 Harmony.

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 twitter: Nickster919

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Re: [Audyssey] Creating Games

2009-12-16 Thread Nick Helms
Though learning it is quite another matter.

On 12/16/09, Nick Helms nick.he...@gmail.com wrote:
 C++

 On 12/16/09, Harmony Neil harmon...@googlemail.com wrote:
 Just thought I'd start yet another discussion about making games.
 What language do people think would be best to program games in?  I do
 know how to use dark basic, but can't find my disk at the minute.  I
 thought of maybe c++, but wasn't sure what I would be able to install
 for fairly cheap price to be able to test my code.
 Thank you,
 Harmony.

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  twitter: Nickster919



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 twitter: Nickster919

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Re: [Audyssey] Creating Games was X-Sight news

2008-03-03 Thread Trouble
maybe doomed for us on usage, but bet it got them some good 
grades.They showed a game engine for those with disabilities could be 
done. Would of ben nice if finished, but noticed a tren going with 
schools and projects. A while back it came across list of a flight 
sim and now a game engine. It looks like as long as the grade ain't 
in. The work keeps going and does turn into something possibly 
useable. Once grade is in, the project dropped and forgotten.

At 09:20 PM 3/2/2008, you wrote:
Hi,
Yeah, those were some of the major reasons why I didn't use AGM as well.
In addition to the list of issues below I didn't like the fact there was
no menus, no way to create weapons lists, be able to handle multiple
weapons, couldn't save games, etc.
Basicly, it was an all around flop. It had rreally great potential, but
without the issues being solved and feedback and support from the
developers it was a doomed idea.


Bryan wrote:
  My problem wasn't with the fact that it wasn't an instant game creator. I
  figured it would still be a long process. My problem with the AGM was the
  way that, after it was released, the devs pretty much ignored requests for
  help. And there were some fairly serious sound issues that, as far as I'm
  concerned, made any game unplayable. I mean, how many games have 
 you played
  where the monster continues to make its default sound after being 
 killed? Or
  the character gives no warning when he takes damage? Or the item 
 you picked
  up a few minutes ago continues to sound in its original location? It was
  issues like this that the devs seemed to pretty much ignore. That 
 more than
  anything is why I gave up on AGM.
  Time is an illusion, lunchtime doubly so.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, March 01, 2008 8:50 PM
  Subject: [Audyssey] Creating Games was X-Sight news
 
 
 
  Hi Claudio,
  Yes, creating games for the blind is very time consuming. Even with a
  fully qualified engine such as the GMA Engine it will take you quite a
  long time to produce a game from beginning to end. AGM had potential to
  ease this problem, but as several others found out it was no instant
  click, click, click game is done thing. I must have spent over a week
  reading the docs before I got a grasp of how the thing worked and never
  did come up with anything all that interesting.
 
 
 
 
  Claudio wrote:
 
  Hello Thomas!
  There is an interesting point in your email.
  I want also learn a programminglanguage but the pro blem is:
  I com e at my home, i make my homeworks, i eat, i and then i want a bit
  freetime.
  And at the weekend, i also have homeworks or i talk with my friends.
  The problem is that i can't spend time in programming because i have not
  the
  time!
  I have so many things that i musst learn i my life, that programming is
  not
  the first place!
  I try it also in my hollydays, but if the shool gooes 10 weeks and i have
  again hollydays, i forgot all what i learn!
  Yes, it is very dificult to make games when you don't have the time.
  Regards, Claudio.
 
 
 
 
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trouble
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Re: [Audyssey] Creating Games was X-Sight news

2008-03-03 Thread Thomas Ward
Hi,
Yeah, tell me about it. I know why they used Flash, because it is a 
quick and easy language, but Flash isn't exactly known for blazing 
speed. The exicution times of the AGM games down right sucked eggs.


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Re: [Audyssey] Creating Games was X-Sight news

2008-03-03 Thread Thomas Ward
Hi,
Well, I am honestly not too surprised. We are actually talking about 
students that just want to get the course work finished, get their 
grades, and get on with life. The AGM for all intents and purposes was a 
sample application that shows how accessible games can quickly be built 
and redistributed using an engine like AGM.
What is useful to know about this is that USA Games or anyone else can 
use the AGM example to make a similar product, commercially, which would 
be far better and mor stable than AGM.


Trouble wrote:
 maybe doomed for us on usage, but bet it got them some good 
 grades.They showed a game engine for those with disabilities could be 
 done. Would of ben nice if finished, but noticed a tren going with 
 schools and projects. A while back it came across list of a flight 
 sim and now a game engine. It looks like as long as the grade ain't 
 in. The work keeps going and does turn into something possibly 
 useable. Once grade is in, the project dropped and forgotten.
   


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Re: [Audyssey] Creating Games was X-Sight news

2008-03-02 Thread Thomas Ward
Hi,
Yeah, those were some of the major reasons why I didn't use AGM as well. 
In addition to the list of issues below I didn't like the fact there was 
no menus, no way to create weapons lists, be able to handle multiple 
weapons, couldn't save games, etc.
Basicly, it was an all around flop. It had rreally great potential, but 
without the issues being solved and feedback and support from the 
developers it was a doomed idea.


Bryan wrote:
 My problem wasn't with the fact that it wasn't an instant game creator. I 
 figured it would still be a long process. My problem with the AGM was the 
 way that, after it was released, the devs pretty much ignored requests for 
 help. And there were some fairly serious sound issues that, as far as I'm 
 concerned, made any game unplayable. I mean, how many games have you played 
 where the monster continues to make its default sound after being killed? Or 
 the character gives no warning when he takes damage? Or the item you picked 
 up a few minutes ago continues to sound in its original location? It was 
 issues like this that the devs seemed to pretty much ignore. That more than 
 anything is why I gave up on AGM.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 8:50 PM
 Subject: [Audyssey] Creating Games was X-Sight news


   
 Hi Claudio,
 Yes, creating games for the blind is very time consuming. Even with a
 fully qualified engine such as the GMA Engine it will take you quite a
 long time to produce a game from beginning to end. AGM had potential to
 ease this problem, but as several others found out it was no instant
 click, click, click game is done thing. I must have spent over a week
 reading the docs before I got a grasp of how the thing worked and never
 did come up with anything all that interesting.




 Claudio wrote:
 
 Hello Thomas!
 There is an interesting point in your email.
 I want also learn a programminglanguage but the pro blem is:
 I com e at my home, i make my homeworks, i eat, i and then i want a bit
 freetime.
 And at the weekend, i also have homeworks or i talk with my friends.
 The problem is that i can't spend time in programming because i have not 
 the
 time!
 I have so many things that i musst learn i my life, that programming is 
 not
 the first place!
 I try it also in my hollydays, but if the shool gooes 10 weeks and i have
 again hollydays, i forgot all what i learn!
 Yes, it is very dificult to make games when you don't have the time.
 Regards, Claudio.



   
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Re: [Audyssey] Creating Games was X-Sight news

2008-03-02 Thread Bryan
The saving didn't bother me as much since the games I would have created 
with it wouldn't have required saving, but the weapons issue did concern me 
somewhat.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 02, 2008 7:20 PM
Subject: Re: [Audyssey] Creating Games was X-Sight news


 Hi,
 Yeah, those were some of the major reasons why I didn't use AGM as well.
 In addition to the list of issues below I didn't like the fact there was
 no menus, no way to create weapons lists, be able to handle multiple
 weapons, couldn't save games, etc.
 Basicly, it was an all around flop. It had rreally great potential, but
 without the issues being solved and feedback and support from the
 developers it was a doomed idea.


 Bryan wrote:
 My problem wasn't with the fact that it wasn't an instant game creator. I
 figured it would still be a long process. My problem with the AGM was the
 way that, after it was released, the devs pretty much ignored requests 
 for
 help. And there were some fairly serious sound issues that, as far as I'm
 concerned, made any game unplayable. I mean, how many games have you 
 played
 where the monster continues to make its default sound after being killed? 
 Or
 the character gives no warning when he takes damage? Or the item you 
 picked
 up a few minutes ago continues to sound in its original location? It was
 issues like this that the devs seemed to pretty much ignore. That more 
 than
 anything is why I gave up on AGM.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 8:50 PM
 Subject: [Audyssey] Creating Games was X-Sight news



 Hi Claudio,
 Yes, creating games for the blind is very time consuming. Even with a
 fully qualified engine such as the GMA Engine it will take you quite a
 long time to produce a game from beginning to end. AGM had potential to
 ease this problem, but as several others found out it was no instant
 click, click, click game is done thing. I must have spent over a week
 reading the docs before I got a grasp of how the thing worked and never
 did come up with anything all that interesting.




 Claudio wrote:

 Hello Thomas!
 There is an interesting point in your email.
 I want also learn a programminglanguage but the pro blem is:
 I com e at my home, i make my homeworks, i eat, i and then i want a bit
 freetime.
 And at the weekend, i also have homeworks or i talk with my friends.
 The problem is that i can't spend time in programming because i have 
 not
 the
 time!
 I have so many things that i musst learn i my life, that programming is
 not
 the first place!
 I try it also in my hollydays, but if the shool gooes 10 weeks and i 
 have
 again hollydays, i forgot all what i learn!
 Yes, it is very dificult to make games when you don't have the time.
 Regards, Claudio.




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Re: [Audyssey] Creating Games was X-Sight news

2008-03-02 Thread josh
yep i gave up on it too a long time ago for that same reason.
oh and it uses flash and takes a long time for things to load.

Josh

- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 01, 2008 11:09 PM
Subject: Re: [Audyssey] Creating Games was X-Sight news


 My problem wasn't with the fact that it wasn't an instant game creator. I
 figured it would still be a long process. My problem with the AGM was the
 way that, after it was released, the devs pretty much ignored requests for
 help. And there were some fairly serious sound issues that, as far as I'm
 concerned, made any game unplayable. I mean, how many games have you 
 played
 where the monster continues to make its default sound after being killed? 
 Or
 the character gives no warning when he takes damage? Or the item you 
 picked
 up a few minutes ago continues to sound in its original location? It was
 issues like this that the devs seemed to pretty much ignore. That more 
 than
 anything is why I gave up on AGM.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 8:50 PM
 Subject: [Audyssey] Creating Games was X-Sight news


 Hi Claudio,
 Yes, creating games for the blind is very time consuming. Even with a
 fully qualified engine such as the GMA Engine it will take you quite a
 long time to produce a game from beginning to end. AGM had potential to
 ease this problem, but as several others found out it was no instant
 click, click, click game is done thing. I must have spent over a week
 reading the docs before I got a grasp of how the thing worked and never
 did come up with anything all that interesting.




 Claudio wrote:
 Hello Thomas!
 There is an interesting point in your email.
 I want also learn a programminglanguage but the pro blem is:
 I com e at my home, i make my homeworks, i eat, i and then i want a bit
 freetime.
 And at the weekend, i also have homeworks or i talk with my friends.
 The problem is that i can't spend time in programming because i have not
 the
 time!
 I have so many things that i musst learn i my life, that programming is
 not
 the first place!
 I try it also in my hollydays, but if the shool gooes 10 weeks and i 
 have
 again hollydays, i forgot all what i learn!
 Yes, it is very dificult to make games when you don't have the time.
 Regards, Claudio.





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 5:41 PM

 



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[Audyssey] Creating Games was X-Sight news

2008-03-01 Thread Thomas Ward
Hi Claudio,
Yes, creating games for the blind is very time consuming. Even with a 
fully qualified engine such as the GMA Engine it will take you quite a 
long time to produce a game from beginning to end. AGM had potential to 
ease this problem, but as several others found out it was no instant 
click, click, click game is done thing. I must have spent over a week 
reading the docs before I got a grasp of how the thing worked and never 
did come up with anything all that interesting.




Claudio wrote:
 Hello Thomas!
 There is an interesting point in your email.
 I want also learn a programminglanguage but the pro blem is:
 I com e at my home, i make my homeworks, i eat, i and then i want a bit
 freetime.
 And at the weekend, i also have homeworks or i talk with my friends.
 The problem is that i can't spend time in programming because i have not the
 time!
 I have so many things that i musst learn i my life, that programming is not
 the first place!
 I try it also in my hollydays, but if the shool gooes 10 weeks and i have
 again hollydays, i forgot all what i learn!
 Yes, it is very dificult to make games when you don't have the time.
 Regards, Claudio.


   


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Re: [Audyssey] Creating Games was X-Sight news

2008-03-01 Thread Bryan
My problem wasn't with the fact that it wasn't an instant game creator. I 
figured it would still be a long process. My problem with the AGM was the 
way that, after it was released, the devs pretty much ignored requests for 
help. And there were some fairly serious sound issues that, as far as I'm 
concerned, made any game unplayable. I mean, how many games have you played 
where the monster continues to make its default sound after being killed? Or 
the character gives no warning when he takes damage? Or the item you picked 
up a few minutes ago continues to sound in its original location? It was 
issues like this that the devs seemed to pretty much ignore. That more than 
anything is why I gave up on AGM.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 01, 2008 8:50 PM
Subject: [Audyssey] Creating Games was X-Sight news


 Hi Claudio,
 Yes, creating games for the blind is very time consuming. Even with a
 fully qualified engine such as the GMA Engine it will take you quite a
 long time to produce a game from beginning to end. AGM had potential to
 ease this problem, but as several others found out it was no instant
 click, click, click game is done thing. I must have spent over a week
 reading the docs before I got a grasp of how the thing worked and never
 did come up with anything all that interesting.




 Claudio wrote:
 Hello Thomas!
 There is an interesting point in your email.
 I want also learn a programminglanguage but the pro blem is:
 I com e at my home, i make my homeworks, i eat, i and then i want a bit
 freetime.
 And at the weekend, i also have homeworks or i talk with my friends.
 The problem is that i can't spend time in programming because i have not 
 the
 time!
 I have so many things that i musst learn i my life, that programming is 
 not
 the first place!
 I try it also in my hollydays, but if the shool gooes 10 weeks and i have
 again hollydays, i forgot all what i learn!
 Yes, it is very dificult to make games when you don't have the time.
 Regards, Claudio.





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[Audyssey] Creating games with win xp pro.

2007-06-08 Thread Lisa hayes
hi all,  Was wondering, I have just upgraded nd want a windows platform to 
create adventure games, text for preference, anyone got any ideas? thanks.



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