Re: [Audyssey] Creating Games
Hi Harmony, The cost for development tools is pretty cheap these days. For Windows there are the open source tools like MinGW and Microsoft has a free express version of there Visual Studio .NET development tools. So it won't really cost you anything to obtain the development tools themselves. When it comes to what language to use I'm personally in favor of C++. It is pretty much the industry standard for games, is well documented, runs on any platform, supports all native libraries, and gives the developer more personal control over his/her program. However, as has been mentioned it is considered more of an advanced language so really isn't geared towards newbies. Since you probably want to keep your options open here if you want something easier to start with there is Microsoft's C# .NET. Two of my games STFC and Mysteries of the Ancients were written in C# .NET, and obviously it can be used to create games. It is just I've gotten tired of always going through the .NET Framework instead of accessing the various Windows APIs directly, and having to find third-party libraries like SlimDX to access something like DirectX. To me it is easier and better just to access the stuff directly rather than going through some extra abstraction layer. However, if you are new to programming that extra layer of simplicity might be easier to work with than trying to learn all the lower level APIs that the .NET Framework is built upon. Smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Creating Games
Just thought I'd start yet another discussion about making games. What language do people think would be best to program games in? I do know how to use dark basic, but can't find my disk at the minute. I thought of maybe c++, but wasn't sure what I would be able to install for fairly cheap price to be able to test my code. Thank you, Harmony. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Games
C++ On 12/16/09, Harmony Neil harmon...@googlemail.com wrote: Just thought I'd start yet another discussion about making games. What language do people think would be best to program games in? I do know how to use dark basic, but can't find my disk at the minute. I thought of maybe c++, but wasn't sure what I would be able to install for fairly cheap price to be able to test my code. Thank you, Harmony. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Games
Though learning it is quite another matter. On 12/16/09, Nick Helms nick.he...@gmail.com wrote: C++ On 12/16/09, Harmony Neil harmon...@googlemail.com wrote: Just thought I'd start yet another discussion about making games. What language do people think would be best to program games in? I do know how to use dark basic, but can't find my disk at the minute. I thought of maybe c++, but wasn't sure what I would be able to install for fairly cheap price to be able to test my code. Thank you, Harmony. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. twitter: Nickster919 -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Games was X-Sight news
maybe doomed for us on usage, but bet it got them some good grades.They showed a game engine for those with disabilities could be done. Would of ben nice if finished, but noticed a tren going with schools and projects. A while back it came across list of a flight sim and now a game engine. It looks like as long as the grade ain't in. The work keeps going and does turn into something possibly useable. Once grade is in, the project dropped and forgotten. At 09:20 PM 3/2/2008, you wrote: Hi, Yeah, those were some of the major reasons why I didn't use AGM as well. In addition to the list of issues below I didn't like the fact there was no menus, no way to create weapons lists, be able to handle multiple weapons, couldn't save games, etc. Basicly, it was an all around flop. It had rreally great potential, but without the issues being solved and feedback and support from the developers it was a doomed idea. Bryan wrote: My problem wasn't with the fact that it wasn't an instant game creator. I figured it would still be a long process. My problem with the AGM was the way that, after it was released, the devs pretty much ignored requests for help. And there were some fairly serious sound issues that, as far as I'm concerned, made any game unplayable. I mean, how many games have you played where the monster continues to make its default sound after being killed? Or the character gives no warning when he takes damage? Or the item you picked up a few minutes ago continues to sound in its original location? It was issues like this that the devs seemed to pretty much ignore. That more than anything is why I gave up on AGM. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 01, 2008 8:50 PM Subject: [Audyssey] Creating Games was X-Sight news Hi Claudio, Yes, creating games for the blind is very time consuming. Even with a fully qualified engine such as the GMA Engine it will take you quite a long time to produce a game from beginning to end. AGM had potential to ease this problem, but as several others found out it was no instant click, click, click game is done thing. I must have spent over a week reading the docs before I got a grasp of how the thing worked and never did come up with anything all that interesting. Claudio wrote: Hello Thomas! There is an interesting point in your email. I want also learn a programminglanguage but the pro blem is: I com e at my home, i make my homeworks, i eat, i and then i want a bit freetime. And at the weekend, i also have homeworks or i talk with my friends. The problem is that i can't spend time in programming because i have not the time! I have so many things that i musst learn i my life, that programming is not the first place! I try it also in my hollydays, but if the shool gooes 10 weeks and i have again hollydays, i forgot all what i learn! Yes, it is very dificult to make games when you don't have the time. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] Creating Games was X-Sight news
Hi, Yeah, tell me about it. I know why they used Flash, because it is a quick and easy language, but Flash isn't exactly known for blazing speed. The exicution times of the AGM games down right sucked eggs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Creating Games was X-Sight news
Hi, Well, I am honestly not too surprised. We are actually talking about students that just want to get the course work finished, get their grades, and get on with life. The AGM for all intents and purposes was a sample application that shows how accessible games can quickly be built and redistributed using an engine like AGM. What is useful to know about this is that USA Games or anyone else can use the AGM example to make a similar product, commercially, which would be far better and mor stable than AGM. Trouble wrote: maybe doomed for us on usage, but bet it got them some good grades.They showed a game engine for those with disabilities could be done. Would of ben nice if finished, but noticed a tren going with schools and projects. A while back it came across list of a flight sim and now a game engine. It looks like as long as the grade ain't in. The work keeps going and does turn into something possibly useable. Once grade is in, the project dropped and forgotten. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Creating Games was X-Sight news
Hi, Yeah, those were some of the major reasons why I didn't use AGM as well. In addition to the list of issues below I didn't like the fact there was no menus, no way to create weapons lists, be able to handle multiple weapons, couldn't save games, etc. Basicly, it was an all around flop. It had rreally great potential, but without the issues being solved and feedback and support from the developers it was a doomed idea. Bryan wrote: My problem wasn't with the fact that it wasn't an instant game creator. I figured it would still be a long process. My problem with the AGM was the way that, after it was released, the devs pretty much ignored requests for help. And there were some fairly serious sound issues that, as far as I'm concerned, made any game unplayable. I mean, how many games have you played where the monster continues to make its default sound after being killed? Or the character gives no warning when he takes damage? Or the item you picked up a few minutes ago continues to sound in its original location? It was issues like this that the devs seemed to pretty much ignore. That more than anything is why I gave up on AGM. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 01, 2008 8:50 PM Subject: [Audyssey] Creating Games was X-Sight news Hi Claudio, Yes, creating games for the blind is very time consuming. Even with a fully qualified engine such as the GMA Engine it will take you quite a long time to produce a game from beginning to end. AGM had potential to ease this problem, but as several others found out it was no instant click, click, click game is done thing. I must have spent over a week reading the docs before I got a grasp of how the thing worked and never did come up with anything all that interesting. Claudio wrote: Hello Thomas! There is an interesting point in your email. I want also learn a programminglanguage but the pro blem is: I com e at my home, i make my homeworks, i eat, i and then i want a bit freetime. And at the weekend, i also have homeworks or i talk with my friends. The problem is that i can't spend time in programming because i have not the time! I have so many things that i musst learn i my life, that programming is not the first place! I try it also in my hollydays, but if the shool gooes 10 weeks and i have again hollydays, i forgot all what i learn! Yes, it is very dificult to make games when you don't have the time. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Creating Games was X-Sight news
The saving didn't bother me as much since the games I would have created with it wouldn't have required saving, but the weapons issue did concern me somewhat. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 02, 2008 7:20 PM Subject: Re: [Audyssey] Creating Games was X-Sight news Hi, Yeah, those were some of the major reasons why I didn't use AGM as well. In addition to the list of issues below I didn't like the fact there was no menus, no way to create weapons lists, be able to handle multiple weapons, couldn't save games, etc. Basicly, it was an all around flop. It had rreally great potential, but without the issues being solved and feedback and support from the developers it was a doomed idea. Bryan wrote: My problem wasn't with the fact that it wasn't an instant game creator. I figured it would still be a long process. My problem with the AGM was the way that, after it was released, the devs pretty much ignored requests for help. And there were some fairly serious sound issues that, as far as I'm concerned, made any game unplayable. I mean, how many games have you played where the monster continues to make its default sound after being killed? Or the character gives no warning when he takes damage? Or the item you picked up a few minutes ago continues to sound in its original location? It was issues like this that the devs seemed to pretty much ignore. That more than anything is why I gave up on AGM. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 01, 2008 8:50 PM Subject: [Audyssey] Creating Games was X-Sight news Hi Claudio, Yes, creating games for the blind is very time consuming. Even with a fully qualified engine such as the GMA Engine it will take you quite a long time to produce a game from beginning to end. AGM had potential to ease this problem, but as several others found out it was no instant click, click, click game is done thing. I must have spent over a week reading the docs before I got a grasp of how the thing worked and never did come up with anything all that interesting. Claudio wrote: Hello Thomas! There is an interesting point in your email. I want also learn a programminglanguage but the pro blem is: I com e at my home, i make my homeworks, i eat, i and then i want a bit freetime. And at the weekend, i also have homeworks or i talk with my friends. The problem is that i can't spend time in programming because i have not the time! I have so many things that i musst learn i my life, that programming is not the first place! I try it also in my hollydays, but if the shool gooes 10 weeks and i have again hollydays, i forgot all what i learn! Yes, it is very dificult to make games when you don't have the time. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Creating Games was X-Sight news
yep i gave up on it too a long time ago for that same reason. oh and it uses flash and takes a long time for things to load. Josh - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 01, 2008 11:09 PM Subject: Re: [Audyssey] Creating Games was X-Sight news My problem wasn't with the fact that it wasn't an instant game creator. I figured it would still be a long process. My problem with the AGM was the way that, after it was released, the devs pretty much ignored requests for help. And there were some fairly serious sound issues that, as far as I'm concerned, made any game unplayable. I mean, how many games have you played where the monster continues to make its default sound after being killed? Or the character gives no warning when he takes damage? Or the item you picked up a few minutes ago continues to sound in its original location? It was issues like this that the devs seemed to pretty much ignore. That more than anything is why I gave up on AGM. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 01, 2008 8:50 PM Subject: [Audyssey] Creating Games was X-Sight news Hi Claudio, Yes, creating games for the blind is very time consuming. Even with a fully qualified engine such as the GMA Engine it will take you quite a long time to produce a game from beginning to end. AGM had potential to ease this problem, but as several others found out it was no instant click, click, click game is done thing. I must have spent over a week reading the docs before I got a grasp of how the thing worked and never did come up with anything all that interesting. Claudio wrote: Hello Thomas! There is an interesting point in your email. I want also learn a programminglanguage but the pro blem is: I com e at my home, i make my homeworks, i eat, i and then i want a bit freetime. And at the weekend, i also have homeworks or i talk with my friends. The problem is that i can't spend time in programming because i have not the time! I have so many things that i musst learn i my life, that programming is not the first place! I try it also in my hollydays, but if the shool gooes 10 weeks and i have again hollydays, i forgot all what i learn! Yes, it is very dificult to make games when you don't have the time. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.3/1306 - Release Date: 3/1/2008 5:41 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Creating Games was X-Sight news
Hi Claudio, Yes, creating games for the blind is very time consuming. Even with a fully qualified engine such as the GMA Engine it will take you quite a long time to produce a game from beginning to end. AGM had potential to ease this problem, but as several others found out it was no instant click, click, click game is done thing. I must have spent over a week reading the docs before I got a grasp of how the thing worked and never did come up with anything all that interesting. Claudio wrote: Hello Thomas! There is an interesting point in your email. I want also learn a programminglanguage but the pro blem is: I com e at my home, i make my homeworks, i eat, i and then i want a bit freetime. And at the weekend, i also have homeworks or i talk with my friends. The problem is that i can't spend time in programming because i have not the time! I have so many things that i musst learn i my life, that programming is not the first place! I try it also in my hollydays, but if the shool gooes 10 weeks and i have again hollydays, i forgot all what i learn! Yes, it is very dificult to make games when you don't have the time. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Creating Games was X-Sight news
My problem wasn't with the fact that it wasn't an instant game creator. I figured it would still be a long process. My problem with the AGM was the way that, after it was released, the devs pretty much ignored requests for help. And there were some fairly serious sound issues that, as far as I'm concerned, made any game unplayable. I mean, how many games have you played where the monster continues to make its default sound after being killed? Or the character gives no warning when he takes damage? Or the item you picked up a few minutes ago continues to sound in its original location? It was issues like this that the devs seemed to pretty much ignore. That more than anything is why I gave up on AGM. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 01, 2008 8:50 PM Subject: [Audyssey] Creating Games was X-Sight news Hi Claudio, Yes, creating games for the blind is very time consuming. Even with a fully qualified engine such as the GMA Engine it will take you quite a long time to produce a game from beginning to end. AGM had potential to ease this problem, but as several others found out it was no instant click, click, click game is done thing. I must have spent over a week reading the docs before I got a grasp of how the thing worked and never did come up with anything all that interesting. Claudio wrote: Hello Thomas! There is an interesting point in your email. I want also learn a programminglanguage but the pro blem is: I com e at my home, i make my homeworks, i eat, i and then i want a bit freetime. And at the weekend, i also have homeworks or i talk with my friends. The problem is that i can't spend time in programming because i have not the time! I have so many things that i musst learn i my life, that programming is not the first place! I try it also in my hollydays, but if the shool gooes 10 weeks and i have again hollydays, i forgot all what i learn! Yes, it is very dificult to make games when you don't have the time. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Creating games with win xp pro.
hi all, Was wondering, I have just upgraded nd want a windows platform to create adventure games, text for preference, anyone got any ideas? thanks. E-mail message checked by PC Tools Spyware Doctor (5.0.0.186) Database version: 5.07470 http://www.pctools.com/spyware-doctor/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.