Hi,
I just upgraded up to windows 7. I'm having some problems though. I can't
install directX because I get the following error:
An internal system error occurred. Please refer to DXError.log in your Windows
folder to determine the problem
That comes up every time I try to install. Now, I
Hi,
First, I think there is something you need to understand about
DirectX. DirectX gets updated pretty regularly about every three or
four months so the version you get with the Windows OS cd is never the
latest. It may have been the latest when Windows 7 began shipping,
but it went out of date
Hi Tom,
I tried all the files on that site, and still nothing. I get the same error.
Any ideas?
-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] DirectX
Date: Thu, 13 May 2010 05:46:34
Of Ryan Conroy
Sent: 13 May 2010 15:01
To: gamers@audyssey.org
Subject: Re: [Audyssey] DirectX
Hi Tom,
I tried all the files on that site, and still nothing. I get the same error.
Any ideas?
-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
...@juno.com wrote:
Hi Tom,
I tried all the files on that site, and still nothing. I get the same error.
Any ideas?
-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] DirectX
Date: Thu
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] DirectX
Date: Thu, 13 May 2010 14:14:17 -0400
Hi Ryan,
I am not sure what you mean by trying all the files on that site. The
only one you needed was the dxwebsetup.exe file for February 2010
which is for Windows 7. if you
Hi all
just was looking on my software patch and security site.
This small article talks about the various directx versions and is good
reading if nothing else.
http://www.softwarepatch.com/windows/directxdownload.html
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
Hi Shaun,
Yeah, it was a decent article. It didn't really tell me anything I
didn't know already, but I think it might help some gamers figure out
which version to download for each operating system. The only thing they
failed to cover was Managed DirectX which is also a different DirectX
yeah this was a general article.
Another thing the site does not have any blog so we can see what is done.
In fact you could be forgiven that the autnor is not even a real person and
there is a team updating.
this is just run by one guy he does respond to mails and after I told him about
blind
aah.
well its good you know more than I do.
I just thought seing the new files to give the list a shout just to see if it
was actually a usefull thing since dx is being used loads lately.
At 10:19 a.m. 27/03/2009, you wrote:
Hi Shaun,
If you are talking about the new x3d math library that ships
Hi Shaun,
Yeah, I got the runtime and sdk for DirectX (March 2009) a few days back
and have been bringing myself up to date on the new features, libraries,
and other updates. So that's why I'm in the loop on this one.
Smile.
shaun everiss wrote:
aah.
well its good you know more than I do.
I
I usually get things on release date but the update patch site softwarepatch
which is usually quite good with things has not been updating in ages which is
why I did not notice until I bothered to check the ms site a couple days back.
At 10:02 a.m. 28/03/2009, you wrote:
Hi Shaun,
Yeah, I got
Hi.
just got the directx march 09 update.
In it was a new componant called x3d, I get that its probably an componant for
xna but is it 3d graphics or audio or both.
I never have seen it before so I assume its new.
if this is so is this tech we can use or not.
---
Gamers mailing list __
Hi Shaun,
If you are talking about the new x3d math library that ships with
DirectX (March 2009) it is a very handy library for C++ game developers.
It handles all kinds of 3d calculations with a special emphasis on 3d
graphics of course. The x3d audio component, X3DAudio, has been around
for
Hi Scott and all,
Well, the reason I am currently not using PyGame is that I don't often
write a lot of stuff in Python myself. As it happens PyGame is just one
of several APIs that use the cross platform SDL libraries. Since SDL is
so widely supported by various open source APIs I can pretty
Hi,
Thanks for the web site. I just checked it out, but unlike the DirectX
SDKs for Windows these guys charge for the Mac DX API. What it looks
like to me is a independant project, a custom DirectX written by these
guys, which has similar functions and functionality to DirectX to make
game
Hi Tom,
This is all great stuff for me to be reading, I'm learning a lot. If
you have the time and it's not too involved, would you mind going into
a bit more detail about the best workaround you've found so far to
cope with the weird panning system of SDL? My initial idea for a
workaround was
a simple way some have done this like in night of parasite I think there was
another game is have all files of the sounds panned for each thing.
however instead of having a single file in the centre, you would have one
centre, one behind, one left one right, etc.
You could do it but the size
Hi Scott,
Well, I do have some good news for you in that area. Another game
developer contacted me off list and let me know I was doing things the
wrong way with PyGame/SDL. He let me know it is possible to initialize
an audio channel with the sound, then set panning, before you actually
Hi,
This question is for those gamers using Mac OS X. Recently I read on a
web site there is a port of DirectX 9 for Mac OS X. However, when I
tried to google for more information about it I came up empty. I don't
know if this is a fully integrated component of Mac OS leopard, an
Hi,
In answer to the actual question here, I have no clue. I've just been
googling too, and have come up with nothing significant. Just thought
I'd reply to say that I'd be happy to help out wherever I can if you
don't have a mac there to test on. I'm far from a coding genius as
you probably
Hi Scott,
I do know there use to be one, but don't know if it still exists. one of
the games I have, Star Trek Elite Force II, gives a list of Mac OS X
specifications which are as follows.
Mac OS 10.1 or better.
DirectX 9.
A G3 processor or better.
256 MB of ram.
1 GB of hard drive space.
So
Hi TOm,
There are some flaky attempts to use DirectX via Wine on Mac OS X, but
everything I've heard is that it is extremely unstable. It's possible
that as far back as 10.1 that Microsoft was providing DirectX for Mac,
I'm not sure. They were offering INternet Explorer for Mac and such
Tom,
Just been googling more, been using this as an excuse to avoid doing
any real work so thanks hehe. All I'm turning up is the various
solutions for running Windows on a mac, which is of course no use to
you. Crossover games looked like it maybe had some potential, but
it's a comercial
Hi Josh,
That makes sense. It is completely possible the games I am speaking of,
Elite Force and Elite force II, are making reference to using DirectX
via wine or Darwin. Although, they don't mention wine or darwin
specifically chanses are good that is what they meant. I can find
absolutely
Hello Tom and Josh,
Here is the web site to the official MacDX home page:
http://macdx.coderus.com/
This may help you both out, hopefully.
FYI: Site was found by doing a Live! search.
Trenton, the T Man!
On 2/5/2009 8:41 PM, Thomas Ward wrote:
Hi Josh,
That makes sense. It is completely
Does anyone happen to have one of the early installers for directx before
Microsoft put in that genuin advantage? The new top speed and Che's new
game do not run at all here. They crash on startup. I ran the current
installer for directx and it claims it's all up to date. I have net
framework 2.0
run windowsupdate.
you may not be validated.
This does not mean that you have pirated windows but maybe there is a new
version of the windows advantage system.
if so you need to let it run and validate itself.
At 02:32 a.m. 8/12/2008, you wrote:
Does anyone happen to have one of the early
Hi Leonard,
I'm sorry, but I don't know anything about DirectX 8.2. I just had the DirectX
8.1 SDK file from when I down loaded and installed it. It is what I still use.
BFN
Jim
If it works tinker till it doesn't
[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio
Hi,
Well, at least I'm happy with it!
- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Leonard de Ruijter Gamers@audyssey.org
Sent: Wednesday, January 16, 2008 11:44 AM
Subject: Re: [Audyssey] DirectX 8.1 SDK
Hi Leonard,
I'm sorry, but I don't know anything about DirectX
Hi Leonard,
Yes, there was a DirectX 8.2 SDK, but it seams difficult to find now
days. Once I find the cd I backed some of that stuff up to I will send
space it to you if I can find it.
Leonard de Ruijter wrote:
Hey Jim,
Is there a version of the directx 8.2 sdk, or are there only updates
Hi Leonard,
I have up loaded it to send space for you
File Name: DX81b_SDK.exe
Size: 166MB |
Download Link:
http://www.sendspace.com/file/s0cfez
That file size is reported incorrectly though. It is actually
01/02/2003 12:45 PM 174,848,584 DX81b_SDK.exe
HTH
BFN
Jim
That was
Hey Jim,
Is there a version of the directx 8.2 sdk, or are there only updates
for it?
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]
On dinsdag 15 januari 2008, at 12:38:19, wrote Jim:
Hi Leonard,
I have up loaded it to send space for you
File Name: DX81b_SDK.exe
Size:
Hello Leonard,
Is there some specific reason for using the DirectX 8.1 SDK? The DirectX
8.2 SDK was the final version of DirectX 8 and can be downloaded from
the Microsoft web site last I checked.
In addition, many of the older DirectX 9 SDK's included the full DirectX
8.2 SDK as well so I hope
: Thomas Ward [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
list gamers@audyssey.org
Sent: Monday, January 14, 2008 8:19 PM
Subject: Re: [Audyssey] DirectX 8.1 SDK,
Hello Leonard,
Is there some specific reason for using the DirectX 8.1 SDK? The DirectX
8.2 SDK
Hi Davy,
As I recall DirectX 8.2 supported all those things. It was a combo of
the DirectX 7 and DirectX 8 sdks with bug fixes and updates. However, I
just tried going to the msdn site where I saw it last and DirectX 8.2
appears to have been removed from the site. The only thing you can get
... I'll certainly check that.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 9:38 PM
Subject: Re: [Audyssey] DirectX 8.1 SDK,
Hi Davy,
As I recall DirectX 8.2 supported all those things. It was a combo
Hi all.
The february 07 dx9 package is out for download.
Small tip, for those that can't be bothered getting an entire 50mb distro pack
for dx can just use the websetup, download size for dx9 latest is 180kb.
___
Gamers mailing list ..
Hi All,
Not allot of non-developers is aware of this, but Microsoft DirectX is
constantly being updated every two to three months. For example 9.0C was
released to the public roughly in the summer of 2004 and at that rate of
updates that means there are no less than eight to twelve different
Hi, Richard.
Well, the MS Windows update service generally does not have the newist
build of Microsoft DirectX. They tend to run a little behind as they
allow developers and companies to test them for reliability before
making them apart of the standard Windows update. Makes sense really.
Hi, it says that I am using direct x c. Is this what I need for rr? Does
this mean That I can just download the framework?
Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not joined my e-ray group, join viea email. Justsend a
email letting me know that you want to
Hi, Ivan.
As I just pointed out when you run dxdiag you are given the version of
DirectX such as 9.0C and then a build number like 4.09.xxx. The second
number, the build number 4.09.xxx, is the important part for
compatibility. The rule of thunb is you should be running the same or
better
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