Re: [Audyssey] Extant - Control Configuration Feedback

2010-11-04 Thread Ben
Can't get to the key configuration thing - I can get to the input tab but I
can't change the keys!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 31 October 2010 14:36
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - Control Configuration Feedback

Hi.

found the control dialogue fine with Hal, just a question of using the bog 
standard switch page controls to switch to the in put page.

Beware the Grue!

Dark.
- Original Message - 
From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:53 PM
Subject: [Audyssey] Extant - Control Configuration Feedback


 Hi Ben,

 Good question! Because I don't know how accessible this functionality is. 
 So all feedback on this topic is welcome!

 When you start the game, there's a configuration dialog. This dialog is 
 not self-voicing or anything, so your screen reader still needs to be 
 activated. The dialog contains two tabs: graphics and input. Click 
 input and you'll find a table of all the functions in the game with the 
 primary control scheme and the alternative control scheme. You're supposed

 to double-click an entry to change a function's control.

 Since I don't use a screenreader I've only tested keyboard-accessibility. 
 To change tabs I tabbed towards the tab named graphics and than pressed 
 the cursorkey-right, which took me to the tab input. Then I tried 
 tabbing through the control scheme table but that didn't work. So - can 
 anyone tell me if they can reconfigure the controls of Extant using a 
 screenreader? If it's inaccessible, than that is something we really need 
 to know!

 Best regards,

 Richard

 http://audiogames.net



 - Original Message - 
 From: Ben gamehead...@aol.co.uk


 How do you reconfig the keys?


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Re: [Audyssey] Extant - Control Configuration Feedback

2010-11-01 Thread Liam Erven
I notice when ever I try and find things by holding down the control key and
using arrows I just waste bullets. Am I doing something wrong here?
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, November 01, 2010 12:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - Control Configuration Feedback

Hi.

The 3D engine business probably explains why the in game audio is so good,
and now I know why I can't particularly see any game graphics other than the
logo ;D.

Beware the grue!

Dark. 


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Re: [Audyssey] Extant - Control Configuration Feedback

2010-11-01 Thread Richard @ AudioGames
Hi,

Mmm... that might be a bug... I'll look into it, thanks for reporting it!

Greets,

Richard


- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 01, 2010 7:37 AM
Subject: Re: [Audyssey] Extant - Control Configuration Feedback


I notice when ever I try and find things by holding down the control key and
using arrows I just waste bullets. Am I doing something wrong here?
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, November 01, 2010 12:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - Control Configuration Feedback

Hi.

The 3D engine business probably explains why the in game audio is so good,
and now I know why I can't particularly see any game graphics other than the
logo ;D.

Beware the grue!

Dark. 


---
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[Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread AudioGames.net

Hi Ben,

Good question! Because I don't know how accessible this functionality is. So 
all feedback on this topic is welcome!


When you start the game, there's a configuration dialog. This dialog is not 
self-voicing or anything, so your screen reader still needs to be activated. 
The dialog contains two tabs: graphics and input. Click input and 
you'll find a table of all the functions in the game with the primary 
control scheme and the alternative control scheme. You're supposed to 
double-click an entry to change a function's control.


Since I don't use a screenreader I've only tested keyboard-accessibility. To 
change tabs I tabbed towards the tab named graphics and than pressed the 
cursorkey-right, which took me to the tab input. Then I tried tabbing 
through the control scheme table but that didn't work. So - can anyone tell 
me if they can reconfigure the controls of Extant using a screenreader? If 
it's inaccessible, than that is something we really need to know!


Best regards,

Richard

http://audiogames.net



- Original Message - 
From: Ben gamehead...@aol.co.uk




How do you reconfig the keys?



---
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Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread dark

Hi.

found the control dialogue fine with Hal, just a question of using the bog 
standard switch page controls to switch to the in put page.


Beware the Grue!

Dark.
- Original Message - 
From: AudioGames.net rich...@audiogames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:53 PM
Subject: [Audyssey] Extant - Control Configuration Feedback



Hi Ben,

Good question! Because I don't know how accessible this functionality is. 
So all feedback on this topic is welcome!


When you start the game, there's a configuration dialog. This dialog is 
not self-voicing or anything, so your screen reader still needs to be 
activated. The dialog contains two tabs: graphics and input. Click 
input and you'll find a table of all the functions in the game with the 
primary control scheme and the alternative control scheme. You're supposed 
to double-click an entry to change a function's control.


Since I don't use a screenreader I've only tested keyboard-accessibility. 
To change tabs I tabbed towards the tab named graphics and than pressed 
the cursorkey-right, which took me to the tab input. Then I tried 
tabbing through the control scheme table but that didn't work. So - can 
anyone tell me if they can reconfigure the controls of Extant using a 
screenreader? If it's inaccessible, than that is something we really need 
to know!


Best regards,

Richard

http://audiogames.net



- Original Message - 
From: Ben gamehead...@aol.co.uk




How do you reconfig the keys?



---
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list,
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Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread Kevin Weispfennig
Hi,

Just curious, since there are graphics options, how do the graphics look 
like?

Kevin

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 14:36:24 -
Subject: Re: [Audyssey] Extant - Control Configuration Feedback

 Hi.
 
 found the control dialogue fine with Hal, just a question of using the 
bog 
 standard switch page controls to switch to the in put page.
 
 Beware the Grue!
 
 Dark.
 - Original Message - 
 From: AudioGames.net rich...@audiogames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 31, 2010 1:53 PM
 Subject: [Audyssey] Extant - Control Configuration Feedback
 
 
  Hi Ben,
 
  Good question! Because I don't know how accessible this functionality 
is. 
  So all feedback on this topic is welcome!
 
  When you start the game, there's a configuration dialog. This dialog is 
  not self-voicing or anything, so your screen reader still needs to be 
  activated. The dialog contains two tabs: graphics and input. Click 
  input and you'll find a table of all the functions in the game with 
the 
  primary control scheme and the alternative control scheme. You're 
supposed 
  to double-click an entry to change a function's control.
 
  Since I don't use a screenreader I've only tested 
keyboard-accessibility. 
  To change tabs I tabbed towards the tab named graphics and than 
pressed 
  the cursorkey-right, which took me to the tab input. Then I tried 
  tabbing through the control scheme table but that didn't work. So - can 
  anyone tell me if they can reconfigure the controls of Extant using a 
  screenreader? If it's inaccessible, than that is something we really 
need 
  to know!
 
  Best regards,
 
  Richard
 
  http://audiogames.net
 
 
 
  - Original Message - 
  From: Ben gamehead...@aol.co.uk
 
 
  How do you reconfig the keys?
 
 
  ---
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  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of the 
  list,
  please send E-mail to gamers-ow...@audyssey.org. 
 
 
 ---
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Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread AudioGames.net

Hi Kevin  Dark et al,

Extant is intended as an audio game 'pur sang' - so audio-only and no 
graphics. During the game there is a single graphic visible on screen of the 
Extant logo, which consists of the letters 'E tant' in positive, while the 
'x' is in negative with a blue/greenish light coming from behind it. Above 
the logo is the text Stay Alive and in the bottomleft and -right corners 
are the logo's of AudioGames.net and CreativeHeroes.


At this moment we do not intend to include graphics for further incarnations 
of Extant. We really want to focus on high-quality-audio-only games and not 
on blind-accessible video games because of several reasons (personal 
interest, innovation, development time/resources, etc.) The game is built 
using Unity (http://unity3d.com/) which includes a powerful 3D graphics 
engine. For development we used 3D graphic primitives (squares and spheres 
and such), which allowed us to quickly build the game in a visual manner 
(simply drag and drop sound sources unto a big sphere). Other interactions 
also include visual elements.For example, when you fire a bullet, there is 
an actual 3d sphere primitive that is shot at the monster (a 3D primitive). 
This allows for accurate targeting, not only from left to right, but also 
nearby and far away. Whenever you shoot at a monster far away, you'll hear 
the impact a moment later compared to when you shoot from nearby. But the 
visuals are only used for game development and all visual rendering is 
turned off in the final game.


We might develop blind-accessible video games in the future, but we have no 
concrete projects in the CreativeHeroes pipeline at this moment. Extant is 
the only audio game we focus on right now.


Best regards,

Richard

http://audiogames.net
http://creativehero.es



- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com



Hi,

Just curious, since there are graphics options, how do the graphics look
like?

Kevin



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Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread shaun everiss

well thats fine.
Myself though it would be good if there were more hybreds like 
teraformas which I can play with my friends.

some like audio but most don't understand it enough without graphics.
At 04:43 a.m. 1/11/2010, you wrote:

Hi Kevin  Dark et al,

Extant is intended as an audio game 'pur sang' - so audio-only and 
no graphics. During the game there is a single graphic visible on 
screen of the Extant logo, which consists of the letters 'E tant' in 
positive, while the 'x' is in negative with a blue/greenish light 
coming from behind it. Above the logo is the text Stay Alive and 
in the bottomleft and -right corners are the logo's of 
AudioGames.net and CreativeHeroes.


At this moment we do not intend to include graphics for further 
incarnations of Extant. We really want to focus on 
high-quality-audio-only games and not on blind-accessible video 
games because of several reasons (personal interest, innovation, 
development time/resources, etc.) The game is built using Unity 
(http://unity3d.com/) which includes a powerful 3D graphics engine. 
For development we used 3D graphic primitives (squares and spheres 
and such), which allowed us to quickly build the game in a visual 
manner (simply drag and drop sound sources unto a big sphere). Other 
interactions also include visual elements.For example, when you fire 
a bullet, there is an actual 3d sphere primitive that is shot at the 
monster (a 3D primitive). This allows for accurate targeting, not 
only from left to right, but also nearby and far away. Whenever you 
shoot at a monster far away, you'll hear the impact a moment later 
compared to when you shoot from nearby. But the visuals are only 
used for game development and all visual rendering is turned off in 
the final game.


We might develop blind-accessible video games in the future, but we 
have no concrete projects in the CreativeHeroes pipeline at this 
moment. Extant is the only audio game we focus on right now.


Best regards,

Richard

http://audiogames.net
http://creativehero.es



- Original Message - From: Kevin Weispfennig 
weis...@googlemail.com



Hi,

Just curious, since there are graphics options, how do the graphics look
like?

Kevin



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Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread dark

Hi.

The 3D engine business probably explains why the in game audio is so good, 
and now I know why I can't particularly see any game graphics other than the 
logo ;D.


Beware the grue!

Dark. 



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