Re: [Audyssey] Final Conflict and Treck 2000

2010-06-18 Thread Thomas Ward
Hi,
Yeah, certainly would be interesting. Unfortunately, playing as the
Borg would make you nearly invincible. If you played as theBorg in the
battle of Wolf-359 you would carve the Federation fleet up as easily
as carving up a roast. Not exactly fair odds there. Lol!

I am Locutus a Borg. From this time forward your life as you have
known it is over. You will lower your shields and escort us to
Sector-001. Resistance is futile.

On 6/17/10, shaun everiss shau...@xtra.co.nz wrote:
 yeah me being the borg.
 that would rock.
 actually being 8472 would also rock they even clock the borg though I
 have not seen much sfx for those.

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread Phil Vlasak

Hi Thomas,
You are correct, a series of Star Trek games each based in a different time 
would be preferable and easier to program.

You could even create games where you play the Borg.
Just imagine, hundreds of different synthesized voices saying,
Resistance, is, futile!

- Original Message - 
From: Thomas Ward tho...@usagamesinteractive.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 16, 2010 10:52 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Phil,
Yeah, I understand that, but I thought it would be more enjoyable to be 
able

to play every mission regardless of ship while also maintaining the
continuity of the  official Star Trek cannon.
However, you wouldn't necessarily have to select the mission and then 
class

of ship. You could sselect the class of ship first and have a list of
missions available for that specific ship. Either way that would require a
lot of extra work dividing missions up by ship class and era. It would be
easier to design a couple of different games using a different era in the
Star Trek universe then to create missions for specific ships in one game.

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 15, 2010 7:02 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Thomas,
I agree with Dark that having separate missions could make the Star Trek
game more interesting.
If you had a mission set in the early era, you could also restrict that
mission to the classes of Starships from that time and restrict the 
player

from using later types.
 This would mean picking your StarShip after picking the mission.
Phil



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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread Thomas Ward
Hi,
Ok, that would be interesting. Not quite the same effect, but would be
interesting to hear all the same.

On 6/17/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 You are correct, a series of Star Trek games each based in a different time
 would be preferable and easier to program.
 You could even create games where you play the Borg.
 Just imagine, hundreds of different synthesized voices saying,
 Resistance, is, futile!

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread shaun everiss

yeah me being the borg.
that would rock.
actually being 8472 would also rock they even clock the borg though I 
have not seen much sfx for those.

At 12:44 a.m. 18/06/2010, you wrote:

Hi Thomas,
You are correct, a series of Star Trek games each based in a 
different time would be preferable and easier to program.

You could even create games where you play the Borg.
Just imagine, hundreds of different synthesized voices saying,
Resistance, is, futile!

- Original Message - From: Thomas Ward 
tho...@usagamesinteractive.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 16, 2010 10:52 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Phil,
Yeah, I understand that, but I thought it would be more enjoyable to be able
to play every mission regardless of ship while also maintaining the
continuity of the  official Star Trek cannon.
However, you wouldn't necessarily have to select the mission and then class
of ship. You could sselect the class of ship first and have a list of
missions available for that specific ship. Either way that would require a
lot of extra work dividing missions up by ship class and era. It would be
easier to design a couple of different games using a different era in the
Star Trek universe then to create missions for specific ships in one game.

- Original Message - From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 15, 2010 7:02 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Thomas,
I agree with Dark that having separate missions could make the Star Trek
game more interesting.
If you had a mission set in the early era, you could also restrict that
mission to the classes of Starships from that time and restrict the player
from using later types.
 This would mean picking your StarShip after picking the mission.
Phil



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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread dark

hi tom.

Great info and ideas, however I do wonder why if you were writing a 
generalized mission editer and just bringing out more missions, why you have 
to be tied down to one era or set of events at all?


if the game was like lw, you could have some missions set in the tng era 
with those classes of ships, others set sequencially as part of the dominian 
war, and others in the delta quadrent.


in fact, this would be a rather nice way of theming expantion packs for the 
game.


beware the grue!

Dark. 



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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Thomas Ward
Hi Dark,
Well, all I was really saying is that it would be a good idea to keep
some kind of historical continuity between the classes of ships and
the missions available to a player.  You couldn't play the battle of
Wolf-359 using the U.S.S. Defiant, for example, because that
particular ship didn't even exist yet in the historical cannon.Neither
did any of the Sovereign-Class ships that showed up in the later
movies and on the later seasons of Deep Space 9.
However, if we have a generic battle with the Borg like starbase x was
attacked at 23:00 by a Borg ship and a fleet is being dispatched to
meet it okay. This constitutes a new story and may have no actual
historical context the way something specific like Wolf-359 does. So
you can pretty much use any class you like in that instance.
As far as zeroing in on any period of time in the Star Trek cannon I
hadn't actually said I would do that, but I am rather partial to the
TNG era. I really loved Next Generation, it was my favorite show, and
none of the other series quite matched up to it. Although, Voyager
wasn't too bad as it was more based in exploration where Deep Space9
was absolutely too focused on the Dominion War which I really got sick
of after a while. The thing TNG and Voyager had in common is that
constant exploration aspect that made it open  ended as far as stories
goes rather than being the same thing different episode.

Smile.

On 6/15/10, dark d...@xgam.org wrote:
 hi tom.

 Great info and ideas, however I do wonder why if you were writing a
 generalized mission editer and just bringing out more missions, why you have
 to be tied down to one era or set of events at all?

 if the game was like lw, you could have some missions set in the tng era
 with those classes of ships, others set sequencially as part of the dominian
 war, and others in the delta quadrent.

 in fact, this would be a rather nice way of theming expantion packs for the
 game.

 beware the grue!

 Dark.

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Phil Vlasak

Hi Thomas,
I agree with Dark that having separate missions could make the Star Trek 
game more interesting.
If you had a mission set in the early era, you could also restrict that 
mission to the classes of Starships from that time and restrict the player 
from using later types.

 This would mean picking your StarShip after picking the mission.
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 15, 2010 6:32 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Well, all I was really saying is that it would be a good idea to keep
some kind of historical continuity between the classes of ships and
the missions available to a player.  You couldn't play the battle of
Wolf-359 using the U.S.S. Defiant, for example, because that
particular ship didn't even exist yet in the historical cannon.Neither
did any of the Sovereign-Class ships that showed up in the later
movies and on the later seasons of Deep Space 9.
However, if we have a generic battle with the Borg like starbase x was
attacked at 23:00 by a Borg ship and a fleet is being dispatched to
meet it okay. This constitutes a new story and may have no actual
historical context the way something specific like Wolf-359 does. So
you can pretty much use any class you like in that instance.
As far as zeroing in on any period of time in the Star Trek cannon I
hadn't actually said I would do that, but I am rather partial to the
TNG era. I really loved Next Generation, it was my favorite show, and
none of the other series quite matched up to it. Although, Voyager
wasn't too bad as it was more based in exploration where Deep Space9
was absolutely too focused on the Dominion War which I really got sick
of after a while. The thing TNG and Voyager had in common is that
constant exploration aspect that made it open  ended as far as stories
goes rather than being the same thing different episode.

Smile.

On 6/15/10, dark d...@xgam.org wrote:

hi tom.

Great info and ideas, however I do wonder why if you were writing a
generalized mission editer and just bringing out more missions, why you 
have

to be tied down to one era or set of events at all?

if the game was like lw, you could have some missions set in the tng era
with those classes of ships, others set sequencially as part of the 
dominian

war, and others in the delta quadrent.

in fact, this would be a rather nice way of theming expantion packs for 
the

game.

beware the grue!

Dark.


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-14 Thread Thomas Ward
Hi Lori,
Cool idea, but Dr. Who isn't quite as popular over hear in the states
as it is over in the U.K. Besides that Dr. Who normally doesn't use
weapons, and gets out of a pinch by using his head and coming up with
something, well, sneeky and clever.

You will be exterminated.
The Dalecs


On 6/13/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Oh why don't you just do a Doctor who one Tom?  I'd know where I was then
 and I like the idea of fighting dalecs, I'd just create a level with a lot
 of staires.  Smile

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Lori Duncan
Oh why don't you just do a Doctor who one Tom?  I'd know where I was then 
and I like the idea of fighting dalecs, I'd just create a level with a lot 
of staires.  Smile
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation  betwene the
federation battle fleet and the Klingon forces of kuros in next gen, even
scermishes with the firengi commanding the stargazer.

Appologies if I've got a litle of my cannon wrong (I've only recently seen
much of ds9 and voyager), but you see my point.

Beware the grue¬!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Oh, as far as timeline goes it would definitely have to be set in time
long before the final episode of DS9. After all during the last season
the Defiant got destroyed by the Breen, Cardassia Prime was basicly
leveled as a result of the war,  the Founders returned to the Gamma
Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
in the wormhole,  and Kira was promoted to starbase commander in
Sisko's place. They pretty much ended everything in the last few
episodes of Deep Space 9 in a big way.
However, when I wrote STFC there really wasn't a specific timeline
involved.  Actually, there really isn't a plot or story to it either.
it was just basicly a shoot-m-up game with no real back story or
cannon to it. Were I to write the game now I think I would redo that
aspect of the game.
For example, I could set it in the Dominion War. Instead of the
enemies you have now you would be facing an allied force of Breen,
Jemhadar, and Cardassian ships. In fact, at one point the game was
exactly that way, but something changed my mind during development and
I never changed it back to the Dominion War theme.


On 6/12/10, dark d...@xgam.org wrote:

Ah, i'm probably getting the ship names from final conflict and trek 2000
mixed up slightly there, but you do see my point.

but hold on a minute,  didn't gul ducat get what for anyway on bajor
thanks to captain sisco?

Or is stfc set earlier in time than that,  though as the Klingons,
romulans and! cardassians are all attacking at once, I'm actually not 
sure

when it might be set,  hmmm, maybe you could considder replacing the
Klingons with the dominian to give the game a deffinate time in the 
dominian

war.

Beware the grue!

Dark.Dark.


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread dark
The thing is though, to talk of cannon, the doctor rarely if ever uses 
weapons, even against the daleks, therefore an action platformer with the 
doctor blowing stuff up would feel very wrong to me indeed.


Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Oh why don't you just do a Doctor who one Tom?  I'd know where I was then
and I like the idea of fighting dalecs, I'd just create a level with a lot
of staires.  Smile
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation  betwene the
federation battle fleet and the Klingon forces of kuros in next gen, even
scermishes with the firengi commanding the stargazer.

Appologies if I've got a litle of my cannon wrong (I've only recently seen
much of ds9 and voyager), but you see my point.

Beware the grue¬!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Oh, as far as timeline goes it would definitely have to be set in time
long before the final episode of DS9. After all during the last season
the Defiant got destroyed by the Breen, Cardassia Prime was basicly
leveled as a result of the war,  the Founders returned to the Gamma
Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
in the wormhole,  and Kira was promoted to starbase commander in
Sisko's place. They pretty much ended everything in the last few
episodes of Deep Space 9 in a big way.
However, when I wrote STFC there really wasn't a specific timeline
involved.  Actually, there really isn't a plot or story to it either.
it was just basicly a shoot-m-up game with no real back story or
cannon to it. Were I to write the game now I think I would redo that
aspect of the game.
For example, I could set it in the Dominion War. Instead of the
enemies you have now you would be facing an allied force of Breen,
Jemhadar, and Cardassian ships. In fact, at one point the game was
exactly that way, but something changed my mind during development and
I never changed it back to the Dominion War theme.


On 6/12/10, dark d...@xgam.org wrote:

Ah, i'm probably getting the ship names from final conflict and trek 2000
mixed up slightly there, but you do see my point.

but hold on a minute,  didn't gul ducat get what for anyway on bajor
thanks to captain sisco?

Or is stfc set earlier in time than that,  though as the Klingons,
romulans and! cardassians are all attacking at once, I'm actually not 
sure

when it might be set,  hmmm, maybe you could considder replacing the
Klingons with the dominian to give the game a deffinate time in the 
dominian

war.

Beware the grue!

Dark.Dark.


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All messages

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Ben
Very true. Although the bbc just released the game city of the daleks
which unfortunately atm a lot of mouse stuff.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 June 2010 12:33
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

The thing is though, to talk of cannon, the doctor rarely if ever uses 
weapons, even against the daleks, therefore an action platformer with the 
doctor blowing stuff up would feel very wrong to me indeed.

Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Oh why don't you just do a Doctor who one Tom?  I'd know where I was then
and I like the idea of fighting dalecs, I'd just create a level with a lot
of staires.  Smile
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation  betwene the
federation battle fleet and the Klingon forces of kuros in next gen, even
scermishes with the firengi commanding the stargazer.

Appologies if I've got a litle of my cannon wrong (I've only recently seen
much of ds9 and voyager), but you see my point.

Beware the grue¬!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


 Hi Dark,
 Oh, as far as timeline goes it would definitely have to be set in time
 long before the final episode of DS9. After all during the last season
 the Defiant got destroyed by the Breen, Cardassia Prime was basicly
 leveled as a result of the war,  the Founders returned to the Gamma
 Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
 in the wormhole,  and Kira was promoted to starbase commander in
 Sisko's place. They pretty much ended everything in the last few
 episodes of Deep Space 9 in a big way.
 However, when I wrote STFC there really wasn't a specific timeline
 involved.  Actually, there really isn't a plot or story to it either.
 it was just basicly a shoot-m-up game with no real back story or
 cannon to it. Were I to write the game now I think I would redo that
 aspect of the game.
 For example, I could set it in the Dominion War. Instead of the
 enemies you have now you would be facing an allied force of Breen,
 Jemhadar, and Cardassian ships. In fact, at one point the game was
 exactly that way, but something changed my mind during development and
 I never changed it back to the Dominion War theme.


 On 6/12/10, dark d...@xgam.org wrote:
 Ah, i'm probably getting the ship names from final conflict and trek 2000
 mixed up slightly there, but you do see my point.

 but hold on a minute,  didn't gul ducat get what for anyway on bajor
 thanks to captain sisco?

 Or is stfc set earlier in time than that,  though as the Klingons,
 romulans and! cardassians are all attacking at once, I'm actually not 
 sure
 when it might be set,  hmmm, maybe you could considder replacing the
 Klingons with the dominian to give the game a deffinate time in the 
 dominian
 war.

 Beware the grue!

 Dark.Dark.

 ---
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If you have any

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Ben
Dark:
Battle of wolf 359: excellent choice!  There is an amazing story (produced
by simon and shooster audio) called star trek: borg which is very
interesting and strange (it doesn't cover the events covered in first
contact, of which there is also an audio adaptation), but gives a good read
if you sit round and listen to it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 13 June 2010 12:23
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

Oh why don't you just do a Doctor who one Tom?  I'd know where I was then 
and I like the idea of fighting dalecs, I'd just create a level with a lot 
of staires.  Smile
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation  betwene the
federation battle fleet and the Klingon forces of kuros in next gen, even
scermishes with the firengi commanding the stargazer.

Appologies if I've got a litle of my cannon wrong (I've only recently seen
much of ds9 and voyager), but you see my point.

Beware the grue¬!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


 Hi Dark,
 Oh, as far as timeline goes it would definitely have to be set in time
 long before the final episode of DS9. After all during the last season
 the Defiant got destroyed by the Breen, Cardassia Prime was basicly
 leveled as a result of the war,  the Founders returned to the Gamma
 Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
 in the wormhole,  and Kira was promoted to starbase commander in
 Sisko's place. They pretty much ended everything in the last few
 episodes of Deep Space 9 in a big way.
 However, when I wrote STFC there really wasn't a specific timeline
 involved.  Actually, there really isn't a plot or story to it either.
 it was just basicly a shoot-m-up game with no real back story or
 cannon to it. Were I to write the game now I think I would redo that
 aspect of the game.
 For example, I could set it in the Dominion War. Instead of the
 enemies you have now you would be facing an allied force of Breen,
 Jemhadar, and Cardassian ships. In fact, at one point the game was
 exactly that way, but something changed my mind during development and
 I never changed it back to the Dominion War theme.


 On 6/12/10, dark d...@xgam.org wrote:
 Ah, i'm probably getting the ship names from final conflict and trek 2000
 mixed up slightly there, but you do see my point.

 but hold on a minute,  didn't gul ducat get what for anyway on bajor
 thanks to captain sisco?

 Or is stfc set earlier in time than that,  though as the Klingons,
 romulans and! cardassians are all attacking at once, I'm actually not 
 sure
 when it might be set,  hmmm, maybe you could considder replacing the
 Klingons with the dominian to give the game a deffinate time in the 
 dominian
 war.

 Beware the grue!

 Dark.Dark.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread dark
Ah, i'm probably getting the ship names from final conflict and trek 2000 
mixed up slightly there, but you do see my point.


but hold on a minute,  didn't gul ducat get what for anyway on bajor 
thanks to captain sisco?


Or is stfc set earlier in time than that,  though as the Klingons, 
romulans and! cardassians are all attacking at once, I'm actually not sure 
when it might be set,  hmmm, maybe you could considder replacing the 
Klingons with the dominian to give the game a deffinate time in the dominian 
war.


Beware the grue!

Dark.Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 4:21 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle all the same. The
Cardassian Union got their buttsroyally kicked by Deep Space 9. Good
for the Federation. That will teach those creeps once and for all what
happens to those who try to invade Bajoran Space.  Gul Dukat and his
ugly pals can just stay on their side of the neutral zone.



On 6/11/10, dark d...@xgam.org wrote:

I remember once having a game where appropriately enough, the entire
cardassian fleet attacked ds9, while all my actual ships were off 
fighting

the klingons and romulans and protecting earth station mckinly.

I despatched the yorktown to ds9, but by the time it got there ds9 had
desposed of all the cardassians bar one,  which was amusing! take 
that

cardassian empire! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread Thomas Ward
Hi Dark,
Oh, as far as timeline goes it would definitely have to be set in time
long before the final episode of DS9. After all during the last season
the Defiant got destroyed by the Breen, Cardassia Prime was basicly
leveled as a result of the war,  the Founders returned to the Gamma
Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
in the wormhole,  and Kira was promoted to starbase commander in
Sisko's place. They pretty much ended everything in the last few
episodes of Deep Space 9 in a big way.
However, when I wrote STFC there really wasn't a specific timeline
involved.  Actually, there really isn't a plot or story to it either.
it was just basicly a shoot-m-up game with no real back story or
cannon to it. Were I to write the game now I think I would redo that
aspect of the game.
For example, I could set it in the Dominion War. Instead of the
enemies you have now you would be facing an allied force of Breen,
Jemhadar, and Cardassian ships. In fact, at one point the game was
exactly that way, but something changed my mind during development and
I never changed it back to the Dominion War theme.


On 6/12/10, dark d...@xgam.org wrote:
 Ah, i'm probably getting the ship names from final conflict and trek 2000
 mixed up slightly there, but you do see my point.

 but hold on a minute,  didn't gul ducat get what for anyway on bajor
 thanks to captain sisco?

 Or is stfc set earlier in time than that,  though as the Klingons,
 romulans and! cardassians are all attacking at once, I'm actually not sure
 when it might be set,  hmmm, maybe you could considder replacing the
 Klingons with the dominian to give the game a deffinate time in the dominian
 war.

 Beware the grue!

 Dark.Dark.

---
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread dark
I remember once having a game where appropriately enough, the entire 
cardassian fleet attacked ds9, while all my actual ships were off fighting 
the klingons and romulans and protecting earth station mckinly.


I despatched the yorktown to ds9, but by the time it got there ds9 had 
desposed of all the cardassians bar one,  which was amusing! take that 
cardassian empire! ;D.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 6:52 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi,
Okay, that's strange. I've seen times where I've been totally swarmed
at Deep Space 9 so I think it totally depends on the specific game.


On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
Something Ifind funny, the enemy seems to always target Earth Station
McKenly, and they seem to stay relatively clear of Deep Space 9.
Best Regards,
Hayden


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Hayden Presley
Hi Thomas,
That must be specific to three games in a row, as that's been the case. I
lose Earth Station McKinley very early on, and end up having to send the
Soveron and Monarchy to Deep Space 9.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, June 11, 2010 3:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

I remember once having a game where appropriately enough, the entire 
cardassian fleet attacked ds9, while all my actual ships were off fighting 
the klingons and romulans and protecting earth station mckinly.

I despatched the yorktown to ds9, but by the time it got there ds9 had 
desposed of all the cardassians bar one,  which was amusing! take that 
cardassian empire! ;D.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 6:52 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


 Hi,
 Okay, that's strange. I've seen times where I've been totally swarmed
 at Deep Space 9 so I think it totally depends on the specific game.


 On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Something Ifind funny, the enemy seems to always target Earth Station
 McKenly, and they seem to stay relatively clear of Deep Space 9.
 Best Regards,
 Hayden

 ---
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Thomas Ward
Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle all the same. The
Cardassian Union got their buttsroyally kicked by Deep Space 9. Good
for the Federation. That will teach those creeps once and for all what
happens to those who try to invade Bajoran Space.  Gul Dukat and his
ugly pals can just stay on their side of the neutral zone.



On 6/11/10, dark d...@xgam.org wrote:
 I remember once having a game where appropriately enough, the entire
 cardassian fleet attacked ds9, while all my actual ships were off fighting
 the klingons and romulans and protecting earth station mckinly.

 I despatched the yorktown to ds9, but by the time it got there ds9 had
 desposed of all the cardassians bar one,  which was amusing! take that
 cardassian empire! ;D.

 Beware the grue!

 Dark.

---
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Bryan Peterson
Wow. It's been so long since I played STFC that I don't even remember the 
names of the other three Federation ships, although surely one of them must 
have been the Enterprise.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:21 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle all the same. The
Cardassian Union got their buttsroyally kicked by Deep Space 9. Good
for the Federation. That will teach those creeps once and for all what
happens to those who try to invade Bajoran Space.  Gul Dukat and his
ugly pals can just stay on their side of the neutral zone.



On 6/11/10, dark d...@xgam.org wrote:

I remember once having a game where appropriately enough, the entire
cardassian fleet attacked ds9, while all my actual ships were off 
fighting

the klingons and romulans and protecting earth station mckinly.

I despatched the yorktown to ds9, but by the time it got there ds9 had
desposed of all the cardassians bar one,  which was amusing! take 
that

cardassian empire! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
Hi,
The Tholeons are still the biggest bother for me in Trekk 2000. Irritating
little buggers, so they are. I'm actually glad when the Valuant gets caught
in a web by the Thabius, that way I can fire my 5000 units of energy at it.
The biggest problem I have yet had when converting to Final Conflict is the
conversions. For example, in Trekk, of course, you have a maximum of 10
photon torpedoes, and five of them are usually adiquit for destroying a
Romulan of Klingon. However, obviously five will not defeat a Romulan in
Final Conflict.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, June 09, 2010 12:09 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

well all these games have different stratogies.
in lonewolf I usually follow the autocourse I have not been brave 
enough to complete all the missions without that in.
as for directions 180 is half way round 360 is all around though you 
will hit 0 again after 359.
its harder with moving targets and I have not been fully successfull 
though listening to environment helps.
in final conflict you can move from space sector to space sector 
either targeting things or waiting for ships to appear.
trek2k.
hmmm I'd probably call it a crappy example of a stratogy game, since 
its quite old even for a blind game.
I usually stay at a starbase and hope I can destroy everything before 
it destroys me.
though I quit playing it after final conflict came along.
At 03:03 a.m. 9/06/2010, you wrote:
Hi everyone, I was looking for some advice about Treck 2000, Final 
Conflict and also Loan Wolf.  They are all stratidgy type games, and 
I was wondering if you're not used to them how you go about plotting 
courses and basically becoming good at working out stratidgies?  I 
know GTC is also a similar type of game, but it has the added 
advantage of the X key to bring up the 360DG scan of what's all 
round you.  Any advice would be good.  Many thanks from Lori.
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi Hayden,
Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't
even try to base the ships and weapons on the Star Trek television
series. What I mean by that is the amount of energy, number of
torpedoes, maximum speed, for the ships etc is totally out and out
wrong according to the official Star Trek technical guides.  Since I
happen to own all of them here I was able to look up the ship
specifications, and based STFC more or less off of that.
For example, according to the Star Trek Original Series technical
guide the original U.S.S. Enterprise was a Constitution-Class
explorer. It carried 100 Mark I photon torpedoes,  it could fire a
maximum of 2.75 megawatts of phaser power,  and had a stable crusing
speed of warp 8. There are other details in there such as shielding,
main power, etc David could have used for Trek 2000 but didn't.
Instead the values used for Trek 2000 seam to be  selected soully on
game mechanics than realism.  That doesn't make Trek 2000 bad, but
less realistic than it could have been.
When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek
First Contact technical guides in designing the majority of the ships
for the game. Although, not all the values are soully based on those
guides, some were changed for game mechanic's sake, it really does use
a majority of the official content over all. So that's why the drastic
difference between ships and weapons in the two games.

On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 The Tholeons are still the biggest bother for me in Trekk 2000. Irritating
 little buggers, so they are. I'm actually glad when the Valuant gets caught
 in a web by the Thabius, that way I can fire my 5000 units of energy at it.
 The biggest problem I have yet had when converting to Final Conflict is the
 conversions. For example, in Trekk, of course, you have a maximum of 10
 photon torpedoes, and five of them are usually adiquit for destroying a
 Romulan of Klingon. However, obviously five will not defeat a Romulan in
 Final Conflict.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
Hi Thomas,
Something Ifind funny, the enemy seems to always target Earth Station
McKenly, and they seem to stay relatively clear of Deep Space 9.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 10, 2010 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

Hi Hayden,
Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't
even try to base the ships and weapons on the Star Trek television
series. What I mean by that is the amount of energy, number of
torpedoes, maximum speed, for the ships etc is totally out and out
wrong according to the official Star Trek technical guides.  Since I
happen to own all of them here I was able to look up the ship
specifications, and based STFC more or less off of that.
For example, according to the Star Trek Original Series technical
guide the original U.S.S. Enterprise was a Constitution-Class
explorer. It carried 100 Mark I photon torpedoes,  it could fire a
maximum of 2.75 megawatts of phaser power,  and had a stable crusing
speed of warp 8. There are other details in there such as shielding,
main power, etc David could have used for Trek 2000 but didn't.
Instead the values used for Trek 2000 seam to be  selected soully on
game mechanics than realism.  That doesn't make Trek 2000 bad, but
less realistic than it could have been.
When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek
First Contact technical guides in designing the majority of the ships
for the game. Although, not all the values are soully based on those
guides, some were changed for game mechanic's sake, it really does use
a majority of the official content over all. So that's why the drastic
difference between ships and weapons in the two games.

On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 The Tholeons are still the biggest bother for me in Trekk 2000. Irritating
 little buggers, so they are. I'm actually glad when the Valuant gets
caught
 in a web by the Thabius, that way I can fire my 5000 units of energy at
it.
 The biggest problem I have yet had when converting to Final Conflict is
the
 conversions. For example, in Trekk, of course, you have a maximum of 10
 photon torpedoes, and five of them are usually adiquit for destroying a
 Romulan of Klingon. However, obviously five will not defeat a Romulan in
 Final Conflict.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi,
Okay, that's strange. I've seen times where I've been totally swarmed
at Deep Space 9 so I think it totally depends on the specific game.


On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Something Ifind funny, the enemy seems to always target Earth Station
 McKenly, and they seem to stay relatively clear of Deep Space 9.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-09 Thread Dakotah Rickard
The thing that you must consider is that Lone Wolf and Tank Commander
aer more in the genre of simulation games. They involve tactics more
than strategy, in that the short term is the goal.

I
n the Star Trek games, the player controls several resources. The
concepts of Trek 2000 and Star Trek Final Conflict are fairly similar,
although the two seem to be set in different eras.

In the simulation games, the goal is to destroy your enemy without
being destroyed yourself, from the point of view of a single unit
against many. Everything happens in real time. Actually, both games
are fairly similar in their perspective, they just use different keys
to go about doing what they do.

Trek 2k and Final Conflict are turn based. It is theoretically
possible to sit for hours, thinking. I've never done this, but it is
possible. Both games feature manual and automatic navigation, though
trek 2k offers the useful option of setting your ship to go in a
specific direction via degrees not on a cardinal baring. They both
feature multiple weapons systems, phasers and torpedos, though Final
Conflict offers two kinds of torpedo.

I woulr realistically compare Lone Wolf with Tank Commander, Trek 2000
with Star Trek Final Conflict, and say that, in each genre, each game
has advantages and disadvantages over the other in terms of what units
can do, how players control things, and overall presentation of
information.


Hope this helps:
Dakotah Rickard

On 6/9/10, shaun everiss shau...@xtra.co.nz wrote:
 well all these games have different stratogies.
 in lonewolf I usually follow the autocourse I have not been brave
 enough to complete all the missions without that in.
 as for directions 180 is half way round 360 is all around though you
 will hit 0 again after 359.
 its harder with moving targets and I have not been fully successfull
 though listening to environment helps.
 in final conflict you can move from space sector to space sector
 either targeting things or waiting for ships to appear.
 trek2k.
 hmmm I'd probably call it a crappy example of a stratogy game, since
 its quite old even for a blind game.
 I usually stay at a starbase and hope I can destroy everything before
 it destroys me.
 though I quit playing it after final conflict came along.
 At 03:03 a.m. 9/06/2010, you wrote:
Hi everyone, I was looking for some advice about Treck 2000, Final
Conflict and also Loan Wolf.  They are all stratidgy type games, and
I was wondering if you're not used to them how you go about plotting
courses and basically becoming good at working out stratidgies?  I
know GTC is also a similar type of game, but it has the added
advantage of the X key to bring up the 360DG scan of what's all
round you.  Any advice would be good.  Many thanks from Lori.
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[Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Lori Duncan
Hi everyone, I was looking for some advice about Treck 2000, Final Conflict and 
also Loan Wolf.  They are all stratidgy type games, and I was wondering if 
you're not used to them how you go about plotting courses and basically 
becoming good at working out stratidgies?  I know GTC is also a similar type of 
game, but it has the added advantage of the X key to bring up the 360DG scan of 
what's all round you.  Any advice would be good.  Many thanks from Lori.  
---
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Hayden Presley
HiLori,
I really can only help you with Trekk 2000. Thebest strategy I have found is
to send two of your ships to one starbase, and the other two to the other,
and let the enemy attack you. Offensive mode isn't too productive, trust me.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Tuesday, June 08, 2010 10:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Final Conflict and Treck 2000

Hi everyone, I was looking for some advice about Treck 2000, Final Conflict
and also Loan Wolf.  They are all stratidgy type games, and I was wondering
if you're not used to them how you go about plotting courses and basically
becoming good at working out stratidgies?  I know GTC is also a similar type
of game, but it has the added advantage of the X key to bring up the 360DG
scan of what's all round you.  Any advice would be good.  Many thanks from
Lori.  
---
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Thomas Ward
Hi Hayden,
Not true. Believe me I usually take the offensive strategy when
playing Trek 2000 and STFC and whipe out a majority of enemies before
beating a quick retreat back to the starbases for supplies. One way to
do this is get as many enemies as you can together in one place and
drop a mine, and run. Usually you will end up blowing up several in
the process.
One of my favorite attack strategies is to send most of my ships into
say, Klingon space, torpedo as many ships as I can drop a mine by
their starbase wwhen they all move in for the attack, and well both
starbase and several enemy ships are blown to  pieces. This especially
comes in handy against the Tholians who are really tough suckers to
take on in ship to ship combat. Although, I've found ways to usually
defeat them if that is the case.
My point is it is completely possible to beat the game playing a
mostly offensive game. I'm not sure why people have a big problem with
this, but far too many people take the easy way just sticking near
there starbases until the enemies show up for a fight. I personally
find that a bit lazy and extremely boring.  That's why in STFC not all
of the enemies will come for you. You have to learn to take some sort
of offensive strategy eventually or it just ends up being a bit like
shooting fish in a rain barrel.

On 6/8/10, Hayden Presley hdpres...@hotmail.com wrote:
 HiLori,
 I really can only help you with Trekk 2000. Thebest strategy I have found is
 to send two of your ships to one starbase, and the other two to the other,
 and let the enemy attack you. Offensive mode isn't too productive, trust me.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread shaun everiss

well all these games have different stratogies.
in lonewolf I usually follow the autocourse I have not been brave 
enough to complete all the missions without that in.
as for directions 180 is half way round 360 is all around though you 
will hit 0 again after 359.
its harder with moving targets and I have not been fully successfull 
though listening to environment helps.
in final conflict you can move from space sector to space sector 
either targeting things or waiting for ships to appear.

trek2k.
hmmm I'd probably call it a crappy example of a stratogy game, since 
its quite old even for a blind game.
I usually stay at a starbase and hope I can destroy everything before 
it destroys me.

though I quit playing it after final conflict came along.
At 03:03 a.m. 9/06/2010, you wrote:
Hi everyone, I was looking for some advice about Treck 2000, Final 
Conflict and also Loan Wolf.  They are all stratidgy type games, and 
I was wondering if you're not used to them how you go about plotting 
courses and basically becoming good at working out stratidgies?  I 
know GTC is also a similar type of game, but it has the added 
advantage of the X key to bring up the 360DG scan of what's all 
round you.  Any advice would be good.  Many thanks from Lori.

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