Re: [Audyssey] GMA game engine

2009-08-21 Thread Lex

Hi,

19.08.2009 8:18, Thomas Ward пишет:
like technical support, manuals, accept donations, etc. All of which 
goes into paying developers to maintain the operating system and 
programs as well as handle basic operating expenses. In other words 
even though the software is given away for free they have other ways 
of getting money to maintain the software. A company has to do it, or 
they can't operate.


Did you consider making engine open source and selling technical support 
for it? Advanced developers usually don't need support, but they will be 
required to put back the code they developed using your engine, so there 
is a benefit. You can also sell a comercial license for those who want 
make comercial games. I myself started work on such engine and have done 
a lot of it. Engine was written in delphi. You can find topic about it 
on audiogames.net forum, there is list of implemented features and even 
working demo. However, currently project is frozen because i switched to 
c++ :-)



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Re: [Audyssey] GMA game engine

2009-08-19 Thread Thomas Ward

Hi,
Right on both counts.

Andy wrote:

 Hi,

I think the engine was written in Visual Basic 6, and I think that 
said language is heading the way of the dinosaurs.


Josh wrote:

Hi,

You know it would be nice if GMA games would release a free version 
of their engine. I know audio game maker was a flop. But if game 
creation could be made easier maybe there would be more games. yes 
with an engine you are limited to the kinds of gamesyou can create; 
but with creativity you can make lots. As of now there are no free 
game engines out there.

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html and visit my 
blog at: http://jkenn337.klangoblog.net follow me on twitter at 
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[Audyssey] GMA game engine

2009-08-18 Thread Josh
Hi,

You know it would be nice if GMA games would release a free version of their 
engine. I know audio game maker was a flop. But if game creation could be made 
easier maybe there would be more games. yes with an engine you are limited to 
the kinds of gamesyou can create; but with creativity you can make lots. As of 
now there are no free game engines out there. 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] GMA game engine

2009-08-18 Thread Scott Chesworth
Hi Josh,

wholeheartedly agreed.  One of the things that's making it nearly
impossible for me to motivate myself to buckle down and learn to
develop to the standard required is that there isn't a free engine
that's easy to work with.  Most of my game ideas consist of big
landscapes and levels that would be a nightmare without a good engine.

I get the feeling from my previous communications that the idea would
go down about as well as a cup of acid at GMA's end, but you could see
what David thinks, there's a contact form on his site I think.

On 8/18/09, Josh jkenn...@gmail.com wrote:
 Hi,

 You know it would be nice if GMA games would release a free version of their
 engine. I know audio game maker was a flop. But if game creation could be
 made easier maybe there would be more games. yes with an engine you are
 limited to the kinds of gamesyou can create; but with creativity you can
 make lots. As of now there are no free game engines out there.

 Josh

 Join me on klango at www.klango.net visit and sign my petition at:
 http://www.petitiononline.com/coda1234/petition.html
 and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at
 http://www.twitter.com/jkenn337
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Re: [Audyssey] GMA game engine

2009-08-18 Thread Charles Rivard

He would lose a lot of revenue by doing that, don't you think?
---
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- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 9:05 AM
Subject: [Audyssey] GMA game engine



Hi,

You know it would be nice if GMA games would release a free version of 
their engine. I know audio game maker was a flop. But if game creation 
could be made easier maybe there would be more games. yes with an engine 
you are limited to the kinds of gamesyou can create; but with creativity 
you can make lots. As of now there are no free game engines out there.


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] GMA game engine

2009-08-18 Thread Andy

 Hi,

I think the engine was written in Visual Basic 6, and I think that said 
language is heading the way of the dinosaurs.


Josh wrote:

Hi,

You know it would be nice if GMA games would release a free version of their engine. I know audio game maker was a flop. But if game creation could be made easier maybe there would be more games. yes with an engine you are limited to the kinds of gamesyou can create; but with creativity you can make lots. As of now there are no free game engines out there. 


Josh

Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337

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Re: [Audyssey] GMA game engine

2009-08-18 Thread Thomas Ward

Hi Charles,
Great minds think alike. That's exactly the reason there is no free GMA 
Engine and why I'm strongly considering selling Genesis to intrested 
parties. A developer has to make a little money to cover operating 
expenses or it becomes a financial liability instead of a side hobby.
One thing people need to keep in mind even though something like Linux 
is open source, free to use, and download it isn't developed totally 
free. The Linux companies charge for things like technical support, 
manuals, accept donations, etc. All of which goes into paying developers 
to maintain the operating system and programs as well as handle basic 
operating expenses. In other words even though the software is given 
away for free they have other ways of getting money to maintain the 
software. A company has to do it, or they can't operate.


Charles Rivard wrote:

He would lose a lot of revenue by doing that, don't you think?
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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread jeh
What if you use all sounds from the public domain?

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:59 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi all

  I could indeed see putting out a game to test a theory or aspect of
 gameplay like Phil did, but to license the engine and only produce free
 games is rediculous!  Right off the top to be in the red $2000 or whatever
 then considering potentially having to buy sounds and the time/effort 
 would
 make no sense at all.


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Bryan
You have to be careful of public domaine sounds. Some of those are of down 
rigt horrible quality. I don't know about the rest of you but i won't play a 
game if the sounds are too painful to listen to.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 4:33 AM
Subject: Re: [Audyssey] GMA Game Engine?


 What if you use all sounds from the public domain?

 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 10, 2008 10:59 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 Hi all

  I could indeed see putting out a game to test a theory or aspect of
 gameplay like Phil did, but to license the engine and only produce free
 games is rediculous!  Right off the top to be in the red $2000 or 
 whatever
 then considering potentially having to buy sounds and the time/effort
 would
 make no sense at all.


 ---
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 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 http://www.mail-archive.com/[EMAIL PROTECTED]
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 list,
 please send E-mail to [EMAIL PROTECTED]



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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Thomas Ward
Hi Ron,
Exactly. Though, there really is a desire for non-programmers on this 
list to be able to create there own games. The diference between them 
and Che, David, Justin, and I is that we put the time, energy,education 
into learning how to program software. Most of the others on list either 
do not have the time, educational background, or apptitude to do it 
themselves.
For example, recently on the game developers list Cara Quinn and I have 
been showing coding examples of calculating bounded spheres and bounded 
boxes to check for collision detection. While I don't feel the math is 
too hard if you don't have somewhat of a background in jeometry and trig 
you are going to have a rougher time of it than someone who, like me, 
has taken college level math and understands the math principles 
governing the formulas required to do  collision detection correctly.
I'll freely admit here that college level math was no walk in the park 
for me. Yes, I got A's in math, but truth be told I worked darned hard 
to get that grade. The stuff didn't always click upstairs for me right 
away, but once I grasped the concept then I could go to work on the 
problem like a computer. Solving the math wasn't the problem. Grasping 
the concepts was.
Anyway, often times the biggist issue for all new programmers is 
grasping the general concepts. Most people here, I believe, don't want 
to bother dealing with learning something new and slightly complicated. 
They'd rather have some tool they can go click, click, click, wam, bang 
new game is made.  That is fine, but such tools won't come cheaply or 
come with every single feature out of the box.

Ron Schamerhorn wrote:
 Hi all

   I could indeed see putting out a game to test a theory or aspect of 
 gameplay like Phil did, but to license the engine and only produce free 
 games is rediculous!  Right off the top to be in the red $2000 or whatever 
 then considering potentially having to buy sounds and the time/effort would 
 make no sense at all.


 ---
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 please send E-mail to [EMAIL PROTECTED]



   


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Thomas Ward
Hi,
Well, two problems. One, it is difficult to determine what sounds are 
truly in the public domain, or which sounds have been pirated and posted 
everywhere over the internet. Two, even if the sound is truly in the 
public domain the sound quality is usually going to be very low quality. 
No offense but in a game market such as ours, where sound is extremely 
importantt, if you use low quality sounds your games are going to be 
thought of as low quality too. Ever notice I put time and money into USA 
Games sound design?
The reason I am willing to spend so much for better sounds, music, etc 
is I simply will not play a game that sounds like a bunch of junk 
slapped together. I want the audio environment to be realistic, sound 
clear, and sound professionally done. A game with cheap, low quality, 
sound effects I simply won't play, or get too excited about.

jeh wrote:
 What if you use all sounds from the public domain?
   


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Bryan
That would be me. While I would love to be able to program my own games, I 
just can't graps the math prrinciples required, and I've been trying for 
years. I can't even grasp most basic algebra, let alone trigonometry. 
Granted I do have some small understanding of geometry (that was probably 
the one that came easiest to me because it involves shapes that we blind 
folks can actually feel), but I doubt my knowledge is sufficient for me to 
attempt any kind of programming. I may still try to learn it in the future 
but given my abysmal mathematical skills it probably won't be for quite a 
long time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 10:19 AM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Ron,
 Exactly. Though, there really is a desire for non-programmers on this
 list to be able to create there own games. The diference between them
 and Che, David, Justin, and I is that we put the time, energy,education
 into learning how to program software. Most of the others on list either
 do not have the time, educational background, or apptitude to do it
 themselves.
 For example, recently on the game developers list Cara Quinn and I have
 been showing coding examples of calculating bounded spheres and bounded
 boxes to check for collision detection. While I don't feel the math is
 too hard if you don't have somewhat of a background in jeometry and trig
 you are going to have a rougher time of it than someone who, like me,
 has taken college level math and understands the math principles
 governing the formulas required to do  collision detection correctly.
 I'll freely admit here that college level math was no walk in the park
 for me. Yes, I got A's in math, but truth be told I worked darned hard
 to get that grade. The stuff didn't always click upstairs for me right
 away, but once I grasped the concept then I could go to work on the
 problem like a computer. Solving the math wasn't the problem. Grasping
 the concepts was.
 Anyway, often times the biggist issue for all new programmers is
 grasping the general concepts. Most people here, I believe, don't want
 to bother dealing with learning something new and slightly complicated.
 They'd rather have some tool they can go click, click, click, wam, bang
 new game is made.  That is fine, but such tools won't come cheaply or
 come with every single feature out of the box.

 Ron Schamerhorn wrote:
 Hi all

   I could indeed see putting out a game to test a theory or aspect of
 gameplay like Phil did, but to license the engine and only produce free
 games is rediculous!  Right off the top to be in the red $2000 or 
 whatever
 then considering potentially having to buy sounds and the time/effort 
 would
 make no sense at all.


 ---
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 All messages are archived and can be searched and read at
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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Bryan
Exactly. I'm not gonna want to play a game that doesn't sound good.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 10:31 AM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi,
 Well, two problems. One, it is difficult to determine what sounds are
 truly in the public domain, or which sounds have been pirated and posted
 everywhere over the internet. Two, even if the sound is truly in the
 public domain the sound quality is usually going to be very low quality.
 No offense but in a game market such as ours, where sound is extremely
 importantt, if you use low quality sounds your games are going to be
 thought of as low quality too. Ever notice I put time and money into USA
 Games sound design?
 The reason I am willing to spend so much for better sounds, music, etc
 is I simply will not play a game that sounds like a bunch of junk
 slapped together. I want the audio environment to be realistic, sound
 clear, and sound professionally done. A game with cheap, low quality,
 sound effects I simply won't play, or get too excited about.

 jeh wrote:
 What if you use all sounds from the public domain?



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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Tom Randall
Hi Thomas and all.

These are very good observations.  I explain it to people this way, when
we play audio games, the sounds are the equivalent of graphics for us,
and you will often hear audio gamers discussing the merrits or lack
thereof of the sounds in certain games.  As you say poor quality sounds
boils down to a poor gaming experience for us somewhat like the sighted
people complaining about poor graphics in their games.  I know that what
actually goes on in the game can make up for this to some extent in the
sighted gaming world, e.g. some gamers are willing to put up with less
sophisticated graphics so long as the game play itself is interesting.
I wonder how true that is in the audio gaming community.  My feeling is
it is probably true to a degree but perhaps less so than for sighted
gamers.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Tuesday, March 11, 2008 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA Game Engine?


Hi,
Well, two problems. One, it is difficult to determine what sounds are 
truly in the public domain, or which sounds have been pirated and posted

everywhere over the internet. Two, even if the sound is truly in the 
public domain the sound quality is usually going to be very low quality.

No offense but in a game market such as ours, where sound is extremely 
importantt, if you use low quality sounds your games are going to be 
thought of as low quality too. Ever notice I put time and money into USA

Games sound design?
The reason I am willing to spend so much for better sounds, music, etc 
is I simply will not play a game that sounds like a bunch of junk 
slapped together. I want the audio environment to be realistic, sound 
clear, and sound professionally done. A game with cheap, low quality, 
sound effects I simply won't play, or get too excited about.


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Ron Schamerhorn
Which still leaves the point of spending whatever dollar amount to either 
buy the engine rights to begin with.  My apollogies and maybe I'm just dense 
but I don't have $2000 to donate.


- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 6:33 AM
Subject: Re: [Audyssey] GMA Game Engine?


What if you use all sounds from the public domain?


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Thomas Ward
Hi Bryan,
Well, math is only one part of creating games. Programming games is 
probably the most complicated type of program to create as it involves 
knowledge in several different fields of study. If you want the game to 
be realistic you will need to have some skills in math and physics. If 
your game is going to have computer generated enemies then you need to 
know something about artificial intelligence. If you plan to do online 
multiplayer games then you need to have an understanding of networking 
and network programming. If you are going to use TTS in your games then 
you need to understand something about Sapi. The list can go on and on 
about the various SDKs, APIs, and various techniques required to put one 
game together. It is by no means something that is learned quickly or 
easily.

Bryan wrote:
 That would be me. While I would love to be able to program my own games, I 
 just can't graps the math prrinciples required, and I've been trying for 
 years. I can't even grasp most basic algebra, let alone trigonometry. 
 Granted I do have some small understanding of geometry (that was probably 
 the one that came easiest to me because it involves shapes that we blind 
 folks can actually feel), but I doubt my knowledge is sufficient for me to 
 attempt any kind of programming. I may still try to learn it in the future 
 but given my abysmal mathematical skills it probably won't be for quite a 
 long time.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Thomas Ward
Hi Tom,
Well, to be fair I suppose sound effects would largely depend on the 
type of game being played. For example, Monopoly sounds like it uses 
free public domain sounds, not super high quality, but then Monopoly 
doesn't need very high quality sounds. It is just a board game, and the 
game would be probably good without any sound or music at all. Something 
like Tank Commander and Shades Of Doom really need high quality sounds 
as the sound makes or breaks the realism of the game play. Granted the 
game play might still be fun, but having poor quality sounds would 
seriously reduce the realism and desire for me to play the game.

Tom Randall wrote:
 Hi Thomas and all.

 These are very good observations.  I explain it to people this way, when
 we play audio games, the sounds are the equivalent of graphics for us,
 and you will often hear audio gamers discussing the merrits or lack
 thereof of the sounds in certain games.  As you say poor quality sounds
 boils down to a poor gaming experience for us somewhat like the sighted
 people complaining about poor graphics in their games.  I know that what
 actually goes on in the game can make up for this to some extent in the
 sighted gaming world, e.g. some gamers are willing to put up with less
 sophisticated graphics so long as the game play itself is interesting.
 I wonder how true that is in the audio gaming community.  My feeling is
 it is probably true to a degree but perhaps less so than for sighted
 gamers.

 Best regards,

 Tom
   


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread shaun everiss
Quality for those is not garanteed though.
At 11:33 p.m. 11/03/2008, you wrote:
What if you use all sounds from the public domain?

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:59 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi all

  I could indeed see putting out a game to test a theory or aspect of
 gameplay like Phil did, but to license the engine and only produce free
 games is rediculous!  Right off the top to be in the red $2000 or whatever
 then considering potentially having to buy sounds and the time/effort 
 would
 make no sense at all.


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread jeh
why would you run out of money? you wouldn't if you used free sounds and 
stuff. Jim kitchen makes free games doesn't he?

Josh

- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 1:07 PM
Subject: Re: [Audyssey] GMA Game Engine?


 You run otu of money. hth
 James Scholes
 http://www.jamesscholes.com

 --
 From: jeh [EMAIL PROTECTED]
 Sent: Monday, March 10, 2008 3:22 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 what if you do use it to make free games?

 josh

 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 4:49 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the 
 unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me 
 two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread jeh
what if you do use it to make free games?

josh

- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Thomas Ward
Hi Phil,
Thanks for the info. If it were me I would have probably chosen the 
percentage of sales option as well. Though, I imagine it is still pretty 
expensive isn't it?

Phil Vlasak wrote:
 Hi Tom,
 A portion of each game sale of a game using the GMA engine goes to GMA.
  As the percentage is negotiable with GMA, it is something that I do not 
 want to tell.
 I can produce as many free games using the engine as I wish, but a one level 
 limit is built into the engine and can not be removed.
 Phil
   


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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread James Scholes
You run otu of money. hth
James Scholes
http://www.jamesscholes.com

--
From: jeh [EMAIL PROTECTED]
Sent: Monday, March 10, 2008 3:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?

 what if you do use it to make free games?

 josh

 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 4:49 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Phil Vlasak
Hi Josh,
I did not ask David but I would guess that you need to create one commercial 
game first before making a free game.
Even free games require a special code to unlock the development mode so you 
need David's approval before doing them.
I created Pacman Talks before the free game of Super Dog's Bone Hunt.

Phil

- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:22 AM
Subject: Re: [Audyssey] GMA Game Engine?


 what if you do use it to make free games?

 josh

 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 4:49 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Phil Vlasak
Hi Tom,
As I had worked with David on Lone Wolf and Star Trek for DOS that sold 
thrugh my company, and even did help him a bit on Shades of Doom, David did 
not charge me the $50 for trying out the game engine.
I can get as much as 60 percent more on some of the different game deals.
One factor in all the percentage deals is who actually sells the game by 
either check or credit card.

Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 11:56 AM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Phil,
 Thanks for the info. If it were me I would have probably chosen the
 percentage of sales option as well. Though, I imagine it is still pretty
 expensive isn't it?

 Phil Vlasak wrote:
 Hi Tom,
 A portion of each game sale of a game using the GMA engine goes to GMA.
  As the percentage is negotiable with GMA, it is something that I do not
 want to tell.
 I can produce as many free games using the engine as I wish, but a one 
 level
 limit is built into the engine and can not be removed.
 Phil



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Andy
It is probably possible, but 2000 dollars to make free games for 
people doesn't seem adequate nor possible...




 - Original Message -
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 11:22:13 -0400
Subject: Re: [Audyssey] GMA Game Engine?

what if you do use it to make free games?

josh

- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford 
it.  The
 trial version of the GMA Engine was $50 USD.  If you wanted the 
unlimited
 user license was $2000.  There are other payment plans such as 
$300 per
 year, or 25% of your game sales.  At least that what was quoted 
to me two
 or three years ago.  At any rate not something you can just buy 
and use
 for free games.It would have to be an investment for commercial 
game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread jeh
hi phil,

Why is there a one-level limit built into the engine?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 12:56 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Phil,
 Thanks for the info. If it were me I would have probably chosen the
 percentage of sales option as well. Though, I imagine it is still pretty
 expensive isn't it?

 Phil Vlasak wrote:
 Hi Tom,
 A portion of each game sale of a game using the GMA engine goes to GMA.
  As the percentage is negotiable with GMA, it is something that I do not
 want to tell.
 I can produce as many free games using the engine as I wish, but a one 
 level
 limit is built into the engine and can not be removed.
 Phil



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Thomas Ward
Hi Phil,
Now, that makes sense. I always wondered how you managed to deal with 
the cost of the engine. It sounds like you got some lucky deals on it 
that someone else may or may not have gotten. I did however have to pay 
the $50 for testing, and I really decided as a programmer there wasn't 
anything special about the engine I really couldn't do myself.
I have a partial engine called Genesis 3D under construction, and the 
beauty of it is most of it will be drag and drop. Then, you will be able 
to bring up property dialogs for each object and set its initial values.

Phil Vlasak wrote:
 Hi Tom,
 As I had worked with David on Lone Wolf and Star Trek for DOS that sold 
 thrugh my company, and even did help him a bit on Shades of Doom, David did 
 not charge me the $50 for trying out the game engine.
 I can get as much as 60 percent more on some of the different game deals.
 One factor in all the percentage deals is who actually sells the game by 
 either check or credit card.

 Phil
   


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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Thomas Ward
Hi Josh,
That is because the GMA Game Engine was not designed for creating free 
games. The way the GMA Engine currently works is  that the first game 
level is a free game demo. Later levels require a product key to unlock. 
So in order to create a 10 level game with the engine the first level 
will be free, but the remaining 9 levels require someone to purchase a 
product key to access and play levels 2 through 10. Since the GMA Engine 
requires a hardware ID you can't just buy one key and ship it out to 
unlock x number of games. The best you could do if you want to go free 
with the engine is create several 1 level games.
Now, USA Games does have an engine of our own in production called 
Genesis. I have not yet decided on how to license or what to charge for 
the technology, but it is crystal clear there is a huge demand for the 
ability to create games with a tool or engine with little programming 
required.

jeh wrote:
 hi phil,

 Why is there a one-level limit built into the engine?

 Josh
   


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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Thomas Ward
Hi Andy and all,
Keep in mind you only have to pay $2000 if you want to use the GMA 
Engine without having to pay licensing or royalty fees. Else there are 
cheaper plans such as percentage of income or a flat yearly rate to use 
the engine.
However, as the Engine seams not designed to make free games it is kind 
of a mute point anyway. I'm not sure why that point isn't clear to 
everyone, but anyone who looks over the terms of use for the engine it 
is clear David Greenwood had commercial use only in mind for the game 
engine.

Andy wrote:
 It is probably possible, but 2000 dollars to make free games for 
 people doesn't seem adequate nor possible...

   


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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Phil Vlasak
Hi Josh,
David put the one level limit for demos to keep someone from making a multi 
level demo.
Going to the second level requires a registration key and David will not 
generate those for a free game.

So if you want to create a multi level game, you must sell it or pay $2000.

It is frustrating as in Sarah I tried to pack 3 levels in one but it was too 
much for the game engine and had to take out the dungeon to make it work 
better.
Phil

- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 2:44 PM
Subject: Re: [Audyssey] GMA Game Engine?


 hi phil,

 Why is there a one-level limit built into the engine?

 Josh

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 10, 2008 12:56 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 Hi Phil,
 Thanks for the info. If it were me I would have probably chosen the
 percentage of sales option as well. Though, I imagine it is still pretty
 expensive isn't it?

 Phil Vlasak wrote:
 Hi Tom,
 A portion of each game sale of a game using the GMA engine goes to GMA.
  As the percentage is negotiable with GMA, it is something that I do not
 want to tell.
 I can produce as many free games using the engine as I wish, but a one
 level
 limit is built into the engine and can not be removed.
 Phil



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Phil Vlasak
Hi Tom,
I am eagerly awaiting your game engine as the GMA engine was originally 
written for Shades of Doom in 1999 and despite many revisions  and 
improvements over the years is still written in Visual Basic 6  and does not 
have a lot of features I would like in  a game engine.
Phil



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:09 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Phil,
 Now, that makes sense. I always wondered how you managed to deal with
 the cost of the engine. It sounds like you got some lucky deals on it
 that someone else may or may not have gotten. I did however have to pay
 the $50 for testing, and I really decided as a programmer there wasn't
 anything special about the engine I really couldn't do myself.
 I have a partial engine called Genesis 3D under construction, and the
 beauty of it is most of it will be drag and drop. Then, you will be able
 to bring up property dialogs for each object and set its initial values.
 

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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Ron Schamerhorn
Hi all

  I could indeed see putting out a game to test a theory or aspect of 
gameplay like Phil did, but to license the engine and only produce free 
games is rediculous!  Right off the top to be in the red $2000 or whatever 
then considering potentially having to buy sounds and the time/effort would 
make no sense at all.


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Thomas Ward
Hi,
Ok? Well, I am sorry to say but it would cost you more than you would 
ever get back then. As I understand the GMA terms of license if you pick 
the $2000 license you have unlimited distribution of games including 
free games. If you pick the $300 payment plan you would have to pay $300 
per year for the right to use the engine weather or not you sell 
anything. You see, not exactly affordable terms of use. It was in fact 
the main reason I strongly decided against using the GMA Engine for 
anything.
Perhaps, Phil, who uses the engine commercially can shed more light on 
his own agreement with David for use of the engine, but I don't exactly 
think Phil is doing it all for free. If my own quotes are anything to go 
by it is really an expensive software to invest in. It is cheaper and 
more practical to program your own engine sorry to say.

josh wrote:
 hey if I can save the money to get the engine. I will certainly make freebee 
 games to hand out.

 Josh
   


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Thomas Ward
Hi,
Well, unless you have some serious cash I doubt you can afford it. The 
trial version of the GMA Engine was $50 USD. If you wanted the unlimited 
user license was $2000. There are other payment plans such as $300 per 
year, or 25% of your game sales. At least that what was quoted to me two 
or three years ago. At any rate not something you can just buy and use 
for free games.It would have to be an investment for commercial game 
projects.

josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh
   


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread James Scholes
$2000? Sereously?
James Scholes
http://www.jamesscholes.com

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, March 09, 2008 8:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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 list,
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 __ NOD32 2932 (20080309) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com

 

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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Thomas Ward
Hi James,
Yes. If you wanted an unlimited user license it was $2000. There were 
cheaper plans, but you had various restrictions involved in the 
different plans. The main restriction was you had to pay GMA royalties 
on anything you sold or pay a flat rate every year to keep using the 
engine. If you wanted the royalties waved you had to pay up front with 
the unlimited user license.

James Scholes wrote:
 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

   


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Phil Vlasak
Hi Tom,
A portion of each game sale of a game using the GMA engine goes to GMA.
 As the percentage is negotiable with GMA, it is something that I do not 
want to tell.
I can produce as many free games using the engine as I wish, but a one level 
limit is built into the engine and can not be removed.
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 3:07 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi,
 Ok? Well, I am sorry to say but it would cost you more than you would
 ever get back then. As I understand the GMA terms of license if you pick
 the $2000 license you have unlimited distribution of games including
 free games. If you pick the $300 payment plan you would have to pay $300
 per year for the right to use the engine weather or not you sell
 anything. You see, not exactly affordable terms of use. It was in fact
 the main reason I strongly decided against using the GMA Engine for
 anything.
 Perhaps, Phil, who uses the engine commercially can shed more light on
 his own agreement with David for use of the engine, but I don't exactly
 think Phil is doing it all for free. If my own quotes are anything to go
 by it is really an expensive software to invest in. It is cheaper and
 more practical to program your own engine sorry to say.


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread shaun everiss
hmmm.
Oh well One of these days when I get the cash I may just get that.
wow thats a lot.
At 09:00 a.m. 10/03/2008, you wrote:
Hi,
Well, unless you have some serious cash I doubt you can afford it. The 
trial version of the GMA Engine was $50 USD. If you wanted the unlimited 
user license was $2000. There are other payment plans such as $300 per 
year, or 25% of your game sales. At least that what was quoted to me two 
or three years ago. At any rate not something you can just buy and use 
for free games.It would have to be an investment for commercial game 
projects.

josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh
   


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Jeremy Gilley
if we have the $2,000, is this up for grabs currently?
Jeremy Gilley
If you are interested in making money while staying at home,
then please join me and my team at:
http://www.mypowermall.com/Biz/Home/115703

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:00 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Thomas Ward
Hi Geremy,
Currently the GMA Engine is unavailable. Last I heard David Greenwood is 
upgrading it and may plan to make it available again once he finishes 
the upgrades. From what I have been given to understand when it was 
available to the public not a lot of people chose to invest in the engine.

Jeremy Gilley wrote:
 if we have the $2,000, is this up for grabs currently?
 Jeremy Gilley
 If you are interested in making money while staying at home,
 then please join me and my team at:
 http://www.mypowermall.com/Biz/Home/115703

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 4:00 PM
 Subject: Re: [Audyssey] GMA Game Engine?


   
 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 
 oh man now that sounds cool! I hope I can buy it someday.

 Josh

   
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Re: [Audyssey] GMA Game Engine?

2008-03-08 Thread josh
oh man now that sounds cool! I hope I can buy it someday.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 03, 2008 9:08 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Josh,
 The GMA Game Engine doesn't require programming. Most of it is using
 check boxes, edit boxes, and you put some stuff in text files. Yes, you
 can distribute a *.exe file with your game, but it is mute at the moment
 since GMA currently isn't releasing the engine.


 josh wrote:
 now that sounds cool. and will you need programming to make games with 
 it?
 or is it like some kind of scripting language? also will i make .exe 
 files?

 Josh



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Re: [Audyssey] GMA Game Engine?

2008-03-03 Thread Thomas Ward
Hi Josh,
The GMA Game Engine doesn't require programming. Most of it is using 
check boxes, edit boxes, and you put some stuff in text files. Yes, you 
can distribute a *.exe file with your game, but it is mute at the moment 
since GMA currently isn't releasing the engine.


josh wrote:
 now that sounds cool. and will you need programming to make games with it? 
 or is it like some kind of scripting language? also will i make .exe files?

 Josh
   


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Re: [Audyssey] GMA Game Engine?

2008-03-03 Thread Thomas Ward
Hi Bryan,
True, but then again the GMA Engine was designed with the intent you 
would be selling your games. If you were selling your games you would 
probably be able to pay those prices and still make enough off the games 
to do something useful with your earnings. The GMA Game Engine was never 
designed with the idea of making a bunch of freebies to hand out.



Bryan wrote:
 I would assume it would create an exe file. That's what we install on our 
 computers after all. But David's price has always been rather steeper than 
 we average blindies can afford.
 Time is an illusion, lunchtime doubly so.
   


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[Audyssey] GMA Game Engine?

2008-03-02 Thread James Scholes
Hi all, what is the GMA Game Engine? I know it is what GMA Games use to develop 
their games, but can other people use it? Is it available to the general public?
James Scholes
http://www.jamesscholes.com
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Re: [Audyssey] GMA Game Engine?

2008-03-02 Thread Phil Vlasak
Hi James,
The GMA game engine was originally created in 1999 using VisualBasic6 for 
the Shades of Doom game and a lot of things built in it have to do with 
features in that game.
With a password and a secret file, a developer can unlock the development 
mode.
This allows you to create a map and place walls, objects and creatures on 
it.
It also gives you access to data bases that allow you to create objects, 
creatures and weapons.
 When you create an object you must fill out a form that has many edit and 
check boxes for such things as size and what type of sound the object uses.
Creatures have many edit boxes including ones for speed and size.
There is also a field for the name of a trigger that will be activated if a 
certain thing happens.
For example if you touch a creature the trigger will be set off.
The next thing you need to do is to list these triggers in a text document 
and then tell the game what should happen when the trigger is set off.
A trigger name could be,
TouchGhost1:
Then you must list the sound that will be played and how touching the ghost 
will affect you,
for example if  you have hit points or energy points the touch can reduce 
them.
That is about all I can tell you as many details of the engine are secret.
You can not try the engine out at this time as
David Greenwood is working on the engine right now but he says at some time 
in the future, he may again make it available.
Phil

- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 02, 2008 7:02 AM
Subject: [Audyssey] GMA Game Engine?


 Hi all, what is the GMA Game Engine? I know it is what GMA Games use to 
 develop their games, but can other people use it? Is it available to the 
 general public?
 James Scholes
 http://www.jamesscholes.com
 ---
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Re: [Audyssey] GMA Game Engine?

2008-03-02 Thread James Scholes
Thanks for the info, I will be sure to check it out if it ever does become 
available.
James Scholes
http://www.jamesscholes.com

--
From: Phil Vlasak [EMAIL PROTECTED]
Sent: Sunday, March 02, 2008 1:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?

 Hi James,
 The GMA game engine was originally created in 1999 using VisualBasic6 for
 the Shades of Doom game and a lot of things built in it have to do with
 features in that game.
 With a password and a secret file, a developer can unlock the development
 mode.
 This allows you to create a map and place walls, objects and creatures on
 it.
 It also gives you access to data bases that allow you to create objects,
 creatures and weapons.
 When you create an object you must fill out a form that has many edit and
 check boxes for such things as size and what type of sound the object 
 uses.
 Creatures have many edit boxes including ones for speed and size.
 There is also a field for the name of a trigger that will be activated if 
 a
 certain thing happens.
 For example if you touch a creature the trigger will be set off.
 The next thing you need to do is to list these triggers in a text document
 and then tell the game what should happen when the trigger is set off.
 A trigger name could be,
 TouchGhost1:
 Then you must list the sound that will be played and how touching the 
 ghost
 will affect you,
 for example if  you have hit points or energy points the touch can reduce
 them.
 That is about all I can tell you as many details of the engine are secret.
 You can not try the engine out at this time as
 David Greenwood is working on the engine right now but he says at some 
 time
 in the future, he may again make it available.
 Phil

 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 02, 2008 7:02 AM
 Subject: [Audyssey] GMA Game Engine?


 Hi all, what is the GMA Game Engine? I know it is what GMA Games use to
 develop their games, but can other people use it? Is it available to the
 general public?
 James Scholes
 http://www.jamesscholes.com
 ---
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Re: [Audyssey] GMA Game Engine?

2008-03-02 Thread Thomas Ward
Hi James,
Last time I talked to David about his engine he said it is being 
currently upgraded, and it is currently unavailable to the public. What 
I know about it through talking to David Greenwood is that it is written 
in Visual Basic 6, and most level creating is done through using a 
special form that allows you to create walls, triggers, set attack 
damage, etc. It then saves the level data to a *.gm file which is loaded 
into the engine at runtime and restores your game settings and sounds.


James Scholes wrote:
 Hi all, what is the GMA Game Engine? I know it is what GMA Games use to 
 develop their games, but can other people use it? Is it available to the 
 general public?
 James Scholes
 http://www.jamesscholes.com
 ---
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 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] GMA Game Engine?

2008-03-02 Thread josh
now that sounds cool. and will you need programming to make games with it? 
or is it like some kind of scripting language? also will i make .exe files?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 02, 2008 8:32 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi James,
 Last time I talked to David about his engine he said it is being
 currently upgraded, and it is currently unavailable to the public. What
 I know about it through talking to David Greenwood is that it is written
 in Visual Basic 6, and most level creating is done through using a
 special form that allows you to create walls, triggers, set attack
 damage, etc. It then saves the level data to a *.gm file which is loaded
 into the engine at runtime and restores your game settings and sounds.


 James Scholes wrote:
 Hi all, what is the GMA Game Engine? I know it is what GMA Games use to 
 develop their games, but can other people use it? Is it available to the 
 general public?
 James Scholes
 http://www.jamesscholes.com
 ---
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 [EMAIL PROTECTED]
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.21.3/1306 - Release Date: 3/1/2008 
 5:41 PM

 



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Re: [Audyssey] GMA Game Engine?

2008-03-02 Thread Bryan
I would assume it would create an exe file. That's what we install on our 
computers after all. But David's price has always been rather steeper than 
we average blindies can afford.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 02, 2008 10:07 PM
Subject: Re: [Audyssey] GMA Game Engine?


 now that sounds cool. and will you need programming to make games with it?
 or is it like some kind of scripting language? also will i make .exe 
 files?

 Josh

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 02, 2008 8:32 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 Hi James,
 Last time I talked to David about his engine he said it is being
 currently upgraded, and it is currently unavailable to the public. What
 I know about it through talking to David Greenwood is that it is written
 in Visual Basic 6, and most level creating is done through using a
 special form that allows you to create walls, triggers, set attack
 damage, etc. It then saves the level data to a *.gm file which is loaded
 into the engine at runtime and restores your game settings and sounds.


 James Scholes wrote:
 Hi all, what is the GMA Game Engine? I know it is what GMA Games use to
 develop their games, but can other people use it? Is it available to the
 general public?
 James Scholes
 http://www.jamesscholes.com
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.21.3/1306 - Release Date: 3/1/2008
 5:41 PM





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Re: [Audyssey] GMA game engine

2007-08-08 Thread Davy Kager
Well, Visual Studio .NET 2005 Professional is very accessible using 
Hal/Supernova.
- Original Message - 
From: X-Sight Interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 7:27 PM
Subject: Re: [Audyssey] GMA game engine


well i've heard people having issues with jaws 7.1 and later, and i can't
afford to get vs.net 2005 - the 2003 was the college's they gave it to me
because the students couldn't use it with supernova over there.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 11:28 PM
Subject: Re: [Audyssey] GMA game engine


 Hi Damien,
 Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
 for better accessibility you really do need VS 2005. Something newer
 than Jaws 7 wouldn't hurt either.


 X-Sight Interactive wrote:
 i've got vs.net 2003 and am using jaws 7.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net



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Re: [Audyssey] GMA game engine

2007-08-08 Thread Richard Bennett
Hey Tom, thanks for the answer. I figured it was written in something other
than C++. I am wanting to get used to the Visual C++ IDE, but haven't had
time in the past 6 months or so with the final quarters of my schooling
happening. Hopefully after September I can just sit down, not have to worry
about homework, and try and get something out. Whether it be a very simple
game or something else. I did create a game called Battle of the Mages, but
was so ashamed of the outcome that I couldn't risk letting anyone have it.
It was just so simple and basic someone might think that would be the way
the rest of my games would turn out even though it was my first actual game.
Anyways thanks for the answer.
Bean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, August 06, 2007 9:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA game engine

Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect 
David Greenwood will have to update to something else sooner or later as 
Microsoft is pulling all support for Visual Basic 6 and earlier next 
year. The only Visual Basic apps that will be supported is those written 
in Visual Basic .Net 2003 or later.
For certain Vista's support for Visual Basic is the last will we will 
ever see. The next os after Vista won't support VB 6 and earlier at all. 
So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles.



Richard Bennett wrote:
 Hello, 
 I was just wondering what language is the GMA game engine written in? This
 question may have been asked before and if it has, please forgive me, but
I
 just got curious.
 Bean
   


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-- 
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No virus found in this incoming message.
Checked by AVG Free Edition. 
Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007
4:16 PM

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Checked by AVG Free Edition. 
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Re: [Audyssey] GMA game engine

2007-08-08 Thread Trouble
Sounds like your not even on the blind programers list, because on 
the list have ben some good tips on getting all this working.
The express versions are free and there are files that will make your 
version work better also.
You might want to try listening to those that have it working instead 
of those that are afraid to even try!

At 01:27 PM 8/7/2007, you wrote:
well i've heard people having issues with jaws 7.1 and later, and i can't
afford to get vs.net 2005 - the 2003 was the college's they gave it to me
because the students couldn't use it with supernova over there.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 11:28 PM
Subject: Re: [Audyssey] GMA game engine


  Hi Damien,
  Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
  for better accessibility you really do need VS 2005. Something newer
  than Jaws 7 wouldn't hurt either.
 
 
  X-Sight Interactive wrote:
  i've got vs.net 2003 and am using jaws 7.
 
  Regards,
 
  Damien C. Sadler
  X-Sight Interactive Co-Manager
  http://x-sight.brandoncole.net
 
 
 
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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] GMA game engine

2007-08-08 Thread X-Sight Interactive
No way!
Don't be ashamed of releasing a simple game as your first. Look at Liam - he 
released a guess the numbers game originally, and now look where he's at. 
Superliam, JD ...
Even I had to start small. I released Acefire, don't know if anyone 
remembers it, or has it, but that was written using the most basic 
easy-to-use software - AutoIt and COMAudio, and the game itself was so 
basic, in fact it was more a chance game than a shooter.
Speaking of Acefire, does anyone still have a copy of it? I've had numerous 
requests to carry on development with it, so if anyone's still got the last 
version, even the version which wasn't supposedly open source, I can still 
get at the source code, and I'll carry on development with it in vb.

Thanks.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, August 08, 2007 12:17 PM
Subject: Re: [Audyssey] GMA game engine


 Hey Tom, thanks for the answer. I figured it was written in something 
 other
 than C++. I am wanting to get used to the Visual C++ IDE, but haven't had
 time in the past 6 months or so with the final quarters of my schooling
 happening. Hopefully after September I can just sit down, not have to 
 worry
 about homework, and try and get something out. Whether it be a very simple
 game or something else. I did create a game called Battle of the Mages, 
 but
 was so ashamed of the outcome that I couldn't risk letting anyone have it.
 It was just so simple and basic someone might think that would be the way
 the rest of my games would turn out even though it was my first actual 
 game.
 Anyways thanks for the answer.
 Bean

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Monday, August 06, 2007 9:29 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] GMA game engine

 Hi Richard,
 The GMA game engine was written in Visual Basic 6. However, I suspect
 David Greenwood will have to update to something else sooner or later as
 Microsoft is pulling all support for Visual Basic 6 and earlier next
 year. The only Visual Basic apps that will be supported is those written
 in Visual Basic .Net 2003 or later.
 For certain Vista's support for Visual Basic is the last will we will
 ever see. The next os after Vista won't support VB 6 and earlier at all.
 So apps using VB.Net, C#.Net, or good old C++ will have longer life 
 cycles.



 Richard Bennett wrote:
 Hello,
 I was just wondering what language is the GMA game engine written in? 
 This
 question may have been asked before and if it has, please forgive me, but
 I
 just got curious.
 Bean



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Re: [Audyssey] GMA game engine

2007-08-08 Thread Richard Bennett
Well, I may send it out to people who want it. I will go over the code
possibly this weekend to make sure there are no horrible bugs in it and
upload it somewhere for people to download. I think it is pretty
operational, if I remember correctly, but to make sure the menus work semi
properly I will check it out this weekend. Thanks so much for the
encouragement.
Bean

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Re: [Audyssey] GMA game engine

2007-08-08 Thread Richard Bennett
Hey Tom,
You have a great point there. I was just ashamed of it, but if the people
don't like it, then they just don't like it and I can't change their mind
even if it is the best game out there, in my opinion. I guess I just wanted
to come out with a huge bang; and I don't mean my game blowing up anyone's
computer, ha ha. But thanks ya'll for the vote of confidence. If the game is
capable of being released then look for it to be released this weekend and
just don't laugh at the horrible game, cause I know I laugh at it often, ha
ha.
Bean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, August 08, 2007 12:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA game engine

Hi Damien and Richard,
I'd like to point out every developer has to start somewhere. Usually, 
starting small is always a good choice, and as you write more and more 
games you will get better and better at it. For example, bet you can't 
guess what my first game was I wrote?
Well, my first game was a game called USA Black Jack which was written 
in C++ for the Linux platform. It had no sounds, was all text, and was 
so basic that Jim's Black Jack game had more features and better game play.
Now, look at what I am working on. I am writing USA Raceway, Montezuma's 
Revenge, and even looking at a Tomb Raider style game which is light 
years more advanced than my Black Jack game.
I've thought about redoing USA Blak Jack in Java or some other language, 
but have been too busy with major projects to worry about smaller game 
concepts.

 

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Re: [Audyssey] GMA game engine

2007-08-07 Thread Trouble
They are pretty accessible. You have two game dev's on this list 
using it to build there games with one using VB and the other using 
c#. With free ides and worked up scripts. you can't ask for anything more.

At 03:59 AM 8/6/2007, you wrote:
if they want people to start using .net they should make both the ide and
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


  Hi Richard,
  The GMA game engine was written in Visual Basic 6. However, I suspect
  David Greenwood will have to update to something else sooner or later as
  Microsoft is pulling all support for Visual Basic 6 and earlier next
  year. The only Visual Basic apps that will be supported is those written
  in Visual Basic .Net 2003 or later.
  For certain Vista's support for Visual Basic is the last will we will
  ever see. The next os after Vista won't support VB 6 and earlier at all.
  So apps using VB.Net, C#.Net, or good old C++ will have longer life
  cycles.
 
 
 
  Richard Bennett wrote:
  Hello,
  I was just wondering what language is the GMA game engine written in?
  This
  question may have been asked before and if it has, please forgive me, but
  I
  just got curious.
  Bean
 
 
 
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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] GMA game engine

2007-08-07 Thread Thomas Ward
Hi Damien,
The VS .Net 2005 IDE and GUI is already accessible. I don't have many 
problems using it with Jaws 8.0 or Window eyes 6.1.
Perhaps your screen reader is out of date, or you don't have the  .Net 
IDe configured for maximum accessibility, but Visual C++, Visual Basic, 
and Visual C# are all pretty accessible. There is room for improvement, 
but it is accessible.
As far as Microsoft's polacy of using .Net rather than Visual Studio 6 
age languages this is a global change where accessibility has nothing to 
do with it. It has to do with the fact the technology is 10 years old 
and can't keep up with the new features, requirements, and demands of 
newer Windows platforms such as Windows Vista and Windows Server 2003.
The .Net aim is to make it easier to port applications across Windows 
platforms without recompiling the application in the process or make 
changes in your com interface to keep up with newer standards that came 
out. The theory is you could compile your app for a 32 or 64 byt 
fversion of .Net and still be able to drop the app on a 32 byt PC 
without having to compile against a 32 byt version of .Net for a 32 byt os.
In addition mobile devices are becoming quite handy and it is nice to be 
able to write an app, and run it on your Windows CE powered device 
without having to actually recompile the app for a tablet PC, etc.
Bottom line, visual Basic 6 is old, out ran it's usefulness, and the 
programming world moves on without it.


X-Sight Interactive wrote:
 if they want people to start using .net they should make both the ide and 
 the gui's made by it more accessible in my opinion.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net
   


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Re: [Audyssey] GMA game engine

2007-08-07 Thread Orin
I personally think, for the ultimate complexity of games that you make your 
own gaming as does Tomis with Monty and other projects.


- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 9:06 AM
Subject: Re: [Audyssey] GMA game engine


 They are pretty accessible. You have two game dev's on this list
 using it to build there games with one using VB and the other using
 c#. With free ides and worked up scripts. you can't ask for anything more.

 At 03:59 AM 8/6/2007, you wrote:
if they want people to start using .net they should make both the ide and
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


  Hi Richard,
  The GMA game engine was written in Visual Basic 6. However, I suspect
  David Greenwood will have to update to something else sooner or later 
  as
  Microsoft is pulling all support for Visual Basic 6 and earlier next
  year. The only Visual Basic apps that will be supported is those 
  written
  in Visual Basic .Net 2003 or later.
  For certain Vista's support for Visual Basic is the last will we will
  ever see. The next os after Vista won't support VB 6 and earlier at 
  all.
  So apps using VB.Net, C#.Net, or good old C++ will have longer life
  cycles.
 
 
 
  Richard Bennett wrote:
  Hello,
  I was just wondering what language is the GMA game engine written in?
  This
  question may have been asked before and if it has, please forgive me, 
  but
  I
  just got curious.
  Bean
 
 
 
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 Tim
 trouble
 Never offend people with style when you can offend them with substance.
 --Sam Brown

 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora



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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
well i've tried almost every possibility with that ide almost to the point 
of exploding my computer and not got anywhere. well not literally exploding 
it, but you get the idea.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 2:06 PM
Subject: Re: [Audyssey] GMA game engine


 They are pretty accessible. You have two game dev's on this list
 using it to build there games with one using VB and the other using
 c#. With free ides and worked up scripts. you can't ask for anything more.

 At 03:59 AM 8/6/2007, you wrote:
if they want people to start using .net they should make both the ide and
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


  Hi Richard,
  The GMA game engine was written in Visual Basic 6. However, I suspect
  David Greenwood will have to update to something else sooner or later 
  as
  Microsoft is pulling all support for Visual Basic 6 and earlier next
  year. The only Visual Basic apps that will be supported is those 
  written
  in Visual Basic .Net 2003 or later.
  For certain Vista's support for Visual Basic is the last will we will
  ever see. The next os after Vista won't support VB 6 and earlier at 
  all.
  So apps using VB.Net, C#.Net, or good old C++ will have longer life
  cycles.
 
 
 
  Richard Bennett wrote:
  Hello,
  I was just wondering what language is the GMA game engine written in?
  This
  question may have been asked before and if it has, please forgive me, 
  but
  I
  just got curious.
  Bean
 
 
 
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 Tim
 trouble
 Never offend people with style when you can offend them with substance.
 --Sam Brown

 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora



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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
i've got vs.net 2003 and am using jaws 7.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 3:32 PM
Subject: Re: [Audyssey] GMA game engine


 Hi Damien,
 The VS .Net 2005 IDE and GUI is already accessible. I don't have many
 problems using it with Jaws 8.0 or Window eyes 6.1.
 Perhaps your screen reader is out of date, or you don't have the  .Net
 IDe configured for maximum accessibility, but Visual C++, Visual Basic,
 and Visual C# are all pretty accessible. There is room for improvement,
 but it is accessible.
 As far as Microsoft's polacy of using .Net rather than Visual Studio 6
 age languages this is a global change where accessibility has nothing to
 do with it. It has to do with the fact the technology is 10 years old
 and can't keep up with the new features, requirements, and demands of
 newer Windows platforms such as Windows Vista and Windows Server 2003.
 The .Net aim is to make it easier to port applications across Windows
 platforms without recompiling the application in the process or make
 changes in your com interface to keep up with newer standards that came
 out. The theory is you could compile your app for a 32 or 64 byt
 fversion of .Net and still be able to drop the app on a 32 byt PC
 without having to compile against a 32 byt version of .Net for a 32 byt 
 os.
 In addition mobile devices are becoming quite handy and it is nice to be
 able to write an app, and run it on your Windows CE powered device
 without having to actually recompile the app for a tablet PC, etc.
 Bottom line, visual Basic 6 is old, out ran it's usefulness, and the
 programming world moves on without it.


 X-Sight Interactive wrote:
 if they want people to start using .net they should make both the ide and
 the gui's made by it more accessible in my opinion.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net



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Re: [Audyssey] GMA game engine

2007-08-07 Thread Thomas Ward
Hi Damien,
Aha. Well, VS .Net 2003 was functionally usable, because I did it, but 
for better accessibility you really do need VS 2005. Something newer 
than Jaws 7 wouldn't hurt either.


X-Sight Interactive wrote:
 i've got vs.net 2003 and am using jaws 7.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net
   


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Re: [Audyssey] GMA game engine

2007-08-07 Thread blind guy
I use jfw7  too.

On 8/7/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Damien,
 Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
 for better accessibility you really do need VS 2005. Something newer
 than Jaws 7 wouldn't hurt either.


 X-Sight Interactive wrote:
  i've got vs.net 2003 and am using jaws 7.
 
  Regards,
 
  Damien C. Sadler
  X-Sight Interactive Co-Manager
  http://x-sight.brandoncole.net
 


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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
well i've heard people having issues with jaws 7.1 and later, and i can't 
afford to get vs.net 2005 - the 2003 was the college's they gave it to me 
because the students couldn't use it with supernova over there.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 11:28 PM
Subject: Re: [Audyssey] GMA game engine


 Hi Damien,
 Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
 for better accessibility you really do need VS 2005. Something newer
 than Jaws 7 wouldn't hurt either.


 X-Sight Interactive wrote:
 i've got vs.net 2003 and am using jaws 7.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net



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[Audyssey] GMA game engine

2007-08-06 Thread Richard Bennett
Hello, 
I was just wondering what language is the GMA game engine written in? This
question may have been asked before and if it has, please forgive me, but I
just got curious.
Bean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, August 05, 2007 6:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Montezuma's revenge error in XP home.

Hi,
Ok, I know you said the .Net Framework and DirectX are correctly 
installed, but do you know the exact versions you have? For example, is 
your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007) 
etc. It is critical to know this information.
By the way, where Montezuma's Revenge is installed to should have 
nothing to do with this error,
but you might try this just in case.
Go to your Montezuma's Revenge directory and press enter on 
Montezuma.exe. If it runs there is a problem with your icon not setting 
the working directory. This has happened at least once on another system 
which was running in a non-standard location.


Talksina wrote:
 hi,
 I have installed Monty today in my XP home edition
 Sapi5, direct xand .net framework are correctly installed
 but Monty just warns me that there's an error and that I could have lost 
 some data. Close button.
 with no other button as view details and so on, so, I can't even say which

 error it is.
 the file is montezuma.exe
 I have patched it with last patch
 Well it's a new installation. So, I took care to download the original 
 executable, I installed it, then it didn't work (.net and direct x are 
 already installed, because of another app)
 then, I thought the error was because I didn't patch, and I patched. But 
 nothing has worked.
 Well, the only setting that changes, is that the patch is not c:\program 
 files\usa games ... but it's c:\programmi (the italian translation)
 but I think it shouldn't affect anything
 the setup program of Monty, automatically and correctly detected the path.

 The only thing I had to modify was on the self extractor of the patch, but

 I am used to that, it's no problem.
 so, I cannot play! :-(


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Re: [Audyssey] GMA game engine

2007-08-06 Thread Thomas Ward
Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect 
David Greenwood will have to update to something else sooner or later as 
Microsoft is pulling all support for Visual Basic 6 and earlier next 
year. The only Visual Basic apps that will be supported is those written 
in Visual Basic .Net 2003 or later.
For certain Vista's support for Visual Basic is the last will we will 
ever see. The next os after Vista won't support VB 6 and earlier at all. 
So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles.



Richard Bennett wrote:
 Hello, 
 I was just wondering what language is the GMA game engine written in? This
 question may have been asked before and if it has, please forgive me, but I
 just got curious.
 Bean
   


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Re: [Audyssey] GMA game engine

2007-08-06 Thread X-Sight Interactive
VB6 I think.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, August 06, 2007 4:29 AM
Subject: [Audyssey] GMA game engine


 Hello,
 I was just wondering what language is the GMA game engine written in? This
 question may have been asked before and if it has, please forgive me, but 
 I
 just got curious.
 Bean

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, August 05, 2007 6:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Montezuma's revenge error in XP home.

 Hi,
 Ok, I know you said the .Net Framework and DirectX are correctly
 installed, but do you know the exact versions you have? For example, is
 your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007)
 etc. It is critical to know this information.
 By the way, where Montezuma's Revenge is installed to should have
 nothing to do with this error,
 but you might try this just in case.
 Go to your Montezuma's Revenge directory and press enter on
 Montezuma.exe. If it runs there is a problem with your icon not setting
 the working directory. This has happened at least once on another system
 which was running in a non-standard location.


 Talksina wrote:
 hi,
 I have installed Monty today in my XP home edition
 Sapi5, direct x and .net framework are correctly installed
 but Monty just warns me that there's an error and that I could have lost
 some data. Close button.
 with no other button as view details and so on, so, I can't even say 
 which

 error it is.
 the file is montezuma.exe
 I have patched it with last patch
 Well it's a new installation. So, I took care to download the original
 executable, I installed it, then it didn't work (.net and direct x are
 already installed, because of another app)
 then, I thought the error was because I didn't patch, and I patched. But
 nothing has worked.
 Well, the only setting that changes, is that the patch is not c:\program
 files\usa games ... but it's c:\programmi (the italian translation)
 but I think it shouldn't affect anything
 the setup program of Monty, automatically and correctly detected the 
 path.

 The only thing I had to modify was on the self extractor of the patch, 
 but

 I am used to that, it's no problem.
 so, I cannot play! :-(


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Re: [Audyssey] GMA game engine

2007-08-06 Thread Che
  Speaking of Greenwood, what has happened to him of late?  Is he still 
working on anything? 


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Re: [Audyssey] GMA game engine

2007-08-06 Thread X-Sight Interactive
if they want people to start using .net they should make both the ide and 
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


 Hi Richard,
 The GMA game engine was written in Visual Basic 6. However, I suspect
 David Greenwood will have to update to something else sooner or later as
 Microsoft is pulling all support for Visual Basic 6 and earlier next
 year. The only Visual Basic apps that will be supported is those written
 in Visual Basic .Net 2003 or later.
 For certain Vista's support for Visual Basic is the last will we will
 ever see. The next os after Vista won't support VB 6 and earlier at all.
 So apps using VB.Net, C#.Net, or good old C++ will have longer life 
 cycles.



 Richard Bennett wrote:
 Hello,
 I was just wondering what language is the GMA game engine written in? 
 This
 question may have been asked before and if it has, please forgive me, but 
 I
 just got curious.
 Bean



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Re: [Audyssey] GMA game engine

2007-08-06 Thread Thomas Ward
Hi Che,
Last I heard he is working on a mud client. That's about all I know.

Che wrote:
   Speaking of Greenwood, what has happened to him of late?  Is he still 
 working on anything? 


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Re: [Audyssey] GMA game engine

2007-08-06 Thread blind guy
Hello lis,
What's a mud client?

On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Che,
 Last I heard he is working on a mud client. That's about all I know.

 Che wrote:
Speaking of Greenwood, what has happened to him of late?  Is he still
  working on anything?
 
 
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Re: [Audyssey] GMA game engine

2007-08-06 Thread shaun everiss
plus the dotnets will still be updated and I suppose you can just 
update the supporting libs and that be it.
At 01:29 a.m. 7/08/2007, you wrote:

Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect
David Greenwood will have to update to something else sooner or later as
Microsoft is pulling all support for Visual Basic 6 and earlier next
year. The only Visual Basic apps that will be supported is those written
in Visual Basic .Net 2003 or later.
For certain Vista's support for Visual Basic is the last will we will
ever see. The next os after Vista won't support VB 6 and earlier at all.
So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles.



Richard Bennett wrote:
  Hello,
  I was just wondering what language is the GMA game engine written in? This
  question may have been asked before and if it has, please forgive me, but I
  just got curious.
  Bean
 


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Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 
5/08/2007 4:16 p.m.



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Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 
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Re: [Audyssey] GMA game engine

2007-08-06 Thread Thomas Ward
Hi,
Well, muds are online games that are basically text adventures. Some of 
them are really great. A mud client is a program that allows you to 
access those online mud games.
Cheers.


blind guy wrote:
 Hello lis,
 What's a mud client?
   


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Re: [Audyssey] GMA game engine

2007-08-06 Thread shaun everiss
I don't know, you are right.
I have been all with loads of otr and things I have forgot what has 
actually happened.
At 02:02 a.m. 7/08/2007, you wrote:

   Speaking of Greenwood, what has happened to him of late?  Is he still
working on anything?


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Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 
5/08/2007 4:16 p.m.



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Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 
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Re: [Audyssey] GMA game engine

2007-08-06 Thread Thomas Ward
Hi Shaun,
Yes, and no. There are some differences between the .Net versions, but 
upgrading to support a newer .Net version is relatively easy to do. I'm 
actually wondering about upgrading to .Net Framework 3.0 since it is now 
out, is stable, and ships by default with Win Vista.


shaun everiss wrote:
 plus the dotnets will still be updated and I suppose you can just 
 update the supporting libs and that be it.
   


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