Re: [Audyssey] GMA game engine
Hi, 19.08.2009 8:18, Thomas Ward пишет: like technical support, manuals, accept donations, etc. All of which goes into paying developers to maintain the operating system and programs as well as handle basic operating expenses. In other words even though the software is given away for free they have other ways of getting money to maintain the software. A company has to do it, or they can't operate. Did you consider making engine open source and selling technical support for it? Advanced developers usually don't need support, but they will be required to put back the code they developed using your engine, so there is a benefit. You can also sell a comercial license for those who want make comercial games. I myself started work on such engine and have done a lot of it. Engine was written in delphi. You can find topic about it on audiogames.net forum, there is list of implemented features and even working demo. However, currently project is frozen because i switched to c++ :-) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA game engine
Hi, Right on both counts. Andy wrote: Hi, I think the engine was written in Visual Basic 6, and I think that said language is heading the way of the dinosaurs. Josh wrote: Hi, You know it would be nice if GMA games would release a free version of their engine. I know audio game maker was a flop. But if game creation could be made easier maybe there would be more games. yes with an engine you are limited to the kinds of gamesyou can create; but with creativity you can make lots. As of now there are no free game engines out there. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] GMA game engine
Hi, You know it would be nice if GMA games would release a free version of their engine. I know audio game maker was a flop. But if game creation could be made easier maybe there would be more games. yes with an engine you are limited to the kinds of gamesyou can create; but with creativity you can make lots. As of now there are no free game engines out there. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA game engine
Hi Josh, wholeheartedly agreed. One of the things that's making it nearly impossible for me to motivate myself to buckle down and learn to develop to the standard required is that there isn't a free engine that's easy to work with. Most of my game ideas consist of big landscapes and levels that would be a nightmare without a good engine. I get the feeling from my previous communications that the idea would go down about as well as a cup of acid at GMA's end, but you could see what David thinks, there's a contact form on his site I think. On 8/18/09, Josh jkenn...@gmail.com wrote: Hi, You know it would be nice if GMA games would release a free version of their engine. I know audio game maker was a flop. But if game creation could be made easier maybe there would be more games. yes with an engine you are limited to the kinds of gamesyou can create; but with creativity you can make lots. As of now there are no free game engines out there. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA game engine
He would lose a lot of revenue by doing that, don't you think? --- Shepherds are the best beasts. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Tuesday, August 18, 2009 9:05 AM Subject: [Audyssey] GMA game engine Hi, You know it would be nice if GMA games would release a free version of their engine. I know audio game maker was a flop. But if game creation could be made easier maybe there would be more games. yes with an engine you are limited to the kinds of gamesyou can create; but with creativity you can make lots. As of now there are no free game engines out there. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA game engine
Hi, I think the engine was written in Visual Basic 6, and I think that said language is heading the way of the dinosaurs. Josh wrote: Hi, You know it would be nice if GMA games would release a free version of their engine. I know audio game maker was a flop. But if game creation could be made easier maybe there would be more games. yes with an engine you are limited to the kinds of gamesyou can create; but with creativity you can make lots. As of now there are no free game engines out there. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA game engine
Hi Charles, Great minds think alike. That's exactly the reason there is no free GMA Engine and why I'm strongly considering selling Genesis to intrested parties. A developer has to make a little money to cover operating expenses or it becomes a financial liability instead of a side hobby. One thing people need to keep in mind even though something like Linux is open source, free to use, and download it isn't developed totally free. The Linux companies charge for things like technical support, manuals, accept donations, etc. All of which goes into paying developers to maintain the operating system and programs as well as handle basic operating expenses. In other words even though the software is given away for free they have other ways of getting money to maintain the software. A company has to do it, or they can't operate. Charles Rivard wrote: He would lose a lot of revenue by doing that, don't you think? --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Game Engine?
What if you use all sounds from the public domain? - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 10:59 PM Subject: Re: [Audyssey] GMA Game Engine? Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
You have to be careful of public domaine sounds. Some of those are of down rigt horrible quality. I don't know about the rest of you but i won't play a game if the sounds are too painful to listen to. Time is an illusion, lunchtime doubly so. - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 4:33 AM Subject: Re: [Audyssey] GMA Game Engine? What if you use all sounds from the public domain? - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 10:59 PM Subject: Re: [Audyssey] GMA Game Engine? Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Ron, Exactly. Though, there really is a desire for non-programmers on this list to be able to create there own games. The diference between them and Che, David, Justin, and I is that we put the time, energy,education into learning how to program software. Most of the others on list either do not have the time, educational background, or apptitude to do it themselves. For example, recently on the game developers list Cara Quinn and I have been showing coding examples of calculating bounded spheres and bounded boxes to check for collision detection. While I don't feel the math is too hard if you don't have somewhat of a background in jeometry and trig you are going to have a rougher time of it than someone who, like me, has taken college level math and understands the math principles governing the formulas required to do collision detection correctly. I'll freely admit here that college level math was no walk in the park for me. Yes, I got A's in math, but truth be told I worked darned hard to get that grade. The stuff didn't always click upstairs for me right away, but once I grasped the concept then I could go to work on the problem like a computer. Solving the math wasn't the problem. Grasping the concepts was. Anyway, often times the biggist issue for all new programmers is grasping the general concepts. Most people here, I believe, don't want to bother dealing with learning something new and slightly complicated. They'd rather have some tool they can go click, click, click, wam, bang new game is made. That is fine, but such tools won't come cheaply or come with every single feature out of the box. Ron Schamerhorn wrote: Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi, Well, two problems. One, it is difficult to determine what sounds are truly in the public domain, or which sounds have been pirated and posted everywhere over the internet. Two, even if the sound is truly in the public domain the sound quality is usually going to be very low quality. No offense but in a game market such as ours, where sound is extremely importantt, if you use low quality sounds your games are going to be thought of as low quality too. Ever notice I put time and money into USA Games sound design? The reason I am willing to spend so much for better sounds, music, etc is I simply will not play a game that sounds like a bunch of junk slapped together. I want the audio environment to be realistic, sound clear, and sound professionally done. A game with cheap, low quality, sound effects I simply won't play, or get too excited about. jeh wrote: What if you use all sounds from the public domain? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
That would be me. While I would love to be able to program my own games, I just can't graps the math prrinciples required, and I've been trying for years. I can't even grasp most basic algebra, let alone trigonometry. Granted I do have some small understanding of geometry (that was probably the one that came easiest to me because it involves shapes that we blind folks can actually feel), but I doubt my knowledge is sufficient for me to attempt any kind of programming. I may still try to learn it in the future but given my abysmal mathematical skills it probably won't be for quite a long time. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 10:19 AM Subject: Re: [Audyssey] GMA Game Engine? Hi Ron, Exactly. Though, there really is a desire for non-programmers on this list to be able to create there own games. The diference between them and Che, David, Justin, and I is that we put the time, energy,education into learning how to program software. Most of the others on list either do not have the time, educational background, or apptitude to do it themselves. For example, recently on the game developers list Cara Quinn and I have been showing coding examples of calculating bounded spheres and bounded boxes to check for collision detection. While I don't feel the math is too hard if you don't have somewhat of a background in jeometry and trig you are going to have a rougher time of it than someone who, like me, has taken college level math and understands the math principles governing the formulas required to do collision detection correctly. I'll freely admit here that college level math was no walk in the park for me. Yes, I got A's in math, but truth be told I worked darned hard to get that grade. The stuff didn't always click upstairs for me right away, but once I grasped the concept then I could go to work on the problem like a computer. Solving the math wasn't the problem. Grasping the concepts was. Anyway, often times the biggist issue for all new programmers is grasping the general concepts. Most people here, I believe, don't want to bother dealing with learning something new and slightly complicated. They'd rather have some tool they can go click, click, click, wam, bang new game is made. That is fine, but such tools won't come cheaply or come with every single feature out of the box. Ron Schamerhorn wrote: Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Exactly. I'm not gonna want to play a game that doesn't sound good. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 10:31 AM Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, two problems. One, it is difficult to determine what sounds are truly in the public domain, or which sounds have been pirated and posted everywhere over the internet. Two, even if the sound is truly in the public domain the sound quality is usually going to be very low quality. No offense but in a game market such as ours, where sound is extremely importantt, if you use low quality sounds your games are going to be thought of as low quality too. Ever notice I put time and money into USA Games sound design? The reason I am willing to spend so much for better sounds, music, etc is I simply will not play a game that sounds like a bunch of junk slapped together. I want the audio environment to be realistic, sound clear, and sound professionally done. A game with cheap, low quality, sound effects I simply won't play, or get too excited about. jeh wrote: What if you use all sounds from the public domain? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Thomas and all. These are very good observations. I explain it to people this way, when we play audio games, the sounds are the equivalent of graphics for us, and you will often hear audio gamers discussing the merrits or lack thereof of the sounds in certain games. As you say poor quality sounds boils down to a poor gaming experience for us somewhat like the sighted people complaining about poor graphics in their games. I know that what actually goes on in the game can make up for this to some extent in the sighted gaming world, e.g. some gamers are willing to put up with less sophisticated graphics so long as the game play itself is interesting. I wonder how true that is in the audio gaming community. My feeling is it is probably true to a degree but perhaps less so than for sighted gamers. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, March 11, 2008 9:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, two problems. One, it is difficult to determine what sounds are truly in the public domain, or which sounds have been pirated and posted everywhere over the internet. Two, even if the sound is truly in the public domain the sound quality is usually going to be very low quality. No offense but in a game market such as ours, where sound is extremely importantt, if you use low quality sounds your games are going to be thought of as low quality too. Ever notice I put time and money into USA Games sound design? The reason I am willing to spend so much for better sounds, music, etc is I simply will not play a game that sounds like a bunch of junk slapped together. I want the audio environment to be realistic, sound clear, and sound professionally done. A game with cheap, low quality, sound effects I simply won't play, or get too excited about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Which still leaves the point of spending whatever dollar amount to either buy the engine rights to begin with. My apollogies and maybe I'm just dense but I don't have $2000 to donate. - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 6:33 AM Subject: Re: [Audyssey] GMA Game Engine? What if you use all sounds from the public domain? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Bryan, Well, math is only one part of creating games. Programming games is probably the most complicated type of program to create as it involves knowledge in several different fields of study. If you want the game to be realistic you will need to have some skills in math and physics. If your game is going to have computer generated enemies then you need to know something about artificial intelligence. If you plan to do online multiplayer games then you need to have an understanding of networking and network programming. If you are going to use TTS in your games then you need to understand something about Sapi. The list can go on and on about the various SDKs, APIs, and various techniques required to put one game together. It is by no means something that is learned quickly or easily. Bryan wrote: That would be me. While I would love to be able to program my own games, I just can't graps the math prrinciples required, and I've been trying for years. I can't even grasp most basic algebra, let alone trigonometry. Granted I do have some small understanding of geometry (that was probably the one that came easiest to me because it involves shapes that we blind folks can actually feel), but I doubt my knowledge is sufficient for me to attempt any kind of programming. I may still try to learn it in the future but given my abysmal mathematical skills it probably won't be for quite a long time. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Tom, Well, to be fair I suppose sound effects would largely depend on the type of game being played. For example, Monopoly sounds like it uses free public domain sounds, not super high quality, but then Monopoly doesn't need very high quality sounds. It is just a board game, and the game would be probably good without any sound or music at all. Something like Tank Commander and Shades Of Doom really need high quality sounds as the sound makes or breaks the realism of the game play. Granted the game play might still be fun, but having poor quality sounds would seriously reduce the realism and desire for me to play the game. Tom Randall wrote: Hi Thomas and all. These are very good observations. I explain it to people this way, when we play audio games, the sounds are the equivalent of graphics for us, and you will often hear audio gamers discussing the merrits or lack thereof of the sounds in certain games. As you say poor quality sounds boils down to a poor gaming experience for us somewhat like the sighted people complaining about poor graphics in their games. I know that what actually goes on in the game can make up for this to some extent in the sighted gaming world, e.g. some gamers are willing to put up with less sophisticated graphics so long as the game play itself is interesting. I wonder how true that is in the audio gaming community. My feeling is it is probably true to a degree but perhaps less so than for sighted gamers. Best regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Quality for those is not garanteed though. At 11:33 p.m. 11/03/2008, you wrote: What if you use all sounds from the public domain? - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 10:59 PM Subject: Re: [Audyssey] GMA Game Engine? Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
why would you run out of money? you wouldn't if you used free sounds and stuff. Jim kitchen makes free games doesn't he? Josh - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 1:07 PM Subject: Re: [Audyssey] GMA Game Engine? You run otu of money. hth James Scholes http://www.jamesscholes.com -- From: jeh [EMAIL PROTECTED] Sent: Monday, March 10, 2008 3:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? what if you do use it to make free games? josh - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:49 PM Subject: Re: [Audyssey] GMA Game Engine? $2000? Sereously? James Scholes http://www.jamesscholes.com -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 8:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
what if you do use it to make free games? josh - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:49 PM Subject: Re: [Audyssey] GMA Game Engine? $2000? Sereously? James Scholes http://www.jamesscholes.com -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 8:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Phil, Thanks for the info. If it were me I would have probably chosen the percentage of sales option as well. Though, I imagine it is still pretty expensive isn't it? Phil Vlasak wrote: Hi Tom, A portion of each game sale of a game using the GMA engine goes to GMA. As the percentage is negotiable with GMA, it is something that I do not want to tell. I can produce as many free games using the engine as I wish, but a one level limit is built into the engine and can not be removed. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
You run otu of money. hth James Scholes http://www.jamesscholes.com -- From: jeh [EMAIL PROTECTED] Sent: Monday, March 10, 2008 3:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? what if you do use it to make free games? josh - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:49 PM Subject: Re: [Audyssey] GMA Game Engine? $2000? Sereously? James Scholes http://www.jamesscholes.com -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 8:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Josh, I did not ask David but I would guess that you need to create one commercial game first before making a free game. Even free games require a special code to unlock the development mode so you need David's approval before doing them. I created Pacman Talks before the free game of Super Dog's Bone Hunt. Phil - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 10:22 AM Subject: Re: [Audyssey] GMA Game Engine? what if you do use it to make free games? josh - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:49 PM Subject: Re: [Audyssey] GMA Game Engine? $2000? Sereously? James Scholes http://www.jamesscholes.com -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 8:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Tom, As I had worked with David on Lone Wolf and Star Trek for DOS that sold thrugh my company, and even did help him a bit on Shades of Doom, David did not charge me the $50 for trying out the game engine. I can get as much as 60 percent more on some of the different game deals. One factor in all the percentage deals is who actually sells the game by either check or credit card. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 11:56 AM Subject: Re: [Audyssey] GMA Game Engine? Hi Phil, Thanks for the info. If it were me I would have probably chosen the percentage of sales option as well. Though, I imagine it is still pretty expensive isn't it? Phil Vlasak wrote: Hi Tom, A portion of each game sale of a game using the GMA engine goes to GMA. As the percentage is negotiable with GMA, it is something that I do not want to tell. I can produce as many free games using the engine as I wish, but a one level limit is built into the engine and can not be removed. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
It is probably possible, but 2000 dollars to make free games for people doesn't seem adequate nor possible... - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 10 Mar 2008 11:22:13 -0400 Subject: Re: [Audyssey] GMA Game Engine? what if you do use it to make free games? josh - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:49 PM Subject: Re: [Audyssey] GMA Game Engine? $2000? Sereously? James Scholes http://www.jamesscholes.com -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 8:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
hi phil, Why is there a one-level limit built into the engine? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 12:56 PM Subject: Re: [Audyssey] GMA Game Engine? Hi Phil, Thanks for the info. If it were me I would have probably chosen the percentage of sales option as well. Though, I imagine it is still pretty expensive isn't it? Phil Vlasak wrote: Hi Tom, A portion of each game sale of a game using the GMA engine goes to GMA. As the percentage is negotiable with GMA, it is something that I do not want to tell. I can produce as many free games using the engine as I wish, but a one level limit is built into the engine and can not be removed. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Phil, Now, that makes sense. I always wondered how you managed to deal with the cost of the engine. It sounds like you got some lucky deals on it that someone else may or may not have gotten. I did however have to pay the $50 for testing, and I really decided as a programmer there wasn't anything special about the engine I really couldn't do myself. I have a partial engine called Genesis 3D under construction, and the beauty of it is most of it will be drag and drop. Then, you will be able to bring up property dialogs for each object and set its initial values. Phil Vlasak wrote: Hi Tom, As I had worked with David on Lone Wolf and Star Trek for DOS that sold thrugh my company, and even did help him a bit on Shades of Doom, David did not charge me the $50 for trying out the game engine. I can get as much as 60 percent more on some of the different game deals. One factor in all the percentage deals is who actually sells the game by either check or credit card. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Josh, That is because the GMA Game Engine was not designed for creating free games. The way the GMA Engine currently works is that the first game level is a free game demo. Later levels require a product key to unlock. So in order to create a 10 level game with the engine the first level will be free, but the remaining 9 levels require someone to purchase a product key to access and play levels 2 through 10. Since the GMA Engine requires a hardware ID you can't just buy one key and ship it out to unlock x number of games. The best you could do if you want to go free with the engine is create several 1 level games. Now, USA Games does have an engine of our own in production called Genesis. I have not yet decided on how to license or what to charge for the technology, but it is crystal clear there is a huge demand for the ability to create games with a tool or engine with little programming required. jeh wrote: hi phil, Why is there a one-level limit built into the engine? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Andy and all, Keep in mind you only have to pay $2000 if you want to use the GMA Engine without having to pay licensing or royalty fees. Else there are cheaper plans such as percentage of income or a flat yearly rate to use the engine. However, as the Engine seams not designed to make free games it is kind of a mute point anyway. I'm not sure why that point isn't clear to everyone, but anyone who looks over the terms of use for the engine it is clear David Greenwood had commercial use only in mind for the game engine. Andy wrote: It is probably possible, but 2000 dollars to make free games for people doesn't seem adequate nor possible... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Josh, David put the one level limit for demos to keep someone from making a multi level demo. Going to the second level requires a registration key and David will not generate those for a free game. So if you want to create a multi level game, you must sell it or pay $2000. It is frustrating as in Sarah I tried to pack 3 levels in one but it was too much for the game engine and had to take out the dungeon to make it work better. Phil - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 2:44 PM Subject: Re: [Audyssey] GMA Game Engine? hi phil, Why is there a one-level limit built into the engine? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 12:56 PM Subject: Re: [Audyssey] GMA Game Engine? Hi Phil, Thanks for the info. If it were me I would have probably chosen the percentage of sales option as well. Though, I imagine it is still pretty expensive isn't it? Phil Vlasak wrote: Hi Tom, A portion of each game sale of a game using the GMA engine goes to GMA. As the percentage is negotiable with GMA, it is something that I do not want to tell. I can produce as many free games using the engine as I wish, but a one level limit is built into the engine and can not be removed. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Tom, I am eagerly awaiting your game engine as the GMA engine was originally written for Shades of Doom in 1999 and despite many revisions and improvements over the years is still written in Visual Basic 6 and does not have a lot of features I would like in a game engine. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 10:09 PM Subject: Re: [Audyssey] GMA Game Engine? Hi Phil, Now, that makes sense. I always wondered how you managed to deal with the cost of the engine. It sounds like you got some lucky deals on it that someone else may or may not have gotten. I did however have to pay the $50 for testing, and I really decided as a programmer there wasn't anything special about the engine I really couldn't do myself. I have a partial engine called Genesis 3D under construction, and the beauty of it is most of it will be drag and drop. Then, you will be able to bring up property dialogs for each object and set its initial values. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi, Ok? Well, I am sorry to say but it would cost you more than you would ever get back then. As I understand the GMA terms of license if you pick the $2000 license you have unlimited distribution of games including free games. If you pick the $300 payment plan you would have to pay $300 per year for the right to use the engine weather or not you sell anything. You see, not exactly affordable terms of use. It was in fact the main reason I strongly decided against using the GMA Engine for anything. Perhaps, Phil, who uses the engine commercially can shed more light on his own agreement with David for use of the engine, but I don't exactly think Phil is doing it all for free. If my own quotes are anything to go by it is really an expensive software to invest in. It is cheaper and more practical to program your own engine sorry to say. josh wrote: hey if I can save the money to get the engine. I will certainly make freebee games to hand out. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
$2000? Sereously? James Scholes http://www.jamesscholes.com -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 8:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi James, Yes. If you wanted an unlimited user license it was $2000. There were cheaper plans, but you had various restrictions involved in the different plans. The main restriction was you had to pay GMA royalties on anything you sold or pay a flat rate every year to keep using the engine. If you wanted the royalties waved you had to pay up front with the unlimited user license. James Scholes wrote: $2000? Sereously? James Scholes http://www.jamesscholes.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Tom, A portion of each game sale of a game using the GMA engine goes to GMA. As the percentage is negotiable with GMA, it is something that I do not want to tell. I can produce as many free games using the engine as I wish, but a one level limit is built into the engine and can not be removed. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 3:07 PM Subject: Re: [Audyssey] GMA Game Engine? Hi, Ok? Well, I am sorry to say but it would cost you more than you would ever get back then. As I understand the GMA terms of license if you pick the $2000 license you have unlimited distribution of games including free games. If you pick the $300 payment plan you would have to pay $300 per year for the right to use the engine weather or not you sell anything. You see, not exactly affordable terms of use. It was in fact the main reason I strongly decided against using the GMA Engine for anything. Perhaps, Phil, who uses the engine commercially can shed more light on his own agreement with David for use of the engine, but I don't exactly think Phil is doing it all for free. If my own quotes are anything to go by it is really an expensive software to invest in. It is cheaper and more practical to program your own engine sorry to say. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
hmmm. Oh well One of these days when I get the cash I may just get that. wow thats a lot. At 09:00 a.m. 10/03/2008, you wrote: Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
if we have the $2,000, is this up for grabs currently? Jeremy Gilley If you are interested in making money while staying at home, then please join me and my team at: http://www.mypowermall.com/Biz/Home/115703 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:00 PM Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Geremy, Currently the GMA Engine is unavailable. Last I heard David Greenwood is upgrading it and may plan to make it available again once he finishes the upgrades. From what I have been given to understand when it was available to the public not a lot of people chose to invest in the engine. Jeremy Gilley wrote: if we have the $2,000, is this up for grabs currently? Jeremy Gilley If you are interested in making money while staying at home, then please join me and my team at: http://www.mypowermall.com/Biz/Home/115703 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:00 PM Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
oh man now that sounds cool! I hope I can buy it someday. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 03, 2008 9:08 PM Subject: Re: [Audyssey] GMA Game Engine? Hi Josh, The GMA Game Engine doesn't require programming. Most of it is using check boxes, edit boxes, and you put some stuff in text files. Yes, you can distribute a *.exe file with your game, but it is mute at the moment since GMA currently isn't releasing the engine. josh wrote: now that sounds cool. and will you need programming to make games with it? or is it like some kind of scripting language? also will i make .exe files? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Josh, The GMA Game Engine doesn't require programming. Most of it is using check boxes, edit boxes, and you put some stuff in text files. Yes, you can distribute a *.exe file with your game, but it is mute at the moment since GMA currently isn't releasing the engine. josh wrote: now that sounds cool. and will you need programming to make games with it? or is it like some kind of scripting language? also will i make .exe files? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Bryan, True, but then again the GMA Engine was designed with the intent you would be selling your games. If you were selling your games you would probably be able to pay those prices and still make enough off the games to do something useful with your earnings. The GMA Game Engine was never designed with the idea of making a bunch of freebies to hand out. Bryan wrote: I would assume it would create an exe file. That's what we install on our computers after all. But David's price has always been rather steeper than we average blindies can afford. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] GMA Game Engine?
Hi all, what is the GMA Game Engine? I know it is what GMA Games use to develop their games, but can other people use it? Is it available to the general public? James Scholes http://www.jamesscholes.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi James, The GMA game engine was originally created in 1999 using VisualBasic6 for the Shades of Doom game and a lot of things built in it have to do with features in that game. With a password and a secret file, a developer can unlock the development mode. This allows you to create a map and place walls, objects and creatures on it. It also gives you access to data bases that allow you to create objects, creatures and weapons. When you create an object you must fill out a form that has many edit and check boxes for such things as size and what type of sound the object uses. Creatures have many edit boxes including ones for speed and size. There is also a field for the name of a trigger that will be activated if a certain thing happens. For example if you touch a creature the trigger will be set off. The next thing you need to do is to list these triggers in a text document and then tell the game what should happen when the trigger is set off. A trigger name could be, TouchGhost1: Then you must list the sound that will be played and how touching the ghost will affect you, for example if you have hit points or energy points the touch can reduce them. That is about all I can tell you as many details of the engine are secret. You can not try the engine out at this time as David Greenwood is working on the engine right now but he says at some time in the future, he may again make it available. Phil - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 02, 2008 7:02 AM Subject: [Audyssey] GMA Game Engine? Hi all, what is the GMA Game Engine? I know it is what GMA Games use to develop their games, but can other people use it? Is it available to the general public? James Scholes http://www.jamesscholes.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Thanks for the info, I will be sure to check it out if it ever does become available. James Scholes http://www.jamesscholes.com -- From: Phil Vlasak [EMAIL PROTECTED] Sent: Sunday, March 02, 2008 1:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi James, The GMA game engine was originally created in 1999 using VisualBasic6 for the Shades of Doom game and a lot of things built in it have to do with features in that game. With a password and a secret file, a developer can unlock the development mode. This allows you to create a map and place walls, objects and creatures on it. It also gives you access to data bases that allow you to create objects, creatures and weapons. When you create an object you must fill out a form that has many edit and check boxes for such things as size and what type of sound the object uses. Creatures have many edit boxes including ones for speed and size. There is also a field for the name of a trigger that will be activated if a certain thing happens. For example if you touch a creature the trigger will be set off. The next thing you need to do is to list these triggers in a text document and then tell the game what should happen when the trigger is set off. A trigger name could be, TouchGhost1: Then you must list the sound that will be played and how touching the ghost will affect you, for example if you have hit points or energy points the touch can reduce them. That is about all I can tell you as many details of the engine are secret. You can not try the engine out at this time as David Greenwood is working on the engine right now but he says at some time in the future, he may again make it available. Phil - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 02, 2008 7:02 AM Subject: [Audyssey] GMA Game Engine? Hi all, what is the GMA Game Engine? I know it is what GMA Games use to develop their games, but can other people use it? Is it available to the general public? James Scholes http://www.jamesscholes.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2913 (20080301) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi James, Last time I talked to David about his engine he said it is being currently upgraded, and it is currently unavailable to the public. What I know about it through talking to David Greenwood is that it is written in Visual Basic 6, and most level creating is done through using a special form that allows you to create walls, triggers, set attack damage, etc. It then saves the level data to a *.gm file which is loaded into the engine at runtime and restores your game settings and sounds. James Scholes wrote: Hi all, what is the GMA Game Engine? I know it is what GMA Games use to develop their games, but can other people use it? Is it available to the general public? James Scholes http://www.jamesscholes.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
now that sounds cool. and will you need programming to make games with it? or is it like some kind of scripting language? also will i make .exe files? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 02, 2008 8:32 PM Subject: Re: [Audyssey] GMA Game Engine? Hi James, Last time I talked to David about his engine he said it is being currently upgraded, and it is currently unavailable to the public. What I know about it through talking to David Greenwood is that it is written in Visual Basic 6, and most level creating is done through using a special form that allows you to create walls, triggers, set attack damage, etc. It then saves the level data to a *.gm file which is loaded into the engine at runtime and restores your game settings and sounds. James Scholes wrote: Hi all, what is the GMA Game Engine? I know it is what GMA Games use to develop their games, but can other people use it? Is it available to the general public? James Scholes http://www.jamesscholes.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.3/1306 - Release Date: 3/1/2008 5:41 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
I would assume it would create an exe file. That's what we install on our computers after all. But David's price has always been rather steeper than we average blindies can afford. Time is an illusion, lunchtime doubly so. - Original Message - From: josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 02, 2008 10:07 PM Subject: Re: [Audyssey] GMA Game Engine? now that sounds cool. and will you need programming to make games with it? or is it like some kind of scripting language? also will i make .exe files? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 02, 2008 8:32 PM Subject: Re: [Audyssey] GMA Game Engine? Hi James, Last time I talked to David about his engine he said it is being currently upgraded, and it is currently unavailable to the public. What I know about it through talking to David Greenwood is that it is written in Visual Basic 6, and most level creating is done through using a special form that allows you to create walls, triggers, set attack damage, etc. It then saves the level data to a *.gm file which is loaded into the engine at runtime and restores your game settings and sounds. James Scholes wrote: Hi all, what is the GMA Game Engine? I know it is what GMA Games use to develop their games, but can other people use it? Is it available to the general public? James Scholes http://www.jamesscholes.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.3/1306 - Release Date: 3/1/2008 5:41 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA game engine
Well, Visual Studio .NET 2005 Professional is very accessible using Hal/Supernova. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 7:27 PM Subject: Re: [Audyssey] GMA game engine well i've heard people having issues with jaws 7.1 and later, and i can't afford to get vs.net 2005 - the 2003 was the college's they gave it to me because the students couldn't use it with supernova over there. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 11:28 PM Subject: Re: [Audyssey] GMA game engine Hi Damien, Aha. Well, VS .Net 2003 was functionally usable, because I did it, but for better accessibility you really do need VS 2005. Something newer than Jaws 7 wouldn't hurt either. X-Sight Interactive wrote: i've got vs.net 2003 and am using jaws 7. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hey Tom, thanks for the answer. I figured it was written in something other than C++. I am wanting to get used to the Visual C++ IDE, but haven't had time in the past 6 months or so with the final quarters of my schooling happening. Hopefully after September I can just sit down, not have to worry about homework, and try and get something out. Whether it be a very simple game or something else. I did create a game called Battle of the Mages, but was so ashamed of the outcome that I couldn't risk letting anyone have it. It was just so simple and basic someone might think that would be the way the rest of my games would turn out even though it was my first actual game. Anyways thanks for the answer. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, August 06, 2007 9:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA game engine Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/940 - Release Date: 8/6/2007 4:53 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Sounds like your not even on the blind programers list, because on the list have ben some good tips on getting all this working. The express versions are free and there are files that will make your version work better also. You might want to try listening to those that have it working instead of those that are afraid to even try! At 01:27 PM 8/7/2007, you wrote: well i've heard people having issues with jaws 7.1 and later, and i can't afford to get vs.net 2005 - the 2003 was the college's they gave it to me because the students couldn't use it with supernova over there. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 11:28 PM Subject: Re: [Audyssey] GMA game engine Hi Damien, Aha. Well, VS .Net 2003 was functionally usable, because I did it, but for better accessibility you really do need VS 2005. Something newer than Jaws 7 wouldn't hurt either. X-Sight Interactive wrote: i've got vs.net 2003 and am using jaws 7. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
No way! Don't be ashamed of releasing a simple game as your first. Look at Liam - he released a guess the numbers game originally, and now look where he's at. Superliam, JD ... Even I had to start small. I released Acefire, don't know if anyone remembers it, or has it, but that was written using the most basic easy-to-use software - AutoIt and COMAudio, and the game itself was so basic, in fact it was more a chance game than a shooter. Speaking of Acefire, does anyone still have a copy of it? I've had numerous requests to carry on development with it, so if anyone's still got the last version, even the version which wasn't supposedly open source, I can still get at the source code, and I'll carry on development with it in vb. Thanks. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, August 08, 2007 12:17 PM Subject: Re: [Audyssey] GMA game engine Hey Tom, thanks for the answer. I figured it was written in something other than C++. I am wanting to get used to the Visual C++ IDE, but haven't had time in the past 6 months or so with the final quarters of my schooling happening. Hopefully after September I can just sit down, not have to worry about homework, and try and get something out. Whether it be a very simple game or something else. I did create a game called Battle of the Mages, but was so ashamed of the outcome that I couldn't risk letting anyone have it. It was just so simple and basic someone might think that would be the way the rest of my games would turn out even though it was my first actual game. Anyways thanks for the answer. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, August 06, 2007 9:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA game engine Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/940 - Release Date: 8/6/2007 4:53 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Well, I may send it out to people who want it. I will go over the code possibly this weekend to make sure there are no horrible bugs in it and upload it somewhere for people to download. I think it is pretty operational, if I remember correctly, but to make sure the menus work semi properly I will check it out this weekend. Thanks so much for the encouragement. Bean No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 4:06 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hey Tom, You have a great point there. I was just ashamed of it, but if the people don't like it, then they just don't like it and I can't change their mind even if it is the best game out there, in my opinion. I guess I just wanted to come out with a huge bang; and I don't mean my game blowing up anyone's computer, ha ha. But thanks ya'll for the vote of confidence. If the game is capable of being released then look for it to be released this weekend and just don't laugh at the horrible game, cause I know I laugh at it often, ha ha. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, August 08, 2007 12:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] GMA game engine Hi Damien and Richard, I'd like to point out every developer has to start somewhere. Usually, starting small is always a good choice, and as you write more and more games you will get better and better at it. For example, bet you can't guess what my first game was I wrote? Well, my first game was a game called USA Black Jack which was written in C++ for the Linux platform. It had no sounds, was all text, and was so basic that Jim's Black Jack game had more features and better game play. Now, look at what I am working on. I am writing USA Raceway, Montezuma's Revenge, and even looking at a Tomb Raider style game which is light years more advanced than my Black Jack game. I've thought about redoing USA Blak Jack in Java or some other language, but have been too busy with major projects to worry about smaller game concepts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 4:06 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 4:06 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
They are pretty accessible. You have two game dev's on this list using it to build there games with one using VB and the other using c#. With free ides and worked up scripts. you can't ask for anything more. At 03:59 AM 8/6/2007, you wrote: if they want people to start using .net they should make both the ide and the gui's made by it more accessible in my opinion. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 2:29 PM Subject: Re: [Audyssey] GMA game engine Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi Damien, The VS .Net 2005 IDE and GUI is already accessible. I don't have many problems using it with Jaws 8.0 or Window eyes 6.1. Perhaps your screen reader is out of date, or you don't have the .Net IDe configured for maximum accessibility, but Visual C++, Visual Basic, and Visual C# are all pretty accessible. There is room for improvement, but it is accessible. As far as Microsoft's polacy of using .Net rather than Visual Studio 6 age languages this is a global change where accessibility has nothing to do with it. It has to do with the fact the technology is 10 years old and can't keep up with the new features, requirements, and demands of newer Windows platforms such as Windows Vista and Windows Server 2003. The .Net aim is to make it easier to port applications across Windows platforms without recompiling the application in the process or make changes in your com interface to keep up with newer standards that came out. The theory is you could compile your app for a 32 or 64 byt fversion of .Net and still be able to drop the app on a 32 byt PC without having to compile against a 32 byt version of .Net for a 32 byt os. In addition mobile devices are becoming quite handy and it is nice to be able to write an app, and run it on your Windows CE powered device without having to actually recompile the app for a tablet PC, etc. Bottom line, visual Basic 6 is old, out ran it's usefulness, and the programming world moves on without it. X-Sight Interactive wrote: if they want people to start using .net they should make both the ide and the gui's made by it more accessible in my opinion. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
I personally think, for the ultimate complexity of games that you make your own gaming as does Tomis with Monty and other projects. - Original Message - From: Trouble [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 9:06 AM Subject: Re: [Audyssey] GMA game engine They are pretty accessible. You have two game dev's on this list using it to build there games with one using VB and the other using c#. With free ides and worked up scripts. you can't ask for anything more. At 03:59 AM 8/6/2007, you wrote: if they want people to start using .net they should make both the ide and the gui's made by it more accessible in my opinion. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 2:29 PM Subject: Re: [Audyssey] GMA game engine Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
well i've tried almost every possibility with that ide almost to the point of exploding my computer and not got anywhere. well not literally exploding it, but you get the idea. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Trouble [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 2:06 PM Subject: Re: [Audyssey] GMA game engine They are pretty accessible. You have two game dev's on this list using it to build there games with one using VB and the other using c#. With free ides and worked up scripts. you can't ask for anything more. At 03:59 AM 8/6/2007, you wrote: if they want people to start using .net they should make both the ide and the gui's made by it more accessible in my opinion. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 2:29 PM Subject: Re: [Audyssey] GMA game engine Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
i've got vs.net 2003 and am using jaws 7. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 3:32 PM Subject: Re: [Audyssey] GMA game engine Hi Damien, The VS .Net 2005 IDE and GUI is already accessible. I don't have many problems using it with Jaws 8.0 or Window eyes 6.1. Perhaps your screen reader is out of date, or you don't have the .Net IDe configured for maximum accessibility, but Visual C++, Visual Basic, and Visual C# are all pretty accessible. There is room for improvement, but it is accessible. As far as Microsoft's polacy of using .Net rather than Visual Studio 6 age languages this is a global change where accessibility has nothing to do with it. It has to do with the fact the technology is 10 years old and can't keep up with the new features, requirements, and demands of newer Windows platforms such as Windows Vista and Windows Server 2003. The .Net aim is to make it easier to port applications across Windows platforms without recompiling the application in the process or make changes in your com interface to keep up with newer standards that came out. The theory is you could compile your app for a 32 or 64 byt fversion of .Net and still be able to drop the app on a 32 byt PC without having to compile against a 32 byt version of .Net for a 32 byt os. In addition mobile devices are becoming quite handy and it is nice to be able to write an app, and run it on your Windows CE powered device without having to actually recompile the app for a tablet PC, etc. Bottom line, visual Basic 6 is old, out ran it's usefulness, and the programming world moves on without it. X-Sight Interactive wrote: if they want people to start using .net they should make both the ide and the gui's made by it more accessible in my opinion. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi Damien, Aha. Well, VS .Net 2003 was functionally usable, because I did it, but for better accessibility you really do need VS 2005. Something newer than Jaws 7 wouldn't hurt either. X-Sight Interactive wrote: i've got vs.net 2003 and am using jaws 7. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
I use jfw7 too. On 8/7/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Damien, Aha. Well, VS .Net 2003 was functionally usable, because I did it, but for better accessibility you really do need VS 2005. Something newer than Jaws 7 wouldn't hurt either. X-Sight Interactive wrote: i've got vs.net 2003 and am using jaws 7. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
well i've heard people having issues with jaws 7.1 and later, and i can't afford to get vs.net 2005 - the 2003 was the college's they gave it to me because the students couldn't use it with supernova over there. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 11:28 PM Subject: Re: [Audyssey] GMA game engine Hi Damien, Aha. Well, VS .Net 2003 was functionally usable, because I did it, but for better accessibility you really do need VS 2005. Something newer than Jaws 7 wouldn't hurt either. X-Sight Interactive wrote: i've got vs.net 2003 and am using jaws 7. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] GMA game engine
Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, August 05, 2007 6:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's revenge error in XP home. Hi, Ok, I know you said the .Net Framework and DirectX are correctly installed, but do you know the exact versions you have? For example, is your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007) etc. It is critical to know this information. By the way, where Montezuma's Revenge is installed to should have nothing to do with this error, but you might try this just in case. Go to your Montezuma's Revenge directory and press enter on Montezuma.exe. If it runs there is a problem with your icon not setting the working directory. This has happened at least once on another system which was running in a non-standard location. Talksina wrote: hi, I have installed Monty today in my XP home edition Sapi5, direct xand .net framework are correctly installed but Monty just warns me that there's an error and that I could have lost some data. Close button. with no other button as view details and so on, so, I can't even say which error it is. the file is montezuma.exe I have patched it with last patch Well it's a new installation. So, I took care to download the original executable, I installed it, then it didn't work (.net and direct x are already installed, because of another app) then, I thought the error was because I didn't patch, and I patched. But nothing has worked. Well, the only setting that changes, is that the patch is not c:\program files\usa games ... but it's c:\programmi (the italian translation) but I think it shouldn't affect anything the setup program of Monty, automatically and correctly detected the path. The only thing I had to modify was on the self extractor of the patch, but I am used to that, it's no problem. so, I cannot play! :-( ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
VB6 I think. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, August 06, 2007 4:29 AM Subject: [Audyssey] GMA game engine Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, August 05, 2007 6:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's revenge error in XP home. Hi, Ok, I know you said the .Net Framework and DirectX are correctly installed, but do you know the exact versions you have? For example, is your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007) etc. It is critical to know this information. By the way, where Montezuma's Revenge is installed to should have nothing to do with this error, but you might try this just in case. Go to your Montezuma's Revenge directory and press enter on Montezuma.exe. If it runs there is a problem with your icon not setting the working directory. This has happened at least once on another system which was running in a non-standard location. Talksina wrote: hi, I have installed Monty today in my XP home edition Sapi5, direct x and .net framework are correctly installed but Monty just warns me that there's an error and that I could have lost some data. Close button. with no other button as view details and so on, so, I can't even say which error it is. the file is montezuma.exe I have patched it with last patch Well it's a new installation. So, I took care to download the original executable, I installed it, then it didn't work (.net and direct x are already installed, because of another app) then, I thought the error was because I didn't patch, and I patched. But nothing has worked. Well, the only setting that changes, is that the patch is not c:\program files\usa games ... but it's c:\programmi (the italian translation) but I think it shouldn't affect anything the setup program of Monty, automatically and correctly detected the path. The only thing I had to modify was on the self extractor of the patch, but I am used to that, it's no problem. so, I cannot play! :-( ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Speaking of Greenwood, what has happened to him of late? Is he still working on anything? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
if they want people to start using .net they should make both the ide and the gui's made by it more accessible in my opinion. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 2:29 PM Subject: Re: [Audyssey] GMA game engine Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi Che, Last I heard he is working on a mud client. That's about all I know. Che wrote: Speaking of Greenwood, what has happened to him of late? Is he still working on anything? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hello lis, What's a mud client? On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Che, Last I heard he is working on a mud client. That's about all I know. Che wrote: Speaking of Greenwood, what has happened to him of late? Is he still working on anything? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
plus the dotnets will still be updated and I suppose you can just update the supporting libs and that be it. At 01:29 a.m. 7/08/2007, you wrote: Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi, Well, muds are online games that are basically text adventures. Some of them are really great. A mud client is a program that allows you to access those online mud games. Cheers. blind guy wrote: Hello lis, What's a mud client? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
I don't know, you are right. I have been all with loads of otr and things I have forgot what has actually happened. At 02:02 a.m. 7/08/2007, you wrote: Speaking of Greenwood, what has happened to him of late? Is he still working on anything? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi Shaun, Yes, and no. There are some differences between the .Net versions, but upgrading to support a newer .Net version is relatively easy to do. I'm actually wondering about upgrading to .Net Framework 3.0 since it is now out, is stable, and ships by default with Win Vista. shaun everiss wrote: plus the dotnets will still be updated and I suppose you can just update the supporting libs and that be it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.