[Audyssey] Getting target distance and direction.

2009-04-14 Thread Thomas Ward
Hello everyone, As many of you know I have been spending a little time the last couple weeks just working on the cross platform Genesis Engine so that when Mysteries of the Ancients is finished I can jump in and begin work on some new titles with it. Anyway, while working last night I had some

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Casey Mathews
, April 14, 2009 11:31 AM Subject: [Audyssey] Getting target distance and direction. Hello everyone, As many of you know I have been spending a little time the last couple weeks just working on the cross platform Genesis Engine so that when Mysteries of the Ancients is finished I can jump

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread shaun everiss
I like the first option. the only thing though, is you really need to set it for single enemy only, I don't want a big list unless it is a list ofcause then I select one lock it, etc. in sod and other such games for example depending on the direction I know when it is in front and definately

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Thomas Ward
Hi, Yeah, one thing I didn't mention earlier is that the distance/direction command or commands would be only for the currently selected target. I am using a targeting system similar to GMA Tank Commander. You would use the n key to cycle through the available targets in firing range, and use

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread The Kolesar Brothers
@audyssey.org Sent: Tuesday, April 14, 2009 2:12 PM Subject: Re: [Audyssey] Getting target distance and direction. Hi, Yeah, one thing I didn't mention earlier is that the distance/direction command or commands would be only for the currently selected target. I am using a targeting system similar to GMA

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Thomas Ward
Hi Lukas, Good point. One thing to keep in mind here is because we are dealing with an actual 3d environment, not just 3d audio, that is definitely going to add complexity to my future titles. For example, targeting is going to be a bit more complex then most accessible game players are

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread James Dietz
How about an option where your radar/scope targets the closest enemy automatically? While playing Tank Commander I often found myself wanting to destroy another target while forgetting that n was the key to switch (either that or I'd need to switch through too many before I found my mark). This

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Valiant8086
Subject: [Audyssey] Getting target distance and direction. Hello everyone, As many of you know I have been spending a little time the last couple weeks just working on the cross platform Genesis Engine so that when Mysteries of the Ancients is finished I can jump in and begin work

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread shaun everiss
hmm in gtc the first target is always selected and new targets are announced, and you can hit n at that point to cycle if you wish. At 06:12 a.m. 15/04/2009, you wrote: Hi, Yeah, one thing I didn't mention earlier is that the distance/direction command or commands would be only for the currently

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Thomas Ward
Hi James, Like I said I've been trying to design a targeting system similar to that of GTC. If there are no currently selected targets, and there is an enemy in range, the game will automatically default to that target. You can use the n key to track or target other enemies that come in to

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Charles Rivard
: Tuesday, April 14, 2009 7:06 PM Subject: Re: [Audyssey] Getting target distance and direction. Hi James, Like I said I've been trying to design a targeting system similar to that of GTC. If there are no currently selected targets, and there is an enemy in range, the game will automatically default