Re: [Audyssey] MOTA Beta 9 feedback
Hi Tom, Ah, my bad, I seem to have taken in the part about updating staircases, but not taken in the part of the game it was added too somehow lol. Should've read the change log properly before I sent that I guess. On a similar note, it just occurred that the stone gargoiles are now in the same situation as the staircase, in that they're in the sound description list but don't show up in the view command. Not sure if it's something you're planning to update for the stairs to show in the view command, but if you do, the newbies might appreciate the gargoiles being there just as much seeing as they come up quite often. Re the hand to hand fix, addressing the maximum speed along with generating some random misses as people are suggesting would be the icing on a very fun new feature I reckon. Scott On 10/28/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Charles, That's a close approximation. Actually, a meter is slightly over three feet. It's something like 3.2 feet if memory serves me correctly. You can convert feet to meters by dividing the number of feet by 0.3048. HTH Charles Rivard wrote: If 3 steps equal a meter, does 1 step equal approximately 1 foot? Just a thought. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9 feedback
Hi Scott, I've started working on changing the speed, working on the hand to hand updates, misses, etc, but I think before I proceed further I need to get the lists input on where to go with this game. I'm being pulled in completely two different directions regarding the game and I have to end that right now. It is one of those situations it has to be one way or the other not both. Anyway, those stone statues were suppose to be statues of Greek gods not gargoils. Perhaps I should describe the statues in the view menu like statue of Zues or statue of Hades etc. Cheers! Scott Chesworth wrote: Hi Tom, Ah, my bad, I seem to have taken in the part about updating staircases, but not taken in the part of the game it was added too somehow lol. Should've read the change log properly before I sent that I guess. On a similar note, it just occurred that the stone gargoiles are now in the same situation as the staircase, in that they're in the sound description list but don't show up in the view command. Not sure if it's something you're planning to update for the stairs to show in the view command, but if you do, the newbies might appreciate the gargoiles being there just as much seeing as they come up quite often. Re the hand to hand fix, addressing the maximum speed along with generating some random misses as people are suggesting would be the icing on a very fun new feature I reckon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 9 feedback
Hi Tom, Just installed beta 9. The initial run through yielded these quirks: The staircase doesn't show up in my view command. Come to that, the view command in that room doesn't seem to do anything at all until you're at the top of the stairs, but even then it only mentions the door to the left. Mine seems to consistently refuse to talk about a door to the right even when I was standing right next to the thing. Hand to hand feature is fun. Good sounds and I like the idea of keeping everything bound to one action button, really makes you weigh up when is a good time to draw etc. The actual combat seems to be a tad fast, a nimble-thumbed layer can get Angela hurling punches and kicks at an alarmingly unrealistic rate, whilst doing potentially alarming damage to their space bar I should add, it's quite addictive lol. My point is, if you could set some sort of maximum lifelike speed no matter how frantic the player pounds away at their keyboard, it might make the hand to hand feature feel more real and give those chunky connection sounds the weight they deserve. Only other thing I noticed was a distance oddity that I'm not sure has been mentioned before. 3 steps to a meter seems a tad accessive, and the same seems to apply whether Angela is at a casual stroll or a full sprint. I've not paid much attention to the view command up until now tbh, so not sure if this is a new thing or something in the engine. Hth, will post if anything else crops up. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9 feedback
If 3 steps equal a meter, does 1 step equal approximately 1 foot? Just a thought. --- In God we trust! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 27, 2009 3:09 PM Subject: [Audyssey] MOTA Beta 9 feedback Hi Tom, Just installed beta 9. The initial run through yielded these quirks: The staircase doesn't show up in my view command. Come to that, the view command in that room doesn't seem to do anything at all until you're at the top of the stairs, but even then it only mentions the door to the left. Mine seems to consistently refuse to talk about a door to the right even when I was standing right next to the thing. Hand to hand feature is fun. Good sounds and I like the idea of keeping everything bound to one action button, really makes you weigh up when is a good time to draw etc. The actual combat seems to be a tad fast, a nimble-thumbed layer can get Angela hurling punches and kicks at an alarmingly unrealistic rate, whilst doing potentially alarming damage to their space bar I should add, it's quite addictive lol. My point is, if you could set some sort of maximum lifelike speed no matter how frantic the player pounds away at their keyboard, it might make the hand to hand feature feel more real and give those chunky connection sounds the weight they deserve. Only other thing I noticed was a distance oddity that I'm not sure has been mentioned before. 3 steps to a meter seems a tad accessive, and the same seems to apply whether Angela is at a casual stroll or a full sprint. I've not paid much attention to the view command up until now tbh, so not sure if this is a new thing or something in the engine. Hth, will post if anything else crops up. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9 feedback
Hi Scott, First, the view command has never announced the staircases. It is on my list of things to do, but has never been added. The only thing I did so far is put them in the sound descriptions menu as it says in the change log. Second, as for hand to hand combat you bring up a good point. That sounds like a quick and easy fix for the next release. Third, as for walking or running that's the way it has always been. There are technical reasons why it works that way, and I've not really thought about anything different until now. Scott Chesworth wrote: Hi Tom, Just installed beta 9. The initial run through yielded these quirks: The staircase doesn't show up in my view command. Come to that, the view command in that room doesn't seem to do anything at all until you're at the top of the stairs, but even then it only mentions the door to the left. Mine seems to consistently refuse to talk about a door to the right even when I was standing right next to the thing. Hand to hand feature is fun. Good sounds and I like the idea of keeping everything bound to one action button, really makes you weigh up when is a good time to draw etc. The actual combat seems to be a tad fast, a nimble-thumbed layer can get Angela hurling punches and kicks at an alarmingly unrealistic rate, whilst doing potentially alarming damage to their space bar I should add, it's quite addictive lol. My point is, if you could set some sort of maximum lifelike speed no matter how frantic the player pounds away at their keyboard, it might make the hand to hand feature feel more real and give those chunky connection sounds the weight they deserve. Only other thing I noticed was a distance oddity that I'm not sure has been mentioned before. 3 steps to a meter seems a tad accessive, and the same seems to apply whether Angela is at a casual stroll or a full sprint. I've not paid much attention to the view command up until now tbh, so not sure if this is a new thing or something in the engine. Hth, will post if anything else crops up. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 9 feedback
Hi Charles, That's a close approximation. Actually, a meter is slightly over three feet. It's something like 3.2 feet if memory serves me correctly. You can convert feet to meters by dividing the number of feet by 0.3048. HTH Charles Rivard wrote: If 3 steps equal a meter, does 1 step equal approximately 1 foot? Just a thought. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.