Re: [Audyssey] MOTA Beta 9 feedback

2009-10-28 Thread Scott Chesworth
Hi Tom,

Ah, my bad, I seem to have taken in the part about updating
staircases, but not taken in the part of the game it was added too
somehow lol.  Should've read the change log properly before I sent
that I guess.

On a similar note, it just occurred that the stone gargoiles are now
in the same situation as the staircase, in that they're in the sound
description list but don't show up in the view command.  Not sure if
it's something you're planning to update for the stairs to show in the
view command, but if you do, the newbies might appreciate the
gargoiles being there just as much seeing as they come up quite often.

Re the hand to hand fix, addressing the maximum speed along with
generating some random misses as people are suggesting would be the
icing on a very fun new feature I reckon.

Scott

On 10/28/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Charles,
 That's a close approximation. Actually, a meter is slightly over three
 feet. It's something like 3.2 feet if memory serves me correctly. You
 can convert feet to meters by dividing the number of feet by 0.3048.

 HTH

 Charles Rivard wrote:
 If 3 steps equal a meter, does 1 step equal approximately 1 foot?  Just a
 thought.



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Re: [Audyssey] MOTA Beta 9 feedback

2009-10-28 Thread Thomas Ward

Hi Scott,
I've started working on changing the speed, working on the hand to hand 
updates, misses, etc, but I think before I proceed further I need to get 
the lists input on where to go with this game. I'm being pulled in 
completely two different directions regarding the game and I have to end 
that right now. It is one of those situations it has to be one way or 
the other not both.
Anyway, those stone statues were suppose to be statues of Greek gods not 
gargoils. Perhaps I should describe the statues in the view menu like 
statue of Zues or statue of Hades etc.


Cheers!


Scott Chesworth wrote:

Hi Tom,

Ah, my bad, I seem to have taken in the part about updating
staircases, but not taken in the part of the game it was added too
somehow lol.  Should've read the change log properly before I sent
that I guess.

On a similar note, it just occurred that the stone gargoiles are now
in the same situation as the staircase, in that they're in the sound
description list but don't show up in the view command.  Not sure if
it's something you're planning to update for the stairs to show in the
view command, but if you do, the newbies might appreciate the
gargoiles being there just as much seeing as they come up quite often.

Re the hand to hand fix, addressing the maximum speed along with
generating some random misses as people are suggesting would be the
icing on a very fun new feature I reckon.
  



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[Audyssey] MOTA Beta 9 feedback

2009-10-27 Thread Scott Chesworth
Hi Tom,

Just installed beta 9.  The initial run through yielded these quirks:

The staircase doesn't show up in my view command. Come to that, the
view command in that room doesn't seem to do anything at all until
you're at the top of the stairs, but even then it only mentions the
door to the left.  Mine seems to consistently refuse to talk about a
door to the right even when I was standing right next to the thing.

Hand to hand feature is fun.  Good sounds and I like the idea of
keeping everything bound to one action button, really makes you weigh
up when is a good time to draw etc.
The actual combat seems to be a tad fast, a nimble-thumbed layer can
get Angela hurling punches and kicks at an alarmingly unrealistic
rate, whilst doing potentially alarming damage to their space bar I
should add, it's quite addictive lol.  My point is, if you could set
some sort of maximum lifelike speed no matter how frantic the player
pounds away at their keyboard, it might make the hand to hand feature
feel more real and give those chunky connection sounds the weight they
deserve.

Only other thing I noticed was a distance oddity that I'm not sure has
been mentioned before.  3 steps to a meter seems a tad accessive, and
the same seems to apply whether Angela is at a casual stroll or a full
sprint.  I've not paid much attention to the view command up until now
tbh, so not sure if this is a new thing or something in the engine.

Hth, will post if anything else crops up.

Scott

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Re: [Audyssey] MOTA Beta 9 feedback

2009-10-27 Thread Charles Rivard
If 3 steps equal a meter, does 1 step equal approximately 1 foot?  Just a 
thought.
---
In God we trust!
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 27, 2009 3:09 PM
Subject: [Audyssey] MOTA Beta 9 feedback


Hi Tom,

Just installed beta 9.  The initial run through yielded these quirks:

The staircase doesn't show up in my view command. Come to that, the
view command in that room doesn't seem to do anything at all until
you're at the top of the stairs, but even then it only mentions the
door to the left.  Mine seems to consistently refuse to talk about a
door to the right even when I was standing right next to the thing.

Hand to hand feature is fun.  Good sounds and I like the idea of
keeping everything bound to one action button, really makes you weigh
up when is a good time to draw etc.
The actual combat seems to be a tad fast, a nimble-thumbed layer can
get Angela hurling punches and kicks at an alarmingly unrealistic
rate, whilst doing potentially alarming damage to their space bar I
should add, it's quite addictive lol.  My point is, if you could set
some sort of maximum lifelike speed no matter how frantic the player
pounds away at their keyboard, it might make the hand to hand feature
feel more real and give those chunky connection sounds the weight they
deserve.

Only other thing I noticed was a distance oddity that I'm not sure has
been mentioned before.  3 steps to a meter seems a tad accessive, and
the same seems to apply whether Angela is at a casual stroll or a full
sprint.  I've not paid much attention to the view command up until now
tbh, so not sure if this is a new thing or something in the engine.

Hth, will post if anything else crops up.

Scott

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Re: [Audyssey] MOTA Beta 9 feedback

2009-10-27 Thread Thomas Ward

Hi Scott,
First, the view command has never announced the staircases. It is on my 
list of things to do, but has never been added. The only thing I did so 
far is put them in the sound descriptions menu as it says in the change log.
Second, as for hand to hand combat you bring up a good point. That 
sounds like a quick and easy fix for the next release.
Third, as for walking or running that's the way it has always been. 
There are technical reasons why it works that way, and I've not really 
thought about anything different until now.


Scott Chesworth wrote:

Hi Tom,

Just installed beta 9.  The initial run through yielded these quirks:

The staircase doesn't show up in my view command. Come to that, the
view command in that room doesn't seem to do anything at all until
you're at the top of the stairs, but even then it only mentions the
door to the left.  Mine seems to consistently refuse to talk about a
door to the right even when I was standing right next to the thing.

Hand to hand feature is fun.  Good sounds and I like the idea of
keeping everything bound to one action button, really makes you weigh
up when is a good time to draw etc.
The actual combat seems to be a tad fast, a nimble-thumbed layer can
get Angela hurling punches and kicks at an alarmingly unrealistic
rate, whilst doing potentially alarming damage to their space bar I
should add, it's quite addictive lol.  My point is, if you could set
some sort of maximum lifelike speed no matter how frantic the player
pounds away at their keyboard, it might make the hand to hand feature
feel more real and give those chunky connection sounds the weight they
deserve.

Only other thing I noticed was a distance oddity that I'm not sure has
been mentioned before.  3 steps to a meter seems a tad accessive, and
the same seems to apply whether Angela is at a casual stroll or a full
sprint.  I've not paid much attention to the view command up until now
tbh, so not sure if this is a new thing or something in the engine.

Hth, will post if anything else crops up.

Scott

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Re: [Audyssey] MOTA Beta 9 feedback

2009-10-27 Thread Thomas Ward

Hi Charles,
That's a close approximation. Actually, a meter is slightly over three 
feet. It's something like 3.2 feet if memory serves me correctly. You 
can convert feet to meters by dividing the number of feet by 0.3048.


HTH

Charles Rivard wrote:
If 3 steps equal a meter, does 1 step equal approximately 1 foot?  Just a 
thought.
  



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