Sent: Wednesday, May 25, 2011 7:38 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA beta 19 released!
I think he was talking about the User's Gide.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
Hi Tom,
What exactly do you mean by updating the attack function? I do not
understand.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 25, 2011 12:16 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi
He means the way you attack players so you can get a faster response.
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Sounds like Kun Fooey, to me?
Gary
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 28, 2011 12:49 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
He means the way you attack players so
well the engine is quite stable and sounds are real cool.
At 11:26 a.m. 26/05/2011, you wrote:
Hi Phil,
As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a
: [Audyssey] MOTA beta 19 released!
Hello gamers,
USA Games would like to announce the immediate release of Mysteries of
the Ancients beta 19. This all new release includes a number of
changes, bug fixes, and new features.
What's New in This Release
, 2011 10:53 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found the proper
conversion to get
Ah good new!
saygilar sevgiler.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 25, 2011 4:19 AM
Subject: [Audyssey] MOTA beta 19 released!
Hello gamers,
USA Games would like to announce
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 24, 2011 11:43 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Phil,
Yeah, the laser scope makes things easier. The panning issue really
isn't a big issue with that. That's what I meant by its ok with me
then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc.
Is this what you tried to do?
Phil
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 24, 2011 11:43 PM
Subject: Re: [Audyssey] MOTA beta
Hi Shaun,
If you are talking about the analog jumps they aren't even in beta 19.
So you might have less problems playing beta 19. In any case from here
on out beta 19 will be the platform I'll be working from. I'll
probably release patches, updates, bug fixes for that release so
you'll need the
Hi Phil,
As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a Linear scale to roll
off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll
off. What
Hi,
Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL
1.2.13. That doesn't have any video issues that I am aware of. In
fact, over all the new 3.0 engine is rock solid stable. Other than the
audio and support for some game controllers like joysticks and mice
the engine is ready
Hi Alfredo,
Mind telling us what you are talking about? I haven't a clue what you
are asking.
Cheers!
On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an html separator. I am sure
@audyssey.org
Sent: Wednesday, May 25, 2011 7:32 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Alfredo,
Mind telling us what you are talking about? I haven't a clue what you
are asking.
Cheers!
On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
Hi, I have a question to ask
] MOTA beta 19 released!
Hi Alfredo,
Mind telling us what you are talking about? I haven't a clue what you
are asking.
Cheers!
On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an html
Hello gamers,
USA Games would like to announce the immediate release of Mysteries of
the Ancients beta 19. This all new release includes a number of
changes, bug fixes, and new features.
What's New in This Release
Why was analogue jumping removed? Just curious. I kinda liked that feature.
-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA beta 19 released!
Date: Tue, 24 May 2011 21:19:18 -0400
Hello
Thanks Thomas!
Tommy
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Hi Thomas,
Is there any possibility of an OS X version? I can always run MOTA under my
WIndows or Linux VMs, but it would be great if I didn't have to do it this way.
I look forward to trying the release regardless
Best and thanks,
Zack.
On May 24, 2011, at 6:19 PM, Thomas Ward wrote:
Hello
!
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Sent: Tuesday, May 24, 2011 7:48 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Why was analogue jumping removed? Just curious. I kinda liked that
feature.
-- Original Message --
From: Thomas
I notice that too. I thought that's just me.
Tommy
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Ward
Sent: Tuesday, May 24, 2011 9:19 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA beta 19 released!
Hello gamers,
USA Games would like to announce the immediate release of Mysteries of
the Ancients beta 19. This all new release includes a number of
changes, bug fixes, and new features
Hi Ryan and all,
The analog jumping wasn't permanently removed, but just disabled for
this release. The reason is because when I recompiled Mysteries of the
Ancients using the Genesis 3.0 engine I found out my implamentation of
the analog jump system was causing problems with SDL input. Instead
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found the proper
conversion to get it just right. For now if this truly bothers you use
the laser
@audyssey.org
Sent: Tuesday, May 24, 2011 10:53 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found
Hi Bryan,
Exactly. There were all kinds of funky things like that happening. I
might hjump a fire pit, Angela would run forward directly into the
second fire pit. There were times where Angela would continue jumping
into walls over and over, and over again until I just used alt+f4 to
exit or ran
Yeah, me too
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Sent: Tuesday, May 24, 2011 9:48 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Why was analogue jumping removed? Just curious. I kinda
Hi Phil,
No, beta 16 was built using the Windows engine. I never did exactly
find a way to get OpenAL to pan correctly, and am having the same
issue with FMOD Ex. There probably is a way to correct the problem, or
simulate DirectX using FMOD, but honestly this isn't the biggest issue
here. Right
Hi Zack,
That's on our todo list, but not for some time. That's for two
reasons. One, I don't have regular access to a Mac so I can't really
port and test the Genesis 3D engine and games on Mac OS X directly.
When I eventually get enough money to invest in a MacBook or something
like that I'll
.
instead of panning volume 100, 200, 300, 400, etc.
I used 10, 20, 40, 80, 160, 320, etc.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 24, 2011 11:15 PM
Subject: Re: [Audyssey] MOTA beta 19 released
Hi Phil,
Yeah, the laser scope makes things easier. The panning issue really
isn't a big issue with that. That's what I meant by its ok with me
because if I'm not sure I can enable/disable a targeting beep.
Anyway, with DirectSound sounds are panned from a range of -1 to
1000 and in FMOD Ex
Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an html separator. I am sure that would work fine as
well.
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