Re: [Audyssey] MOTA beta 19 released!

2011-05-30 Thread Hayden Presley
Sent: Wednesday, May 25, 2011 7:38 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA beta 19 released! I think he was talking about the User's Gide. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com

Re: [Audyssey] MOTA beta 19 released!

2011-05-28 Thread Shiny protector
Hi Tom, What exactly do you mean by updating the attack function? I do not understand. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 12:16 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi

Re: [Audyssey] MOTA beta 19 released!

2011-05-28 Thread Alfredo_The_Music_maker
He means the way you attack players so you can get a faster response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA beta 19 released!

2011-05-28 Thread Crash
Sounds like Kun Fooey, to me? Gary - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 28, 2011 12:49 PM Subject: Re: [Audyssey] MOTA beta 19 released! He means the way you attack players so

Re: [Audyssey] MOTA beta 19 released!

2011-05-26 Thread shaun everiss
well the engine is quite stable and sounds are real cool. At 11:26 a.m. 26/05/2011, you wrote: Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
, 2011 10:53 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper conversion to get

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread burakyuksek
Ah good new! saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 4:19 AM Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Phil Vlasak
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Shaun, If you are talking about the analog jumps they aren't even in beta 19. So you might have less problems playing beta 19. In any case from here on out beta 19 will be the platform I'll be working from. I'll probably release patches, updates, bug fixes for that release so you'll need the

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linear scale to roll off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll off. What

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi, Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL 1.2.13. That doesn't have any video issues that I am aware of. In fact, over all the new 3.0 engine is rock solid stable. Other than the audio and support for some game controllers like joysticks and mice the engine is ready

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Mich
@audyssey.org Sent: Wednesday, May 25, 2011 7:32 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hi, I have a question to ask

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Bryan Peterson
] MOTA beta 19 released! Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html

[Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Ryan Conroy
Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA beta 19 released! Date: Tue, 24 May 2011 21:19:18 -0400 Hello

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Tommy
Thanks Thomas! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Zachary Kline
Hi Thomas, Is there any possibility of an OS X version? I can always run MOTA under my WIndows or Linux VMs, but it would be great if I didn't have to do it this way. I look forward to trying the release regardless Best and thanks, Zack. On May 24, 2011, at 6:19 PM, Thomas Ward wrote: Hello

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Bryan Peterson
! - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, May 24, 2011 7:48 PM Subject: Re: [Audyssey] MOTA beta 19 released! Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original Message -- From: Thomas

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Tommy
I notice that too. I thought that's just me. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Karl Belanger
Ward Sent: Tuesday, May 24, 2011 9:19 PM To: Gamers Discussion list Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Ryan and all, The analog jumping wasn't permanently removed, but just disabled for this release. The reason is because when I recompiled Mysteries of the Ancients using the Genesis 3.0 engine I found out my implamentation of the analog jump system was causing problems with SDL input. Instead

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper conversion to get it just right. For now if this truly bothers you use the laser

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Phil Vlasak
@audyssey.org Sent: Tuesday, May 24, 2011 10:53 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Bryan, Exactly. There were all kinds of funky things like that happening. I might hjump a fire pit, Angela would run forward directly into the second fire pit. There were times where Angela would continue jumping into walls over and over, and over again until I just used alt+f4 to exit or ran

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread The Addictor
Yeah, me too Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, May 24, 2011 9:48 PM Subject: Re: [Audyssey] MOTA beta 19 released! Why was analogue jumping removed? Just curious. I kinda

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Phil, No, beta 16 was built using the Windows engine. I never did exactly find a way to get OpenAL to pan correctly, and am having the same issue with FMOD Ex. There probably is a way to correct the problem, or simulate DirectX using FMOD, but honestly this isn't the biggest issue here. Right

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Zack, That's on our todo list, but not for some time. That's for two reasons. One, I don't have regular access to a Mac so I can't really port and test the Genesis 3D engine and games on Mac OS X directly. When I eventually get enough money to invest in a MacBook or something like that I'll

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Phil Vlasak
. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 11:15 PM Subject: Re: [Audyssey] MOTA beta 19 released

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Alfredo_The_Music_maker
Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes