Re: [Audyssey] MOTA beta 8

2009-10-19 Thread william lomas
or how about just get on with the game thomas and add the features  
when you want stop this blind people bitching all the time it is your  
life, you do what you want


if people want fists let them add it themselves smerk, sick of this  
people expecting a load of extra work from you  all the time

Some people are just never grateful.


On 18 Oct 2009, at 22:24, Phil Vlasak wrote:


Hi Thomas,
If adding a fist would be very complicated, how about a plain knife  
such as a Bowie knife?

You could take the dagger function and reduce its damaging capability.
I think this would satisfy most people and get the job done faster.
Phil

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Re: [Audyssey] MOTA beta 8

2009-10-19 Thread Thomas Ward

Hi Phil,
well, I don't think a knife will be necessary at this point. Last night 
I began working on hand to hand combat code for Mysteries of the 
Ancients beta 9. If you press the spacebar with your weapons holstered 
Angela will begin throwing kicks and punches at the nearest enemy 
creature in range.
I just finished working on the hand to hand fighting code a little while 
ago, and am now trying it on for size. It isn't too bad with the amazons 
and skeletons, but it takes a lot to take down a centaur, and I haven't 
even dared try to take on Kerberos yet with hand to hand only.


Phil Vlasak wrote:

Hi Thomas,
If adding a fist would be very complicated, how about a plain knife 
such as a Bowie knife?

You could take the dagger function and reduce its damaging capability.
I think this would satisfy most people and get the job done faster.
Phil



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[Audyssey] MOTA beta 8

2009-10-18 Thread Ryan Conroy
Hi Tom,

I just wanted to let you know that I still get the breathing bug in the main 
menu after I die. I've gotten it three times now, and I did uninstall the other 
beta before installing this one.
I also had a question. I'm only going to ask it once, and I'll take your answer 
for what it is. I'm not going to argue about it or anything, I just think it's 
logical. Can we at least start with the dagger, so we have something to defend 
ourselves with when we run out of amo? The dagger is the weakest of the 
weapons, so I don't think it's a big deal. I still can't understand how you 
jump over the enimies, I've tried it several times, and I always get killed, or 
at least half of my health gets taken away.
I really don't care if you change it or not because I've already beaten the 
game, and eagerly awaiting new levels. I just think having the dagger makes 
sense. Kind of like Shades of doom.
Thanks,
Ryan

Best Weight Loss Program - Click Here!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrD0XnKNKunREsqrNuSRv3zFza9zREKbfEUnS05YH5BJxsZdXoM/
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Re: [Audyssey] MOTA beta 8

2009-10-18 Thread Bryan Peterson
Well I don't think you're going to be jumping over enemies without taking 
any damage until you get really good. It is possible to do, I've done it a 
few times but I've always lost a few health points in the process. You have 
to be kinda quick.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Sunday, October 18, 2009 6:57 AM
Subject: [Audyssey] MOTA beta 8



Hi Tom,

I just wanted to let you know that I still get the breathing bug in the 
main menu after I die. I've gotten it three times now, and I did uninstall 
the other beta before installing this one.
I also had a question. I'm only going to ask it once, and I'll take your 
answer for what it is. I'm not going to argue about it or anything, I just 
think it's logical. Can we at least start with the dagger, so we have 
something to defend ourselves with when we run out of amo? The dagger is 
the weakest of the weapons, so I don't think it's a big deal. I still 
can't understand how you jump over the enimies, I've tried it several 
times, and I always get killed, or at least half of my health gets taken 
away.
I really don't care if you change it or not because I've already beaten 
the game, and eagerly awaiting new levels. I just think having the dagger 
makes sense. Kind of like Shades of doom.

Thanks,
Ryan

Best Weight Loss Program - Click Here!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrD0XnKNKunREsqrNuSRv3zFza9zREKbfEUnS05YH5BJxsZdXoM/
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list,
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Re: [Audyssey] MOTA beta 8

2009-10-18 Thread Thomas Ward

Hi Ryan,
Thanks for the bug report. At this point i'm not sure what more I can do 
to fix it. Something is flipping the trigger for the sound, and there 
doesn't seam to be a way of disabling it So that is going to be a toughy 
to solve.
As for giving you the dagger to start with I'm not going to do that, but 
I do have plans on adding fists to a future update. I've had so many 
requests for that particular feature I'm going to do it sometime between 
now and the final release. Just not sure exactly when it will get added.
As far as jumping over enemies it is difficult to do it without being 
hit. After all if you jump over a skeleton there is still a chance he 
will swing his weapon upwards and graze you while you are in the air. 
Centaurs likewise can still hit you with a fireball while you are 
jumping, but only with much less accuracy.



Ryan Conroy wrote:

Hi Tom,

I just wanted to let you know that I still get the breathing bug in the main 
menu after I die. I've gotten it three times now, and I did uninstall the other 
beta before installing this one.
I also had a question. I'm only going to ask it once, and I'll take your answer 
for what it is. I'm not going to argue about it or anything, I just think it's 
logical. Can we at least start with the dagger, so we have something to defend 
ourselves with when we run out of amo? The dagger is the weakest of the 
weapons, so I don't think it's a big deal. I still can't understand how you 
jump over the enimies, I've tried it several times, and I always get killed, or 
at least half of my health gets taken away.
I really don't care if you change it or not because I've already beaten the 
game, and eagerly awaiting new levels. I just think having the dagger makes 
sense. Kind of like Shades of doom.
Thanks,
Ryan
  



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Re: [Audyssey] MOTA beta 8

2009-10-18 Thread Phil Vlasak

Hi Thomas,
If adding a fist would be very complicated, how about a plain knife such as 
a Bowie knife?

You could take the dagger function and reduce its damaging capability.
I think this would satisfy most people and get the job done faster.
Phil 



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[Audyssey] MOTA beta 8

2009-10-16 Thread Charles Rivard
Before I play, I looked at the changes log.  Two thoughts jumped out at me 
right away:

Dropped joystick support.
Dropped mouse support.


Not complaining, but just curious as to why?  Thanks.
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Re: [Audyssey] MOTA beta 8

2009-10-16 Thread Thomas Ward

Hi Charles,
Well, I primarily dropped joystick and mouse support for a couple of 
reasons.
First, the code really needed to be rewritten anyway so that I can 
redesign it so the joysticks can be remapped by the end user. In other 
words if a certain gamer has joystick x he or she can go into the game 
and reconfigure it to work with their prefered settings rather than 
using the defaults I supplied.
Second, the joystick and mouse was partly responcible for the jumping 
bug i fixed. You see if you tried to jump with a joystick or mouse you 
would not stop until you hit a wall. When I fixed that nasty bug it 
caused a bug with the jump command and the keyboard.  Well, in order to 
fix the problem with the jump command and the keyboard we had the same 
problem with the joystick we had before. In the end I decided it it was 
just better to pull the joystick and mouse support until I had time to 
work on the problem at my leasure.
As I have said several times today I'm now working on a time table to 
hopefully complete 1.0 before the holidays. As a result I don't want to 
leave any serious bugs behind, make the game as stable as it can be , 
without having any unnecessary delays. Once 1.0 is out and I have time 
to work on these extra features weather it is hand to hand combat, 
joysticks, or whatever I'll do so here and there as I find time.


Smile.

Charles Rivard wrote:

Before I play, I looked at the changes log.  Two thoughts jumped out at me 
right away:

Dropped joystick support.
Dropped mouse support.


Not complaining, but just curious as to why?  Thanks.
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[Audyssey] MOTA beta 8 thoughts

2009-10-16 Thread Charles Rivard
The sound problems with the low health still being in the menus has been 
squashed.  On my machine, although I do not know why, the game seems to be 
reacting faster than in beta 7.  The keyboard seems to be more responsive.

Are the monsters more difficult to defeat?  Yes.
Are they more bothersome and troublesome?  Yes.
Replay value?  You betcha!
No, I have not beaten the game.  I like it anyway.  I cannot get through level 
1, and the beta testers should have fun when more levels are added.  Hopefully, 
those levels won't cause more bugs to delay this great game's release.  Good 
job, Tom!
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[Audyssey] MOTA Beta 8 Released

2009-10-15 Thread Thomas Ward

Hello gamers,
USA Games Interactive would like to announce the immediate release of 
Mysteries of the Ancients Beta 8. This all new release contains various 
miner bug fixes and updates to the game. Such bug fixes include: being 
able to jump without getting stuck afterwards,  the bug with burning 
torches and heavy breathing in the main menu should now be corrected, 
fixed a couple miner bugs with the save and load game functions, and so 
on. As of this release amazon warriors now carry bow and arrows, and the 
centaurs will throw fireballs at you. In addition this release has a new 
view command that will simply speak everything around you without 
requiring you to navigate a menu. As always please remember to uninstall 
Beta 7 before installing Beta 8. To download the game visit our web site at

http://www.usagamesinteractive.com/products.php
and install it.

Happy gaming!


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