: Thursday, November 04, 2010 8:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers
, 2010 5:17 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I'm not willing to drag this on indefinitely, but are you sure it isn't
you
releasing the arrow key accidentally? I've done that myself.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers
It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 02, 2010 5:20 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
: Monday, November 01, 2010 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
I'm not good at judging that sort of thing. But it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers
Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion
...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
: [Audyssey] MOTA suggestion
No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject
What was that?
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion
Hi Brian,
Hmmm...still not hearing
What was what?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
What was that?
We
There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 9:56 AM
Subject: Re: [Audyssey] MOTA suggestion
What
: Re: [Audyssey] MOTA suggestion
No, it's still there.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion
Hmm
Subject: Re: [Audyssey] MOTA suggestion
No, it's still there.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion
: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:53 PM
Subject: Re: [Audyssey] MOTA suggestion
What version of Windows and what service pack are you using?
---
Shepherds are the best beasts!
- Original Message
Subject: Re: [Audyssey] MOTA suggestion
Win xp with servis pack 2 or 3.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays
.
muhammed
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 4:27 PM
Subject: Re: [Audyssey] MOTA suggestion
That could be part of the problem. In the requirements, you should be
using service pack 3
gamers@audyssey.org
Sent: Sunday, October 24, 2010 10:59 AM
Subject: Re: [Audyssey] MOTA suggestion
I don't think so. I have not had any problems with the older versions.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking
Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when
going between rooms.
I did in earlier versions.
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You can make changes or update
Subject: Re: [Audyssey] MOTA suggestion
Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when
going between rooms.
I did in earlier versions.
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If you want to leave the list, send E-mail to
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Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Saturday, October 23, 2010 12:34 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA suggestion
I think the point is that he, and I for that matter, don't want to use the R
key. I
list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:11 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I am curious. Why would someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a
room,
something I am glad for sense
I don't think it does Phil, I tried it earlier and the harpy didn't move
from the room she was in.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 10:22 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi Lori,
That is not what I meant.
When you are one step in the room you can check the distance to the
creature.
Say it is 10 feet.
When you step out of the room you can't check its distance.
But when you step one step back is the creature still 10 feet away, or is it
closer?
---
Gamers
Hmm. Maybe, somehow, it was removed? Just speculation.
---
Shepherds are the best beasts!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
: Re: [Audyssey] MOTA suggestion
Hi,
I am curious. Why would someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a
room,
something I am glad for sense in the past that meant inserting a large gap
in your footstep sounds.
Best
No, it's still there.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion
Hmm. Maybe, somehow
I honestly don't see what real purpose that would serve.
We are the Knights who say...Ni!
- Original Message -
From: Sky Taylor s...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 9:47 PM
Subject: [Audyssey] MOTA suggestion
Hello Thoas, I
Why would you want that feature? Just leave it open and move on.
---
Shepherds are the best beasts!
- Original Message -
From: Sky Taylor s...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion
Hello
room begins. Just close the door, and
you already know where you are.
Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion
-
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also
Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA suggestion
If you listen closely, you can tell when you enter another room. If you
use the r key as you walk, you will notice that a step is missing. That
is the point at which you move from one room into another through
: [Audyssey] MOTA suggestion
well, I do see a use for this idea. if you leave doors open and there are
enemies they may follow you in. if you close the door they'll stay back...
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: weis...@googlemail.com; Gamers Discussion
: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 11:04 AM
Subject: Re: [Audyssey] MOTA suggestion
If they follow you, turn around and get rid of them. That adds replay
value
and realism.
---
Shepherds are the best beasts
Enemies don't follow you though.
We are the Knights who say...Ni!
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 8:54 AM
Subject: Re: [Audyssey] MOTA suggestion
well, I do see a use
, 2010 9:38 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
If you listen closely, you can tell when you enter another room. If you use
the r key as you walk, you will notice that a step is missing. That is the
point at which you move from one room
Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:33 PM
Subject: Re: [Audyssey] MOTA suggestion
I think the point is that he, and I for that matter, don't want to use the
R
key. I don't want my emersion interrupted by a lot
: [Audyssey] MOTA suggestion
I pointed out the use of the r key merely to verify that you can tell, by
closely listening, that you have entered another room through an open
doorway. In some rooms, this can be verified by, let's say, the sound of
fire pits, a swinging rope, a statue, or other sounds
Hi Peter,
In MOTA enemies can not follow you to a different room. In many
respects the game is similar to a lot of classic side-scrollers where
enemies are placed in a specific room or area and can't leave it. So
closing a door would have no effect on that aspect of the game.
On 10/23/10, peter
I don't think it's a bug.
We are the Knights who say...Ni!
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:29 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
though I think
Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on a
solution for that problem as we speak.
As for closing doors and replacing statues I have to agree with others
on this issue and wonder why you find it
...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, October 23, 2010 1:24 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on a
solution
Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have you closing doors so I didn't do
it either. Now, though, I've
, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have
Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause
...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
Very true. Although, at the moment I'm
: [Audyssey] MOTA suggestion
Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't
@audyssey.org
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion
That would be my thought as well, especially since overall you've had
this
on your back for more than four years now.
We are the Knights who say...Ni!
- Original Message -
From: Thomas
...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
Very true. Although
I don't think that's a bug either though.
We are the Knights who say...Ni!
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 5:13 PM
Subject: Re: [Audyssey] MOTA suggestion
I don't
gamers@audyssey.org
Sent: Saturday, October 23, 2010 4:32 PM
Subject: Re: [Audyssey] MOTA suggestion
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: weis...@googlemail.com; Gamers Discussion list
gamers
.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 6:32 PM
Subject: Re: [Audyssey] MOTA suggestion
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: Bryan
Hi,
I see. Hmmm...I wasn't even aware there was any steps missing when
switching rooms. Interesting.
On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote:
Hi,
No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't
: Re: [Audyssey] MOTA suggestion
Hi,
I see. Hmmm...I wasn't even aware there was any steps missing when
switching rooms. Interesting.
On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote:
Hi,
No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you
Hello Thoas, I have been playing you're beta of Mota and I absolutely love
it. the pan works as expected. oddly enough, in the previus beta that I
played, no blue screen happened on when I exited the game. I do have a
suggestion for the next BETA which I believe is beta16. Could you add in the
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