Re: [Audyssey] MOTA suggestion

2010-11-07 Thread Hayden Presley
: Thursday, November 04, 2010 8:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion It's not a huge gap but it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers

Re: [Audyssey] MOTA suggestion

2010-11-07 Thread Bryan Peterson
, 2010 5:17 PM Subject: Re: [Audyssey] MOTA suggestion Hi, I'm not willing to drag this on indefinitely, but are you sure it isn't you releasing the arrow key accidentally? I've done that myself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers

Re: [Audyssey] MOTA suggestion

2010-11-04 Thread Bryan Peterson
It's not a huge gap but it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 02, 2010 5:20 PM Subject: Re: [Audyssey] MOTA suggestion Hi

Re: [Audyssey] MOTA suggestion

2010-11-02 Thread Hayden Presley
: Monday, November 01, 2010 7:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers

Re: [Audyssey] MOTA suggestion

2010-11-01 Thread Hayden Presley
Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion

Re: [Audyssey] MOTA suggestion

2010-11-01 Thread Bryan Peterson
...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson
What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson
There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What

Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Hayden Presley
: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm

Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Muhammed Deniz
: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:53 PM Subject: Re: [Audyssey] MOTA suggestion What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
Subject: Re: [Audyssey] MOTA suggestion Win xp with servis pack 2 or 3. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Muhammed Deniz
. muhammed - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 4:27 PM Subject: Re: [Audyssey] MOTA suggestion That could be part of the problem. In the requirements, you should be using service pack 3

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
gamers@audyssey.org Sent: Sunday, October 24, 2010 10:59 AM Subject: Re: [Audyssey] MOTA suggestion I don't think so. I have not had any problems with the older versions. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Hayden Presley
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Saturday, October 23, 2010 12:34 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
list' gamers@audyssey.org Sent: Saturday, October 23, 2010 9:11 PM Subject: Re: [Audyssey] MOTA suggestion Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for sense

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Lori Duncan
I don't think it does Phil, I tried it earlier and the harpy didn't move from the room she was in. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 10:22 PM Subject: Re: [Audyssey] MOTA suggestion

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Lori, That is not what I meant. When you are one step in the room you can check the distance to the creature. Say it is 10 feet. When you step out of the room you can't check its distance. But when you step one step back is the creature still 10 feet away, or is it closer? --- Gamers

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
: Re: [Audyssey] MOTA suggestion Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for sense in the past that meant inserting a large gap in your footstep sounds. Best

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Bryan Peterson
No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I honestly don't see what real purpose that would serve. We are the Knights who say...Ni! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 9:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
- From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread peter Mahach
Sent: Saturday, October 23, 2010 4:38 PM Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
: [Audyssey] MOTA suggestion well, I do see a use for this idea. if you leave doors open and there are enemies they may follow you in. if you close the door they'll stay back... - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: weis...@googlemail.com; Gamers Discussion

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 11:04 AM Subject: Re: [Audyssey] MOTA suggestion If they follow you, turn around and get rid of them. That adds replay value and realism. --- Shepherds are the best beasts

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
Enemies don't follow you though. We are the Knights who say...Ni! - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 8:54 AM Subject: Re: [Audyssey] MOTA suggestion well, I do see a use

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Ryan Strunk
, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 12:33 PM Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
: [Audyssey] MOTA suggestion I pointed out the use of the r key merely to verify that you can tell, by closely listening, that you have entered another room through an open doorway. In some rooms, this can be verified by, let's say, the sound of fire pits, a swinging rope, a statue, or other sounds

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Peter, In MOTA enemies can not follow you to a different room. In many respects the game is similar to a lot of classic side-scrollers where enemies are placed in a specific room or area and can't leave it. So closing a door would have no effect on that aspect of the game. On 10/23/10, peter

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I don't think it's a bug. We are the Knights who say...Ni! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 12:29 PM Subject: Re: [Audyssey] MOTA suggestion Hi, though I think

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on a solution for that problem as we speak. As for closing doors and replacing statues I have to agree with others on this issue and wonder why you find it

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 1:24 PM Subject: Re: [Audyssey] MOTA suggestion Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on a solution

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have you closing doors so I didn't do it either. Now, though, I've

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
, October 23, 2010 1:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Muhammed Deniz
...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:23 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
@audyssey.org Date: Sat, 23 Oct 2010 13:32:47 -0600 Subject: Re: [Audyssey] MOTA suggestion That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! - Original Message - From: Thomas

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:23 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Very true. Although

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I don't think that's a bug either though. We are the Knights who say...Ni! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 2:39 PM Subject: Re: [Audyssey] MOTA suggestion Hi

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
It's not a bug. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 5:13 PM Subject: Re: [Audyssey] MOTA suggestion I don't

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
gamers@audyssey.org Sent: Saturday, October 23, 2010 4:32 PM Subject: Re: [Audyssey] MOTA suggestion It's not a bug. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: weis...@googlemail.com; Gamers Discussion list gamers

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 6:32 PM Subject: Re: [Audyssey] MOTA suggestion It's not a bug. --- Shepherds are the best beasts! - Original Message - From: Bryan

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, I see. Hmmm...I wasn't even aware there was any steps missing when switching rooms. Interesting. On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote: Hi, No, I didn't say it was a bug to not be able to close doors, but the one step missing when you switch rooms. But if you don't

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
: Re: [Audyssey] MOTA suggestion Hi, I see. Hmmm...I wasn't even aware there was any steps missing when switching rooms. Interesting. On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote: Hi, No, I didn't say it was a bug to not be able to close doors, but the one step missing when you

[Audyssey] MOTA suggestion

2010-10-22 Thread Sky Taylor
Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the