Re: [Audyssey] MUD Ideas

2008-10-12 Thread Kirstan Mooney
] - Original Message - From: Ryan Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 12, 2008 3:40 PM Subject: Re: [Audyssey] MUD Ideas Hi, Well it is still being developed. *I am sorry for the rambling post before, I wrote what came to mind, and it was all

Re: [Audyssey] MUD Ideas

2008-10-12 Thread Tyler Littlefield
gamers@audyssey.org Sent: Saturday, October 11, 2008 10:21 PM Subject: Re: [Audyssey] MUD Ideas yeah I have msn, I think you are on it not sure. At 03:48 p.m. 12/10/2008, you wrote: it's not hard. It's actually pretty basic. The tutorials are limited, but I'd be willing to help ya out, if wanted

[Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, A friend of mine is running a moo, which I code on, and we were wondering of any kind of unique suggestions you have. Please don't give us Miriani clone ideas. It is a space-kind of moo, where you spend most of your time on a specific planet, with several other planets, used for stranding,

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 11, 2008 6:26 PM Subject: [Audyssey] MUD Ideas Hi, A friend of mine is running a moo, which I code on, and we were wondering of any kind of unique suggestions you have. Please don't give us Miriani clone

Re: [Audyssey] MUD Ideas

2008-10-11 Thread floodmaker
- De: Tyler Littlefield [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 11 de Outubro de 2008 18:30 Assunto: Re: [Audyssey] MUD Ideas I hate to tell you this, but Humanitymoo is pretty much a miriani clone. Time to face the music. Thanks, Tyler Littlefield Visit tds

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: floodmaker [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, October 11, 2008 6:41 PM Subject: Re: [Audyssey] MUD Ideas sorry ryan

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Matheus
yea tyler the mix will be very very cool if the style changes, the idea is realy realy good. -Mensagem original- De: Tyler Littlefield [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 11 de Outubro de 2008 18:45 Assunto: Re: [Audyssey] MUD Ideas ah, I

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
: Saturday, October 11, 2008 6:48 PM Subject: Re: [Audyssey] MUD Ideas yea tyler the mix will be very very cool if the style changes, the idea is realy realy good. -Mensagem original- De: Tyler Littlefield [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 11 de

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Matheus
, 11 de Outubro de 2008 18:53 Assunto: Re: [Audyssey] MUD Ideas it's decent, yes. I've known mike for a while, and can't say much about his coding skills. What I can say, though is the staffing needs improvement. There was a coder, tristan, for a while who has basically coppied all the code

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: Matheus [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, October 11, 2008 6:59 PM Subject: Re: [Audyssey] MUD Ideas the space looks the same, or at least almost the same as miriani. messages almost the same, commands

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, Well Mike's a very good coder. I'm also a coder on there, but as a VB coder, I suppose learning MOO is easier then not knowing any language, I can do basic stuff, like set properties, get arguments, the tells, targets, some command utils, match utils, verbs, mobs, planets, rooms, descriptions,

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: Ryan Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 11, 2008 7:15 PM Subject: Re: [Audyssey] MUD Ideas Hi, Well Mike's a very good coder

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Orin
First of all, the name for Humanity Moo is rather stupid for what you guys plan on doing with it. Why don't you attempt to develop a name that'll stand out? Think of a name of a world, give it some history, and that's just the basics of it. On Oct 11, 2008, at 9:15 PM, Ryan Smith wrote:

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
- From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 11, 2008 7:23 PM Subject: Re: [Audyssey] MUD Ideas First of all, the name for Humanity Moo is rather stupid for what you guys plan on doing with it. Why don't you attempt to develop a name

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, I was just joking about that list (That wasn't a complete list, it was what popped into my mind based on what I was looking at [Tristan's code] (And I recall saying etc, the list goes on, as you can see starting from simple things going on..) Smile. If I was that MOO defecient, I shouldn't

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, Just to clarify: I've been learning MOO for about 2 weeks. I was a wizard for awhile, just not doing anything, then booted off. Then, I got my prog bit, finally caring about MOO. But, the language can be learned quickly it seems since knowing another one helps alot. -Ryan --- Gamers mailing

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
Subject: Re: [Audyssey] MUD Ideas Hi, I was just joking about that list (That wasn't a complete list, it was what popped into my mind based on what I was looking at [Tristan's code] (And I recall saying etc, the list goes on, as you can see starting from simple things going on..) Smile. If I

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, I hope it's not me that's making your head hurt, if it is, I'll try to think more organized, as I seem to type things randomly. When I said MOO defecient I suppose I mean coding-wise. No wizard was a bad coder, except 1. They were all very good coders, but some of them were just jerks and

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj
They just dont' fit at al together. - Original Message - From: Matheus [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, October 11, 2008 6:48 PM Subject: Re: [Audyssey] MUD Ideas yea tyler the mix will be very very cool if the style changes, the idea is realy realy good

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj
] MUD Ideas Hi, I hope it's not me that's making your head hurt, if it is, I'll try to think more organized, as I seem to type things randomly. When I said MOO defecient I suppose I mean coding-wise. No wizard was a bad coder, except 1. They were all very good coders, but some of them were just jerks

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Andy, on Braille Plus
gamers@audyssey.org Sent: Saturday, October 11, 2008 7:58 PM Subject: Re: [Audyssey] MUD Ideas Hi, I hope it's not me that's making your head hurt, if it is, I'll try to think more organized, as I seem to type things randomly. When I said MOO defecient I suppose I mean coding-wise. No wizard

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
. -Mensagem original- De: Tyler Littlefield [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 11 de Outubro de 2008 18:30 Assunto: Re: [Audyssey] MUD Ideas I hate to tell you this, but Humanitymoo is pretty much a miriani clone. Time to face the music. Thanks, Tyler

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
:41 PM Subject: Re: [Audyssey] MUD Ideas sorry ryan but this is true. humanitymoo can stay much,much better. i'm saying it bekause this moo is still, how you say, new and this maybe changes. but actualy, i stop playing it bekause it's a mix of miriani with hell moo. it can,yes, stay better if you

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
Littlefield [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 11 de Outubro de 2008 18:45 Assunto: Re: [Audyssey] MUD Ideas ah, I forgot the combination of hell. Great mix, huh? Futuristic with... what genre is hell? Toating guns and knives and killing things, doing

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, Well it is still being developed. *I am sorry for the rambling post before, I wrote what came to mind, and it was all un-organized, so I am sorry for the confusion which may have affect your posts.* Thanks for all of your ideas. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
: Re: [Audyssey] MUD Ideas yea tyler the mix will be very very cool if the style changes, the idea is realy realy good. -Mensagem original- De: Tyler Littlefield [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 11 de Outubro de 2008 18:45 Assunto: Re

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, To be honest to you all, I wasn't there when all of this was done. So I would not be the best person to ask about why does this work the way it does. I believe Mike is joining the list but is having some problems. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
what is required to moo code. I have coded in pascal and javascript I never really cared for this stuff but if its semi easy I may wish to try it. At 02:15 p.m. 12/10/2008, you wrote: Hi, Well Mike's a very good coder. I'm also a coder on there, but as a VB coder, I suppose learning MOO is easier

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
for us guys out of the loop what is a wizzard. you seem to mention it on here a load. At 02:50 p.m. 12/10/2008, you wrote: Hi, Just to clarify: I've been learning MOO for about 2 weeks. I was a wizard for awhile, just not doing anything, then booted off. Then, I got my prog bit, finally caring

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 11, 2008 8:44 PM Subject: Re: [Audyssey] MUD Ideas what is required to moo code. I have coded in pascal

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 11, 2008 8:46 PM Subject: Re: [Audyssey] MUD Ideas for us guys out

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, Well it's Object Oriented. IDK what else to say about it. I am not sure what you mean my what is 'required'. You need a server and a core database. I find it pretty easy, but if you want to start learning MOO, or looking at some examples here are some useful links: www.moo-cows.com

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
: [Audyssey] MUD Ideas what is required to moo code. I have coded in pascal and javascript I never really cared for this stuff but if its semi easy I may wish to try it. At 02:15 p.m. 12/10/2008, you wrote: Hi, Well Mike's a very good coder. I'm also a coder on there, but as a VB coder, I suppose