Oh, I'm most amused with the music from secret of mana playing when you
die, lol!
Beware the grue!
Dark.
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Saturday, June 27, 2009 1:48 AM
Subject: [Audyssey] Monster breeder thoughts
Well, I'm slightly into the game now, have just bought my second monster
(a worker), and am waiting for it to grow old enough to start making me
cash.
Cash flow seems actually a miner issue, sinse despite the reference I
couldn't get my current monster (even though it's a normal type), working,
whenever I went to the employment center I was told ekthis wants to
explore right now
odd indeed.
There are slight other occasions where I believe game balancing has got
ahead of the thelp system, I for instance actually had to level my
monster up quite far, sinse I was always told I didn't have enough
atributes to begin exploring.
The game does look interesting, i like the gamebook style quests mixed in
with the party management aspect.
The travel system is potentially interesting, but it does need work I
think to make the game more worth playing.
It's possible to wander the wilderness quite successfuly using the numbers
of each link and the coordinates of the current square, but I'd love
a bit of description of whatever the location is. This is both for
atmosphere reasons to make exploration actually feel! like exploration (ie
seeing new places), and because if I am guessing what the colours on the
map mean and what those arena types were in the training center, each
square is one or other type of environment, and this is info you
don't get in textual form.
I admit, as the map isn't very visible to me at all I might be entirely
wrong about this.
I think the game does look entirely promising, and if some of the issues
can be ironed out it could in fact be incredibly fun.
Beware the grue!
Dark.
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