Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Yohandy
=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 12:46 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Shouldn't be a problem

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Yohandy
Sent: Friday, January 06, 2012 11:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients News wait, isn't the game already configured to sapi? do I have to use japanese sapi or something? -- Sign up to bing, and earn

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Thomas Ward
Hi Jim, Yeah, it is hard when you are looking for realism, but I think I've solved this staircase issue. I've looked through my archive and have found some alternative stone step sounds. They aren't bad, and they are different enough from the stone floor sounds that you'll instantly know this is

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Bryan Peterson
, January 07, 2012 11:56 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Yohandy
gamers@audyssey.org Sent: Saturday, January 07, 2012 1:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, January 07, 2012 8:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
: Saturday, January 07, 2012 6:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and YLODS etc. it's sort of embarrassing. think your ps3

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
Hi Tom. Your point about stair cases actually brings up another issue I've noticed in audio. While animation and creating graphics are by no means easy, it is stil possible for even an indi developer to actually draw whatever graphics he/she wants, in fact a graphic designer to perform this

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
some people trouble I'm not sure. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
I will agree with clemment there, I ws at the castleton caverns last summer and indeed there was a huge amount of distinguishable echoes in the various chambers, though whether these translate into something you could put into a game I'm not sure. For anyone who has seen it, that was where

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
Subject: Re: [Audyssey] Mysteries of the Ancients News I will agree with clemment there, I ws at the castleton caverns last summer and indeed there was a huge amount of distinguishable echoes in the various chambers, though whether these translate into something you could put into a game I'm

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread QuentinC
Hello, I know that it's really not an easy task because it requires expensive commercial audio libraries, but I think that one should really much more play with echo and reverberation in 3D audiogames. It's more realist, of course, but can also be helpful in giving some hints on where you are

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Jim Kitchen
Hi Thomas, Maybe for the stairs, you could take the step sound that you have and use Gold Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see what it sounds like backwards. But yeah, we

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dan cook
Hi, Firstly, I have found the discussion of what constitutes a true two-d complex or even normal mainstream sidescroller incredibly interesting and if nothing else, I've learned a fair bit about that today. :D Secondly, I too have been down a mine, admittedly a salt mine in Austria, however I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread john
@audyssey.org Date sent: Wed, 4 Jan 2012 15:55:50 -0800 Subject: Re: [Audyssey] Mysteries of the Ancients News What I would do is have pitches for that kind of thing. Higher pitch for above and lower pitch for below. I would have it so that as soon as an enemy got within your attack range, it would

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:23 PM Subject: Re: [Audyssey] Mysteries of the Ancients News then they will never play such games. it's that simple. lots of blind people can afford things like ipods, ipads, and iphones

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
: Re: [Audyssey] Mysteries of the Ancients News I did wonder about that myself clemment, but would there be enough difference betwene an echowing and none echowing footstep to tell you instantly your on stairs? possibly, though whether you'd have to make the echo unrealistically large

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, Dan, I've gotta say that's ironic... because I was in the saltmines as well. Of course it was whenI went to Europe with my high school choir, but it was incredible being underground... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Yohandy
Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:36 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Well, as it turns out.. iphones and ipads are good things to have. A console is just a bonus... you're starting to come off as I sometimes do. While I understand the view you

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi Dan, No, that makes perfect sense. I suppose once I get all the game mechanics etc in place I can play around with the environmental effects and see if I might add some echo where it would be useful. I know in Shades of Doom, for example, when you near a wall you here your footsteps echo. Its

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi Quentin, I agree that I should definitely play around with echo, low bypass filters, and other environmental effects once I get the game written and basic mechanics in place. However, as far as a library goes obviously something like FMOD has all the DSP effects right out of the box, but there

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Dark, You hit the nail on the head as they say. A sighted person can just open any graphics editer and draw any and all images they need. They may not be the worlds greatest artest but they can work with the graphics editer to come up with something decent. With audio that's not so easy. If I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
Hi Tom. Well on the egypt front myself, perhaps I can offer some information sinse I visited egypt in 2009. The tombs I saw were generally like very long stone passages sloping downwards into the earth, but also were very narrow in comparison to their length (though stil perhaps 20 feet

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients News While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
aspect and nuance of the game to you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients News But not all those games are truly playable

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Just depends on the genre you want to explore. Though I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
definitely didn't learn heavenly sword on my own. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Oh I know. For instance I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
@audyssey.org Sent: Friday, January 06, 2012 5:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News See? That's the problem... most vi gamers wouldn't even go that far. They'd take a look at the game, not be able to play it and just leave it. Noone thinks to look further into it, or ask if anyone

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:28 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well like you I grew up mostly on mainstream games and didn't know about audio until 2003. Ash nazg durbatulûk, ash nazg gimbatul

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi Dark, Thanks for the info. I pretty much knew how they were constructed due to years of reading the subject plus having seen pictures of them in books, but your information definitely was helpful on describing the audio/ambiance which you can't necessarily get out of reading a book. :D That

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, January 06, 2012 7:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 06, 2012 6:37 PM Subject: Re: [Audyssey] Mysteries of the Ancients News HI Clement, If I had the money to invest in a Consol and a few decent titles, I might actually try something

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News No... and I get that. Which is why I'm trying to be diplomatic

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
- From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 6:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's basically the point I was trying to make with my own comment about IPhones and IPads. In the long run

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
, January 06, 2012 8:00 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I so miss my snes... I have all the sony consoles collected over the years... I use my ps2 and ps3 pretty often. I do have a wii though... and sadly, I haven't found that many worthwhile games for it. Wii sports got

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Yohandy
@audyssey.org Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Hayden Presley
] On Behalf Of Yohandy Sent: Friday, January 06, 2012 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing happens lol. will keep trying though! does

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 06, 2012 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
: Re: [Audyssey] Mysteries of the Ancients News Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
, January 06, 2012 11:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, I'll have to look into that if I decide to nab another console. :P - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:06 PM Subject: Re: [Audyssey] Mysteries of the Ancients News

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
06, 2012 11:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well, I'll have to look into that if I decide to nab another console. :P - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Good to know.. thanks for the advice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread dark
: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
: Thursday, January 05, 2012 2:32 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Clemment. While I agree, fighting games aren't the only games with that complex or deep a physics and engine behind them. As I've said Mario, despite being a simple game, has a very precisely calculated

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Thomas Ward
Hi Dark, Those are some good points. However, as you pointed out some times it is really really really hard to convey a concept or certain activity in audio alone. For example, one of the things I'm having difficulty with is staircases in the new Tomb Hunter game. Normally the staircase would be

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Yohandy
- From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread joseph weakland
IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Yohandy
irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Bryan Peterson
: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Those are some good points. However, as you pointed out some times

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Bryan Peterson
: [Audyssey] Mysteries of the Ancients News Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Hayden Presley
:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News That actually makes sense. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yohandy, you need to consider that not everyone can fork out a couple hundred bucks for a console... plus however much games would cost. - Original Message

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Bryan Peterson
: Thursday, January 05, 2012 8:46 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, It would, except that if the staircase is in front of you, there wouldn't be any echo. But I like the idea. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Thomas Ward
Hi Clement, HmmmMaybe I'll trie it and see. Its worth a try, because all I really need here is a little sound indication that this is the top or or bottom of a staircase and not the floor itself. Adding a little echo might work here. Cheers! On 1/5/12, Clement Chou chou.clem...@gmail.com

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
Sent: Thursday, January 05, 2012 7:46 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, It would, except that if the staircase is in front of you, there wouldn't be any echo. But I like the idea. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Clement Chou
: Thursday, January 05, 2012 7:58 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Nor is everybody interested in fighting games. I like a good fight now and then but my interests generally lie elsewhere. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Yohandy
doesn't change the fact that mk will probably never be developed on PC. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:08 PM Subject: Re: [Audyssey] Mysteries of the Ancients News

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Bryan Peterson
] Mysteries of the Ancients News doesn't change the fact that mk will probably never be developed on PC. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:08 PM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Yohandy
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yohandy, you need to consider that not everyone can fork out a couple hundred bucks for a console... plus however much games would cost

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:23 PM Subject: Re: [Audyssey] Mysteries of the Ancients News then they will never play such games. it's that simple. lots of blind people can afford things like ipods, ipads, and iphones, so I'm sure a gaming console isn't out

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread shaun everiss
Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread shaun everiss
, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yohandy, you need

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
Hi Shaun, Lol! Well, I wouldn't go that far. The old game was ok, and certainly the game mechanics were decent for an audio side-scroller. It was quite a bit more advanced than Super Liam, Q9, or Tarzan Junior. I just felt that the game's original story was under developed, and that this game

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
HI Dark, Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and assume its 2d when its only 1d, and doesn't have nearly the features a normal mainstream side-scroller would have. You and I both have that experience, and its just as irritating to me to have people put side-scrollers

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
I'm curious about one thing though, and that is... do side scrollers have to be as complex as donkey kong to be considered good ones? Sure Super Liam and q9 are simple, but many side scrollers also played like that... final fight, Streets of Rage, dynasty world... all those old classics are

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Bryan Peterson
-ishi krimpatul. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:05 AM Subject: Re: [Audyssey] Mysteries of the Ancients News HI Dark, Right. Unfortunately, a lot of VI gamers look

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Bryan Peterson
-ishi krimpatul. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:05 AM Subject: Re: [Audyssey] Mysteries of the Ancients News HI Dark, Right. Unfortunately, a lot of VI gamers look

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
I'm afraid clemment, even if we considder q9 and sperliam in the same vane as final fight or streets of rage, the games are stil ridiculously simplistic sinse once again they miss a vertical dimention. This is slightly hard to explain to someone who has not actually seen the graphics of such

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 6:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News It's like I said on the audiogames.net forum. Somebody

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
No no, all this made sense, because I've had people who were thankfully patient enough to explain all this to me as a kid, so I pretty much have as much knowledge as it is possible to have without having scene it. I agree with you in that these games are both relatively simple, and that Final

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
Hi, We aren't saying that Super Liam and Q9 aren't good games. What we are saying is that the full 2d potential of such games aren't fully realized or used where a lot of mainstream games included quite a bit of movement along both the x and y axis of movement. For instance, a beat-m-up I use to

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
: [Audyssey] Mysteries of the Ancients News Hi, We aren't saying that Super Liam and Q9 aren't good games. What we are saying is that the full 2d potential of such games aren't fully realized or used where a lot of mainstream games included quite a bit of movement along both the x and y axis

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Hi clemment. No complaints from me, side scrollers like final fight are generally considdered 2D too, just in a different sense from games like mega man or mario. However my point is that games like Superliam and Q9 are stil lacking that vertical movement element which was so crytical to the

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
, so as far as I'm concerned it's stil 2D. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 9:46 PM Subject: Re: [Audyssey] Mysteries of the Ancients News As I said

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
Subject: Re: [Audyssey] Mysteries of the Ancients News Hi clemment. No complaints from me, side scrollers like final fight are generally considdered 2D too, just in a different sense from games like mega man or mario. However my point is that games like Superliam and Q9 are stil lacking

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
@audyssey.org Sent: Wednesday, January 04, 2012 2:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well clemment, fighting ames muddy the waters even more, sinse you can't turn around completely even in a game with an 8 way run system like soul calibur, you are always facing your

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Bryan Peterson
thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 3:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News You have my complete agreement. I remember

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Hi Clemment. i can certainly imagine a boss like sodom being a real nightmare, indeed generally the final fight bosses all required a fair degree of tactics to defeat, sinse you can't just walk up to them and wale on them the way you could bosses in some other games of the same type. As to

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do and just have a volume as distance indicator with a notification when they were on the

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 2:58 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Clemment. i can certainly imagine a boss like sodom being a real nightmare, indeed generally the final fight bosses all required a fair degree of tactics to defeat

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
: Wednesday, January 04, 2012 3:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
Hi Dark, That's a good point. One of the things I didn't do when I wrote Montezuma's Revenge is I failed to ad the jumping skulls because it was far too difficult to figure out when they were up in the air or down on the ground. In the classic 1984 game you had to run under them as they jumped,

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
it accordingly? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, That's a good point. One of the things I didn't do when I wrote

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
Hi, I suppose, but at the time I had no such sound. In fact I still don't, but were I to try it again I'd have to add some specific sound for jump and land so you knew when to run. I imagine a swoosh of air would do it as it would be an indication when the skull jumped into the air, and plus a

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
, January 04, 2012 8:17 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, I suppose, but at the time I had no such sound. In fact I still don't, but were I to try it again I'd have to add some specific sound for jump and land so you knew when to run. I imagine a swoosh of air would do

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 11:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News More good points, of course. But I think half

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
to revolutionize vi games in general. At least, I hope it does. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:00 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yes, I've played world of war, but even so

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:07 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Too predictable, is what audio games boil down to imo. But once again, I agree... something needs to change. But I guess when

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
that into account and more. I just find fighting games so much simpler than most of people give them credit for. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:34 PM Subject: Re: [Audyssey] Mysteries of the Ancients

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