=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 07, 2012 12:46 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Shouldn't be a problem
Sent: Friday, January 06, 2012 11:03 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yeah... unfortunately, I can't do that. lol Right now everything old I have
is running off emulators or through collections.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 07, 2012 10:39 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
wait, isn't the game already configured to sapi? do I have to use japanese
sapi or something?
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, January 07, 2012 10:42 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I still have my snes. doesn't work too well, but thing's super old anyway.
could be the cartridges and not the console itself for all I know.
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Hi Jim,
Yeah, it is hard when you are looking for realism, but I think I've
solved this staircase issue. I've looked through my archive and have
found some alternative stone step sounds. They aren't bad, and they
are different enough from the stone floor sounds that you'll instantly
know this is
, January 07, 2012 11:56 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clean the inside of it a bit and check your cartriges... it should work
fine. Mine worked for over 12 years with no hitches... we got it before I
began my existence. lol
- Original Message -
From: Yohandy
gamers@audyssey.org
Sent: Saturday, January 07, 2012 1:56 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clean the inside of it a bit and check your cartriges... it should work
fine. Mine worked for over 12 years with no hitches... we got it before I
began my existence. lol
-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, January 07, 2012 8:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
the hilarious thing is how well these consoles work. then you have the new
gens like ps3 and xbox 360, and those have all sorts
: Saturday, January 07, 2012 6:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
the hilarious thing is how well these consoles work. then you have the new
gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and
YLODS etc. it's sort of embarrassing. think your ps3
Hi Tom.
Your point about stair cases actually brings up another issue I've noticed
in audio.
While animation and creating graphics are by no means easy, it is stil
possible for even an indi developer to actually draw whatever graphics
he/she wants, in fact a graphic designer to perform this
some people trouble
I'm not sure.
Beware the grue!
Dark.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 3:37 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Could there be a bit
I will agree with clemment there, I ws at the castleton caverns last summer
and indeed there was a huge amount of distinguishable echoes in the various
chambers, though whether these translate into something you could put into a
game I'm not sure.
For anyone who has seen it, that was where
Subject: Re: [Audyssey] Mysteries of the Ancients News
I will agree with clemment there, I ws at the castleton caverns last summer
and indeed there was a huge amount of distinguishable echoes in the various
chambers, though whether these translate into something you could put into
a game I'm
Hello,
I know that it's really not an easy task because it requires expensive
commercial audio libraries, but I think that one should really much more
play with echo and reverberation in 3D audiogames. It's more realist, of
course, but can also be helpful in giving some hints on where you are
Hi Thomas,
Maybe for the stairs, you could take the step sound that you have and use Gold
Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a
bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see
what it sounds like backwards.
But yeah, we
Hi,
Firstly, I have found the discussion of what constitutes a true two-d
complex or even normal mainstream sidescroller incredibly interesting
and if nothing else, I've learned a fair bit about that today. :D
Secondly, I too have been down a mine, admittedly a salt mine in
Austria, however I
@audyssey.org
Date sent: Wed, 4 Jan 2012 15:55:50 -0800
Subject: Re: [Audyssey] Mysteries of the Ancients News
What I would do is have pitches for that kind of thing. Higher
pitch for
above and lower pitch for below. I would have it so that as soon
as an enemy
got within your attack range, it would
: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 9:23 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
then they will never play such games. it's that simple. lots of blind
people can afford things like ipods, ipads, and iphones
...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 9:45 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well as for buying the computer not necessarily. Voc Rehab might have paid
for that and the screen reader. As for buying IPads and IPhones
: Re: [Audyssey] Mysteries of the Ancients News
I did wonder about that myself clemment, but would there be enough
difference betwene an echowing and none echowing footstep to tell you
instantly your on stairs?
possibly, though whether you'd have to make the echo unrealistically large
Well, Dan, I've gotta say that's ironic... because I was in the saltmines as
well. Of course it was whenI went to Europe with my high school choir, but
it was incredible being underground...
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Sent: Friday, January 06, 2012 10:36 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well, as it turns out.. iphones and ipads are good things to have. A
console is just a bonus... you're starting to come off as I sometimes do.
While I understand the view you
Hi Dan,
No, that makes perfect sense. I suppose once I get all the game
mechanics etc in place I can play around with the environmental
effects and see if I might add some echo where it would be useful. I
know in Shades of Doom, for example, when you near a wall you here
your footsteps echo. Its
Hi Quentin,
I agree that I should definitely play around with echo, low bypass
filters, and other environmental effects once I get the game written
and basic mechanics in place. However, as far as a library goes
obviously something like FMOD has all the DSP effects right out of the
box, but there
Dark,
You hit the nail on the head as they say. A sighted person can just
open any graphics editer and draw any and all images they need. They
may not be the worlds greatest artest but they can work with the
graphics editer to come up with something decent.
With audio that's not so easy. If I
Hi Tom.
Well on the egypt front myself, perhaps I can offer some information sinse I
visited egypt in 2009.
The tombs I saw were generally like very long stone passages sloping
downwards into the earth, but also were very narrow in comparison to their
length (though stil perhaps 20 feet
Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 8:43 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
While I agree with you, I don't think that getting a console means simply a
couple games. There are more than just fighting games, and for those who
want to get into them
aspect and nuance
of the game to you.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 3:18 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
But not all those games are truly playable
burzum-ishi krimpatul.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 4:32 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Just depends on the genre you want to explore. Though I
definitely
didn't learn heavenly sword on my own. lol
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 4:01 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Oh I know. For instance I
@audyssey.org
Sent: Friday, January 06, 2012 5:26 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
See? That's the problem... most vi gamers wouldn't even go that far. They'd
take a look at the game, not be able to play it and just leave it. Noone
thinks to look further into it, or ask if anyone
Hi,
Right. The same applies to the WWE wrestling games for Play Station
and XBox. Certainly there is a fair amount of things you have to
remember like menus, remember what button performs what buttons you
need to pull off a certain wrestling move, but otherwise pretty
playable. If you have the
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 4:28 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well like you I grew up mostly on mainstream games and didn't know about
audio until 2003.
Ash nazg durbatulûk, ash nazg gimbatul
Hi Dark,
Thanks for the info. I pretty much knew how they were constructed due
to years of reading the subject plus having seen pictures of them in
books, but your information definitely was helpful on describing the
audio/ambiance which you can't necessarily get out of reading a book.
:D
That
@audyssey.org
Sent: Friday, January 06, 2012 5:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Right. The same applies to the WWE wrestling games for Play Station
and XBox. Certainly there is a fair amount of things you have to
remember like menus, remember what button performs what
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Friday, January 06, 2012 7:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
That's just it though. I loved those games... but would the average vi gamer
who never tried it or had any mainstream game
: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 06, 2012 6:37 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
HI Clement,
If I had the money to invest in a Consol and a few decent titles, I might
actually try something
burzum-ishi krimpatul.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 7:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
No... and I get that. Which is why I'm trying to be diplomatic
-
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 6:52 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
That's basically the point I was trying to make with my own comment about
IPhones and IPads. In the long run
, January 06, 2012 8:00 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I so miss my snes... I have all the sony consoles collected over the
years... I use my ps2 and ps3 pretty often. I do have a wii though... and
sadly, I haven't found that many worthwhile games for it. Wii sports got
@audyssey.org
Sent: Friday, January 06, 2012 8:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
That's just it though. I loved those games... but would the average vi
gamer who never tried it or had any mainstream game want to put in that
much work? I remember one of my friends hated
] On
Behalf Of Yohandy
Sent: Friday, January 06, 2012 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
I wish I could check out that Japanese game. unfortunately I can't even move
through the menus. nothing happens lol. will keep trying though! does
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, January 06, 2012 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
I wish I could check out that Japanese game. unfortunately I can't even
move
through the menus. nothing
: [Audyssey] Mysteries of the Ancients News
I have both my original NES and SNES, plus a Game Cube and an Atari 2600.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
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To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 10:48 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I had two snes systems back in the day... I had a north american one, and a
Japanese one as well. Those were good times.
- Original Message -
From: Bryan
: Re: [Audyssey] Mysteries of the Ancients News
Yup. And I found a great web site that sells older games so I've been
reacquiring the Mortal Kombat games I had back in the day.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message
, January 06, 2012 11:03 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yeah... unfortunately, I can't do that. lol Right now everything old I have
is running off emulators or through collections.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers
Well, I'll have to look into that if I decide to nab another console. :P
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 10:06 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
06, 2012 11:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well, I'll have to look into that if I decide to nab another console. :P
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06
Good to know.. thanks for the advice.
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All
: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is simple to
use, but if it can get a bit unpredictable if you move it in a way it
shouldn't be moved. In audio games, everything is the same. In Judgement
day if a helicopter is flying towards you
: Thursday, January 05, 2012 2:32 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Clemment.
While I agree, fighting games aren't the only games with that complex or
deep a physics and engine behind them.
As I've said Mario, despite being a simple game, has a very precisely
calculated
Hi Dark,
Those are some good points. However, as you pointed out some times it
is really really really hard to convey a concept or certain activity
in audio alone.
For example, one of the things I'm having difficulty with is
staircases in the new Tomb Hunter game. Normally the staircase would
be
-
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 1:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is simple to
use, but if it can get a bit
IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC?
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 8:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clement, you and I think
irritating. just get a console and you'll be able to play anything you want.
- Original Message -
From: joseph weakland josephweakl...@att.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 9:47 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
: Re: [Audyssey] Mysteries of the Ancients News
nothing good. give up your pcs people! else you'll never play anything
worthwhile. you guys have been waiting for an mk port for pc for years,
and it hasn't happened. what makes anyone think it'll happen any time
soon? questions along the lines
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 6:21 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
Those are some good points. However, as you pointed out some times
: Re: [Audyssey] Mysteries of the Ancients News
nothing good. give up your pcs people! else you'll never play anything
worthwhile. you guys have been waiting for an mk port for pc for years,
and it hasn't happened. what makes anyone think it'll happen any time
soon? questions along the lines
: [Audyssey] Mysteries of the Ancients News
Could there be a bit more echo in the case of stairs? As I see it, having
been underground in a mine... the main tunnels don't echo much. But get to
a staircase, and there's just this tiny bit of echo that lets you know
that the tunnel is opening on a stairwell
:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
That actually makes sense.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion
Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 8:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need to consider that not everyone can fork out a couple
hundred bucks for a console... plus however much games would cost.
- Original Message
: Thursday, January 05, 2012 8:46 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
It would, except that if the staircase is in front of you, there wouldn't be
any echo. But I like the idea.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Clement,
HmmmMaybe I'll trie it and see. Its worth a try, because all I
really need here is a little sound indication that this is the top or
or bottom of a staircase and not the floor itself. Adding a little
echo might work here.
Cheers!
On 1/5/12, Clement Chou chou.clem...@gmail.com
Sent: Thursday, January 05, 2012 7:46 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
It would, except that if the staircase is in front of you, there wouldn't be
any echo. But I like the idea.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
: Thursday, January 05, 2012 7:58 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Nor is everybody interested in fighting games. I like a good fight now and
then but my interests generally lie elsewhere.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
doesn't change the fact that mk will probably never be developed on PC.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 10:08 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
] Mysteries of the Ancients News
doesn't change the fact that mk will probably never be developed on PC.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 10:08 PM
Subject: Re: [Audyssey] Mysteries
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 10:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need to consider that not everyone can fork out a couple
hundred bucks for a console... plus however much games would cost
Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 10:23 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
then they will never play such games. it's that simple. lots of blind
people can afford things like ipods, ipads, and iphones, so I'm sure a
gaming console isn't out
Subject: Re: [Audyssey] Mysteries of the Ancients News
nothing good. give up your pcs people! else you'll never play
anything worthwhile. you guys have been waiting for an mk port for
pc for years, and it hasn't happened. what makes anyone think it'll
happen any time soon? questions along
, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 8:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need
Hi Shaun,
Lol! Well, I wouldn't go that far. The old game was ok, and certainly
the game mechanics were decent for an audio side-scroller. It was
quite a bit more advanced than Super Liam, Q9, or Tarzan Junior. I
just felt that the game's original story was under developed, and that
this game
HI Dark,
Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and
assume its 2d when its only 1d, and doesn't have nearly the features a
normal mainstream side-scroller would have. You and I both have that
experience, and its just as irritating to me to have people put
side-scrollers
I'm curious about one thing though, and that is... do side scrollers have to
be as complex as donkey kong to be considered good ones? Sure Super Liam and
q9 are simple, but many side scrollers also played like that... final fight,
Streets of Rage, dynasty world... all those old classics are
-ishi krimpatul.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 10:05 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
HI Dark,
Right. Unfortunately, a lot of VI gamers look
-ishi krimpatul.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 10:05 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
HI Dark,
Right. Unfortunately, a lot of VI gamers look
I'm afraid clemment, even if we considder q9 and sperliam in the same vane
as final fight or streets of rage, the games are stil ridiculously
simplistic sinse once again they miss a vertical dimention.
This is slightly hard to explain to someone who has not actually seen the
graphics of such
.
Beware the grue!
Dark.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 6:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
It's like I said on the audiogames.net forum. Somebody
No no, all this made sense, because I've had people who were thankfully
patient enough to explain all this to me as a kid, so I pretty much have as
much knowledge as it is possible to have without having scene it. I agree
with you in that these games are both relatively simple, and that Final
Hi,
We aren't saying that Super Liam and Q9 aren't good games. What we are
saying is that the full 2d potential of such games aren't fully
realized or used where a lot of mainstream games included quite a bit
of movement along both the x and y axis of movement.
For instance, a beat-m-up I use to
: [Audyssey] Mysteries of the Ancients News
Hi,
We aren't saying that Super Liam and Q9 aren't good games. What we are
saying is that the full 2d potential of such games aren't fully
realized or used where a lot of mainstream games included quite a bit
of movement along both the x and y axis
Hi clemment.
No complaints from me, side scrollers like final fight are generally
considdered 2D too, just in a different sense from games like mega man or
mario. However my point is that games like Superliam and Q9 are stil lacking
that vertical movement element which was so crytical to the
, so as far as I'm concerned it's stil 2D.
Beware the grue!
Dark.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 9:46 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
As I said
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi clemment.
No complaints from me, side scrollers like final fight are generally
considdered 2D too, just in a different sense from games like mega man or
mario. However my point is that games like Superliam and Q9 are stil
lacking
@audyssey.org
Sent: Wednesday, January 04, 2012 2:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well clemment, fighting ames muddy the waters even more, sinse you can't
turn around completely even in a game with an 8 way run system like soul
calibur, you are always facing your
thrakatulûk agh burzum-ishi krimpatul.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 3:45 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
You have my complete agreement. I remember
Hi Clemment.
i can certainly imagine a boss like sodom being a real nightmare, indeed
generally the final fight bosses all required a fair degree of tactics to
defeat, sinse you can't just walk up to them and wale on them the way you
could bosses in some other games of the same type.
As to
Well the hard point in an audio beat em up would be showing the vertical
position of the enemies around you rather than their horrizontal position. I
suppose you could do as deakout egghunt and the like do and just have a
volume as distance indicator with a notification when they were on the
Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 2:58 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Clemment.
i can certainly imagine a boss like sodom being a real nightmare, indeed
generally the final fight bosses all required a fair degree of tactics to
defeat
: Wednesday, January 04, 2012 3:03 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well the hard point in an audio beat em up would be showing the vertical
position of the enemies around you rather than their horrizontal position.
I suppose you could do as deakout egghunt and the like do
Hi Dark,
That's a good point. One of the things I didn't do when I wrote
Montezuma's Revenge is I failed to ad the jumping skulls because it
was far too difficult to figure out when they were up in the air or
down on the ground. In the classic 1984 game you had to run under them
as they jumped,
it
accordingly?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 7:36 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
That's a good point. One of the things I didn't do when I wrote
Hi,
I suppose, but at the time I had no such sound. In fact I still don't,
but were I to try it again I'd have to add some specific sound for
jump and land so you knew when to run. I imagine a swoosh of air would
do it as it would be an indication when the skull jumped into the air,
and plus a
, January 04, 2012 8:17 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
I suppose, but at the time I had no such sound. In fact I still don't,
but were I to try it again I'd have to add some specific sound for
jump and land so you knew when to run. I imagine a swoosh of air would
do
.
Beware the grue!
Dark.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 11:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
More good points, of course. But I think half
to revolutionize
vi games in general. At least, I hope it does.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 10:00 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yes, I've played world of war, but even so
Hi Tom.
I've actually often thought part of the problem in the developement of some
games is that when some mainstream concept is not possible for whatever
reason, it seems to be just missed out rather than replaced by something to
maintain the complexity.
for instance in original duckhunt
Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 6:07 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Too predictable, is what audio games boil down to imo. But once again, I
agree... something needs to change. But I guess when
that into
account and more. I just find fighting games so much simpler than most of
people give them credit for.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 10:34 PM
Subject: Re: [Audyssey] Mysteries of the Ancients
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