Re: [Audyssey] Panning in MOTA FPS

2010-10-10 Thread Ben
Have you still got that test app I'd just like to hear it out of interest. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 09 October 2010 23:56 To: Gamers Discussion list Subject: Re: [Audyssey] Panning in MOTA FPS

Re: [Audyssey] Panning in MOTA FPS

2010-10-10 Thread shaun everiss
October 2010 23:56 To: Gamers Discussion list Subject: Re: [Audyssey] Panning in MOTA FPS Hi Scott, To be honest I am not sure what the FPS version will sound like once I convert it over to the new engine and actually test it with OpenAL, but it stands to reason it will likely sound better since

Re: [Audyssey] Panning in MOTA FPS

2010-10-10 Thread Thomas Ward
Hi Mike, No, it isn't. I haven't exactly had the time to work on it any time recently seeing as I just spent the last couple months or so porting Mysteries of the Ancients, the side-scroller version, to my cross-platform game engine, spent time debugging that, and am now working on a bunch of bug

Re: [Audyssey] Panning in MOTA FPS

2010-10-10 Thread Thomas Ward
Hi Ben, Sorry, I don't. Test applications generally are just that, test applications. I write them to test this or that, and when I am done with them I scrap the test project. On 10/10/10, Ben gamehead...@aol.co.uk wrote: Have you still got that test app I'd just like to hear it out of interest.

[Audyssey] Panning in MOTA FPS

2010-10-09 Thread Scott Chesworth
Hi Tom, quick question for you. The difference in panning in MOTA Beta 14 and the reasons for it have been, um, shall we say thoroughly covered. Forgive me if I've missed it, but I haven't yet seen anybody discussing how the new setup will work for the FPS version. I guess what I'm asking is, are

Re: [Audyssey] Panning in MOTA FPS

2010-10-09 Thread Thomas Ward
Hi Scott, To be honest I am not sure what the FPS version will sound like once I convert it over to the new engine and actually test it with OpenAL, but it stands to reason it will likely sound better since that is what OpenAL's 3d rendering was designed for. I do believe the problem is that we

Re: [Audyssey] Panning in MOTA FPS

2010-10-09 Thread Charles Rivard
? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 09, 2010 5:56 PM Subject: Re: [Audyssey] Panning in MOTA FPS Hi Scott, To be honest I am not sure what the FPS version

Re: [Audyssey] Panning in MOTA FPS

2010-10-09 Thread Mike Maslo
Is the fps version out for this game yet? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 09, 2010 7:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Panning in MOTA FPS Sort of a weird