Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-27 Thread Thomas Ward
Hi Ken, Oh, it depends on a number of factors. How much you plan to charge for the game, how many platforms you intend to support, the size of your intended target market etc. For example, to sell a shareware game from $10 to $20 for a single platform is $150. That's not too bad for a developer

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-25 Thread Thomas Ward
Hi Hayden, Well, your confusion is do in large part to the fact you are comparing two different meanings of the word runtime. In general the word runtime simply means a dependency or compiled library or executable rrequired by a certain program. This meaning of runtime has absolutely nothing to

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-25 Thread The Addictor
To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 9:28 PM Subject: Re: [Audyssey] Python resources, possibly somewhat o/t AMEN Che! I agree 100% --- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote: From: Che blindadrenal...@gmail.com Subject: Re: [Audyssey] Python

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-25 Thread Thomas Ward
jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 9:28 PM Subject: Re: [Audyssey] Python resources, possibly somewhat o/t AMEN Che! I agree 100% --- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote: From: Che blindadrenal...@gmail.com

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Ryan Strunk
, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: Saturday, April 23, 2011 12:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Wow! Well-done Ryan! You must have

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Thomas Ward
Hi Ryan, Smile. Just a couple of corrections. I think you misunderstood a couple of things I said. Plus I think I owe you somewhat of an apology too. RS: PyGame does have joystick support. It has mouse support as well. And while the sound mixer may be lacking, there are other libraries that can

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Ryan Strunk
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Ryan, Smile. Just a couple of corrections. I think you misunderstood a couple of things I said. Plus I think I owe you somewhat of an apology too. RS: PyGame does have joystick support. It has mouse support as well. And while

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Thomas Ward
Hi Ryan, Yeah, I understand. I mean it is taking me 10 times longer to write Mysteries of the Ancients than it would in something like Python simply because the language is so much more complex. When you think about how many braces, brackets, and other syntax goes into a standard C++ application

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Willem Venter
Hi Thomas. Just my two sens worth : I study computer sience and I'm currently third year. While we use c and java as our main development languages, python is a compulsary module too, simply because proof of concepts are so easy to program. Also doing tournaments like IT challenge or Google

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Christopher Bartlett
Coming from a traditional language background, I have had to do a lot of back-translation, lists/sequences/tuples to various arrays and the like, so I get where you are coming from Thomas. It's weird having three different data types that implement array-like behavior with teeny differences that

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread shaun everiss
Sent: Sunday, April 24, 2011 1:02 AM To: Gamers Discussion list Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Ryan, Smile. Just a couple of corrections. I think you misunderstood a couple of things I said. Plus I think I owe you somewhat of an apology too. RS: PyGame does

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread shaun everiss
and it all boils down to what we write no matter what language we use it all depends on what we want. There are even those that use autoit for games. Ok they are crappy but if all your stuff is just basic board style games maybe a few simple arcade then its probably fine. At 06:14 a.m.

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Thomas Ward
Hi Willem, Yeah, i know. Python is very picky about indintation. Personally, I'd just ratherwrite the code and then run it through a program like indent to format it. That's often what I do with my C++ or Java applications. I write the app, make sure it is working, then use the indent tool for

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Thomas Ward
Hi Chris, Yeah, that's exactly my problem as well. You spend x number of years learning languages like C, C++, Java, etc and you think you know it all and along comes Python having all these array types such as lists, dictionaries, sequences, etc all with miner differences and I can't figure out

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Hayden Presley
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 12:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Che, Well, I'm not saying/arguing that Python can't write

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Ryan Strunk
Hi Tom, As a budding game developer, I want to respond to your below email to paint what I feel is a more accurate picture of the python language. I think there are a few additional points everyone really should consider before jumping headfirst into C#.net as I tried to, especially when that

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Ryan Strunk
It just occurred to me that the mailman software that runs this list is also written in Python. -Original Message- From: Ryan Strunk [mailto:ryan.str...@gmail.com] Sent: Saturday, April 23, 2011 9:01 AM To: 'Gamers Discussion list' Subject: RE: [Audyssey] Python resources, possibly

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread The Addictor
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Tom, As a budding game developer, I want to respond to your below email to paint what I feel is a more accurate picture of the python language. I think there are a few additional points everyone really should consider before

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Christopher Bartlett
Hello Thomas and Ryan. I do note that Ryan is correct insofar as a number of CS programs appear to be experimenting with Python for their basic algorithm classes because of its directness and interactive nature. I'm unqualified to weigh in on the technical debate except to note that Qwitter and

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Che
As a developer that looked into many programming options before making my choice, I feel the need to respond to this thread in order to possibly prevent other potential programmers from being angled away from python based on thomases post. I rarely post to list here, but I do check in from

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Jeremy Kaldobsky
AMEN Che! I agree 100% --- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote: From: Che blindadrenal...@gmail.com Subject: Re: [Audyssey] Python resources, possibly somewhat o/t To: The Addictor kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Date: Saturday, April 23

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Shane Lowe
same here! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 9:28 PM Subject: Re: [Audyssey] Python resources, possibly somewhat o/t AMEN Che! I agree 100% --- On Sat, 4/23/11, Che

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Christopher Bartlett
In the interests of expressing my feelings on the responses and heading off any possibility of the discussion turning unpleasant, I for one am grateful for Thomas' post, as I am for Ryan's and Chee's. As someone who is coming back to all this after a very long hiatus, I'm pleased to get

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Thomas Ward
Hi Ken, Well,honestly I'm not exactly in favor of visual Basic .Net for gaming simply because the documentation isn't there. Most of the APIs available for .Net like SDL, Managed DirectX, XNA, and SlimDX all assume you know and use C#.net. Therefore all of the sample programs and documentation

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Thomas Ward
Hi Chris, All I can say is best of luck. Although, Python might look simple its proving to be an incredably powerful programming language as a whole. To date I can name two fully feature screen readers NVDA and Orca written in pure Python. There are a few accessible games like SoundRTS as well

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Thomas Ward
Hi Che, Well, I'm not saying/arguing that Python can't write a game as good as MOTA, but wanted to point out that there are some features you'll miss by using something like Python with PyGame.For instance, if you wanted to support force feedback devices PyGame currently doesn't have force

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Thomas Ward
Hi Chris, Yeah, there are better sound libraries available for Python. As I mentioned in a prior e-mail there is an open source Python wrapper for FMOD Ex called PySonic. Last time I checked PySonic hadn't been updated for ages and isn't compatible with current versions of FMOD though. There is a

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-22 Thread Christopher Bartlett
Hi Thomas. I'm actually not a newbie programmer, and have a very good grounding in the over-arching concepts of algorithm development and language structure. I did it for a living a long time ago. I may be wrong about this, but from what I've gleaned from my survey of available docs, it looks

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-22 Thread Thomas Ward
Hi Chris, Thanks for explaining that. I wasn't really certain of your past experience, or what your goals were, so to speak, so I just gave you the standard overview I would give anyone when asking about Python. Here is some information that might answer some questions and might help you with

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-22 Thread The Addictor
? Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 22, 2011 12:48 PM Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Chris, Thanks

[Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Christopher Bartlett
Ok, I have to come clean. I love the intellectual puzzle-solving aspects of programming, and used to be a pretty hot algorithm designer in class programming teams. The drudgery that is most programming has turned me away from this love. Recently while pondering a challenge in playing RSW,

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Willem
, 2011 9:20 PM Subject: [Audyssey] Python resources, possibly somewhat o/t Ok, I have to come clean. I love the intellectual puzzle-solving aspects of programming, and used to be a pretty hot algorithm designer in class programming teams. The drudgery that is most programming has turned me away

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Christopher Bartlett
: Thursday, April 21, 2011 9:20 PM Subject: [Audyssey] Python resources, possibly somewhat o/t Ok, I have to come clean. I love the intellectual puzzle-solving aspects of programming, and used to be a pretty hot algorithm designer in class programming teams. The drudgery that is most programming

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Trouble
Try python.org At 03:20 PM 4/21/2011, you wrote: Ok, I have to come clean. I love the intellectual puzzle-solving aspects of programming, and used to be a pretty hot algorithm designer in class programming teams. The drudgery that is most programming has turned me away from this love.

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Greg Wocher
On 4/21/2011 3:20 PM, Christopher Bartlett wrote: Ok, I have to come clean. I love the intellectual puzzle-solving aspects of programming, and used to be a pretty hot algorithm designer in class programming teams. The drudgery that is most programming has turned me away from this love.

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Trouble
: Thursday, April 21, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Python resources, possibly somewhat o/t The tutorial in the helpfile is a good place to start. Also just running the interpreter and typing commands is - a good way to learn Original Message - From

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Kai
- From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 21, 2011 12:20 PM Subject: [Audyssey] Python resources, possibly somewhat o/t Ok, I have to come clean. I love the intellectual puzzle-solving aspects of programming

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Thomas Ward
Hi Christopher, Well, the nice thing about Python is there are a lot of online resources. Before you do anything I think you should read the free tutorials, wiki, etc over on www.python.org to get a beginner to intermediate education on Python. The tutorials/programming guides are written at a