Hi Ken,
Oh, it depends on a number of factors. How much you plan to charge for
the game, how many platforms you intend to support, the size of your
intended target market etc. For example, to sell a shareware game
from $10 to $20 for a single platform is $150. That's not too bad for
a developer
Hi Hayden,
Well, your confusion is do in large part to the fact you are comparing
two different meanings of the word runtime. In general the word
runtime simply means a dependency or compiled library or executable
rrequired by a certain program. This meaning of runtime has absolutely
nothing to
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 9:28 PM
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
AMEN Che! I agree 100%
--- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote:
From: Che blindadrenal...@gmail.com
Subject: Re: [Audyssey] Python
jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 9:28 PM
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
AMEN Che! I agree 100%
--- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote:
From: Che blindadrenal...@gmail.com
,
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Saturday, April 23, 2011 12:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
Wow! Well-done Ryan! You must have
Hi Ryan,
Smile. Just a couple of corrections. I think you misunderstood a
couple of things I said. Plus I think I owe you somewhat of an apology
too.
RS: PyGame does have joystick support. It has mouse support as well. And
while the sound mixer may be lacking, there are other libraries that can
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Ryan,
Smile. Just a couple of corrections. I think you misunderstood a couple of
things I said. Plus I think I owe you somewhat of an apology too.
RS: PyGame does have joystick support. It has mouse support as well. And
while
Hi Ryan,
Yeah, I understand. I mean it is taking me 10 times longer to write
Mysteries of the Ancients than it would in something like Python
simply because the language is so much more complex. When you think
about how many braces, brackets, and other syntax goes into a standard
C++ application
Hi Thomas.
Just my two sens worth :
I study computer sience and I'm currently third year. While we use c
and java as our main development languages, python is a compulsary
module too, simply because proof of concepts are so easy to program.
Also doing tournaments like IT challenge or Google
Coming from a traditional language background, I have had to do a lot of
back-translation, lists/sequences/tuples to various arrays and the like, so
I get where you are coming from Thomas. It's weird having three different
data types that implement array-like behavior with teeny differences that
Sent: Sunday, April 24, 2011 1:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Ryan,
Smile. Just a couple of corrections. I think you misunderstood a couple of
things I said. Plus I think I owe you somewhat of an apology too.
RS: PyGame does
and it all boils down to what we write no matter what language we use
it all depends on what we want.
There are even those that use autoit for games.
Ok they are crappy but if all your stuff is just basic board style
games maybe a few simple arcade then its probably fine.
At 06:14 a.m.
Hi Willem,
Yeah, i know. Python is very picky about indintation. Personally, I'd
just ratherwrite the code and then run it through a program like
indent to format it. That's often what I do with my C++ or Java
applications. I write the app, make sure it is working, then use the
indent tool for
Hi Chris,
Yeah, that's exactly my problem as well. You spend x number of years
learning languages like C, C++, Java, etc and you think you know it
all and along comes Python having all these array types such as lists,
dictionaries, sequences, etc all with miner differences and I can't
figure out
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 24, 2011 12:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Che,
Well, I'm not saying/arguing that Python can't write
Hi Tom,
As a budding game developer, I want to respond to your below email to paint
what I feel is a more accurate picture of the python language. I think there
are a few additional points everyone really should consider before jumping
headfirst into C#.net as I tried to, especially when that
It just occurred to me that the mailman software that runs this list is also
written in Python.
-Original Message-
From: Ryan Strunk [mailto:ryan.str...@gmail.com]
Sent: Saturday, April 23, 2011 9:01 AM
To: 'Gamers Discussion list'
Subject: RE: [Audyssey] Python resources, possibly
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Tom,
As a budding game developer, I want to respond to your below email to
paint
what I feel is a more accurate picture of the python language. I think
there
are a few additional points everyone really should consider before
Hello Thomas and Ryan. I do note that Ryan is correct insofar as a number
of CS programs appear to be experimenting with Python for their basic
algorithm classes because of its directness and interactive nature. I'm
unqualified to weigh in on the technical debate except to note that Qwitter
and
As a developer that looked into many programming options before making my
choice, I feel the need to respond to this thread in order to possibly
prevent other potential programmers from being angled away from python based
on thomases post.
I rarely post to list here, but I do check in from
AMEN Che! I agree 100%
--- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote:
From: Che blindadrenal...@gmail.com
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
To: The Addictor kenwdow...@neo.rr.com, Gamers Discussion list
gamers@audyssey.org
Date: Saturday, April 23
same here!
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 9:28 PM
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
AMEN Che! I agree 100%
--- On Sat, 4/23/11, Che
In the interests of expressing my feelings on the responses and heading off any
possibility of the discussion turning unpleasant, I for one am grateful for
Thomas' post, as I am for Ryan's and Chee's. As someone who is coming back to
all this after a very long hiatus, I'm pleased to get
Hi Ken,
Well,honestly I'm not exactly in favor of visual Basic .Net for gaming
simply because the documentation isn't there. Most of the APIs
available for .Net like SDL, Managed DirectX, XNA, and SlimDX all
assume you know and use C#.net. Therefore all of the sample programs
and documentation
Hi Chris,
All I can say is best of luck. Although, Python might look simple its
proving to be an incredably powerful programming language as a whole.
To date I can name two fully feature screen readers NVDA and Orca
written in pure Python. There are a few accessible games like
SoundRTS as well
Hi Che,
Well, I'm not saying/arguing that Python can't write a game as good as
MOTA, but wanted to point out that there are some features you'll miss
by using something like Python with PyGame.For instance, if you wanted
to support force feedback devices PyGame currently doesn't have force
Hi Chris,
Yeah, there are better sound libraries available for Python. As I
mentioned in a prior e-mail there is an open source Python wrapper for
FMOD Ex called PySonic. Last time I checked PySonic hadn't been
updated for ages and isn't compatible with current versions of FMOD
though. There is a
Hi Thomas. I'm actually not a newbie programmer, and have a very good
grounding in the over-arching concepts of algorithm development and language
structure. I did it for a living a long time ago.
I may be wrong about this, but from what I've gleaned from my survey of
available docs, it looks
Hi Chris,
Thanks for explaining that. I wasn't really certain of your past
experience, or what your goals were, so to speak, so I just gave you
the standard overview I would give anyone when asking about Python.
Here is some information that might answer some questions and might
help you with
?
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 22, 2011 12:48 PM
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Chris,
Thanks
Ok, I have to come clean. I love the intellectual puzzle-solving aspects of
programming, and used to be a pretty hot algorithm designer in class
programming teams. The drudgery that is most programming has turned me away
from this love.
Recently while pondering a challenge in playing RSW,
, 2011 9:20 PM
Subject: [Audyssey] Python resources, possibly somewhat o/t
Ok, I have to come clean. I love the intellectual puzzle-solving aspects
of
programming, and used to be a pretty hot algorithm designer in class
programming teams. The drudgery that is most programming has turned me
away
: Thursday, April 21, 2011 9:20 PM
Subject: [Audyssey] Python resources, possibly somewhat o/t
Ok, I have to come clean. I love the intellectual puzzle-solving aspects
of
programming, and used to be a pretty hot algorithm designer in class
programming teams. The drudgery that is most programming
Try python.org
At 03:20 PM 4/21/2011, you wrote:
Ok, I have to come clean. I love the intellectual puzzle-solving aspects of
programming, and used to be a pretty hot algorithm designer in class
programming teams. The drudgery that is most programming has turned me away
from this love.
On 4/21/2011 3:20 PM, Christopher Bartlett wrote:
Ok, I have to come clean. I love the intellectual puzzle-solving aspects of
programming, and used to be a pretty hot algorithm designer in class
programming teams. The drudgery that is most programming has turned me away
from this love.
: Thursday, April 21, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
The tutorial in the helpfile is a good place to start.
Also just running the interpreter and typing commands is - a good way to
learn Original Message -
From
-
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 21, 2011 12:20 PM
Subject: [Audyssey] Python resources, possibly somewhat o/t
Ok, I have to come clean. I love the intellectual puzzle-solving aspects
of
programming
Hi Christopher,
Well, the nice thing about Python is there are a lot of online
resources. Before you do anything I think you should read the free
tutorials, wiki, etc over on
www.python.org
to get a beginner to intermediate education on Python. The
tutorials/programming guides are written at a
38 matches
Mail list logo