Re: [Audyssey] Raceway Thoughts

2009-09-16 Thread Pranav Lal
Thomas,

You could make the car specifications customizable like what has been done
with designing levels in lone woolf.

My vote is for avoiding copyright issues so leave realism in terms of names
up to the gamer.
Pranav


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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread william lomas

remember the issues you had with copyright before though

On 15 Sep 2009, at 05:54, James Dietz wrote:


I want a fun racing game. Names of cars and the presence or absence of
sponsers are unimportant to me. Make it fast and fun.

On 9/15/09, shaun everiss shau...@xtra.co.nz wrote:

as real as possible would rock.
At 02:24 p.m. 15/09/2009, you wrote:

Hi all,
I've had some time on my hands tonight so I decided to put in some  
time on
Raceway. You know, that cool racing game that has been talked  
about for

years and years, and never seams to apppear? That's the one alright.

Anyway,  while working on, tinkering with, the half completed demo I
thought how nice it would be if the game mirrored an actual Nascar  
season.

Like where you could actually select a real Nascar driver like Tony
Stewart, Mark Martin, Jeff Gordon, etc and play his season  
virtually. One
major advantage with is that I wouldn't have to make up a bunch of  
dummy
information. All of the tracks and cars could be created to  
realistic
specifications. Obviously by using real life drivers and sponsors  
here I

don't have to make up names, and could use drivers and sponsors true
Nascar fans would identify with. The disadvantage I see here is  
copyright
issues, and the game would be inflexable when it comes to  
customization
since by selecting a driver the game would default to the driver's  
car and

sponsor.

As the game currently stands you pick a generic name like Tony,  
Roger,
Bill, John, Jeff, whatever which is impersonal and avoids all  
copyright

issues. Sponsors are basically a bunch of made up names like Burger
Palace, USA Electronics, Computer World, and other made up names.  
Diddo

for the tracks. Bottom line in order to avoid copyrights the game is
rather generic, but it does give you the maximum flexability. This  
way you

can select a generic name, the type of car, and select your sponsor.

I guess the point of this message is do you, as gamers, want this  
game to
be as realistic as possible, or would you rather it to be somewhat  
generic
when it comes to drivers, make and mottles of cars, tracks, etc.   
Either
way the basic concept of the game will be the same, but I can make  
it
fairly detailed or I can flush out any and all copyrighted mnames  
or trade

marks. Which do you prefer?

Smile.


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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread ian mcnamara
it does not bother me how it is done but i certonaly would not want you to 
get in to trouble with any kind of copy right issues. i would say as the 
game developer do what you think best. i will look foward to playing the 
game when it comes out.


will it be avalable for window's seven and vista users.

ian
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time on 
Raceway. You know, that cool racing game that has been talked about for 
years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar season. 
Like where you could actually select a real Nascar driver like Tony 
Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One 
major advantage with is that I wouldn't have to make up a bunch of dummy 
information. All of the tracks and cars could be created to realistic 
specifications. Obviously by using real life drivers and sponsors here I 
don't have to make up names, and could use drivers and sponsors true 
Nascar fans would identify with. The disadvantage I see here is copyright 
issues, and the game would be inflexable when it comes to customization 
since by selecting a driver the game would default to the driver's car and 
sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way you 
can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game to 
be as realistic as possible, or would you rather it to be somewhat generic 
when it comes to drivers, make and mottles of cars, tracks, etc.  Either 
way the basic concept of the game will be the same, but I can make it 
fairly detailed or I can flush out any and all copyrighted mnames or trade 
marks. Which do you prefer?


Smile.


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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Jim Kitchen

Hi Thomas,

When I listen to NASCAR on TV the more play by play the better, and they do do a pretty 
good job of it.  However when I used to drive I very much disliked a back seat 
driver telling me what was going on around me.  Other than when asked for that is.  
Guess that is why I used sounds rather than speech in Mach 1 and Mach 1 tts.  Guess it 
would be NASCAR before helmet radios and spotters.  If you are going to use real driver 
names, don't forget the three time defending champion Jimmie Johnson.  And of course his 
team mates, the current Chase leader Mark Martin, Jeff Gordon and Dale Earnhardt Jr (out 
of the Chase)

BFN

Jim

NASCAR -- Where speed excells!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread mike maslo
Although I like real, copyright issues make it impossible. So I prefer
almost real or as real as you can get without getting yourself in trouble.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, September 14, 2009 9:24 PM
To: gamers@audyssey.org
Subject: [Audyssey] Raceway Thoughts

Hi all,
I've had some time on my hands tonight so I decided to put in some time 
on Raceway. You know, that cool racing game that has been talked about 
for years and years, and never seams to apppear? That's the one alright.

Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar 
season. Like where you could actually select a real Nascar driver like 
Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season 
virtually. One major advantage with is that I wouldn't have to make up a 
bunch of dummy information. All of the tracks and cars could be created 
to realistic specifications. Obviously by using real life drivers and 
sponsors here I don't have to make up names, and could use drivers and 
sponsors true Nascar fans would identify with. The disadvantage I see 
here is copyright issues, and the game would be inflexable when it comes 
to customization since by selecting a driver the game would default to 
the driver's car and sponsor.

As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way 
you can select a generic name, the type of car, and select your sponsor.

I guess the point of this message is do you, as gamers, want this game 
to be as realistic as possible, or would you rather it to be somewhat 
generic when it comes to drivers, make and mottles of cars, tracks, 
etc.  Either way the basic concept of the game will be the same, but I 
can make it fairly detailed or I can flush out any and all copyrighted 
mnames or trade marks. Which do you prefer?

Smile.


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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread tim kilgore

Realistic works for me.

Tim
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Monday, September 14, 2009 9:24 PM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time on 
Raceway. You know, that cool racing game that has been talked about for 
years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar season. 
Like where you could actually select a real Nascar driver like Tony 
Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One 
major advantage with is that I wouldn't have to make up a bunch of dummy 
information. All of the tracks and cars could be created to realistic 
specifications. Obviously by using real life drivers and sponsors here I 
don't have to make up names, and could use drivers and sponsors true 
Nascar fans would identify with. The disadvantage I see here is copyright 
issues, and the game would be inflexable when it comes to customization 
since by selecting a driver the game would default to the driver's car and 
sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way you 
can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game to 
be as realistic as possible, or would you rather it to be somewhat generic 
when it comes to drivers, make and mottles of cars, tracks, etc.  Either 
way the basic concept of the game will be the same, but I can make it 
fairly detailed or I can flush out any and all copyrighted mnames or trade 
marks. Which do you prefer?


Smile.


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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Jorge Gonçalves
Hi Thomas. For me the best solution would be to use random names of drivers 
and sponsors on the first release of the game. Like that you could avoid 
copyright issues and also that game doesn't become outdated after the first 
season.
What you could do is to set up the ability for people to edit the names for 
themselves and that they can have in their computer whatever names that they 
want!
In case you want to update the game for yourself you could make a patch with 
the real names and sponsors and then the problem would be solved for 
copyrights and updates!

Cheers,
Jorge
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dennis dennisl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 5:32 AM
Subject: Re: [Audyssey] Raceway Thoughts



i like your nas car model
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 14, 2009 11:29 PM
Subject: Re: [Audyssey] Raceway Thoughts


Tom, if sapi is used and if the game is customizable, there would be the 
possibility for those who know about motor racing to create such factors 
themselves.


Heck, if customizations are at all saveable you could offer some sort of 
pack with this information in.


While I can understand that people would want the game realistic, I'd 
personally be against tying the game unutterably to real world racing 
drivers etc, sinse that streight out excludes people who do not know 
anything about racing, and would make the game hardr to deal with on that 
basis.


To satisfy both parts, I'd personally recommend some sort of 
customization perhaps with a pre-customized version set to mimic actual 
racing drivers, just In the same way that in Jim's baseball game you can 
create your own team and players,  using either actual players and 
teams or your own inventions.


just my thoughts.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time 
on Raceway. You know, that cool racing game that has been talked about 
for years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar 
season. Like where you could actually select a real Nascar driver like 
Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season 
virtually. One major advantage with is that I wouldn't have to make up a 
bunch of dummy information. All of the tracks and cars could be created 
to realistic specifications. Obviously by using real life drivers and 
sponsors here I don't have to make up names, and could use drivers and 
sponsors true Nascar fans would identify with. The disadvantage I see 
here is copyright issues, and the game would be inflexable when it comes 
to customization since by selecting a driver the game would default to 
the driver's car and sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way 
you can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game 
to be as realistic as possible, or would you rather it to be somewhat 
generic when it comes to drivers, make and mottles of cars, tracks, etc. 
Either way the basic concept of the game will be the same, but I can 
make it fairly detailed or I can flush out any and all copyrighted 
mnames or trade marks. Which do you prefer?


Smile.


---
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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Charles Rivard
Fictitious drivers, created from a list of first and last names or allowing 
us to type a name of our own choosing, fictitious sponsors, and real track 
names with accurate configurations such as banking and layout are what I 
would like, as long as copyright issues don't arise.


 Stop repeat offenders! Don't reelect them!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Monday, September 14, 2009 7:24 PM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time on 
Raceway. You know, that cool racing game that has been talked about for 
years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar season. 
Like where you could actually select a real Nascar driver like Tony 
Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One 
major advantage with is that I wouldn't have to make up a bunch of dummy 
information. All of the tracks and cars could be created to realistic 
specifications. Obviously by using real life drivers and sponsors here I 
don't have to make up names, and could use drivers and sponsors true 
Nascar fans would identify with. The disadvantage I see here is copyright 
issues, and the game would be inflexable when it comes to customization 
since by selecting a driver the game would default to the driver's car and 
sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way you 
can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game to 
be as realistic as possible, or would you rather it to be somewhat generic 
when it comes to drivers, make and mottles of cars, tracks, etc.  Either 
way the basic concept of the game will be the same, but I can make it 
fairly detailed or I can flush out any and all copyrighted mnames or trade 
marks. Which do you prefer?


Smile.


---
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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Milos Przic
  Hi Tom, I agree with George. I would like if I could make my own names 
and sponsors, so if I want the names to be those of the real drivers and 
sponsors I could do that, if I want to make fun with my friends and family 
and to put my name and the name of the company where, for example, my father 
works, I could do that also. So I don't talk here about coppyright stuff, 
but think that with this you could satisfy those who would like realistic 
game, as well as those who would like the game to be that way.

  Regards!
  Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 1:26 PM
Subject: Re: [Audyssey] Raceway Thoughts


Hi Thomas. For me the best solution would be to use random names of drivers
and sponsors on the first release of the game. Like that you could avoid
copyright issues and also that game doesn't become outdated after the first
season.
What you could do is to set up the ability for people to edit the names for
themselves and that they can have in their computer whatever names that they
want!
In case you want to update the game for yourself you could make a patch with
the real names and sponsors and then the problem would be solved for
copyrights and updates!
Cheers,
Jorge
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dennis dennisl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 5:32 AM
Subject: Re: [Audyssey] Raceway Thoughts



i like your nas car model
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 14, 2009 11:29 PM
Subject: Re: [Audyssey] Raceway Thoughts


Tom, if sapi is used and if the game is customizable, there would be the 
possibility for those who know about motor racing to create such factors 
themselves.


Heck, if customizations are at all saveable you could offer some sort of 
pack with this information in.


While I can understand that people would want the game realistic, I'd 
personally be against tying the game unutterably to real world racing 
drivers etc, sinse that streight out excludes people who do not know 
anything about racing, and would make the game hardr to deal with on that 
basis.


To satisfy both parts, I'd personally recommend some sort of 
customization perhaps with a pre-customized version set to mimic actual 
racing drivers, just In the same way that in Jim's baseball game you can 
create your own team and players,  using either actual players and 
teams or your own inventions.


just my thoughts.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time 
on Raceway. You know, that cool racing game that has been talked about 
for years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar 
season. Like where you could actually select a real Nascar driver like 
Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season 
virtually. One major advantage with is that I wouldn't have to make up a 
bunch of dummy information. All of the tracks and cars could be created 
to realistic specifications. Obviously by using real life drivers and 
sponsors here I don't have to make up names, and could use drivers and 
sponsors true Nascar fans would identify with. The disadvantage I see 
here is copyright issues, and the game would be inflexable when it comes 
to customization since by selecting a driver the game would default to 
the driver's car and sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way 
you can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game 
to be as realistic as possible, or would you rather it to be somewhat 
generic when it comes to drivers, make and mottles of cars, tracks, etc. 
Either way the basic concept of the game will be the same, but I can 
make it fairly detailed or I can flush out any and all copyrighted 
mnames or trade marks. Which do you prefer?


Smile.


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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread peter Mahach

agree with you on that one.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 5:34 PM
Subject: Re: [Audyssey] Raceway Thoughts


  Hi Tom, I agree with George. I would like if I could make my own names
and sponsors, so if I want the names to be those of the real drivers and
sponsors I could do that, if I want to make fun with my friends and family
and to put my name and the name of the company where, for example, my father
works, I could do that also. So I don't talk here about coppyright stuff,
but think that with this you could satisfy those who would like realistic
game, as well as those who would like the game to be that way.
  Regards!
  Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 1:26 PM
Subject: Re: [Audyssey] Raceway Thoughts


Hi Thomas. For me the best solution would be to use random names of drivers
and sponsors on the first release of the game. Like that you could avoid
copyright issues and also that game doesn't become outdated after the first
season.
What you could do is to set up the ability for people to edit the names for
themselves and that they can have in their computer whatever names that they
want!
In case you want to update the game for yourself you could make a patch with
the real names and sponsors and then the problem would be solved for
copyrights and updates!
Cheers,
Jorge
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dennis dennisl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 5:32 AM
Subject: Re: [Audyssey] Raceway Thoughts



i like your nas car model
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 14, 2009 11:29 PM
Subject: Re: [Audyssey] Raceway Thoughts


Tom, if sapi is used and if the game is customizable, there would be the 
possibility for those who know about motor racing to create such factors 
themselves.


Heck, if customizations are at all saveable you could offer some sort of 
pack with this information in.


While I can understand that people would want the game realistic, I'd 
personally be against tying the game unutterably to real world racing 
drivers etc, sinse that streight out excludes people who do not know 
anything about racing, and would make the game hardr to deal with on that 
basis.


To satisfy both parts, I'd personally recommend some sort of 
customization perhaps with a pre-customized version set to mimic actual 
racing drivers, just In the same way that in Jim's baseball game you can 
create your own team and players,  using either actual players and 
teams or your own inventions.


just my thoughts.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time 
on Raceway. You know, that cool racing game that has been talked about 
for years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar 
season. Like where you could actually select a real Nascar driver like 
Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season 
virtually. One major advantage with is that I wouldn't have to make up a 
bunch of dummy information. All of the tracks and cars could be created 
to realistic specifications. Obviously by using real life drivers and 
sponsors here I don't have to make up names, and could use drivers and 
sponsors true Nascar fans would identify with. The disadvantage I see 
here is copyright issues, and the game would be inflexable when it comes 
to customization since by selecting a driver the game would default to 
the driver's car and sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way 
you can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game 
to be as realistic as possible, or would you rather it to be somewhat 
generic when it comes to drivers, make and mottles of cars, tracks, etc. 
Either way

Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Thomas Ward

Hi Dark,
HWhile I had hoped to avoid using Sapi support in Raceway it 
does make sense under the circumstances. As I see it what you are 
suggesting is that I save the games data in a text or xml file that can 
be edited by hand in notepad. When loaded all of the driver, car, and 
track info will be spoken aloud by Sapi. That is an elegant solution.


In that case it wouldn't matter what data ships with the game, because 
it is all relative. If I want USA Raceway to be like the Nascar 2009 
season all I need to do is edit the driver info by supplying the correct 
name, with the car he drives, number, and sponsor. All of this info can 
easily be obtained off of nascar.com so it isn't hard to find if any 
user wishes to play it that way.


Another cool advantage is this might be a way of updating the game. 
Every time there is a new Nascar season I could write up season 
profiles, post them to the web site, and people could download them. 
That way the game doesn't get old, and is frequently being updated with 
new seasons, drivers, whatever. On the other hand I can go back in time 
and write up profiles for passed seasons with the glory days of racing 
like the 1970's and 1980's. All of this of course depends on if the cars 
are of similar spec.


Smile.

dark wrote:
Tom, if sapi is used and if the game is customizable, there would be 
the possibility for those who know about motor racing to create such 
factors themselves.


Heck, if customizations are at all saveable you could offer some sort 
of pack with this information in.


While I can understand that people would want the game realistic, I'd 
personally be against tying the game unutterably to real world racing 
drivers etc, sinse that streight out excludes people who do not know 
anything about racing, and would make the game hardr to deal with on 
that basis.


To satisfy both parts, I'd personally recommend some sort of 
customization perhaps with a pre-customized version set to mimic 
actual racing drivers, just In the same way that in Jim's baseball 
game you can create your own team and players,  using either 
actual players and teams or your own inventions.


just my thoughts.

Beware the grue!

Dark.



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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Thomas Ward

Hi William,
Smile. I'm well aware of that. What I was thinking, as has been 
suggested, is some way of adding on this stuff after the game is 
purchased/downloaded. That way the game itself can't be touched on the 
additional content.


So assuming I used Dark's Sapi idea I could provide an xml file that can 
be edited. The original contains dummy info, but I can provide other 
profiles that updates the game as intended. If I used pre-recorded wav 
files they could download the message files that updates the game to 
match a Nascar season. Whatever the case I was attempting to see if such 
an addd on pack was necessary or desired to be created. I see some are 
in favor and others could care less.


Smile.

william lomas wrote:

remember the issues you had with copyright before though



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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Thomas Ward

Hi Jim,
Smile. Definitely couldn't forget any of them. Mark Martin has had a 
very kick butt season so far, and Jimmie Johnson is right behind him in 
the stats for this week. That's the kind of racing I get into, and why I 
hope to make Raceway as much like pro racing as possible.


One of the things that will set Raceway apart from the current 
accessible racing games out there is it uses the exact same point system 
as Nascar, a full 26 game season with 10 championship races, a full car 
monty, etc. Plus with the Logitec Momo racing wheel support it is as 
close as a blind gamer can get to being right there in the car.


Jim Kitchen wrote:

Hi Thomas,

When I listen to NASCAR on TV the more play by play the better, and 
they do do a pretty good job of it.  However when I used to drive I 
very much disliked a back seat driver telling me what was going on 
around me.  Other than when asked for that is.  Guess that is why I 
used sounds rather than speech in Mach 1 and Mach 1 tts.  Guess it 
would be NASCAR before helmet radios and spotters.  If you are going 
to use real driver names, don't forget the three time defending 
champion Jimmie Johnson.  And of course his team mates, the current 
Chase leader Mark Martin, Jeff Gordon and Dale Earnhardt Jr (out of 
the Chase)


BFN



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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Thomas Ward

Hi Gary,
Yeah, good point. One easy way to accomplish what you suggest is simply 
to use the drivers' last name such as Gordon, Johnson, Stewart, Martin, 
whatever. Any Nascar fan worth his sault will pretty much know who and 
what I mean, but it is technically not in violation of copyright law. 
Someone's last name can't be copyrighted simply because it is too 
common.  A last name like Johnson is so common that I could claim no 
relationship to Jimmie Johnson, and Nascar can't press the matter beyond 
that. They would have to have absolute proof that I directly meant a 
specific person or product.


Same goes for tracks. I could make a track like Datona, but name it 
something like Florida Motor Speedway. They can't exactly pitch a fit 
about a track designed on an actual track, but named something else.  
Good ideas there.


Thanks.

Gary Whittington wrote:

Well,, I seen a some what interesting ways to get around this matter.

I feeling that if you can make the close to the real name. And have 
the game able to edit these fields, that the game who wants to have 
the realism, that it  work take a little effort of the gamer to  
correct the names.


Let's say we have Jeff Gordon.
You could let it be   Skids Gordan.
Those who would know its really Jeff that should be the nick name of 
Skids can change it to Jeff on their own.

Or If  the game knows his car number.
YOu could  have the info as
#23 JG.
Or even  if the gamer don't know that is, you could have a link in 
your documents to a web site, that the gamer could fetch the info and 
then edit.


I even seen  the name just have a character replace one of the letters 
in the name like:


Jeff Go%dan

It looks like that its have to do with using the full name inside 
games that the licenses justpertain.  And as long as the game has an 
editoring the copyrights can not touch the game since it is not sold 
with the exactly names of persons or products.


This would fall in the same thing with sponsors.
If a team is sponsor by Tide.
The same things above could be used as in Tiddy Soap
Gamers may guess this must be Tide.
But if they don't I feel that what every the sponsorship is nameed, it 
don't have to be the real product, but some thing that may souond like 
is alright or not.

If The game is good this would be a meer point.
But allowing the gamer to change it to any thing what , being a 
actually product or a made up one should be part of the game features.


And since you will be using a computer voice for the track announcer,, 
it allows room for a editor in the game.



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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Thomas Ward

Hi Charles,
As far as fictitious  names goes I think going with last names would 
work for two reasons.


First, most first names have alternative spellings and nicknames 
attached. A name like Shaun can be spelled like Shaun, Shawn, or Sean, 
and a name like Richard can be nicknamed Rich, Rick, Richie, Rickie, 
Dick, etc. Lots of possibilities. Where a name like Johnson is short and 
to the point.


Second, while racing tends to be a male sport it isn't always the case. 
Some women really dig racing too, and it would be kind of sexist to fill 
all of the driver data with male names. A last name can be either one. 
In fact, I have a few female customers on pre-order for the game so it 
wouldn't be cool to exclude them.


Laugh.


Charles Rivard wrote:
Fictitious drivers, created from a list of first and last names or 
allowing us to type a name of our own choosing, fictitious sponsors, 
and real track names with accurate configurations such as banking and 
layout are what I would like, as long as copyright issues don't arise.


 Stop repeat offenders! Don't reelect them!



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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Thomas Ward

Hi Milos,
Yeah, that looks like what I'm going to do given the feedback on this 
subject. In truth it is sort of fun being able to play with character 
and team names making up your own game so to speak. I've done it often 
enough in Jim's Baseball game, and I have had some pretty funny games 
such as having cartoon characters playing each other. You might have 
Bugs Bunny, Daffy Duck, Porky Pig, etc playing against Mickey Mouse, 
Goofie, Minny Mouse, Donald Duck, and so on. Sometimes I've made up xxx 
type games that wouldn't be permited on this list do to adult content. 
However, i know what you mean.


So having an editor of some kind would make the game as flexable as 
possible for everyone. If someone wants to use cartoon characters go 
ahead. If they want realistic Nascar that is possible as well. The sky 
is the limit. I think this is the best way to go all be it much more 
complicated to create.


Thanks guys.

Milos Przic wrote:
  Hi Tom, I agree with George. I would like if I could make my own 
names and sponsors, so if I want the names to be those of the real 
drivers and sponsors I could do that, if I want to make fun with my 
friends and family and to put my name and the name of the company 
where, for example, my father works, I could do that also. So I don't 
talk here about coppyright stuff, but think that with this you could 
satisfy those who would like realistic game, as well as those who 
would like the game to be that way.

  Regards!
  Milos Przic



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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Che

My two cents worth.
 I think this is a good idea, and I would have the program generate xml 
files of the names, so folks could share them easily. this would make it 
super easy to get around any copyright crap, as a third party could create a 
realistic .xml for each season and share it with everyone that wanted it.

 Looking forward to it,
later
che 



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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Che
ah, scratch that last email, replied before reading the entire thread, and 
see you guys were thinking the same thing.

 cool
che 



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Re: [Audyssey] Raceway Thoughts

2009-09-14 Thread dark
Tom, if sapi is used and if the game is customizable, there would be the 
possibility for those who know about motor racing to create such factors 
themselves.


Heck, if customizations are at all saveable you could offer some sort of 
pack with this information in.


While I can understand that people would want the game realistic, I'd 
personally be against tying the game unutterably to real world racing 
drivers etc, sinse that streight out excludes people who do not know 
anything about racing, and would make the game hardr to deal with on that 
basis.


To satisfy both parts, I'd personally recommend some sort of customization 
perhaps with a pre-customized version set to mimic actual racing drivers, 
just In the same way that in Jim's baseball game you can create your own 
team and players,  using either actual players and teams or your own 
inventions.


just my thoughts.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time on 
Raceway. You know, that cool racing game that has been talked about for 
years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar season. 
Like where you could actually select a real Nascar driver like Tony 
Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One 
major advantage with is that I wouldn't have to make up a bunch of dummy 
information. All of the tracks and cars could be created to realistic 
specifications. Obviously by using real life drivers and sponsors here I 
don't have to make up names, and could use drivers and sponsors true 
Nascar fans would identify with. The disadvantage I see here is copyright 
issues, and the game would be inflexable when it comes to customization 
since by selecting a driver the game would default to the driver's car and 
sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way you 
can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game to 
be as realistic as possible, or would you rather it to be somewhat generic 
when it comes to drivers, make and mottles of cars, tracks, etc.  Either 
way the basic concept of the game will be the same, but I can make it 
fairly detailed or I can flush out any and all copyrighted mnames or trade 
marks. Which do you prefer?


Smile.


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Re: [Audyssey] Raceway Thoughts

2009-09-14 Thread dennis

i like your nas car model
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 14, 2009 11:29 PM
Subject: Re: [Audyssey] Raceway Thoughts


Tom, if sapi is used and if the game is customizable, there would be the 
possibility for those who know about motor racing to create such factors 
themselves.


Heck, if customizations are at all saveable you could offer some sort of 
pack with this information in.


While I can understand that people would want the game realistic, I'd 
personally be against tying the game unutterably to real world racing 
drivers etc, sinse that streight out excludes people who do not know 
anything about racing, and would make the game hardr to deal with on that 
basis.


To satisfy both parts, I'd personally recommend some sort of customization 
perhaps with a pre-customized version set to mimic actual racing drivers, 
just In the same way that in Jim's baseball game you can create your own 
team and players,  using either actual players and teams or your own 
inventions.


just my thoughts.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time 
on Raceway. You know, that cool racing game that has been talked about 
for years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar 
season. Like where you could actually select a real Nascar driver like 
Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season 
virtually. One major advantage with is that I wouldn't have to make up a 
bunch of dummy information. All of the tracks and cars could be created 
to realistic specifications. Obviously by using real life drivers and 
sponsors here I don't have to make up names, and could use drivers and 
sponsors true Nascar fans would identify with. The disadvantage I see 
here is copyright issues, and the game would be inflexable when it comes 
to customization since by selecting a driver the game would default to 
the driver's car and sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way 
you can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game to 
be as realistic as possible, or would you rather it to be somewhat 
generic when it comes to drivers, make and mottles of cars, tracks, etc. 
Either way the basic concept of the game will be the same, but I can make 
it fairly detailed or I can flush out any and all copyrighted mnames or 
trade marks. Which do you prefer?


Smile.


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Re: [Audyssey] Raceway Thoughts

2009-09-14 Thread Gary Whittington

Well,, I seen a some what interesting ways to get around this matter.

I feeling that if you can make the close to the real name. And have the 
game able to edit these fields, that the game who wants to have the realism, 
that it  work take a little effort of the gamer to  correct the names.


Let's say we have Jeff Gordon.
You could let it be   Skids Gordan.
Those who would know its really Jeff that should be the nick name of Skids 
can change it to Jeff on their own.

Or If  the game knows his car number.
YOu could  have the info as
#23 JG.
Or even  if the gamer don't know that is, you could have a link in your 
documents to a web site, that the gamer could fetch the info and then edit.


I even seen  the name just have a character replace one of the letters in 
the name like:


Jeff Go%dan

It looks like that its have to do with using the full name inside games that 
the licenses justpertain.  And as long as the game has an editoring the 
copyrights can not touch the game since it is not sold with the exactly 
names of persons or products.


This would fall in the same thing with sponsors.
If a team is sponsor by Tide.
The same things above could be used as in Tiddy Soap
Gamers may guess this must be Tide.
But if they don't I feel that what every the sponsorship is nameed, it don't 
have to be the real product, but some thing that may souond like is alright 
or not.

If The game is good this would be a meer point.
But allowing the gamer to change it to any thing what , being a actually 
product or a made up one should be part of the game features.


And since you will be using a computer voice for the track announcer,, it 
allows room for a editor in the game.


Last thing in considering in your programming for future feautes in the 
game.
Since a computer voice will be dong the play by play PBP, this also leaves 
room for adding more PBP in the future.
I feel more variety in the PBP is a big plus to the blind gamer.  And when 
ever updateing the version to the game, could include new PBP.


To end this email before it gets to long.
I will describe the methond of how Strat-o-matic uses a text file to grab 
randomly PBP for certain trigger effects.


I will describe this in baseball terms and this could be implyed in a race.

Ok, the situation is no outs no one on base.
A situation like this would get a code of 00.
Next is what happen in the game.  A hit or strike out.
Let say it was a strike out. This would gvie us a game result code say K.
Now we have a combine code of 00K.  The game will now need to look for this 
code in the PBP file.
The 00K will be put at the beginning of a line.  And you may have a dozen 
ways to say how the batter strike out.
This is the key to get variety in the PBP.  In each of the lines that has 
starts 00K, you would have a number say 80.
This number would be a percentage. The game would generate a random 
numberbetween 1 to 100.  If the number fall within 80, the PBP is used. 
Else, the game would look for a higher percentage number in on of the 00K. 
In effect some phrase are common and its these types that get high 
percentages.
So for a rare PBP, as in the batter swung at a ball that hit the ground 
before getting to the catcher's mit.  Rare PBP would have a low percentage.
Add to this the time for the game to look for a PBP and another random 
number of times to choose a PBP, the rare PBP will be just that.
And finally, in the PBP using variables for the batter's and pitcher's 
names, will add the variety to even common PBP phrases.
Then having the computer to read the information either will a buffer or 
posting the PBP right on the screen.


IN fact, this Is who Strat does its 1000's lines of PBP and I just use Jaws 
to read the PBP when it scrolls.
A Jaws small script  does this very well and no added programming would be 
need to incorperate a specail computer voice.  If a text reader can handle 
some PBP from time during a race, would cut down on the programming to the 
same thing a text reader could do.
But if total realism is what the gamer wants , Jaws can swith over to a 
better sonding announcer as well.
Smiles, these are just my thought on name and using the names in a PBP 
system with some varity and able to use ones own text reader.


Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Monday, September 14, 2009 8:24 PM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time on 
Raceway. You know, that cool racing game that has been talked about for 
years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar season. 
Like where you could actually select a real Nascar driver like Tony 
Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One 
major advantage with is that I

Re: [Audyssey] Raceway Thoughts

2009-09-14 Thread shaun everiss
as real as possible would rock.
At 02:24 p.m. 15/09/2009, you wrote:
Hi all,
I've had some time on my hands tonight so I decided to put in some time on 
Raceway. You know, that cool racing game that has been talked about for years 
and years, and never seams to apppear? That's the one alright.

Anyway,  while working on, tinkering with, the half completed demo I thought 
how nice it would be if the game mirrored an actual Nascar season. Like where 
you could actually select a real Nascar driver like Tony Stewart, Mark Martin, 
Jeff Gordon, etc and play his season virtually. One major advantage with is 
that I wouldn't have to make up a bunch of dummy information. All of the 
tracks and cars could be created to realistic specifications. Obviously by 
using real life drivers and sponsors here I don't have to make up names, and 
could use drivers and sponsors true Nascar fans would identify with. The 
disadvantage I see here is copyright issues, and the game would be inflexable 
when it comes to customization since by selecting a driver the game would 
default to the driver's car and sponsor.

As the game currently stands you pick a generic name like Tony, Roger, Bill, 
John, Jeff, whatever which is impersonal and avoids all copyright issues. 
Sponsors are basically a bunch of made up names like Burger Palace, USA 
Electronics, Computer World, and other made up names. Diddo for the tracks. 
Bottom line in order to avoid copyrights the game is rather generic, but it 
does give you the maximum flexability. This way you can select a generic name, 
the type of car, and select your sponsor.

I guess the point of this message is do you, as gamers, want this game to be 
as realistic as possible, or would you rather it to be somewhat generic when 
it comes to drivers, make and mottles of cars, tracks, etc.  Either way the 
basic concept of the game will be the same, but I can make it fairly detailed 
or I can flush out any and all copyrighted mnames or trade marks. Which do you 
prefer?

Smile.


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