Re: [Audyssey] Raceway Thoughts
Thomas, You could make the car specifications customizable like what has been done with designing levels in lone woolf. My vote is for avoiding copyright issues so leave realism in terms of names up to the gamer. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
remember the issues you had with copyright before though On 15 Sep 2009, at 05:54, James Dietz wrote: I want a fun racing game. Names of cars and the presence or absence of sponsers are unimportant to me. Make it fast and fun. On 9/15/09, shaun everiss shau...@xtra.co.nz wrote: as real as possible would rock. At 02:24 p.m. 15/09/2009, you wrote: Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
it does not bother me how it is done but i certonaly would not want you to get in to trouble with any kind of copy right issues. i would say as the game developer do what you think best. i will look foward to playing the game when it comes out. will it be avalable for window's seven and vista users. ian - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, September 15, 2009 3:24 AM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Hi Thomas, When I listen to NASCAR on TV the more play by play the better, and they do do a pretty good job of it. However when I used to drive I very much disliked a back seat driver telling me what was going on around me. Other than when asked for that is. Guess that is why I used sounds rather than speech in Mach 1 and Mach 1 tts. Guess it would be NASCAR before helmet radios and spotters. If you are going to use real driver names, don't forget the three time defending champion Jimmie Johnson. And of course his team mates, the current Chase leader Mark Martin, Jeff Gordon and Dale Earnhardt Jr (out of the Chase) BFN Jim NASCAR -- Where speed excells! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Although I like real, copyright issues make it impossible. So I prefer almost real or as real as you can get without getting yourself in trouble. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, September 14, 2009 9:24 PM To: gamers@audyssey.org Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Realistic works for me. Tim - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Monday, September 14, 2009 9:24 PM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Hi Thomas. For me the best solution would be to use random names of drivers and sponsors on the first release of the game. Like that you could avoid copyright issues and also that game doesn't become outdated after the first season. What you could do is to set up the ability for people to edit the names for themselves and that they can have in their computer whatever names that they want! In case you want to update the game for yourself you could make a patch with the real names and sponsors and then the problem would be solved for copyrights and updates! Cheers, Jorge Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: dennis dennisl1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 15, 2009 5:32 AM Subject: Re: [Audyssey] Raceway Thoughts i like your nas car model - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 14, 2009 11:29 PM Subject: Re: [Audyssey] Raceway Thoughts Tom, if sapi is used and if the game is customizable, there would be the possibility for those who know about motor racing to create such factors themselves. Heck, if customizations are at all saveable you could offer some sort of pack with this information in. While I can understand that people would want the game realistic, I'd personally be against tying the game unutterably to real world racing drivers etc, sinse that streight out excludes people who do not know anything about racing, and would make the game hardr to deal with on that basis. To satisfy both parts, I'd personally recommend some sort of customization perhaps with a pre-customized version set to mimic actual racing drivers, just In the same way that in Jim's baseball game you can create your own team and players, using either actual players and teams or your own inventions. just my thoughts. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, September 15, 2009 3:24 AM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] Raceway Thoughts
Fictitious drivers, created from a list of first and last names or allowing us to type a name of our own choosing, fictitious sponsors, and real track names with accurate configurations such as banking and layout are what I would like, as long as copyright issues don't arise. Stop repeat offenders! Don't reelect them! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Monday, September 14, 2009 7:24 PM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Hi Tom, I agree with George. I would like if I could make my own names and sponsors, so if I want the names to be those of the real drivers and sponsors I could do that, if I want to make fun with my friends and family and to put my name and the name of the company where, for example, my father works, I could do that also. So I don't talk here about coppyright stuff, but think that with this you could satisfy those who would like realistic game, as well as those who would like the game to be that way. Regards! Milos Przic skype: Milosh-hs msn: milos.pr...@gmail.com - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 15, 2009 1:26 PM Subject: Re: [Audyssey] Raceway Thoughts Hi Thomas. For me the best solution would be to use random names of drivers and sponsors on the first release of the game. Like that you could avoid copyright issues and also that game doesn't become outdated after the first season. What you could do is to set up the ability for people to edit the names for themselves and that they can have in their computer whatever names that they want! In case you want to update the game for yourself you could make a patch with the real names and sponsors and then the problem would be solved for copyrights and updates! Cheers, Jorge Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: dennis dennisl1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 15, 2009 5:32 AM Subject: Re: [Audyssey] Raceway Thoughts i like your nas car model - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 14, 2009 11:29 PM Subject: Re: [Audyssey] Raceway Thoughts Tom, if sapi is used and if the game is customizable, there would be the possibility for those who know about motor racing to create such factors themselves. Heck, if customizations are at all saveable you could offer some sort of pack with this information in. While I can understand that people would want the game realistic, I'd personally be against tying the game unutterably to real world racing drivers etc, sinse that streight out excludes people who do not know anything about racing, and would make the game hardr to deal with on that basis. To satisfy both parts, I'd personally recommend some sort of customization perhaps with a pre-customized version set to mimic actual racing drivers, just In the same way that in Jim's baseball game you can create your own team and players, using either actual players and teams or your own inventions. just my thoughts. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, September 15, 2009 3:24 AM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Raceway Thoughts
agree with you on that one. - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 15, 2009 5:34 PM Subject: Re: [Audyssey] Raceway Thoughts Hi Tom, I agree with George. I would like if I could make my own names and sponsors, so if I want the names to be those of the real drivers and sponsors I could do that, if I want to make fun with my friends and family and to put my name and the name of the company where, for example, my father works, I could do that also. So I don't talk here about coppyright stuff, but think that with this you could satisfy those who would like realistic game, as well as those who would like the game to be that way. Regards! Milos Przic skype: Milosh-hs msn: milos.pr...@gmail.com - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 15, 2009 1:26 PM Subject: Re: [Audyssey] Raceway Thoughts Hi Thomas. For me the best solution would be to use random names of drivers and sponsors on the first release of the game. Like that you could avoid copyright issues and also that game doesn't become outdated after the first season. What you could do is to set up the ability for people to edit the names for themselves and that they can have in their computer whatever names that they want! In case you want to update the game for yourself you could make a patch with the real names and sponsors and then the problem would be solved for copyrights and updates! Cheers, Jorge Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: dennis dennisl1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 15, 2009 5:32 AM Subject: Re: [Audyssey] Raceway Thoughts i like your nas car model - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 14, 2009 11:29 PM Subject: Re: [Audyssey] Raceway Thoughts Tom, if sapi is used and if the game is customizable, there would be the possibility for those who know about motor racing to create such factors themselves. Heck, if customizations are at all saveable you could offer some sort of pack with this information in. While I can understand that people would want the game realistic, I'd personally be against tying the game unutterably to real world racing drivers etc, sinse that streight out excludes people who do not know anything about racing, and would make the game hardr to deal with on that basis. To satisfy both parts, I'd personally recommend some sort of customization perhaps with a pre-customized version set to mimic actual racing drivers, just In the same way that in Jim's baseball game you can create your own team and players, using either actual players and teams or your own inventions. just my thoughts. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, September 15, 2009 3:24 AM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way
Re: [Audyssey] Raceway Thoughts
Hi Dark, HWhile I had hoped to avoid using Sapi support in Raceway it does make sense under the circumstances. As I see it what you are suggesting is that I save the games data in a text or xml file that can be edited by hand in notepad. When loaded all of the driver, car, and track info will be spoken aloud by Sapi. That is an elegant solution. In that case it wouldn't matter what data ships with the game, because it is all relative. If I want USA Raceway to be like the Nascar 2009 season all I need to do is edit the driver info by supplying the correct name, with the car he drives, number, and sponsor. All of this info can easily be obtained off of nascar.com so it isn't hard to find if any user wishes to play it that way. Another cool advantage is this might be a way of updating the game. Every time there is a new Nascar season I could write up season profiles, post them to the web site, and people could download them. That way the game doesn't get old, and is frequently being updated with new seasons, drivers, whatever. On the other hand I can go back in time and write up profiles for passed seasons with the glory days of racing like the 1970's and 1980's. All of this of course depends on if the cars are of similar spec. Smile. dark wrote: Tom, if sapi is used and if the game is customizable, there would be the possibility for those who know about motor racing to create such factors themselves. Heck, if customizations are at all saveable you could offer some sort of pack with this information in. While I can understand that people would want the game realistic, I'd personally be against tying the game unutterably to real world racing drivers etc, sinse that streight out excludes people who do not know anything about racing, and would make the game hardr to deal with on that basis. To satisfy both parts, I'd personally recommend some sort of customization perhaps with a pre-customized version set to mimic actual racing drivers, just In the same way that in Jim's baseball game you can create your own team and players, using either actual players and teams or your own inventions. just my thoughts. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Hi William, Smile. I'm well aware of that. What I was thinking, as has been suggested, is some way of adding on this stuff after the game is purchased/downloaded. That way the game itself can't be touched on the additional content. So assuming I used Dark's Sapi idea I could provide an xml file that can be edited. The original contains dummy info, but I can provide other profiles that updates the game as intended. If I used pre-recorded wav files they could download the message files that updates the game to match a Nascar season. Whatever the case I was attempting to see if such an addd on pack was necessary or desired to be created. I see some are in favor and others could care less. Smile. william lomas wrote: remember the issues you had with copyright before though --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Hi Jim, Smile. Definitely couldn't forget any of them. Mark Martin has had a very kick butt season so far, and Jimmie Johnson is right behind him in the stats for this week. That's the kind of racing I get into, and why I hope to make Raceway as much like pro racing as possible. One of the things that will set Raceway apart from the current accessible racing games out there is it uses the exact same point system as Nascar, a full 26 game season with 10 championship races, a full car monty, etc. Plus with the Logitec Momo racing wheel support it is as close as a blind gamer can get to being right there in the car. Jim Kitchen wrote: Hi Thomas, When I listen to NASCAR on TV the more play by play the better, and they do do a pretty good job of it. However when I used to drive I very much disliked a back seat driver telling me what was going on around me. Other than when asked for that is. Guess that is why I used sounds rather than speech in Mach 1 and Mach 1 tts. Guess it would be NASCAR before helmet radios and spotters. If you are going to use real driver names, don't forget the three time defending champion Jimmie Johnson. And of course his team mates, the current Chase leader Mark Martin, Jeff Gordon and Dale Earnhardt Jr (out of the Chase) BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Hi Gary, Yeah, good point. One easy way to accomplish what you suggest is simply to use the drivers' last name such as Gordon, Johnson, Stewart, Martin, whatever. Any Nascar fan worth his sault will pretty much know who and what I mean, but it is technically not in violation of copyright law. Someone's last name can't be copyrighted simply because it is too common. A last name like Johnson is so common that I could claim no relationship to Jimmie Johnson, and Nascar can't press the matter beyond that. They would have to have absolute proof that I directly meant a specific person or product. Same goes for tracks. I could make a track like Datona, but name it something like Florida Motor Speedway. They can't exactly pitch a fit about a track designed on an actual track, but named something else. Good ideas there. Thanks. Gary Whittington wrote: Well,, I seen a some what interesting ways to get around this matter. I feeling that if you can make the close to the real name. And have the game able to edit these fields, that the game who wants to have the realism, that it work take a little effort of the gamer to correct the names. Let's say we have Jeff Gordon. You could let it be Skids Gordan. Those who would know its really Jeff that should be the nick name of Skids can change it to Jeff on their own. Or If the game knows his car number. YOu could have the info as #23 JG. Or even if the gamer don't know that is, you could have a link in your documents to a web site, that the gamer could fetch the info and then edit. I even seen the name just have a character replace one of the letters in the name like: Jeff Go%dan It looks like that its have to do with using the full name inside games that the licenses justpertain. And as long as the game has an editoring the copyrights can not touch the game since it is not sold with the exactly names of persons or products. This would fall in the same thing with sponsors. If a team is sponsor by Tide. The same things above could be used as in Tiddy Soap Gamers may guess this must be Tide. But if they don't I feel that what every the sponsorship is nameed, it don't have to be the real product, but some thing that may souond like is alright or not. If The game is good this would be a meer point. But allowing the gamer to change it to any thing what , being a actually product or a made up one should be part of the game features. And since you will be using a computer voice for the track announcer,, it allows room for a editor in the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Hi Charles, As far as fictitious names goes I think going with last names would work for two reasons. First, most first names have alternative spellings and nicknames attached. A name like Shaun can be spelled like Shaun, Shawn, or Sean, and a name like Richard can be nicknamed Rich, Rick, Richie, Rickie, Dick, etc. Lots of possibilities. Where a name like Johnson is short and to the point. Second, while racing tends to be a male sport it isn't always the case. Some women really dig racing too, and it would be kind of sexist to fill all of the driver data with male names. A last name can be either one. In fact, I have a few female customers on pre-order for the game so it wouldn't be cool to exclude them. Laugh. Charles Rivard wrote: Fictitious drivers, created from a list of first and last names or allowing us to type a name of our own choosing, fictitious sponsors, and real track names with accurate configurations such as banking and layout are what I would like, as long as copyright issues don't arise. Stop repeat offenders! Don't reelect them! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Hi Milos, Yeah, that looks like what I'm going to do given the feedback on this subject. In truth it is sort of fun being able to play with character and team names making up your own game so to speak. I've done it often enough in Jim's Baseball game, and I have had some pretty funny games such as having cartoon characters playing each other. You might have Bugs Bunny, Daffy Duck, Porky Pig, etc playing against Mickey Mouse, Goofie, Minny Mouse, Donald Duck, and so on. Sometimes I've made up xxx type games that wouldn't be permited on this list do to adult content. However, i know what you mean. So having an editor of some kind would make the game as flexable as possible for everyone. If someone wants to use cartoon characters go ahead. If they want realistic Nascar that is possible as well. The sky is the limit. I think this is the best way to go all be it much more complicated to create. Thanks guys. Milos Przic wrote: Hi Tom, I agree with George. I would like if I could make my own names and sponsors, so if I want the names to be those of the real drivers and sponsors I could do that, if I want to make fun with my friends and family and to put my name and the name of the company where, for example, my father works, I could do that also. So I don't talk here about coppyright stuff, but think that with this you could satisfy those who would like realistic game, as well as those who would like the game to be that way. Regards! Milos Przic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
My two cents worth. I think this is a good idea, and I would have the program generate xml files of the names, so folks could share them easily. this would make it super easy to get around any copyright crap, as a third party could create a realistic .xml for each season and share it with everyone that wanted it. Looking forward to it, later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
ah, scratch that last email, replied before reading the entire thread, and see you guys were thinking the same thing. cool che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Tom, if sapi is used and if the game is customizable, there would be the possibility for those who know about motor racing to create such factors themselves. Heck, if customizations are at all saveable you could offer some sort of pack with this information in. While I can understand that people would want the game realistic, I'd personally be against tying the game unutterably to real world racing drivers etc, sinse that streight out excludes people who do not know anything about racing, and would make the game hardr to deal with on that basis. To satisfy both parts, I'd personally recommend some sort of customization perhaps with a pre-customized version set to mimic actual racing drivers, just In the same way that in Jim's baseball game you can create your own team and players, using either actual players and teams or your own inventions. just my thoughts. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, September 15, 2009 3:24 AM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
i like your nas car model - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 14, 2009 11:29 PM Subject: Re: [Audyssey] Raceway Thoughts Tom, if sapi is used and if the game is customizable, there would be the possibility for those who know about motor racing to create such factors themselves. Heck, if customizations are at all saveable you could offer some sort of pack with this information in. While I can understand that people would want the game realistic, I'd personally be against tying the game unutterably to real world racing drivers etc, sinse that streight out excludes people who do not know anything about racing, and would make the game hardr to deal with on that basis. To satisfy both parts, I'd personally recommend some sort of customization perhaps with a pre-customized version set to mimic actual racing drivers, just In the same way that in Jim's baseball game you can create your own team and players, using either actual players and teams or your own inventions. just my thoughts. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, September 15, 2009 3:24 AM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Well,, I seen a some what interesting ways to get around this matter. I feeling that if you can make the close to the real name. And have the game able to edit these fields, that the game who wants to have the realism, that it work take a little effort of the gamer to correct the names. Let's say we have Jeff Gordon. You could let it be Skids Gordan. Those who would know its really Jeff that should be the nick name of Skids can change it to Jeff on their own. Or If the game knows his car number. YOu could have the info as #23 JG. Or even if the gamer don't know that is, you could have a link in your documents to a web site, that the gamer could fetch the info and then edit. I even seen the name just have a character replace one of the letters in the name like: Jeff Go%dan It looks like that its have to do with using the full name inside games that the licenses justpertain. And as long as the game has an editoring the copyrights can not touch the game since it is not sold with the exactly names of persons or products. This would fall in the same thing with sponsors. If a team is sponsor by Tide. The same things above could be used as in Tiddy Soap Gamers may guess this must be Tide. But if they don't I feel that what every the sponsorship is nameed, it don't have to be the real product, but some thing that may souond like is alright or not. If The game is good this would be a meer point. But allowing the gamer to change it to any thing what , being a actually product or a made up one should be part of the game features. And since you will be using a computer voice for the track announcer,, it allows room for a editor in the game. Last thing in considering in your programming for future feautes in the game. Since a computer voice will be dong the play by play PBP, this also leaves room for adding more PBP in the future. I feel more variety in the PBP is a big plus to the blind gamer. And when ever updateing the version to the game, could include new PBP. To end this email before it gets to long. I will describe the methond of how Strat-o-matic uses a text file to grab randomly PBP for certain trigger effects. I will describe this in baseball terms and this could be implyed in a race. Ok, the situation is no outs no one on base. A situation like this would get a code of 00. Next is what happen in the game. A hit or strike out. Let say it was a strike out. This would gvie us a game result code say K. Now we have a combine code of 00K. The game will now need to look for this code in the PBP file. The 00K will be put at the beginning of a line. And you may have a dozen ways to say how the batter strike out. This is the key to get variety in the PBP. In each of the lines that has starts 00K, you would have a number say 80. This number would be a percentage. The game would generate a random numberbetween 1 to 100. If the number fall within 80, the PBP is used. Else, the game would look for a higher percentage number in on of the 00K. In effect some phrase are common and its these types that get high percentages. So for a rare PBP, as in the batter swung at a ball that hit the ground before getting to the catcher's mit. Rare PBP would have a low percentage. Add to this the time for the game to look for a PBP and another random number of times to choose a PBP, the rare PBP will be just that. And finally, in the PBP using variables for the batter's and pitcher's names, will add the variety to even common PBP phrases. Then having the computer to read the information either will a buffer or posting the PBP right on the screen. IN fact, this Is who Strat does its 1000's lines of PBP and I just use Jaws to read the PBP when it scrolls. A Jaws small script does this very well and no added programming would be need to incorperate a specail computer voice. If a text reader can handle some PBP from time during a race, would cut down on the programming to the same thing a text reader could do. But if total realism is what the gamer wants , Jaws can swith over to a better sonding announcer as well. Smiles, these are just my thought on name and using the names in a PBP system with some varity and able to use ones own text reader. Crash - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Monday, September 14, 2009 8:24 PM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I
Re: [Audyssey] Raceway Thoughts
as real as possible would rock. At 02:24 p.m. 15/09/2009, you wrote: Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.