Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-08-07 Thread valiant8086
To the person saying the insert+6 to open settings center didn't work in 
tks, this is because the keyboard hook is working properly on that 
particular computer, so jaws is prevented from seeing the keystroke. 
That said, sleeping jaws for tks in that case is not necessary anyway.


Cheers, Sent with thunderbird 17.0.8 portable
On 7/26/2014 3:16 PM, valiant8086 wrote:

Hi.
Ok I'm a pretty expert jaws user, I'd like to lay this out.
To mute speech, press, depending on keyboard layout, caps lock space, 
or, if desktop layout insert+space. Once you heard the click noise, 
press s. This turns speech off.


On my lenovo Yoga 2 pro tablet laptop thingy, that takes less than a 
second to accomplish. caps lock space, then s turns it off. pressing 
that again turns it on just as quickly as it was turned off. On slower 
computers it may take a couple of seconds for speech to restart when 
toggling it back on. This actually unloads the synthesizer, so if you 
use eloquence and someone crashes it, you can often use this to 
quickly recover, provided the crash didn't drag jaws down with it.


Secondly, with later versions of jaws that use the settings center 
instead of the configuration manager, setting jaws to sleep for 
specific applications is ridiculously easy.


Open the game and press insert+6 (same regardless of keyboard layout). 
Depending on whether jaws had a configuration file for this game 
already it may ask you what you'd like to call the new configuration 
file. If it does, just hit enter to accept what it suggested by 
default. Now you'll be in the settings center,, focused on an edit 
box. in that edit box, type sleep without the quotes. Now down arrow 
until you hear sleep mode disable. Press space till it says enable. If 
you really want too you can space again to make it unload the 
synthesizer as well, but this usually is not a good idea if you have a 
slower computer it will take a while to get speech back once focus 
leaves the game, plus, usually, the speech synthesizer itself doesn't 
do anything that would actually interfere with game play, that 
includes the fact that when jaws is sleeping, it's not sending stuff 
to the synthesizer to be spoken, so the synthesizer sits idle, which 
is as good as using no resources of your machine right?


So to summarize, with our Traders of Known Space game, I can launch 
the game, and while sitting in the game press insert+6. It asks what 
I'd like to call the configuration, I press enter to accept what's 
already suggested. Then I type sleep, down arrow twice, press space 
once, tab to the ok button and hit enter. That's all. Takes less time 
to do it now that I know how to do it so well than it does to describe 
it. What's more, if I open Traders of Known Space but I need jaws to 
speak while in the game for some reason, I can repeat the exact same 
steps to bring jaws out of sleep mode for this application, save in 
that situation, I would never need to press enter at first to accept a 
suggested configuration file name, as if it's sleeping, it obviously 
has a configuration file.
Cheers, Sent with thunderbird 17.0.8 portableOn 7/25/2014 4:54 PM, 
Nicol wrote:

Hi tom
Well, in jaws15 you press alt plus windows key plus s to mute the 
speech but

I don't know if that will remove the keyboard hook while playing games.
I know for sure it mutes speech until you switch focus to another
application.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas 
Ward

Sent: 25 July 2014 12:36 PM
To: Gamers Discussion list
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the 
versions of
Jaws I've used I can't just flick speech on and off the way I can 
with NVDA
or the way you can with Supernova. At least, that has been my 
experience.
there may be a way to do what you want to do, but I'm just not 
familiar with
any current Jaws releases to give you an answer without downloading 
the Jaws
demo, installing it, and playing around with it to find out if what 
you are
asking is possible or not. In NVDA one can press insert+s until it 
disables

speech or enables speech which is quick and easy.

Cheers!



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If you want

Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread shaun everiss

well daniel there are a few synths.
there is a wiki page for all  this crap somewhere on the nvda site 
but ofcause I can't think of this its something like list of speech synths.
There is espeak, pico which is easy enough to set up, speech hub 
which can crash a lot, vocaliser which costs but is ok and others.

if you can get bit torrent sync and enter
AZABHLNBW2RZ2AVDOUJ5FVGUAAFB5J4WK
into the secret box you should be able to get access to a lot of 
stuff, 2gb worth which should include speech synths.
There is a dropbox but its not updated and because people hack it and 
delete stuff post malware and other junk well I don't have it anymore 
but take it at your own risk.


At 04:37 p.m. 26/07/2014, you wrote:

I was wondering the same thing. I'm still on the fence about NVDA. I
would like something other than that almost robotic standard synth it
comes with and when I'm doing surveys it doesn't always display the
screen or even continue functioning especially if my JAWS demo times
out and I launch NVDA.

Danielle

On 7/25/14, Thomas Ward thomasward1...@gmail.com wrote:
 Charles,

 I thought the command to unload Jaws was insert+f4 not insert+j. Last
 time I used Jaws insert+j opened the Jaws main window. Has that
 changed or something?

 Cheers!


 On 7/25/14, Charles Rivard wee1s...@fidnet.com wrote:
 Assign a hot key, such as control alt j for starting JAWS from
 anywhere.
 Insert j removes JAWS from memory.  I think that's as close as you're
 gonna

 get.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread ishan dhami
Hi even if you can add freedom scientific vocaliser voices like ava
and danielle
as far as the concern of MR Charles and our moderator MR Thomas sir
If you use both window like chatting and games JAWS will absolutely work
no need to unload or shut down your screen reader
If you want to really shut down the JAWS without any kind of warning
press insert windows and f4
If you have problem from NVDA press insert shift s to sleep NVDA
When I got my sod key I first register my name with JAWS and put it in
the deep sleep and then  I pasted my key and press enter.
If you are chatting and playing games and you have configure JAWS for
your game there will be no problem in chatting JAWS will really work.
Thanks
Ishan

On 7/26/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Danielle,

 Go to
 https://vocalizer-nvda.com/?
 that's where you can download demos, purchase voices, etc for NVDA.

 Cheers!


 On 7/26/14, Danielle Antoine singingmywa...@gmail.com wrote:
 Oh okay I'll have to look into it and play around with NVDA some more.
 Where do I get the Vocalizer voices? And I'm done with the off-topic
 post.
 Danielle

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread ishan dhami
You are right MR Vallient
but as far as the question of TKS I am not able to sleep JAWS.
Thanks
Ishan

On 7/27/14, Danielle Antoine singingmywa...@gmail.com wrote:
 Yup thanks Valiant. Works like a charm.
 Danielle

 On 7/26/14, valiant8086 valiant8...@gmail.com wrote:
 Hi.
 Ok I'm a pretty expert jaws user, I'd like to lay this out.
 To mute speech, press, depending on keyboard layout, caps lock space,
 or, if desktop layout insert+space. Once you heard the click noise,
 press s. This turns speech off.

 On my lenovo Yoga 2 pro tablet laptop thingy, that takes less than a
 second to accomplish. caps lock space, then s turns it off. pressing
 that again turns it on just as quickly as it was turned off. On slower
 computers it may take a couple of seconds for speech to restart when
 toggling it back on. This actually unloads the synthesizer, so if you
 use eloquence and someone crashes it, you can often use this to quickly
 recover, provided the crash didn't drag jaws down with it.

 Secondly, with later versions of jaws that use the settings center
 instead of the configuration manager, setting jaws to sleep for specific
 applications is ridiculously easy.

 Open the game and press insert+6 (same regardless of keyboard layout).
 Depending on whether jaws had a configuration file for this game already
 it may ask you what you'd like to call the new configuration file. If it
 does, just hit enter to accept what it suggested by default. Now you'll
 be in the settings center,, focused on an edit box. in that edit box,
 type sleep without the quotes. Now down arrow until you hear sleep
 mode disable. Press space till it says enable. If you really want too
 you can space again to make it unload the synthesizer as well, but this
 usually is not a good idea if you have a slower computer it will take a
 while to get speech back once focus leaves the game, plus, usually, the
 speech synthesizer itself doesn't do anything that would actually
 interfere with game play, that includes the fact that when jaws is
 sleeping, it's not sending stuff to the synthesizer to be spoken, so the
 synthesizer sits idle, which is as good as using no resources of your
 machine right?

 So to summarize, with our Traders of Known Space game, I can launch the
 game, and while sitting in the game press insert+6. It asks what I'd
 like to call the configuration, I press enter to accept what's already
 suggested. Then I type sleep, down arrow twice, press space once, tab to
 the ok button and hit enter. That's all. Takes less time to do it now
 that I know how to do it so well than it does to describe it. What's
 more, if I open Traders of Known Space but I need jaws to speak while in
 the game for some reason, I can repeat the exact same steps to bring
 jaws out of sleep mode for this application, save in that situation, I
 would never need to press enter at first to accept a suggested
 configuration file name, as if it's sleeping, it obviously has a
 configuration file.
 Cheers, Sent with thunderbird 17.0.8 portableOn 7/25/2014 4:54 PM, Nicol
 wrote:
 Hi tom
 Well, in jaws15 you press alt plus windows key plus s to mute the speech
 but
 I don't know if that will remove the keyboard hook while playing games.
 I know for sure it mutes speech until you switch focus to another
 application.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
 Ward
 Sent: 25 July 2014 12:36 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

 Hi Dark,

 That's a good question, and I'm not sure I'm the right person to ask.
 I rarely use Jaws any more myself. That said, I do know in the versions
 of
 Jaws I've used I can't just flick speech on and off the way I can with
 NVDA
 or the way you can with Supernova. At least, that has been my
 experience.
 there may be a way to do what you want to do, but I'm just not familiar
 with
 any current Jaws releases to give you an answer without downloading the
 Jaws
 demo, installing it, and playing around with it to find out if what you
 are
 asking is possible or not. In NVDA one can press insert+s until it
 disables
 speech or enables speech which is quick and easy.

 Cheers!



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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread ishan dhami
Hi I have only a flash game the blind swordsmen.
Thanks
Ishan

On 7/26/14, Josh joshknnd1...@gmail.com wrote:
 what kinds of flash games do you play?

 The hungry robot ate my signature so that is why I no longer have one!

 Teresa Cochran wrote:
 I would have given up Windows long before I did if NVDA hadn't come out. I
 really like that screen-reader. (yes, I donated LOL). It's easy to play
 flash games with it still running, though I haven't tried stand-alone
 games yet. I'm an occasional Windows user.

 Teresa

 Winging its way from my iPod

 On Jul 25, 2014, at 6:01 AM, Thomas Ward thomasward1...@gmail.com
 wrote:

 Hi Dark,

 Yeah, I understand that. I certainly had no illusions about you
 wanting to change screen readers. However, the basic thing I wanted to
 say is that there isn't a quick and easy way to switch speech on and
 off in Jaws the way you can in Supernova. Come to think of it I'm not
 sure there is a quick way to do it in Window-Eyes either without
 specially assigning a key for that purpose. So all and all I think
 Supernova is a bit unique in its built-in ability to switch speech on
 and off with a quick and easy keyboard command. The only other screen
 reader I can think of that has a similar feature is NVDA.

 Cheers!


 On 7/25/14, dark d...@xgam.org wrote:
 Hi Tom.

 It was really only idle curiosity sinse I certainly have no plans to
 switch

 to Jaws. it's just that as I said I flick supernova's speech on and off
 all

 the time (the key is ctrl )zero).

 For example I am currently watching Star trek deep space 9. Obviously I
 don't want to interupt dvd playback by supernova saying spacebar
 everytime

 I play and paws etc, so I have the voice off. I did however configure
 the
 time skip key to exactly the length of the theme tune, so that once
 I've
 watched the initial teaser I can just hit pagedown and instantly skip to
 the

 end without having to sit through the opening titles for 100 odd
 episodes.

 This was fairly easy, I just hit ctrl c to bring Up Power dvd's
 configuration settings and play with the number of seconds that the
 time
 skip function actually skips, however obviously I had to go from opening
 the

 configuration pannel (which I needed supernova for), to playing the
 dvd,
 which I didn't to see if my time skip worked.

 This is why I am curious sinse flicking the speech on and off is
 something I

 always take for granted in supernova and use very frequently.

 Beware the grue!

 Dark.


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread Thomas Ward
Hi Ishan,,

I think you missed the point of this thread. Yes, we all know about
putting Jaws to sleep via configuring it in the settings manager, but
what Dark was concerned about was being able to simply turn speech on
and off the way he does in Supernova. What you stated below was what
we already know. :D

By the way the command to silence speech in NVDA is insert+s not
insert+shift+s. Do be careful when giving out information that it is
accurate as possible as people are being entirely too casual about
freely giving out false information of late.

Cheers!


On 7/26/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi even if you can add freedom scientific vocaliser voices like ava
 and danielle
 as far as the concern of MR Charles and our moderator MR Thomas sir
 If you use both window like chatting and games JAWS will absolutely work
 no need to unload or shut down your screen reader
 If you want to really shut down the JAWS without any kind of warning
 press insert windows and f4
 If you have problem from NVDA press insert shift s to sleep NVDA
 When I got my sod key I first register my name with JAWS and put it in
 the deep sleep and then  I pasted my key and press enter.
 If you are chatting and playing games and you have configure JAWS for
 your game there will be no problem in chatting JAWS will really work.
 Thanks
 Ishan

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread Ian Reed

Ishan said: If you have problem from NVDA press insert shift s to sleep NVDA
Thomas said: By the way the command to silence speech in NVDA is 
insert+s not

insert+shift+s. Do be careful when giving out information that it is
accurate as possible as people are being entirely too casual about
freely giving out false information of late.

I say: Ishan's statement was true.  Insert + shift + S puts NVDA into 
sleep mode for the current application.
Insert + S toggles speech output, which is what I usually use, but the 
fact remains that insert + shift + S does what he stated.


Cheers,
Ian Reed
Try my free games at http://BlindAudioGames.com


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread Thomas Ward
Hi Ian,

Well, all I can say is I have NVDA 2014.2 and insert+shift+s does
nothing on my system. I don't know what the problem or issue is, but
that command does nothing for me. So based on that is why I said what
I said.

Cheers!


On 7/27/14, Ian Reed supp...@blindaudiogames.com wrote:
 Ishan said: If you have problem from NVDA press insert shift s to sleep
 NVDA
 Thomas said: By the way the command to silence speech in NVDA is
 insert+s not
 insert+shift+s. Do be careful when giving out information that it is
 accurate as possible as people are being entirely too casual about
 freely giving out false information of late.

 I say: Ishan's statement was true.  Insert + shift + S puts NVDA into
 sleep mode for the current application.
 Insert + S toggles speech output, which is what I usually use, but the
 fact remains that insert + shift + S does what he stated.

 Cheers,
 Ian Reed
 Try my free games at http://BlindAudioGames.com


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread Ian Reed

Hi Tom,

Ah, that makes sense then.

I just installed NVDA 2014.2 and insert + shift + S does still toggle 
sleep mode on and off for me.

I opened the NVDA 2014.2 Commands Quick Reference.
In the ninth row of the first table of that document I find this:
Toggle application sleep mode on and off
NVDA+shift+s (desktop key)
NVDA+shift+z (laptop key)
none
sleep mode disables all NVDA commands and speech/braille output for the 
current application. This is most useful in applications that provide 
their own speech or screen reading features. Press this command again to 
disable self voicing mode.


So it looks like insert + shift + S is only for the desktop keyboard 
layout.  Perhaps you are using the laptop keyboard layout and that's why 
it didn't work for you?


Thanks for the clarification.
I'd also like to note that I do appreciate your efforts to ensure people 
are giving out accurate information.

I only brought this up to help.

Thanks,
Ian Reed
Try my free games at http://BlindAudioGames.com


On 7/27/2014 3:23 PM, Thomas Ward wrote:

Hi Ian,

Well, all I can say is I have NVDA 2014.2 and insert+shift+s does
nothing on my system. I don't know what the problem or issue is, but
that command does nothing for me. So based on that is why I said what
I said.

Cheers!


On 7/27/14, Ian Reed supp...@blindaudiogames.com wrote:

Ishan said: If you have problem from NVDA press insert shift s to sleep
NVDA
Thomas said: By the way the command to silence speech in NVDA is
insert+s not
insert+shift+s. Do be careful when giving out information that it is
accurate as possible as people are being entirely too casual about
freely giving out false information of late.

I say: Ishan's statement was true.  Insert + shift + S puts NVDA into
sleep mode for the current application.
Insert + S toggles speech output, which is what I usually use, but the
fact remains that insert + shift + S does what he stated.

Cheers,
Ian Reed
Try my free games at http://BlindAudioGames.com


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-27 Thread Thomas Ward
Hi Ian,

Ah, I stand corrected then. You are correct. I am using a laptop with
NVDA in laptop keyboard mode so that is why NVDA+shift+s doesn't work.
Upon checking the keyboard reference it is NVDA+shift+z which is why
it didn't work for me. So apparently I owe Ishan an apology as it was
my mistake not his. However, thanks for correcting me as it is both
useful information to know, and I hate making false statements even
though I had a legitimate excuse at the time.

Cheers!


On 7/27/14, Ian Reed supp...@blindaudiogames.com wrote:
 Hi Tom,

 Ah, that makes sense then.

 I just installed NVDA 2014.2 and insert + shift + S does still toggle
 sleep mode on and off for me.
 I opened the NVDA 2014.2 Commands Quick Reference.
 In the ninth row of the first table of that document I find this:
 Toggle application sleep mode on and off
 NVDA+shift+s (desktop key)
 NVDA+shift+z (laptop key)
 none
 sleep mode disables all NVDA commands and speech/braille output for the
 current application. This is most useful in applications that provide
 their own speech or screen reading features. Press this command again to
 disable self voicing mode.

 So it looks like insert + shift + S is only for the desktop keyboard
 layout.  Perhaps you are using the laptop keyboard layout and that's why
 it didn't work for you?

 Thanks for the clarification.
 I'd also like to note that I do appreciate your efforts to ensure people
 are giving out accurate information.
 I only brought this up to help.

 Thanks,
 Ian Reed
 Try my free games at http://BlindAudioGames.com


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-26 Thread Thomas Ward
Hi Danielle,

Go to
https://vocalizer-nvda.com/?
that's where you can download demos, purchase voices, etc for NVDA.

Cheers!


On 7/26/14, Danielle Antoine singingmywa...@gmail.com wrote:
 Oh okay I'll have to look into it and play around with NVDA some more.
 Where do I get the Vocalizer voices? And I'm done with the off-topic
 post.
 Danielle

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-26 Thread Josh

what kinds of flash games do you play?

The hungry robot ate my signature so that is why I no longer have one!

Teresa Cochran wrote:

I would have given up Windows long before I did if NVDA hadn't come out. I 
really like that screen-reader. (yes, I donated LOL). It's easy to play flash 
games with it still running, though I haven't tried stand-alone games yet. I'm 
an occasional Windows user.

Teresa

Winging its way from my iPod


On Jul 25, 2014, at 6:01 AM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Dark,

Yeah, I understand that. I certainly had no illusions about you
wanting to change screen readers. However, the basic thing I wanted to
say is that there isn't a quick and easy way to switch speech on and
off in Jaws the way you can in Supernova. Come to think of it I'm not
sure there is a quick way to do it in Window-Eyes either without
specially assigning a key for that purpose. So all and all I think
Supernova is a bit unique in its built-in ability to switch speech on
and off with a quick and easy keyboard command. The only other screen
reader I can think of that has a similar feature is NVDA.

Cheers!



On 7/25/14, dark d...@xgam.org wrote:
Hi Tom.

It was really only idle curiosity sinse I certainly have no plans to switch

to Jaws. it's just that as I said I flick supernova's speech on and off all

the time (the key is ctrl )zero).

For example I am currently watching Star trek deep space 9. Obviously I
don't want to interupt dvd playback by supernova saying spacebar everytime

I play and paws etc, so I have the voice off. I did however configure the
time skip key to exactly the length of the theme tune, so that once I've
watched the initial teaser I can just hit pagedown and instantly skip to the

end without having to sit through the opening titles for 100 odd episodes.

This was fairly easy, I just hit ctrl c to bring Up Power dvd's
configuration settings and play with the number of seconds that the time
skip function actually skips, however obviously I had to go from opening the

configuration pannel (which I needed supernova for), to playing the dvd,
which I didn't to see if my time skip worked.

This is why I am curious sinse flicking the speech on and off is something I

always take for granted in supernova and use very frequently.

Beware the grue!

Dark.


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-26 Thread Charles Rivard
Nope, it hasn't changed.  My fingers didn't cooperate.  Otherwise known as a 
typo.  (grin)


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 25, 2014 10:20 PM
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman



Charles,

I thought the command to unload Jaws was insert+f4 not insert+j. Last
time I used Jaws insert+j opened the Jaws main window. Has that
changed or something?

Cheers!


On 7/25/14, Charles Rivard wee1s...@fidnet.com wrote:
Assign a hot key, such as control alt j for starting JAWS from 
anywhere.
Insert j removes JAWS from memory.  I think that's as close as you're 
gonna


get.

---
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finished,


you! really! are! finished!


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-26 Thread valiant8086

Hi.
Ok I'm a pretty expert jaws user, I'd like to lay this out.
To mute speech, press, depending on keyboard layout, caps lock space, 
or, if desktop layout insert+space. Once you heard the click noise, 
press s. This turns speech off.


On my lenovo Yoga 2 pro tablet laptop thingy, that takes less than a 
second to accomplish. caps lock space, then s turns it off. pressing 
that again turns it on just as quickly as it was turned off. On slower 
computers it may take a couple of seconds for speech to restart when 
toggling it back on. This actually unloads the synthesizer, so if you 
use eloquence and someone crashes it, you can often use this to quickly 
recover, provided the crash didn't drag jaws down with it.


Secondly, with later versions of jaws that use the settings center 
instead of the configuration manager, setting jaws to sleep for specific 
applications is ridiculously easy.


Open the game and press insert+6 (same regardless of keyboard layout). 
Depending on whether jaws had a configuration file for this game already 
it may ask you what you'd like to call the new configuration file. If it 
does, just hit enter to accept what it suggested by default. Now you'll 
be in the settings center,, focused on an edit box. in that edit box, 
type sleep without the quotes. Now down arrow until you hear sleep 
mode disable. Press space till it says enable. If you really want too 
you can space again to make it unload the synthesizer as well, but this 
usually is not a good idea if you have a slower computer it will take a 
while to get speech back once focus leaves the game, plus, usually, the 
speech synthesizer itself doesn't do anything that would actually 
interfere with game play, that includes the fact that when jaws is 
sleeping, it's not sending stuff to the synthesizer to be spoken, so the 
synthesizer sits idle, which is as good as using no resources of your 
machine right?


So to summarize, with our Traders of Known Space game, I can launch the 
game, and while sitting in the game press insert+6. It asks what I'd 
like to call the configuration, I press enter to accept what's already 
suggested. Then I type sleep, down arrow twice, press space once, tab to 
the ok button and hit enter. That's all. Takes less time to do it now 
that I know how to do it so well than it does to describe it. What's 
more, if I open Traders of Known Space but I need jaws to speak while in 
the game for some reason, I can repeat the exact same steps to bring 
jaws out of sleep mode for this application, save in that situation, I 
would never need to press enter at first to accept a suggested 
configuration file name, as if it's sleeping, it obviously has a 
configuration file.
Cheers, Sent with thunderbird 17.0.8 portableOn 7/25/2014 4:54 PM, Nicol 
wrote:

Hi tom
Well, in jaws15 you press alt plus windows key plus s to mute the speech but
I don't know if that will remove the keyboard hook while playing games.
I know for sure it mutes speech until you switch focus to another
application.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 25 July 2014 12:36 PM
To: Gamers Discussion list
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the versions of
Jaws I've used I can't just flick speech on and off the way I can with NVDA
or the way you can with Supernova. At least, that has been my experience.
there may be a way to do what you want to do, but I'm just not familiar with
any current Jaws releases to give you an answer without downloading the Jaws
demo, installing it, and playing around with it to find out if what you are
asking is possible or not. In NVDA one can press insert+s until it disables
speech or enables speech which is quick and easy.

Cheers!



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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-26 Thread Danielle Antoine
Yup thanks Valiant. Works like a charm.
Danielle

On 7/26/14, valiant8086 valiant8...@gmail.com wrote:
 Hi.
 Ok I'm a pretty expert jaws user, I'd like to lay this out.
 To mute speech, press, depending on keyboard layout, caps lock space,
 or, if desktop layout insert+space. Once you heard the click noise,
 press s. This turns speech off.

 On my lenovo Yoga 2 pro tablet laptop thingy, that takes less than a
 second to accomplish. caps lock space, then s turns it off. pressing
 that again turns it on just as quickly as it was turned off. On slower
 computers it may take a couple of seconds for speech to restart when
 toggling it back on. This actually unloads the synthesizer, so if you
 use eloquence and someone crashes it, you can often use this to quickly
 recover, provided the crash didn't drag jaws down with it.

 Secondly, with later versions of jaws that use the settings center
 instead of the configuration manager, setting jaws to sleep for specific
 applications is ridiculously easy.

 Open the game and press insert+6 (same regardless of keyboard layout).
 Depending on whether jaws had a configuration file for this game already
 it may ask you what you'd like to call the new configuration file. If it
 does, just hit enter to accept what it suggested by default. Now you'll
 be in the settings center,, focused on an edit box. in that edit box,
 type sleep without the quotes. Now down arrow until you hear sleep
 mode disable. Press space till it says enable. If you really want too
 you can space again to make it unload the synthesizer as well, but this
 usually is not a good idea if you have a slower computer it will take a
 while to get speech back once focus leaves the game, plus, usually, the
 speech synthesizer itself doesn't do anything that would actually
 interfere with game play, that includes the fact that when jaws is
 sleeping, it's not sending stuff to the synthesizer to be spoken, so the
 synthesizer sits idle, which is as good as using no resources of your
 machine right?

 So to summarize, with our Traders of Known Space game, I can launch the
 game, and while sitting in the game press insert+6. It asks what I'd
 like to call the configuration, I press enter to accept what's already
 suggested. Then I type sleep, down arrow twice, press space once, tab to
 the ok button and hit enter. That's all. Takes less time to do it now
 that I know how to do it so well than it does to describe it. What's
 more, if I open Traders of Known Space but I need jaws to speak while in
 the game for some reason, I can repeat the exact same steps to bring
 jaws out of sleep mode for this application, save in that situation, I
 would never need to press enter at first to accept a suggested
 configuration file name, as if it's sleeping, it obviously has a
 configuration file.
 Cheers, Sent with thunderbird 17.0.8 portableOn 7/25/2014 4:54 PM, Nicol
 wrote:
 Hi tom
 Well, in jaws15 you press alt plus windows key plus s to mute the speech
 but
 I don't know if that will remove the keyboard hook while playing games.
 I know for sure it mutes speech until you switch focus to another
 application.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
 Ward
 Sent: 25 July 2014 12:36 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

 Hi Dark,

 That's a good question, and I'm not sure I'm the right person to ask.
 I rarely use Jaws any more myself. That said, I do know in the versions
 of
 Jaws I've used I can't just flick speech on and off the way I can with
 NVDA
 or the way you can with Supernova. At least, that has been my experience.
 there may be a way to do what you want to do, but I'm just not familiar
 with
 any current Jaws releases to give you an answer without downloading the
 Jaws
 demo, installing it, and playing around with it to find out if what you
 are
 asking is possible or not. In NVDA one can press insert+s until it
 disables
 speech or enables speech which is quick and easy.

 Cheers!



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 protection is active.
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[Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Thomas Ward
Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the
versions of Jaws I've used I can't just flick speech on and off the
way I can with NVDA or the way you can with Supernova. At least, that
has been my experience. there may be a way to do what you want to do,
but I'm just not familiar with any current Jaws releases to give you
an answer without downloading the Jaws demo, installing it, and
playing around with it to find out if what you are asking is possible
or not. In NVDA one can press insert+s until it disables speech or
enables speech which is quick and easy.

Cheers!


On 7/25/14, dark d...@xgam.org wrote:
 Hi.

 I do get you can configure jaws to stop working for particular programs,
 what I meant is what do you do say if you want to read one specific thing in

 a program but want the screen reader off most of the time?

 Beware the grue!

 Dark.

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[Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Thomas Ward
Hi Shaun,

To be honest I don't see what Jaws having a scripting language has
anything to do with this discussion of screen readers and games. Sure,
its true that Jaws was one of the first screen readers to support a
scripting language which made it very powerful, and helped push it to
the forefront of screen reader technology, but that in of itself has
little to do with this discussion here.

Equally true NVDA is written in Python which in of itself is basically
an all purpose scripting language, but has very little to do with the
discussion at hand. NVDA basically just wraps the various
accessibility libraries and functionality of Windows and is a very
small and robust little screen reader.

However, contrary to your message below it does not use any screen or
keyboard hooks. Based on what I've seen NVDA merely monitors the
Windows messages and events and then processes that information into
spoken or braille feedback for the blind user. In short, it is all
event driven and does not use any keyboard intercepts or off-screen
displays like Jaws uses which was there long before Windows had its
own accessibility APIs. NVDA is a new screen reader using newer up to
date techniques for handling Windows access so has none of the bad
hacks and workarounds found in older screen readers like Jaws that had
no other access to the information until now.

Since NVDA uses a stock event driven keyboard interface it naturally
does not interfere with something like DirectX. NVDA doesn't try to
intercept and take control over the keyboard the way Jaws does. I
think a lot of the things Jaws does is now deprecated and to be honest
I think the screen reader needs a good rewrite to get with the times.
Once done Jaws would be more compatible with games using DirectX as
well as not be so sluggish in certain apps and games where its
keyboard hooks slows down input drastically.


Cheers!


On 7/25/14, shaun everiss sm.ever...@gmail.com wrote:
 well tom going slightly off topic but not much.
 Though jaws is quite bloated now it was the first reader to have
 scripting of any sort and the fact still is that if something works
 with jaws its probably true that it works with everything else.
 Nvda is closely linked with the os using os compatible stuff builtin
 libraries but its writen in python a scripting language.
 Everything starts somewhere.
 I can not comment on windoweyes but like jaws and dolphin they had a
 dos reader.
 Though I can not speak for dolphin versions over 12.0, I can say that
 dolphin stuff was the first lot of stuff that I used spaciffic synths
 made by dolphin for the reader in question first a gemini and then orpheus.
 THe interface has been alwas easy to handle and its never been
 bloated though with everyone going ocr that may have changed ofcause.
 As for hooks, with the acception of jaws I think nvda uses keyboard
 and screen hooks but they are not really intifeering with anything as such.


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread john

Jaws does not have a speech off function, unless you count setting the 
synthesizer to no speech. Excluding that, the closest you're going to get 
without disabling it entirely is sleep mode.

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Jul 2014 06:35:46 -0400
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the
versions of Jaws I've used I can't just flick speech on and off the
way I can with NVDA or the way you can with Supernova. At least, that
has been my experience. there may be a way to do what you want to do,
but I'm just not familiar with any current Jaws releases to give you
an answer without downloading the Jaws demo, installing it, and
playing around with it to find out if what you are asking is possible
or not. In NVDA one can press insert+s until it disables speech or
enables speech which is quick and easy.

Cheers!

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread tim

The only thing I see you can do is either unload jaws or put it to sleep.

At 06:35 AM 7/25/2014, you wrote:

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the
versions of Jaws I've used I can't just flick speech on and off the
way I can with NVDA or the way you can with Supernova. At least, that
has been my experience. there may be a way to do what you want to do,
but I'm just not familiar with any current Jaws releases to give you
an answer without downloading the Jaws demo, installing it, and
playing around with it to find out if what you are asking is possible
or not. In NVDA one can press insert+s until it disables speech or
enables speech which is quick and easy.

Cheers!


On 7/25/14, dark d...@xgam.org wrote:
 Hi.

 I do get you can configure jaws to stop working for particular programs,
 what I meant is what do you do say if you want to read one 
specific thing in


 a program but want the screen reader off most of the time?

 Beware the grue!

 Dark.

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Thomas Ward
Hi John,

That's pretty much what I thought. Although, it should be possible to
create a Jaws script that enables and disables sleep mode globally
with a single hot key. I've never tried it before, but the Jaws
scripting interface is fairly flexible in a lot of cases to add
features like this as needed.

Cheers!


On 7/25/14, john jpcarnemo...@gmail.com wrote:
 Jaws does not have a speech off function, unless you count setting the
 synthesizer to no speech. Excluding that, the closest you're going to get
 without disabling it entirely is sleep mode.

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread dark

Hi Tom.

It was really only idle curiosity sinse I certainly have no plans to switch 
to Jaws. it's just that as I said I flick supernova's speech on and off all 
the time (the key is ctrl )zero).


For example I am currently watching Star trek deep space 9. Obviously I 
don't want to interupt dvd playback by supernova saying spacebar everytime 
I play and paws etc, so I have the voice off. I did however configure the 
time skip key to exactly the length of the theme tune, so that once I've 
watched the initial teaser I can just hit pagedown and instantly skip to the 
end without having to sit through the opening titles for 100 odd episodes.


This was fairly easy, I just hit ctrl c to bring Up Power dvd's 
configuration settings and play with the number of seconds that the time 
skip function actually skips, however obviously I had to go from opening the 
configuration pannel (which I needed supernova for), to playing the dvd, 
which I didn't to see if my time skip worked.


This is why I am curious sinse flicking the speech on and off is something I 
always take for granted in supernova and use very frequently.


Beware the grue!

Dark. 



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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread dark
also, I'll add supernova has a scripting language, you can write scripts in 
Luaa, although most of the time it's not necessary.


i don't know what sn does with respect to direct x or wthe windows api, 
though obviously as I said it doesn't have the keyboard hooks thing.


Beware the grue!

Dark. 



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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Thomas Ward
Hi Dark,

Yeah, I understand that. I certainly had no illusions about you
wanting to change screen readers. However, the basic thing I wanted to
say is that there isn't a quick and easy way to switch speech on and
off in Jaws the way you can in Supernova. Come to think of it I'm not
sure there is a quick way to do it in Window-Eyes either without
specially assigning a key for that purpose. So all and all I think
Supernova is a bit unique in its built-in ability to switch speech on
and off with a quick and easy keyboard command. The only other screen
reader I can think of that has a similar feature is NVDA.

Cheers!


On 7/25/14, dark d...@xgam.org wrote:
 Hi Tom.

 It was really only idle curiosity sinse I certainly have no plans to switch

 to Jaws. it's just that as I said I flick supernova's speech on and off all

 the time (the key is ctrl )zero).

 For example I am currently watching Star trek deep space 9. Obviously I
 don't want to interupt dvd playback by supernova saying spacebar everytime

 I play and paws etc, so I have the voice off. I did however configure the
 time skip key to exactly the length of the theme tune, so that once I've
 watched the initial teaser I can just hit pagedown and instantly skip to the

 end without having to sit through the opening titles for 100 odd episodes.

 This was fairly easy, I just hit ctrl c to bring Up Power dvd's
 configuration settings and play with the number of seconds that the time
 skip function actually skips, however obviously I had to go from opening the

 configuration pannel (which I needed supernova for), to playing the dvd,
 which I didn't to see if my time skip worked.

 This is why I am curious sinse flicking the speech on and off is something I

 always take for granted in supernova and use very frequently.

 Beware the grue!

 Dark.


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Teresa Cochran
In a lot of cases, even if you turn speech off for JAWS, you still have all the 
keyboard hooks digging into whatever application you're running, and they'll 
still interfere. That's why JAWS has a sleep mode. I know there's a way to 
simply disable speech, but I don't remember it. It's been seven years since I 
last used JAWS, and any information I might pull out of my dusty brain might be 
outdated, anyhow. :)

Teresa

Winging its way from my iPod

 On Jul 25, 2014, at 3:35 AM, Thomas Ward thomasward1...@gmail.com wrote:
 
 Hi Dark,
 
 That's a good question, and I'm not sure I'm the right person to ask.
 I rarely use Jaws any more myself. That said, I do know in the
 versions of Jaws I've used I can't just flick speech on and off the
 way I can with NVDA or the way you can with Supernova. At least, that
 has been my experience. there may be a way to do what you want to do,
 but I'm just not familiar with any current Jaws releases to give you
 an answer without downloading the Jaws demo, installing it, and
 playing around with it to find out if what you are asking is possible
 or not. In NVDA one can press insert+s until it disables speech or
 enables speech which is quick and easy.
 
 Cheers!
 
 
 On 7/25/14, dark d...@xgam.org wrote:
 Hi.
 
 I do get you can configure jaws to stop working for particular programs,
 what I meant is what do you do say if you want to read one specific thing in
 
 a program but want the screen reader off most of the time?
 
 Beware the grue!
 
 Dark.
 
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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Teresa Cochran
I would have given up Windows long before I did if NVDA hadn't come out. I 
really like that screen-reader. (yes, I donated LOL). It's easy to play flash 
games with it still running, though I haven't tried stand-alone games yet. I'm 
an occasional Windows user.

Teresa

Winging its way from my iPod

 On Jul 25, 2014, at 6:01 AM, Thomas Ward thomasward1...@gmail.com wrote:
 
 Hi Dark,
 
 Yeah, I understand that. I certainly had no illusions about you
 wanting to change screen readers. However, the basic thing I wanted to
 say is that there isn't a quick and easy way to switch speech on and
 off in Jaws the way you can in Supernova. Come to think of it I'm not
 sure there is a quick way to do it in Window-Eyes either without
 specially assigning a key for that purpose. So all and all I think
 Supernova is a bit unique in its built-in ability to switch speech on
 and off with a quick and easy keyboard command. The only other screen
 reader I can think of that has a similar feature is NVDA.
 
 Cheers!
 
 
 On 7/25/14, dark d...@xgam.org wrote:
 Hi Tom.
 
 It was really only idle curiosity sinse I certainly have no plans to switch
 
 to Jaws. it's just that as I said I flick supernova's speech on and off all
 
 the time (the key is ctrl )zero).
 
 For example I am currently watching Star trek deep space 9. Obviously I
 don't want to interupt dvd playback by supernova saying spacebar everytime
 
 I play and paws etc, so I have the voice off. I did however configure the
 time skip key to exactly the length of the theme tune, so that once I've
 watched the initial teaser I can just hit pagedown and instantly skip to the
 
 end without having to sit through the opening titles for 100 odd episodes.
 
 This was fairly easy, I just hit ctrl c to bring Up Power dvd's
 configuration settings and play with the number of seconds that the time
 skip function actually skips, however obviously I had to go from opening the
 
 configuration pannel (which I needed supernova for), to playing the dvd,
 which I didn't to see if my time skip worked.
 
 This is why I am curious sinse flicking the speech on and off is something I
 
 always take for granted in supernova and use very frequently.
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Darren Duff
NvDA does have an add-on that will do this. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, July 25, 2014 9:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

Yeah, I understand that. I certainly had no illusions about you wanting to
change screen readers. However, the basic thing I wanted to say is that
there isn't a quick and easy way to switch speech on and off in Jaws the way
you can in Supernova. Come to think of it I'm not sure there is a quick way
to do it in Window-Eyes either without specially assigning a key for that
purpose. So all and all I think Supernova is a bit unique in its built-in
ability to switch speech on and off with a quick and easy keyboard command.
The only other screen reader I can think of that has a similar feature is
NVDA.

Cheers!


On 7/25/14, dark d...@xgam.org wrote:
 Hi Tom.

 It was really only idle curiosity sinse I certainly have no plans to 
 switch

 to Jaws. it's just that as I said I flick supernova's speech on and 
 off all

 the time (the key is ctrl )zero).

 For example I am currently watching Star trek deep space 9. Obviously 
 I don't want to interupt dvd playback by supernova saying spacebar 
 everytime

 I play and paws etc, so I have the voice off. I did however configure 
 the time skip key to exactly the length of the theme tune, so that 
 once I've watched the initial teaser I can just hit pagedown and 
 instantly skip to the

 end without having to sit through the opening titles for 100 odd episodes.

 This was fairly easy, I just hit ctrl c to bring Up Power dvd's 
 configuration settings and play with the number of seconds that the 
 time skip function actually skips, however obviously I had to go from 
 opening the

 configuration pannel (which I needed supernova for), to playing the 
 dvd, which I didn't to see if my time skip worked.

 This is why I am curious sinse flicking the speech on and off is 
 something I

 always take for granted in supernova and use very frequently.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Nicol
Hi tom
Well, in jaws15 you press alt plus windows key plus s to mute the speech but
I don't know if that will remove the keyboard hook while playing games.
I know for sure it mutes speech until you switch focus to another
application.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 25 July 2014 12:36 PM
To: Gamers Discussion list
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the versions of
Jaws I've used I can't just flick speech on and off the way I can with NVDA
or the way you can with Supernova. At least, that has been my experience.
there may be a way to do what you want to do, but I'm just not familiar with
any current Jaws releases to give you an answer without downloading the Jaws
demo, installing it, and playing around with it to find out if what you are
asking is possible or not. In NVDA one can press insert+s until it disables
speech or enables speech which is quick and easy.

Cheers!



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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Bryan Peterson

No, that just shuts off speech. It has nothing to do with the keyboard hook.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Nicol

Sent: Friday, July 25, 2014 2:54 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi tom
Well, in jaws15 you press alt plus windows key plus s to mute the speech but
I don't know if that will remove the keyboard hook while playing games.
I know for sure it mutes speech until you switch focus to another
application.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 25 July 2014 12:36 PM
To: Gamers Discussion list
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the versions of
Jaws I've used I can't just flick speech on and off the way I can with NVDA
or the way you can with Supernova. At least, that has been my experience.
there may be a way to do what you want to do, but I'm just not familiar with
any current Jaws releases to give you an answer without downloading the Jaws
demo, installing it, and playing around with it to find out if what you are
asking is possible or not. In NVDA one can press insert+s until it disables
speech or enables speech which is quick and easy.

Cheers!



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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread David Reynolds
The way to do it is to set up a configuration for the game, and then go into
miscellaneous settings in settings, and enable sleep mode.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 25 July 2014 22:28
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

No, that just shuts off speech. It has nothing to do with the keyboard hook.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Nicol
Sent: Friday, July 25, 2014 2:54 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi tom
Well, in jaws15 you press alt plus windows key plus s to mute the speech but
I don't know if that will remove the keyboard hook while playing games.
I know for sure it mutes speech until you switch focus to another
application.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 25 July 2014 12:36 PM
To: Gamers Discussion list
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the versions of
Jaws I've used I can't just flick speech on and off the way I can with NVDA
or the way you can with Supernova. At least, that has been my experience.
there may be a way to do what you want to do, but I'm just not familiar with
any current Jaws releases to give you an answer without downloading the Jaws
demo, installing it, and playing around with it to find out if what you are
asking is possible or not. In NVDA one can press insert+s until it disables
speech or enables speech which is quick and easy.

Cheers!



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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Charles Rivard
Keep in mind that if you put JAWS to sleep, it is still using resources, and 
still resides in memory.  This is why I prefer using insert f4 to turn it 
completely off.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: tim z200...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 25, 2014 6:33 AM
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman



The only thing I see you can do is either unload jaws or put it to sleep.

At 06:35 AM 7/25/2014, you wrote:

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the
versions of Jaws I've used I can't just flick speech on and off the
way I can with NVDA or the way you can with Supernova. At least, that
has been my experience. there may be a way to do what you want to do,
but I'm just not familiar with any current Jaws releases to give you
an answer without downloading the Jaws demo, installing it, and
playing around with it to find out if what you are asking is possible
or not. In NVDA one can press insert+s until it disables speech or
enables speech which is quick and easy.

Cheers!


On 7/25/14, dark d...@xgam.org wrote:
 Hi.

 I do get you can configure jaws to stop working for particular 
 programs,

 what I meant is what do you do say if you want to read one
specific thing in

 a program but want the screen reader off most of the time?

 Beware the grue!

 Dark.

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Charles Rivard
Assign a hot key, such as control alt j for starting JAWS from anywhere. 
Insert j removes JAWS from memory.  I think that's as close as you're gonna 
get.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 25, 2014 8:01 AM
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman



Hi Dark,

Yeah, I understand that. I certainly had no illusions about you
wanting to change screen readers. However, the basic thing I wanted to
say is that there isn't a quick and easy way to switch speech on and
off in Jaws the way you can in Supernova. Come to think of it I'm not
sure there is a quick way to do it in Window-Eyes either without
specially assigning a key for that purpose. So all and all I think
Supernova is a bit unique in its built-in ability to switch speech on
and off with a quick and easy keyboard command. The only other screen
reader I can think of that has a similar feature is NVDA.

Cheers!


On 7/25/14, dark d...@xgam.org wrote:

Hi Tom.

It was really only idle curiosity sinse I certainly have no plans to 
switch


to Jaws. it's just that as I said I flick supernova's speech on and off 
all


the time (the key is ctrl )zero).

For example I am currently watching Star trek deep space 9. Obviously I
don't want to interupt dvd playback by supernova saying spacebar 
everytime


I play and paws etc, so I have the voice off. I did however configure the
time skip key to exactly the length of the theme tune, so that once I've
watched the initial teaser I can just hit pagedown and instantly skip to 
the


end without having to sit through the opening titles for 100 odd 
episodes.


This was fairly easy, I just hit ctrl c to bring Up Power dvd's
configuration settings and play with the number of seconds that the time
skip function actually skips, however obviously I had to go from opening 
the


configuration pannel (which I needed supernova for), to playing the dvd,
which I didn't to see if my time skip worked.

This is why I am curious sinse flicking the speech on and off is 
something I


always take for granted in supernova and use very frequently.

Beware the grue!

Dark.


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Thomas Ward
Hi Charles,

That's absolutely true. However, some people, myself included, like to
multitask while playing games. I might be playing a game and be
chatting online over instant messenger with a friend at the same time.
So completely unloading the screen reader I am using isn't an option
because I need to enable/disable speech rather quickly depending on
weather I am in a game or doing something else at the same time. So
having Jaws to go to sleep when the game is in the foreground is
better than loading and unloading Jaws to send off a reply and back to
the game again.

Cheers!


On 7/25/14, Charles Rivard wee1s...@fidnet.com wrote:
 Keep in mind that if you put JAWS to sleep, it is still using resources, and

 still resides in memory.  This is why I prefer using insert f4 to turn it
 completely off.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Thomas Ward
Charles,

I thought the command to unload Jaws was insert+f4 not insert+j. Last
time I used Jaws insert+j opened the Jaws main window. Has that
changed or something?

Cheers!


On 7/25/14, Charles Rivard wee1s...@fidnet.com wrote:
 Assign a hot key, such as control alt j for starting JAWS from anywhere.
 Insert j removes JAWS from memory.  I think that's as close as you're gonna

 get.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

---
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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Danielle Antoine
I was wondering the same thing. I'm still on the fence about NVDA. I
would like something other than that almost robotic standard synth it
comes with and when I'm doing surveys it doesn't always display the
screen or even continue functioning especially if my JAWS demo times
out and I launch NVDA.

Danielle

On 7/25/14, Thomas Ward thomasward1...@gmail.com wrote:
 Charles,

 I thought the command to unload Jaws was insert+f4 not insert+j. Last
 time I used Jaws insert+j opened the Jaws main window. Has that
 changed or something?

 Cheers!


 On 7/25/14, Charles Rivard wee1s...@fidnet.com wrote:
 Assign a hot key, such as control alt j for starting JAWS from
 anywhere.
 Insert j removes JAWS from memory.  I think that's as close as you're
 gonna

 get.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!

 ---
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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Thomas Ward
Hi Danielle,

I don't want to go too far off topic here, but I will say that NVDA
supports a large number of software synthesizers besides Espeak which
it comes with. If you are willing to put forward a little bit of money
you can buy the Vocalizer voices for NVDA which will give you Daniel,
Tom, Karen, Lee, and all the other voices you get for Jaws. I think it
is like $99 for a Vocalizer license for NVDA which is not bad for a
one time fee, and of course if the games support NVDA they can speak
using your Vocalizer voices.

If you are looking for something more universal NVDA also supports all
Sapi 5.x compatible voices. You can get something high quality like
the Ivona voices which are a bit on the expensive side, or if you have
Windows 8 or Windows 8.1 you can get a number of decent quality voices
from Microsoft that work with NVDA as well.

The point being if Espeak is the only reason holding you back from
joining the NVDA crowd there are plenty of alternatives. You can spend
a little money for better voices for NVDA and games and it won't cost
you any more than the cost of a Jaws upgrade, and it is typically a
one-time fee.

Cheers!



On 7/26/14, Danielle Antoine singingmywa...@gmail.com wrote:
 I was wondering the same thing. I'm still on the fence about NVDA. I
 would like something other than that almost robotic standard synth it
 comes with and when I'm doing surveys it doesn't always display the
 screen or even continue functioning especially if my JAWS demo times
 out and I launch NVDA.

 Danielle

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread Danielle Antoine
Oh okay I'll have to look into it and play around with NVDA some more.
Where do I get the Vocalizer voices? And I'm done with the off-topic
post.
Danielle

On 7/26/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Danielle,

 I don't want to go too far off topic here, but I will say that NVDA
 supports a large number of software synthesizers besides Espeak which
 it comes with. If you are willing to put forward a little bit of money
 you can buy the Vocalizer voices for NVDA which will give you Daniel,
 Tom, Karen, Lee, and all the other voices you get for Jaws. I think it
 is like $99 for a Vocalizer license for NVDA which is not bad for a
 one time fee, and of course if the games support NVDA they can speak
 using your Vocalizer voices.

 If you are looking for something more universal NVDA also supports all
 Sapi 5.x compatible voices. You can get something high quality like
 the Ivona voices which are a bit on the expensive side, or if you have
 Windows 8 or Windows 8.1 you can get a number of decent quality voices
 from Microsoft that work with NVDA as well.

 The point being if Espeak is the only reason holding you back from
 joining the NVDA crowd there are plenty of alternatives. You can spend
 a little money for better voices for NVDA and games and it won't cost
 you any more than the cost of a Jaws upgrade, and it is typically a
 one-time fee.

 Cheers!



 On 7/26/14, Danielle Antoine singingmywa...@gmail.com wrote:
 I was wondering the same thing. I'm still on the fence about NVDA. I
 would like something other than that almost robotic standard synth it
 comes with and when I'm doing surveys it doesn't always display the
 screen or even continue functioning especially if my JAWS demo times
 out and I launch NVDA.

 Danielle

 ---
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[Audyssey] Screen Readers and Games

2009-12-02 Thread John Bannick

Dark,

I agree entirely.
The Kevin voice is free, but sounds a bit like Robbie the Robot.

Hopefully my gang here will give me the time to add a true SAPI 
interface this summer.

It will require going in and modifying the FREE-TTS sourcecode.
But I have the technical chops to do it. Just takes a lot of time.

Re your writing up changes you'd like to see.
Please do. Offline via email if that's easier for you.

Despite deadlines and commitments, no one can prevent me from tweaking 
code to make it more accessible. Hee, hee, hee...


John

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Re: [Audyssey] Screen Readers and Games

2009-12-02 Thread dark

Hi John.

I'll have a think about changes. I'm sorry if I was over abrupt about the
voice thing, it's just something which for me personally has always made me
a litle sad about your games.

I look at the design of the games, the audio work that goes into them and
the features you add and am impressed,  but just cannot get used to the
voice.

As I said earlier, this might well just be that I have been too spoilt by
having good synths to work with, and being used to playing gamebooks and
interactive fiction using them.

I'll be taking another look at the gamebook soon, and will give it a further
try with hal, --- but if you can persuade the markiting bunch to give you 
the leasure time to add sapi support I think that would be a fantastically 
good improvement and one which imho is as necessary for selling of 
accessible games as adding support to jaws.


Beware the grue!

Dark.
- Original Message - 
From: John Bannick jbann...@7128.com

To: gamers@audyssey.org
Sent: Wednesday, December 02, 2009 10:46 AM
Subject: [Audyssey] Screen Readers and Games



Dark,

I agree entirely.
The Kevin voice is free, but sounds a bit like Robbie the Robot.

Hopefully my gang here will give me the time to add a true SAPI interface
this summer.
It will require going in and modifying the FREE-TTS sourcecode.
But I have the technical chops to do it. Just takes a lot of time.

Re your writing up changes you'd like to see.
Please do. Offline via email if that's easier for you.

Despite deadlines and commitments, no one can prevent me from tweaking
code to make it more accessible. Hee, hee, hee...

John

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Re: [Audyssey] Screen Readers and Games

2009-12-02 Thread Willem
Hi. Sapi support would be better than jaws support, as most windows 
gamers have sapi, but not everyone has jaws.

dark wrote:

Hi John.

I'll have a think about changes. I'm sorry if I was over abrupt about the
voice thing, it's just something which for me personally has always 
made me

a litle sad about your games.

I look at the design of the games, the audio work that goes into them and
the features you add and am impressed,  but just cannot get used 
to the

voice.

As I said earlier, this might well just be that I have been too spoilt by
having good synths to work with, and being used to playing gamebooks and
interactive fiction using them.

I'll be taking another look at the gamebook soon, and will give it a 
further
try with hal, --- but if you can persuade the markiting bunch to give 
you the leasure time to add sapi support I think that would be a 
fantastically good improvement and one which imho is as necessary for 
selling of accessible games as adding support to jaws.


Beware the grue!

Dark.



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[Audyssey] Screen Readers and Games

2009-12-01 Thread John Bannick
Thomas is correct, IMHO. Having self-voicing in a game ensures its audio 
interface is present and works the way you want it to, without the 
idiosyncracies of JAWS, etc.


However, a colleague at the Carrol Center for the Blind long ago 
convinced us that a game without JAWS won't sell to U.S. blind gamers.


I'm not a marketing person so I don't know if he's right or wrong there.

I'm certainly not qualified to join the which-screen-reader-is-best wars.

But as a sighted programmer, having to code for any screen reader is 
excellent discipline. It forces me to have at least a basic grasp of 
some of audio display issues and results in a better audio user interface.


However, coding for a screen reader is a lot of work. In order to make a 
user interface that is pleasing to a blind gamer, a visually-impaired 
gamer, and a sighted gamer, we often speak stuff that isn't displayed on 
the screen. That takes not only extra plumbing, as Thomas and other 
coders know well, but sometimes changes the user interface architecture. 
And sometimes takes pure magic.


JAWS has a clunky, but workable interface to the Java language we use. 
It also has a Braille interface. Something I'd like to pursue some day 
with the folks at Helen Keller or SENSE in the UK.


The folks in Fort Wayne haven't yet added a Java interface to Windows 
Eyes, though I suspect that I could access their API via Java's C/C++ 
interface. But that would take a lot of work, add to the complexity of 
the code, and increase the probability of bugs.


I think Dark at one time told us that he tried one of our games with HAL 
and it seemed to work. Maybe they use the same Java API as JAWS. 
However, getting a copy, learning it, and designing and coding for it 
have the same issues as for Windows Eyes.


So self-voicing plus JAWS seems the optimal solution to an audio interface.

That being said, I'm personally not satisfied with Kevin, our voice. 
Though as the real Kevin says, It's free. Don't complain. I know 
enough now to make the Free-TTS code work with SAPI. However, that's 
probably over a month of analysis, design, and coding; more for testing 
and debugging.


I'm pushing management here to include SAPI in our summer work.

But we're a small mainstream game company with small margins. And the 
iron jaws of capitalism dictate profit or die.


John Bannick
Chief Technology Officer
7-128 Software



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Re: [Audyssey] Screen Readers and Games

2009-12-01 Thread dark

Hi John.
Interesting indeed. hal did seem to run with the gamebook fairly well though 
there were one or two scrolling issues, and a couple of shinanigans with 
labled images.


Sinse though java support has been increasing over the last few versions 
i'll have to give it another try.


I personally would be very pleased to see sapi support in your games.

With your publishing of games like inspector cindy and mysterious cities 
which are essentially gamebooks,  or multiple choice based intaeractive 
fiction if you prefer, the quality of the text and how it is read is a very 
important factor indeed.


Most Vi people will have a fairly good tts voice with sapi for exactly this 
reason.


I'm afraid the free voice you use currently really doesn't show your text to 
the best advantage,  and to me, actually detracts significantly from the 
enjoyment of the games.


To put it bluntly, --- -I would buy a copy of the gamebook and your mystery 
games myself like a shot if I didn't have to use the voice.


whether this is through use of Hal, or sapi,  i wouldn't mind.

I'm very sorry if this is a bit over abrupt,  but sinse you mentioned 
that your markiting people were hesitant on adding more support, --- -I 
thought perhaps some clarity would be helpful,  and i'd be glad to write 
this up in a more formal way if you like.


I certainly very much hope these issues can be fixed in future,   
especially with the work your doing on the travelog game, and it's possible 
textual descriptions.


perhaps I am just spoilt from having good synths like Orphius and Alan to 
work with,  certainly the original appolo hardware synth orphius was 
based on which i used when i was 12 would make any voice sound like a 
shakespearian actor in comparison,  then again, I certainly wouldn't 
want to go back to that synth now, or anything which sounded similar.


Beware the grue!

Dark.



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Thomas Ward

Hi Dark,
Oh, now that I know your secret my evil master mind can foil your secret 
weapon. In my new game I'll put some necessary commands on control+0 and 
control+8 so you can't use those hot keys any more. Hahahahahahaha!



dark wrote:
again though Charles, in hal, there's no need to actually unload the 
program,  just flick the voice and or keys of with ctrl zero and 
ctrl 8 (though as i said, I don't usually turn the keys off unless I 
need to).


The only time I actually have to unload Hal completely,  is when 
upgrading to a new version of Hal, and sinse the installer is 
self-voicing this isn't quite the same deal.


Beware the Grue!

Dark.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Thomas Ward

Hi Dark,
As I said with Window Eyes 7.11 I don't have to unload the screen reader 
to play game x. I just tend to do so for personal reasons. I guess the 
techie side of me. Although, I am glad to know I don't need to unload 
Window Eyes when playing as that does free me up to chat on an instent 
messenger client or check on some task i might be running in the 
background like a very large download.


dark wrote:
funny Tom, I've never felt the need to with hal, and haven't 
experienced slowdown or anything similar.


Indeed, there have been occasions when I've played a bit of a game, 
flicked out of it, turned Hal's voice on to read E-mails or deal with 
other matters, then gone back to the game.


This is especially true of games where I have to wait for some reason, 
  like Che martin's card games waiting for new players,  or 
even waiting for your character to regain health in technoshock (which 
seems to take ages).


I also flick Hal's voice off when watching dvds for the same reason.

I'd actually miss this feature quite a lot if it wasn't possible to use.

Beware the grue!

Dark.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark

Dam you tom!

Well one evil scheme deserves another. How about I redirect all the links to 
your games on audiogames.net to point to an ultra virus of doom!


Then, everyone will complain that you wiped their harddrives, --- and you'll 
be sued, sent into exile, and probably mutate into something horrific in the 
process! guahahaha! one evil scheme deserves another!


Either that, or I'll just change Hal's hotkeys,  but that would be 
considderably less evil.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 3:36 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Dark,
Oh, now that I know your secret my evil master mind can foil your secret 
weapon. In my new game I'll put some necessary commands on control+0 and 
control+8 so you can't use those hot keys any more. Hahahahahahaha!





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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark

It's not just in games Tom that I find this useful.

in winamp or power dvd I can flick Hal's voice on to deal with config, or 
selecting a new folder to listen to,  then flick it off again and just 
use keyboard commands as normal, without Hal saying X whenever I start 
Winamp playing etc.


Doing this I was able to actually customize power dvd's time skip feature to 
exactly 91 seconds, which very nicely skips the voyager opening theme,   
which I'd otherwise have to sit through many times sinse I've been doing a a 
full watch through of all 7 series (I'm mid way through series six 
currently).


Pluss, I now know the vastly important information that voyager's opening 
sequence is exactly 92 seconds long,  which obviously was invaluable to 
learn!


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 3:43 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Dark,
As I said with Window Eyes 7.11 I don't have to unload the screen reader 
to play game x. I just tend to do so for personal reasons. I guess the 
techie side of me. Although, I am glad to know I don't need to unload 
Window Eyes when playing as that does free me up to chat on an instent 
messenger client or check on some task i might be running in the 
background like a very large download.


dark wrote:
funny Tom, I've never felt the need to with hal, and haven't experienced 
slowdown or anything similar.


Indeed, there have been occasions when I've played a bit of a game, 
flicked out of it, turned Hal's voice on to read E-mails or deal with 
other matters, then gone back to the game.


This is especially true of games where I have to wait for some 
reason,   like Che martin's card games waiting for new players,   
or even waiting for your character to regain health in technoshock (which 
seems to take ages).


I also flick Hal's voice off when watching dvds for the same reason.

I'd actually miss this feature quite a lot if it wasn't possible to use.

Beware the grue!

Dark.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Thomas Ward

Hi Dark,
Well, I wouldn't go as far to say that institutions here do anything 
with accessible games. I merely was recounting a case where a couple of 
people i spoke to knew of Termite Torpedo as they had seen it in the 
Printing House catalogs for software, and assumed, I guess, that I had 
gotten my ideas for accessible games from that. They were holy ignorant 
of GMA, BSC,and some of the other developers who been on the scene for 
quite a while. My over all point in that post was to explain that there 
is no central source for gathering information for what is out there for 
the blind, and you generally hear about these things by word of mouth or 
a specific product is promoted by one of the major players in the 
adaptive technology industry.  Certain institutions have adopted those 
products, and are unwilling to look at newer alternatives.


For example, There can be no doubt that a company like Freedom 
Scientific has the lion's share of the accessibility market. If they 
were to promote Jaws friendly games, such as creating a few themselves, 
and selling them they would probably do well. They could even say they 
were the first to come up with a audio based side-scroller and the 
majority of Jaws users would whole-heartedly take their word for it, 
because the current accessible games market is rather limited. I've not 
found a way to even come close to marketing my games to the number of 
people who own Jaws for example. Clearly there is a problem with 
communicating and educating the majority of people around the world 
about what products and services are out there. Only those who have the 
lion's share like Freedom Scientific have the ability to make their 
products well known. They have several advantages I don't have such as 
financial resources for marketing, they have a reputation that has been 
growing since the mid to late 80's, they get state sponcering for their 
products, and so on. One way or another they have ways of getting their 
name and products out there where I have to rely on lists like this one 
and web sites like audiogames.net to bring in most of my customers. 
There is no PC World type magazine where various vendors like GW Micro, 
Dolphin, USA Games, or anyone else can place adds and write about there 
new products. There are things like ACB Radio that helps, but still I 
don't know how large an audience they really have. There are still the 
problem of people who have computers, but who may not have internet 
access. How are they to hear about these other products and services?



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Thomas Ward

Hi Dark,
Hmmm...Perhaps I won't block your favorite control+0 and control+8 keys 
after all. I'll just put a virus in my next game download that works as 
a seek and destroy bot which will disable Hal forever and install 
Window-Eyes on your system. The demo of course. Can't give you the 
commercial one. Muhahahahaha!


dark wrote:

Dam you tom!

Well one evil scheme deserves another. How about I redirect all the 
links to your games on audiogames.net to point to an ultra virus of doom!


Then, everyone will complain that you wiped their harddrives, --- and 
you'll be sued, sent into exile, and probably mutate into something 
horrific in the process! guahahaha! one evil scheme deserves another!


Either that, or I'll just change Hal's hotkeys,  but that would be 
considderably less evil.


Beware the grue!

Dark.



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark

well tom, that is a serious threat indeed!

I think in that case I'll register with the patant office the names tomb 
hunter, angela carter and mysteries of the ancients.


Thenk, either you'll have to pay me lots of money to release your 
games,  or, I'll sue you when they're released, --- and you'll have to 
sit in a small broom cupboard for the next 50 years while you rename and 
rewrite them entirely in assembler!! ha! ha! ha!


Yes I know, this is a low and dirty trick, --- but all's fair in love, war 
and screen reader related threatenings!


Beware the Grue!

Dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 4:51 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Dark,
Hmmm...Perhaps I won't block your favorite control+0 and control+8 keys 
after all. I'll just put a virus in my next game download that works as a 
seek and destroy bot which will disable Hal forever and install 
Window-Eyes on your system. The demo of course. Can't give you the 
commercial one. Muhahahahaha!





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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Jacob Kruger
The one thing is I've played around with Jamal Masry's SayTools where you 
can get a program to talk using their screenreaders voice, or sapi if you 
want to.


Other joke is thought about creating a game using actual jaws scripts, but, 
for example, to generate a random number, you'd have to make a call to an 
external DLL or something.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific group 
of users.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and 
we want the same access to the game as Jaws users. If he could use the 
JFW API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 
3.5. However, that might not have happened if there were not enough 
non-Jaws users to maret such an upgrade. However, this is clearly a good 
case of how the developer uses Jaws, developed the game initially for a 
Jaws user base, and finally was asked to include other screen readers as 
part of the games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it 
could be a free and open source solution like NVDA for all we know. 
Therefore the game itself should provide all that is necessary for 
providing accessibility to itself independant of any specific screen 
reader or speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I 
still don't think they realize how well Window-Eyes meshes with games. I 
remember I forgot to unload WIndow-Eyes, which as I said I still do out 
of habbit, and I played a full game of Classic Pipe and didn't even 
realize Window-Eyes was still running until I'd quit Pipe. That was a 
welcome surprise. So I'm trying to unload Window-Eyes less when I play 
most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4649 (20091130) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4649 (20091130) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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If you

Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread peter Mahach

well
let's just say you could call me a screen reader expert or close to that. I 
worked with nearly everything available on windows and had a few experiences 
with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the control 
panel was very! confusing,  the option names sorta weird. especially the 
keyboard echo. instead of having 4 levels you have 1 long list with keys, 
words, both and then keys, words and both with out interrupt instead of 
putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to 
day use (when I'm not digging in the thing) window-eyes was all in all a 
plezent experience to work with.
then when I ended up on vista I started to use jaws daily. it was an easier 
thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or specifrically, 
right, control, making me getting hal announcing the key instead of 
performing the function I expected it to do. I do, however, like its... uh. 
what was it called. verbosity schemes I think. it allows full modification 
of just about anything the thing says. for instance I changed it to say 
checked/unchecked instead of its default selected/unselected on checkboxes, 
that sort of thing. I wish though they made a seaprate buffer for msaa 
content instead of using their mouse emulation with some DOM thrown in to do 
the job.
I did also test system access and nvda and I find I don't have to comment, 
the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 1:51 AM
Subject: Re: [Audyssey] Screen Readers and Games



Really? That's a feature I've come to like in JAWS myself.




__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
well thats why I like to use hal over jaws, one thing I like is you can turn 
hotkeys and voice off with a couple keystrokes then go through and process say 
a game or something yet the speech is there on demand.
At 04:59 a.m. 1/12/2009, you wrote:
It's not just in games Tom that I find this useful.

in winamp or power dvd I can flick Hal's voice on to deal with config, or 
selecting a new folder to listen to,  then flick it off again and just use 
keyboard commands as normal, without Hal saying X whenever I start Winamp 
playing etc.

Doing this I was able to actually customize power dvd's time skip feature to 
exactly 91 seconds, which very nicely skips the voyager opening theme,   
which I'd otherwise have to sit through many times sinse I've been doing a a 
full watch through of all 7 series (I'm mid way through series six currently).

Pluss, I now know the vastly important information that voyager's opening 
sequence is exactly 92 seconds long,  which obviously was invaluable to 
learn!

Beware the Grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 3:43 PM
Subject: Re: [Audyssey] Screen Readers and Games


Hi Dark,
As I said with Window Eyes 7.11 I don't have to unload the screen reader to 
play game x. I just tend to do so for personal reasons. I guess the techie 
side of me. Although, I am glad to know I don't need to unload Window Eyes 
when playing as that does free me up to chat on an instent messenger client 
or check on some task i might be running in the background like a very large 
download.

dark wrote:
funny Tom, I've never felt the need to with hal, and haven't experienced 
slowdown or anything similar.

Indeed, there have been occasions when I've played a bit of a game, flicked 
out of it, turned Hal's voice on to read E-mails or deal with other matters, 
then gone back to the game.

This is especially true of games where I have to wait for some reason,   
like Che martin's card games waiting for new players,   
or even waiting for your character to regain health in technoshock (which 
seems to take ages).

I also flick Hal's voice off when watching dvds for the same reason.

I'd actually miss this feature quite a lot if it wasn't possible to use.

Beware the grue!

Dark.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
weird where do you get the say tools from? I have most of the empowermentzone 
tools thanks to top tech tidbits but hmmm.
At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you can 
get a program to talk using their screenreaders voice, or sapi if you want to.

Other joke is thought about creating a game using actual jaws scripts, but, 
for example, to generate a random number, you'd have to make a call to an 
external DLL or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to mix 
things up a bit for variety. And if I was to start developing games I would 
try to include options for as many screen readers as I could right from the 
outset so as not to seem like I was targetting one specific group of users.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and we 
want the same access to the game as Jaws users. If he could use the JFW API 
for the game he could use the same for Window Eyes too.

In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
However, that might not have happened if there were not enough non-Jaws 
users to maret such an upgrade. However, this is clearly a good case of how 
the developer uses Jaws, developed the game initially for a Jaws user base, 
and finally was asked to include other screen readers as part of the games 
speech output.

Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it could 
be a free and open source solution like NVDA for all we know. Therefore the 
game itself should provide all that is necessary for providing accessibility 
to itself independant of any specific screen reader or speech software that 
may or may not be present.

Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I still 
don't think they realize how well Window-Eyes meshes with games. I remember 
I forgot to unload WIndow-Eyes, which as I said I still do out of habbit, 
and I played a full game of Classic Pipe and didn't even realize 
Window-Eyes was still running until I'd quit Pipe. That was a welcome 
surprise. So I'm trying to unload Window-Eyes less when I play most audio 
games.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


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The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Jacob Kruger

http://www.empowermentzone.com/saysetup.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:43 PM
Subject: Re: [Audyssey] Screen Readers and Games


weird where do you get the say tools from? I have most of the 
empowermentzone tools thanks to top tech tidbits but hmmm.

At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you 
can get a program to talk using their screenreaders voice, or sapi if you 
want to.


Other joke is thought about creating a game using actual jaws scripts, 
but, for example, to generate a random number, you'd have to make a call 
to an external DLL or something.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific 
group of users.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and 
we want the same access to the game as Jaws users. If he could use the 
JFW API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 
3.5. However, that might not have happened if there were not enough 
non-Jaws users to maret such an upgrade. However, this is clearly a good 
case of how the developer uses Jaws, developed the game initially for a 
Jaws user base, and finally was asked to include other screen readers as 
part of the games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it 
could be a free and open source solution like NVDA for all we know. 
Therefore the game itself should provide all that is necessary for 
providing accessibility to itself independant of any specific screen 
reader or speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that 
wasn't even a game. It was actually one of their Blindsoftware 
products, that Day-by-day Professional which offers support for 
Window-Eyes. But I still don't think they realize how well Window-Eyes 
meshes with games. I remember I forgot to unload WIndow-Eyes, which as 
I said I still do out of habbit, and I played a full game of Classic 
Pipe and didn't even realize Window-Eyes was still running until I'd 
quit Pipe. That was a welcome surprise. So I'm trying to unload 
Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread James Dietz
When I began regularly using NVDA I was thrilled to find out that it
didn't conflict with games at all.  JFW hogs the keyboard, making
working with programs slow and uncomfortable at times especially if
they're memory-intensive (Sound Forge).  There are ways to subdue JFW
programatically. Maybe developers should investigate them as I think
JFW is the only screenreader which really makes it hard to play games
without putting it to sleep or unloading.

On 11/30/09, Jacob Kruger jac...@mailzone.co.za wrote:
 http://www.empowermentzone.com/saysetup.exe

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: shaun everiss shau...@xtra.co.nz
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 30, 2009 10:43 PM
 Subject: Re: [Audyssey] Screen Readers and Games


 weird where do you get the say tools from? I have most of the
 empowermentzone tools thanks to top tech tidbits but hmmm.
 At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you
can get a program to talk using their screenreaders voice, or sapi if you
want to.

Other joke is thought about creating a game using actual jaws scripts,
but, for example, to generate a random number, you'd have to make a call
to an external DLL or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use

Sapi. But I am glad the game offers that option in case I ever decided to

mix things up a bit for variety. And if I was to start developing games I

would try to include options for as many screen readers as I could right
from the outset so as not to seem like I was targetting one specific
group of users.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API

support. That happened because us non-Jaws users nagged David Greenwood
until he realized not all of his Lonewolf customers are Jaws users, and
we want the same access to the game as Jaws users. If he could use the
JFW API for the game he could use the same for Window Eyes too.

In the end he finally added Window Eyes and Sapi 5 support in version
3.5. However, that might not have happened if there were not enough
non-Jaws users to maret such an upgrade. However, this is clearly a good

case of how the developer uses Jaws, developed the game initially for a
Jaws user base, and finally was asked to include other screen readers as

part of the games speech output.

Cases like this sets a president that we can't assume what access
technology, if any, is present on the target computer. These days it
could be a free and open source solution like NVDA for all we know.
Therefore the game itself should provide all that is necessary for
providing accessibility to itself independant of any specific screen
reader or speech software that may or may not be present.

Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that
wasn't even a game. It was actually one of their Blindsoftware
products, that Day-by-day Professional which offers support for
Window-Eyes. But I still don't think they realize how well Window-Eyes
meshes with games. I remember I forgot to unload WIndow-Eyes, which as
I said I still do out of habbit, and I played a full game of Classic
Pipe and didn't even realize Window-Eyes was still running until I'd
quit Pipe. That was a welcome surprise. So I'm trying to unload
Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Mauricio Almeida
for thr brazilian games we translate from you guys, with authorisation
of the companies, we use jaws scripts to make jaws shut up when playing,
heh
-Mensagem original-
De: James Dietz james.j.di...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 30 de Novembro de 2009 17:38
Assunto: Re: [Audyssey] Screen Readers and Games

When I began regularly using NVDA I was thrilled to find out that it
didn't conflict with games at all.  JFW hogs the keyboard, making
working with programs slow and uncomfortable at times especially if
they're memory-intensive (Sound Forge).  There are ways to subdue JFW
programatically. Maybe developers should investigate them as I think
JFW is the only screenreader which really makes it hard to play games
without putting it to sleep or unloading.

On 11/30/09, Jacob Kruger jac...@mailzone.co.za wrote:
 http://www.empowermentzone.com/saysetup.exe

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: shaun everiss shau...@xtra.co.nz
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 30, 2009 10:43 PM
 Subject: Re: [Audyssey] Screen Readers and Games


 weird where do you get the say tools from? I have most of the
 empowermentzone tools thanks to top tech tidbits but hmmm.
 At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you
can get a program to talk using their screenreaders voice, or sapi if you
want to.

Other joke is thought about creating a game using actual jaws scripts,
but, for example, to generate a random number, you'd have to make a call
to an external DLL or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use

Sapi. But I am glad the game offers that option in case I ever decided to

mix things up a bit for variety. And if I was to start developing games I

would try to include options for as many screen readers as I could right
from the outset so as not to seem like I was targetting one specific
group of users.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API

support. That happened because us non-Jaws users nagged David Greenwood
until he realized not all of his Lonewolf customers are Jaws users, and
we want the same access to the game as Jaws users. If he could use the
JFW API for the game he could use the same for Window Eyes too.

In the end he finally added Window Eyes and Sapi 5 support in version
3.5. However, that might not have happened if there were not enough
non-Jaws users to maret such an upgrade. However, this is clearly a good

case of how the developer uses Jaws, developed the game initially for a
Jaws user base, and finally was asked to include other screen readers as

part of the games speech output.

Cases like this sets a president that we can't assume what access
technology, if any, is present on the target computer. These days it
could be a free and open source solution like NVDA for all we know.
Therefore the game itself should provide all that is necessary for
providing accessibility to itself independant of any specific screen
reader or speech software that may or may not be present.

Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that
wasn't even a game. It was actually one of their Blindsoftware
products, that Day-by-day Professional which offers support for
Window-Eyes. But I still don't think they realize how well Window-Eyes
meshes with games. I remember I forgot to unload WIndow-Eyes, which as
I said I still do out of habbit, and I played a full game of Classic
Pipe and didn't even realize Window-Eyes was still running until I'd
quit Pipe. That was a welcome surprise. So I'm trying to unload
Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you

Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
thanks
At 09:52 a.m. 1/12/2009, you wrote:
http://www.empowermentzone.com/saysetup.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:43 PM
Subject: Re: [Audyssey] Screen Readers and Games


weird where do you get the say tools from? I have most of the empowermentzone 
tools thanks to top tech tidbits but hmmm.
At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you 
can get a program to talk using their screenreaders voice, or sapi if you 
want to.

Other joke is thought about creating a game using actual jaws scripts, but, 
for example, to generate a random number, you'd have to make a call to an 
external DLL or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific group 
of users.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and we 
want the same access to the game as Jaws users. If he could use the JFW 
API for the game he could use the same for Window Eyes too.

In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
However, that might not have happened if there were not enough non-Jaws 
users to maret such an upgrade. However, this is clearly a good case of 
how the developer uses Jaws, developed the game initially for a Jaws user 
base, and finally was asked to include other screen readers as part of the 
games speech output.

Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it could 
be a free and open source solution like NVDA for all we know. Therefore 
the game itself should provide all that is necessary for providing 
accessibility to itself independant of any specific screen reader or 
speech software that may or may not be present.

Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I still 
don't think they realize how well Window-Eyes meshes with games. I 
remember I forgot to unload WIndow-Eyes, which as I said I still do out 
of habbit, and I played a full game of Classic Pipe and didn't even 
realize Window-Eyes was still running until I'd quit Pipe. That was a 
welcome surprise. So I'm trying to unload Window-Eyes less when I play 
most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?
Vender: No pizza. Only Khlav Kalash.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

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signature database 4649 (20091130) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark
I actually prefer both the way hal Handles virtual focus and screen 
recognition and interaction myself,  I actually found the jaws multiple 
modes system rather confusing.


In Hal for example, it's so natural for me to be in virtual focus for web 
pages, I'm quite familiar with all it's short cuts and nuances, and thus 
when I have to use it for a game like smugglers, or for an unusual 
application,  it's controls for reading and navigation are very 
familiar,  even if the html specific stuff isn't available.


Likewise, I don't mind the double control system either.

These though, are very much simply part of me having been such a long time 
Hal user,  heck, i stil remember when what later became virtual focus 
and is now the dolphin curser was called screen reading mode, and could do 
nothing more than literally read what text was on screen in the currently 
focused window,  and not interact with it,  that was back in Hal 
version 3.


I was also amused (and a litle disturbed), when Dolphin announced that 
version 10 would no longer come with the version four keyset, sinse they 
felt that keyset was no longer needed as keys had been standardized for so 
long,  though could stil be dwnloaded from teir sie.


I had to laugh, sinse I stil remember upgrading from version 4 to version 5 
9 years ago,  and after trying the version four keyset, deciding it'd be 
more worth my while to get used to the new version 5 keys than persist with 
the version 4 ones which didn't seem to let me access some of version 5's 
new features.


That's quite scary in a way!

Beware the Grue!

Dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:58 PM
Subject: Re: [Audyssey] Screen Readers and Games



well
let's just say you could call me a screen reader expert or close to that. 
I worked with nearly everything available on windows and had a few 
experiences with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the 
control panel was very! confusing,  the option names sorta weird. 
especially the keyboard echo. instead of having 4 levels you have 1 long 
list with keys, words, both and then keys, words and both with out 
interrupt instead of putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to 
day use (when I'm not digging in the thing) window-eyes was all in all a 
plezent experience to work with.
then when I ended up on vista I started to use jaws daily. it was an 
easier thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or specifrically, 
right, control, making me getting hal announcing the key instead of 
performing the function I expected it to do. I do, however, like its... 
uh. what was it called. verbosity schemes I think. it allows full 
modification of just about anything the thing says. for instance I changed 
it to say checked/unchecked instead of its default selected/unselected on 
checkboxes, that sort of thing. I wish though they made a seaprate buffer 
for msaa content instead of using their mouse emulation with some DOM 
thrown in to do the job.
I did also test system access and nvda and I find I don't have to comment, 
the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 1:51 AM
Subject: Re: [Audyssey] Screen Readers and Games



Really? That's a feature I've come to like in JAWS myself.




__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
hmmm I like the way jaws handles the web, just like a standard page, also how 
it handles advanced word and excell functions.
However I don't care about how it handles winamp or eudora and some other apps.
At 01:44 p.m. 1/12/2009, you wrote:
I actually prefer both the way hal Handles virtual focus and screen 
recognition and interaction myself,  I actually found the jaws multiple 
modes system rather confusing.

In Hal for example, it's so natural for me to be in virtual focus for web 
pages, I'm quite familiar with all it's short cuts and nuances, and thus when 
I have to use it for a game like smugglers, or for an unusual application, 
 it's controls for reading and navigation are very familiar,  even if 
the html specific stuff isn't available.

Likewise, I don't mind the double control system either.

These though, are very much simply part of me having been such a long time Hal 
user,  heck, i stil remember when what later became virtual focus and is 
now the dolphin curser was called screen reading mode, and could do nothing 
more than literally read what text was on screen in the currently focused 
window,  and not interact with it,  that was back in Hal version 3.

I was also amused (and a litle disturbed), when Dolphin announced that version 
10 would no longer come with the version four keyset, sinse they felt that 
keyset was no longer needed as keys had been standardized for so long,  
though could stil be dwnloaded from teir sie.

I had to laugh, sinse I stil remember upgrading from version 4 to version 5 9 
years ago,  and after trying the version four keyset, deciding it'd be 
more worth my while to get used to the new version 5 keys than persist with 
the version 4 ones which didn't seem to let me access some of version 5's new 
features.

That's quite scary in a way!

Beware the Grue!

Dark.
- Original Message - From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:58 PM
Subject: Re: [Audyssey] Screen Readers and Games


well
let's just say you could call me a screen reader expert or close to that. I 
worked with nearly everything available on windows and had a few experiences 
with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the control 
panel was very! confusing,  the option names sorta weird. especially the 
keyboard echo. instead of having 4 levels you have 1 long list with keys, 
words, both and then keys, words and both with out interrupt instead of 
putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to day 
use (when I'm not digging in the thing) window-eyes was all in all a plezent 
experience to work with.
then when I ended up on vista I started to use jaws daily. it was an easier 
thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or specifrically, 
right, control, making me getting hal announcing the key instead of 
performing the function I expected it to do. I do, however, like its... uh. 
what was it called. verbosity schemes I think. it allows full modification of 
just about anything the thing says. for instance I changed it to say 
checked/unchecked instead of its default selected/unselected on checkboxes, 
that sort of thing. I wish though they made a seaprate buffer for msaa 
content instead of using their mouse emulation with some DOM thrown in to do 
the job.
I did also test system access and nvda and I find I don't have to comment, 
the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 1:51 AM
Subject: Re: [Audyssey] Screen Readers and Games


Really? That's a feature I've come to like in JAWS myself.


__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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All

Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark

Fair enough sean.

I admit, I found the jaws method of totally restructuring web pages not to 
be to my taste at all,  especially for online games which feature links 
in specific places at the top or bottom to be helpful to the player.


I'll also say, it makes things easier when i've got my sighted friends here 
doing things with the mouse, to be able to flick Hal off and on as needed 
and have the screen display web pages,  or indeed anything else, in a 
way which they can also read quite successfully.


I've had some fun playing through online gamebooks like project.aon using 
these methods.


Again though, this is probably just a case of me being much more used to 
doing things with Hal.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 12:49 AM
Subject: Re: [Audyssey] Screen Readers and Games


hmmm I like the way jaws handles the web, just like a standard page, also 
how it handles advanced word and excell functions.
However I don't care about how it handles winamp or eudora and some other 
apps.

At 01:44 p.m. 1/12/2009, you wrote:
I actually prefer both the way hal Handles virtual focus and screen 
recognition and interaction myself,  I actually found the jaws 
multiple modes system rather confusing.


In Hal for example, it's so natural for me to be in virtual focus for web 
pages, I'm quite familiar with all it's short cuts and nuances, and thus 
when I have to use it for a game like smugglers, or for an unusual 
application,  it's controls for reading and navigation are very 
familiar,  even if the html specific stuff isn't available.


Likewise, I don't mind the double control system either.

These though, are very much simply part of me having been such a long time 
Hal user,  heck, i stil remember when what later became virtual focus 
and is now the dolphin curser was called screen reading mode, and could do 
nothing more than literally read what text was on screen in the currently 
focused window,  and not interact with it,  that was back in Hal 
version 3.


I was also amused (and a litle disturbed), when Dolphin announced that 
version 10 would no longer come with the version four keyset, sinse they 
felt that keyset was no longer needed as keys had been standardized for so 
long,  though could stil be dwnloaded from teir sie.


I had to laugh, sinse I stil remember upgrading from version 4 to version 
5 9 years ago,  and after trying the version four keyset, deciding 
it'd be more worth my while to get used to the new version 5 keys than 
persist with the version 4 ones which didn't seem to let me access some of 
version 5's new features.


That's quite scary in a way!

Beware the Grue!

Dark.
- Original Message - From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:58 PM
Subject: Re: [Audyssey] Screen Readers and Games



well
let's just say you could call me a screen reader expert or close to that. 
I worked with nearly everything available on windows and had a few 
experiences with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the 
control panel was very! confusing,  the option names sorta weird. 
especially the keyboard echo. instead of having 4 levels you have 1 long 
list with keys, words, both and then keys, words and both with out 
interrupt instead of putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to 
day use (when I'm not digging in the thing) window-eyes was all in all a 
plezent experience to work with.
then when I ended up on vista I started to use jaws daily. it was an 
easier thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or 
specifrically, right, control, making me getting hal announcing the key 
instead of performing the function I expected it to do. I do, however, 
like its... uh. what was it called. verbosity schemes I think. it allows 
full modification of just about anything the thing says. for instance I 
changed it to say checked/unchecked instead of its default 
selected/unselected on checkboxes, that sort of thing. I wish though they 
made a seaprate buffer for msaa content instead of using their mouse 
emulation with some DOM thrown in to do the job.
I did also test system access and nvda and I find I don't have to 
comment, the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 1:51 AM
Subject: Re: [Audyssey] Screen Readers and Games



Really? That's a feature

Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Charles Rivard
I'll keep this message for blackmailing purposes.  It'll prove that Thomas 
Ward did not do it.  It will show who did it.  Now, I'm sure we can come up 
with a suitable arrangement of payment for my silence?  Mwah, ah, ah, ah, 
ah!
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 5:49 AM
Subject: Re: [Audyssey] Screen Readers and Games


Dam you tom!

Well one evil scheme deserves another. How about I redirect all the links to
your games on audiogames.net to point to an ultra virus of doom!

Then, everyone will complain that you wiped their harddrives, --- and you'll
be sued, sent into exile, and probably mutate into something horrific in the
process! guahahaha! one evil scheme deserves another!

Either that, or I'll just change Hal's hotkeys,  but that would be
considderably less evil.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 3:36 PM
Subject: Re: [Audyssey] Screen Readers and Games


 Hi Dark,
 Oh, now that I know your secret my evil master mind can foil your secret
 weapon. In my new game I'll put some necessary commands on control+0 and
 control+8 so you can't use those hot keys any more. Hahahahahahaha!



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Charles Rivard
Send him a special edition of a game as a Hal oh een? gift.  There goes his 
screen reader.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 6:51 AM
Subject: Re: [Audyssey] Screen Readers and Games


Hi Dark,
Hmmm...Perhaps I won't block your favorite control+0 and control+8 keys
after all. I'll just put a virus in my next game download that works as
a seek and destroy bot which will disable Hal forever and install
Window-Eyes on your system. The demo of course. Can't give you the
commercial one. Muhahahahaha!

dark wrote:
 Dam you tom!

 Well one evil scheme deserves another. How about I redirect all the
 links to your games on audiogames.net to point to an ultra virus of doom!

 Then, everyone will complain that you wiped their harddrives, --- and
 you'll be sued, sent into exile, and probably mutate into something
 horrific in the process! guahahaha! one evil scheme deserves another!

 Either that, or I'll just change Hal's hotkeys,  but that would be
 considderably less evil.

 Beware the grue!

 Dark.


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Charles Rivard
Hmm.  This is getting fun!
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:31 AM
Subject: Re: [Audyssey] Screen Readers and Games


well tom, that is a serious threat indeed!

I think in that case I'll register with the patant office the names tomb
hunter, angela carter and mysteries of the ancients.

Thenk, either you'll have to pay me lots of money to release your
games,  or, I'll sue you when they're released, --- and you'll have to
sit in a small broom cupboard for the next 50 years while you rename and
rewrite them entirely in assembler!! ha! ha! ha!

Yes I know, this is a low and dirty trick, --- but all's fair in love, war
and screen reader related threatenings!

Beware the Grue!

Dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 4:51 PM
Subject: Re: [Audyssey] Screen Readers and Games


 Hi Dark,
 Hmmm...Perhaps I won't block your favorite control+0 and control+8 keys
 after all. I'll just put a virus in my next game download that works as a
 seek and destroy bot which will disable Hal forever and install
 Window-Eyes on your system. The demo of course. Can't give you the
 commercial one. Muhahahahaha!



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
hmmm I may have an older version but hal does not always show me everything and 
it chooses to crash loads more than jaws.
hal has its uses though.
I suppose I navigate via headdings loads these days.
At 02:29 p.m. 1/12/2009, you wrote:
Fair enough sean.

I admit, I found the jaws method of totally restructuring web pages not to be 
to my taste at all,  especially for online games which feature links in 
specific places at the top or bottom to be helpful to the player.

I'll also say, it makes things easier when i've got my sighted friends here 
doing things with the mouse, to be able to flick Hal off and on as needed and 
have the screen display web pages,  or indeed anything else, in a way 
which they can also read quite successfully.

I've had some fun playing through online gamebooks like project.aon using 
these methods.

Again though, this is probably just a case of me being much more used to doing 
things with Hal.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 12:49 AM
Subject: Re: [Audyssey] Screen Readers and Games


hmmm I like the way jaws handles the web, just like a standard page, also how 
it handles advanced word and excell functions.
However I don't care about how it handles winamp or eudora and some other 
apps.
At 01:44 p.m. 1/12/2009, you wrote:
I actually prefer both the way hal Handles virtual focus and screen 
recognition and interaction myself,  I actually found the jaws multiple 
modes system rather confusing.

In Hal for example, it's so natural for me to be in virtual focus for web 
pages, I'm quite familiar with all it's short cuts and nuances, and thus 
when I have to use it for a game like smugglers, or for an unusual 
application,  it's controls for reading and navigation are very 
familiar,  even if the html specific stuff isn't available.

Likewise, I don't mind the double control system either.

These though, are very much simply part of me having been such a long time 
Hal user,  heck, i stil remember when what later became virtual focus 
and is now the dolphin curser was called screen reading mode, and could do 
nothing more than literally read what text was on screen in the currently 
focused window,  and not interact with it,  that was back in Hal 
version 3.

I was also amused (and a litle disturbed), when Dolphin announced that 
version 10 would no longer come with the version four keyset, sinse they 
felt that keyset was no longer needed as keys had been standardized for so 
long,  though could stil be dwnloaded from teir sie.

I had to laugh, sinse I stil remember upgrading from version 4 to version 5 
9 years ago,  and after trying the version four keyset, deciding it'd be 
more worth my while to get used to the new version 5 keys than persist with 
the version 4 ones which didn't seem to let me access some of version 5's 
new features.

That's quite scary in a way!

Beware the Grue!

Dark.
- Original Message - From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:58 PM
Subject: Re: [Audyssey] Screen Readers and Games


well
let's just say you could call me a screen reader expert or close to that. I 
worked with nearly everything available on windows and had a few 
experiences with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the 
control panel was very! confusing,  the option names sorta weird. 
especially the keyboard echo. instead of having 4 levels you have 1 long 
list with keys, words, both and then keys, words and both with out 
interrupt instead of putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to 
day use (when I'm not digging in the thing) window-eyes was all in all a 
plezent experience to work with.
then when I ended up on vista I started to use jaws daily. it was an easier 
thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or specifrically, 
right, control, making me getting hal announcing the key instead of 
performing the function I expected it to do. I do, however, like its... uh. 
what was it called. verbosity schemes I think. it allows full modification 
of just about anything the thing says. for instance I changed it to say 
checked/unchecked instead of its default selected/unselected on checkboxes, 
that sort of thing. I wish though they made a seaprate buffer for msaa 
content instead of using their mouse emulation with some DOM thrown in to 
do the job.
I did also test system access and nvda and I find I don't have to comment, 
the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original

[Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Bryan,

That's not so surprising really. When I first went blind the first thing 
they showed me was Jaws. As a result that is what I ended up with for 
school, college, and being new to blindness and screen readers in 
general I really didn't know anything different. I just assumed Jaws was 
the only show in town.


It was only after I got to college not only did I discover there were 
several other screen readers out there, I found Jaws really wasn't so 
hot. Yeah, it was a decent screen reader, but Window eyes has always 
been a fairly decent product itself. The more current versions are a 
superior product in my opinion. However, this brings me to my point.


If I assume most blind computer users in the United States were handled 
the same way I was they were given Jaws through some state or school 
agency, and it was assumed it was the best product for the person it was 
given to. As a result the blind computer user has no experience in using 
Hal, Window Eyes, or anything else. They may not even been shown their 
options to pick or choose the product they wanted. It was just assumed 
Jaws was what they would use for work, school, college, whatever.


So as it happens most of our game developers are Jaws users. When they 
say turn off your screen reader in the manual I half to assume they know 
Jaws conflicts with games, and they have no personal experience with 
anything other than Jaws.  Else you might get directions for how to set 
the game up with Jaws, Window Eyes, Hal, System Access, etc.


As has been pointed out here Hal and Window Eyes don't really have 
serious conflicts with existing accessible games. Jaws, on the other 
hand, does. Therefore it might help if we educate the game developers 
out there on how various screen readers works with their games so that 
the manuals can be updated to reflect this more specifically.


Smile

Bryan Peterson wrote:
Doubtless Dark the reason for that is that while they may say your 
screen reader, a lot of game developers probably assume most of their 
customer base uses JAWS. I myself was a staunch JAWS user until two 
years ago, when I discovered that JAWS won't let me use the NeoSpeach 
voices and Window-Eyes will. Then as I experimented I discovered that 
Window-Eyes worked so much better with just about every program I 
used. The bit with games was just an accidental discovery, but I still 
turn off Window-Eyes out of habbit when I play games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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[Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is 
read, but it is buried very deep in the Jaws configuration manager. 
Unless you are a highly skilled or advanced Jaws user you will never 
find or be able to configure the punctuation exactly the way you want in 
a game or any other application. That's actually one of the screen 
reader's major short comings. The configuration manager has a lot of 
advanced and powerful features, but most of the Jaws users I know or 
have met aren't aware of what features are actually in the configuration 
manager, and a few are a bit intimidated about the amount of options in 
there. You know, I better not mess with it or I'll break it, type fear 
people have about any piece of complicated software. I think it is too 
complex and overly bloated for your average home user when it comes to 
actually using the configuration manager.


Window Eyes is much more user friendly in that from the Window Eyes 
control panel you have various pulldown menus along the menu bar such as 
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and 
just as easy to configure. When done just save the set file. There is no 
need to dig through a complicated configuration manager just to find a 
certain check box, or a series of check boxes, to do this or that.


Anyway, I'm sure a few Jaws users are about to hang me out to dry for 
knocking their beloved screen reader, but I'm merely calling them as I 
see them. I've found Window Eyes a much easier product to configure for 
interactive fiction games, muds, whatever than Jaws. It seams every time 
I want to specifically configure the punctuation to speak these symbols 
and not these symbols I have to plow through an endless amount of dialog 
boxes and check boxes to get it setup correctly for my needs. That's why 
I find it a more unwieldy and overly complex screen reader for my tastes.


dark wrote:
That is probably true Bryan, I've noticed that some people tend to 
assume every person using a screen reader will automatically use Jaws.


I was for instance a trifle irritated when during one of my first 
experiments with muds, I wrote to the admins of Alterean to get things 
working,  and they sent me a link to some Jaws script files, 
despite the fact that i'd clearly stated in my E-mail I was using Hal.


i must confess, during my one try out with jaws, I wasn't a fan, but 
given the amount of time I've used Hal that's not surprising,  and 
I'm fairly certain there are people who would say the same thing upon 
trying Hal after using another screen reader.


One option I missed for instance,  was Hal's ability to customize 
what punctuation is read when.


i have Hal for instance set to read all punctuation when reviewing via 
arrow keys,  sinse that's what I use when editing,  some 
punctuation when typing so i can remember sentence structure,  and 
none at all when i'm reading using continuous document read,  
sinse the last thing I want to here in a text adventure, story, --- or 
even someone's post or E-mail is constant repeats of period comma or 
dash.


I was a litle bothered that Jaws didn't have these options, sinse I 
rely on them for a lot of things i do involving text, --- in fact 
without them I'm not sure if I would be quite as much a fan of text 
adventures and gamebooks as I am now.


As I said this isn't intended as a Jaws bash, or a Hal promo,  
merely noting things I've got used to having in hal which I'd miss in 
another program.


Beware the grue!

Dark.


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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward


Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and 
we want the same access to the game as Jaws users. If he could use the 
JFW API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 
3.5. However, that might not have happened if there were not enough 
non-Jaws users to maret such an upgrade. However, this is clearly a good 
case of how the developer uses Jaws, developed the game initially for a 
Jaws user base, and finally was asked to include other screen readers as 
part of the games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it 
could be a free and open source solution like NVDA for all we know. 
Therefore the game itself should provide all that is necessary for 
providing accessibility to itself independant of any specific screen 
reader or speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that 
wasn't even a game. It was actually one of their Blindsoftware 
products, that Day-by-day Professional which offers support for 
Window-Eyes. But I still don't think they realize how well Window-Eyes 
meshes with games. I remember I forgot to unload WIndow-Eyes, which as 
I said I still do out of habbit, and I played a full game of Classic 
Pipe and didn't even realize Window-Eyes was still running until I'd 
quit Pipe. That was a welcome surprise. So I'm trying to unload 
Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Bryan Peterson
Exactly. I hated using JAWS with Sryth. I'm the sort of person that 
generally doesn't like keyboard echo on, especially not for every character, 
and I also don't like punctuation read out at me. Getting JAWS to remember 
those settings was always a pain. And it was more than a little distracting 
to be playing Sryth and hear, The gobblin strikes at you with his sword 
exclaim!

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:20 PM
Subject: [Audyssey] Screen Readers and Games



Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is 
read, but it is buried very deep in the Jaws configuration manager. Unless 
you are a highly skilled or advanced Jaws user you will never find or be 
able to configure the punctuation exactly the way you want in a game or 
any other application. That's actually one of the screen reader's major 
short comings. The configuration manager has a lot of advanced and 
powerful features, but most of the Jaws users I know or have met aren't 
aware of what features are actually in the configuration manager, and a 
few are a bit intimidated about the amount of options in there. You know, 
I better not mess with it or I'll break it, type fear people have about 
any piece of complicated software. I think it is too complex and overly 
bloated for your average home user when it comes to actually using the 
configuration manager.


Window Eyes is much more user friendly in that from the Window Eyes 
control panel you have various pulldown menus along the menu bar such as 
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and just 
as easy to configure. When done just save the set file. There is no need 
to dig through a complicated configuration manager just to find a certain 
check box, or a series of check boxes, to do this or that.


Anyway, I'm sure a few Jaws users are about to hang me out to dry for 
knocking their beloved screen reader, but I'm merely calling them as I see 
them. I've found Window Eyes a much easier product to configure for 
interactive fiction games, muds, whatever than Jaws. It seams every time I 
want to specifically configure the punctuation to speak these symbols and 
not these symbols I have to plow through an endless amount of dialog boxes 
and check boxes to get it setup correctly for my needs. That's why I find 
it a more unwieldy and overly complex screen reader for my tastes.


dark wrote:
That is probably true Bryan, I've noticed that some people tend to assume 
every person using a screen reader will automatically use Jaws.


I was for instance a trifle irritated when during one of my first 
experiments with muds, I wrote to the admins of Alterean to get things 
working,  and they sent me a link to some Jaws script files, despite 
the fact that i'd clearly stated in my E-mail I was using Hal.


i must confess, during my one try out with jaws, I wasn't a fan, but 
given the amount of time I've used Hal that's not surprising,  and 
I'm fairly certain there are people who would say the same thing upon 
trying Hal after using another screen reader.


One option I missed for instance,  was Hal's ability to customize 
what punctuation is read when.


i have Hal for instance set to read all punctuation when reviewing via 
arrow keys,  sinse that's what I use when editing,  some 
punctuation when typing so i can remember sentence structure,  and 
none at all when i'm reading using continuous document read,  
sinse the last thing I want to here in a text adventure, story, --- or 
even someone's post or E-mail is constant repeats of period comma or 
dash.


I was a litle bothered that Jaws didn't have these options, sinse I rely 
on them for a lot of things i do involving text, --- in fact without them 
I'm not sure if I would be quite as much a fan of text adventures and 
gamebooks as I am now.


As I said this isn't intended as a Jaws bash, or a Hal promo,  
merely noting things I've got used to having in hal which I'd miss in 
another program.


Beware the grue!

Dark.


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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Bryan Peterson
I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific group 
of users.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and we 
want the same access to the game as Jaws users. If he could use the JFW 
API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
However, that might not have happened if there were not enough non-Jaws 
users to maret such an upgrade. However, this is clearly a good case of 
how the developer uses Jaws, developed the game initially for a Jaws user 
base, and finally was asked to include other screen readers as part of the 
games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it could 
be a free and open source solution like NVDA for all we know. Therefore 
the game itself should provide all that is necessary for providing 
accessibility to itself independant of any specific screen reader or 
speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I still 
don't think they realize how well Window-Eyes meshes with games. I 
remember I forgot to unload WIndow-Eyes, which as I said I still do out 
of habbit, and I played a full game of Classic Pipe and didn't even 
realize Window-Eyes was still running until I'd quit Pipe. That was a 
welcome surprise. So I'm trying to unload Window-Eyes less when I play 
most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



---
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All messages are archived and can be searched and read at
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list,
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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Allan Thompson

Just a quick note here...
The Veterens administration gives computers to those blind veterens who can 
handle it. They only give jaws to the vets, and there is absolutely no 
mention of other screen readers. in fact, the VA trainers in the rehab 
hospitals for the blind have never once told me anything about  all the 
great things the visually impaired has  accomplished thru programs, games, 
email lists and the like.
It would have been nice for those computer teachers to give out lots of 
links to the communities that are on the internet, it would have made  my 
first few years a lot less stressful and  difficult.
AS a side note, the only game provided by the VA for the blind was a chess 
set, and bingo.


al

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 5:00 PM
Subject: [Audyssey] Screen Readers and Games



Hi Bryan,

That's not so surprising really. When I first went blind the first thing 
they showed me was Jaws. As a result that is what I ended up with for 
school, college, and being new to blindness and screen readers in general 
I really didn't know anything different. I just assumed Jaws was the only 
show in town.


It was only after I got to college not only did I discover there were 
several other screen readers out there, I found Jaws really wasn't so hot. 
Yeah, it was a decent screen reader, but Window eyes has always been a 
fairly decent product itself. The more current versions are a superior 
product in my opinion. However, this brings me to my point.


If I assume most blind computer users in the United States were handled 
the same way I was they were given Jaws through some state or school 
agency, and it was assumed it was the best product for the person it was 
given to. As a result the blind computer user has no experience in using 
Hal, Window Eyes, or anything else. They may not even been shown their 
options to pick or choose the product they wanted. It was just assumed 
Jaws was what they would use for work, school, college, whatever.


So as it happens most of our game developers are Jaws users. When they say 
turn off your screen reader in the manual I half to assume they know Jaws 
conflicts with games, and they have no personal experience with anything 
other than Jaws.  Else you might get directions for how to set the game up 
with Jaws, Window Eyes, Hal, System Access, etc.


As has been pointed out here Hal and Window Eyes don't really have serious 
conflicts with existing accessible games. Jaws, on the other hand, does. 
Therefore it might help if we educate the game developers out there on how 
various screen readers works with their games so that the manuals can be 
updated to reflect this more specifically.


Smile

Bryan Peterson wrote:
Doubtless Dark the reason for that is that while they may say your 
screen reader, a lot of game developers probably assume most of their 
customer base uses JAWS. I myself was a staunch JAWS user until two years 
ago, when I discovered that JAWS won't let me use the NeoSpeach voices 
and Window-Eyes will. Then as I experimented I discovered that 
Window-Eyes worked so much better with just about every program I used. 
The bit with games was just an accidental discovery, but I still turn off 
Window-Eyes out of habbit when I play games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Charles Rivard
My thought is that, maybe it should be a general practice to unload your 
screen reader regardless of which one you use, just to make sure that there 
are no keyboard or voicing conflicts.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:00 PM
Subject: [Audyssey] Screen Readers and Games


Hi Bryan,

That's not so surprising really. When I first went blind the first thing
they showed me was Jaws. As a result that is what I ended up with for
school, college, and being new to blindness and screen readers in
general I really didn't know anything different. I just assumed Jaws was
the only show in town.

It was only after I got to college not only did I discover there were
several other screen readers out there, I found Jaws really wasn't so
hot. Yeah, it was a decent screen reader, but Window eyes has always
been a fairly decent product itself. The more current versions are a
superior product in my opinion. However, this brings me to my point.

If I assume most blind computer users in the United States were handled
the same way I was they were given Jaws through some state or school
agency, and it was assumed it was the best product for the person it was
given to. As a result the blind computer user has no experience in using
Hal, Window Eyes, or anything else. They may not even been shown their
options to pick or choose the product they wanted. It was just assumed
Jaws was what they would use for work, school, college, whatever.

So as it happens most of our game developers are Jaws users. When they
say turn off your screen reader in the manual I half to assume they know
Jaws conflicts with games, and they have no personal experience with
anything other than Jaws.  Else you might get directions for how to set
the game up with Jaws, Window Eyes, Hal, System Access, etc.

As has been pointed out here Hal and Window Eyes don't really have
serious conflicts with existing accessible games. Jaws, on the other
hand, does. Therefore it might help if we educate the game developers
out there on how various screen readers works with their games so that
the manuals can be updated to reflect this more specifically.

Smile

Bryan Peterson wrote:
 Doubtless Dark the reason for that is that while they may say your
 screen reader, a lot of game developers probably assume most of their
 customer base uses JAWS. I myself was a staunch JAWS user until two
 years ago, when I discovered that JAWS won't let me use the NeoSpeach
 voices and Window-Eyes will. Then as I experimented I discovered that
 Window-Eyes worked so much better with just about every program I
 used. The bit with games was just an accidental discovery, but I still
 turn off Window-Eyes out of habbit when I play games.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?


---
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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Charles Rivard
I agree that, while the configuration manager is too complex, it is very 
customizable.

As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher 
than good beef jerky!
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:20 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is
read, but it is buried very deep in the Jaws configuration manager.
Unless you are a highly skilled or advanced Jaws user you will never
find or be able to configure the punctuation exactly the way you want in
a game or any other application. That's actually one of the screen
reader's major short comings. The configuration manager has a lot of
advanced and powerful features, but most of the Jaws users I know or
have met aren't aware of what features are actually in the configuration
manager, and a few are a bit intimidated about the amount of options in
there. You know, I better not mess with it or I'll break it, type fear
people have about any piece of complicated software. I think it is too
complex and overly bloated for your average home user when it comes to
actually using the configuration manager.

Window Eyes is much more user friendly in that from the Window Eyes
control panel you have various pulldown menus along the menu bar such as
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
just as easy to configure. When done just save the set file. There is no
need to dig through a complicated configuration manager just to find a
certain check box, or a series of check boxes, to do this or that.

Anyway, I'm sure a few Jaws users are about to hang me out to dry for
knocking their beloved screen reader, but I'm merely calling them as I
see them. I've found Window Eyes a much easier product to configure for
interactive fiction games, muds, whatever than Jaws. It seams every time
I want to specifically configure the punctuation to speak these symbols
and not these symbols I have to plow through an endless amount of dialog
boxes and check boxes to get it setup correctly for my needs. That's why
I find it a more unwieldy and overly complex screen reader for my tastes.

dark wrote:
 That is probably true Bryan, I've noticed that some people tend to
 assume every person using a screen reader will automatically use Jaws.

 I was for instance a trifle irritated when during one of my first
 experiments with muds, I wrote to the admins of Alterean to get things
 working,  and they sent me a link to some Jaws script files,
 despite the fact that i'd clearly stated in my E-mail I was using Hal.

 i must confess, during my one try out with jaws, I wasn't a fan, but
 given the amount of time I've used Hal that's not surprising,  and
 I'm fairly certain there are people who would say the same thing upon
 trying Hal after using another screen reader.

 One option I missed for instance,  was Hal's ability to customize
 what punctuation is read when.

 i have Hal for instance set to read all punctuation when reviewing via
 arrow keys,  sinse that's what I use when editing,  some
 punctuation when typing so i can remember sentence structure,  and
 none at all when i'm reading using continuous document read,  
 sinse the last thing I want to here in a text adventure, story, --- or
 even someone's post or E-mail is constant repeats of period comma or
 dash.

 I was a litle bothered that Jaws didn't have these options, sinse I
 rely on them for a lot of things i do involving text, --- in fact
 without them I'm not sure if I would be quite as much a fan of text
 adventures and gamebooks as I am now.

 As I said this isn't intended as a Jaws bash, or a Hal promo,  
 merely noting things I've got used to having in hal which I'd miss in
 another program.

 Beware the grue!

 Dark.

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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Charles,
That's a good point. I generally unload my screen reader, Window Eyes, 
anyway when playing a game for the simple fact it frees the CPU and 
memory up for the game. I will however keep it running if I'm debugging 
a game, so I can read error mesages, or I happen to be playing a game 
while chatting on line. However, usually I just unload it while playing 
to free up system resources.


Charles Rivard wrote:
My thought is that, maybe it should be a general practice to unload your 
screen reader regardless of which one you use, just to make sure that there 
are no keyboard or voicing conflicts.
  



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Bryan Peterson

Mmm, jerky. LOL.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 9:04 PM
Subject: Re: [Audyssey] Screen Readers and Games



I agree that, while the configuration manager is too complex, it is very
customizable.

As for hanging you out to dry, I will not buy MOTA.  Why not??  I already
did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher
than good beef jerky!
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:20 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is
read, but it is buried very deep in the Jaws configuration manager.
Unless you are a highly skilled or advanced Jaws user you will never
find or be able to configure the punctuation exactly the way you want in
a game or any other application. That's actually one of the screen
reader's major short comings. The configuration manager has a lot of
advanced and powerful features, but most of the Jaws users I know or
have met aren't aware of what features are actually in the configuration
manager, and a few are a bit intimidated about the amount of options in
there. You know, I better not mess with it or I'll break it, type fear
people have about any piece of complicated software. I think it is too
complex and overly bloated for your average home user when it comes to
actually using the configuration manager.

Window Eyes is much more user friendly in that from the Window Eyes
control panel you have various pulldown menus along the menu bar such as
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
just as easy to configure. When done just save the set file. There is no
need to dig through a complicated configuration manager just to find a
certain check box, or a series of check boxes, to do this or that.

Anyway, I'm sure a few Jaws users are about to hang me out to dry for
knocking their beloved screen reader, but I'm merely calling them as I
see them. I've found Window Eyes a much easier product to configure for
interactive fiction games, muds, whatever than Jaws. It seams every time
I want to specifically configure the punctuation to speak these symbols
and not these symbols I have to plow through an endless amount of dialog
boxes and check boxes to get it setup correctly for my needs. That's why
I find it a more unwieldy and overly complex screen reader for my tastes.

dark wrote:

That is probably true Bryan, I've noticed that some people tend to
assume every person using a screen reader will automatically use Jaws.

I was for instance a trifle irritated when during one of my first
experiments with muds, I wrote to the admins of Alterean to get things
working,  and they sent me a link to some Jaws script files,
despite the fact that i'd clearly stated in my E-mail I was using Hal.

i must confess, during my one try out with jaws, I wasn't a fan, but
given the amount of time I've used Hal that's not surprising,  and
I'm fairly certain there are people who would say the same thing upon
trying Hal after using another screen reader.

One option I missed for instance,  was Hal's ability to customize
what punctuation is read when.

i have Hal for instance set to read all punctuation when reviewing via
arrow keys,  sinse that's what I use when editing,  some
punctuation when typing so i can remember sentence structure,  and
none at all when i'm reading using continuous document read,  
sinse the last thing I want to here in a text adventure, story, --- or

even someone's post or E-mail is constant repeats of period comma or
dash.

I was a litle bothered that Jaws didn't have these options, sinse I
rely on them for a lot of things i do involving text, --- in fact
without them I'm not sure if I would be quite as much a fan of text
adventures and gamebooks as I am now.

As I said this isn't intended as a Jaws bash, or a Hal promo,  
merely noting things I've got used to having in hal which I'd miss in

another program.

Beware the grue!

Dark.


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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Charles,

Exactly my point. Jaws is extremely customizable, but the options are 
buried in the configuration manager and you have to know what to look 
for and where to find it in the configuration manager.


As a part time user of Jaws I'm not, shall we say a daily Jaws user, so 
it takes me a long time to find settings and configurations I want in 
Jaws.  Part of the problem is the complexity of the configuration 
manager itself, and things aren't where I personally would expect to 
find them. It just isn't a user friendly user interface although I can 
certainly use it if I absolutely need to.


On the other hand when I converted over to Window Eyes I had no problem 
finding things in Window Eyes. As I said before all of the menus are 
pretty self-explanatory and if you set the difficulty level to advanced 
there is a lot of options there that are easy to find, are usually 
self-explanatory, and I just found it easier from the get go. However, I 
think we are drifting off the topic of how screen readers relate to 
games so I'll drift back on topic here.


Thing is Jaws has a lot of features I simply don't like turned on. Such 
as the fact ever since Jaws 10 whenever you are on a web page, such as 
an on line game, you pass over a edit box and Jaws goes boop, boop, 
boop, as it turns off MSAA so you can type data into the field. Then, I 
manually have to turn MSAA back on by moving off the edit box, and 
continue on my way. I can't say how frustrating and annoying that 
feature is, and it clearly didn't have on line games in mind as it slows 
you down quite a lot. So I've had to go into the configuration manager, 
dig around a while, until I found that little feature and turn it off.


Charles Rivard wrote:
I agree that, while the configuration manager is too complex, it is very 
customizable.


As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher 
than good beef jerky!

---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:20 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is
read, but it is buried very deep in the Jaws configuration manager.
Unless you are a highly skilled or advanced Jaws user you will never
find or be able to configure the punctuation exactly the way you want in
a game or any other application. That's actually one of the screen
reader's major short comings. The configuration manager has a lot of
advanced and powerful features, but most of the Jaws users I know or
have met aren't aware of what features are actually in the configuration
manager, and a few are a bit intimidated about the amount of options in
there. You know, I better not mess with it or I'll break it, type fear
people have about any piece of complicated software. I think it is too
complex and overly bloated for your average home user when it comes to
actually using the configuration manager.

Window Eyes is much more user friendly in that from the Window Eyes
control panel you have various pulldown menus along the menu bar such as
File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
just as easy to configure. When done just save the set file. There is no
need to dig through a complicated configuration manager just to find a
certain check box, or a series of check boxes, to do this or that.

Anyway, I'm sure a few Jaws users are about to hang me out to dry for
knocking their beloved screen reader, but I'm merely calling them as I
see them. I've found Window Eyes a much easier product to configure for
interactive fiction games, muds, whatever than Jaws. It seams every time
I want to specifically configure the punctuation to speak these symbols
and not these symbols I have to plow through an endless amount of dialog
boxes and check boxes to get it setup correctly for my needs. That's why
I find it a more unwieldy and overly complex screen reader for my tastes.

dark wrote:
  

That is probably true Bryan, I've noticed that some people tend to
assume every person using a screen reader will automatically use Jaws.

I was for instance a trifle irritated when during one of my first
experiments with muds, I wrote to the admins of Alterean to get things
working,  and they sent me a link to some Jaws script files,
despite the fact that i'd clearly stated in my E-mail I was using Hal.

i must confess, during my one try out with jaws, I wasn't a fan, but
given the amount of time I've used Hal that's not surprising,  and
I'm fairly certain there are people who would say the same thing upon
trying Hal after using another screen reader.

One option I missed for instance,  was Hal's ability to customize
what punctuation is read when.

i have Hal for instance set to read all punctuation when reviewing via
arrow

Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Hayden Presley
Really? That's a feature I've come to like in JAWS myself.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 6:27 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Screen Readers and Games

Hi Charles,

Exactly my point. Jaws is extremely customizable, but the options are 
buried in the configuration manager and you have to know what to look 
for and where to find it in the configuration manager.

As a part time user of Jaws I'm not, shall we say a daily Jaws user, so 
it takes me a long time to find settings and configurations I want in 
Jaws.  Part of the problem is the complexity of the configuration 
manager itself, and things aren't where I personally would expect to 
find them. It just isn't a user friendly user interface although I can 
certainly use it if I absolutely need to.

On the other hand when I converted over to Window Eyes I had no problem 
finding things in Window Eyes. As I said before all of the menus are 
pretty self-explanatory and if you set the difficulty level to advanced 
there is a lot of options there that are easy to find, are usually 
self-explanatory, and I just found it easier from the get go. However, I 
think we are drifting off the topic of how screen readers relate to 
games so I'll drift back on topic here.

Thing is Jaws has a lot of features I simply don't like turned on. Such 
as the fact ever since Jaws 10 whenever you are on a web page, such as 
an on line game, you pass over a edit box and Jaws goes boop, boop, 
boop, as it turns off MSAA so you can type data into the field. Then, I 
manually have to turn MSAA back on by moving off the edit box, and 
continue on my way. I can't say how frustrating and annoying that 
feature is, and it clearly didn't have on line games in mind as it slows 
you down quite a lot. So I've had to go into the configuration manager, 
dig around a while, until I found that little feature and turn it off.

Charles Rivard wrote:
 I agree that, while the configuration manager is too complex, it is very 
 customizable.

 As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
 did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher

 than good beef jerky!
 ---
 In God we trust!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 29, 2009 12:20 PM
 Subject: [Audyssey] Screen Readers and Games


 Hi Dark,

 Actually, Jaws has the ability to fully customize what punctuation is
 read, but it is buried very deep in the Jaws configuration manager.
 Unless you are a highly skilled or advanced Jaws user you will never
 find or be able to configure the punctuation exactly the way you want in
 a game or any other application. That's actually one of the screen
 reader's major short comings. The configuration manager has a lot of
 advanced and powerful features, but most of the Jaws users I know or
 have met aren't aware of what features are actually in the configuration
 manager, and a few are a bit intimidated about the amount of options in
 there. You know, I better not mess with it or I'll break it, type fear
 people have about any piece of complicated software. I think it is too
 complex and overly bloated for your average home user when it comes to
 actually using the configuration manager.

 Window Eyes is much more user friendly in that from the Window Eyes
 control panel you have various pulldown menus along the menu bar such as
 File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
 just as easy to configure. When done just save the set file. There is no
 need to dig through a complicated configuration manager just to find a
 certain check box, or a series of check boxes, to do this or that.

 Anyway, I'm sure a few Jaws users are about to hang me out to dry for
 knocking their beloved screen reader, but I'm merely calling them as I
 see them. I've found Window Eyes a much easier product to configure for
 interactive fiction games, muds, whatever than Jaws. It seams every time
 I want to specifically configure the punctuation to speak these symbols
 and not these symbols I have to plow through an endless amount of dialog
 boxes and check boxes to get it setup correctly for my needs. That's why
 I find it a more unwieldy and overly complex screen reader for my tastes.

 dark wrote:
   
 That is probably true Bryan, I've noticed that some people tend to
 assume every person using a screen reader will automatically use Jaws.

 I was for instance a trifle irritated when during one of my first
 experiments with muds, I wrote to the admins of Alterean to get things
 working,  and they sent me a link to some Jaws script files,
 despite the fact that i'd clearly stated in my E-mail I was using Hal.

 i must confess, during my one try out with jaws, I wasn't a fan, but
 given

Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Al,

That's whya document like Michael Feir's excellently written Personal 
Power book is a very good help to the blind. If every rehab center or 
state agency could hand that out to a totally new blind computer user it 
would go a long ways to solving a lot of problems in terms of exposing 
them to all the things available to them. Especially, to accessible 
games of which I am always eager to find new markets and customers. 
Instead it seams each new generation of blind computer users have to 
find these things out the hard way by searching for it.


Allan Thompson wrote:

Just a quick note here...
The Veterens administration gives computers to those blind veterens 
who can handle it. They only give jaws to the vets, and there is 
absolutely no mention of other screen readers. in fact, the VA 
trainers in the rehab hospitals for the blind have never once told me 
anything about  all the great things the visually impaired has  
accomplished thru programs, games, email lists and the like.
It would have been nice for those computer teachers to give out lots 
of links to the communities that are on the internet, it would have 
made  my first few years a lot less stressful and  difficult.
AS a side note, the only game provided by the VA for the blind was a 
chess set, and bingo.


al



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Bryan,
Personally, I feel self-voicing the games is a better solution. Not all 
screen readers have a ready to use API like Window-Eyes and Jaws does. 
NVDA, for example, doesn't have an API you could just tap into making it 
more difficult to insure your game works with that screen reader. 
Therefore you would still have to use Sapi or some other method to make 
the game accessible to those customers who aren't using Jaws or 
Window-Eyes anyway. So why not adopt a solution that works for everyone 
from the outset?


Bryan Peterson wrote:
I've never actually tried using Window-Eyes with Lone Wolf. I tend to 
use Sapi. But I am glad the game offers that option in case I ever 
decided to mix things up a bit for variety. And if I was to start 
developing games I would try to include options for as many screen 
readers as I could right from the outset so as not to seem like I was 
targetting one specific group of users.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Hayden,
I'm sure that little feature of Jaws works out ok for day to day use for 
most people. However, there are also times it just plane gets in the 
way. Like if you want to log into Sryth, you already have a kooky with 
your user name and password saved, so all you have to do is press enter 
on the login button, and your set. However, the second Jaws lands on the 
user name field it does the little boop, boop, boop thing and knocks you 
out of MSAA mode when all you wanted to do is down arrow strait to the 
login button instead of being dropped right into the edit field which is 
already filled in. I can think of another case like when you are 
creating a character on Sryth and you have to fill in your stats on the 
form. I'd prefer to enter an edit field when I find the one I want to 
fill in instead of Jaws automatically dropping me in the first edit 
field it finds and assuming I want to type information there which I may 
or may not want to do. I'm sure I can give several more examples here, 
but you get the basic drift. Window-Eyes doesn't do this, and I'm 
perfectly happy with pressing enter on an edit field if and when I want 
to enter something into the field. Otherwise don't assume I'm going to 
type something there just because it happens to be an edit field.  As a 
result of features like that little automatic forms mode, or whatever 
Jaws calls it, I'm finding I have to turn more and more stuff off in the 
screen reader just to get back to a basic sscreen reader without a 
million extras I could care less about.


Smile

Hayden Presley wrote:

Really? That's a feature I've come to like in JAWS myself.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 6:27 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Screen Readers and Games

Hi Charles,

Exactly my point. Jaws is extremely customizable, but the options are 
buried in the configuration manager and you have to know what to look 
for and where to find it in the configuration manager.


As a part time user of Jaws I'm not, shall we say a daily Jaws user, so 
it takes me a long time to find settings and configurations I want in 
Jaws.  Part of the problem is the complexity of the configuration 
manager itself, and things aren't where I personally would expect to 
find them. It just isn't a user friendly user interface although I can 
certainly use it if I absolutely need to.


On the other hand when I converted over to Window Eyes I had no problem 
finding things in Window Eyes. As I said before all of the menus are 
pretty self-explanatory and if you set the difficulty level to advanced 
there is a lot of options there that are easy to find, are usually 
self-explanatory, and I just found it easier from the get go. However, I 
think we are drifting off the topic of how screen readers relate to 
games so I'll drift back on topic here.


Thing is Jaws has a lot of features I simply don't like turned on. Such 
as the fact ever since Jaws 10 whenever you are on a web page, such as 
an on line game, you pass over a edit box and Jaws goes boop, boop, 
boop, as it turns off MSAA so you can type data into the field. Then, I 
manually have to turn MSAA back on by moving off the edit box, and 
continue on my way. I can't say how frustrating and annoying that 
feature is, and it clearly didn't have on line games in mind as it slows 
you down quite a lot. So I've had to go into the configuration manager, 
dig around a while, until I found that little feature and turn it off.


Charles Rivard wrote:
  
I agree that, while the configuration manager is too complex, it is very 
customizable.


As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher



  

than good beef jerky!
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 12:20 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Actually, Jaws has the ability to fully customize what punctuation is
read, but it is buried very deep in the Jaws configuration manager.
Unless you are a highly skilled or advanced Jaws user you will never
find or be able to configure the punctuation exactly the way you want in
a game or any other application. That's actually one of the screen
reader's major short comings. The configuration manager has a lot of
advanced and powerful features, but most of the Jaws users I know or
have met aren't aware of what features are actually in the configuration
manager, and a few are a bit intimidated about the amount of options in
there. You know, I better not mess with it or I'll break it, type fear
people have about any piece of complicated software. I think it is too
complex and overly bloated for your average home user when

[Audyssey] Screen Readers and Games

2009-11-29 Thread Thomas Ward

Hi Dark,

Unfortunately, it is pretty much like anything else. It all comes down 
to how it is marketed to the masses. Unfortunately, the blind don't have 
some central goto source for things like screen readers and accessible 
games and they hear about them via word of mouth or through agencies 
that have their pet product to give you.


For example, take a game like Termite Torpedo. You and I might agree it 
probably isn't the best accessible game ever made, but it happens to be 
produced by American Printing House who is well known by state agencies, 
schools for the blind, whatever. As a result a while back when I was 
talking to BSVI and mentioned that I was working on my own accessible 
games the first thing out of their mouth was, you mean a game like 
Termite Torpedo?


The bottom line here is most of those people knew nothing about Audyssey 
or most of the games that are out here for the blind. The only reason 
they knew about Termite Torpedo is because it happens to be in their 
catalogs, and it is made by a well known organization in the first 
place. As a result that game, which is so so as far as accessible games 
goes, has a chance of reaching a wider audience just because it is sold 
by someone of some repute and renown in the blind community.


The same problem happens to developers of screen readers and other 
accessible products. Some companies have an automatic in, and it is hard 
to change the system because colleges and government agencies have been 
stuck in that mold. They have designed their entire program around 
certain products and have no desire to change.


When I was at Wright State they offered a special class for both blind 
and sighted  students geared toward accessibility software as an 
elective. Since I needed the credits and it looked like an easy class to 
ace I took it. As it turned out the woman who taught the class claimed 
to be an expert on accessibility software for the blind, but actually 
was nothing of the sort. As it turned out I knew more than she did on a 
variety of topics.


Anyway, that entire class was based on Freedom Scientific products such 
as Jaws, Magic, and Openbook. Nothing was said about competing products 
like K1000, Window-Eyes, Hal, Zoomtext, or anything else that should 
have been mentioned or covered in that class. The final project for the 
class was to write a business proposal to be presented to a company or 
state agency requesting a computer loaded with accessible software, and 
explain why.


Well, for my proposal I set out to write my paper on access software I 
happened to use and know well such as Window-Eyes as my screen reader, 
Omnipage Pro for OCR, and Zoomtext for screen enlargement. I did so for 
two reasons. First, I wanted the instructer to realise there is software 
out there besides what she covered in class, and maybe by reading my 
paper she might learn something new. Second, I personally used the 
software I wrote about, and liked the products better in many cases than 
the software that was covered in class. Third, in some cases like 
Omnipage Pro was much cheaper than Openbook, worked well enough for my 
uses, and I would be saving the agency or company lots of mony on that 
sale alone. So you want to know what happened?


Well, the instructer took several points off my grade simply because I 
didn't use any of the products covered in class, and it clearly was a 
case of I was suppose to parot back everything I heard in class in my 
proposal. As that hadn't been specified by the instructer I naturally 
took some issue over that, but I honestly don't think she knew how to 
grade the ppaper objectively. She admited as much in her office she 
wasn't familiar with Omnipage Pro, Window-Eyes, etc so couldn't evaluate 
them so knocked points off.


However, I think this proves a very important point about how products 
like Jaws gets an almost legendary following in the United States. It is 
simply that colleges, state agencies, schools for the blind, and any 
other large institution has adopted Jaws early on, and it is almost 
impossible to convince them to maybe take a closer look at Hal, 
Window-Eyes, or System Access. Even if you can convince someone within 
that institution, such as a university,  to take a closer look at 
alternative products there is no garentee their superiors will agree to 
fit the bill for a completely new product. They'd rather stick with what 
they have regardless of if it is better or worse than the alternatives.


dark wrote:

Interesting Tom.

I admit, i know very litle about window eyes at all,  in fact I 
didn't even know it existed until about 3 years ago. i suspect this is 
for the same reason that many people in the Us do not know about Hal.


I wasn't sure about window eyes and games,  though as so much 
audio games documentation reads turn off your screen reader rather 
than turn off Jaws I'd vaguely assumed that window eyes had the same 
trouble.


Nice to know it doesn't, 

Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Jim Kitchen

Hi Thomas,

When I first went to the Cleveland Sight Center's computer lab, they showed me 
Vert Plus by IBM with a DecTalk and Jaws for dos version 1 with an Accent SA.  
Not only was Henter Joyce a start up company at the time, I liked the Jaws and 
Accent SA combination better.  It wasn't until years later that Vocal Eyes, 
ASAP, Flipper and other dos screen readers came out.  I tried them all just to 
make sure that my dos games worked with them.  They did as long as I had the 
game write to the console rather than directly to the screen.

I am still a Jaws user.  Have seen many discussions over the years about screen 
readers.  It usually ended up that people liked the first one that they learned.

BTW I often do not use Jaws.  You know am using sapi5 for games, Email and 
other programs on my computer.

BFN

Jim

A Buckeye is just a worthless nut.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread David Chittenden

Hello,

Unless you still received an A in the class, did you challenge the grade 
she gave you since you had proof that her grading of your paper was 
inappropriately biased? Most people do not challenge inappropriate 
grading, but every university has a policy in place to deal with such.


When it comes to disabilities, the inappropriate grade is most often 
given by a teacher who does not believe the student with disabilities 
can do the same work, so the instructor grades the paper with more 
severity than they grade the rest of the papers. When I worked as a 
rehab counselor in a university's disabled students office, we would 
have another professor in the same department grade the student's paper 
and another paper written for the class. There would be no identifying 
information on either paper. If the department colleague gave a better 
grade for the disabled student's paper, or if the disabled student's 
paper was given a similar grade to the sample paper, we would then take 
everything to the department chair, or higher if the department chair 
happened to be the instructor who was showing the bias, and the 
instructor would then be required to defend their grading. The few times 
I did this, the instructors always backed down since we were able to 
prove that they were in the wrong, and if they did not admit their 
error, the next step would be an instructor's peer review board.


Different universities have different procedures, but they all have 
something similar in place.


David Chittenden, MS, CRC, MRCAA


Thomas Ward wrote:

Hi Dark,

Unfortunately, it is pretty much like anything else. It all comes down 
to how it is marketed to the masses. Unfortunately, the blind don't 
have some central goto source for things like screen readers and 
accessible games and they hear about them via word of mouth or through 
agencies that have their pet product to give you.


For example, take a game like Termite Torpedo. You and I might agree 
it probably isn't the best accessible game ever made, but it happens 
to be produced by American Printing House who is well known by state 
agencies, schools for the blind, whatever. As a result a while back 
when I was talking to BSVI and mentioned that I was working on my own 
accessible games the first thing out of their mouth was, you mean a 
game like Termite Torpedo?


The bottom line here is most of those people knew nothing about 
Audyssey or most of the games that are out here for the blind. The 
only reason they knew about Termite Torpedo is because it happens to 
be in their catalogs, and it is made by a well known organization in 
the first place. As a result that game, which is so so as far as 
accessible games goes, has a chance of reaching a wider audience just 
because it is sold by someone of some repute and renown in the blind 
community.


The same problem happens to developers of screen readers and other 
accessible products. Some companies have an automatic in, and it is 
hard to change the system because colleges and government agencies 
have been stuck in that mold. They have designed their entire program 
around certain products and have no desire to change.


When I was at Wright State they offered a special class for both blind 
and sighted  students geared toward accessibility software as an 
elective. Since I needed the credits and it looked like an easy class 
to ace I took it. As it turned out the woman who taught the class 
claimed to be an expert on accessibility software for the blind, but 
actually was nothing of the sort. As it turned out I knew more than 
she did on a variety of topics.


Anyway, that entire class was based on Freedom Scientific products 
such as Jaws, Magic, and Openbook. Nothing was said about competing 
products like K1000, Window-Eyes, Hal, Zoomtext, or anything else that 
should have been mentioned or covered in that class. The final project 
for the class was to write a business proposal to be presented to a 
company or state agency requesting a computer loaded with accessible 
software, and explain why.


Well, for my proposal I set out to write my paper on access software I 
happened to use and know well such as Window-Eyes as my screen reader, 
Omnipage Pro for OCR, and Zoomtext for screen enlargement. I did so 
for two reasons. First, I wanted the instructer to realise there is 
software out there besides what she covered in class, and maybe by 
reading my paper she might learn something new. Second, I personally 
used the software I wrote about, and liked the products better in many 
cases than the software that was covered in class. Third, in some 
cases like Omnipage Pro was much cheaper than Openbook, worked well 
enough for my uses, and I would be saving the agency or company lots 
of mony on that sale alone. So you want to know what happened?


Well, the instructer took several points off my grade simply because I 
didn't use any of the products covered in class, and it clearly was a 
case of I 

Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread Charles Rivard
I would think that if your class instructor was not familiar with the 
products you wrote about, it was her fault, not yours, and she should not 
have lowered your grade because of her lack of knowledge, especially if it 
was right there on paper for her, written by someone who knew what he was 
talking about through personal experience.  This is not rocket science, but 
good old horse sense.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 4:37 PM
Subject: [Audyssey] Screen Readers and Games


Hi Dark,

Unfortunately, it is pretty much like anything else. It all comes down
to how it is marketed to the masses. Unfortunately, the blind don't have
some central goto source for things like screen readers and accessible
games and they hear about them via word of mouth or through agencies
that have their pet product to give you.

For example, take a game like Termite Torpedo. You and I might agree it
probably isn't the best accessible game ever made, but it happens to be
produced by American Printing House who is well known by state agencies,
schools for the blind, whatever. As a result a while back when I was
talking to BSVI and mentioned that I was working on my own accessible
games the first thing out of their mouth was, you mean a game like
Termite Torpedo?

The bottom line here is most of those people knew nothing about Audyssey
or most of the games that are out here for the blind. The only reason
they knew about Termite Torpedo is because it happens to be in their
catalogs, and it is made by a well known organization in the first
place. As a result that game, which is so so as far as accessible games
goes, has a chance of reaching a wider audience just because it is sold
by someone of some repute and renown in the blind community.

The same problem happens to developers of screen readers and other
accessible products. Some companies have an automatic in, and it is hard
to change the system because colleges and government agencies have been
stuck in that mold. They have designed their entire program around
certain products and have no desire to change.

When I was at Wright State they offered a special class for both blind
and sighted  students geared toward accessibility software as an
elective. Since I needed the credits and it looked like an easy class to
ace I took it. As it turned out the woman who taught the class claimed
to be an expert on accessibility software for the blind, but actually
was nothing of the sort. As it turned out I knew more than she did on a
variety of topics.

Anyway, that entire class was based on Freedom Scientific products such
as Jaws, Magic, and Openbook. Nothing was said about competing products
like K1000, Window-Eyes, Hal, Zoomtext, or anything else that should
have been mentioned or covered in that class. The final project for the
class was to write a business proposal to be presented to a company or
state agency requesting a computer loaded with accessible software, and
explain why.

Well, for my proposal I set out to write my paper on access software I
happened to use and know well such as Window-Eyes as my screen reader,
Omnipage Pro for OCR, and Zoomtext for screen enlargement. I did so for
two reasons. First, I wanted the instructer to realise there is software
out there besides what she covered in class, and maybe by reading my
paper she might learn something new. Second, I personally used the
software I wrote about, and liked the products better in many cases than
the software that was covered in class. Third, in some cases like
Omnipage Pro was much cheaper than Openbook, worked well enough for my
uses, and I would be saving the agency or company lots of mony on that
sale alone. So you want to know what happened?

Well, the instructer took several points off my grade simply because I
didn't use any of the products covered in class, and it clearly was a
case of I was suppose to parot back everything I heard in class in my
proposal. As that hadn't been specified by the instructer I naturally
took some issue over that, but I honestly don't think she knew how to
grade the ppaper objectively. She admited as much in her office she
wasn't familiar with Omnipage Pro, Window-Eyes, etc so couldn't evaluate
them so knocked points off.

However, I think this proves a very important point about how products
like Jaws gets an almost legendary following in the United States. It is
simply that colleges, state agencies, schools for the blind, and any
other large institution has adopted Jaws early on, and it is almost
impossible to convince them to maybe take a closer look at Hal,
Window-Eyes, or System Access. Even if you can convince someone within
that institution, such as a university,  to take a closer look at
alternative products there is no garentee their superiors will agree to
fit the bill for a completely new product. They'd rather stick with what

Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark

Hello Tom.

it doesn't surprise me that this is possible in Jaws,  but I'm sad it's 
such a awful hassle to do.


During a couple of hours playing with jaws at a society for the blind, I 
personally found the config options a pest, but I assumed this was simply 
due to my unfamiliarity with the setup rather than anything particularly 
wrong with the program itself.


This one's actually come up on the audiogames.net forum, sinse one of the 
other mods has mentioned my use of dashes to denote a pause in the flow of 
conversation and stated this is somewhat irritating with Jaws. I asked him 
why he didn't have Jaws customized the way I do Hal, and he claimed in Jaws 
it was not possible. I know he's a pretty technically astute chap,  and 
if He! cannot find how to solve this in Jaws config it must be berried very 
deeply indeed.


In Hal, it takes me seconds to make these changes,  and I often have to 
reset them if I upgrade Hal and it restores default settings.  Hal actually 
has a setup with menues for speech etc much as you describe Window eyes 
does.


There are plenty of deep and highly complex settings,  I could for 
instance defign precisely which punctuation I wanted spoken in which reading 
mode by hand, but the only occasion I've ever used this is when 
experimenting with roguelikes and ascii graphics, generally I find the all, 
most, some, and none schemes Hal has by default more than adequate.


Hal also has an instant save these settings for a given application or 
webpage button as well.


As to any fear of breaking something, Hal has restore to default buttons 
in every settings page,  so if you mess something up, it's easily fixed.


On one occasion for instance, I hit a hotkey I didn't expect and suddenly 
had Hal's on screen reading language set to finish! and reading English with 
Finish language rules was completely incomprehensible! Now, I know exactly 
what that hotkey was (ctrl period in the default settings0, however at the 
time I had no idea how to get it back to english.


I tried reading Hal's hotkey reference list,  but found it near 
impossible. So, I opened the control panel thinking what now to find to my 
utter releaf, that the language for the control panel was quite independent 
of the on screen language,  which does make sense if you wanted to read 
your screen in one language and configure Hal in another.


It didn't take me long at all to find the appropriate item and change it 
successfully.


Beware the grue!

Dark. 



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark
This is exactly why Tom recorded speech or self-voicing options are 
better,  not to mention Sapi for people using windows.


It's for this reason I've never been able to try muds until Vip mud came out 
with it's Sapi support, sinse I couldn't find a default client which output 
directly to Hal,  and my usual methods with reading the screen in Hal 
couldn't seem to keep up with what was going on in the Mud.


Now Hal has Lua mapping support included, it's possible for developers to 
write up map files for it easily enough, though I stil agree on access 
options being a better deal for developers to use, sinse people could be 
using Nvda or whatever.


What really showed this to me, was Smugglers 4. I'm not sure of the 
technical reasons, but the game seemed to play a lot more smoothly with Hal 
(and I believe window eyes), than with jaws. We can all remember the hoo har 
over that one,  and Niels had to redo some of the item labeling rules 
just to get Jaws support added.


Hopefully, what he's learnt from smugglers 4 will make the access features 
of the up coming Tv manager 2 less of a hassle,  but it is interesting 
he had to specifically add Jaws support from reader requests, while as you 
mention, many devs do not support other screen readers.


Beware the grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 10:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and we 
want the same access to the game as Jaws users. If he could use the JFW 
API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
However, that might not have happened if there were not enough non-Jaws 
users to maret such an upgrade. However, this is clearly a good case of 
how the developer uses Jaws, developed the game initially for a Jaws user 
base, and finally was asked to include other screen readers as part of the 
games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it could 
be a free and open source solution like NVDA for all we know. Therefore 
the game itself should provide all that is necessary for providing 
accessibility to itself independant of any specific screen reader or 
speech software that may or may not be present.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark
again though Charles, in hal, there's no need to actually unload the 
program,  just flick the voice and or keys of with ctrl zero and ctrl 8 
(though as i said, I don't usually turn the keys off unless I need to).


The only time I actually have to unload Hal completely,  is when 
upgrading to a new version of Hal, and sinse the installer is self-voicing 
this isn't quite the same deal.


Beware the Grue!

Dark. 



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark
funny Tom, I've never felt the need to with hal, and haven't experienced 
slowdown or anything similar.


Indeed, there have been occasions when I've played a bit of a game, flicked 
out of it, turned Hal's voice on to read E-mails or deal with other matters, 
then gone back to the game.


This is especially true of games where I have to wait for some reason,   
like Che martin's card games waiting for new players,  or even waiting 
for your character to regain health in technoshock (which seems to take 
ages).


I also flick Hal's voice off when watching dvds for the same reason.

I'd actually miss this feature quite a lot if it wasn't possible to use.

Beware the grue!

Dark. 



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark
Well, at least in the states agencies acknolidge that blind people can! use 
computers.


In England, it's all nitting circles and bingo!

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 1:00 AM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Al,

That's whya document like Michael Feir's excellently written Personal 
Power book is a very good help to the blind. If every rehab center or 
state agency could hand that out to a totally new blind computer user it 
would go a long ways to solving a lot of problems in terms of exposing 
them to all the things available to them. Especially, to accessible games 
of which I am always eager to find new markets and customers. Instead it 
seams each new generation of blind computer users have to find these 
things out the hard way by searching for it.


Allan Thompson wrote:

Just a quick note here...
The Veterens administration gives computers to those blind veterens who 
can handle it. They only give jaws to the vets, and there is absolutely 
no mention of other screen readers. in fact, the VA trainers in the rehab 
hospitals for the blind have never once told me anything about  all the 
great things the visually impaired has  accomplished thru programs, 
games, email lists and the like.
It would have been nice for those computer teachers to give out lots of 
links to the communities that are on the internet, it would have made  my 
first few years a lot less stressful and  difficult.
AS a side note, the only game provided by the VA for the blind was a 
chess set, and bingo.


al



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread dark

Hi Tom.

A rather nasty story about your instructor,  though I'm afraid I'm 
rather amazed institutions in the united states do anything at all regarding 
accessible games,  even if that game is termite torpedo.


Over the years I've tried to get the rnib and other institutions in this 
country to show an interest in gaming at all.


Early on, I proposed that sinse tabletop roleplay only takes dice and a 
manual, it'd be a great thing to create accessible versions of with tactile 
D10, d20's and d100's, and manuals either in audio or braille form (this was 
long before I discovered Gma dice).


I got the complete brush off and was told this was a minority interest, and 
that most blind people would not be interested.


I pointed out it would be invaluable for students going to uni,  and was 
again, told where to get off.


Likewise, I can honestly say that I've never seen any British blind 
institution own any licenses for accessible games at all.


My secondary school,  which was an ordinary main stream school with a 
unit for vi children had no such programs at all, despite several machines 
running dos and early versions of windows.


This might have been excuseable when I started secondary school in 
1993,  but less so when I left in 1998.


I've spoken to some people who went to complete special schools,  and 
from what they said, the schools didn't have access to games either.


I'm currently applying for a guide dog, and it'll be interesting to see if 
the center in sunderland has anything,  sinse generally I've found guide 
dogs to be one of the best organizations for blind people in the 
country,-  and one of the few i've got a lot of time for (the fact that 
they actually acknolidge having disfuctional eyeballs doesn't affect your 
brain probably has something to do with it).


On the screen reader front, I have noticed the tendency you talk about. My 
sedcondary school had Hal, and my brother was independently already a 
supernova user which was how I found the program.


When it came to applying to the local authority to buy my equipment for 
university, I was lucky enough that the officer involved was a long standing 
family friend,  and a very nice fellow, who simply said what do you 
want,  tell me and I'll order it


I have heard though, of occasions where people haven't been so lucky.

My brother for instance, --- -who applied three years earlier with a 
different officer was sent for an assassment of what he needed (so he 
himself didn't have any say), and then was recommended Ie, forced to have, a 
bunch of stuff.


He actually discovered a very nasty litle dodge the counsel were running 
with a computer systems firm,  sinse he was being sold equipment which 
was two years out of date,  but that's another story.


Suffice it to say, people aren't always so lucky,a nd local authorities just 
slap copies of Jaws on people before thinking,  and unless the Vi person 
themselves knows enough to query this, the situation continues.


Btw, I've never actually managed to run any of the american printing house 
games at all. I've tried on my old desktop, my laptop, and my new desktop.


This is one reason armadillo army currently has no description on 
audiogames.net. I could probably cobble something generic togetherjust from 
reading the manual to the game,  but this never really seemed fair, as I 
do always try my best to play games I write entries for,  another reason 
why game demos are so useful).


Beware the grue!

Dark. 



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