Re: [Audyssey] Script error irritation

2010-03-25 Thread Jacob Kruger
Might not be relevant at all, but, for example, since I generally do 
programming, my screenreader is always set to mention every piece of 
punctuation, just in case, since otherwise, I might not notice things like 
missing parentheses etc. - most screenreaders should also be able to store 
that setting per application as well, so you could get it to not always tell 
you about periods, and commas apart from slightly different pronunciation, 
but set it so that in whatever you were using to edit BGT scripts, it would 
in fact always read you everything so you would hear (not) if something like 
a left parenthesis was missing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 7:33 AM
Subject: Re: [Audyssey] Script error irritation



Thanks philip.

Hmmm, i thought I'd already included that parenthesis,  obviously not.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:23 AM
Subject: Re: [Audyssey] Script error irritation



Hi Dark,

You simply missed to put a left parenthesis in the alert function call. 
Your code should be:


int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert(window, my_health + hp);
}

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, March 24, 2010 11:12 PM
Subject: [Audyssey] Script error irritation



Hi.

Well I've started on writing a script from scratch rather than using the 
examples.


I thought the first step in creating a symple turn based combat game was 
getting the game to display the characters' hp,  but it's not 
working for some reason and I'm not exactly certain why.


Here's the code:

int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert  window, my_health + hp);
}
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Re: [Audyssey] Script error irritation

2010-03-25 Thread Thomas Ward
Hi Dark,
One thing that stands out right away is you have a space between the
end of your statements and the semi-colon. You should never put a
space before the semi-colon. To declare a variable you should write it
like this.
int hp = 100;
Other than that nothing else stands out like a sore thumb. I hope this helps.



On 3/24/10, dark d...@xgam.org wrote:
 Hi.

 Well I've started on writing a script from scratch rather than using the
 examples.

 I thought the first step in creating a symple turn based combat game was
 getting the game to display the characters' hp,  but it's not working
 for some reason and I'm not exactly certain why.

 Here's the code:

 int hp = 100 ;
 string my_health = hello, my hp is currently ;
 ;void main ( )
 {
 alert  window, my_health + hp);
 }
 ---
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Re: [Audyssey] Script error irritation

2010-03-25 Thread Thomas Ward
Hi,
Oops! Shame on me. I missed that myself. Must be too early in the
morning. Where's my coffee? Grr.

On 3/24/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi Dark,

 You simply missed to put a left parenthesis in the alert function call. Your
 code should be:

 int hp = 100 ;
 string my_health = hello, my hp is currently ;
 ;void main ( )
 {
 alert(window, my_health + hp);
 }

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Script error irritation

2010-03-25 Thread dark

Hi Tom.

That makes sense, the problem is I'm not getting anything else to work 
either.


currently, I'm trying to display a set of list boxes which count hp down as 
the D key is pressed, then the character dies at zero and the game exits.


something seems to be going wrong with both my conditional statements and my 
global variable though, and I'm uncertain as to what.


If anyone who knows such things could advise me I'd appreciate it, sinse I 
really can't understand what's wrong here.


int hp = 100;
string my_health = hello, my hp is currently;
int down = hp - 10;
void main ( )
{
keypressed = (key d, down);
}
If
(hp = 0);
{
alert = (death, Oh dear, I'm dead!) exit);
}
Else;
{
(alert(window, my_health + hp));
}


However, I stil can't get the blasted thing to do more than display a 
message. I'm trying to get it to count hp down from 100 to 0 at a rate of 
ten a turn displaying ten message boxes then a death message and exit, but 
even though I appear to have followed all the rules I stil get a bunch of 
errors.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:01 AM
Subject: Re: [Audyssey] Script error irritation



Hi Dark,
One thing that stands out right away is you have a space between the
end of your statements and the semi-colon. You should never put a
space before the semi-colon. To declare a variable you should write it
like this.
int hp = 100;
Other than that nothing else stands out like a sore thumb. I hope this 
helps.




On 3/24/10, dark d...@xgam.org wrote:

Hi.

Well I've started on writing a script from scratch rather than using the
examples.

I thought the first step in creating a symple turn based combat game was
getting the game to display the characters' hp,  but it's not working
for some reason and I'm not exactly certain why.

Here's the code:

int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert  window, my_health + hp);
}
---
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Re: [Audyssey] Script error irritation

2010-03-25 Thread Thomas Ward
Hi Dark,
Unfortunately, I've got to go soon so I don't have much time to go
over this with you in detail right now, but  I did see some
syntactical errors in your code.For example, you consistantly used a
semi-colon after your If and Else statements. That's not legal code.
Here is an example of what I mean.

// Bad code
Else;
{
(alert(window, my_health + hp));
}


// Good code
Else
{
(alert (window, my_health + hp);
}

You had an extra semi-colon and an extra right perenthesis in there
that didn't need to be there. I can see you are really struggling with
the basic language syntax. Try and hang in there and see if you can
get some good scripts to look at. it might help you figure this stuff
out.

HTH

On 3/25/10, dark d...@xgam.org wrote:
 Hi Tom.

 That makes sense, the problem is I'm not getting anything else to work
 either.

 currently, I'm trying to display a set of list boxes which count hp down as
 the D key is pressed, then the character dies at zero and the game exits.

 something seems to be going wrong with both my conditional statements and my
 global variable though, and I'm uncertain as to what.

 If anyone who knows such things could advise me I'd appreciate it, sinse I
 really can't understand what's wrong here.

 int hp = 100;
 string my_health = hello, my hp is currently;
 int down = hp - 10;
 void main ( )
 {
 keypressed = (key d, down);
 }
 If
 (hp = 0);
 {
 alert = (death, Oh dear, I'm dead!) exit);
 }
 Else;
 {
 (alert(window, my_health + hp));
 }


 However, I stil can't get the blasted thing to do more than display a
 message. I'm trying to get it to count hp down from 100 to 0 at a rate of
 ten a turn displaying ten message boxes then a death message and exit, but
 even though I appear to have followed all the rules I stil get a bunch of
 errors.



---
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Re: [Audyssey] Script error irritation

2010-03-25 Thread dark

Hi Tom.

I'm going to have to dash off myself, but I think that might be the issue 
really.


The language tutorial provides very good basic examples of each thing, eg, 
functions, variables etc, while philip's example games provide commented 
examples of full scale games.


I think i need to look at something in betwene to get the basic rules and 
how the elements are supposed to interact.


Right now it's as if I have a spanish dictionary, and a spanish news 
paper,  but no short centences or paragraphs to show how these things 
might be used.


Perhaps, some examples of code which does basic things, such as start off 
with a total (a global variable), then perform a few operations on that 
total going through several functions to end up with another number  eg, 
adding up items in a shopping list, would be helpful to look at, or a basic 
user in put limited consequence setup like calling a coin toss would be 
useful here.


I'm really sorry about list spam and questions. I freely admit I haven't 
studdied anything along these lines for quite a while,  not in fact 
sinse I did my last module in formal logic (and unfortunately the system we 
learnt used a very standard lingyistic syntax), I'm probably rather rusty at 
this sort of thing.


Nevertheless, I am prepared to put in the work to learn if this is what is 
required, as I deffinately! would like to create that text rpg.


Beware the grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 10:52 AM
Subject: Re: [Audyssey] Script error irritation



Hi Dark,
Unfortunately, I've got to go soon so I don't have much time to go
over this with you in detail right now, but  I did see some
syntactical errors in your code.For example, you consistantly used a
semi-colon after your If and Else statements. That's not legal code.
Here is an example of what I mean.

// Bad code
Else;
{
(alert(window, my_health + hp));
}


// Good code
Else
{
(alert (window, my_health + hp);
}

You had an extra semi-colon and an extra right perenthesis in there
that didn't need to be there. I can see you are really struggling with
the basic language syntax. Try and hang in there and see if you can
get some good scripts to look at. it might help you figure this stuff
out.

HTH

On 3/25/10, dark d...@xgam.org wrote:

Hi Tom.

That makes sense, the problem is I'm not getting anything else to work
either.

currently, I'm trying to display a set of list boxes which count hp down 
as

the D key is pressed, then the character dies at zero and the game exits.

something seems to be going wrong with both my conditional statements and 
my

global variable though, and I'm uncertain as to what.

If anyone who knows such things could advise me I'd appreciate it, sinse 
I

really can't understand what's wrong here.

int hp = 100;
string my_health = hello, my hp is currently;
int down = hp - 10;
void main ( )
{
keypressed = (key d, down);
}
If
(hp = 0);
{
alert = (death, Oh dear, I'm dead!) exit);
}
Else;
{
(alert(window, my_health + hp));
}


However, I stil can't get the blasted thing to do more than display a
message. I'm trying to get it to count hp down from 100 to 0 at a rate of
ten a turn displaying ten message boxes then a death message and exit, 
but

even though I appear to have followed all the rules I stil get a bunch of
errors.




---
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[Audyssey] Script error irritation

2010-03-24 Thread dark
Hi. 

Well I've started on writing a script from scratch rather than using the 
examples. 

I thought the first step in creating a symple turn based combat game was 
getting the game to display the characters' hp,  but it's not working for 
some reason and I'm not exactly certain why. 

Here's the code: 

int hp = 100 ; 
string my_health = hello, my hp is currently ;
;void main ( ) 
{
alert  window, my_health + hp); 
}
---
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Re: [Audyssey] Script error irritation

2010-03-24 Thread Reinhard Stebner
Why do you have the ; in front of main? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, March 24, 2010 6:12 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Script error irritation

Hi. 

Well I've started on writing a script from scratch rather than using the
examples. 

I thought the first step in creating a symple turn based combat game was
getting the game to display the characters' hp,  but it's not working
for some reason and I'm not exactly certain why. 

Here's the code: 

int hp = 100 ; 
string my_health = hello, my hp is currently ;
;void main ( ) 
{
alert  window, my_health + hp); 
}
---
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Re: [Audyssey] Script error irritation

2010-03-24 Thread dark

Hi.

That ended up on the wrong line, however even when that ; was removed it 
didn't solve the script problem.


apparently there was an issue with the void main function, but I've no idea 
what it was, and also an issue with my alert box as well.


Beware the grue!

Dark.
- Original Message - 
From: Reinhard Stebner rwsteb...@aol.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 10:22 PM
Subject: Re: [Audyssey] Script error irritation



Why do you have the ; in front of main?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, March 24, 2010 6:12 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Script error irritation

Hi.

Well I've started on writing a script from scratch rather than using the
examples.

I thought the first step in creating a symple turn based combat game was
getting the game to display the characters' hp,  but it's not working
for some reason and I'm not exactly certain why.

Here's the code:

int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert  window, my_health + hp);
}
---
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list,

please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Script error irritation

2010-03-24 Thread Philip Bennefall

Hi Dark,

You simply missed to put a left parenthesis in the alert function call. Your 
code should be:


int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert(window, my_health + hp);
}

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, March 24, 2010 11:12 PM
Subject: [Audyssey] Script error irritation



Hi.

Well I've started on writing a script from scratch rather than using the 
examples.


I thought the first step in creating a symple turn based combat game was 
getting the game to display the characters' hp,  but it's not working 
for some reason and I'm not exactly certain why.


Here's the code:

int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert  window, my_health + hp);
}
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Script error irritation

2010-03-24 Thread dark

Thanks philip.

Hmmm, i thought I'd already included that parenthesis,  obviously not.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:23 AM
Subject: Re: [Audyssey] Script error irritation



Hi Dark,

You simply missed to put a left parenthesis in the alert function call. 
Your code should be:


int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert(window, my_health + hp);
}

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, March 24, 2010 11:12 PM
Subject: [Audyssey] Script error irritation



Hi.

Well I've started on writing a script from scratch rather than using the 
examples.


I thought the first step in creating a symple turn based combat game was 
getting the game to display the characters' hp,  but it's not working 
for some reason and I'm not exactly certain why.


Here's the code:

int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert  window, my_health + hp);
}
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