Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Nicol Oosthuizen
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread dark
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Thomas Ward
Hi Nicol, With all do respect this post is well over a month old. All of the anger and frustration I felt when writing that original post is long gone, over with, and I've moved on development. I've managed to talk it out with the list, and have come to a satisfactory conclusion to that

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Charles Rivard
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. I am fedup. Let me tell you something quickly. A little illustration

[Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread peter Mahach
I'd actually agree here. we don't have to stick to one type or another. thjat said, gotta go. - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Thursday, October 29, 2009 12:45 AM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:45 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Yohandy
- From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
, 2009 10:58 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:14 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think you've all forgotten just what the original demo was like

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say that it was inevitable to keep some of those game series going. I don't necessarily have a problem with those features. It has more to do with

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
Hello Tom. Well in that case, I'd personally very much agree with what Matheus said earlier. Add in the extra levels, and produce the game as a complex side scroller. With the genesis engine the possibility always exists of creating an fps game at some point in the future when you wish to,

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
- From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 7:49 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Ryan, Indeed he did. I'm truly glad I am not quite in his situation. I really can't blame him for getting out of the accesible game business. However, I do believe it might have been handled better. Ryan Strunk wrote: Yeah no. James North had issues way worse than the community hounding