...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer
seases
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game
Hi Nicol,
With all do respect this post is well over a month old. All of the anger
and frustration I felt when writing that original post is long gone,
over with, and I've moved on development. I've managed to talk it out
with the list, and have come to a satisfactory conclusion to that
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
HI tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail almost drove me to tears.
I am fedup.
Let me tell you something quickly.
A little illustration
Tom, I ask you one symple question.
Why is it you associate the side scrolling 2D perspective only with 1980's
arcade style gameplay, and features such as key and door puzles, traps,
bosses etc with fps.
In the 90's, the side scrolling genre matured and changed from the point
scoring fests
I'd actually agree here. we don't have to stick to one type or another.
thjat said, gotta go.
- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Thursday, October 29, 2009 12:45 AM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
hi
Kalash.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 28, 2009 4:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Tom, I ask you one symple question.
Why is it you associate the side scrolling 2D
: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think the issue here Dark is that MOTA was initially Monte, which was
based off a classic 80s side scroller, which featured none of the
challenging elements MOTA has come to embrace.
Homer: Hey, uh, could you go across the street and get me
an...@bol.com.br
To: gamers@audyssey.org
Sent: Wednesday, October 28, 2009 5:45 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
hi.
i have to agree with everything you sayd here dark. i think that the way
the game is right now is really good. it's challenging, new (bekause
it's
-
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 28, 2009 6:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Tom, I ask you one symple question.
Why is it you associate the side scrolling 2D perspective only with 1980's
, 2009 10:58 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
and again, you guys fail to understand that Thomas is sick and tired of
the game. I think he stated this quite clearly in his message. There's
nothing wrong in MOTA continuing the way it's going, but there's
: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think the issue here Dark is that MOTA was initially Monte, which was
based off a classic 80s side scroller, which featured none of the
challenging elements MOTA has come to embrace.
Homer: Hey, uh, could you go across the street and get
.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 28, 2009 5:14 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think you've all forgotten just what the original demo was like
Hi Dark,
Yeah, i do know most of the side-scrollers you mentioned did evolve, add
save game features, random enemies, random items, etc. You might say
that it was inevitable to keep some of those game series going. I don't
necessarily have a problem with those features.
It has more to do with
Hello Tom.
Well in that case, I'd personally very much agree with what Matheus said
earlier.
Add in the extra levels, and produce the game as a complex side scroller.
With the genesis engine the possibility always exists of creating an fps
game at some point in the future when you wish to,
Discussion list gamers@audyssey.org
Sent: Wednesday, October 28, 2009 6:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Tom, I ask you one symple question.
Why is it you associate the side scrolling 2D perspective only with
1980's arcade style gameplay, and features
- From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 28, 2009 6:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Tom, I ask you one symple question.
Why is it you associate the side scrolling 2D perspective only
Discussion list gamers@audyssey.org
Sent: Wednesday, October 28, 2009 7:49 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Dark,
Yeah, i do know most of the side-scrollers you mentioned did evolve, add
save game features, random enemies, random items, etc. You might say
Hi Ryan,
Indeed he did. I'm truly glad I am not quite in his situation. I really
can't blame him for getting out of the accesible game business. However,
I do believe it might have been handled better.
Ryan Strunk wrote:
Yeah no. James North had issues way worse than the community hounding
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