Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Jeremy Kaldobsky
Yep, you guys are correct.  I just have changed it at some point, before the 
game was able to remember my preferences.  I vaguely remember getting annoyed 
that I had to press tab each time I ran the game to test it, during 
development, lol. 

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Jeremy Kaldobsky
Well I'm happy to announce that I have Finally found, and squashed, that stupid 
resource bug!  The thing has been a thorn in my side for 2 or 3 versions, I 
think, and I'm glad it's finally fixed.  There was a single spot in the code, 
that was missing an If condition, so when things lined up just right, it messed 
things up.  I am scanning through the rest of my code, looking to see if I cut 
and pasted that same bad section anywhere else.  I think this will actually 
resolve several small bugs that have been reported.  The next update will 
contain this fix.

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Christopher Bartlett
Hot damn!  It's been bugging me trying to think what could be the problem.
I've tested just about every likely and unlikely scenario trying to figure
out what was happening.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, July 18, 2011 2:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Suggestion for Castaways

Well I'm happy to announce that I have Finally found, and squashed, that
stupid resource bug!  The thing has been a thorn in my side for 2 or 3
versions, I think, and I'm glad it's finally fixed.  There was a single spot
in the code, that was missing an If condition, so when things lined up just
right, it messed things up.  I am scanning through the rest of my code,
looking to see if I cut and pasted that same bad section anywhere else.  I
think this will actually resolve several small bugs that have been reported.
The next update will contain this fix.

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread shaun everiss

well its good things are going well.
A check of the forum posts has shown posts to drop.
18 yesterday, 3 today.
And your topic has been moving steadily down the page.
At 09:23 a.m. 19/07/2011, you wrote:
Well I'm happy to announce that I have Finally found, and squashed, 
that stupid resource bug!  The thing has been a thorn in my side for 
2 or 3 versions, I think, and I'm glad it's finally fixed.  There 
was a single spot in the code, that was missing an If condition, so 
when things lined up just right, it messed things up.  I am scanning 
through the rest of my code, looking to see if I cut and pasted that 
same bad section anywhere else.  I think this will actually resolve 
several small bugs that have been reported.  The next update will 
contain this fix.


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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Jeremy Kaldobsky
That's very true.  I guess that means people are slowly running out of new bugs 
to report!  lol!

I'm still working on adding features, I'm debating, whether or not to include 
new co op multiplayer features.  I won't want people to get bored while playing 
co op, but I also need to be careful that I don't make it too easy to win, when 
you have a bunch of friends helping you.  I was even toying around with a few 
ways to make co op mode harder, though I should wait and hear what you guys 
think of that idea.

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Christopher Bartlett
It's true that co-op mode confers an advantage, and a balancing factor might
need to happen.  Perhaps cut the starting characters by 1 or 2?

Chris Bartlett



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[Audyssey] Suggestion for Castaways

2011-07-17 Thread Christina
Hello.
Would it be possible to be notified when one of your buildings is destroyed by 
goblins?  This would help immensely.

Thanks for making such a fun game.
Christina
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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Normally it is supposed to tell you, but a bug prevents it sometimes.  The next 
version will have this bug fixed.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread william lomas
shame your games won't work on mac? you missing out on a lot of users

On Jul 17, 2011, at 8:09 PM, Jeremy Kaldobsky wrote:

 Normally it is supposed to tell you, but a bug prevents it sometimes.  The 
 next version will have this bug fixed.
 
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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Christina
Awesome!
Thanks.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 3:09 PM
Subject: Re: [Audyssey] Suggestion for Castaways


Normally it is supposed to tell you, but a bug prevents it sometimes.  The next 
version will have this bug fixed.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Actually I have mac players.  They just use VMware Fusion as a windows 
emulator.  From what I'm told, the games all run without any problems.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi,

Actually, Fusion is not a Windows emulator. They are installing
Windows into a virtual machine and run Windows XP, Windows Vista, or
Windows 7 side by side with Mac OS as a guest operating system via
Fusion. This isn't the same thing as actually running the game
directly from Mac OS itself.

I can make the same argument that your games run on Linux because of
VM Player or Virtualbox. However, what I'd really be saying is a
person still needs to purchase Windows, install it on a virtual drive,
and run it as a guest OS of Linux. That's not exactly the same as
running it on Linux itself.

As you can probably see this is the issue people are getting at when
they talk about running game x on Mac OS or Linux.  In addition to the
OS they already have you expect them to install Fusion, Virtualbox,
whatever and spend $125 or more for a copy of Windows to install it
side by side with the op on the machine. Not exactly an ideal setup as
it cost as much money to maintain a Windows setup using Fusion or
whatever as it is to go out and buy a computer with Windows on it for
that same purpose.

I don't know how much experience you have with VM software but it is
not an emulator. VM software is simply software that creates a
virtual drive, a swap file in most cases, where the guest operating
system gets installed. To run the guest operating system you start the
VM software, tell it which virtual OS to load, and it boots into that
OS, and runs it on top of the host operating system. Doing this
requires quiet a bit of processor power, memory, and drive space as
you end up running both operating systems in memory at the same time.

HTH

On 7/17/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually I have mac players.  They just use VMware Fusion as a windows
 emulator.  From what I'm told, the games all run without any problems.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Ah.  I've never used VM fusion, and a while back someone used the term 
emulator when talking about it, so I assumed it was one of the windows 
emulators floating around.  I use bootcamp myself, so I've never messed with 
anything else.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi Jeremy,

Ah, I do see the problem. Its an easy mistake to make when most
people, sad to say, don't know the difference between a virtual
machine and a Windows emulator. Glad we got that all straightened out
now. :D

Speaking of Windows emulators though I did manage to get Castaways to
work with wine 1.3 for Linux. I installed the VB 6 runtimes, installed
DirectX, and the Open Sapi installer for wine. It works, but it would
be nice if it defaulted to Sapi in a case like that as I had to tab
around and get Sapi working blind as Windows screen readers will not
work via Windows emulators like wine.

HTH

On 7/17/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Ah.  I've never used VM fusion, and a while back someone used the term
 emulator when talking about it, so I assumed it was one of the windows
 emulators floating around.  I use bootcamp myself, so I've never messed with
 anything else.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Actually I thought it did default to sapi, but I must be mistaken.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Christopher Bartlett
I'm pretty sure it defaults to screen reader (non-WE)

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, July 17, 2011 6:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Suggestion for Castaways

Actually I thought it did default to sapi, but I must be mistaken.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi Jeremy,

No, it seems to default to NVDA. That's what I use for Windows most of
the time and when I start it up it ddefaults to NVDA. When I start it
up on Linux, via Wine 1.3, it doesn't say anything and I have to tab
like three times to get over to Sapi  support so I can use Open Sapi
with the game.

HTH

On 7/17/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually I thought it did default to sapi, but I must be mistaken.

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