[Audyssey] test

2017-01-11 Thread Keith S

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Re: [Audyssey] Test

2016-12-12 Thread john
I don't have frotz readily available - again, check out audiogames.net.
There are a number of interpreters that you can get directly from their review 
pages.

--
From: <brennenki...@gmail.com>
Sent: Monday, December 12, 2016 16:13
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Test

Can you send me the link to win frotz to make sure i have the right one its not 
the games i am having trouble finding its the 
interperater

Sent from my iPhone

> On Dec 12, 2016, at 9:45 AM, john <jpcarnemo...@gmail.com> wrote:
>
> As I recall that's just a standard windows program, so you'd download and 
> manage games as you would any other file.
> Check out www.ifarchive.org if you're looking for games, or just dig around 
> on audiogames.net.
>
> --
> From: <brennenki...@gmail.com>
> Sent: Monday, December 12, 2016 5:48
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Test
>
> Oh okay well i am hoping someone on this list knows about it because i have 
> run out of options on where to go to find what i am
> looking for
>
> Sent from my iPhone
>
>> On Dec 12, 2016, at 12:48 AM, dark <d...@xgam.org> wrote:
>>
>> Hi.
>>
>> Oh, the message on filfre.
>> I do remember seeing that one the other day, so yes it came through, though 
>> I'm afraid as I've never used filfre myself I didn't
>> reply.
>>
>> all the best,
>>
>> Dark.
>> Due to Btinternet being inconvenient, this email address will not be in use 
>> for very long. Please contact me on my other public
>> address, d...@xgam.org. When I have a new private address, I will let 
>> everyone know.
>> - Original Message - From: <brennenki...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, December 11, 2016 7:20 PM
>> Subject: Re: [Audyssey] Test
>>
>>
>>> Just resent it
>>>
>>> Sent from my iPhone
>>>
>>>> On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:
>>>>
>>>> I'm afraid I honestly don't recall, then again I've been a little busy 
>>>> lately, why not try resending now we know your messages
>>>> are working?
>>>>
>>>> All the best,
>>>>
>>>> Dark.
>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>> use for very long. Please contact me on my other public
>>>> address, d...@xgam.org. When I have a new private address, I will let 
>>>> everyone know.
>>>> - Original Message - From: <brennenki...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, December 11, 2016 5:17 PM
>>>> Subject: Re: [Audyssey] Test
>>>>
>>>>
>>>>> There was one that i sent yesterday did that one go through
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>>> On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:
>>>>>>
>>>>>> Hi.
>>>>>>
>>>>>> Yep, your messages are getting through no problem, or at least this one 
>>>>>> did.
>>>>>>
>>>>>> all the best,
>>>>>>
>>>>>> DArk.
>>>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>>>> use for very long. Please contact me on my other
>>>>>> public address, d...@xgam.org. When I have a new private address, I will 
>>>>>> let everyone know.
>>>>>> - Original Message - From: <brennenki...@gmail.com>
>>>>>> To: <gamers@audyssey.org>
>>>>>> Sent: Sunday, December 11, 2016 4:28 PM
>>>>>> Subject: [Audyssey] Test
>>>>>>
>>>>>>
>>>>>>> This is just a test to make sure my messages are coming through to the 
>>>>>>> list
>>>>>>> I sent something out yesterday and i got no responce so just want to 
>>>>>>> make sure
>>>>>>>
>>>>>>> Sent from my iPhone
>>>>>>> ---
>>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>>> If you want to leave the list, send E-mail to 
>>>>>>

Re: [Audyssey] Test

2016-12-12 Thread brennenkinch
Can you send me the link to win frotz to make sure i have the right one its not 
the games i am having trouble finding its the interperater

Sent from my iPhone

> On Dec 12, 2016, at 9:45 AM, john <jpcarnemo...@gmail.com> wrote:
> 
> As I recall that's just a standard windows program, so you'd download and 
> manage games as you would any other file.
> Check out www.ifarchive.org if you're looking for games, or just dig around 
> on audiogames.net.
> 
> --
> From: <brennenki...@gmail.com>
> Sent: Monday, December 12, 2016 5:48
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Test
> 
> Oh okay well i am hoping someone on this list knows about it because i have 
> run out of options on where to go to find what i am 
> looking for
> 
> Sent from my iPhone
> 
>> On Dec 12, 2016, at 12:48 AM, dark <d...@xgam.org> wrote:
>> 
>> Hi.
>> 
>> Oh, the message on filfre.
>> I do remember seeing that one the other day, so yes it came through, though 
>> I'm afraid as I've never used filfre myself I didn't 
>> reply.
>> 
>> all the best,
>> 
>> Dark.
>> Due to Btinternet being inconvenient, this email address will not be in use 
>> for very long. Please contact me on my other public 
>> address, d...@xgam.org. When I have a new private address, I will let 
>> everyone know.
>> - Original Message - From: <brennenki...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, December 11, 2016 7:20 PM
>> Subject: Re: [Audyssey] Test
>> 
>> 
>>> Just resent it
>>> 
>>> Sent from my iPhone
>>> 
>>>> On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:
>>>> 
>>>> I'm afraid I honestly don't recall, then again I've been a little busy 
>>>> lately, why not try resending now we know your messages 
>>>> are working?
>>>> 
>>>> All the best,
>>>> 
>>>> Dark.
>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>> use for very long. Please contact me on my other public 
>>>> address, d...@xgam.org. When I have a new private address, I will let 
>>>> everyone know.
>>>> - Original Message - From: <brennenki...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, December 11, 2016 5:17 PM
>>>> Subject: Re: [Audyssey] Test
>>>> 
>>>> 
>>>>> There was one that i sent yesterday did that one go through
>>>>> 
>>>>> Sent from my iPhone
>>>>> 
>>>>>> On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:
>>>>>> 
>>>>>> Hi.
>>>>>> 
>>>>>> Yep, your messages are getting through no problem, or at least this one 
>>>>>> did.
>>>>>> 
>>>>>> all the best,
>>>>>> 
>>>>>> DArk.
>>>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>>>> use for very long. Please contact me on my other 
>>>>>> public address, d...@xgam.org. When I have a new private address, I will 
>>>>>> let everyone know.
>>>>>> - Original Message - From: <brennenki...@gmail.com>
>>>>>> To: <gamers@audyssey.org>
>>>>>> Sent: Sunday, December 11, 2016 4:28 PM
>>>>>> Subject: [Audyssey] Test
>>>>>> 
>>>>>> 
>>>>>>> This is just a test to make sure my messages are coming through to the 
>>>>>>> list
>>>>>>> I sent something out yesterday and i got no responce so just want to 
>>>>>>> make sure
>>>>>>> 
>>>>>>> Sent from my iPhone
>>>>>>> ---
>>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>>> If you want to leave the list, send E-mail to 
>>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>>> You can make changes or update your subscription via the web, at
>>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>>> All messages are archived and can be searched and read at
>>>>>>> http://www.mail-archive.

Re: [Audyssey] Test

2016-12-12 Thread john
As I recall that's just a standard windows program, so you'd download and 
manage games as you would any other file.
Check out www.ifarchive.org if you're looking for games, or just dig around on 
audiogames.net.

--
From: <brennenki...@gmail.com>
Sent: Monday, December 12, 2016 5:48
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Test

Oh okay well i am hoping someone on this list knows about it because i have run 
out of options on where to go to find what i am 
looking for

Sent from my iPhone

> On Dec 12, 2016, at 12:48 AM, dark <d...@xgam.org> wrote:
>
> Hi.
>
> Oh, the message on filfre.
> I do remember seeing that one the other day, so yes it came through, though 
> I'm afraid as I've never used filfre myself I didn't 
> reply.
>
> all the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public 
> address, d...@xgam.org. When I have a new private address, I will let 
> everyone know.
> - Original Message - From: <brennenki...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, December 11, 2016 7:20 PM
> Subject: Re: [Audyssey] Test
>
>
>> Just resent it
>>
>> Sent from my iPhone
>>
>>> On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:
>>>
>>> I'm afraid I honestly don't recall, then again I've been a little busy 
>>> lately, why not try resending now we know your messages 
>>> are working?
>>>
>>> All the best,
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in use 
>>> for very long. Please contact me on my other public 
>>> address, d...@xgam.org. When I have a new private address, I will let 
>>> everyone know.
>>> - Original Message - From: <brennenki...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, December 11, 2016 5:17 PM
>>> Subject: Re: [Audyssey] Test
>>>
>>>
>>>> There was one that i sent yesterday did that one go through
>>>>
>>>> Sent from my iPhone
>>>>
>>>>> On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:
>>>>>
>>>>> Hi.
>>>>>
>>>>> Yep, your messages are getting through no problem, or at least this one 
>>>>> did.
>>>>>
>>>>> all the best,
>>>>>
>>>>> DArk.
>>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>>> use for very long. Please contact me on my other 
>>>>> public address, d...@xgam.org. When I have a new private address, I will 
>>>>> let everyone know.
>>>>> - Original Message - From: <brennenki...@gmail.com>
>>>>> To: <gamers@audyssey.org>
>>>>> Sent: Sunday, December 11, 2016 4:28 PM
>>>>> Subject: [Audyssey] Test
>>>>>
>>>>>
>>>>>> This is just a test to make sure my messages are coming through to the 
>>>>>> list
>>>>>> I sent something out yesterday and i got no responce so just want to 
>>>>>> make sure
>>>>>>
>>>>>> Sent from my iPhone
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to 
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>> If you have any questions or concerns regarding the management of the 
>>>>>> list,
>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to 
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All message

Re: [Audyssey] Test

2016-12-12 Thread dark

Hi.

Hmmm, Frotz, as in the dos program I don't know about.
Win frotz as I recall just uses a standard dialogue, plus you should be able 
to set windows to associate all zcode files with it so all you need to to is 
just find the file in win explorer and hit enter.


I believe Filfre does the same thing with this too.

Hth.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: <brennenki...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 12, 2016 1:38 PM
Subject: Re: [Audyssey] Test


Yeah i don't like frotz because the dialog that it uses to open files is 
kind of hard to navigate


Sent from my iPhone


On Dec 12, 2016, at 8:12 AM, dark <d...@xgam.org> wrote:

Hi.

You might try asking on the forums over on www.audiogames.net, since I 
know we have several interactive fiction players over there  and  a 
couple who have used Filfre I believe.


I'm sorry I can't help, while I tried Filfre I preferd winfrotz, but 
that's probably a supernova thing, plus I've not played any if games for 
quite a while.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 12, 2016 10:48 AM
Subject: Re: [Audyssey] Test


Oh okay well i am hoping someone on this list knows about it because i 
have run out of options on where to go to find what i am looking for


Sent from my iPhone


On Dec 12, 2016, at 12:48 AM, dark <d...@xgam.org> wrote:

Hi.

Oh, the message on filfre.
I do remember seeing that one the other day, so yes it came through, 
though I'm afraid as I've never used filfre myself I didn't reply.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 7:20 PM
Subject: Re: [Audyssey] Test



Just resent it

Sent from my iPhone


On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:

I'm afraid I honestly don't recall, then again I've been a little 
busy lately, why not try resending now we know your messages are 
working?


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be 
in use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 5:17 PM
Subject: Re: [Audyssey] Test



There was one that i sent yesterday did that one go through

Sent from my iPhone


On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:

Hi.

Yep, your messages are getting through no problem, or at least this 
one did.


all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not 
be in use for very long. Please contact me on my other public 
address, d...@xgam.org. When I have a new private address, I will 
let everyone know.

- Original Message - From: <brennenki...@gmail.com>
To: <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to 
the list
I sent something out yesterday and i got no responce so just want 
to make sure


Sent from my iPhone
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the

Re: [Audyssey] Test

2016-12-12 Thread brennenkinch
Yeah i don't like frotz because the dialog that it uses to open files is kind 
of hard to navigate

Sent from my iPhone

> On Dec 12, 2016, at 8:12 AM, dark <d...@xgam.org> wrote:
> 
> Hi.
> 
> You might try asking on the forums over on www.audiogames.net, since I know 
> we have several interactive fiction players over there  and  a couple who 
> have used Filfre I believe.
> 
> I'm sorry I can't help, while I tried Filfre I preferd winfrotz, but that's 
> probably a supernova thing, plus I've not played any if games for quite a 
> while.
> 
> all the best,
> 
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: <brennenki...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, December 12, 2016 10:48 AM
> Subject: Re: [Audyssey] Test
> 
> 
>> Oh okay well i am hoping someone on this list knows about it because i have 
>> run out of options on where to go to find what i am looking for
>> 
>> Sent from my iPhone
>> 
>>> On Dec 12, 2016, at 12:48 AM, dark <d...@xgam.org> wrote:
>>> 
>>> Hi.
>>> 
>>> Oh, the message on filfre.
>>> I do remember seeing that one the other day, so yes it came through, though 
>>> I'm afraid as I've never used filfre myself I didn't reply.
>>> 
>>> all the best,
>>> 
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in use 
>>> for very long. Please contact me on my other public address, d...@xgam.org. 
>>> When I have a new private address, I will let everyone know.
>>> - Original Message - From: <brennenki...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, December 11, 2016 7:20 PM
>>> Subject: Re: [Audyssey] Test
>>> 
>>> 
>>>> Just resent it
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>>> On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:
>>>>> 
>>>>> I'm afraid I honestly don't recall, then again I've been a little busy 
>>>>> lately, why not try resending now we know your messages are working?
>>>>> 
>>>>> All the best,
>>>>> 
>>>>> Dark.
>>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>>> use for very long. Please contact me on my other public address, 
>>>>> d...@xgam.org. When I have a new private address, I will let everyone 
>>>>> know.
>>>>> - Original Message - From: <brennenki...@gmail.com>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Sunday, December 11, 2016 5:17 PM
>>>>> Subject: Re: [Audyssey] Test
>>>>> 
>>>>> 
>>>>>> There was one that i sent yesterday did that one go through
>>>>>> 
>>>>>> Sent from my iPhone
>>>>>> 
>>>>>>> On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:
>>>>>>> 
>>>>>>> Hi.
>>>>>>> 
>>>>>>> Yep, your messages are getting through no problem, or at least this one 
>>>>>>> did.
>>>>>>> 
>>>>>>> all the best,
>>>>>>> 
>>>>>>> DArk.
>>>>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>>>>> use for very long. Please contact me on my other public address, 
>>>>>>> d...@xgam.org. When I have a new private address, I will let everyone 
>>>>>>> know.
>>>>>>> - Original Message - From: <brennenki...@gmail.com>
>>>>>>> To: <gamers@audyssey.org>
>>>>>>> Sent: Sunday, December 11, 2016 4:28 PM
>>>>>>> Subject: [Audyssey] Test
>>>>>>> 
>>>>>>> 
>>>>>>>> This is just a test to make sure my messages are coming through to the 
>>>>>>>> list
>>>>>>>> I sent something out yesterday and i got no responce so just want to 
>>>>>>>> make sure
>>>>>>>>

Re: [Audyssey] Test

2016-12-12 Thread dark

Hi.

You might try asking on the forums over on www.audiogames.net, since I know 
we have several interactive fiction players over there  and  a couple who 
have used Filfre I believe.


I'm sorry I can't help, while I tried Filfre I preferd winfrotz, but that's 
probably a supernova thing, plus I've not played any if games for quite a 
while.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: <brennenki...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 12, 2016 10:48 AM
Subject: Re: [Audyssey] Test


Oh okay well i am hoping someone on this list knows about it because i 
have run out of options on where to go to find what i am looking for


Sent from my iPhone


On Dec 12, 2016, at 12:48 AM, dark <d...@xgam.org> wrote:

Hi.

Oh, the message on filfre.
I do remember seeing that one the other day, so yes it came through, 
though I'm afraid as I've never used filfre myself I didn't reply.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 7:20 PM
Subject: Re: [Audyssey] Test



Just resent it

Sent from my iPhone


On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:

I'm afraid I honestly don't recall, then again I've been a little busy 
lately, why not try resending now we know your messages are working?


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 5:17 PM
Subject: Re: [Audyssey] Test



There was one that i sent yesterday did that one go through

Sent from my iPhone


On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:

Hi.

Yep, your messages are getting through no problem, or at least this 
one did.


all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not be 
in use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to 
the list
I sent something out yesterday and i got no responce so just want to 
make sure


Sent from my iPhone
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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Re: [Audyssey] Test

2016-12-12 Thread brennenkinch
Oh okay well i am hoping someone on this list knows about it because i have run 
out of options on where to go to find what i am looking for

Sent from my iPhone

> On Dec 12, 2016, at 12:48 AM, dark <d...@xgam.org> wrote:
> 
> Hi.
> 
> Oh, the message on filfre.
> I do remember seeing that one the other day, so yes it came through, though 
> I'm afraid as I've never used filfre myself I didn't reply.
> 
> all the best,
> 
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: <brennenki...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, December 11, 2016 7:20 PM
> Subject: Re: [Audyssey] Test
> 
> 
>> Just resent it
>> 
>> Sent from my iPhone
>> 
>>> On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:
>>> 
>>> I'm afraid I honestly don't recall, then again I've been a little busy 
>>> lately, why not try resending now we know your messages are working?
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in use 
>>> for very long. Please contact me on my other public address, d...@xgam.org. 
>>> When I have a new private address, I will let everyone know.
>>> - Original Message - From: <brennenki...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, December 11, 2016 5:17 PM
>>> Subject: Re: [Audyssey] Test
>>> 
>>> 
>>>> There was one that i sent yesterday did that one go through
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>>> On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:
>>>>> 
>>>>> Hi.
>>>>> 
>>>>> Yep, your messages are getting through no problem, or at least this one 
>>>>> did.
>>>>> 
>>>>> all the best,
>>>>> 
>>>>> DArk.
>>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>>> use for very long. Please contact me on my other public address, 
>>>>> d...@xgam.org. When I have a new private address, I will let everyone 
>>>>> know.
>>>>> - Original Message - From: <brennenki...@gmail.com>
>>>>> To: <gamers@audyssey.org>
>>>>> Sent: Sunday, December 11, 2016 4:28 PM
>>>>> Subject: [Audyssey] Test
>>>>> 
>>>>> 
>>>>>> This is just a test to make sure my messages are coming through to the 
>>>>>> list
>>>>>> I sent something out yesterday and i got no responce so just want to 
>>>>>> make sure
>>>>>> 
>>>>>> Sent from my iPhone
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to 
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>> If you have any questions or concerns regarding the management of the 
>>>>>> list,
>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>> 
>>>>> 
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to 
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the 
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send

Re: [Audyssey] Test

2016-12-11 Thread dark

Hi.

Oh, the message on filfre.
I do remember seeing that one the other day, so yes it came through, though 
I'm afraid as I've never used filfre myself I didn't reply.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: <brennenki...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 7:20 PM
Subject: Re: [Audyssey] Test



Just resent it

Sent from my iPhone


On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:

I'm afraid I honestly don't recall, then again I've been a little busy 
lately, why not try resending now we know your messages are working?


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 5:17 PM
Subject: Re: [Audyssey] Test



There was one that i sent yesterday did that one go through

Sent from my iPhone


On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:

Hi.

Yep, your messages are getting through no problem, or at least this one 
did.


all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to the 
list
I sent something out yesterday and i got no responce so just want to 
make sure


Sent from my iPhone
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Re: [Audyssey] Test

2016-12-11 Thread brennenkinch
Just resent it

Sent from my iPhone

> On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:
> 
> I'm afraid I honestly don't recall, then again I've been a little busy 
> lately, why not try resending now we know your messages are working?
> 
> All the best,
> 
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: <brennenki...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, December 11, 2016 5:17 PM
> Subject: Re: [Audyssey] Test
> 
> 
>> There was one that i sent yesterday did that one go through
>> 
>> Sent from my iPhone
>> 
>>> On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:
>>> 
>>> Hi.
>>> 
>>> Yep, your messages are getting through no problem, or at least this one did.
>>> 
>>> all the best,
>>> 
>>> DArk.
>>> Due to Btinternet being inconvenient, this email address will not be in use 
>>> for very long. Please contact me on my other public address, d...@xgam.org. 
>>> When I have a new private address, I will let everyone know.
>>> - Original Message - From: <brennenki...@gmail.com>
>>> To: <gamers@audyssey.org>
>>> Sent: Sunday, December 11, 2016 4:28 PM
>>> Subject: [Audyssey] Test
>>> 
>>> 
>>>> This is just a test to make sure my messages are coming through to the list
>>>> I sent something out yesterday and i got no responce so just want to make 
>>>> sure
>>>> 
>>>> Sent from my iPhone
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to 
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Test

2016-12-11 Thread dark
I'm afraid I honestly don't recall, then again I've been a little busy 
lately, why not try resending now we know your messages are working?


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: <brennenki...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 5:17 PM
Subject: Re: [Audyssey] Test



There was one that i sent yesterday did that one go through

Sent from my iPhone


On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:

Hi.

Yep, your messages are getting through no problem, or at least this one 
did.


all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: <brennenki...@gmail.com>
To: <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to the 
list
I sent something out yesterday and i got no responce so just want to 
make sure


Sent from my iPhone
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Re: [Audyssey] Test

2016-12-11 Thread brennenkinch
There was one that i sent yesterday did that one go through

Sent from my iPhone

> On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:
> 
> Hi.
> 
> Yep, your messages are getting through no problem, or at least this one did.
> 
> all the best,
> 
> DArk.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: <brennenki...@gmail.com>
> To: <gamers@audyssey.org>
> Sent: Sunday, December 11, 2016 4:28 PM
> Subject: [Audyssey] Test
> 
> 
>> This is just a test to make sure my messages are coming through to the list
>> I sent something out yesterday and i got no responce so just want to make 
>> sure
>> 
>> Sent from my iPhone
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Test

2016-12-11 Thread dark

Hi.

Yep, your messages are getting through no problem, or at least this one did.

all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: <brennenki...@gmail.com>

To: <gamers@audyssey.org>
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to the 
list
I sent something out yesterday and i got no responce so just want to make 
sure


Sent from my iPhone
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list,
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[Audyssey] Test

2016-12-11 Thread brennenkinch
This is just a test to make sure my messages are coming through to the list
I sent something out yesterday and i got no responce so just want to make sure

Sent from my iPhone
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[Audyssey] Test

2016-06-18 Thread Jesse Gaona


Sent from my jPhone 6 plus 

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Re: [Audyssey] Test message

2016-06-09 Thread dark

Hi Mike.

Having had to recently restore my own email due to port blocking on this 
network, I appreciate the issue, but yes, your messages are coming through, 
albeit they all seemed to turn up at once this morning so maybe your mail 
server was having a hickup.


All the best,

Dark.
- Original Message - 
From: "MikeFont" <gamerfore...@cox.net>

To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, June 07, 2016 1:41 AM
Subject: [Audyssey] Test message



Hi, I haven't seen one of my emails come back to me, or anyone comment on
any of my posts just wondering if their getting through. J



Thanks much,

Mike

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[Audyssey] Test message

2016-06-09 Thread MikeFont
Hi, I haven't seen one of my emails come back to me, or anyone comment on
any of my posts just wondering if their getting through. J

 

Thanks much,

Mike

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[Audyssey] Test.

2016-05-26 Thread michael barnes

Hello.

I am testing to see if my messages are going through.

Thanks.

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[Audyssey] test

2016-03-26 Thread mattias



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[Audyssey] test

2016-03-26 Thread mattias

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[Audyssey] test

2016-03-22 Thread mattias



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Re: [Audyssey] Test succeeded! Re: Just testing

2015-12-06 Thread Shaun Everiss

Hmmm.
I myself are that type, though the latest who I think has gone off the 
rails I don't watch it no more shame really.
and dalecs don't usually tell jokes unless it was a random fanfic which 
I only know of one such one.




On 7/12/2015 11:29 a.m., dark wrote:

Of course as a Whovian myself I definitely like that joke, actually I
was told it by a Dalek at the last scifi convention I went to in
october, and if I was checking list traffic I thought I might as well do
so with something fun.

All the best,

Dark.
- Original Message - From: "Cara Quinn" <caraqu...@caraquinn.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 06, 2015 10:07 PM
Subject: Re: [Audyssey] Test succeeded! Re: Just testing



Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol
Lol !

Good one!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

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On Dec 6, 2015, at 12:32 PM, dark <d...@xgam.org> wrote:

How many doctor who fans does it take to change a light bulb?

one to change the bulb,  to say the new one isn't as good as
the old one :d.

Just wondering if the list was still working sinse though there seemed
to be a lot of mail recently, I suddenly had no traffic from the list
at all.

All the best,

Dark.
- Original Message - From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Sunday, December 06, 2015 7:29 PM
Subject: [Audyssey] Just testing



How many doctor who fans does it take to change a light bulb?

Beware the grue!

Dark.
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[Audyssey] Test succeeded! Re: Just testing

2015-12-06 Thread dark

How many doctor who fans does it take to change a light bulb?

one to change the bulb,  to say the new one isn't as good as the old 
one :d.


Just wondering if the list was still working sinse though there seemed to be 
a lot of mail recently, I suddenly had no traffic from the list at all.


All the best,

Dark.
- Original Message - 
From: "dark" 

To: 
Sent: Sunday, December 06, 2015 7:29 PM
Subject: [Audyssey] Just testing



How many doctor who fans does it take to change a light bulb?

Beware the grue!

Dark.
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Re: [Audyssey] Test succeeded! Re: Just testing

2015-12-06 Thread Cara Quinn
Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol !

Good one!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

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On Dec 6, 2015, at 12:32 PM, dark  wrote:

How many doctor who fans does it take to change a light bulb?

one to change the bulb,  to say the new one isn't as good as the old 
one :d.

Just wondering if the list was still working sinse though there seemed to be a 
lot of mail recently, I suddenly had no traffic from the list at all.

All the best,

Dark.
- Original Message - From: "dark" 
To: 
Sent: Sunday, December 06, 2015 7:29 PM
Subject: [Audyssey] Just testing


> How many doctor who fans does it take to change a light bulb?
> 
> Beware the grue!
> 
> Dark.
> ---
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> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Test succeeded! Re: Just testing

2015-12-06 Thread dark
Of course as a Whovian myself I definitely like that joke, actually I was 
told it by a Dalek at the last scifi convention I went to in october, and if 
I was checking list traffic I thought I might as well do so with something 
fun.


All the best,

Dark.
- Original Message - 
From: "Cara Quinn" <caraqu...@caraquinn.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 06, 2015 10:07 PM
Subject: Re: [Audyssey] Test succeeded! Re: Just testing


Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol 
!


Good one!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Dec 6, 2015, at 12:32 PM, dark <d...@xgam.org> wrote:

How many doctor who fans does it take to change a light bulb?

one to change the bulb,  to say the new one isn't as good as the 
old one :d.


Just wondering if the list was still working sinse though there seemed to 
be a lot of mail recently, I suddenly had no traffic from the list at all.


All the best,

Dark.
- Original Message - From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Sunday, December 06, 2015 7:29 PM
Subject: [Audyssey] Just testing



How many doctor who fans does it take to change a light bulb?

Beware the grue!

Dark.
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[Audyssey] Test Letter.

2015-10-17 Thread Ron Kolesar

I am finally back.
Hi Chrinsina.
Thanks to your letter that you shipped to me I too am on this list.
You'll enjoy this list.
It is the largest for finding blind friendly games.
Ron who's glad that he finally loooks like he solved his problems and is 
finally back on the gaming list.


Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week." 
---

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Re: [Audyssey] Test Letter.

2015-10-17 Thread john
Welcome back.

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Saturday, October 17, 2015 9:37
To: "Audyssey Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] Test Letter.

I am finally back.
Hi Chrinsina.
Thanks to your letter that you shipped to me I too am on this list.
You'll enjoy this list.
It is the largest for finding blind friendly games.
Ron who's glad that he finally loooks like he solved his problems and is
finally back on the gaming list.

Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
---
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Re: [Audyssey] Test Letter.

2015-10-17 Thread Thomas Ward
Hi Ron,
]
Glad to see your message went through with no problems. Welcome back
to the list.

Cheers!


On 10/17/15, Ron Kolesar  wrote:
> I am finally back.
> Hi Chrinsina.
> Thanks to your letter that you shipped to me I too am on this list.
> You'll enjoy this list.
> It is the largest for finding blind friendly games.
> Ron who's glad that he finally loooks like he solved his problems and is
> finally back on the gaming list.
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
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Re: [Audyssey] Test Letter.

2015-10-17 Thread Charles Rivard
Oh, no!  The bad penny returns!!  Just kidding, of course.  I know your name 
isn't Penny.


Anyway, welcome back to the list, Boz.  I agree that woofers beat sticks 
paws down.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Ron Kolesar" <kolesar16...@roadrunner.com>

To: "Audyssey Mailing list" <gamers@audyssey.org>
Sent: Saturday, October 17, 2015 8:37 AM
Subject: [Audyssey] Test Letter.



I am finally back.
Hi Chrinsina.
Thanks to your letter that you shipped to me I too am on this list.
You'll enjoy this list.
It is the largest for finding blind friendly games.
Ron who's glad that he finally loooks like he solved his problems and is 
finally back on the gaming list.


Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week." ---
Gamers mailing list __ Gamers@audyssey.org
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list,

please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6172 / Virus Database: 4447/10837 - Release Date: 10/17/15




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Re: [Audyssey] Test Letter.

2015-10-17 Thread Christina Stolze
Ron, 
It looks like you have a following. I am glad that worked for you. I look
forward to being a part of this list. 
Christina

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, October 17, 2015 10:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Test Letter.

Hi Ron,
]
Glad to see your message went through with no problems. Welcome back
to the list.

Cheers!


On 10/17/15, Ron Kolesar <kolesar16...@roadrunner.com> wrote:
> I am finally back.
> Hi Chrinsina.
> Thanks to your letter that you shipped to me I too am on this list.
> You'll enjoy this list.
> It is the largest for finding blind friendly games.
> Ron who's glad that he finally loooks like he solved his problems and is
> finally back on the gaming list.
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
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[Audyssey] test

2015-08-08 Thread Josh K

test

--
follow me on twitter @joshknnd1982


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Re: [Audyssey] test

2015-05-27 Thread john
Reading you loud and clear.

--
From: Leo  Cantos lcantos...@gmail.com
Sent: Wednesday, May 27, 2015 11:33
To: gamers@audyssey.org
Subject: [Audyssey] test

I am wondering if my messages are coming in?  I don't seem to be receiving
messages if any are coming. Leo

---
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[Audyssey] test

2015-05-27 Thread Leo Cantos
I am wondering if my messages are coming in?  I don't seem to be receiving
messages if any are coming. Leo

---
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Re: [Audyssey] test

2015-05-27 Thread dark
Sorry Leo, I didn't get your message at all so was completely unable to 
reply to it, (a shame sinse if I had been able to reply I probably would 
have said something ridiculously ironic), :D.


Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Leo Cantos lcantos...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, May 27, 2015 4:33 PM
Subject: [Audyssey] test



I am wondering if my messages are coming in?  I don't seem to be receiving
messages if any are coming. Leo

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Re: [Audyssey] test

2015-05-27 Thread Josh K

yes the list is working fine.

follow me on twitter @joshknnd1982

On 5/27/2015 11:33 AM, Leo Cantos wrote:

I am wondering if my messages are coming in?  I don't seem to be receiving
messages if any are coming. Leo

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Re: [Audyssey] test

2015-05-27 Thread Thomas Ward
Hello Leo,

Your subscription seems to be working fine. Everyone got your test
message, and as far as I am aware there was not any messages from
Audyssey in the last 24 hours. So if you recently subscribed then you
wouldn't get any messages as there were not any to get for the last
day or so.

Cheers!


On 5/27/15, Leo  Cantos lcantos...@gmail.com wrote:
 I am wondering if my messages are coming in?  I don't seem to be receiving
 messages if any are coming. Leo

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[Audyssey] test

2014-08-11 Thread william lomas
ignore


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[Audyssey] Test Message

2014-07-11 Thread Teresa Cochran
Hi, all,

I've been having some problems sending and receiving messages on this list. I 
just saw a few come in, so thought I'd try a test.

Teresa

We're made of star stuff.--Carl Sagan

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Re: [Audyssey] Test Message

2014-07-11 Thread Teresa Cochran
I didn't see the message I sent out a few minutes ago. I'm following up on it 
from my sent messages folder. I don't think that server likes me anymore. Ha. I 
may try with another email address if this keeps up. Sorry about the bandwidth 
wastage with these messages.

Teresa

We're made of star stuff.--Carl Sagan

 On Jul 11, 2014, at 4:18 PM, Teresa Cochran batsfly...@me.com wrote:
 
 Hi, all,
 
 I've been having some problems sending and receiving messages on this list. I 
 just saw a few come in, so thought I'd try a test.
 
 Teresa
 
 We're made of star stuff.--Carl Sagan

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[Audyssey] Test

2014-05-28 Thread Lori Duncan
Hi guys, I’m having some issues with not receiving copies of my emails i send 
to this list, so this is just a test to see if this message works.  Thanks from 
Lori. 
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[Audyssey] Test Message

2014-05-09 Thread Teresa Cochran
I've been having trouble sending to the list. I've just tried re-subscribing. 
crossing fingers.

Teresa

On the other hand, there are different fingers.

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Re: [Audyssey] Test Message

2014-05-09 Thread Thomas Ward
Hi Teresa,

Well, your message came through just fine as far as the list is
concerned. I hope unsubscribing and resubscribing fixed your issue.
Please, let us know if you are still having issues.

Cheers!


On 5/8/14, Teresa Cochran batsfly...@me.com wrote:
 I've been having trouble sending to the list. I've just tried
 re-subscribing. crossing fingers.

 Teresa

 On the other hand, there are different fingers.

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Re: [Audyssey] Test Message

2014-05-09 Thread Teresa Cochran
I think I'm set now. I got this conversation and several other messages, so it 
seems to be working.

Teresa

“We’re made of star stuff.”—Carl Sagan

On May 9, 2014, at 7:38 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Teresa,
 
 Well, your message came through just fine as far as the list is
 concerned. I hope unsubscribing and resubscribing fixed your issue.
 Please, let us know if you are still having issues.
 
 Cheers!
 
 
 On 5/8/14, Teresa Cochran batsfly...@me.com wrote:
 I've been having trouble sending to the list. I've just tried
 re-subscribing. crossing fingers.
 
 Teresa
 
 On the other hand, there are different fingers.
 
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Re: [Audyssey] test

2014-04-30 Thread Jim Kitchen

Hi Joseph,

I read your test message loud and clear here.

Have a good one.

BFN

Jim

...only a test. Had this been an actual tagline...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] test

2014-04-28 Thread joseph weakland
hello testing to see if this goes through
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[Audyssey] Test message.

2014-04-04 Thread Ron Kolesar
Ok. 
Just let me know if this show's up onto the list. 
Thanks.


Ron and current Leader Dog boz who states 
that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] Test message.

2014-04-04 Thread Thomas Ward
Hi Ron,

We are getting your messages loud and clear. So your messages are
getting through.

On 3/21/14, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Ok.
 Just let me know if this show's up onto the list.
 Thanks.

 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
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[Audyssey] Test Test

2014-03-20 Thread Jim Kitchen

Hi Thomas,

Yeah, must have just been a fluke when my message did not make it to the list.  
It all looks like it is working now.

BFN

Jim

At my age Rolling out of bed In the morning Is easy. Getting up Off the floor 
Is another thing!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Test Test

2014-03-20 Thread Lisa Hayes

Hey Jim where've you been/
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Thursday, March 20, 2014 8:13 PM
Subject: [Audyssey] Test Test



Hi Thomas,

Yeah, must have just been a fluke when my message did not make it to the 
list.  It all looks like it is working now.


BFN

Jim

At my age Rolling out of bed In the morning Is easy. Getting up Off the 
floor Is another thing!


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Test letter.

2013-11-27 Thread Ron Kolesar
I'm back. GRIN. 
At least I hope I am. GRIN. 
Don't know why TWC or road roadrunner doesn't like the audyssey address. 
But at long last it looks like I'm finally back. 
So what goodies have I missed? 
Thanks.


Ron and current Leader Dog boz who states 
that a service dog beats a cane paws down any day of the week.


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Re: [Audyssey] Test letter.

2013-11-27 Thread Thomas Ward
Hi Ron:

No clue as to why Roadrunner was having problems, but let us hope
their administrators have fixed the problem. It sure looks that way.
As far as goodies you have missed please visit the list archives once
the web site is back up and running.

Cheers!


On 11/27/13, Ron Kolesar kolesar16...@roadrunner.com wrote:
 I'm back. GRIN.
 At least I hope I am. GRIN.
 Don't know why TWC or road roadrunner doesn't like the audyssey address.
 But at long last it looks like I'm finally back.
 So what goodies have I missed?
 Thanks.

 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

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[Audyssey] Test letter

2013-11-26 Thread Ron Kolesar
To all of my fellow subscribers. This is just a test to see if this is 
finally getting out to the list. Thanks.


Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week. 



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Re: [Audyssey] Test letter

2013-11-26 Thread dark
Sorry Ron, your test never arrived so I wasn't able to reply to it and 
didn't know you sent it, of course, i'd have replied if I got the message 
straight away, and  I'd have never sent a spoof message, :D.


All the best,

Dark.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Tuesday, November 26, 2013 5:09 PM
Subject: [Audyssey] Test letter


To all of my fellow subscribers. This is just a test to see if this is 
finally getting out to the list. Thanks.


Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] Test letter

2013-11-26 Thread Thomas Ward
Hi Ron:

For the moment your subscription seems to be working fine. However, as
I mentioned off list we are currently mediating with Roadrunner's tech
guys to resolve the problem as the error doesn't appear to be on our
end, according to the logs, but some problem with Roadrunner's mail
server that bounces any and all messages from the Audyssey server.
Once the guys at Roadrunner figure out why your mail server is
bouncing all of our messages you should be set.

Cheers!



On 11/26/13, Ron Kolesar kolesar16...@roadrunner.com wrote:
 To all of my fellow subscribers. This is just a test to see if this is
 finally getting out to the list. Thanks.

 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.


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[Audyssey] Test Letter.

2013-11-14 Thread Ron Kolesar
Here's hoping this makes the list. 
So is the list still alive? 
Thanks.


Ron and current Leader Dog boz who states 
that a service dog beats a cane paws down any day of the week.


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Re: [Audyssey] Test Letter.

2013-11-14 Thread Angela Delicata

Yes, it is.
Angela from Italy


Il 14/11/2013 14:22, Ron Kolesar ha scritto:

Here's hoping this makes the list. So is the list still alive? Thanks.

Ron and current Leader Dog boz who states that a service dog beats a
cane paws down any day of the week.

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Re: [Audyssey] Test Letter.

2013-11-14 Thread Thomas Ward
Hi Ron,

We all got your test message, and yes the list is live and well.

On 11/14/13, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Here's hoping this makes the list.
 So is the list still alive?
 Thanks.

 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] test

2013-09-10 Thread michael barnes

I'm just doing a test myself.

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[Audyssey] test

2013-09-09 Thread michael maslo
Just seeing if my email works

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Re: [Audyssey] test

2013-09-09 Thread James Bartlett

hI there

   I got your post so If you get this then I guess all is well.

bfn
James

--
From: michael maslo mmaslo1...@swbell.net
Sent: Monday, September 09, 2013 9:17 PM
To: Gamers Audyssey list gamers@audyssey.org
Subject: [Audyssey] test


Just seeing if my email works

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[Audyssey] test

2012-11-08 Thread Valiant8086

Hi all.
I'm just writing an email to the list to see if my server side email 
filter that I just created to handle moving messages to this list to my 
audyssey folder without relying on my client to do it worked.

--
Sent with Thunderbird 16.0.1 Portable


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[Audyssey] Test Letter.

2012-08-17 Thread Ron Kolesar
Are my messages getting through? 
Thanks.


Ron and current Leader Dog boz who states 
that a service dog beats a cane paws down any day of the week.


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Re: [Audyssey] Test Letter.

2012-08-17 Thread dark

No Ron.

sorry didn't see this test message from you so wasn't able to reply :d.

Beware the grue!

Dar.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Saturday, August 18, 2012 12:04 AM
Subject: [Audyssey] Test Letter.



Are my messages getting through? Thanks.

Ron and current Leader Dog boz who states that a service dog beats a cane 
paws down any day of the week.


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[Audyssey] test please delete

2012-07-29 Thread Keith S

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[Audyssey] test please delete

2012-07-13 Thread Keith S

Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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[Audyssey] test again please delete

2012-06-30 Thread Keith S
Just a test.  Have Thomas's  authorization to do this.
Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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[Audyssey] test #2 - please delete

2012-06-30 Thread Keith S

Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] test again please delete

2012-06-30 Thread Thomas Ward
Hi Keith,

It looks like your account is working again. i just got your test
message loud and clear. Hopefully this fixes everything. :D

On 6/30/12, Keith S hea...@mchsi.com wrote:
 Just a test.  Have Thomas's  authorization to do this.
 Proud user of Window Eyes 7.5.4.1
 Reach me at:
hea...@mchsi.com  and on skype at:
 keith.steinbach1
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Re: [Audyssey] Test

2012-02-14 Thread Nicole Valicia Thompson-Andrews
How do I disable the log in when windows starts, I can't find that.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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[Audyssey] Test

2012-02-13 Thread Nicole Valicia Thompson-Andrews
Hoq do you test the microphone?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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Re: [Audyssey] Test

2012-02-13 Thread Ron Schamerhorn
Well just sign into a room and give it a shot, glad to help sometime if 
you'd like.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 13, 2012 8:10 PM
Subject: [Audyssey] Test


Hoq do you test the microphone?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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Re: [Audyssey] test, having trouble contacting this list and it's owners

2011-12-12 Thread Thomas Ward
Hello Keith,

We are receiving your posts loud and clear. Hope you get this back.

Cheers!


On 12/11/11, Keith S hea...@mchsi.com wrote:
 Sorry about the test messege.  Having trouble contacting anything to do with
 this listserv.

 Hopefully, this gets through.

 Thanks and once again, sorry.

 Keith
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Re: [Audyssey] test, having trouble contacting this list and it's owners

2011-12-12 Thread dark
No Kieth, i'm afraid your test message never appeared, so I wasn't ever able 
to reply to it :d.


Beware the grue!

Dark.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 12, 2011 3:25 AM
Subject: [Audyssey] test, having trouble contacting this list and it's 
owners



Sorry about the test messege.  Having trouble contacting anything to do 
with this listserv.


Hopefully, this gets through.

Thanks and once again, sorry.

Keith
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[Audyssey] test, having trouble contacting this list and it's owners

2011-12-11 Thread Keith S
Sorry about the test messege.  Having trouble contacting anything to do with 
this listserv.

Hopefully, this gets through.

Thanks and once again, sorry.

Keith
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[Audyssey] Test ignore

2011-06-21 Thread Ron Schamerhorn
Just as the subject says.  But it's been incredibly quiet, I've gotten no 
email for a day or so.


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Re: [Audyssey] Test ignore

2011-06-21 Thread Thomas Ward
hi Ron,

That's because there weren't any messages for the 20th as far as I can
tell from the list archives. There were posts on the 18th and 19th,
but for the 20th there wasn't anything. The next time the list shows a
message was today, the  21st, when Damien replies to Jack's question
about new installers for the former XL Studio games.

On 6/21/11, Ron Schamerhorn blindwon...@cogeco.ca wrote:
 Just as the subject says.  But it's been incredibly quiet, I've gotten no
 email for a day or so.


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Re: [Audyssey] Test ignore

2011-06-21 Thread Ron Schamerhorn
Okay it must be a server thing.  Though it now seems fixed.  I'm now 
replying to my original email earlier today that never came back to me. 
Looks like it's all good.

Ron

- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Tuesday, June 21, 2011 11:25 AM
Subject: [Audyssey] Test ignore


Just as the subject says.  But it's been incredibly quiet, I've gotten no
email for a day or so.


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Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details - if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in this
 code, etc., but would still like to know if usable at all as such, and only
 other trick is in a new location, you'll need to look for something before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place in
 other locations/areas to finish off this test mission - and that's as far as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
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Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Only current (possible) windows specific things might be a couple of small 
windows operating system commands have put in for things like cls (clear 
screen), and maybe one or two pause commands - as in press any key, but think 
replaced most of those with a python specific one.

Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go 
and try take out any windows specific things - won't take long, and see if can 
get interpreter to generate .pyc files to pass on, or else, will send you the 
actual python source .py files directly.

And, yes, would definitely like to know if/how it works on linux, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 04:33:16 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details - if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in this
 code, etc., but would still like to know if usable at all as such, and only
 other trick is in a new location, you'll need to look for something before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place in
 other locations/areas to finish off this test mission - and that's as far as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Harmony Neil
Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background for
the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes the
MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what will
happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in this
code, etc., but would still like to know if usable at all as such, and only
other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in
other locations/areas to finish off this test mission - and that's as far as
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Ok, here's a link to the zip file containing all the .pyc files, along with 
those text data files, and I now included what's meant to be a cross platform 
module that can clear screen, and beep, called clsbeep, so there shouldn't be 
any windows specific requirements in here as such:
http://www.blindza.co.za/uploads/mapData_pyc.zip

Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the 
roundabout 4Mb in the windows only version...smile

Obviously, the starting point would be the file, mapData.pyc, and will also 
just mention that if you made changes to a copy of the mapData.txt etc. data 
files, the command line argument to tell it to look for something specific is 
just adding something like a map=mapData on there.

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 04:33:16 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details - if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in this
 code, etc., but would still like to know if usable at all as such, and only
 other trick is in a new location, you'll need to look for something before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place in
 other locations/areas to finish off this test mission - and that's as far as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Thanks, Harmony, and, yes, while the primary development machine for this thing 
has been a windows7 32 bit machine, my other primary machine is also a windows7 
64 bit machine, but it does also have all the other MS dev tools on it, so 
wasn't too sure about it running on other machines easily enough - thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Harmony Neil harmon...@googlemail.com
   Date: Thu, 9 Jun 2011 10:15:18 +0100
 To: 'Gamers Discussion list' gamers@audyssey.org

Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background for
the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes the
MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what will
happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in this
code, etc., but would still like to know if usable at all as such, and only
other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in
other locations/areas to finish off this test mission - and that's as far as
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob,

That works for me. If we run into issues, and I had the py files I
could probably debug the linux support and send the revisions back to
you as needed. Not sure what version of Python you are running, but I
got Python 2.7 here. It might be  helpful to know what version of
Python you are using so we can factor that into  testing here.

Cheers!

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Only current (possible) windows specific things might be a couple of small
 windows operating system commands have put in for things like cls (clear
 screen), and maybe one or two pause commands - as in press any key, but
 think replaced most of those with a python specific one.

 Anyway, wasn't sure if .pyc files would be good enough, but let me quickly
 go and try take out any windows specific things - won't take long, and see
 if can get interpreter to generate .pyc files to pass on, or else, will send
 you the actual python source .py files directly.

 And, yes, would definitely like to know if/how it works on linux, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in
 this
 code, etc., but would still like to know if usable at all as such, and
 only
 other trick is in a new location, you'll need to look for something
 before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on
 windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc.
 at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place
 in
 other locations/areas to finish off this test mission - and that's as far
 as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob,

Well, I just downloaded and tested it. You will be happy to  know your
cross-platform version works fine on linux. I tested it with both
Speakup and Orca  on Ubuntu 11.04 and  no access issues at all. Thanks
for writing this. I think you got a head start on a decent RPG engine
here.

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Ok, here's a link to the zip file containing all the .pyc files, along with
 those text data files, and I now included what's meant to be a cross
 platform module that can clear screen, and beep, called clsbeep, so there
 shouldn't be any windows specific requirements in here as such:
 http://www.blindza.co.za/uploads/mapData_pyc.zip

 Sorry, but am also laughing now, since it totals like 13Kb - as opposed to
 the roundabout 4Mb in the windows only version...smile

 Obviously, the starting point would be the file, mapData.pyc, and will also
 just mention that if you made changes to a copy of the mapData.txt etc. data
 files, the command line argument to tell it to look for something specific
 is just adding something like a map=mapData on there.

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in
 this
 code, etc., but would still like to know if usable at all as such, and
 only
 other trick is in a new location, you'll need to look for something
 before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on
 windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc.
 at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place
 in
 other locations/areas to finish off this test mission - and that's as far
 as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Will send you the source files as well, and, am running Python 2.7 (r27:82525, 
Jul  4 2010, 09:01:59) at the moment.

Also just made one small corrective change to both the compiled for windows and 
pyc versions that uploaded to my website, since my brother found one small bug 
- he attacked the non-aggressive NPC, Peter, and it didn't like the fact that 
his weapon was a nul/None object...LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 05:36:06 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

That works for me. If we run into issues, and I had the py files I
could probably debug the linux support and send the revisions back to
you as needed. Not sure what version of Python you are running, but I
got Python 2.7 here. It might be  helpful to know what version of
Python you are using so we can factor that into  testing here.

Cheers!

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Only current (possible) windows specific things might be a couple of small
 windows operating system commands have put in for things like cls (clear
 screen), and maybe one or two pause commands - as in press any key, but
 think replaced most of those with a python specific one.

 Anyway, wasn't sure if .pyc files would be good enough, but let me quickly
 go and try take out any windows specific things - won't take long, and see
 if can get interpreter to generate .pyc files to pass on, or else, will send
 you the actual python source .py files directly.

 And, yes, would definitely like to know if/how it works on linux, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Glad to hear it, and thanks for saying that, since while I am primarily using 
it as practice, I also like the whole idea of a platform independent engine 
like this that doesn't take too much to be used.

Thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 05:54:23 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Well, I just downloaded and tested it. You will be happy to  know your
cross-platform version works fine on linux. I tested it with both
Speakup and Orca  on Ubuntu 11.04 and  no access issues at all. Thanks
for writing this. I think you got a head start on a decent RPG engine
here.

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Ok, here's a link to the zip file containing all the .pyc files, along with
 those text data files, and I now included what's meant to be a cross
 platform module that can clear screen, and beep, called clsbeep, so there
 shouldn't be any windows specific requirements in here as such:
 http://www.blindza.co.za/uploads/mapData_pyc.zip

 Sorry, but am also laughing now, since it totals like 13Kb - as opposed to
 the roundabout 4Mb in the windows only version...smile

 Obviously, the starting point would be the file, mapData.pyc, and will also
 just mention that if you made changes to a copy of the mapData.txt etc. data
 files, the command line argument to tell it to look for something specific
 is just adding something like a map=mapData on there.

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in
 this
 code, etc., but would still like to know if usable at all as such, and
 only
 other trick is in a new

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob,

That works for me.  I'm running the latest Python 2.7 build for Linux,
and as I said earlier everything seems to be working decently on my
end. I didn't try attacking Peter, but glad you found that bug so
quickly.

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Will send you the source files as well, and, am running Python 2.7
 (r27:82525, Jul  4 2010, 09:01:59) at the moment.

 Also just made one small corrective change to both the compiled for windows
 and pyc versions that uploaded to my website, since my brother found one
 small bug - he attacked the non-aggressive NPC, Peter, and it didn't like
 the fact that his weapon was a nul/None object...LOL!

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 05:36:06 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

That works for me. If we run into issues, and I had the py files I
could probably debug the linux support and send the revisions back to
you as needed. Not sure what version of Python you are running, but I
got Python 2.7 here. It might be  helpful to know what version of
Python you are using so we can factor that into  testing here.

Cheers!

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Only current (possible) windows specific things might be a couple of
 small
 windows operating system commands have put in for things like cls (clear
 screen), and maybe one or two pause commands - as in press any key, but
 think replaced most of those with a python specific one.

 Anyway, wasn't sure if .pyc files would be good enough, but let me
 quickly
 go and try take out any windows specific things - won't take long, and
 see
 if can get interpreter to generate .pyc files to pass on, or else, will
 send
 you the actual python source .py files directly.

 And, yes, would definitely like to know if/how it works on linux, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to
 executable
 plugin has worked at all in making this an actual command line
 executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see
 that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better
 later
 on, there are sort of comments in there, that should make some sense,
 and
 the primary initial thing I'd like to know/find out is if this
 executable
 can run on many windows machines at all as such, since while it
 includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for
 real
 first.

 The basic command set is the following, but you can also be prompted
 this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Harmony Neil
Nice. I'm also starting to make a very basic text adventure thing, so let me
know if you need any help.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 09 June 2011 10:34
To: Gamers Discussion list
Subject: Re: [Audyssey] Test version of RPG engine

Thanks, Harmony, and, yes, while the primary development machine for this
thing has been a windows7 32 bit machine, my other primary machine is also a
windows7 64 bit machine, but it does also have all the other MS dev tools on
it, so wasn't too sure about it running on other machines easily enough -
thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Harmony Neil harmon...@googlemail.com
   Date: Thu, 9 Jun 2011 10:15:18 +0100
 To: 'Gamers Discussion list' gamers@audyssey.org

Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background for
the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes
the
MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what will
happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in
this
code, etc., but would still like to know if usable at all as such, and only
other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc.
at
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in
other locations/areas to finish off this test mission - and that's as far
as
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger

Cool.

You could already try out editing the mapData.txt, mapDataObjects.txt and 
mapDataNPC.txt files if you want to just play around with my thing..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 09, 2011 4:36 PM
Subject: Re: [Audyssey] Test version of RPG engine


Nice. I'm also starting to make a very basic text adventure thing, so let 
me

know if you need any help.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 09 June 2011 10:34
To: Gamers Discussion list
Subject: Re: [Audyssey] Test version of RPG engine

Thanks, Harmony, and, yes, while the primary development machine for this
thing has been a windows7 32 bit machine, my other primary machine is also 
a
windows7 64 bit machine, but it does also have all the other MS dev tools 
on

it, so wasn't too sure about it running on other machines easily enough -
thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
  From: Harmony Neil harmon...@googlemail.com
  Date: Thu, 9 Jun 2011 10:15:18 +0100
To: 'Gamers Discussion list' gamers@audyssey.org


Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background 
for

the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes

the

MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what 
will

happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and 
down

T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles 
after

typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in

this
code, etc., but would still like to know if usable at all as such, and 
only

other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc.

at

some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place 
in

other locations/areas to finish off this test mission - and that's as far

as

will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management

[Audyssey] Test version of RPG engine

2011-06-08 Thread Jacob Kruger
If you want to try this out, and let me know if the python to executable plugin 
has worked at all in making this an actual command line executable for windows 
machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual command 
line since I see it sort of throws away the last, outro message if you succeed 
on the quest as such, and while am busy putting in a way to actually hide the 
contents of your mission's data files, you'll see that there are some text 
files there that provide the information/background for the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later on, 
there are sort of comments in there, that should make some sense, and the 
primary initial thing I'd like to know/find out is if this executable can run 
on many windows machines at all as such, since while it includes the MS C 
runtimes needed for some things, I do have full versions of visual studio.net 
installed on all my machines as such, so not 100% sure what will happen on all 
machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for 
other platforms as of yet, but let's see if even this will work for real first.

The basic command set is the following, but you can also be prompted this 
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after 
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after 
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if 
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in this 
code, etc., but would still like to know if usable at all as such, and only 
other trick is in a new location, you'll need to look for something before 
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows 
anyway, I can also tell it to talk using some screenreaders, or sapi etc. at 
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in 
other locations/areas to finish off this test mission - and that's as far as 
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Test version of RPG engine

2011-06-08 Thread Jacob Kruger
Oh yes, and after placing one item, you'll then have another route/path 
opened up for reaching the sort of final distination, but it won't really 
currently advertise this as such unless you review directions again in a 
certain place, or just try travelling again.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 08, 2011 10:28 PM
Subject: [Audyssey] Test version of RPG engine


If you want to try this out, and let me know if the python to executable 
plugin has worked at all in making this an actual command line executable 
for windows machines, you can download the following:

http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual 
command line since I see it sort of throws away the last, outro message if 
you succeed on the quest as such, and while am busy putting in a way to 
actually hide the contents of your mission's data files, you'll see that 
there are some text files there that provide the information/background 
for the whole (small) thing:

mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later 
on, there are sort of comments in there, that should make some sense, and 
the primary initial thing I'd like to know/find out is if this executable 
can run on many windows machines at all as such, since while it includes 
the MS C runtimes needed for some things, I do have full versions of 
visual studio.net installed on all my machines as such, so not 100% sure 
what will happen on all machines, but anyway.


Also, haven't gotten around to trying to generate forms of executables for 
other platforms as of yet, but let's see if even this will work for real 
first.


The basic command set is the following, but you can also be prompted this 
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and 
down

T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after 
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles 
after typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if 
you've already picked it up

X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in 
this code, etc., but would still like to know if usable at all as such, 
and only other trick is in a new location, you'll need to look for 
something before knowing if it's there to take as such.


This is also just currently generating command line output, but on windows 
anyway, I can also tell it to talk using some screenreaders, or sapi etc. 
at some stage.


Lastly, there are 2 of the items you'll need to pick up and go and place 
in other locations/areas to finish off this test mission - and that's as 
far as will go for now...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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[Audyssey] test

2011-05-09 Thread michael barnes

This is a test.

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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] test

2011-05-09 Thread Gmail
Ague stove

Sent from my iPhone

On May 10, 2011, at 12:06 AM, michael barnes c...@samobile.net wrote:

 This is a test.
 
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 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] test message

2011-03-14 Thread burakyuksek

Yeah, I get that.
saygilar sevgiler.
- Original Message - 
From: bryant walker bryantwalk...@hotmail.com

To: gamers@audyssey.org
Sent: Sunday, March 13, 2011 1:20 AM
Subject: [Audyssey] test message




hello. THis is a test message. I'm attempting to post this to audyssey, as 
i've been having some trouble posting messages. So is everyone geting 
this?


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Re: [Audyssey] test message

2011-03-14 Thread dark

Yep Briant, it has come through fine.

Beware the Grue!

Dark.
- Original Message - 
From: bryant walker bryantwalk...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, March 12, 2011 11:20 PM
Subject: [Audyssey] test message




hello. THis is a test message. I'm attempting to post this to audyssey, as 
i've been having some trouble posting messages. So is everyone geting 
this?


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Re: [Audyssey] test message

2011-03-14 Thread Shane Lowe

I've got it

- Original Message - 
From: bryant walker bryantwalk...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, March 12, 2011 7:20 PM
Subject: [Audyssey] test message




hello. THis is a test message. I'm attempting to post this to audyssey, as 
i've been having some trouble posting messages. So is everyone geting 
this?


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Re: [Audyssey] test message

2011-03-14 Thread fatih

concrachilations! I'vv got it!

--
From: Shane Lowe shanel...@insightbb.com
Sent: Monday, March 14, 2011 12:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] test message


I've got it

- Original Message - 
From: bryant walker bryantwalk...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, March 12, 2011 7:20 PM
Subject: [Audyssey] test message




hello. THis is a test message. I'm attempting to post this to audyssey, 
as i've been having some trouble posting messages. So is everyone geting 
this?


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Re: [Audyssey] test message

2011-03-14 Thread bryant walker

Ok, this is good. Thanks everyone, and i'm glad it finally came through
  
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[Audyssey] test message

2011-03-13 Thread bryant walker

hello. THis is a test message. I'm attempting to post this to audyssey, as i've 
been having some trouble posting messages. So is everyone geting this?
  
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Re: [Audyssey] test message

2011-03-13 Thread Thomas Ward
Hello Briant,

Yes, we got your messages just fine. I don't know if you know this or
not, but the way the Audyssey list is setup everyone who signs up
automatically is placed on moderated status and his/her first post
must be approved by a list moderator. After one of the moderators
approves your posts you can then post as a full list member.
Understand, that this isn't done to be mean or unfair, but is handled
for security reasons. One reason we do this is to make certain the
person signing up is a real person and not a spammer attempting to
post spam to the list. So if you have been having difficulty posting
messages to the list that is probably the reason why.

HTH


On 3/12/11, bryant walker bryantwalk...@hotmail.com wrote:

 hello. THis is a test message. I'm attempting to post this to audyssey, as
 i've been having some trouble posting messages. So is everyone geting this?
   
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