Re: [Audyssey] The beta team

2010-01-07 Thread Claudio Zeni
Hi Philip

Ok, I understand.
You've got for sure many requests, and replying to all of them would take
very long.
So it's really the best way to post a message on the website.

Regards
Clauido


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Re: [Audyssey] The beta team

2010-01-04 Thread Thomas Ward

Hi Claudio,
Well, as a game developer and someone who has run my own private beta 
teams I have to say there is a lot more to the selection process than 
you may realize. When a developer such as myself puts out a request 
looking for beta testers it is easy to get back several applications for 
the position, but only 10 to 12 out of those applications will actually 
be selected for the team. Therefore my job as the lead developer and 
beta tester is to somehow select 10 to 12 people out of 40, 50, or 60 
applications for the position. The only way to do that is by looking for 
specific skills and qualities that would make a good beta tester in my 
opinion. I have to do that, because not everyone who applies for a 
testing position is exactly qualified for the position he/she wants. 
Just like any employer I pick and choose based on certain criteria which 
i feel would best be suited for the job. Here is a few that I personally 
look for.
The applicant's language skills. When testing it is important for the 
tester to be able to clearly state his/her opinions, problem with the 
product, and be able to communicate effectively with the other beta 
testers. Since communication on a test team is vitally important I'm 
likely to reject an application if the applicant makes consistent 
grammatical and spelling errors, and the message is difficult to read.
Previous experience testing software. Just like any employer I tend to 
look for references and prier experience testing software. It is nice 
for me to be able to ask developer x if he/she has had such and such an 
applicant as a beta tester, and how well he/she did while testing. A 
good reference from developer x goes a long way towards getting on my 
beta team, and a bad reference will put the applicant at the bottom of 
the list. So references are just another way for me to sort out the 
potential applicants.
The applicant's hardware/software. Not only does a potential tester have 
to meet certain criteria his/her computer also may have to meet specific 
criteria for testing. Given the number of types of computers out there, 
different operating systems, processors, etc it is vitally important 
that a developer try and gather information on as many different 
computers and configurations as humanly possible during the early 
testing period. Now, that USA Games is now going forward with a 
cross-platform design initiative it will be more important than ever to 
include a little bit of everything in the testing process. Generally, it 
would be a good idea to have at least one representative for each 
platform targeted such as Windows XP, Windows Vista, Windows 7, Mac OS, 
and Linux. A team consisting of 12 users all running the same operating 
system would obviously be too narrow a target group, and so I may decide 
to reject someone on the grounds I already have the maximum number of 
testers for a specific target group.
The applicant's reputation. As a developer I often look at the 
applicant's reputation or character for possible membership on one of my 
test teams. I wouldn't want a known software pirate for obvious reasons, 
and someone who is frequently disruptive on list wouldn't exactly be a 
good choice either. So a person's reputation will definitely be factored 
into my decision for beta testing.
The applicant's technical skills. As a beta tester I expect an applicant 
to be able to perform basic computer operations such as adding and 
removing software from his/her computer, being able to install required 
dependencies on his/her own, be able to trouble shoot problems that 
arise during testing, and to do all of this with little to no 
documentation. The object of selecting a test team is to test the 
software, run it through various test situations, etc and the developer 
is not there to hold someone's hand and walk them through basic skills 
like installing software, removing software, deleting files, downloading 
software from the internet, whatever. Therefore some basic computer 
skills are absolutely essential for a beta tester.
For example, currently I'm working on porting Mysteries of the Ancients 
to C++ and have already cross compiled a version for the Linux OS. 
Before it goes public I'll be forming a test team to test the Linux port 
of the game. I'd expect a tester using a Debian based Linux to be 
familiar with the Linux operating system as well as package add/remove 
tools such as dpkg and apt-get. Similarly a Red Hat based Linux user 
would be familiar with his/her Linux operating system as well as package 
add/remove tools like rpm and yum. The Linux user would have to be 
familiar with the Gnome desktop environment, and have basic skills using 
a screen reader like Orca. I'm not going to pick a Linux tester that 
doesn't have at least these technical skills for the position.
As far as responding to each and every applicant sometimes that isn't 
feasible. When I announced beta testing positions for Mysteries of the 
Ancients I 

Re: [Audyssey] The beta team

2010-01-04 Thread Liam Erven
I take a lot of flack for this, but I pick people that I know well for
the simple reason that i am familiar with them, and I know they'll do
what I need them to.  I know it's probably not fair, but it's how I
like to work, and it's what works best for me.  to each his own.


On 1/4/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Claudio,
 Well, as a game developer and someone who has run my own private beta
 teams I have to say there is a lot more to the selection process than
 you may realize. When a developer such as myself puts out a request
 looking for beta testers it is easy to get back several applications for
 the position, but only 10 to 12 out of those applications will actually
 be selected for the team. Therefore my job as the lead developer and
 beta tester is to somehow select 10 to 12 people out of 40, 50, or 60
 applications for the position. The only way to do that is by looking for
 specific skills and qualities that would make a good beta tester in my
 opinion. I have to do that, because not everyone who applies for a
 testing position is exactly qualified for the position he/she wants.
 Just like any employer I pick and choose based on certain criteria which
 i feel would best be suited for the job. Here is a few that I personally
 look for.
 The applicant's language skills. When testing it is important for the
 tester to be able to clearly state his/her opinions, problem with the
 product, and be able to communicate effectively with the other beta
 testers. Since communication on a test team is vitally important I'm
 likely to reject an application if the applicant makes consistent
 grammatical and spelling errors, and the message is difficult to read.
 Previous experience testing software. Just like any employer I tend to
 look for references and prier experience testing software. It is nice
 for me to be able to ask developer x if he/she has had such and such an
 applicant as a beta tester, and how well he/she did while testing. A
 good reference from developer x goes a long way towards getting on my
 beta team, and a bad reference will put the applicant at the bottom of
 the list. So references are just another way for me to sort out the
 potential applicants.
 The applicant's hardware/software. Not only does a potential tester have
 to meet certain criteria his/her computer also may have to meet specific
 criteria for testing. Given the number of types of computers out there,
 different operating systems, processors, etc it is vitally important
 that a developer try and gather information on as many different
 computers and configurations as humanly possible during the early
 testing period. Now, that USA Games is now going forward with a
 cross-platform design initiative it will be more important than ever to
 include a little bit of everything in the testing process. Generally, it
 would be a good idea to have at least one representative for each
 platform targeted such as Windows XP, Windows Vista, Windows 7, Mac OS,
 and Linux. A team consisting of 12 users all running the same operating
 system would obviously be too narrow a target group, and so I may decide
 to reject someone on the grounds I already have the maximum number of
 testers for a specific target group.
 The applicant's reputation. As a developer I often look at the
 applicant's reputation or character for possible membership on one of my
 test teams. I wouldn't want a known software pirate for obvious reasons,
 and someone who is frequently disruptive on list wouldn't exactly be a
 good choice either. So a person's reputation will definitely be factored
 into my decision for beta testing.
 The applicant's technical skills. As a beta tester I expect an applicant
 to be able to perform basic computer operations such as adding and
 removing software from his/her computer, being able to install required
 dependencies on his/her own, be able to trouble shoot problems that
 arise during testing, and to do all of this with little to no
 documentation. The object of selecting a test team is to test the
 software, run it through various test situations, etc and the developer
 is not there to hold someone's hand and walk them through basic skills
 like installing software, removing software, deleting files, downloading
 software from the internet, whatever. Therefore some basic computer
 skills are absolutely essential for a beta tester.
 For example, currently I'm working on porting Mysteries of the Ancients
 to C++ and have already cross compiled a version for the Linux OS.
 Before it goes public I'll be forming a test team to test the Linux port
 of the game. I'd expect a tester using a Debian based Linux to be
 familiar with the Linux operating system as well as package add/remove
 tools such as dpkg and apt-get. Similarly a Red Hat based Linux user
 would be familiar with his/her Linux operating system as well as package
 add/remove tools like rpm and yum. The Linux user would have to be
 familiar with the Gnome 

Re: [Audyssey] The beta team

2010-01-04 Thread Charles Rivard
Great insight, Tom.  I hope everyone who wishes to become a beta tester for 
any game developer keeps your opinions in mind.  I, for one, am keeping this 
post for future reference, and, if you give your OK, would like to pass it 
on to others?  I would also think this a worthwhile addition to an issue of 
Audyssey.Thanks.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 04, 2010 11:53 AM
Subject: Re: [Audyssey] The beta team


Hi Claudio,
Well, as a game developer and someone who has run my own private beta
teams I have to say there is a lot more to the selection process than
you may realize. When a developer such as myself puts out a request
looking for beta testers it is easy to get back several applications for
the position, but only 10 to 12 out of those applications will actually
be selected for the team. Therefore my job as the lead developer and
beta tester is to somehow select 10 to 12 people out of 40, 50, or 60
applications for the position. The only way to do that is by looking for
specific skills and qualities that would make a good beta tester in my
opinion. I have to do that, because not everyone who applies for a
testing position is exactly qualified for the position he/she wants.
Just like any employer I pick and choose based on certain criteria which
i feel would best be suited for the job. Here is a few that I personally
look for.
The applicant's language skills. When testing it is important for the
tester to be able to clearly state his/her opinions, problem with the
product, and be able to communicate effectively with the other beta
testers. Since communication on a test team is vitally important I'm
likely to reject an application if the applicant makes consistent
grammatical and spelling errors, and the message is difficult to read.
Previous experience testing software. Just like any employer I tend to
look for references and prier experience testing software. It is nice
for me to be able to ask developer x if he/she has had such and such an
applicant as a beta tester, and how well he/she did while testing. A
good reference from developer x goes a long way towards getting on my
beta team, and a bad reference will put the applicant at the bottom of
the list. So references are just another way for me to sort out the
potential applicants.
The applicant's hardware/software. Not only does a potential tester have
to meet certain criteria his/her computer also may have to meet specific
criteria for testing. Given the number of types of computers out there,
different operating systems, processors, etc it is vitally important
that a developer try and gather information on as many different
computers and configurations as humanly possible during the early
testing period. Now, that USA Games is now going forward with a
cross-platform design initiative it will be more important than ever to
include a little bit of everything in the testing process. Generally, it
would be a good idea to have at least one representative for each
platform targeted such as Windows XP, Windows Vista, Windows 7, Mac OS,
and Linux. A team consisting of 12 users all running the same operating
system would obviously be too narrow a target group, and so I may decide
to reject someone on the grounds I already have the maximum number of
testers for a specific target group.
The applicant's reputation. As a developer I often look at the
applicant's reputation or character for possible membership on one of my
test teams. I wouldn't want a known software pirate for obvious reasons,
and someone who is frequently disruptive on list wouldn't exactly be a
good choice either. So a person's reputation will definitely be factored
into my decision for beta testing.
The applicant's technical skills. As a beta tester I expect an applicant
to be able to perform basic computer operations such as adding and
removing software from his/her computer, being able to install required
dependencies on his/her own, be able to trouble shoot problems that
arise during testing, and to do all of this with little to no
documentation. The object of selecting a test team is to test the
software, run it through various test situations, etc and the developer
is not there to hold someone's hand and walk them through basic skills
like installing software, removing software, deleting files, downloading
software from the internet, whatever. Therefore some basic computer
skills are absolutely essential for a beta tester.
For example, currently I'm working on porting Mysteries of the Ancients
to C++ and have already cross compiled a version for the Linux OS.
Before it goes public I'll be forming a test team to test the Linux port
of the game. I'd expect a tester using a Debian based Linux to be
familiar with the Linux operating system as well as package add/remove
tools such as dpkg and apt-get. Similarly a Red Hat based Linux user
would be familiar

[Audyssey] The beta team

2010-01-03 Thread Claudio Zeni
Hello all

One big problem I want to menzion here is, that I and my friend tryed to get
into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, and
so I think the minimum would be to get an ansver from the developer saying
that the team is already created.
I don't know, but I feel that sometimes some people can come easily into the
team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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Re: [Audyssey] The beta team

2010-01-03 Thread Milos Przic
  Yes, I was having the same situation. I was not among the testers, don't 
know why, and didn't receive the answer about the thing.

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Claudio Zeni claudio.z...@bluewin.ch

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 03, 2010 12:13 PM
Subject: [Audyssey] The beta team



Hello all

One big problem I want to menzion here is, that I and my friend tryed to 
get

into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, and
so I think the minimum would be to get an ansver from the developer saying
that the team is already created.
I don't know, but I feel that sometimes some people can come easily into 
the

team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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Re: [Audyssey] The beta team

2010-01-03 Thread Willem

Hi Claudio and Milos.

A private team usually has a limmited number of testers and I am sure every 
one who applied for a beta team didn't get in at some point.


Sometimes the developer posts a news item on their website or on this list, 
but personally replying to each respondant isn't practical. Some people also 
want to have reasons why they are not on the team, arguing with the 
developer, when all that happens is that the team is full.


Remember that you don't have any right to the game and the developer has no 
obligation to anyone, especially with a beta.


- Original Message - 
From: Claudio Zeni claudio.z...@bluewin.ch

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 03, 2010 1:13 PM
Subject: [Audyssey] The beta team



Hello all

One big problem I want to menzion here is, that I and my friend tryed to 
get

into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, and
so I think the minimum would be to get an ansver from the developer saying
that the team is already created.
I don't know, but I feel that sometimes some people can come easily into 
the

team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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Re: [Audyssey] The beta team

2010-01-03 Thread Philip Bennefall

Hi Willem, Claudio and others,

This is very true. While a beta applicant may feel that his or her own 
application should warrent an immediate inclusion in the team, this may not 
always be the case and what one has to consider is, while the applicant has 
only their own application to worry about in this case the developer may 
have 40. In the case of Bgt, for example, I received many excellent 
applications and yet I had to accept some and reject some. I was not able to 
respond personally to everyone, or I would still be doing it to this day. 
This is not showing any disrespect on my part, as I did post a message 
saying that the beta application submissions were now closed and that those 
who were chosen would be contacted within one or two days. This, I think, is 
all that I could really do while still keeping things practical.


Kind regards,

Philip Bennefall
- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 3:03 PM
Subject: Re: [Audyssey] The beta team



Hi Claudio and Milos.

A private team usually has a limmited number of testers and I am sure 
every

one who applied for a beta team didn't get in at some point.

Sometimes the developer posts a news item on their website or on this 
list,
but personally replying to each respondant isn't practical. Some people 
also

want to have reasons why they are not on the team, arguing with the
developer, when all that happens is that the team is full.

Remember that you don't have any right to the game and the developer has 
no

obligation to anyone, especially with a beta.

- Original Message - 
From: Claudio Zeni claudio.z...@bluewin.ch

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 03, 2010 1:13 PM
Subject: [Audyssey] The beta team



Hello all

One big problem I want to menzion here is, that I and my friend tryed to
get
into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, 
and
so I think the minimum would be to get an ansver from the developer 
saying

that the team is already created.
I don't know, but I feel that sometimes some people can come easily into
the
team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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Re: [Audyssey] The beta team

2010-01-03 Thread shaun everiss
well I currently don't have much in the way of an offline carrier.
I have always liked to test and such and try to get into every project.
These game projects are good things and I will continue to do them however 
these are not usually earning me cash.
Yes free games are all well and good but its not earning me cash.
I eventually want to try for one of the main screen reader dev test teams.
since thats where most of the stuff is or some major big project or something.
Maybe some support work.
I'll always find time for this sort of stuff though.
At 12:13 a.m. 4/01/2010, you wrote:
Hello all

One big problem I want to menzion here is, that I and my friend tryed to get
into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, and
so I think the minimum would be to get an ansver from the developer saying
that the team is already created.
I don't know, but I feel that sometimes some people can come easily into the
team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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Re: [Audyssey] The beta team

2010-01-03 Thread shaun everiss
oh and by the way, like everyone else I read what I want and enter it if I can.
I am in the line just like everyone else.
I'd have liked to get in the test team for q9 but i at first didn't want to 
bother  and then the team filled up.
You should also know that testing is not the be all, end all.
there may be gaps betwene projects, or they may be stopped canciled and cued.
Its like the video game project with jaffar.
As far as I know its in coding so I  am in the cue.
What do I have to lose?
Well posting my picture and some info potentually to the net.
Ok no big deal in the scheme of things, its not like I have had to send my 
credit card number.
Just know that its not as rosy as you may think, its good while it lasts but 
you need to wait for these sorts of things.
At 12:13 a.m. 4/01/2010, you wrote:
Hello all

One big problem I want to menzion here is, that I and my friend tryed to get
into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, and
so I think the minimum would be to get an ansver from the developer saying
that the team is already created.
I don't know, but I feel that sometimes some people can come easily into the
team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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