Re: [Audyssey] The new game, Battleboomer, Released!
HI, If you can use it in autoit, which I suppose that it is a dll, I would gladly switch to that. But I still need to learn how to use it, and more importantly, where to get it. *smiles* - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Apr 2010 22:18:40 -0400 Subject: Re: [Audyssey] The new game, Battleboomer, Released! Hi, Just wanted to add to Philip's post here. FMOD only needs to be licensed if the developer intends to use it commercially. If it is a freeware project theFMOD API can be used free of charge. Compared to DirectSound, XAudio2, OpenAL, etc FMOD is far easier to use. On 4/7/10, Philip Bennefall phi...@blastbay.com wrote: Hi Kevin, COMAudio has well known issues and is not currently suitable for game development. There are the Bass and FMOD libraries, but they are expensive to license. Also, I would strongly advise against using AutoIt for serious game development. I found out the hard way that it really isn't up to the task. I would recommend C++, or if you are looking for something easier then perhaps BGT would be your best bet. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The new game, Battleboomer, Released!
Hi, The BASS sound library is free for non-commercial use, as is FMOD. Here is a wrapper someone made for BASS: http://www.autoitscript.com/forum/index.php?showtopic=83481 I don't have much experience with BASS myself, but I'm sure it's much better then COMAudio. Thanks. -Ryam On Thu, Apr 8, 2010 at 4:31 AM, Kevin Weispfennig kevin.weispfen...@gmx.net wrote: HI, If you can use it in autoit, which I suppose that it is a dll, I would gladly switch to that. But I still need to learn how to use it, and more importantly, where to get it. *smiles* - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Apr 2010 22:18:40 -0400 Subject: Re: [Audyssey] The new game, Battleboomer, Released! Hi, Just wanted to add to Philip's post here. FMOD only needs to be licensed if the developer intends to use it commercially. If it is a freeware project theFMOD API can be used free of charge. Compared to DirectSound, XAudio2, OpenAL, etc FMOD is far easier to use. On 4/7/10, Philip Bennefall phi...@blastbay.com wrote: Hi Kevin, COMAudio has well known issues and is not currently suitable for game development. There are the Bass and FMOD libraries, but they are expensive to license. Also, I would strongly advise against using AutoIt for serious game development. I found out the hard way that it really isn't up to the task. I would recommend C++, or if you are looking for something easier then perhaps BGT would be your best bet. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The new game, Battleboomer, Released!
Hi, You can get the FMOD Ex API from fmodex.com. the fmodex.dll file is a com component so I don't see why it wouldn't work with AutoIt. It works with just about everything else including C#, Visual Basic, C++, you name it. Smile. On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote: HI, If you can use it in autoit, which I suppose that it is a dll, I would gladly switch to that. But I still need to learn how to use it, and more importantly, where to get it. *smiles* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The new game, Battleboomer, Released!
Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just crash saying The requested action with this object has failed. I will try switching to another audio library might help. So, here is what you all have been waiting for! The big, event! Or something... I still need some helpers who would help keeping the project up and as good as it can be. If we have a big team we can also switch to a more power full language to create the game in, but I am not that far yet. http://dl.dropbox.com/u/1617788/BattleBoomer.zip There, I did it, I never beleaved I would, but here you go... Kind of scared actually... Tell me what you think. Big thanks, oh boy and stuff: Kevin! Oh! I almost forgot. There is the key strokes text file with, exactly, what you would think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The new game, Battleboomer, Released!
Hi Kevin, COMAudio has well known issues and is not currently suitable for game development. There are the Bass and FMOD libraries, but they are expensive to license. Also, I would strongly advise against using AutoIt for serious game development. I found out the hard way that it really isn't up to the task. I would recommend C++, or if you are looking for something easier then perhaps BGT would be your best bet. Kind regards, Philip Bennefall - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: gamers@audyssey.org Sent: Wednesday, April 07, 2010 10:56 PM Subject: [Audyssey] The new game, Battleboomer, Released! Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just crash saying The requested action with this object has failed. I will try switching to another audio library might help. So, here is what you all have been waiting for! The big, event! Or something... I still need some helpers who would help keeping the project up and as good as it can be. If we have a big team we can also switch to a more power full language to create the game in, but I am not that far yet. http://dl.dropbox.com/u/1617788/BattleBoomer.zip There, I did it, I never beleaved I would, but here you go... Kind of scared actually... Tell me what you think. Big thanks, oh boy and stuff: Kevin! Oh! I almost forgot. There is the key strokes text file with, exactly, what you would think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The new game, Battleboomer, Released!
HI there, I know that Autoit is not the best language for doing this, but at the time I started this project BGT didn't exist in the public beta form that is, and I didn't know, and still don't know C nor C++. Also I didn't know that ComAudio has problems playing sounds, and all that good stuff. And, I haven't looked into BGT much to be honest, I have been drawing back and back from programming. I tried to make some games wtih BGT and failed, probably because of the lack of reading. I have to look into that. Also I have issues with money right now, so I am not sure if I ever can afford BGT, even in its, let's call it, standart form, ummm, the lite form I ment actually. I am running low because of the equiptment I bought. I am learning PB right now, I know still not hte best language to program auido games in, but it works I guess. Also, I would love to learn C++, but I don't learn by manuals and tutorials. I learn by Function referances and example codes, which I don't have any for Audio Game developtment. I hope someone can help me with example audio game codes in C++, and I hope I can get enough money to get BGT, otherwise I think I will be missing out great stuff, not am I? I would greatly appriciate some example codes of audio games. Even if it is not in C++, then maybe another language it is worth learning for creating audio games, except BGT. Also school is another problem which keeps me off programming most of the time. I try to learn as much of both as I can, though school coming first than programming because school is a Thing I must do and programming is a thing I really badly want to do, and I started on and I am going through it completely. Once I have much more time I will learn more and more about computers, as if I didn't know enough already lol, Learn more languages to program in, and if someone can help me with example codes would be greately appriciated. Again, it doesn't need to be c++, I just would like to know what people program in and I would like to see some example codes, if not if something is old enough to give me the source to would love to see it, or if it is open source. If it is not ment to share but it's a great free ware learning tool or whatever, I won't share it at all, I will just look at it, I am kind of... Well, strickt about licenses, kidn of I must say... I accept if someone doesn't want me to distribute something in another or this way. I would just liketo have more recourses to programming. I also don't need comments, if I need I can look int he internet, because, I guess that is what it is for. So, that was all for now, Wow, my longest mail in about a year, I must say. So, Great day and stuff, Kevin. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Apr 2010 23:17:57 +0200 Subject: Re: [Audyssey] The new game, Battleboomer, Released! Hi Kevin, COMAudio has well known issues and is not currently suitable for game development. There are the Bass and FMOD libraries, but they are expensive to license. Also, I would strongly advise against using AutoIt for serious game development. I found out the hard way that it really isn't up to the task. I would recommend C++, or if you are looking for something easier then perhaps BGT would be your best bet. Kind regards, Philip Bennefall - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: gamers@audyssey.org Sent: Wednesday, April 07, 2010 10:56 PM Subject: [Audyssey] The new game, Battleboomer, Released! Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just crash saying The requested action with this object has failed. I will try switching to another audio library might help. So, here is what you all have been waiting for! The big, event! Or something... I still need some helpers who would help keeping the project up and as good as it can be. If we have a big team we can also switch to a more power full language to create the game in, but I am not that far yet. http://dl.dropbox.com/u/1617788/BattleBoomer.zip There, I did it, I never beleaved I would, but here you go... Kind of scared actually... Tell me what you think. Big thanks, oh boy and stuff: Kevin! Oh! I almost forgot. There is the key strokes text file with, exactly, what you would think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] The new game, Battleboomer, Released!
Ok, what libraries etc. do we also need to install to make this work? When try running it, I get the following: Error The audio library could not be initialized. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: gamers@audyssey.org Sent: Wednesday, April 07, 2010 10:56 PM Subject: [Audyssey] The new game, Battleboomer, Released! Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just crash saying The requested action with this object has failed. I will try switching to another audio library might help. So, here is what you all have been waiting for! The big, event! Or something... I still need some helpers who would help keeping the project up and as good as it can be. If we have a big team we can also switch to a more power full language to create the game in, but I am not that far yet. http://dl.dropbox.com/u/1617788/BattleBoomer.zip There, I did it, I never beleaved I would, but here you go... Kind of scared actually... Tell me what you think. Big thanks, oh boy and stuff: Kevin! Oh! I almost forgot. There is the key strokes text file with, exactly, what you would think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The new game, Battleboomer, Released!
Hi, Just wanted to add to Philip's post here. FMOD only needs to be licensed if the developer intends to use it commercially. If it is a freeware project theFMOD API can be used free of charge. Compared to DirectSound, XAudio2, OpenAL, etc FMOD is far easier to use. On 4/7/10, Philip Bennefall phi...@blastbay.com wrote: Hi Kevin, COMAudio has well known issues and is not currently suitable for game development. There are the Bass and FMOD libraries, but they are expensive to license. Also, I would strongly advise against using AutoIt for serious game development. I found out the hard way that it really isn't up to the task. I would recommend C++, or if you are looking for something easier then perhaps BGT would be your best bet. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.