[Audyssey] Time of conflict mailing list

2014-07-04 Thread Milos Przic
Hi all,
I would like to play and exchange toc maps, but I don't find the toc 
mailinglist infor on the site. I wrote to David but he didn't answer. Can 
someone provide the list info?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] time of conflict help

2014-04-18 Thread Gabriele Battaglia

Tip:
if you are using:
1. Jaws;
2. option | video set on Screen Reader or Braille;

Then press JawsKey+s till Nothing, to avoid Jaws to tell lots of numbers and 
characters while TOC2 upgrades the shown map.


Gabriel. 



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[Audyssey] Time of conflict playing as the trek units?

2014-04-17 Thread dark
As I am currently watching next gen and about to start deep space 9, it'd be 
nice to get used to playing time of conflict with the startrek units. The 
trouble however is that I don't seem to be able to select them in the unit 
deffinitions file for random or practice maps. I can select medaeval or the 
default second world war, but not the trek units. 

They do seem to be around on the custom creation trek   maps, but I did rather 
want to try them in a normal game before I  tried those out. 

does anyone know what is going on with this? I thought the trek units should be 
available from the start in  any map as well as the maps  specifically designed 
for them. 

All the best, 

Dark.
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Re: [Audyssey] time of conflict help

2014-04-17 Thread Damien C. S. Pendleton

Hi John,
I'm afraid to say, everything. I can move myself on the map, but that 
doesn't move my units. To be honest, I don't even know what Units are. I 
am assuming those are my fighters? I feel that the manual isn't very clear 
on some things.
I don't know why, but I find similar issues with other GMA games due to 
unclear documentation as well. Not sure if that's just me or if others have 
experienced this. I think GMA tank commander is the only one I have grasped, 
but even then, I struggle to know where I am in the game world.

Thanks.
Damien.

-Original Message- 
From: john

Sent: Wednesday, April 16, 2014 10:55 PM
To: gamers
Subject: Re: [Audyssey] time of conflict help

I'd be glad to give you a hand. What exactly are you having trouble with; 
the map, commanding units, combat?



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Re: [Audyssey] time of conflict help

2014-04-17 Thread william lomas
well on the g m a site it says the tutorials are only for the public beta in 
2010 what’s up with that?
no mention of this v2.0 of the title

On 17 Apr 2014, at 16:50, Damien C. S. Pendleton dam...@dcpendleton.co.uk 
wrote:

 Hi John,
 I'm afraid to say, everything. I can move myself on the map, but that doesn't 
 move my units. To be honest, I don't even know what Units are. I am 
 assuming those are my fighters? I feel that the manual isn't very clear on 
 some things.
 I don't know why, but I find similar issues with other GMA games due to 
 unclear documentation as well. Not sure if that's just me or if others have 
 experienced this. I think GMA tank commander is the only one I have grasped, 
 but even then, I struggle to know where I am in the game world.
 Thanks.
 Damien.
 
 -Original Message- From: john
 Sent: Wednesday, April 16, 2014 10:55 PM
 To: gamers
 Subject: Re: [Audyssey] time of conflict help
 
 I'd be glad to give you a hand. What exactly are you having trouble with; the 
 map, commanding units, combat?
 
 
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Re: [Audyssey] time of conflict help

2014-04-17 Thread dark

Hi Damien.

I will agree writing manuals isn't precisely david greenwood's strong 
poitnt, which is a bit problematic given how complex his games usually are.


I played Toc 1.0, 2.0 I'm still trying to work out (I've not got this 
business about time intervals yet).


But basically you move around the map with your arrow keys. There are cities 
that produce your various troop[s, so in the default world war 2 version 
(which was the only option in original toc), you have infantry, armored 
units, fighters, various sorts of ships etc.


You conquer a city by moving your infantry troops to it, if it's free you'll 
get it automatically, though if it's occupied you'll have to fight off any 
enemies around it. You can use the applications key (or f10), to command all 
of your units, or do various things, that indeed is your friend much of the 
time sinse with it you can do things like see what is the closest unit to a 
given square or place or command a unit to go there.


In original time of conflict you were always asked to command each unit in 
an order, so your first infantry would be set to command, then your second 
and so on, though if you set them to sentry you didn't have to keep 
commanding them, and if you set them to roming they'd just wander around 
your teretory (this is handy when you want lots of infantry patrolling an 
area).


As I said there is a lot in the new time of conflict I've not got to grips 
with yet, for example you now have units like engineers who can build other 
units, and you can create various installations and  bases and such, but 
hopefully that should give you a basic idea.


For time of conflict 1.0 David greenwood made some really good audio 
tutorials, it'd be nice if he could do that again now that so much more has 
been added to the game.


Beware the grue!

Dark.
- Original Message - 
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 4:50 PM
Subject: Re: [Audyssey] time of conflict help



Hi John,
I'm afraid to say, everything. I can move myself on the map, but that 
doesn't move my units. To be honest, I don't even know what Units are. I 
am assuming those are my fighters? I feel that the manual isn't very clear 
on some things.
I don't know why, but I find similar issues with other GMA games due to 
unclear documentation as well. Not sure if that's just me or if others 
have experienced this. I think GMA tank commander is the only one I have 
grasped, but even then, I struggle to know where I am in the game world.

Thanks.
Damien.

-Original Message- 
From: john

Sent: Wednesday, April 16, 2014 10:55 PM
To: gamers
Subject: Re: [Audyssey] time of conflict help

I'd be glad to give you a hand. What exactly are you having trouble with; 
the map, commanding units, combat?



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Re: [Audyssey] time of conflict help

2014-04-17 Thread john
	Ok, here goes. The basic idea of the game is that you have to take over the entire map. You do this by capturing cities, and producing units with which you battle enemy units. A unit can be anything from infantry to tanks to fighters to 
battleships. Each different type of unit has its own capabilities, and takes a certain amount of time to build. When the game starts, you'll have one city, and have to decide what you want it to produce. This is rather strategic and will depend on 
your personal playing style, but its almost always a good idea to start with infantry, because they're the only unit that can capture other cities. Once you have a unit produced, you can command it in several different ways. Firstly, if you want to 
tell the unit exactly where to move, you can use the control key with the numpad keys (numlock must be on). The 5 is the center, with 8 being north, 6 being east, 4 being west and 2 being south. The difference from simply moving around the map 
virtually and actually causing a unit to move in a direction is the control key. If you hold down control, the unit that you currently have the cursor on will move in that direction. If you don't, you'll move the cursor to a new square, but won't 
actually move any units. Different units can move different numbers of squares per turn. Infantry for example, can only move one square, while fighters can move six. Combat between units occurs when you (or the computer) move a unit into a square 
that already contains a unit from the opposite team. Combat basically means that each unit tries to do one hit point of damage to another, until one of them is destroyed. Each time you attempt to damage an opponent, you have a 50% chance of success. 
This will continue until one or the other reaches 0 hits left, at which point the victor moves and the loser is gone. There are some ways to modify your percentage chances, and some units can attack from a distance, but we'll avoid those concepts for 
now.
	If you want to try a really simple game, set up a practice map of all land, and you should be able to produce a bunch of infantry and get the hang of telling them what to do. Its probably worth while to look at the operators portion of the 
manual while you play, but if that doesn't make sense let me know and I'll try to explain them. The idea of operators is that once you have hundreds or thousands of units across the map in dozens of cities, it gets tedious to specifically control all 
of them. Therefor, you can give them commands such as sentry, which makes them basically do nothing unless attacked, roam, which means that they try to uncover uncharted land, or move randomly, which is somewhat self explanatory.
	I'd highly recommend that you use the older version of the game until you get well familiarized with the interface. The new (2.0) version is vastly more complicated and you'll want to be solidly capable of playing 1.0 before you try it. If the 
setup isn't on the GMA website, let me know, and I'll see if I can get it out of my archives.

I hope this helped a little. If you need more info, contact me off-list 
and I'll try to write up something more comprehensive.


- Original Message -
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 17 Apr 2014 16:50:51 +0100
Subject: Re: [Audyssey] time of conflict help

Hi John,
I'm afraid to say, everything. I can move myself on the map, but that
doesn't move my units. To be honest, I don't even know what Units are. I
am assuming those are my fighters? I feel that the manual isn't very clear
on some things.
I don't know why, but I find similar issues with other GMA games due to
unclear documentation as well. Not sure if that's just me or if others have
experienced this. I think GMA tank commander is the only one I have grasped,
but even then, I struggle to know where I am in the game world.
Thanks.
Damien.

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Re: [Audyssey] time of conflict help

2014-04-17 Thread Thomas Ward
Hi Damien,

Well, I personally haven't had any issues understanding GMA's
documentation for their games so perhaps in your case you just need
things explained in more depth or something. Either that or just have
various terminology explained to you in  as simple a manner as
possible. I'm not really clear what the issue is, but I can try and
help you out if I can.

For example, a unit is a military term for a group of something. It
might be a group of infantry, it might be a group of tanks, it might
be a combination of those things. In Time of Conflict if you have a
group of infantry called Infantry 1 then that is a single unit of
infantry. If you have a group  of tanks called Armor 1 than that is a
single unit of tanks. Does that make sense?

Cheers!


On 4/17/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi John,
 I'm afraid to say, everything. I can move myself on the map, but that
 doesn't move my units. To be honest, I don't even know what Units are. I
 am assuming those are my fighters? I feel that the manual isn't very clear
 on some things.
 I don't know why, but I find similar issues with other GMA games due to
 unclear documentation as well. Not sure if that's just me or if others have

 experienced this. I think GMA tank commander is the only one I have grasped,

 but even then, I struggle to know where I am in the game world.
 Thanks.
 Damien.

---
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[Audyssey] Time of Conflict

2014-04-16 Thread Damien C. S. Pendleton
Hi there,
I am completely confused as to how to play Time of Conflict. To basically cut 
down what could be an extremely long discussion on the subject, I don’t feel 
the manual goes into enough detail about game play so that I could actually 
understand how it works. Even the Time of Conflict audio tutorials aren’t 
helping me a great deal, and plus they are for the 1.0 version.
Are there any other tutorials or guides that discuss it in a more detailed, or 
at least easier to understand fashion, without all the military and visual 
spatial jargon?
If not, would someone be willing to go through it thoroughly with me?
Cheers.
Damien.
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Re: [Audyssey] time of conflict help

2014-04-16 Thread john

I'd be glad to give you a hand. What exactly are you having trouble with; the 
map, commanding units, combat?

- Original Message -
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk
To: gamers@audyssey.org
Date sent: Wed, 16 Apr 2014 16:21:44 +0100

Content preview:  Hi there, I am completely confused as to how to play Time
  of Conflict. To basically cut down what could be an extremely long discussion
   on the subject, I don�€셳 feel the manual goes into enough detail about game
   play so that I could actually understand how it works. Even the Time of 
Conflict
   audio tutorials aren�€셳 helping me a great deal, and plus they are for the
   1.0 version. Are there any other tutorials or guides that discuss it in a
   more detailed, or at least easier to understand fashion, without all the
  military and visual spatial jargon? If not, would someone be willing to go
   through it thoroughly with me? Cheers. Damien. [..]

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Re: [Audyssey] Time of conflict question.

2014-04-12 Thread dark

Hi Lori.

I've not tried the new version yet sinse I don't have the old version on 
this laptop and would need new keys, however perhaps I can answer your 
question.


Your infantry will rome until they have discovered as much of the map as 
they can, ie, the hole island if your on an island. After this using the 
patrol command will essentially have them scout around your current 
teretory, which is a good idea if you don't want to station them at a 
particular place (though it's always a good idea to station some units 
around).


There did used to be a cities menue, but I don't recall the command, however 
the context sensative menue is absolutely awsome, and means you can for 
example  look at any given spot on the map or the position of a known enemy 
unit and find the closest city, or unit etc. This uses the applications key 
or I believe F10, and is a massively useful tool. Indeed I'd go as far as 
saying it's the most inervative accessible map I've seen and is an awsome 
way of  being able to manage really huge maps  even if your spacial 
coordination is as dire as mine is :D.


Beware the grue!

Dark. 



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[Audyssey] Time of Conflict 2 keys

2014-04-12 Thread Phil Vlasak


Hi all,
David posted more info on getting a key for  Time of Conflict 2:
For those who have previously purchased Time of Conflict 1.0, for the next 
little while the upgrade to version 2.0 is free.


Perform the following:
1. Download and install the new version from 
http://www.GMAGames.com/toc20008.exe

2. Run Time of Conflict 2.0, and from the main menu select My Account.
3. If you do not have your password, which should include most people, 
select Forgot your password and follow the instructions.
4. Return to My Account and login with your email and newly acquired 
password.
5. Click on Buy New Game and on the new page, check the line which says 
something like Time of Conflict 2.0 (upgrade) $9.95.

6. In the comment field enter the words Free Upgrade and submit the order.
7. On the next page, confirm the order, but ignore the instructions to pay.
8. Wait for your product registration email.

Beta testers of Time of Conflict have already received their key and so for 
them, this process is unnecessary.


For people who would like to purchase the game, and who never purchased 
version 1.0, the instructions are almost the  same:
1. Download and install the new version from 
http://www.GMAGames.com/toc20008.exe

2. Run Time of Conflict 2.0, and from the main menu select My Account.
3. If you do not have your password, which should include most people, 
select Forgot your password and follow the instructions. Otherwise, if you 
have not requested a key replacement for some other GMA Games product since 
November 1, 2013, go ahead and create an account.  All we need is your 
email, name, phone number, and a new password.
4. Return to My Account and login with your email and newly acquired 
password.
5. Click on Buy New Game and on the new page, check the line which says 
something like Time of Conflict 2.0  $35.
6. Leave the comment field blank, unless you need to give us any special 
ordering instructions, and submit the order.
7. On the next page, click on the payment link, and when finished, confirm 
the order.

8. Wait for your product registration email.

Some time today, I will start up the multi-user server for testing and 
comment. This can be used by anyone with a Time of Conflict 2.0 license. 
Note that there is no guarantee of service for multi-user play; consider it 
a beta test.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-12 Thread Phil Vlasak

Hi Ron,
It could be you are confusing looking at a cell from moving to a cell.


I think you look at a cell by hitting the j,l,i, and , keys.
You return to your unit by hitting k.
You move by control j, control l etc.
You attack a city or enemy by moving onto their cell.

Phil


- Original Message - 
From: Ron hopkins ard...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, April 12, 2014 12:22 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released


Hello.  When I'm on the same sell as an enemy, how do I attack?  I had a 
fighter on the same sell, but it didn't attack.  What did I do wrong?


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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-12 Thread Thomas Ward
Hi Phil,

FYI, the regular arrow keys work here as well. You can use the arrow
keys to look at a cell and control+arrow keys to move to that cell.


On 4/12/14, Phil Vlasak phi...@bex.net wrote:
 Hi Ron,
 It could be you are confusing looking at a cell from moving to a cell.


 I think you look at a cell by hitting the j,l,i, and , keys.
 You return to your unit by hitting k.
 You move by control j, control l etc.
 You attack a city or enemy by moving onto their cell.

 Phil


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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-12 Thread Lindsay Cowell
Hi, can someone give me some tips for playing time of conflict? I don't get it 
at all.

-original message-
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
From: Thomas Ward thomasward1...@gmail.com
Date: 11/04/2014 6:54 pm

Hi Will,

I certainly can sympathize with your situation. I myself have been
strongly considering switching to Mac and leaving both Windows and
Linux behind. The problem is that most of my favorite apps and games
won't run on Mac without a virtual machine etc. As for my own software
I can port it to Mac, but for things out of my control like Time of
Conflict I consider that a big loss. So I would like to see GMA and
others become more Mac compatible, but know they won't as long as they
cling to ancient tech like VB 6.

Cheers!


On 4/11/14, william lomas w.lo...@icloud.com wrote:
 wish was on mac to be honest people need to relies that mac is becoming far
 more popular and these kinds of games would make mac users able to just use
 the operating system they want rather than having to juggle 2, just to play
 a few games
 Here's to hoping smile

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-12 Thread Phil Vlasak

Hi Lindsay,
David did two Tutorials about Time of Conflict version 1.
They probably will help you with version 2.
These two tutorials were quickly put together just for the public beta. They 
will help you get started, but we will apologize in advance for them and we 
are currently working on two new tutorials which should be released soon.


Basic Tutorial - One hour - 50MB

Tutorial Two - One Hour - 50MB


You can find the links on this page:
http://www.gmagames.com/toc.shtml

- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 12, 2014 12:08 PM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released


Hi, can someone give me some tips for playing time of conflict? I don't 
get it at all.


-original message-
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
From: Thomas Ward thomasward1...@gmail.com
Date: 11/04/2014 6:54 pm

Hi Will,

I certainly can sympathize with your situation. I myself have been
strongly considering switching to Mac and leaving both Windows and
Linux behind. The problem is that most of my favorite apps and games
won't run on Mac without a virtual machine etc. As for my own software
I can port it to Mac, but for things out of my control like Time of
Conflict I consider that a big loss. So I would like to see GMA and
others become more Mac compatible, but know they won't as long as they
cling to ancient tech like VB 6.

Cheers!


On 4/11/14, william lomas w.lo...@icloud.com wrote:
wish was on mac to be honest people need to relies that mac is becoming 
far
more popular and these kinds of games would make mac users able to just 
use
the operating system they want rather than having to juggle 2, just to 
play

a few games
Here's to hoping smile


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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-12 Thread Chris Apple boy

I don't get it at all either. Perhaps it's not for me.

Regards Chris

Clap along if you feel like a room without a roof!

On 12/04/2014 17:08, Lindsay Cowell wrote:

Hi, can someone give me some tips for playing time of conflict? I don't get it 
at all.

-original message-
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
From: Thomas Ward thomasward1...@gmail.com
Date: 11/04/2014 6:54 pm

Hi Will,

I certainly can sympathize with your situation. I myself have been
strongly considering switching to Mac and leaving both Windows and
Linux behind. The problem is that most of my favorite apps and games
won't run on Mac without a virtual machine etc. As for my own software
I can port it to Mac, but for things out of my control like Time of
Conflict I consider that a big loss. So I would like to see GMA and
others become more Mac compatible, but know they won't as long as they
cling to ancient tech like VB 6.

Cheers!


On 4/11/14, william lomas w.lo...@icloud.com wrote:

wish was on mac to be honest people need to relies that mac is becoming far
more popular and these kinds of games would make mac users able to just use
the operating system they want rather than having to juggle 2, just to play
a few games
Here's to hoping smile


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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Devin Prater
I don't suppose this is available for the Mac is it?

Sent from my iPod

 On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:
 
 Hi all,
 Just got this message from David Greenwood about Time of Conflict.
 It is a strategy game that can be used by both the visually impaired and 
 sighted. The goal of the game is to subdue the enemy and capture all of the 
 cities.
 When a city is captured it will begin producing forces that may be used 
 against the enemy.
 
 Time of Conflict 2.0 is now released. You may download it from:
 
 http://www.GMAGames.com/toc20008.exe
 
 For the next week it will be treated as a public beta to ensure there is 
 nothing major that was missed during its release. Everyone has 21 days to put 
 it through its paces before the evaluation period expires.
 
 Time of Conflict 2.0 is significantly bigger and better than version 1.0. The 
 new features are:
 Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
 Supports multi-player gaming (test version).
 The game now supports your choice of turn-based or real-time play.
 Two new UDF's are available: a Trek-like space, and a world consisting of 
 medieval unit types.
 There are many new maps available.
 You can play with or against any combination of up to four computer forces as 
 opponents or as allies.
 We have greatly expanded the map building capabilities.
 There is now a World building wizard for more convenient UDF creation,
 The world building (UDF) capabilities have also been greatly expanded.
 There are new operators to allow you to automatically follow and attack an 
 enemy.
 You now have the ability to set patrol routes for your units.
 There are many more unit operators to make tasks easier.
 There are many more unit types in the default World War II world.
 You have the ability to create lists which summarize units into cells, cells 
 into water and land masses, water and land masses into a map summary, and the 
 ability to do the reverse by obtaining details from these summaries.
 You have the option to set up your initial FORCES AT START OF PLAY FOR some 
 developed MAPS.
 You have the ability to define and use terrain. terrain can affect unit 
 attacks and movement.
 You can now obtain much more information about maps and units.
 There is now A console mode to create lists for those who prefer to type text 
 commands rather than typing several single keystroke commands.
 There are now keystroke commands to jump to recent enemy actions.
 You can now press Enter to  set focus to the location of a stated enemy 
 action while reviewing history.
 and there is much more.
 
 We will be also releasing a new on-line ordering and key replacement system 
 in the next few days. At that point we will discuss how you can obtain a free 
 upgrade to version 2.0, or how you can go about ordering the game.
 
 The multi-player version of Time of Conflict will be available for testing by 
 all users who have ordered version 2. It appears to be relatively bug free, 
 but some of the beta testers felt that it needed to be opened up to larger 
 numbers of users before it can be determined how well it works.
 
 Many new changes will be introduced over the next little while, and so I 
 would appreciate it if people let me know of any problems or typos.  Unless 
 it is major, a private message to supp...@gmagames.com would be the best way 
 to report on these problems.
 
 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com
 
 
 
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Gabriele Battaglia

Hi Phil.
It seems the executable being broken.

It is just 1.94 MB and my Windows refuses to launch it.

Is there maybe another way to download it, please?

Thanks.

Gabriel.

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Phil Vlasak

Gabriele,
I downloaded toc20008.exe
successfully from that link,
It is 23 mb, or specifically
23,633 kb.
It might be that too many people were trying to download it at the same time 
and the server overloaded.

Try again.

- Original Message - 
From: Gabriele Battaglia iz4...@libero.it

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 11, 2014 3:36 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



Hi Phil.
It seems the executable being broken.

It is just 1.94 MB and my Windows refuses to launch it.

Is there maybe another way to download it, please?

Thanks.

Gabriel.

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Phil Vlasak

Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if it 
is just to get them up to date with screen readers, mouse control, and new 
versions of Windows.


- Original Message - 
From: Devin Prater r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of 
the cities.
When a city is captured it will begin producing forces that may be used 
against the enemy.


Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to 
put it through its paces before the evaluation period expires.


Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
The new features are:

Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.

There are many new maps available.
You can play with or against any combination of up to four computer 
forces as opponents or as allies.

We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack 
an enemy.

You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, 
cells into water and land masses, water and land masses into a map 
summary, and the ability to do the reverse by obtaining details from 
these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR 
some developed MAPS.
You have the ability to define and use terrain. terrain can affect unit 
attacks and movement.

You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type 
text commands rather than typing several single keystroke commands.

There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy 
action while reviewing history.

and there is much more.

We will be also releasing a new on-line ordering and key replacement 
system in the next few days. At that point we will discuss how you can 
obtain a free upgrade to version 2.0, or how you can go about ordering 
the game.


The multi-player version of Time of Conflict will be available for 
testing by all users who have ordered version 2. It appears to be 
relatively bug free, but some of the beta testers felt that it needed to 
be opened up to larger numbers of users before it can be determined how 
well it works.


Many new changes will be introduced over the next little while, and so I 
would appreciate it if people let me know of any problems or typos. 
Unless it is major, a private message to supp...@gmagames.com would be 
the best way to report on these problems.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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Checked by AVG - www.avg.com
Version: 10.0.1432 / Virus Database: 3722/6825 - Release

Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread william lomas
wish was on mac to be honest people need to relies that mac is becoming far 
more popular and these kinds of games would make mac users able to just use the 
operating system they want rather than having to juggle 2, just to play a few 
games
Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote:

 Hi Devin,
 There is no Mac version of Time of Conflict.
 David's goal is to update all of his games as soon as possible, even if it is 
 just to get them up to date with screen readers, mouse control, and new 
 versions of Windows.
 
 - Original Message - From: Devin Prater r.d.t.pra...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 11, 2014 2:54 AM
 Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
 
 
 I don't suppose this is available for the Mac is it?
 
 Sent from my iPod
 
 On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:
 
 Hi all,
 Just got this message from David Greenwood about Time of Conflict.
 It is a strategy game that can be used by both the visually impaired and 
 sighted. The goal of the game is to subdue the enemy and capture all of the 
 cities.
 When a city is captured it will begin producing forces that may be used 
 against the enemy.
 
 Time of Conflict 2.0 is now released. You may download it from:
 
 http://www.GMAGames.com/toc20008.exe
 
 For the next week it will be treated as a public beta to ensure there is 
 nothing major that was missed during its release. Everyone has 21 days to 
 put it through its paces before the evaluation period expires.
 
 Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
 The new features are:
 Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
 Supports multi-player gaming (test version).
 The game now supports your choice of turn-based or real-time play.
 Two new UDF's are available: a Trek-like space, and a world consisting of 
 medieval unit types.
 There are many new maps available.
 You can play with or against any combination of up to four computer forces 
 as opponents or as allies.
 We have greatly expanded the map building capabilities.
 There is now a World building wizard for more convenient UDF creation,
 The world building (UDF) capabilities have also been greatly expanded.
 There are new operators to allow you to automatically follow and attack an 
 enemy.
 You now have the ability to set patrol routes for your units.
 There are many more unit operators to make tasks easier.
 There are many more unit types in the default World War II world.
 You have the ability to create lists which summarize units into cells, 
 cells into water and land masses, water and land masses into a map summary, 
 and the ability to do the reverse by obtaining details from these summaries.
 You have the option to set up your initial FORCES AT START OF PLAY FOR some 
 developed MAPS.
 You have the ability to define and use terrain. terrain can affect unit 
 attacks and movement.
 You can now obtain much more information about maps and units.
 There is now A console mode to create lists for those who prefer to type 
 text commands rather than typing several single keystroke commands.
 There are now keystroke commands to jump to recent enemy actions.
 You can now press Enter to  set focus to the location of a stated enemy 
 action while reviewing history.
 and there is much more.
 
 We will be also releasing a new on-line ordering and key replacement system 
 in the next few days. At that point we will discuss how you can obtain a 
 free upgrade to version 2.0, or how you can go about ordering the game.
 
 The multi-player version of Time of Conflict will be available for testing 
 by all users who have ordered version 2. It appears to be relatively bug 
 free, but some of the beta testers felt that it needed to be opened up to 
 larger numbers of users before it can be determined how well it works.
 
 Many new changes will be introduced over the next little while, and so I 
 would appreciate it if people let me know of any problems or typos. Unless 
 it is major, a private message to supp...@gmagames.com would be the best 
 way to report on these problems.
 
 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Chris Apple boy

You know what I agree with you. No further comment necessary.

Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 11:51, william lomas wrote:

wish was on mac to be honest people need to relies that mac is becoming far 
more popular and these kinds of games would make mac users able to just use the 
operating system they want rather than having to juggle 2, just to play a few 
games
Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote:


Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if it is 
just to get them up to date with screen readers, mouse control, and new 
versions of Windows.

- Original Message - From: Devin Prater r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of the 
cities.
When a city is captured it will begin producing forces that may be used against 
the enemy.

Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to put 
it through its paces before the evaluation period expires.

Time of Conflict 2.0 is significantly bigger and better than version 1.0. The 
new features are:
Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.
There are many new maps available.
You can play with or against any combination of up to four computer forces as 
opponents or as allies.
We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an 
enemy.
You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, cells 
into water and land masses, water and land masses into a map summary, and the 
ability to do the reverse by obtaining details from these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR some 
developed MAPS.
You have the ability to define and use terrain. terrain can affect unit attacks 
and movement.
You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type text 
commands rather than typing several single keystroke commands.
There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy action 
while reviewing history.
and there is much more.

We will be also releasing a new on-line ordering and key replacement system in 
the next few days. At that point we will discuss how you can obtain a free 
upgrade to version 2.0, or how you can go about ordering the game.

The multi-player version of Time of Conflict will be available for testing by 
all users who have ordered version 2. It appears to be relatively bug free, but 
some of the beta testers felt that it needed to be opened up to larger numbers 
of users before it can be determined how well it works.

Many new changes will be introduced over the next little while, and so I would 
appreciate it if people let me know of any problems or typos. Unless it is 
major, a private message to supp...@gmagames.com would be the best way to 
report on these problems.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



---
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All messages are archived and can be searched and read at
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You can

Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread dark

Wow phil, this is awsome!

I unfortunately don't have time of conflict with me at the moment, but I'll 
gladly try it out on Sunday.


All the best,

DArk.
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 11, 2014 3:38 AM
Subject: [Audyssey] Time of Conflict 2.0 is now released



Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of 
the cities.
When a city is captured it will begin producing forces that may be used 
against the enemy.


Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to 
put it through its paces before the evaluation period expires.


Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
The new features are:

Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.

There are many new maps available.
You can play with or against any combination of up to four computer forces 
as opponents or as allies.

We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an 
enemy.

You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, 
cells into water and land masses, water and land masses into a map 
summary, and the ability to do the reverse by obtaining details from these 
summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR 
some developed MAPS.
You have the ability to define and use terrain. terrain can affect unit 
attacks and movement.

You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type 
text commands rather than typing several single keystroke commands.

There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy 
action while reviewing history.

and there is much more.

We will be also releasing a new on-line ordering and key replacement 
system in the next few days. At that point we will discuss how you can 
obtain a free upgrade to version 2.0, or how you can go about ordering the 
game.


The multi-player version of Time of Conflict will be available for testing 
by all users who have ordered version 2. It appears to be relatively bug 
free, but some of the beta testers felt that it needed to be opened up to 
larger numbers of users before it can be determined how well it works.


Many new changes will be introduced over the next little while, and so I 
would appreciate it if people let me know of any problems or typos. 
Unless it is major, a private message to supp...@gmagames.com would be the 
best way to report on these problems.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




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All messages are archived and can be searched and read at
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread william lomas
well if for mac i’d play for sure 

On 11 Apr 2014, at 12:01, Chris Apple boy christopher...@gmail.com wrote:

 You know what I agree with you. No further comment necessary.
 
 Regards Chris
 
 Clap along if you feel like a room without a roof!
 
 On 11/04/2014 11:51, william lomas wrote:
 wish was on mac to be honest people need to relies that mac is becoming far 
 more popular and these kinds of games would make mac users able to just use 
 the operating system they want rather than having to juggle 2, just to play 
 a few games
 Here’s to hoping smile
 
 On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote:
 
 Hi Devin,
 There is no Mac version of Time of Conflict.
 David's goal is to update all of his games as soon as possible, even if it 
 is just to get them up to date with screen readers, mouse control, and new 
 versions of Windows.
 
 - Original Message - From: Devin Prater r.d.t.pra...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 11, 2014 2:54 AM
 Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
 
 
 I don't suppose this is available for the Mac is it?
 
 Sent from my iPod
 
 On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:
 
 Hi all,
 Just got this message from David Greenwood about Time of Conflict.
 It is a strategy game that can be used by both the visually impaired and 
 sighted. The goal of the game is to subdue the enemy and capture all of 
 the cities.
 When a city is captured it will begin producing forces that may be used 
 against the enemy.
 
 Time of Conflict 2.0 is now released. You may download it from:
 
 http://www.GMAGames.com/toc20008.exe
 
 For the next week it will be treated as a public beta to ensure there is 
 nothing major that was missed during its release. Everyone has 21 days to 
 put it through its paces before the evaluation period expires.
 
 Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
 The new features are:
 Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
 Supports multi-player gaming (test version).
 The game now supports your choice of turn-based or real-time play.
 Two new UDF's are available: a Trek-like space, and a world consisting of 
 medieval unit types.
 There are many new maps available.
 You can play with or against any combination of up to four computer 
 forces as opponents or as allies.
 We have greatly expanded the map building capabilities.
 There is now a World building wizard for more convenient UDF creation,
 The world building (UDF) capabilities have also been greatly expanded.
 There are new operators to allow you to automatically follow and attack 
 an enemy.
 You now have the ability to set patrol routes for your units.
 There are many more unit operators to make tasks easier.
 There are many more unit types in the default World War II world.
 You have the ability to create lists which summarize units into cells, 
 cells into water and land masses, water and land masses into a map 
 summary, and the ability to do the reverse by obtaining details from 
 these summaries.
 You have the option to set up your initial FORCES AT START OF PLAY FOR 
 some developed MAPS.
 You have the ability to define and use terrain. terrain can affect unit 
 attacks and movement.
 You can now obtain much more information about maps and units.
 There is now A console mode to create lists for those who prefer to type 
 text commands rather than typing several single keystroke commands.
 There are now keystroke commands to jump to recent enemy actions.
 You can now press Enter to  set focus to the location of a stated enemy 
 action while reviewing history.
 and there is much more.
 
 We will be also releasing a new on-line ordering and key replacement 
 system in the next few days. At that point we will discuss how you can 
 obtain a free upgrade to version 2.0, or how you can go about ordering 
 the game.
 
 The multi-player version of Time of Conflict will be available for 
 testing by all users who have ordered version 2. It appears to be 
 relatively bug free, but some of the beta testers felt that it needed to 
 be opened up to larger numbers of users before it can be determined how 
 well it works.
 
 Many new changes will be introduced over the next little while, and so I 
 would appreciate it if people let me know of any problems or typos. 
 Unless it is major, a private message to supp...@gmagames.com would be 
 the best way to report on these problems.
 
 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions

Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Chris Apple boy
Yes without the hassle to some anyway of having a Windows virtual 
machine or setup via Fusion or Bootcamp respectively.


Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 12:10, william lomas wrote:

well if for mac i’d play for sure

On 11 Apr 2014, at 12:01, Chris Apple boy christopher...@gmail.com wrote:


You know what I agree with you. No further comment necessary.

Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 11:51, william lomas wrote:

wish was on mac to be honest people need to relies that mac is becoming far 
more popular and these kinds of games would make mac users able to just use the 
operating system they want rather than having to juggle 2, just to play a few 
games
Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote:


Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if it is 
just to get them up to date with screen readers, mouse control, and new 
versions of Windows.

- Original Message - From: Devin Prater r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of the 
cities.
When a city is captured it will begin producing forces that may be used against 
the enemy.

Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to put 
it through its paces before the evaluation period expires.

Time of Conflict 2.0 is significantly bigger and better than version 1.0. The 
new features are:
Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.
There are many new maps available.
You can play with or against any combination of up to four computer forces as 
opponents or as allies.
We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an 
enemy.
You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, cells 
into water and land masses, water and land masses into a map summary, and the 
ability to do the reverse by obtaining details from these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR some 
developed MAPS.
You have the ability to define and use terrain. terrain can affect unit attacks 
and movement.
You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type text 
commands rather than typing several single keystroke commands.
There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy action 
while reviewing history.
and there is much more.

We will be also releasing a new on-line ordering and key replacement system in 
the next few days. At that point we will discuss how you can obtain a free 
upgrade to version 2.0, or how you can go about ordering the game.

The multi-player version of Time of Conflict will be available for testing by 
all users who have ordered version 2. It appears to be relatively bug free, but 
some of the beta testers felt that it needed to be opened up to larger numbers 
of users before it can be determined how well it works.

Many new changes will be introduced over the next little while, and so I would 
appreciate it if people let me know of any problems or typos. Unless it is 
major, a private message to supp...@gmagames.com would be the best way to 
report on these problems.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived

Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Dean Masters
At least you can do that. For those of us who don't have an iPhone or iPad 
we can't play those games written just for those machines. so we are left 
out unless we want to buy a new more expensive piece of tech.


Dean


-Original Message- 
From: Chris Apple boy

Sent: Friday, April 11, 2014 7:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released

You know what I agree with you. No further comment necessary.

Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 11:51, william lomas wrote:
wish was on mac to be honest people need to relies that mac is becoming 
far more popular and these kinds of games would make mac users able to 
just use the operating system they want rather than having to juggle 2, 
just to play a few games

Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote:


Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if 
it is just to get them up to date with screen readers, mouse control, and 
new versions of Windows.


- Original Message - From: Devin Prater 
r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired 
and sighted. The goal of the game is to subdue the enemy and capture 
all of the cities.
When a city is captured it will begin producing forces that may be used 
against the enemy.


Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there 
is nothing major that was missed during its release. Everyone has 21 
days to put it through its paces before the evaluation period expires.


Time of Conflict 2.0 is significantly bigger and better than version 
1.0. The new features are:

Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting 
of medieval unit types.

There are many new maps available.
You can play with or against any combination of up to four computer 
forces as opponents or as allies.

We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack 
an enemy.

You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, 
cells into water and land masses, water and land masses into a map 
summary, and the ability to do the reverse by obtaining details from 
these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR 
some developed MAPS.
You have the ability to define and use terrain. terrain can affect unit 
attacks and movement.

You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to 
type text commands rather than typing several single keystroke 
commands.

There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy 
action while reviewing history.

and there is much more.

We will be also releasing a new on-line ordering and key replacement 
system in the next few days. At that point we will discuss how you can 
obtain a free upgrade to version 2.0, or how you can go about ordering 
the game.


The multi-player version of Time of Conflict will be available for 
testing by all users who have ordered version 2. It appears to be 
relatively bug free, but some of the beta testers felt that it needed 
to be opened up to larger numbers of users before it can be determined 
how well it works.


Many new changes will be introduced over the next little while, and so 
I would appreciate it if people let me know of any problems or typos. 
Unless it is major, a private message to supp...@gmagames.com would be 
the best way to report on these problems.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http

Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Thomas Ward
Hi Devin,

No, unfortunately not, nor can a Mac version be created since Time of
Conflict is written in Visual Basic 6 which is proprietary to Windows.
Until David Greenwood switches to C++ or something more cross-platform
compatible I find him creating Mac versions of anything highly
unlikely for the foreseeable future.

Cheers!


On 4/11/14, Devin Prater r.d.t.pra...@gmail.com wrote:
 I don't suppose this is available for the Mac is it?

 Sent from my iPod

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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Thomas Ward
Hi Will,

I certainly can sympathize with your situation. I myself have been
strongly considering switching to Mac and leaving both Windows and
Linux behind. The problem is that most of my favorite apps and games
won't run on Mac without a virtual machine etc. As for my own software
I can port it to Mac, but for things out of my control like Time of
Conflict I consider that a big loss. So I would like to see GMA and
others become more Mac compatible, but know they won't as long as they
cling to ancient tech like VB 6.

Cheers!


On 4/11/14, william lomas w.lo...@icloud.com wrote:
 wish was on mac to be honest people need to relies that mac is becoming far
 more popular and these kinds of games would make mac users able to just use
 the operating system they want rather than having to juggle 2, just to play
 a few games
 Here's to hoping smile

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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[Audyssey] Time of conflict question.

2014-04-11 Thread Lori Duncan
Hi everyone, I’m trying to play time of conflict, but I’ve run into a few 
problems.  First of all, I get so far with my inventry, then it eventually 
tells me they can’t find uncharted territory, roaming canceled, and so I don’t 
know what to do with them other than put them to sleep.  Also, I can’t seem to 
remember how I search for cities or bring up a list of the cities I have.  I’ve 
tried to find a way to save my game, but it doesn’t work wither, even though 
I’m using a registered copy.  Any help would be appreciated, thanks from Lori.  
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Gabriele Battaglia
Thanks.
It worked.

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Re: [Audyssey] Time of conflict question.

2014-04-11 Thread Thomas Ward
Hi Lori,

What I do when my infantry runs out of land to explore is I send them
to the nearest city. I go to the unit in question, do alt+y to get a
list of cities, and then send them to the closest city to their
position.

As for commanding cities the command you are looking for is alt+y.
That gives you a list of cities under your control and is arranged by
distanced to the unit currently under your command.

To save a game you have to quit the game, and it will ask you to save
and exit after the turn ends or abort immediately.

HTH


On 4/11/14, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I'm trying to play time of conflict, but I've run into a few
 problems.  First of all, I get so far with my inventry, then it eventually
 tells me they can't find uncharted territory, roaming canceled, and so I
 don't know what to do with them other than put them to sleep.  Also, I can't
 seem to remember how I search for cities or bring up a list of the cities I
 have.  I've tried to find a way to save my game, but it doesn't work wither,
 even though I'm using a registered copy.  Any help would be appreciated,
 thanks from Lori.
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Ron hopkins
Hello.  When I'm on the same sell as an enemy, how do I attack?  I had 
a fighter on the same sell, but it didn't attack.  What did I do wrong?


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[Audyssey] Time of Conflict 2.0 is now released

2014-04-10 Thread Phil Vlasak

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of the 
cities.
When a city is captured it will begin producing forces that may be used 
against the enemy.


Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to 
put it through its paces before the evaluation period expires.


Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
The new features are:

Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.

There are many new maps available.
You can play with or against any combination of up to four computer forces 
as opponents or as allies.

We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an 
enemy.

You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, cells 
into water and land masses, water and land masses into a map summary, and 
the ability to do the reverse by obtaining details from these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR some 
developed MAPS.
You have the ability to define and use terrain. terrain can affect unit 
attacks and movement.

You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type 
text commands rather than typing several single keystroke commands.

There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy 
action while reviewing history.

and there is much more.

We will be also releasing a new on-line ordering and key replacement system 
in the next few days. At that point we will discuss how you can obtain a 
free upgrade to version 2.0, or how you can go about ordering the game.


The multi-player version of Time of Conflict will be available for testing 
by all users who have ordered version 2. It appears to be relatively bug 
free, but some of the beta testers felt that it needed to be opened up to 
larger numbers of users before it can be determined how well it works.


Many new changes will be introduced over the next little while, and so I 
would appreciate it if people let me know of any problems or typos.  Unless 
it is major, a private message to supp...@gmagames.com would be the best way 
to report on these problems.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-13 Thread dark

Hi Charlse.

Well if that is indeed your opinion might I suggest you refrain from 
statements such as pronounce it properly or it should be so and so 
saying I don't like something is a very different sort of statement to 
accusing an entire country of not using language correctly because they do 
not speak as you do. This is what I mean about catagorical and overly 
judgmental statements. Remember that whether people on list are using a 
braille display or speech we just get the letters you write, not your tone 
or expression or emotive sense, this has to come from just your writing.


Beware the Grue!

Dark. 



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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-13 Thread Thomas Ward
Hi Che,

Unfortunately, the only version available from the GMA site is the
original 1.0 version. I am a paid customer of Time of Conflict and
wasn't given any beta versions to try so it must only be available to
a handful of insiders and trusted testers. Never-the-less I am glad to
hear about your experiences with the new release.

Cheers!


On 12/12/13, Che Martin blindadrenal...@gmail.com wrote:
   Hi dark,
Actually, I'm not sure if the version you can buy from David's website
 is
 the latest or not. I thought he was selling the latest beta version, but
 that was just my assumption.
   There is definitely a huge difference between the 1.0 version and what is
 being tested now, and those that want an immerssive audio game with lots of
 replayablillity are in for a real experience.
   Later
 Che

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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-13 Thread Jacob Kruger
An issue I have with even demo of time of conflict is that on this windows7 
64 bit machine, it generally bombs out/crashes just as you're about to start 
playing on the actual map.


Anyone else?  Among other things, tried running it as administrator, etc., 
just in case, but, nope...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 13, 2013 01:15 PM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC 
or iPhone




Hi Che,

Unfortunately, the only version available from the GMA site is the
original 1.0 version. I am a paid customer of Time of Conflict and
wasn't given any beta versions to try so it must only be available to
a handful of insiders and trusted testers. Never-the-less I am glad to
hear about your experiences with the new release.

Cheers!


On 12/12/13, Che Martin blindadrenal...@gmail.com wrote:

  Hi dark,
   Actually, I'm not sure if the version you can buy from David's website
is
the latest or not. I thought he was selling the latest beta version, but
that was just my assumption.
  There is definitely a huge difference between the 1.0 version and what 
is
being tested now, and those that want an immerssive audio game with lots 
of

replayablillity are in for a real experience.
  Later
Che


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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-13 Thread Che Martin
  Hi dark and all,
  You might write david directly and ask him what the situation is with TOC
and the latest release, let him know you might want to update the audio
games site with newer info and he may give you the details.
 On the other hand, he may not want folks bugging him about the new stuff,
so he may prefer to keep it under his hat for now, but he is a good dude,
won't hurt to try.
  Also, would you guys please change the subject line when you change the
topic of conversation? I changed the subject to time of conflict when the
topic went that way, then I come back to check responses and get stuff on
here from charles about screenreader pronunciations, trust me, this is far
more annoying and disruptive than folks spelling iPhone iphone and the like.
  Thanks
Che


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger
Sent: Friday, December 13, 2013 5:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC
or iPhone

An issue I have with even demo of time of conflict is that on this windows7
64 bit machine, it generally bombs out/crashes just as you're about to start
playing on the actual map.

Anyone else?  Among other things, tried running it as administrator, etc.,
just in case, but, nope...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 13, 2013 01:15 PM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC
or iPhone


 Hi Che,

 Unfortunately, the only version available from the GMA site is the 
 original 1.0 version. I am a paid customer of Time of Conflict and 
 wasn't given any beta versions to try so it must only be available to 
 a handful of insiders and trusted testers. Never-the-less I am glad to 
 hear about your experiences with the new release.

 Cheers!


 On 12/12/13, Che Martin blindadrenal...@gmail.com wrote:
   Hi dark,
Actually, I'm not sure if the version you can buy from David's 
 website is the latest or not. I thought he was selling the latest 
 beta version, but that was just my assumption.
   There is definitely a huge difference between the 1.0 version and 
 what is being tested now, and those that want an immerssive audio 
 game with lots of replayablillity are in for a real experience.
   Later
 Che

 ---
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 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 


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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-13 Thread dark

Fair enough Che I'll try and change things.

I will contact David Greenwood, but part of the reason I asked is that I 
know he obviously prefers to play things fairly close to the chest and not 
have people pester him about development,  so I thought I'd pester yu 
instead :D.


It has however been quite a while since we got any news, I think Phil (with 
David's permission), posted a changelog back in 2012), so it would be nice 
to get some news.


All the best,

Dark.
- Original Message - 
From: Che Martin blindadrenal...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 13, 2013 2:02 PM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC 
or iPhone




 Hi dark and all,
 You might write david directly and ask him what the situation is with TOC
and the latest release, let him know you might want to update the audio
games site with newer info and he may give you the details.
On the other hand, he may not want folks bugging him about the new stuff,
so he may prefer to keep it under his hat for now, but he is a good dude,
won't hurt to try.
 Also, would you guys please change the subject line when you change the
topic of conversation? I changed the subject to time of conflict when the
topic went that way, then I come back to check responses and get stuff on
here from charles about screenreader pronunciations, trust me, this is far
more annoying and disruptive than folks spelling iPhone iphone and the 
like.

 Thanks
Che


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob 
Kruger

Sent: Friday, December 13, 2013 5:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of conflict, was: RE: Civilization games on 
PC

or iPhone

An issue I have with even demo of time of conflict is that on this 
windows7
64 bit machine, it generally bombs out/crashes just as you're about to 
start

playing on the actual map.

Anyone else?  Among other things, tried running it as administrator, etc.,
just in case, but, nope...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 13, 2013 01:15 PM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC
or iPhone



Hi Che,

Unfortunately, the only version available from the GMA site is the
original 1.0 version. I am a paid customer of Time of Conflict and
wasn't given any beta versions to try so it must only be available to
a handful of insiders and trusted testers. Never-the-less I am glad to
hear about your experiences with the new release.

Cheers!


On 12/12/13, Che Martin blindadrenal...@gmail.com wrote:

  Hi dark,
   Actually, I'm not sure if the version you can buy from David's
website is the latest or not. I thought he was selling the latest
beta version, but that was just my assumption.
  There is definitely a huge difference between the 1.0 version and
what is being tested now, and those that want an immerssive audio
game with lots of replayablillity are in for a real experience.
  Later
Che


---
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http

[Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-12 Thread Che Martin
  Hi dark,
   Actually, I'm not sure if the version you can buy from David's website is
the latest or not. I thought he was selling the latest beta version, but
that was just my assumption.
  There is definitely a huge difference between the 1.0 version and what is
being tested now, and those that want an immerssive audio game with lots of
replayablillity are in for a real experience.
  Later
Che


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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-12 Thread dark

Hi Che.

1.0 is definitely all that is on the Gma site, but I have heard a beata 
version was in testing which had major and complete changes like a fully 
customizable game builder that let you create your own units, map tyles etc 
and completely change their properties, and that the game came with lots of 
different styles of maps and units to try these out,  if I remember 
rightly Phil posted a message detailing some of the features in August of 
about 2012.


If you've been testing the beta however perhaps you could ask David 
Greenwood where things are in terms of a full public release. I know release 
dates are a long way from being an exact science but it'd be nice to get a 
vague idea where this was.


Beware the Grue!

dark. 



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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-12 Thread Charles Rivard
David Greenwood is very hush hush about upcoming releases or what is going 
on.  And I'll bet he won't beware the Grue, either.  (devilish grin)


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 12, 2013 4:49 PM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC 
or iPhone




Hi Che.

1.0 is definitely all that is on the Gma site, but I have heard a beata 
version was in testing which had major and complete changes like a fully 
customizable game builder that let you create your own units, map tyles 
etc and completely change their properties, and that the game came with 
lots of different styles of maps and units to try these out,  if I 
remember rightly Phil posted a message detailing some of the features in 
August of about 2012.


If you've been testing the beta however perhaps you could ask David 
Greenwood where things are in terms of a full public release. I know 
release dates are a long way from being an exact science but it'd be nice 
to get a vague idea where this was.


Beware the Grue!

dark.

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list,
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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-12 Thread dark

I think you missunderstood my point ther Charlse.

When I read your message saying heart and hot sound the same it actually 
makes no sense at all, since manifestly Daniel reads them as differently 
since it emulates the mouth vowel shape that is used in England, how do you 
think all the people in England avoid confusing the words?




beware the grue!

Dark.


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 13, 2013 12:13 AM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC 
or iPhone



David Greenwood is very hush hush about upcoming releases or what is going 
on.  And I'll bet he won't beware the Grue, either.  (devilish grin)


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 12, 2013 4:49 PM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC 
or iPhone




Hi Che.

1.0 is definitely all that is on the Gma site, but I have heard a beata 
version was in testing which had major and complete changes like a fully 
customizable game builder that let you create your own units, map tyles 
etc and completely change their properties, and that the game came with 
lots of different styles of maps and units to try these out,  if I 
remember rightly Phil posted a message detailing some of the features in 
August of about 2012.


If you've been testing the beta however perhaps you could ask David 
Greenwood where things are in terms of a full public release. I know 
release dates are a long way from being an exact science but it'd be nice 
to get a vague idea where this was.


Beware the Grue!

dark.

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Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-12 Thread Charles Rivard
I sometimes hear the difference, but I do not like to not hear an r that 
should be pronounced.  Enter, not entUh, or hear an r where there is none, 
such as the earlier example of saying that someone sore a film instead of 
that they saw a film. .  I have nothing against the people in the UK, I just 
do not like the accent of Daniel.  I very much prefer Scansoft Tom, and it's 
a personal choice.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 12, 2013 8:15 PM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC 
or iPhone




I think you missunderstood my point ther Charlse.

When I read your message saying heart and hot sound the same it actually 
makes no sense at all, since manifestly Daniel reads them as differently 
since it emulates the mouth vowel shape that is used in England, how do 
you think all the people in England avoid confusing the words?




beware the grue!

Dark.


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 13, 2013 12:13 AM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC 
or iPhone



David Greenwood is very hush hush about upcoming releases or what is 
going on.  And I'll bet he won't beware the Grue, either.  (devilish 
grin)


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 12, 2013 4:49 PM
Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on 
PC or iPhone




Hi Che.

1.0 is definitely all that is on the Gma site, but I have heard a beata 
version was in testing which had major and complete changes like a fully 
customizable game builder that let you create your own units, map tyles 
etc and completely change their properties, and that the game came with 
lots of different styles of maps and units to try these out,  if I 
remember rightly Phil posted a message detailing some of the features in 
August of about 2012.


If you've been testing the beta however perhaps you could ask David 
Greenwood where things are in terms of a full public release. I know 
release dates are a long way from being an exact science but it'd be 
nice to get a vague idea where this was.


Beware the Grue!

dark.

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[Audyssey] time of conflict and multiple units

2012-01-02 Thread David Mehler
Hello,

I feel like an idiot for this question, so I'll get it over with. I'm
trying to get in to time of conflict as it seems right up there with
the game I'd like to play. I start with a sea battle, and start using
my capital city to produce infantry. My initial goal is to use one
maybe two infantry units to patrol the island and x number to be on
sentry duty with my city, they do nothing but defend the city. My
problem is I can't get the game to progress forward, past maybe two
units or so. It says one move remaining yet I can't get my infantry to
do anything. This is not a game bug it's an player bug. Input welcome.

Thanks.
Dave.

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Re: [Audyssey] time of conflict and multiple units

2012-01-02 Thread john
You need to give your infantry a command, such as roam (r, looks 
for uncharted squares) or s (sentry, do nothing). If you don't 
tell your unit what to do the game will not progress. If you 
haven't done so, a thorough read of the manual (use word or 
something with the text file is what I did) will give you a good

base to start with.
- Original Message -
From: David Mehler dave.meh...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Jan 2012 15:49:12 -0500
Subject: [Audyssey] time of conflict and multiple units

Hello,

I feel like an idiot for this question, so I'll get it over with. 
I'm
trying to get in to time of conflict as it seems right up there 
with
the game I'd like to play. I start with a sea battle, and start 
using
my capital city to produce infantry. My initial goal is to use 
one
maybe two infantry units to patrol the island and x number to be 
on

sentry duty with my city, they do nothing but defend the city. My
problem is I can't get the game to progress forward, past maybe 
two
units or so. It says one move remaining yet I can't get my 
infantry to
do anything. This is not a game bug it's an player bug. Input 
welcome.


Thanks.
Dave.

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Re: [Audyssey] time of conflict and multiple units

2012-01-02 Thread Phil Vlasak

Hi David,
When your troops get one block from the enemy they stop and wait for your 
command.
Usually you want to attack but sometimes you want to wait for more forces 
before attacking.


- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 7:04 PM
Subject: Re: [Audyssey] time of conflict and multiple units


You need to give your infantry a command, such as roam (r, looks for 
uncharted squares) or s (sentry, do nothing). If you don't tell your unit 
what to do the game will not progress. If you haven't done so, a thorough 
read of the manual (use word or something with the text file is what I 
did) will give you a good

base to start with.
- Original Message -
From: David Mehler dave.meh...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Jan 2012 15:49:12 -0500
Subject: [Audyssey] time of conflict and multiple units

Hello,

I feel like an idiot for this question, so I'll get it over with. I'm
trying to get in to time of conflict as it seems right up there with
the game I'd like to play. I start with a sea battle, and start using
my capital city to produce infantry. My initial goal is to use one
maybe two infantry units to patrol the island and x number to be on
sentry duty with my city, they do nothing but defend the city. My
problem is I can't get the game to progress forward, past maybe two
units or so. It says one move remaining yet I can't get my infantry to
do anything. This is not a game bug it's an player bug. Input welcome.

Thanks.
Dave.

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No virus found in this message.
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Re: [Audyssey] time of conflict info

2011-12-14 Thread dark

I'd never say I do,  we does! my precious, :D.

I didn't mean a wedding ring in terms of mariage, sinse married I certainly 
am not, I just meant a wedding ring in the sense of a plane band of gold 
which could then be engraved.


Were I ever to get married, doing it with the one ring would be a litle 
weerd even for me, and not exactly romantic.


Now Nenia the ring of water, there's! a romantic ring :D.

Beware the grue!

Dark. 



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Re: [Audyssey] time of conflict info

2011-12-14 Thread Thomas Ward
Hi Dark,or should I say Mr. Gollom,

You are a bit cracked. Lol!

Long live Lord of the Rings!

Cheers!





On 12/14/11, dark d...@xgam.org wrote:
 I'd never say I do,  we does! my precious, :D.

 I didn't mean a wedding ring in terms of mariage, sinse married I certainly
 am not, I just meant a wedding ring in the sense of a plane band of gold
 which could then be engraved.

 Were I ever to get married, doing it with the one ring would be a litle
 weerd even for me, and not exactly romantic.

 Now Nenia the ring of water, there's! a romantic ring :D.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] time of conflict info

2011-12-13 Thread dark
Well Chris, the second age might be rather difficult, being as we don't know 
much about the actual battles of that time. Indeed, that's the period often 
referd to as the dark years in Lotr and other material.
Even the last alliance betwene Gondor and the elve of Gilgalad was at the 
start of the third age, though certainly constructing campeigns for those 
battles would be good.


it'd also be fun to have the first age,  though how to represent in 
power some of the people who were around at that time would be difficult, 
heck it took several thousand orcs just to bring Hurin down, and never mind 
the war of wrath.


i'll be interested to see how flexible the game turns out to be.

Beware the grue!

Dark.
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:43 AM
Subject: Re: [Audyssey] time of conflict info


It's been my ambition to construct a set of campaigns for LotR.  With 
what's
coming, I think it will now be possible to really bring the War of the 
Ring,

not only from Gondor and Rohan, but the war in the north into being.  I
think it should also be possible to create campaigns for the First and
Second age battles.  The only remaining limitation that I see as a major
problem is map size.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Monday, December 12, 2011 4:47 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] time of conflict info

Very well said, che, as always.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 12 December 2011 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

  yeah, TOC is already amazing as is, with more coming.
  It is going to not only be a great strategy game out of the box, but the
best thing in my opinion is it is going to be a killer game construction 
kit

for those willing to take the time.
  I've already created a couple of custom setups with unique units, and I
think the community is going to go nuts with the potential to make star
wars, MECH Warrior, LORD of the Rings, whatever they want given enough 
time

and effort.
  Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
gang, its all in the skills, not the tools baby.
  later
che


On 12/12/2011 2:15 PM, pitermach wrote:

Guess I'll need to dust off my toc skills and ask for a key
replacement then... Wow. 2012 is looking to so totally be full of
releases like PH, zero sight, and now this thing.

On 12/12/2011 8:41 PM, dark wrote:

Wow John.

This is way more than I expected would be in the game, I knew he was
making more units and multiplayer, but the other stuff is amazing! it
sounds like time of conflict will end up as more than just a modern
warfare sim, it'll end up as a platform for all sorts of sim games
too, which would be fantastic!

Great news indeed, and this certainly explains what happened with
time of conflict and why we haven't seen the new release as yet.

Beware the Grue!

dark.
- Original Message - From: john jpcarnemo...@comcast.net


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11


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Re: [Audyssey] time of conflict info

2011-12-13 Thread Darren Harris
The first age battles would be the most difficult to attempt because they're
between melcor aka morgoth, his balrogs vs the valar. To reduce beings of
such power to meer units is well a bit weird to me lol. 

The wars between Beleriand and angband could be interesting to do.
Concentrating on the Silmaril wars.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 December 2011 14:25
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

Well Chris, the second age might be rather difficult, being as we don't know
much about the actual battles of that time. Indeed, that's the period often
referd to as the dark years in Lotr and other material.
Even the last alliance betwene Gondor and the elve of Gilgalad was at the
start of the third age, though certainly constructing campeigns for those
battles would be good.

it'd also be fun to have the first age,  though how to represent in
power some of the people who were around at that time would be difficult,
heck it took several thousand orcs just to bring Hurin down, and never mind
the war of wrath.

i'll be interested to see how flexible the game turns out to be.

Beware the grue!

Dark.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:43 AM
Subject: Re: [Audyssey] time of conflict info


 It's been my ambition to construct a set of campaigns for LotR.  With 
 what's
 coming, I think it will now be possible to really bring the War of the 
 Ring,
 not only from Gondor and Rohan, but the war in the north into being.  I
 think it should also be possible to create campaigns for the First and
 Second age battles.  The only remaining limitation that I see as a major
 problem is map size.

 Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ben
 Sent: Monday, December 12, 2011 4:47 PM
 To: blindadrenal...@gmail.com; 'Gamers Discussion list'
 Subject: Re: [Audyssey] time of conflict info

 Very well said, che, as always.
 Ben.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Che
 Sent: 12 December 2011 20:45
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict info

   yeah, TOC is already amazing as is, with more coming.
   It is going to not only be a great strategy game out of the box, but the
 best thing in my opinion is it is going to be a killer game construction 
 kit
 for those willing to take the time.
   I've already created a couple of custom setups with unique units, and I
 think the community is going to go nuts with the potential to make star
 wars, MECH Warrior, LORD of the Rings, whatever they want given enough 
 time
 and effort.
   Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
 gang, its all in the skills, not the tools baby.
   later
 che


 On 12/12/2011 2:15 PM, pitermach wrote:
 Guess I'll need to dust off my toc skills and ask for a key
 replacement then... Wow. 2012 is looking to so totally be full of
 releases like PH, zero sight, and now this thing.

 On 12/12/2011 8:41 PM, dark wrote:
 Wow John.

 This is way more than I expected would be in the game, I knew he was
 making more units and multiplayer, but the other stuff is amazing! it
 sounds like time of conflict will end up as more than just a modern
 warfare sim, it'll end up as a platform for all sorts of sim games
 too, which would be fantastic!

 Great news indeed, and this certainly explains what happened with
 time of conflict and why we haven't seen the new release as yet.

 Beware the Grue!

 dark.
 - Original Message - From: john jpcarnemo...@comcast.net

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Re: [Audyssey] time of conflict info

2011-12-13 Thread dark
Actually Darren, Melkor's initial defeat by the valar was before the first 
age, sinse the first age began at the rising of the sun which was after 
Melkor had fled back to middle earth and stolen the silmarils.


So when I said first age I was thinking exclusively of the battles betwene 
Melkor and the elves, noteably the those of the house of Faeanor and their 
allies to recover the Silmarils.


Just as Melkor came up with new devices such as the dragons and the ability 
to use fire in battle, so they could correspond to the levels of the game, 
though it would be quite a task to turn several thousand years of war 
history into a set of Toc missions.


Perhaps the war of wrath, when the valar came back to middle earth and did 
for Melkor could be put in at the end as a final bonus mission, where all 
your units are ultra powerful.


We'll have to see though how the creation process in the game goes and 
whether it would for instance be possible to distinguish the various sorts 
of dragons and orcs.


That's indeed one thing I really enjoy in the angband roguelike, they've got 
a really diverse mix of enemies for you to fight from middle earth all with 
different properties and attacks.


Beware the grue!

dArk.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 5:15 PM
Subject: Re: [Audyssey] time of conflict info


The first age battles would be the most difficult to attempt because 
they're

between melcor aka morgoth, his balrogs vs the valar. To reduce beings of
such power to meer units is well a bit weird to me lol.

The wars between Beleriand and angband could be interesting to do.
Concentrating on the Silmaril wars.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 December 2011 14:25
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

Well Chris, the second age might be rather difficult, being as we don't 
know
much about the actual battles of that time. Indeed, that's the period 
often

referd to as the dark years in Lotr and other material.
Even the last alliance betwene Gondor and the elve of Gilgalad was at the
start of the third age, though certainly constructing campeigns for those
battles would be good.

it'd also be fun to have the first age,  though how to represent in
power some of the people who were around at that time would be difficult,
heck it took several thousand orcs just to bring Hurin down, and never 
mind

the war of wrath.

i'll be interested to see how flexible the game turns out to be.

Beware the grue!

Dark.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:43 AM
Subject: Re: [Audyssey] time of conflict info



It's been my ambition to construct a set of campaigns for LotR.  With
what's
coming, I think it will now be possible to really bring the War of the
Ring,
not only from Gondor and Rohan, but the war in the north into being.  I
think it should also be possible to create campaigns for the First and
Second age battles.  The only remaining limitation that I see as a major
problem is map size.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Monday, December 12, 2011 4:47 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] time of conflict info

Very well said, che, as always.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 12 December 2011 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

  yeah, TOC is already amazing as is, with more coming.
  It is going to not only be a great strategy game out of the box, but 
the

best thing in my opinion is it is going to be a killer game construction
kit
for those willing to take the time.
  I've already created a couple of custom setups with unique units, and I
think the community is going to go nuts with the potential to make star
wars, MECH Warrior, LORD of the Rings, whatever they want given enough
time
and effort.
  Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
gang, its all in the skills, not the tools baby.
  later
che


On 12/12/2011 2:15 PM, pitermach wrote:

Guess I'll need to dust off my toc skills and ask for a key
replacement then... Wow. 2012 is looking to so totally be full of
releases like PH, zero sight, and now this thing.

On 12/12/2011 8:41 PM, dark wrote:

Wow John.

This is way more than I expected would be in the game, I knew he was
making more units and multiplayer, but the other stuff is amazing! it
sounds like time of conflict will end up as more than just a modern
warfare sim, it'll end up as a platform for all sorts of sim

Re: [Audyssey] time of conflict info

2011-12-13 Thread Darren Harris
Lol yes I forgot about that detail, I haven't read the middle earth books in
a while must be a little rusty lol. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 December 2011 18:56
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

Actually Darren, Melkor's initial defeat by the valar was before the first 
age, sinse the first age began at the rising of the sun which was after 
Melkor had fled back to middle earth and stolen the silmarils.

So when I said first age I was thinking exclusively of the battles betwene

Melkor and the elves, noteably the those of the house of Faeanor and their 
allies to recover the Silmarils.

Just as Melkor came up with new devices such as the dragons and the ability 
to use fire in battle, so they could correspond to the levels of the game, 
though it would be quite a task to turn several thousand years of war 
history into a set of Toc missions.

Perhaps the war of wrath, when the valar came back to middle earth and did 
for Melkor could be put in at the end as a final bonus mission, where all 
your units are ultra powerful.

We'll have to see though how the creation process in the game goes and 
whether it would for instance be possible to distinguish the various sorts 
of dragons and orcs.

That's indeed one thing I really enjoy in the angband roguelike, they've got

a really diverse mix of enemies for you to fight from middle earth all with 
different properties and attacks.

Beware the grue!

dArk.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 5:15 PM
Subject: Re: [Audyssey] time of conflict info


 The first age battles would be the most difficult to attempt because 
 they're
 between melcor aka morgoth, his balrogs vs the valar. To reduce beings of
 such power to meer units is well a bit weird to me lol.

 The wars between Beleriand and angband could be interesting to do.
 Concentrating on the Silmaril wars.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 13 December 2011 14:25
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict info

 Well Chris, the second age might be rather difficult, being as we don't 
 know
 much about the actual battles of that time. Indeed, that's the period 
 often
 referd to as the dark years in Lotr and other material.
 Even the last alliance betwene Gondor and the elve of Gilgalad was at the
 start of the third age, though certainly constructing campeigns for those
 battles would be good.

 it'd also be fun to have the first age,  though how to represent in
 power some of the people who were around at that time would be difficult,
 heck it took several thousand orcs just to bring Hurin down, and never 
 mind
 the war of wrath.

 i'll be interested to see how flexible the game turns out to be.

 Beware the grue!

 Dark.
 - Original Message -
 From: Christopher Bartlett themusicalbre...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, December 13, 2011 1:43 AM
 Subject: Re: [Audyssey] time of conflict info


 It's been my ambition to construct a set of campaigns for LotR.  With
 what's
 coming, I think it will now be possible to really bring the War of the
 Ring,
 not only from Gondor and Rohan, but the war in the north into being.  I
 think it should also be possible to create campaigns for the First and
 Second age battles.  The only remaining limitation that I see as a major
 problem is map size.

 Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ben
 Sent: Monday, December 12, 2011 4:47 PM
 To: blindadrenal...@gmail.com; 'Gamers Discussion list'
 Subject: Re: [Audyssey] time of conflict info

 Very well said, che, as always.
 Ben.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Che
 Sent: 12 December 2011 20:45
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict info

   yeah, TOC is already amazing as is, with more coming.
   It is going to not only be a great strategy game out of the box, but 
 the
 best thing in my opinion is it is going to be a killer game construction
 kit
 for those willing to take the time.
   I've already created a couple of custom setups with unique units, and I
 think the community is going to go nuts with the potential to make star
 wars, MECH Warrior, LORD of the Rings, whatever they want given enough
 time
 and effort.
   Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
 gang, its all in the skills, not the tools baby.
   later
 che


 On 12/12/2011 2:15 PM, pitermach wrote:
 Guess I'll need to dust off my toc skills and ask for a key
 replacement then... Wow. 2012

Re: [Audyssey] time of conflict info

2011-12-13 Thread dark
Well Darren, it's been a while sinse I read them myself, which is why I'm 
currently rereading them at the moment.


I've finished the hobbit and am just at the start of return of the king, and 
will read the Silmarillion afterwards, so my mind is rather on middle earth 
anyway :D.


I freely admit though I'm a bit of a tolkien obsessive, I even have a copy 
of The Ring completely with engraving in the black speech of Mordor that I 
wear,  and no, this isn't one of the merchandizing ones made for the 
films, it's actually a wedding ring we got specially engraved several years 
before the first Peter Jaxon film.


it was our birthday! pressent! my precious! :D.

Beware the Grue!

Dark.
- O 



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Re: [Audyssey] time of conflict info

2011-12-13 Thread darren harris
Lol now you didn't say I do in his voice now did you? lol!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 December 2011 21:50
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

Well Darren, it's been a while sinse I read them myself, which is why I'm 
currently rereading them at the moment.

I've finished the hobbit and am just at the start of return of the king, and

will read the Silmarillion afterwards, so my mind is rather on middle earth 
anyway :D.

I freely admit though I'm a bit of a tolkien obsessive, I even have a copy 
of The Ring completely with engraving in the black speech of Mordor that I 
wear,  and no, this isn't one of the merchandizing ones made for the 
films, it's actually a wedding ring we got specially engraved several years 
before the first Peter Jaxon film.

it was our birthday! pressent! my precious! :D.

Beware the Grue!

Dark.
- O 


---
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Re: [Audyssey] time of conflict info

2011-12-13 Thread Christopher Bartlett
Isn't that kind of like playing the Eagles Best of my Love at a wedding?
One wife to rule them all. . .



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, December 13, 2011 4:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

I freely admit though I'm a bit of a tolkien obsessive, I even have a copy 
of The Ring completely with engraving in the black speech of Mordor that I 
wear,  and no, this isn't one of the merchandizing ones made for the 
films, it's actually a wedding ring we got specially engraved several years 
before the first Peter Jaxon film.

it was our birthday! pressent! my precious! :D.

Beware the Grue!

Dark.
- O 


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[Audyssey] time of conflict info

2011-12-12 Thread john
I recently picked up a message off of the GMA list, regarding the 
new time of conflict version, and thought I'd pass it on. I've 
pasted the message from David below:



Time of Conflict is working out to be a major project.  Here are 
just some of the new things that have been implemented:


* Choice of Real-time or turn-based moves.
* Multi-user game playe.
* Unit Definition File builder wizard.
* Enhanced map builder.
* Sound pack creator.
* Fully designed medieval armies and maps with 15 unit types.
* 14 new unit types for the WWII UDF.
* Optional automatic attacking of enemy units.
* Ability to obtain much more information about maps and units.
* Ability to add terrain such as mountains, forest, fortress 
walls, trenches, marshes, and so on with each having its own set 
of attributes.

* Game win/loss bases on goal setting.
* Optional initial placement mode where you have a number of 
points to spend on units.  You spend the first move creating and 
placing units.
* The ability to move up and down through levels of summaries and 
details of units.
* The automatic ordering of units' moves so that they do not get 
in each others way.

* The ability to set patrol routes.

I am sure I have forgotten more than I have listed here.  In the 
next short time, probably early Janury or before, I would like to 
extend the beta to more users of Time of Conflict.  These will be 
current owners of licenses since they have the experience to 
contribute to the test.


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Re: [Audyssey] time of conflict info

2011-12-12 Thread dark

Wow John.

This is way more than I expected would be in the game, I knew he was making 
more units and multiplayer, but the other stuff is amazing! it sounds like 
time of conflict will end up as more than just a modern warfare sim, it'll 
end up as a platform for all sorts of sim games too, which would be 
fantastic!


Great news indeed, and this certainly explains what happened with time of 
conflict and why we haven't seen the new release as yet.


Beware the Grue!

dark.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: gamers gamers@audyssey.org
Sent: Monday, December 12, 2011 6:52 PM
Subject: [Audyssey] time of conflict info


I recently picked up a message off of the GMA list, regarding the new time 
of conflict version, and thought I'd pass it on. I've pasted the message 
from David below:



Time of Conflict is working out to be a major project.  Here are just some 
of the new things that have been implemented:


* Choice of Real-time or turn-based moves.
* Multi-user game playe.
* Unit Definition File builder wizard.
* Enhanced map builder.
* Sound pack creator.
* Fully designed medieval armies and maps with 15 unit types.
* 14 new unit types for the WWII UDF.
* Optional automatic attacking of enemy units.
* Ability to obtain much more information about maps and units.
* Ability to add terrain such as mountains, forest, fortress walls, 
trenches, marshes, and so on with each having its own set of attributes.

* Game win/loss bases on goal setting.
* Optional initial placement mode where you have a number of points to 
spend on units.  You spend the first move creating and placing units.
* The ability to move up and down through levels of summaries and details 
of units.
* The automatic ordering of units' moves so that they do not get in each 
others way.

* The ability to set patrol routes.

I am sure I have forgotten more than I have listed here.  In the next 
short time, probably early Janury or before, I would like to extend the 
beta to more users of Time of Conflict.  These will be current owners of 
licenses since they have the experience to contribute to the test.


---
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list,
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Re: [Audyssey] time of conflict info

2011-12-12 Thread pitermach
Guess I'll need to dust off my toc skills and ask for a key replacement 
then... Wow. 2012 is looking to so totally be full of releases like PH, 
zero sight, and now this thing.


On 12/12/2011 8:41 PM, dark wrote:

Wow John.

This is way more than I expected would be in the game, I knew he was 
making more units and multiplayer, but the other stuff is amazing! it 
sounds like time of conflict will end up as more than just a modern 
warfare sim, it'll end up as a platform for all sorts of sim games 
too, which would be fantastic!


Great news indeed, and this certainly explains what happened with time 
of conflict and why we haven't seen the new release as yet.


Beware the Grue!

dark.
- Original Message - From: john jpcarnemo...@comcast.net


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Re: [Audyssey] time of conflict info

2011-12-12 Thread Che

  yeah, TOC is already amazing as is, with more coming.
  It is going to not only be a great strategy game out of the box, but 
the best thing in my opinion is it is going to be a killer game 
construction kit for those willing to take the time.
  I've already created a couple of custom setups with unique units, and 
I think the community is going to go nuts with the potential to make 
star wars, MECH Warrior, LORD of the Rings, whatever they want given 
enough time and effort.
  Between TOC and SWAMP, looks like visual basic 6 is alive and kicking 
gang, its all in the skills, not the tools baby.

  later
che


On 12/12/2011 2:15 PM, pitermach wrote:

Guess I'll need to dust off my toc skills and ask for a key replacement
then... Wow. 2012 is looking to so totally be full of releases like PH,
zero sight, and now this thing.

On 12/12/2011 8:41 PM, dark wrote:

Wow John.

This is way more than I expected would be in the game, I knew he was
making more units and multiplayer, but the other stuff is amazing! it
sounds like time of conflict will end up as more than just a modern
warfare sim, it'll end up as a platform for all sorts of sim games
too, which would be fantastic!

Great news indeed, and this certainly explains what happened with time
of conflict and why we haven't seen the new release as yet.

Beware the Grue!

dark.
- Original Message - From: john jpcarnemo...@comcast.net


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Re: [Audyssey] time of conflict info

2011-12-12 Thread dark

Hi Che.

I agree. I've always wanted to construct a full and detailed campeign based 
around the final war of the ring, going from skirmish and delaying raides in 
Ithilian, to the retreat across Osgilliath, and finally the major battles 
such as the battle of the Horn berg and of course Pelenor fields.


toc will deffinately seem to be the engine for it.

out of interest Che, any chance you might share some custome setups with us? 
I've always found it a litle odd nobody has shared any Toc maps they've made 
already for the existing version of the game, though I freely admit I've not 
created any myself, but would like to play some created by other people if 
such exist.


Beware the grue!

Dark. 



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Re: [Audyssey] time of conflict info

2011-12-12 Thread Ben
Very well said, che, as always.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 12 December 2011 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

   yeah, TOC is already amazing as is, with more coming.
   It is going to not only be a great strategy game out of the box, but the
best thing in my opinion is it is going to be a killer game construction kit
for those willing to take the time.
   I've already created a couple of custom setups with unique units, and I
think the community is going to go nuts with the potential to make star
wars, MECH Warrior, LORD of the Rings, whatever they want given enough time
and effort.
   Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
gang, its all in the skills, not the tools baby.
   later
che


On 12/12/2011 2:15 PM, pitermach wrote:
 Guess I'll need to dust off my toc skills and ask for a key 
 replacement then... Wow. 2012 is looking to so totally be full of 
 releases like PH, zero sight, and now this thing.

 On 12/12/2011 8:41 PM, dark wrote:
 Wow John.

 This is way more than I expected would be in the game, I knew he was 
 making more units and multiplayer, but the other stuff is amazing! it 
 sounds like time of conflict will end up as more than just a modern 
 warfare sim, it'll end up as a platform for all sorts of sim games 
 too, which would be fantastic!

 Great news indeed, and this certainly explains what happened with 
 time of conflict and why we haven't seen the new release as yet.

 Beware the Grue!

 dark.
 - Original Message - From: john jpcarnemo...@comcast.net

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Re: [Audyssey] time of conflict info

2011-12-12 Thread Christopher Bartlett
It's been my ambition to construct a set of campaigns for LotR.  With what's
coming, I think it will now be possible to really bring the War of the Ring,
not only from Gondor and Rohan, but the war in the north into being.  I
think it should also be possible to create campaigns for the First and
Second age battles.  The only remaining limitation that I see as a major
problem is map size.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Monday, December 12, 2011 4:47 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] time of conflict info

Very well said, che, as always.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 12 December 2011 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

   yeah, TOC is already amazing as is, with more coming.
   It is going to not only be a great strategy game out of the box, but the
best thing in my opinion is it is going to be a killer game construction kit
for those willing to take the time.
   I've already created a couple of custom setups with unique units, and I
think the community is going to go nuts with the potential to make star
wars, MECH Warrior, LORD of the Rings, whatever they want given enough time
and effort.
   Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
gang, its all in the skills, not the tools baby.
   later
che


On 12/12/2011 2:15 PM, pitermach wrote:
 Guess I'll need to dust off my toc skills and ask for a key 
 replacement then... Wow. 2012 is looking to so totally be full of 
 releases like PH, zero sight, and now this thing.

 On 12/12/2011 8:41 PM, dark wrote:
 Wow John.

 This is way more than I expected would be in the game, I knew he was 
 making more units and multiplayer, but the other stuff is amazing! it 
 sounds like time of conflict will end up as more than just a modern 
 warfare sim, it'll end up as a platform for all sorts of sim games 
 too, which would be fantastic!

 Great news indeed, and this certainly explains what happened with 
 time of conflict and why we haven't seen the new release as yet.

 Beware the Grue!

 dark.
 - Original Message - From: john jpcarnemo...@comcast.net

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[Audyssey] Time of Conflict help

2010-12-30 Thread Lori Duncan
Hi everyone, could someone tell me what to do when my inventry units and 
fighters can't find any more uncharted land to explore?  Have I created too 
much for the map?  Also should I leave fighters for bigger more advanced 
battles rather than the practise maps?  I think this last game I ended up with 
more stuff than I knew what to do with.  Smile  An empire out of control.  
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Re: [Audyssey] Time of Conflict help

2010-12-30 Thread Hayden Presley
Hi,
Oh--don't think that you should do that with fighters. They can be a very
valuable resource for weaking enemy units, possibly even destroying them. As
for your infantry not finding anymore uncharted land--if there is any water
you'll need to make a Troop Transport in a coastal city if you haven't
already done so. If you have done that, and they still aren't finding
anything, try sending them ashore in enemy territory.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Thursday, December 30, 2010 5:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Time of Conflict help

Hi everyone, could someone tell me what to do when my inventry units and
fighters can't find any more uncharted land to explore?  Have I created too
much for the map?  Also should I leave fighters for bigger more advanced
battles rather than the practise maps?  I think this last game I ended up
with more stuff than I knew what to do with.  Smile  An empire out of
control.  
---
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Re: [Audyssey] Time of Conflict help

2010-12-30 Thread dark

Hi Lori.

Well the ultimate purpose of time of conflict is to slaughter your enemy and 
capture all of their cities, not to disocver all land, thus I usually stick 
infantry and fighters on random patrol unless I specifically want them 
somewhere.


As haiden said, if there are two islands you may need to travel across the 
sea to land troops and attack, which you'll need a troop transport for.


Fighters are useful sinse they have huge range and can storm enemy targits, 
whether bombarding cities, taking out enemy infantry or even better in sea 
battles (fighters are great against batleships).


Actually, on smaller maps fighters can be great, sinse they won't need to 
use an air crarft carrier as a staging area.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 30, 2010 11:06 PM
Subject: [Audyssey] Time of Conflict help


Hi everyone, could someone tell me what to do when my inventry units and 
fighters can't find any more uncharted land to explore?  Have I created 
too much for the map?  Also should I leave fighters for bigger more 
advanced battles rather than the practise maps?  I think this last game I 
ended up with more stuff than I knew what to do with.  Smile  An empire 
out of control.

---
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Re: [Audyssey] Time of Conflict help

2010-12-30 Thread Thomas Ward
Hi Lori,

If you can't find any more unexplored land there are a number of
things you can do. If you are on an island etc you can build
transports to cary your infantry units to other islands and land
troops there. If you still want your units to patrol your home islands
etc you can just set them to random and they move around randomly
looking for enemy units to destroy.

As for fighters they can be a great resource. Especially, in large
numbers. They have the advantage of traveling very far very fast. They
can attack enemy fighters, ships, cities, armoured units, infantry,
etc. The only downside is they are pretty easy to shoot down. However,
used with a carrier as a staging area you can usually use your
fighters to clear an island of several enemies before landing troops
and armour to take the island. I've done this many times and often use
fighters to soften up the enemy's positions before taking enemy cities
etc.


Cheers!


On 12/30/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone, could someone tell me what to do when my inventry units and
 fighters can't find any more uncharted land to explore?  Have I created too
 much for the map?  Also should I leave fighters for bigger more advanced
 battles rather than the practise maps?  I think this last game I ended up
 with more stuff than I knew what to do with.  Smile  An empire out of
 control.
 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] Time of Conflict help

2010-12-30 Thread Hayden Presley
Hi Thomas,
Lol...looks just like what I said.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 30, 2010 9:07 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict help

Hi Lori,

If you can't find any more unexplored land there are a number of
things you can do. If you are on an island etc you can build
transports to cary your infantry units to other islands and land
troops there. If you still want your units to patrol your home islands
etc you can just set them to random and they move around randomly
looking for enemy units to destroy.

As for fighters they can be a great resource. Especially, in large
numbers. They have the advantage of traveling very far very fast. They
can attack enemy fighters, ships, cities, armoured units, infantry,
etc. The only downside is they are pretty easy to shoot down. However,
used with a carrier as a staging area you can usually use your
fighters to clear an island of several enemies before landing troops
and armour to take the island. I've done this many times and often use
fighters to soften up the enemy's positions before taking enemy cities
etc.


Cheers!


On 12/30/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone, could someone tell me what to do when my inventry units and
 fighters can't find any more uncharted land to explore?  Have I created
too
 much for the map?  Also should I leave fighters for bigger more advanced
 battles rather than the practise maps?  I think this last game I ended up
 with more stuff than I knew what to do with.  Smile  An empire out of
 control.
 ---
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[Audyssey] Time of Conflict

2010-05-16 Thread Lori Duncan
Hi everyone, I'm just off to download Time of Conflict, I'm hoping I'll get a 
better handle on it this time.  I've never managed to capture s city although 
my inventry has been placed right on it, and I also don't know when a turn is 
over.  Maybe I will go over the tutorials again, I just seem to struggle with 
stratigy based games, maybe I'm more of a shooter.  Smile  Anyway I won't 
give up, might take me a while to crack it but will give it a go anyway.  
Thanks David and Phil and if you don't mind me saying I actually thought Treck 
2000 would be developed again using the new GMA Engen, however it's still cool 
as a free game.  Best wishes from Lori.  
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Re: [Audyssey] Time of Conflict

2010-05-16 Thread Hayden Presley
Hi Lori,
My main issue is the mechanics. The strategy element isn't quite alluding
me, it's more how you're supposed to end a turn etc.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Sunday, May 16, 2010 11:40 AM
To: Gamers Discussion list
Subject: [Audyssey] Time of Conflict

Hi everyone, I'm just off to download Time of Conflict, I'm hoping I'll get
a better handle on it this time.  I've never managed to capture s city
although my inventry has been placed right on it, and I also don't know when
a turn is over.  Maybe I will go over the tutorials again, I just seem to
struggle with stratigy based games, maybe I'm more of a shooter.  Smile
Anyway I won't give up, might take me a while to crack it but will give it a
go anyway.  Thanks David and Phil and if you don't mind me saying I actually
thought Treck 2000 would be developed again using the new GMA Engen, however
it's still cool as a free game.  Best wishes from Lori.  
---
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-29 Thread Jorge Gonçalves
I am really happy! I just finished yesterday evening my campaign in It's a 
Good Day to Dye difficulty level!

It took me 7 hours and 46 minutes! What a challenging game!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Tony tonys_gro...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 27, 2010 3:24 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


As will I, a superb game indeed!

Once again, GMA are to be congratulated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: 25 March 2010 14:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a
great moment!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-28 Thread Tony
As will I, a superb game indeed!

Once again, GMA are to be congratulated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: 25 March 2010 14:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a 
great moment!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


I would have to say that TOC is not similar to SoundRTS, unless Axis and
 Allies is similar to Risk.  There is no comparison in the delicious
 complexity of TOC.

 Chris Bartlett



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[Audyssey] Time of Conflict, some thoughts and a wish list part 1

2010-03-28 Thread Christopher Bartlett
I've never had a message rejected for size before.  Here is part 1 of some
TOC thoughts.

 

First and foremost, this is a worthy successor to Lone Wolf, David
Greenwood's fantastic submarine warfare simulation.  It is a game of
engrossing complexity with a learning curve that will turn off some but
rewards the persistent with a rich and varied experience.

 

I have some thoughts about further development as follows:

 

Attack coordination:  I may not be getting something, but it looks
impossible to coordinate an attack by multiple units on a single target.  If
I have five infantry and an armored unit outside a fortified city, it seems
like I have to attack one by one rather than being able to throw all six
units into one attack.  I haven't yet encountered this scenario, so I may be
wrong about this.

 

Ground units: I agree with the earlier suggestion of an artillery unit, able
to bombard like a battleship, so more powerfully than an armored unit.  For
balance, I'd say that if attacked without some sort of supporting infantry
it would be easy prey.  I understand using armor in this role, but the
advantage of armor should be its mobility, not its firepower.  For sheer
firepower there should be artillery.

 

Cruisers: There should be a class of ship between destroyer and battleship,
with say six hit points and the ability to bombard like an armored unit.
This would make the construction of certain historical scenarios more
doable, such as the cruiser duels in the Solomons during World War II.
Again, it fills a gap.

 

Bombers:  As suggested by someone else, it would be good to have an aircraft
with better ground striking power and longer range at the price of slower
speed and more vulnerability to fighters.  I understand that the air
component is an abstraction meant to cover scouting, fighting and ground
attack, and as such I feel it tries to do too much.  Create a bomber unit
with range 35 and speed 5 that is vulnerable to fighter attack.  Give it
increased striking power.

 

Christopher Bartlett

 

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[Audyssey] Time of Conflict thoughts and a wish list part 2.

2010-03-28 Thread Christopher Bartlett
Horizon:  Air units should have a detection radius of two cells.  During
World War II, the Germans were able to use long-range air patrols to cover
vast swathes of ocean surface, taking advantage of the much bigger horizon
afforded an aerial observe to make their searches more effective.

 

Radar: It would be cool to be able to build radar installations to give
advanced warning of air and sea approaches.  I note there is a Battle of
Britain scenario.  Radar was an integral and important part of the British
defensive web, allowing them to vector their fighters effectively, rather
than relying on the luck of patrolling.  Modern air war is of course
dependent upon radar.

 

A city could build a radar post as a special production type, or as in my
next suggestion, one might be able to build a station on an arbitrary land
cell.  It could afford a detection radius of three or four cells.

 

Bases/airfields:  If this suggestion is adopted, it would be possible to
build an airfield on any land cell or a naval base on a coastal cell.  These
would provide the benefits of cities, repair and refueling, but no
production.  This would permit a Solomons campaign, where there are precious
few cities but lots of bases.  This could go hand in hand with:

 

Outside reinforcement:  For certain kinds of scenarios, it would be
beneficial to have reinforcements show up at scheduled times, regardless of
intrinsic production.  This is an old stand-by in war gaming, allowing one
to play tactically in a strategic environment with reinforcements determined
on a schedule, or even randomly.  One would designate spots on the map where
the strategic reinforcements would appear, either at scheduled intervals, or
perhaps randomly, or perhaps some hybrid of these possibilities.

 

By the way, in case it's not obvious, I'm itching to design a Solomons
campaign scenario for TOC.

 

Anyway, it's clear this game is going to eat my brain for quite a while, and
I'll be purchasing it when it's available.

 

Chris Bartlett

 

 

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-26 Thread dark

Nope.

apart from being a stratogy game involving moving units on a coordinates, 
Toc has vast differences to anything produced previously,  such as the 
ability to have hundreds of units in play as much.


I deffinately suggest rather than asking, you download it and give it a 
try, --- and don't be put off bhy the fact that it'll take some learning, 
it's well worth it.


Beware the grue!

Dark.
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: Blind gamers gamers@audyssey.org
Sent: Thursday, March 25, 2010 7:59 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



So is toc similar to trek 2000 and stfc?



-Original Message-

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley

Sent: 25 March 2010 05:29 AM

To: 'Gamers Discussion list'

Subject: Re: [Audyssey] Time of Conflict from GMA games.



Hi,

Real Time strategy? Not exactly. A Real Time Strategy game does not wait 
for
you to make a move. Sound RTS is a real time strategy d=because every 
second

of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.

Best Regards,

Hayden





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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Jacob Kruger
Well, like said, 'simple' answer - idea being that while know what you mean, 
I still think it's more or less a similar game type - either sort of turn 
based, or fully real time.


Suppose similar to either playing something like chess with a turn timer 
clock, or just having to wait for the other player to make up his mind - 
some guys still play chess remotely via emailing each other.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 5:29 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



Hi,
Real Time strategy? Not exactly. A Real Time Strategy game does not wait 
for
you to make a move. Sound RTS is a real time strategy d=because every 
second

of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Wednesday, March 24, 2010 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: nicol 0722001...@vodamail.co.za

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



HI phil
Is  toc  similar to sound rts?
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy
and capture all of its cities. When a city is captured it will begin
producing forces that may be used against the enemy. You may produce
infantry, armoured units, fighters, destroyers, submarines, troop
transports, aircraft carriers, and battleships. You may play on a
computer-generated map or a premade map provided with the game, or by
using the included map builder you can use a map you developed yourself.

The game has five difficulty levels, several premade maps, several map
sizes, and a range of games types from a complete sea battle to a
land-only battle. Depending on the size of map selected and your
familiarity with the game, Time of Conflict may last hundreds of time
units and may involve hundreds of land, sea, and air units.

The game was designed so that you can get by with a dozen or so
keystrokes, but dozens more are available for the experience player. A
context-Sensitive menu is available which makes learning the game much
easier. This menu only displays the actions which are available to the
current unit at the current point in time.

We are currently working towards making Time of Conflict a multi-player
game. You will be able to play against one to three other players in
addition to playing the computer. Stay tuned.

It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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__ Information from ESET

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Jorge Gonçalves

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a 
great moment!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Greenwood
Could you let us know how you fixed it just in case someone else has this 
problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it along to 
TOC. Took a while to find, but I didn't like the solutions. You need to 
either shutdown Skype completely or redefine the Alt-M key in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 10:01 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a
great moment!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.437 / Virus Database: 271.1.1/2769 - Release Date: 03/25/10 
07:33:00



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Nicol
So is toc similar to trek 2000 and stfc?

 

-Original Message-

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley

Sent: 25 March 2010 05:29 AM

To: 'Gamers Discussion list'

Subject: Re: [Audyssey] Time of Conflict from GMA games.

 

Hi,

Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.

Best Regards,

Hayden

 

 

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Hayden Presley
Hi,
Not even close. Those are Startrekk games, Time of Conflict is a war game
wherein your objective is to take over the entire map. Not a Romulan,
Tholean, or Klingon in sight! Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Thursday, March 25, 2010 3:00 PM
To: Blind gamers
Subject: Re: [Audyssey] Time of Conflict from GMA games.

So is toc similar to trek 2000 and stfc?

 

-Original Message-

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley

Sent: 25 March 2010 05:29 AM

To: 'Gamers Discussion list'

Subject: Re: [Audyssey] Time of Conflict from GMA games.

 

Hi,

Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.

Best Regards,

Hayden

 

 

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Chittenden

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.


Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.


Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
Could you let us know how you fixed it just in case someone else has 
this problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it 
along to TOC. Took a while to find, but I didn't like the solutions. 
You need to either shutdown Skype completely or redefine the Alt-M key 
in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Hayden Presley
Hi,
If JAWS isn't working, that probably means it's set to SAPI. Go into the
options screen, and press space on the first option until JAWS is displayed.
HTH,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.

Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.

Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
 Could you let us know how you fixed it just in case someone else has 
 this problem? Thanks.

 Also, I discovered a strange problem yesterday.  My Alt-M key was not 
 working.  It looks as if Skype intercepts it and does not pass it 
 along to TOC. Took a while to find, but I didn't like the solutions. 
 You need to either shutdown Skype completely or redefine the Alt-M key 
 in TOC.


 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com


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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Chittenden

Hello,

I initially played with Jaws selected and Jaws would not read any of the 
extra info. I had to switch to SAPI and put Jaws to sleep in order to 
get all the extra info. For example, when I used Jaws, pressing a would 
not announce anything. After I switched to SAPI, pressing a announces 
what is around me.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

Hi,
If JAWS isn't working, that probably means it's set to SAPI. Go into the
options screen, and press space on the first option until JAWS is displayed.
HTH,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.


Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.


Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
  
Could you let us know how you fixed it just in case someone else has 
this problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it 
along to TOC. Took a while to find, but I didn't like the solutions. 
You need to either shutdown Skype completely or redefine the Alt-M key 
in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Hayden Presley
Hi,
That is bizarre. In that case, I have no idea.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 8:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I initially played with Jaws selected and Jaws would not read any of the 
extra info. I had to switch to SAPI and put Jaws to sleep in order to 
get all the extra info. For example, when I used Jaws, pressing a would 
not announce anything. After I switched to SAPI, pressing a announces 
what is around me.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:
 Hi,
 If JAWS isn't working, that probably means it's set to SAPI. Go into the
 options screen, and press space on the first option until JAWS is
displayed.
 HTH,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of David Chittenden
 Sent: Thursday, March 25, 2010 5:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Time of Conflict from GMA games.

 Hello,

 I discovered that problem with the alt m last night while Iwas playing 
 the game and was going to report it.

 Also, I am running Windows Vista and the messages will not speak if I 
 run jaws. They speak fine when I am set on SAPI.

 Finally, after I have played for a while running a braille display with 
 jaws set to sleep, jaws crashes and the braille display stops showing my 
 game. Note: this usually happens between one and two hours in to the game.

 David Chittenden, MSc, CRC, MRCAA
 Email: dchitten...@gmail.com



 David Greenwood wrote:
   
 Could you let us know how you fixed it just in case someone else has 
 this problem? Thanks.

 Also, I discovered a strange problem yesterday.  My Alt-M key was not 
 working.  It looks as if Skype intercepts it and does not pass it 
 along to TOC. Took a while to find, but I didn't like the solutions. 
 You need to either shutdown Skype completely or redefine the Alt-M key 
 in TOC.


 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com

 

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread nicol
HI phil
Is  toc  similar to sound rts?
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.


 Time of Conflict from GMA games.

 Time of Conflict is a strategy game that can be used by the visually 
 impaired and sighted alike. The goal of the game is to subdue the enemy 
 and capture all of its cities. When a city is captured it will begin 
 producing forces that may be used against the enemy. You may produce 
 infantry, armoured units, fighters, destroyers, submarines, troop 
 transports, aircraft carriers, and battleships. You may play on a 
 computer-generated map or a premade map provided with the game, or by 
 using the included map builder you can use a map you developed yourself.

 The game has five difficulty levels, several premade maps, several map 
 sizes, and a range of games types from a complete sea battle to a 
 land-only battle. Depending on the size of map selected and your 
 familiarity with the game, Time of Conflict may last hundreds of time 
 units and may involve hundreds of land, sea, and air units.

 The game was designed so that you can get by with a dozen or so 
 keystrokes, but dozens more are available for the experience player. A 
 context-Sensitive menu is available which makes learning the game much 
 easier. This menu only displays the actions which are available to the 
 current unit at the current point in time.

 We are currently working towards making Time of Conflict a multi-player 
 game. You will be able to play against one to three other players in 
 addition to playing the computer. Stay tuned.

 It is now in public beta and the download file is 20 MB.
 http://www.gmagames.com/toc.shtml



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Jacob Kruger

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: nicol 0722001...@vodamail.co.za

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



HI phil
Is  toc  similar to sound rts?
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy
and capture all of its cities. When a city is captured it will begin
producing forces that may be used against the enemy. You may produce
infantry, armoured units, fighters, destroyers, submarines, troop
transports, aircraft carriers, and battleships. You may play on a
computer-generated map or a premade map provided with the game, or by
using the included map builder you can use a map you developed yourself.

The game has five difficulty levels, several premade maps, several map
sizes, and a range of games types from a complete sea battle to a
land-only battle. Depending on the size of map selected and your
familiarity with the game, Time of Conflict may last hundreds of time
units and may involve hundreds of land, sea, and air units.

The game was designed so that you can get by with a dozen or so
keystrokes, but dozens more are available for the experience player. A
context-Sensitive menu is available which makes learning the game much
easier. This menu only displays the actions which are available to the
current unit at the current point in time.

We are currently working towards making Time of Conflict a multi-player
game. You will be able to play against one to three other players in
addition to playing the computer. Stay tuned.

It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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[Audyssey] time of conflict

2010-03-24 Thread Josh
Hi

How are the sounds in the game? pretty good like entombed and the other gma 
games like shades of doom and stuff? 


Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Christopher Bartlett
I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Hayden Presley
Hi,
Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Wednesday, March 24, 2010 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: nicol 0722001...@vodamail.co.za
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


 HI phil
 Is  toc  similar to sound rts?
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 19, 2010 2:37 PM
 Subject: [Audyssey] Time of Conflict from GMA games.


 Time of Conflict from GMA games.

 Time of Conflict is a strategy game that can be used by the visually
 impaired and sighted alike. The goal of the game is to subdue the enemy
 and capture all of its cities. When a city is captured it will begin
 producing forces that may be used against the enemy. You may produce
 infantry, armoured units, fighters, destroyers, submarines, troop
 transports, aircraft carriers, and battleships. You may play on a
 computer-generated map or a premade map provided with the game, or by
 using the included map builder you can use a map you developed yourself.

 The game has five difficulty levels, several premade maps, several map
 sizes, and a range of games types from a complete sea battle to a
 land-only battle. Depending on the size of map selected and your
 familiarity with the game, Time of Conflict may last hundreds of time
 units and may involve hundreds of land, sea, and air units.

 The game was designed so that you can get by with a dozen or so
 keystrokes, but dozens more are available for the experience player. A
 context-Sensitive menu is available which makes learning the game much
 easier. This menu only displays the actions which are available to the
 current unit at the current point in time.

 We are currently working towards making Time of Conflict a multi-player
 game. You will be able to play against one to three other players in
 addition to playing the computer. Stay tuned.

 It is now in public beta and the download file is 20 MB.
 http://www.gmagames.com/toc.shtml



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 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com


 


__ Information from ESET NOD32 Antivirus, version of virus signature
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Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread Willem

David, will there be proxy support in later versions of Time of conflict?
- Original Message - From: David Greenwood 
davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy


Check the FAQ on the web page. This should hopefully answer your 
questions. But, in short, the game will not always need a connection, 
except for registration.  It is connecting to the server since it was 
initially designed to be only a multi-user game, but I changed my 
mind and provided single-user support. I haven't removed the 
requirement of making a connection yet, but by V1 it will be gone.


Regards,
David Greenwood



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Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread David Greenwood
We are looking into that right now.  Sorry that isn't an answer, but its the 
best we can do until we finish the research.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 4:48 AM
Subject: Re: [Audyssey] time of conflict and proxy



David, will there be proxy support in later versions of Time of conflict?
- Original Message - From: David Greenwood
davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy



Check the FAQ on the web page. This should hopefully answer your
questions. But, in short, the game will not always need a connection,
except for registration.  It is connecting to the server since it was
initially designed to be only a multi-user game, but I changed my
mind and provided single-user support. I haven't removed the
requirement of making a connection yet, but by V1 it will be gone.

Regards,
David Greenwood



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Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread Willem

Hi. That's fine. It's good to hear that you are considering it at least.
On 3/23/2010 1:45 PM, David Greenwood wrote:
We are looking into that right now.  Sorry that isn't an answer, but 
its the best we can do until we finish the research.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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[Audyssey] Time of Conflict and movement?

2010-03-23 Thread Casey Mathews
Hello. I just went through the basic tutorial. When I select a unit to move 
to a city nothing seems to happen. I get the message that says path set to x 
city, but it never seems to get there even after 10 turns. I have auto 
movement on.  Any ideas?
Thanks 



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Re: [Audyssey] time of conflict thoughts and questions

2010-03-23 Thread Johnny Tai
I have a game that's been going on for seven hours now and still no end in 
sight. Possibly it is because that I play very defensively- as it's my style 
in most similar games- and I'm playing the largest map with combo battles.
It is rather amusing actually, my land is completely under my control now, 
crawling with armors and soldiers and fighters. I actually got enough units 
to surround my land in a double ring lol.
So far, every enemy unit landing on my land had long enough to say 'uh' 
before my defensive forces annihilated them. Also caught 5 of their 
transports sneaking about around my waterway and sunk every single one of 
them.

Now if I can find where on this blasted map their land is!
I've taken over two islands, one small and one pretty large, but neither 
seem to be enemy land.

Good times!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 3:06 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions



lol.  I have very poor luck, so I think that shows in the game.  It is
really fun though.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Monday, March 22, 2010 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



I have never been able to attack infantry with fighters. they always,
always
get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you
can
use them to disrupt enemy offensive by attacking enemy infantry,  but
I
agree their not the best offensive unit, and certainly not as good as 
they

should be against enemy infantry,  hence my desire for a bomber
plane.;

Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving
infantry
towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them

near your cities, they go bye-bye either by out of fuel or by enemy
hands.
My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers

Re: [Audyssey] time of conflict thoughts and questions

2010-03-23 Thread Hayden Presley
Hi Dallas,
I'd watch that language. Not that I am a moderator, but...
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Monday, March 22, 2010 4:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

thing is though, infantry don't really stand a chance in hell against 
fighters, unless there all lugging around antiaircraft weaponry. and 
although some would, not all would. cause there to dam heavy to cart around.

- Original Message - 
From: David Greenwood davidgreenw...@rogers.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 19:52
Subject: Re: [Audyssey] time of conflict thoughts and questions


 Yes, I think it is called luck. lol.

 Regards,
 David greenwooddavidgreenw...@gmagames.com
 http://www.GMAGames.com


 - Original Message - 
 From: Liam Erven liamer...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 21, 2010 11:19 PM
 Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always
 get shot down.
 am I missing something possibly?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Sunday, March 21, 2010 10:13 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict thoughts and questions

 Fighters are pretty good against enemy ships, and if you have many, you 
 can
 use them to disrupt enemy offensive by attacking enemy infantry,  but

 I
 agree their not the best offensive unit, and certainly not as good as 
 they
 should be against enemy infantry,  hence my desire for a bomber 
 plane.;

 Btw, I've not found the fuel thing to be a problem, sinse when set to
 roaming, fighters will come back automatically, and otherwise you can 
 just
 press H on them to bring them home to refuel.

 Generally if I have fighters I just leave them roaming as scouts unless I
 really need an attack somewhere and have many to spare,  such as an
 enemy troop transport in the middle of the sea, or the enemy moving 
 infantry
 towards a city when i've got a beachhead on their land,  though once
 again, I'd really like to see a bomber to do this more efficiently, 
 though with decreased speed and fuel range as a balance.

 Beware the grue!

 Dark.
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 21, 2010 11:43 PM
 Subject: Re: [Audyssey] time of conflict thoughts and questions


 The only part of the game I find really annoying thus far is the fighter
 unit. They take awhile to build, take more managing than the rest, and
 they don't really do much cept for getting shot down all the time lol.
 Granted they're nice to scout with, but even then, if you don't keep 
 them
 near your cities, they go bye-bye either by out of fuel or by enemy 
 hands.
 My current game got like 20 fighters on my side, and most I do with them
 is to keep them out of the ways of others.
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

 LIVE AND WALK WITH CONFIDENCE.

 Interpersonal and Social Relationship Counselling-also offering private,
 one on one self defense training- call or email to book your appointment
 today!

 johnnyti...@shaw.ca

 1-604-275-2795

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.rhythmqwest.com/TheCat

 http://www.cdbaby.com/thecat2

 The king who stands poised
 With claws and fangs, eyes ablaze...
 The hunt has begun.
 -Haiku by Johnny Tai
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Sunday, March 21, 2010 1:46 PM
 Subject: [Audyssey] time of conflict thoughts and questions


 Hi.

 well, I've now played quite a bit of Toc, and got a lot more used to
 commands and operations. The game does have a learning curve,   
 though

 imho this wasn't a bad thing (indeed quite the opposite), but I've now
 been able to defeat the computer on the 2nd skillevel on a battle sized
 map, -- which is actually an improvement from my slaughterings 
 yesterday!

 I must say, I'm deeply impressed with the game,  particularly with
 the interface and flexibility of overview and controls.

 As I've said before, my spacial perception is pretty pathetic, I'm
 distinctly not the best person at overviewing and managing many objects
 positions in a large area from audio information alone. i even find
 sudoku and solitare difficult to play.

 However, as with audio 3D I find the interface in Toc gives so many 
 ways
 of finding information, it's entirely playable and perceiveable,  I
 particularly love the context sensative lists! it doesn't matter if I
 forget where my infantry

Re: [Audyssey] Time of Conflict

2010-03-23 Thread David Greenwood
The maps range from 24 by 24 to 100 by 80.  The smallest land-based map 
takes me about an hour to play, while a full sized sea and land campaign 
takes 30 to 40 hours.  It all depends on what you are in the mood for.  Of 
course, the amount of time it takes depends on how familiar you are with the 
game. The largest game I played lasted weeks and at the height of the game I 
had over 700 units--and who knows what the enemy had.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 2:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game 
last

from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read this
really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on 
land,

as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me 
some

thoughts.

It's nice actually to get another complex game which has a learning curve.

Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these out,
and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix the
map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta testing.
As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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No virus found in this incoming message.
Checked by AVG - www.avg.com
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Re: [Audyssey] Time of Conflict and movement?

2010-03-23 Thread dark

Hi.

No unit can be set to auto move to a free or enemy city, it'll stop when 
it's within one square, and you have to move it to attack manually with ctrl 
and a movement key.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:59 AM
Subject: [Audyssey] Time of Conflict and movement?


Hello. I just went through the basic tutorial. When I select a unit to 
move to a city nothing seems to happen. I get the message that says path 
set to x city, but it never seems to get there even after 10 turns. I have 
auto movement on.  Any ideas?

Thanks

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Re: [Audyssey] Time of Conflict

2010-03-23 Thread dark
maps can range from about 24 x 24 to 72 x 90,  and large maps mean long 
battles.


I must say it's well worth playing. The game isn't beta in the sense of 
having bugs or anything, it's beta in the sense that many features which 
david intends for the full game aren't implemented yet, such as multiplayer 
support, but sinse you can have most interesting and successful games 
against the computer in single player, Davids' allowed us to essentially 
have an advanced look at the game,  which isn't a bad thing at all.


I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game 
last

from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read this
really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on 
land,

as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me 
some

thoughts.

It's nice actually to get another complex game which has a learning curve.

Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these out,
and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix the
map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta testing.
As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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If you have any questions or concerns regarding the management of the
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Time of Conflict

2010-03-23 Thread David Greenwood
A point of clarification.  Version 1.0 of TOC will be out shortly, and other 
than the few bugs which have been reported, and getting ready on our end, 
there isn't much to do. Version 1.0 will be single-player.  Version 1.1 or 
what ever it will be called will be multi-player.  Anyone purchasing version 
1.0 will automatically receive any upgrades, multi-user capabilities, or 
what ever is going for version 1.1.   Unfortunately, I can't give a date for 
1.1 other than to tell you we are working on it now and I have two computers 
playing each other with lots of bugs being logged. So, let's guess between 
one month and six months.  *grin*


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:47 AM
Subject: Re: [Audyssey] Time of Conflict


maps can range from about 24 x 24 to 72 x 90,  and large maps mean 
long

battles.

I must say it's well worth playing. The game isn't beta in the sense of
having bugs or anything, it's beta in the sense that many features which
david intends for the full game aren't implemented yet, such as 
multiplayer

support, but sinse you can have most interesting and successful games
against the computer in single player, Davids' allowed us to essentially
have an advanced look at the game,  which isn't a bad thing at all.

I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game
last
from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read 
this

really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on
land,
as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me
some
thoughts.

It's nice actually to get another complex game which has a learning 
curve.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these 
out,

and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix 
the

map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta 
testing.

As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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Re: [Audyssey] Time of Conflict

2010-03-23 Thread dark

Fair enough.

Just out of interest, are their actually any features missing from the beta 
version which will be introduced in 1.0, or are all the new features such as 
possible new units waiting for 1.1 along with multiplayer support.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 4:08 PM
Subject: Re: [Audyssey] Time of Conflict


A point of clarification.  Version 1.0 of TOC will be out shortly, and 
other than the few bugs which have been reported, and getting ready on our 
end, there isn't much to do. Version 1.0 will be single-player.  Version 
1.1 or what ever it will be called will be multi-player.  Anyone purchasing 
version 1.0 will automatically receive any upgrades, multi-user 
capabilities, or what ever is going for version 1.1.   Unfortunately, I 
can't give a date for 1.1 other than to tell you we are working on it now 
and I have two computers playing each other with lots of bugs being logged. 
So, let's guess between one month and six months.  *grin*


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:47 AM
Subject: Re: [Audyssey] Time of Conflict


maps can range from about 24 x 24 to 72 x 90,  and large maps mean 
long

battles.

I must say it's well worth playing. The game isn't beta in the sense of
having bugs or anything, it's beta in the sense that many features which
david intends for the full game aren't implemented yet, such as 
multiplayer

support, but sinse you can have most interesting and successful games
against the computer in single player, Davids' allowed us to essentially
have an advanced look at the game,  which isn't a bad thing at all.

I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game
last
from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read 
this

really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a 
troop

transport, sinse currently while I can defeat the computer on easy on
land,
as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me
some
thoughts.

It's nice actually to get another complex game which has a learning 
curve.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these 
out,

and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix 
the

map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta 
testing.

As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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