[Audyssey] Time of conflict mailing list
Hi all, I would like to play and exchange toc maps, but I don't find the toc mailinglist infor on the site. I wrote to David but he didn't answer. Can someone provide the list info? Thanks to all in advance, and best regards! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict help
Tip: if you are using: 1. Jaws; 2. option | video set on Screen Reader or Braille; Then press JawsKey+s till Nothing, to avoid Jaws to tell lots of numbers and characters while TOC2 upgrades the shown map. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of conflict playing as the trek units?
As I am currently watching next gen and about to start deep space 9, it'd be nice to get used to playing time of conflict with the startrek units. The trouble however is that I don't seem to be able to select them in the unit deffinitions file for random or practice maps. I can select medaeval or the default second world war, but not the trek units. They do seem to be around on the custom creation trek maps, but I did rather want to try them in a normal game before I tried those out. does anyone know what is going on with this? I thought the trek units should be available from the start in any map as well as the maps specifically designed for them. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict help
Hi John, I'm afraid to say, everything. I can move myself on the map, but that doesn't move my units. To be honest, I don't even know what Units are. I am assuming those are my fighters? I feel that the manual isn't very clear on some things. I don't know why, but I find similar issues with other GMA games due to unclear documentation as well. Not sure if that's just me or if others have experienced this. I think GMA tank commander is the only one I have grasped, but even then, I struggle to know where I am in the game world. Thanks. Damien. -Original Message- From: john Sent: Wednesday, April 16, 2014 10:55 PM To: gamers Subject: Re: [Audyssey] time of conflict help I'd be glad to give you a hand. What exactly are you having trouble with; the map, commanding units, combat? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict help
well on the g m a site it says the tutorials are only for the public beta in 2010 what’s up with that? no mention of this v2.0 of the title On 17 Apr 2014, at 16:50, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi John, I'm afraid to say, everything. I can move myself on the map, but that doesn't move my units. To be honest, I don't even know what Units are. I am assuming those are my fighters? I feel that the manual isn't very clear on some things. I don't know why, but I find similar issues with other GMA games due to unclear documentation as well. Not sure if that's just me or if others have experienced this. I think GMA tank commander is the only one I have grasped, but even then, I struggle to know where I am in the game world. Thanks. Damien. -Original Message- From: john Sent: Wednesday, April 16, 2014 10:55 PM To: gamers Subject: Re: [Audyssey] time of conflict help I'd be glad to give you a hand. What exactly are you having trouble with; the map, commanding units, combat? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict help
Hi Damien. I will agree writing manuals isn't precisely david greenwood's strong poitnt, which is a bit problematic given how complex his games usually are. I played Toc 1.0, 2.0 I'm still trying to work out (I've not got this business about time intervals yet). But basically you move around the map with your arrow keys. There are cities that produce your various troop[s, so in the default world war 2 version (which was the only option in original toc), you have infantry, armored units, fighters, various sorts of ships etc. You conquer a city by moving your infantry troops to it, if it's free you'll get it automatically, though if it's occupied you'll have to fight off any enemies around it. You can use the applications key (or f10), to command all of your units, or do various things, that indeed is your friend much of the time sinse with it you can do things like see what is the closest unit to a given square or place or command a unit to go there. In original time of conflict you were always asked to command each unit in an order, so your first infantry would be set to command, then your second and so on, though if you set them to sentry you didn't have to keep commanding them, and if you set them to roming they'd just wander around your teretory (this is handy when you want lots of infantry patrolling an area). As I said there is a lot in the new time of conflict I've not got to grips with yet, for example you now have units like engineers who can build other units, and you can create various installations and bases and such, but hopefully that should give you a basic idea. For time of conflict 1.0 David greenwood made some really good audio tutorials, it'd be nice if he could do that again now that so much more has been added to the game. Beware the grue! Dark. - Original Message - From: Damien C. S. Pendleton dam...@dcpendleton.co.uk To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 4:50 PM Subject: Re: [Audyssey] time of conflict help Hi John, I'm afraid to say, everything. I can move myself on the map, but that doesn't move my units. To be honest, I don't even know what Units are. I am assuming those are my fighters? I feel that the manual isn't very clear on some things. I don't know why, but I find similar issues with other GMA games due to unclear documentation as well. Not sure if that's just me or if others have experienced this. I think GMA tank commander is the only one I have grasped, but even then, I struggle to know where I am in the game world. Thanks. Damien. -Original Message- From: john Sent: Wednesday, April 16, 2014 10:55 PM To: gamers Subject: Re: [Audyssey] time of conflict help I'd be glad to give you a hand. What exactly are you having trouble with; the map, commanding units, combat? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict help
Ok, here goes. The basic idea of the game is that you have to take over the entire map. You do this by capturing cities, and producing units with which you battle enemy units. A unit can be anything from infantry to tanks to fighters to battleships. Each different type of unit has its own capabilities, and takes a certain amount of time to build. When the game starts, you'll have one city, and have to decide what you want it to produce. This is rather strategic and will depend on your personal playing style, but its almost always a good idea to start with infantry, because they're the only unit that can capture other cities. Once you have a unit produced, you can command it in several different ways. Firstly, if you want to tell the unit exactly where to move, you can use the control key with the numpad keys (numlock must be on). The 5 is the center, with 8 being north, 6 being east, 4 being west and 2 being south. The difference from simply moving around the map virtually and actually causing a unit to move in a direction is the control key. If you hold down control, the unit that you currently have the cursor on will move in that direction. If you don't, you'll move the cursor to a new square, but won't actually move any units. Different units can move different numbers of squares per turn. Infantry for example, can only move one square, while fighters can move six. Combat between units occurs when you (or the computer) move a unit into a square that already contains a unit from the opposite team. Combat basically means that each unit tries to do one hit point of damage to another, until one of them is destroyed. Each time you attempt to damage an opponent, you have a 50% chance of success. This will continue until one or the other reaches 0 hits left, at which point the victor moves and the loser is gone. There are some ways to modify your percentage chances, and some units can attack from a distance, but we'll avoid those concepts for now. If you want to try a really simple game, set up a practice map of all land, and you should be able to produce a bunch of infantry and get the hang of telling them what to do. Its probably worth while to look at the operators portion of the manual while you play, but if that doesn't make sense let me know and I'll try to explain them. The idea of operators is that once you have hundreds or thousands of units across the map in dozens of cities, it gets tedious to specifically control all of them. Therefor, you can give them commands such as sentry, which makes them basically do nothing unless attacked, roam, which means that they try to uncover uncharted land, or move randomly, which is somewhat self explanatory. I'd highly recommend that you use the older version of the game until you get well familiarized with the interface. The new (2.0) version is vastly more complicated and you'll want to be solidly capable of playing 1.0 before you try it. If the setup isn't on the GMA website, let me know, and I'll see if I can get it out of my archives. I hope this helped a little. If you need more info, contact me off-list and I'll try to write up something more comprehensive. - Original Message - From: Damien C. S. Pendleton dam...@dcpendleton.co.uk To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 17 Apr 2014 16:50:51 +0100 Subject: Re: [Audyssey] time of conflict help Hi John, I'm afraid to say, everything. I can move myself on the map, but that doesn't move my units. To be honest, I don't even know what Units are. I am assuming those are my fighters? I feel that the manual isn't very clear on some things. I don't know why, but I find similar issues with other GMA games due to unclear documentation as well. Not sure if that's just me or if others have experienced this. I think GMA tank commander is the only one I have grasped, but even then, I struggle to know where I am in the game world. Thanks. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict help
Hi Damien, Well, I personally haven't had any issues understanding GMA's documentation for their games so perhaps in your case you just need things explained in more depth or something. Either that or just have various terminology explained to you in as simple a manner as possible. I'm not really clear what the issue is, but I can try and help you out if I can. For example, a unit is a military term for a group of something. It might be a group of infantry, it might be a group of tanks, it might be a combination of those things. In Time of Conflict if you have a group of infantry called Infantry 1 then that is a single unit of infantry. If you have a group of tanks called Armor 1 than that is a single unit of tanks. Does that make sense? Cheers! On 4/17/14, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi John, I'm afraid to say, everything. I can move myself on the map, but that doesn't move my units. To be honest, I don't even know what Units are. I am assuming those are my fighters? I feel that the manual isn't very clear on some things. I don't know why, but I find similar issues with other GMA games due to unclear documentation as well. Not sure if that's just me or if others have experienced this. I think GMA tank commander is the only one I have grasped, but even then, I struggle to know where I am in the game world. Thanks. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict
Hi there, I am completely confused as to how to play Time of Conflict. To basically cut down what could be an extremely long discussion on the subject, I don’t feel the manual goes into enough detail about game play so that I could actually understand how it works. Even the Time of Conflict audio tutorials aren’t helping me a great deal, and plus they are for the 1.0 version. Are there any other tutorials or guides that discuss it in a more detailed, or at least easier to understand fashion, without all the military and visual spatial jargon? If not, would someone be willing to go through it thoroughly with me? Cheers. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict help
I'd be glad to give you a hand. What exactly are you having trouble with; the map, commanding units, combat? - Original Message - From: Damien C. S. Pendleton dam...@dcpendleton.co.uk To: gamers@audyssey.org Date sent: Wed, 16 Apr 2014 16:21:44 +0100 Content preview: Hi there, I am completely confused as to how to play Time of Conflict. To basically cut down what could be an extremely long discussion on the subject, I don�셳 feel the manual goes into enough detail about game play so that I could actually understand how it works. Even the Time of Conflict audio tutorials aren�셳 helping me a great deal, and plus they are for the 1.0 version. Are there any other tutorials or guides that discuss it in a more detailed, or at least easier to understand fashion, without all the military and visual spatial jargon? If not, would someone be willing to go through it thoroughly with me? Cheers. Damien. [..] Content analysis details: (-1.9 points, 10.0 required) pts rule name description -- -- -1.9 BAYES_00 BODY: Bayes spam probability is 0 to 1% [score: 0.] 0.0 HTML_MESSAGE BODY: HTML included in message X-Spam-Flag: NO X-Content-Filtered-By: Mailman/MimeDel 2.1.17 Subject: [Audyssey] Time of Conflict X-BeenThere: gamers@audyssey.org X-Mailman-Version: 2.1.17 Precedence: list Reply-To: Gamers Discussion list gamers@audyssey.org List-Id: Gamers Discussion list gamers.audyssey.org List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=unsubscribe List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org/ List-Post: mailto:gamers@audyssey.org List-Help: mailto:gamers-requ...@audyssey.org?subject=help List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=subscribe Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 Errors-To: gamers-boun...@audyssey.org Sender: Gamers gamers-boun...@audyssey.org X-OutGoing-Spam-Status: No, score=0.0 X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - primary-server.skynetcommunications.ca X-AntiAbuse: Original Domain - comcast.net X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - audyssey.org X-Get-Message-Sender-Via: primary-server.skynetcommunications.ca: acl_c_authenticated_local_user: root X-Source: X-Source-Args: X-Source-Dir: SGkgdGhlcmUsCkkgYW0gY29tcGxldGVseSBjb25mdXNlZCBhcyB0byBob3cgdG8gcGxheSBUaW1l IG9mIENvbmZsaWN0LiBUbyBiYXNpY2FsbHkgY3V0IGRvd24gd2hhdCBjb3VsZCBiZSBhbiBleHRy ZW1lbHkgbG9uZyBkaXNjdXNzaW9uIG9uIHRoZSBzdWJqZWN0LCBJIGRvbuKAmXQgZmVlbCB0aGUg bWFudWFsIGdvZXMgaW50byBlbm91Z2ggZGV0YWlsIGFib3V0IGdhbWUgcGxheSBzbyB0aGF0IEkg Y291bGQgYWN0dWFsbHkgdW5kZXJzdGFuZCBob3cgaXQgd29ya3MuIEV2ZW4gdGhlIFRpbWUgb2Yg Q29uZmxpY3QgYXVkaW8gdHV0b3JpYWxzIGFyZW7igJl0IGhlbHBpbmcgbWUgYSBncmVhdCBkZWFs LCBhbmQgcGx1cyB0aGV5IGFyZSBmb3IgdGhlIDEuMCB2ZXJzaW9uLgpBcmUgdGhlcmUgYW55IG90 aGVyIHR1dG9yaWFscyBvciBndWlkZXMgdGhhdCBkaXNjdXNzIGl0IGluIGEgbW9yZSBkZXRhaWxl ZCwgb3IgYXQgbGVhc3QgZWFzaWVyIHRvIHVuZGVyc3RhbmQgZmFzaGlvbiwgd2l0aG91dCBhbGwg dGhlIG1pbGl0YXJ5IGFuZCB2aXN1YWwgc3BhdGlhbCBqYXJnb24/CklmIG5vdCwgd291bGQgc29t ZW9uZSBiZSB3aWxsaW5nIHRvIGdvIHRocm91Z2ggaXQgdGhvcm91Z2hseSB3aXRoIG1lPwpDaGVl cnMuCkRhbWllbi4KLS0tCkdhbWVycyBtYWlsaW5nIGxpc3QgX18gR2FtZXJzQGF1ZHlzc2V5Lm9y ZwpJZiB5b3Ugd2FudCB0byBsZWF2ZSB0aGUgbGlzdCwgc2VuZCBFLW1haWwgdG8gR2FtZXJzLXVu c3Vic2NyaWJlQGF1ZHlzc2V5Lm9yZy4KWW91IGNhbiBtYWtlIGNoYW5nZXMgb3IgdXBkYXRlIHlv dXIgc3Vic2NyaXB0aW9uIHZpYSB0aGUgd2ViLCBhdApodHRwOi8vYXVkeXNzZXkub3JnL21haWxt YW4vbGlzdGluZm8vZ2FtZXJzX2F1ZHlzc2V5Lm9yZy4KQWxsIG1lc3NhZ2VzIGFyZSBhcmNoaXZl ZCBhbmQgY2FuIGJlIHNlYXJjaGVkIGFuZCByZWFkIGF0Cmh0dHA6Ly93d3cubWFpbC1hcmNoaXZl LmNvbS9nYW1lcnNAYXVkeXNzZXkub3JnLgpJZiB5b3UgaGF2ZSBhbnkgcXVlc3Rpb25zIG9yIGNv bmNlcm5zIHJlZ2FyZGluZyB0aGUgbWFuYWdlbWVudCBvZiB0aGUgbGlzdCwKcGxlYXNlIHNlbmQg RS1tYWlsIHRvIEdhbWVycy1vd25lckBhdWR5c3NleS5vcmcuCg== --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict question.
Hi Lori. I've not tried the new version yet sinse I don't have the old version on this laptop and would need new keys, however perhaps I can answer your question. Your infantry will rome until they have discovered as much of the map as they can, ie, the hole island if your on an island. After this using the patrol command will essentially have them scout around your current teretory, which is a good idea if you don't want to station them at a particular place (though it's always a good idea to station some units around). There did used to be a cities menue, but I don't recall the command, however the context sensative menue is absolutely awsome, and means you can for example look at any given spot on the map or the position of a known enemy unit and find the closest city, or unit etc. This uses the applications key or I believe F10, and is a massively useful tool. Indeed I'd go as far as saying it's the most inervative accessible map I've seen and is an awsome way of being able to manage really huge maps even if your spacial coordination is as dire as mine is :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict 2 keys
Hi all, David posted more info on getting a key for Time of Conflict 2: For those who have previously purchased Time of Conflict 1.0, for the next little while the upgrade to version 2.0 is free. Perform the following: 1. Download and install the new version from http://www.GMAGames.com/toc20008.exe 2. Run Time of Conflict 2.0, and from the main menu select My Account. 3. If you do not have your password, which should include most people, select Forgot your password and follow the instructions. 4. Return to My Account and login with your email and newly acquired password. 5. Click on Buy New Game and on the new page, check the line which says something like Time of Conflict 2.0 (upgrade) $9.95. 6. In the comment field enter the words Free Upgrade and submit the order. 7. On the next page, confirm the order, but ignore the instructions to pay. 8. Wait for your product registration email. Beta testers of Time of Conflict have already received their key and so for them, this process is unnecessary. For people who would like to purchase the game, and who never purchased version 1.0, the instructions are almost the same: 1. Download and install the new version from http://www.GMAGames.com/toc20008.exe 2. Run Time of Conflict 2.0, and from the main menu select My Account. 3. If you do not have your password, which should include most people, select Forgot your password and follow the instructions. Otherwise, if you have not requested a key replacement for some other GMA Games product since November 1, 2013, go ahead and create an account. All we need is your email, name, phone number, and a new password. 4. Return to My Account and login with your email and newly acquired password. 5. Click on Buy New Game and on the new page, check the line which says something like Time of Conflict 2.0 $35. 6. Leave the comment field blank, unless you need to give us any special ordering instructions, and submit the order. 7. On the next page, click on the payment link, and when finished, confirm the order. 8. Wait for your product registration email. Some time today, I will start up the multi-user server for testing and comment. This can be used by anyone with a Time of Conflict 2.0 license. Note that there is no guarantee of service for multi-user play; consider it a beta test. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Hi Ron, It could be you are confusing looking at a cell from moving to a cell. I think you look at a cell by hitting the j,l,i, and , keys. You return to your unit by hitting k. You move by control j, control l etc. You attack a city or enemy by moving onto their cell. Phil - Original Message - From: Ron hopkins ard...@samobile.net To: gamers@audyssey.org Sent: Saturday, April 12, 2014 12:22 AM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released Hello. When I'm on the same sell as an enemy, how do I attack? I had a fighter on the same sell, but it didn't attack. What did I do wrong? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3722/6833 - Release Date: 04/11/14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Hi Phil, FYI, the regular arrow keys work here as well. You can use the arrow keys to look at a cell and control+arrow keys to move to that cell. On 4/12/14, Phil Vlasak phi...@bex.net wrote: Hi Ron, It could be you are confusing looking at a cell from moving to a cell. I think you look at a cell by hitting the j,l,i, and , keys. You return to your unit by hitting k. You move by control j, control l etc. You attack a city or enemy by moving onto their cell. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Hi, can someone give me some tips for playing time of conflict? I don't get it at all. -original message- Subject: Re: [Audyssey] Time of Conflict 2.0 is now released From: Thomas Ward thomasward1...@gmail.com Date: 11/04/2014 6:54 pm Hi Will, I certainly can sympathize with your situation. I myself have been strongly considering switching to Mac and leaving both Windows and Linux behind. The problem is that most of my favorite apps and games won't run on Mac without a virtual machine etc. As for my own software I can port it to Mac, but for things out of my control like Time of Conflict I consider that a big loss. So I would like to see GMA and others become more Mac compatible, but know they won't as long as they cling to ancient tech like VB 6. Cheers! On 4/11/14, william lomas w.lo...@icloud.com wrote: wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here's to hoping smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Hi Lindsay, David did two Tutorials about Time of Conflict version 1. They probably will help you with version 2. These two tutorials were quickly put together just for the public beta. They will help you get started, but we will apologize in advance for them and we are currently working on two new tutorials which should be released soon. Basic Tutorial - One hour - 50MB Tutorial Two - One Hour - 50MB You can find the links on this page: http://www.gmagames.com/toc.shtml - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 12, 2014 12:08 PM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released Hi, can someone give me some tips for playing time of conflict? I don't get it at all. -original message- Subject: Re: [Audyssey] Time of Conflict 2.0 is now released From: Thomas Ward thomasward1...@gmail.com Date: 11/04/2014 6:54 pm Hi Will, I certainly can sympathize with your situation. I myself have been strongly considering switching to Mac and leaving both Windows and Linux behind. The problem is that most of my favorite apps and games won't run on Mac without a virtual machine etc. As for my own software I can port it to Mac, but for things out of my control like Time of Conflict I consider that a big loss. So I would like to see GMA and others become more Mac compatible, but know they won't as long as they cling to ancient tech like VB 6. Cheers! On 4/11/14, william lomas w.lo...@icloud.com wrote: wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here's to hoping smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3722/6833 - Release Date: 04/11/14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
I don't get it at all either. Perhaps it's not for me. Regards Chris Clap along if you feel like a room without a roof! On 12/04/2014 17:08, Lindsay Cowell wrote: Hi, can someone give me some tips for playing time of conflict? I don't get it at all. -original message- Subject: Re: [Audyssey] Time of Conflict 2.0 is now released From: Thomas Ward thomasward1...@gmail.com Date: 11/04/2014 6:54 pm Hi Will, I certainly can sympathize with your situation. I myself have been strongly considering switching to Mac and leaving both Windows and Linux behind. The problem is that most of my favorite apps and games won't run on Mac without a virtual machine etc. As for my own software I can port it to Mac, but for things out of my control like Time of Conflict I consider that a big loss. So I would like to see GMA and others become more Mac compatible, but know they won't as long as they cling to ancient tech like VB 6. Cheers! On 4/11/14, william lomas w.lo...@icloud.com wrote: wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here's to hoping smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
I don't suppose this is available for the Mac is it? Sent from my iPod On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote: Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Hi Phil. It seems the executable being broken. It is just 1.94 MB and my Windows refuses to launch it. Is there maybe another way to download it, please? Thanks. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Gabriele, I downloaded toc20008.exe successfully from that link, It is 23 mb, or specifically 23,633 kb. It might be that too many people were trying to download it at the same time and the server overloaded. Try again. - Original Message - From: Gabriele Battaglia iz4...@libero.it To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 11, 2014 3:36 AM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released Hi Phil. It seems the executable being broken. It is just 1.94 MB and my Windows refuses to launch it. Is there maybe another way to download it, please? Thanks. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3722/6825 - Release Date: 04/10/14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Hi Devin, There is no Mac version of Time of Conflict. David's goal is to update all of his games as soon as possible, even if it is just to get them up to date with screen readers, mouse control, and new versions of Windows. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 11, 2014 2:54 AM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released I don't suppose this is available for the Mac is it? Sent from my iPod On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote: Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3722/6825 - Release
Re: [Audyssey] Time of Conflict 2.0 is now released
wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here’s to hoping smile On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote: Hi Devin, There is no Mac version of Time of Conflict. David's goal is to update all of his games as soon as possible, even if it is just to get them up to date with screen readers, mouse control, and new versions of Windows. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 11, 2014 2:54 AM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released I don't suppose this is available for the Mac is it? Sent from my iPod On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote: Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] Time of Conflict 2.0 is now released
You know what I agree with you. No further comment necessary. Regards Chris Clap along if you feel like a room without a roof! On 11/04/2014 11:51, william lomas wrote: wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here’s to hoping smile On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote: Hi Devin, There is no Mac version of Time of Conflict. David's goal is to update all of his games as soon as possible, even if it is just to get them up to date with screen readers, mouse control, and new versions of Windows. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 11, 2014 2:54 AM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released I don't suppose this is available for the Mac is it? Sent from my iPod On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote: Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] Time of Conflict 2.0 is now released
Wow phil, this is awsome! I unfortunately don't have time of conflict with me at the moment, but I'll gladly try it out on Sunday. All the best, DArk. - Original Message - From: Phil Vlasak phi...@bex.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 11, 2014 3:38 AM Subject: [Audyssey] Time of Conflict 2.0 is now released Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
well if for mac i’d play for sure On 11 Apr 2014, at 12:01, Chris Apple boy christopher...@gmail.com wrote: You know what I agree with you. No further comment necessary. Regards Chris Clap along if you feel like a room without a roof! On 11/04/2014 11:51, william lomas wrote: wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here’s to hoping smile On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote: Hi Devin, There is no Mac version of Time of Conflict. David's goal is to update all of his games as soon as possible, even if it is just to get them up to date with screen readers, mouse control, and new versions of Windows. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 11, 2014 2:54 AM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released I don't suppose this is available for the Mac is it? Sent from my iPod On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote: Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] Time of Conflict 2.0 is now released
Yes without the hassle to some anyway of having a Windows virtual machine or setup via Fusion or Bootcamp respectively. Regards Chris Clap along if you feel like a room without a roof! On 11/04/2014 12:10, william lomas wrote: well if for mac i’d play for sure On 11 Apr 2014, at 12:01, Chris Apple boy christopher...@gmail.com wrote: You know what I agree with you. No further comment necessary. Regards Chris Clap along if you feel like a room without a roof! On 11/04/2014 11:51, william lomas wrote: wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here’s to hoping smile On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote: Hi Devin, There is no Mac version of Time of Conflict. David's goal is to update all of his games as soon as possible, even if it is just to get them up to date with screen readers, mouse control, and new versions of Windows. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 11, 2014 2:54 AM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released I don't suppose this is available for the Mac is it? Sent from my iPod On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote: Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] Time of Conflict 2.0 is now released
At least you can do that. For those of us who don't have an iPhone or iPad we can't play those games written just for those machines. so we are left out unless we want to buy a new more expensive piece of tech. Dean -Original Message- From: Chris Apple boy Sent: Friday, April 11, 2014 7:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict 2.0 is now released You know what I agree with you. No further comment necessary. Regards Chris Clap along if you feel like a room without a roof! On 11/04/2014 11:51, william lomas wrote: wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here’s to hoping smile On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote: Hi Devin, There is no Mac version of Time of Conflict. David's goal is to update all of his games as soon as possible, even if it is just to get them up to date with screen readers, mouse control, and new versions of Windows. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 11, 2014 2:54 AM Subject: Re: [Audyssey] Time of Conflict 2.0 is now released I don't suppose this is available for the Mac is it? Sent from my iPod On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote: Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] Time of Conflict 2.0 is now released
Hi Devin, No, unfortunately not, nor can a Mac version be created since Time of Conflict is written in Visual Basic 6 which is proprietary to Windows. Until David Greenwood switches to C++ or something more cross-platform compatible I find him creating Mac versions of anything highly unlikely for the foreseeable future. Cheers! On 4/11/14, Devin Prater r.d.t.pra...@gmail.com wrote: I don't suppose this is available for the Mac is it? Sent from my iPod --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Hi Will, I certainly can sympathize with your situation. I myself have been strongly considering switching to Mac and leaving both Windows and Linux behind. The problem is that most of my favorite apps and games won't run on Mac without a virtual machine etc. As for my own software I can port it to Mac, but for things out of my control like Time of Conflict I consider that a big loss. So I would like to see GMA and others become more Mac compatible, but know they won't as long as they cling to ancient tech like VB 6. Cheers! On 4/11/14, william lomas w.lo...@icloud.com wrote: wish was on mac to be honest people need to relies that mac is becoming far more popular and these kinds of games would make mac users able to just use the operating system they want rather than having to juggle 2, just to play a few games Here's to hoping smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of conflict question.
Hi everyone, I’m trying to play time of conflict, but I’ve run into a few problems. First of all, I get so far with my inventry, then it eventually tells me they can’t find uncharted territory, roaming canceled, and so I don’t know what to do with them other than put them to sleep. Also, I can’t seem to remember how I search for cities or bring up a list of the cities I have. I’ve tried to find a way to save my game, but it doesn’t work wither, even though I’m using a registered copy. Any help would be appreciated, thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Thanks. It worked. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict question.
Hi Lori, What I do when my infantry runs out of land to explore is I send them to the nearest city. I go to the unit in question, do alt+y to get a list of cities, and then send them to the closest city to their position. As for commanding cities the command you are looking for is alt+y. That gives you a list of cities under your control and is arranged by distanced to the unit currently under your command. To save a game you have to quit the game, and it will ask you to save and exit after the turn ends or abort immediately. HTH On 4/11/14, Lori Duncan lori_dunca...@hotmail.com wrote: Hi everyone, I'm trying to play time of conflict, but I've run into a few problems. First of all, I get so far with my inventry, then it eventually tells me they can't find uncharted territory, roaming canceled, and so I don't know what to do with them other than put them to sleep. Also, I can't seem to remember how I search for cities or bring up a list of the cities I have. I've tried to find a way to save my game, but it doesn't work wither, even though I'm using a registered copy. Any help would be appreciated, thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict 2.0 is now released
Hello. When I'm on the same sell as an enemy, how do I attack? I had a fighter on the same sell, but it didn't attack. What did I do wrong? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict 2.0 is now released
Hi all, Just got this message from David Greenwood about Time of Conflict. It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy. Time of Conflict 2.0 is now released. You may download it from: http://www.GMAGames.com/toc20008.exe For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires. Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are: Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI. Supports multi-player gaming (test version). The game now supports your choice of turn-based or real-time play. Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types. There are many new maps available. You can play with or against any combination of up to four computer forces as opponents or as allies. We have greatly expanded the map building capabilities. There is now a World building wizard for more convenient UDF creation, The world building (UDF) capabilities have also been greatly expanded. There are new operators to allow you to automatically follow and attack an enemy. You now have the ability to set patrol routes for your units. There are many more unit operators to make tasks easier. There are many more unit types in the default World War II world. You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement. You can now obtain much more information about maps and units. There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands. There are now keystroke commands to jump to recent enemy actions. You can now press Enter to set focus to the location of a stated enemy action while reviewing history. and there is much more. We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game. The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works. Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to supp...@gmagames.com would be the best way to report on these problems. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
Hi Charlse. Well if that is indeed your opinion might I suggest you refrain from statements such as pronounce it properly or it should be so and so saying I don't like something is a very different sort of statement to accusing an entire country of not using language correctly because they do not speak as you do. This is what I mean about catagorical and overly judgmental statements. Remember that whether people on list are using a braille display or speech we just get the letters you write, not your tone or expression or emotive sense, this has to come from just your writing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
Hi Che, Unfortunately, the only version available from the GMA site is the original 1.0 version. I am a paid customer of Time of Conflict and wasn't given any beta versions to try so it must only be available to a handful of insiders and trusted testers. Never-the-less I am glad to hear about your experiences with the new release. Cheers! On 12/12/13, Che Martin blindadrenal...@gmail.com wrote: Hi dark, Actually, I'm not sure if the version you can buy from David's website is the latest or not. I thought he was selling the latest beta version, but that was just my assumption. There is definitely a huge difference between the 1.0 version and what is being tested now, and those that want an immerssive audio game with lots of replayablillity are in for a real experience. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
An issue I have with even demo of time of conflict is that on this windows7 64 bit machine, it generally bombs out/crashes just as you're about to start playing on the actual map. Anyone else? Among other things, tried running it as administrator, etc., just in case, but, nope... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 13, 2013 01:15 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone Hi Che, Unfortunately, the only version available from the GMA site is the original 1.0 version. I am a paid customer of Time of Conflict and wasn't given any beta versions to try so it must only be available to a handful of insiders and trusted testers. Never-the-less I am glad to hear about your experiences with the new release. Cheers! On 12/12/13, Che Martin blindadrenal...@gmail.com wrote: Hi dark, Actually, I'm not sure if the version you can buy from David's website is the latest or not. I thought he was selling the latest beta version, but that was just my assumption. There is definitely a huge difference between the 1.0 version and what is being tested now, and those that want an immerssive audio game with lots of replayablillity are in for a real experience. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
Hi dark and all, You might write david directly and ask him what the situation is with TOC and the latest release, let him know you might want to update the audio games site with newer info and he may give you the details. On the other hand, he may not want folks bugging him about the new stuff, so he may prefer to keep it under his hat for now, but he is a good dude, won't hurt to try. Also, would you guys please change the subject line when you change the topic of conversation? I changed the subject to time of conflict when the topic went that way, then I come back to check responses and get stuff on here from charles about screenreader pronunciations, trust me, this is far more annoying and disruptive than folks spelling iPhone iphone and the like. Thanks Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Friday, December 13, 2013 5:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone An issue I have with even demo of time of conflict is that on this windows7 64 bit machine, it generally bombs out/crashes just as you're about to start playing on the actual map. Anyone else? Among other things, tried running it as administrator, etc., just in case, but, nope... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 13, 2013 01:15 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone Hi Che, Unfortunately, the only version available from the GMA site is the original 1.0 version. I am a paid customer of Time of Conflict and wasn't given any beta versions to try so it must only be available to a handful of insiders and trusted testers. Never-the-less I am glad to hear about your experiences with the new release. Cheers! On 12/12/13, Che Martin blindadrenal...@gmail.com wrote: Hi dark, Actually, I'm not sure if the version you can buy from David's website is the latest or not. I thought he was selling the latest beta version, but that was just my assumption. There is definitely a huge difference between the 1.0 version and what is being tested now, and those that want an immerssive audio game with lots of replayablillity are in for a real experience. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
Fair enough Che I'll try and change things. I will contact David Greenwood, but part of the reason I asked is that I know he obviously prefers to play things fairly close to the chest and not have people pester him about development, so I thought I'd pester yu instead :D. It has however been quite a while since we got any news, I think Phil (with David's permission), posted a changelog back in 2012), so it would be nice to get some news. All the best, Dark. - Original Message - From: Che Martin blindadrenal...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 13, 2013 2:02 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone Hi dark and all, You might write david directly and ask him what the situation is with TOC and the latest release, let him know you might want to update the audio games site with newer info and he may give you the details. On the other hand, he may not want folks bugging him about the new stuff, so he may prefer to keep it under his hat for now, but he is a good dude, won't hurt to try. Also, would you guys please change the subject line when you change the topic of conversation? I changed the subject to time of conflict when the topic went that way, then I come back to check responses and get stuff on here from charles about screenreader pronunciations, trust me, this is far more annoying and disruptive than folks spelling iPhone iphone and the like. Thanks Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Friday, December 13, 2013 5:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone An issue I have with even demo of time of conflict is that on this windows7 64 bit machine, it generally bombs out/crashes just as you're about to start playing on the actual map. Anyone else? Among other things, tried running it as administrator, etc., just in case, but, nope... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 13, 2013 01:15 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone Hi Che, Unfortunately, the only version available from the GMA site is the original 1.0 version. I am a paid customer of Time of Conflict and wasn't given any beta versions to try so it must only be available to a handful of insiders and trusted testers. Never-the-less I am glad to hear about your experiences with the new release. Cheers! On 12/12/13, Che Martin blindadrenal...@gmail.com wrote: Hi dark, Actually, I'm not sure if the version you can buy from David's website is the latest or not. I thought he was selling the latest beta version, but that was just my assumption. There is definitely a huge difference between the 1.0 version and what is being tested now, and those that want an immerssive audio game with lots of replayablillity are in for a real experience. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
[Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
Hi dark, Actually, I'm not sure if the version you can buy from David's website is the latest or not. I thought he was selling the latest beta version, but that was just my assumption. There is definitely a huge difference between the 1.0 version and what is being tested now, and those that want an immerssive audio game with lots of replayablillity are in for a real experience. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
Hi Che. 1.0 is definitely all that is on the Gma site, but I have heard a beata version was in testing which had major and complete changes like a fully customizable game builder that let you create your own units, map tyles etc and completely change their properties, and that the game came with lots of different styles of maps and units to try these out, if I remember rightly Phil posted a message detailing some of the features in August of about 2012. If you've been testing the beta however perhaps you could ask David Greenwood where things are in terms of a full public release. I know release dates are a long way from being an exact science but it'd be nice to get a vague idea where this was. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
David Greenwood is very hush hush about upcoming releases or what is going on. And I'll bet he won't beware the Grue, either. (devilish grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 12, 2013 4:49 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone Hi Che. 1.0 is definitely all that is on the Gma site, but I have heard a beata version was in testing which had major and complete changes like a fully customizable game builder that let you create your own units, map tyles etc and completely change their properties, and that the game came with lots of different styles of maps and units to try these out, if I remember rightly Phil posted a message detailing some of the features in August of about 2012. If you've been testing the beta however perhaps you could ask David Greenwood where things are in terms of a full public release. I know release dates are a long way from being an exact science but it'd be nice to get a vague idea where this was. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
I think you missunderstood my point ther Charlse. When I read your message saying heart and hot sound the same it actually makes no sense at all, since manifestly Daniel reads them as differently since it emulates the mouth vowel shape that is used in England, how do you think all the people in England avoid confusing the words? beware the grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 13, 2013 12:13 AM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone David Greenwood is very hush hush about upcoming releases or what is going on. And I'll bet he won't beware the Grue, either. (devilish grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 12, 2013 4:49 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone Hi Che. 1.0 is definitely all that is on the Gma site, but I have heard a beata version was in testing which had major and complete changes like a fully customizable game builder that let you create your own units, map tyles etc and completely change their properties, and that the game came with lots of different styles of maps and units to try these out, if I remember rightly Phil posted a message detailing some of the features in August of about 2012. If you've been testing the beta however perhaps you could ask David Greenwood where things are in terms of a full public release. I know release dates are a long way from being an exact science but it'd be nice to get a vague idea where this was. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
I sometimes hear the difference, but I do not like to not hear an r that should be pronounced. Enter, not entUh, or hear an r where there is none, such as the earlier example of saying that someone sore a film instead of that they saw a film. . I have nothing against the people in the UK, I just do not like the accent of Daniel. I very much prefer Scansoft Tom, and it's a personal choice. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 12, 2013 8:15 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone I think you missunderstood my point ther Charlse. When I read your message saying heart and hot sound the same it actually makes no sense at all, since manifestly Daniel reads them as differently since it emulates the mouth vowel shape that is used in England, how do you think all the people in England avoid confusing the words? beware the grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 13, 2013 12:13 AM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone David Greenwood is very hush hush about upcoming releases or what is going on. And I'll bet he won't beware the Grue, either. (devilish grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 12, 2013 4:49 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone Hi Che. 1.0 is definitely all that is on the Gma site, but I have heard a beata version was in testing which had major and complete changes like a fully customizable game builder that let you create your own units, map tyles etc and completely change their properties, and that the game came with lots of different styles of maps and units to try these out, if I remember rightly Phil posted a message detailing some of the features in August of about 2012. If you've been testing the beta however perhaps you could ask David Greenwood where things are in terms of a full public release. I know release dates are a long way from being an exact science but it'd be nice to get a vague idea where this was. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] time of conflict and multiple units
Hello, I feel like an idiot for this question, so I'll get it over with. I'm trying to get in to time of conflict as it seems right up there with the game I'd like to play. I start with a sea battle, and start using my capital city to produce infantry. My initial goal is to use one maybe two infantry units to patrol the island and x number to be on sentry duty with my city, they do nothing but defend the city. My problem is I can't get the game to progress forward, past maybe two units or so. It says one move remaining yet I can't get my infantry to do anything. This is not a game bug it's an player bug. Input welcome. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict and multiple units
You need to give your infantry a command, such as roam (r, looks for uncharted squares) or s (sentry, do nothing). If you don't tell your unit what to do the game will not progress. If you haven't done so, a thorough read of the manual (use word or something with the text file is what I did) will give you a good base to start with. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 2 Jan 2012 15:49:12 -0500 Subject: [Audyssey] time of conflict and multiple units Hello, I feel like an idiot for this question, so I'll get it over with. I'm trying to get in to time of conflict as it seems right up there with the game I'd like to play. I start with a sea battle, and start using my capital city to produce infantry. My initial goal is to use one maybe two infantry units to patrol the island and x number to be on sentry duty with my city, they do nothing but defend the city. My problem is I can't get the game to progress forward, past maybe two units or so. It says one move remaining yet I can't get my infantry to do anything. This is not a game bug it's an player bug. Input welcome. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict and multiple units
Hi David, When your troops get one block from the enemy they stop and wait for your command. Usually you want to attack but sometimes you want to wait for more forces before attacking. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 7:04 PM Subject: Re: [Audyssey] time of conflict and multiple units You need to give your infantry a command, such as roam (r, looks for uncharted squares) or s (sentry, do nothing). If you don't tell your unit what to do the game will not progress. If you haven't done so, a thorough read of the manual (use word or something with the text file is what I did) will give you a good base to start with. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 2 Jan 2012 15:49:12 -0500 Subject: [Audyssey] time of conflict and multiple units Hello, I feel like an idiot for this question, so I'll get it over with. I'm trying to get in to time of conflict as it seems right up there with the game I'd like to play. I start with a sea battle, and start using my capital city to produce infantry. My initial goal is to use one maybe two infantry units to patrol the island and x number to be on sentry duty with my city, they do nothing but defend the city. My problem is I can't get the game to progress forward, past maybe two units or so. It says one move remaining yet I can't get my infantry to do anything. This is not a game bug it's an player bug. Input welcome. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4118 - Release Date: 01/02/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
I'd never say I do, we does! my precious, :D. I didn't mean a wedding ring in terms of mariage, sinse married I certainly am not, I just meant a wedding ring in the sense of a plane band of gold which could then be engraved. Were I ever to get married, doing it with the one ring would be a litle weerd even for me, and not exactly romantic. Now Nenia the ring of water, there's! a romantic ring :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Hi Dark,or should I say Mr. Gollom, You are a bit cracked. Lol! Long live Lord of the Rings! Cheers! On 12/14/11, dark d...@xgam.org wrote: I'd never say I do, we does! my precious, :D. I didn't mean a wedding ring in terms of mariage, sinse married I certainly am not, I just meant a wedding ring in the sense of a plane band of gold which could then be engraved. Were I ever to get married, doing it with the one ring would be a litle weerd even for me, and not exactly romantic. Now Nenia the ring of water, there's! a romantic ring :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Well Chris, the second age might be rather difficult, being as we don't know much about the actual battles of that time. Indeed, that's the period often referd to as the dark years in Lotr and other material. Even the last alliance betwene Gondor and the elve of Gilgalad was at the start of the third age, though certainly constructing campeigns for those battles would be good. it'd also be fun to have the first age, though how to represent in power some of the people who were around at that time would be difficult, heck it took several thousand orcs just to bring Hurin down, and never mind the war of wrath. i'll be interested to see how flexible the game turns out to be. Beware the grue! Dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 13, 2011 1:43 AM Subject: Re: [Audyssey] time of conflict info It's been my ambition to construct a set of campaigns for LotR. With what's coming, I think it will now be possible to really bring the War of the Ring, not only from Gondor and Rohan, but the war in the north into being. I think it should also be possible to create campaigns for the First and Second age battles. The only remaining limitation that I see as a major problem is map size. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Monday, December 12, 2011 4:47 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] time of conflict info Very well said, che, as always. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: 12 December 2011 20:45 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E
Re: [Audyssey] time of conflict info
The first age battles would be the most difficult to attempt because they're between melcor aka morgoth, his balrogs vs the valar. To reduce beings of such power to meer units is well a bit weird to me lol. The wars between Beleriand and angband could be interesting to do. Concentrating on the Silmaril wars. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 December 2011 14:25 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info Well Chris, the second age might be rather difficult, being as we don't know much about the actual battles of that time. Indeed, that's the period often referd to as the dark years in Lotr and other material. Even the last alliance betwene Gondor and the elve of Gilgalad was at the start of the third age, though certainly constructing campeigns for those battles would be good. it'd also be fun to have the first age, though how to represent in power some of the people who were around at that time would be difficult, heck it took several thousand orcs just to bring Hurin down, and never mind the war of wrath. i'll be interested to see how flexible the game turns out to be. Beware the grue! Dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 13, 2011 1:43 AM Subject: Re: [Audyssey] time of conflict info It's been my ambition to construct a set of campaigns for LotR. With what's coming, I think it will now be possible to really bring the War of the Ring, not only from Gondor and Rohan, but the war in the north into being. I think it should also be possible to create campaigns for the First and Second age battles. The only remaining limitation that I see as a major problem is map size. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Monday, December 12, 2011 4:47 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] time of conflict info Very well said, che, as always. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: 12 December 2011 20:45 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11
Re: [Audyssey] time of conflict info
Actually Darren, Melkor's initial defeat by the valar was before the first age, sinse the first age began at the rising of the sun which was after Melkor had fled back to middle earth and stolen the silmarils. So when I said first age I was thinking exclusively of the battles betwene Melkor and the elves, noteably the those of the house of Faeanor and their allies to recover the Silmarils. Just as Melkor came up with new devices such as the dragons and the ability to use fire in battle, so they could correspond to the levels of the game, though it would be quite a task to turn several thousand years of war history into a set of Toc missions. Perhaps the war of wrath, when the valar came back to middle earth and did for Melkor could be put in at the end as a final bonus mission, where all your units are ultra powerful. We'll have to see though how the creation process in the game goes and whether it would for instance be possible to distinguish the various sorts of dragons and orcs. That's indeed one thing I really enjoy in the angband roguelike, they've got a really diverse mix of enemies for you to fight from middle earth all with different properties and attacks. Beware the grue! dArk. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 13, 2011 5:15 PM Subject: Re: [Audyssey] time of conflict info The first age battles would be the most difficult to attempt because they're between melcor aka morgoth, his balrogs vs the valar. To reduce beings of such power to meer units is well a bit weird to me lol. The wars between Beleriand and angband could be interesting to do. Concentrating on the Silmaril wars. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 December 2011 14:25 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info Well Chris, the second age might be rather difficult, being as we don't know much about the actual battles of that time. Indeed, that's the period often referd to as the dark years in Lotr and other material. Even the last alliance betwene Gondor and the elve of Gilgalad was at the start of the third age, though certainly constructing campeigns for those battles would be good. it'd also be fun to have the first age, though how to represent in power some of the people who were around at that time would be difficult, heck it took several thousand orcs just to bring Hurin down, and never mind the war of wrath. i'll be interested to see how flexible the game turns out to be. Beware the grue! Dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 13, 2011 1:43 AM Subject: Re: [Audyssey] time of conflict info It's been my ambition to construct a set of campaigns for LotR. With what's coming, I think it will now be possible to really bring the War of the Ring, not only from Gondor and Rohan, but the war in the north into being. I think it should also be possible to create campaigns for the First and Second age battles. The only remaining limitation that I see as a major problem is map size. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Monday, December 12, 2011 4:47 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] time of conflict info Very well said, che, as always. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: 12 December 2011 20:45 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim
Re: [Audyssey] time of conflict info
Lol yes I forgot about that detail, I haven't read the middle earth books in a while must be a little rusty lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 December 2011 18:56 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info Actually Darren, Melkor's initial defeat by the valar was before the first age, sinse the first age began at the rising of the sun which was after Melkor had fled back to middle earth and stolen the silmarils. So when I said first age I was thinking exclusively of the battles betwene Melkor and the elves, noteably the those of the house of Faeanor and their allies to recover the Silmarils. Just as Melkor came up with new devices such as the dragons and the ability to use fire in battle, so they could correspond to the levels of the game, though it would be quite a task to turn several thousand years of war history into a set of Toc missions. Perhaps the war of wrath, when the valar came back to middle earth and did for Melkor could be put in at the end as a final bonus mission, where all your units are ultra powerful. We'll have to see though how the creation process in the game goes and whether it would for instance be possible to distinguish the various sorts of dragons and orcs. That's indeed one thing I really enjoy in the angband roguelike, they've got a really diverse mix of enemies for you to fight from middle earth all with different properties and attacks. Beware the grue! dArk. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 13, 2011 5:15 PM Subject: Re: [Audyssey] time of conflict info The first age battles would be the most difficult to attempt because they're between melcor aka morgoth, his balrogs vs the valar. To reduce beings of such power to meer units is well a bit weird to me lol. The wars between Beleriand and angband could be interesting to do. Concentrating on the Silmaril wars. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 December 2011 14:25 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info Well Chris, the second age might be rather difficult, being as we don't know much about the actual battles of that time. Indeed, that's the period often referd to as the dark years in Lotr and other material. Even the last alliance betwene Gondor and the elve of Gilgalad was at the start of the third age, though certainly constructing campeigns for those battles would be good. it'd also be fun to have the first age, though how to represent in power some of the people who were around at that time would be difficult, heck it took several thousand orcs just to bring Hurin down, and never mind the war of wrath. i'll be interested to see how flexible the game turns out to be. Beware the grue! Dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 13, 2011 1:43 AM Subject: Re: [Audyssey] time of conflict info It's been my ambition to construct a set of campaigns for LotR. With what's coming, I think it will now be possible to really bring the War of the Ring, not only from Gondor and Rohan, but the war in the north into being. I think it should also be possible to create campaigns for the First and Second age battles. The only remaining limitation that I see as a major problem is map size. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Monday, December 12, 2011 4:47 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] time of conflict info Very well said, che, as always. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: 12 December 2011 20:45 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012
Re: [Audyssey] time of conflict info
Well Darren, it's been a while sinse I read them myself, which is why I'm currently rereading them at the moment. I've finished the hobbit and am just at the start of return of the king, and will read the Silmarillion afterwards, so my mind is rather on middle earth anyway :D. I freely admit though I'm a bit of a tolkien obsessive, I even have a copy of The Ring completely with engraving in the black speech of Mordor that I wear, and no, this isn't one of the merchandizing ones made for the films, it's actually a wedding ring we got specially engraved several years before the first Peter Jaxon film. it was our birthday! pressent! my precious! :D. Beware the Grue! Dark. - O --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Lol now you didn't say I do in his voice now did you? lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 December 2011 21:50 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info Well Darren, it's been a while sinse I read them myself, which is why I'm currently rereading them at the moment. I've finished the hobbit and am just at the start of return of the king, and will read the Silmarillion afterwards, so my mind is rather on middle earth anyway :D. I freely admit though I'm a bit of a tolkien obsessive, I even have a copy of The Ring completely with engraving in the black speech of Mordor that I wear, and no, this isn't one of the merchandizing ones made for the films, it's actually a wedding ring we got specially engraved several years before the first Peter Jaxon film. it was our birthday! pressent! my precious! :D. Beware the Grue! Dark. - O --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Isn't that kind of like playing the Eagles Best of my Love at a wedding? One wife to rule them all. . . -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 13, 2011 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info I freely admit though I'm a bit of a tolkien obsessive, I even have a copy of The Ring completely with engraving in the black speech of Mordor that I wear, and no, this isn't one of the merchandizing ones made for the films, it's actually a wedding ring we got specially engraved several years before the first Peter Jaxon film. it was our birthday! pressent! my precious! :D. Beware the Grue! Dark. - O --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] time of conflict info
I recently picked up a message off of the GMA list, regarding the new time of conflict version, and thought I'd pass it on. I've pasted the message from David below: Time of Conflict is working out to be a major project. Here are just some of the new things that have been implemented: * Choice of Real-time or turn-based moves. * Multi-user game playe. * Unit Definition File builder wizard. * Enhanced map builder. * Sound pack creator. * Fully designed medieval armies and maps with 15 unit types. * 14 new unit types for the WWII UDF. * Optional automatic attacking of enemy units. * Ability to obtain much more information about maps and units. * Ability to add terrain such as mountains, forest, fortress walls, trenches, marshes, and so on with each having its own set of attributes. * Game win/loss bases on goal setting. * Optional initial placement mode where you have a number of points to spend on units. You spend the first move creating and placing units. * The ability to move up and down through levels of summaries and details of units. * The automatic ordering of units' moves so that they do not get in each others way. * The ability to set patrol routes. I am sure I have forgotten more than I have listed here. In the next short time, probably early Janury or before, I would like to extend the beta to more users of Time of Conflict. These will be current owners of licenses since they have the experience to contribute to the test. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Monday, December 12, 2011 6:52 PM Subject: [Audyssey] time of conflict info I recently picked up a message off of the GMA list, regarding the new time of conflict version, and thought I'd pass it on. I've pasted the message from David below: Time of Conflict is working out to be a major project. Here are just some of the new things that have been implemented: * Choice of Real-time or turn-based moves. * Multi-user game playe. * Unit Definition File builder wizard. * Enhanced map builder. * Sound pack creator. * Fully designed medieval armies and maps with 15 unit types. * 14 new unit types for the WWII UDF. * Optional automatic attacking of enemy units. * Ability to obtain much more information about maps and units. * Ability to add terrain such as mountains, forest, fortress walls, trenches, marshes, and so on with each having its own set of attributes. * Game win/loss bases on goal setting. * Optional initial placement mode where you have a number of points to spend on units. You spend the first move creating and placing units. * The ability to move up and down through levels of summaries and details of units. * The automatic ordering of units' moves so that they do not get in each others way. * The ability to set patrol routes. I am sure I have forgotten more than I have listed here. In the next short time, probably early Janury or before, I would like to extend the beta to more users of Time of Conflict. These will be current owners of licenses since they have the experience to contribute to the test. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Hi Che. I agree. I've always wanted to construct a full and detailed campeign based around the final war of the ring, going from skirmish and delaying raides in Ithilian, to the retreat across Osgilliath, and finally the major battles such as the battle of the Horn berg and of course Pelenor fields. toc will deffinately seem to be the engine for it. out of interest Che, any chance you might share some custome setups with us? I've always found it a litle odd nobody has shared any Toc maps they've made already for the existing version of the game, though I freely admit I've not created any myself, but would like to play some created by other people if such exist. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Very well said, che, as always. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: 12 December 2011 20:45 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
It's been my ambition to construct a set of campaigns for LotR. With what's coming, I think it will now be possible to really bring the War of the Ring, not only from Gondor and Rohan, but the war in the north into being. I think it should also be possible to create campaigns for the First and Second age battles. The only remaining limitation that I see as a major problem is map size. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Monday, December 12, 2011 4:47 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] time of conflict info Very well said, che, as always. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: 12 December 2011 20:45 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict help
Hi everyone, could someone tell me what to do when my inventry units and fighters can't find any more uncharted land to explore? Have I created too much for the map? Also should I leave fighters for bigger more advanced battles rather than the practise maps? I think this last game I ended up with more stuff than I knew what to do with. Smile An empire out of control. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict help
Hi, Oh--don't think that you should do that with fighters. They can be a very valuable resource for weaking enemy units, possibly even destroying them. As for your infantry not finding anymore uncharted land--if there is any water you'll need to make a Troop Transport in a coastal city if you haven't already done so. If you have done that, and they still aren't finding anything, try sending them ashore in enemy territory. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Thursday, December 30, 2010 5:06 PM To: Gamers Discussion list Subject: [Audyssey] Time of Conflict help Hi everyone, could someone tell me what to do when my inventry units and fighters can't find any more uncharted land to explore? Have I created too much for the map? Also should I leave fighters for bigger more advanced battles rather than the practise maps? I think this last game I ended up with more stuff than I knew what to do with. Smile An empire out of control. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict help
Hi Lori. Well the ultimate purpose of time of conflict is to slaughter your enemy and capture all of their cities, not to disocver all land, thus I usually stick infantry and fighters on random patrol unless I specifically want them somewhere. As haiden said, if there are two islands you may need to travel across the sea to land troops and attack, which you'll need a troop transport for. Fighters are useful sinse they have huge range and can storm enemy targits, whether bombarding cities, taking out enemy infantry or even better in sea battles (fighters are great against batleships). Actually, on smaller maps fighters can be great, sinse they won't need to use an air crarft carrier as a staging area. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 30, 2010 11:06 PM Subject: [Audyssey] Time of Conflict help Hi everyone, could someone tell me what to do when my inventry units and fighters can't find any more uncharted land to explore? Have I created too much for the map? Also should I leave fighters for bigger more advanced battles rather than the practise maps? I think this last game I ended up with more stuff than I knew what to do with. Smile An empire out of control. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict help
Hi Lori, If you can't find any more unexplored land there are a number of things you can do. If you are on an island etc you can build transports to cary your infantry units to other islands and land troops there. If you still want your units to patrol your home islands etc you can just set them to random and they move around randomly looking for enemy units to destroy. As for fighters they can be a great resource. Especially, in large numbers. They have the advantage of traveling very far very fast. They can attack enemy fighters, ships, cities, armoured units, infantry, etc. The only downside is they are pretty easy to shoot down. However, used with a carrier as a staging area you can usually use your fighters to clear an island of several enemies before landing troops and armour to take the island. I've done this many times and often use fighters to soften up the enemy's positions before taking enemy cities etc. Cheers! On 12/30/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi everyone, could someone tell me what to do when my inventry units and fighters can't find any more uncharted land to explore? Have I created too much for the map? Also should I leave fighters for bigger more advanced battles rather than the practise maps? I think this last game I ended up with more stuff than I knew what to do with. Smile An empire out of control. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict help
Hi Thomas, Lol...looks just like what I said. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, December 30, 2010 9:07 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict help Hi Lori, If you can't find any more unexplored land there are a number of things you can do. If you are on an island etc you can build transports to cary your infantry units to other islands and land troops there. If you still want your units to patrol your home islands etc you can just set them to random and they move around randomly looking for enemy units to destroy. As for fighters they can be a great resource. Especially, in large numbers. They have the advantage of traveling very far very fast. They can attack enemy fighters, ships, cities, armoured units, infantry, etc. The only downside is they are pretty easy to shoot down. However, used with a carrier as a staging area you can usually use your fighters to clear an island of several enemies before landing troops and armour to take the island. I've done this many times and often use fighters to soften up the enemy's positions before taking enemy cities etc. Cheers! On 12/30/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi everyone, could someone tell me what to do when my inventry units and fighters can't find any more uncharted land to explore? Have I created too much for the map? Also should I leave fighters for bigger more advanced battles rather than the practise maps? I think this last game I ended up with more stuff than I knew what to do with. Smile An empire out of control. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict
Hi everyone, I'm just off to download Time of Conflict, I'm hoping I'll get a better handle on it this time. I've never managed to capture s city although my inventry has been placed right on it, and I also don't know when a turn is over. Maybe I will go over the tutorials again, I just seem to struggle with stratigy based games, maybe I'm more of a shooter. Smile Anyway I won't give up, might take me a while to crack it but will give it a go anyway. Thanks David and Phil and if you don't mind me saying I actually thought Treck 2000 would be developed again using the new GMA Engen, however it's still cool as a free game. Best wishes from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict
Hi Lori, My main issue is the mechanics. The strategy element isn't quite alluding me, it's more how you're supposed to end a turn etc. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, May 16, 2010 11:40 AM To: Gamers Discussion list Subject: [Audyssey] Time of Conflict Hi everyone, I'm just off to download Time of Conflict, I'm hoping I'll get a better handle on it this time. I've never managed to capture s city although my inventry has been placed right on it, and I also don't know when a turn is over. Maybe I will go over the tutorials again, I just seem to struggle with stratigy based games, maybe I'm more of a shooter. Smile Anyway I won't give up, might take me a while to crack it but will give it a go anyway. Thanks David and Phil and if you don't mind me saying I actually thought Treck 2000 would be developed again using the new GMA Engen, however it's still cool as a free game. Best wishes from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
I am really happy! I just finished yesterday evening my campaign in It's a Good Day to Dye difficulty level! It took me 7 hours and 46 minutes! What a challenging game! Cheers, Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: Tony tonys_gro...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 27, 2010 3:24 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. As will I, a superb game indeed! Once again, GMA are to be congratulated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jorge Gonçalves Sent: 25 March 2010 14:02 To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Now I solved the problems and I played a lot! It's really a fantastic game! I will definitely purchase it! Yesterday I spent several hours playing in a campaign in the sea! It was a great moment! Cheers, Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 25, 2010 12:26 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
As will I, a superb game indeed! Once again, GMA are to be congratulated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jorge Gonçalves Sent: 25 March 2010 14:02 To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Now I solved the problems and I played a lot! It's really a fantastic game! I will definitely purchase it! Yesterday I spent several hours playing in a campaign in the sea! It was a great moment! Cheers, Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 25, 2010 12:26 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict, some thoughts and a wish list part 1
I've never had a message rejected for size before. Here is part 1 of some TOC thoughts. First and foremost, this is a worthy successor to Lone Wolf, David Greenwood's fantastic submarine warfare simulation. It is a game of engrossing complexity with a learning curve that will turn off some but rewards the persistent with a rich and varied experience. I have some thoughts about further development as follows: Attack coordination: I may not be getting something, but it looks impossible to coordinate an attack by multiple units on a single target. If I have five infantry and an armored unit outside a fortified city, it seems like I have to attack one by one rather than being able to throw all six units into one attack. I haven't yet encountered this scenario, so I may be wrong about this. Ground units: I agree with the earlier suggestion of an artillery unit, able to bombard like a battleship, so more powerfully than an armored unit. For balance, I'd say that if attacked without some sort of supporting infantry it would be easy prey. I understand using armor in this role, but the advantage of armor should be its mobility, not its firepower. For sheer firepower there should be artillery. Cruisers: There should be a class of ship between destroyer and battleship, with say six hit points and the ability to bombard like an armored unit. This would make the construction of certain historical scenarios more doable, such as the cruiser duels in the Solomons during World War II. Again, it fills a gap. Bombers: As suggested by someone else, it would be good to have an aircraft with better ground striking power and longer range at the price of slower speed and more vulnerability to fighters. I understand that the air component is an abstraction meant to cover scouting, fighting and ground attack, and as such I feel it tries to do too much. Create a bomber unit with range 35 and speed 5 that is vulnerable to fighter attack. Give it increased striking power. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict thoughts and a wish list part 2.
Horizon: Air units should have a detection radius of two cells. During World War II, the Germans were able to use long-range air patrols to cover vast swathes of ocean surface, taking advantage of the much bigger horizon afforded an aerial observe to make their searches more effective. Radar: It would be cool to be able to build radar installations to give advanced warning of air and sea approaches. I note there is a Battle of Britain scenario. Radar was an integral and important part of the British defensive web, allowing them to vector their fighters effectively, rather than relying on the luck of patrolling. Modern air war is of course dependent upon radar. A city could build a radar post as a special production type, or as in my next suggestion, one might be able to build a station on an arbitrary land cell. It could afford a detection radius of three or four cells. Bases/airfields: If this suggestion is adopted, it would be possible to build an airfield on any land cell or a naval base on a coastal cell. These would provide the benefits of cities, repair and refueling, but no production. This would permit a Solomons campaign, where there are precious few cities but lots of bases. This could go hand in hand with: Outside reinforcement: For certain kinds of scenarios, it would be beneficial to have reinforcements show up at scheduled times, regardless of intrinsic production. This is an old stand-by in war gaming, allowing one to play tactically in a strategic environment with reinforcements determined on a schedule, or even randomly. One would designate spots on the map where the strategic reinforcements would appear, either at scheduled intervals, or perhaps randomly, or perhaps some hybrid of these possibilities. By the way, in case it's not obvious, I'm itching to design a Solomons campaign scenario for TOC. Anyway, it's clear this game is going to eat my brain for quite a while, and I'll be purchasing it when it's available. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Nope. apart from being a stratogy game involving moving units on a coordinates, Toc has vast differences to anything produced previously, such as the ability to have hundreds of units in play as much. I deffinately suggest rather than asking, you download it and give it a try, --- and don't be put off bhy the fact that it'll take some learning, it's well worth it. Beware the grue! Dark. - Original Message - From: Nicol nicoljaco...@telkomsa.net To: Blind gamers gamers@audyssey.org Sent: Thursday, March 25, 2010 7:59 PM Subject: Re: [Audyssey] Time of Conflict from GMA games. So is toc similar to trek 2000 and stfc? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 25 March 2010 05:29 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Time of Conflict from GMA games. Hi, Real Time strategy? Not exactly. A Real Time Strategy game does not wait for you to make a move. Sound RTS is a real time strategy d=because every second of the game is spent. In Time of Conflict, there is an interval before anything happens. Granted, your infantry can take a city immediately, but that's about it. You have to wait for time to advance. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Well, like said, 'simple' answer - idea being that while know what you mean, I still think it's more or less a similar game type - either sort of turn based, or fully real time. Suppose similar to either playing something like chess with a turn timer clock, or just having to wait for the other player to make up his mind - some guys still play chess remotely via emailing each other. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 25, 2010 5:29 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. Hi, Real Time strategy? Not exactly. A Real Time Strategy game does not wait for you to make a move. Sound RTS is a real time strategy d=because every second of the game is spent. In Time of Conflict, there is an interval before anything happens. Granted, your infantry can take a city immediately, but that's about it. You have to wait for time to advance. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Wednesday, March 24, 2010 1:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Yes, simple answer is it's also a form of real-time strategy game. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: nicol 0722001...@vodamail.co.za To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 24, 2010 7:34 PM Subject: Re: [Audyssey] Time of Conflict from GMA games. HI phil Is toc similar to sound rts? - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 2:37 PM Subject: [Audyssey] Time of Conflict from GMA games. Time of Conflict from GMA games. Time of Conflict is a strategy game that can be used by the visually impaired and sighted alike. The goal of the game is to subdue the enemy and capture all of its cities. When a city is captured it will begin producing forces that may be used against the enemy. You may produce infantry, armoured units, fighters, destroyers, submarines, troop transports, aircraft carriers, and battleships. You may play on a computer-generated map or a premade map provided with the game, or by using the included map builder you can use a map you developed yourself. The game has five difficulty levels, several premade maps, several map sizes, and a range of games types from a complete sea battle to a land-only battle. Depending on the size of map selected and your familiarity with the game, Time of Conflict may last hundreds of time units and may involve hundreds of land, sea, and air units. The game was designed so that you can get by with a dozen or so keystrokes, but dozens more are available for the experience player. A context-Sensitive menu is available which makes learning the game much easier. This menu only displays the actions which are available to the current unit at the current point in time. We are currently working towards making Time of Conflict a multi-player game. You will be able to play against one to three other players in addition to playing the computer. Stay tuned. It is now in public beta and the download file is 20 MB. http://www.gmagames.com/toc.shtml --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET
Re: [Audyssey] Time of Conflict from GMA games.
Now I solved the problems and I played a lot! It's really a fantastic game! I will definitely purchase it! Yesterday I spent several hours playing in a campaign in the sea! It was a great moment! Cheers, Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 25, 2010 12:26 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Could you let us know how you fixed it just in case someone else has this problem? Thanks. Also, I discovered a strange problem yesterday. My Alt-M key was not working. It looks as if Skype intercepts it and does not pass it along to TOC. Took a while to find, but I didn't like the solutions. You need to either shutdown Skype completely or redefine the Alt-M key in TOC. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 25, 2010 10:01 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. Now I solved the problems and I played a lot! It's really a fantastic game! I will definitely purchase it! Yesterday I spent several hours playing in a campaign in the sea! It was a great moment! Cheers, Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 25, 2010 12:26 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2769 - Release Date: 03/25/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
So is toc similar to trek 2000 and stfc? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 25 March 2010 05:29 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Time of Conflict from GMA games. Hi, Real Time strategy? Not exactly. A Real Time Strategy game does not wait for you to make a move. Sound RTS is a real time strategy d=because every second of the game is spent. In Time of Conflict, there is an interval before anything happens. Granted, your infantry can take a city immediately, but that's about it. You have to wait for time to advance. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Hi, Not even close. Those are Startrekk games, Time of Conflict is a war game wherein your objective is to take over the entire map. Not a Romulan, Tholean, or Klingon in sight! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Sent: Thursday, March 25, 2010 3:00 PM To: Blind gamers Subject: Re: [Audyssey] Time of Conflict from GMA games. So is toc similar to trek 2000 and stfc? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 25 March 2010 05:29 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Time of Conflict from GMA games. Hi, Real Time strategy? Not exactly. A Real Time Strategy game does not wait for you to make a move. Sound RTS is a real time strategy d=because every second of the game is spent. In Time of Conflict, there is an interval before anything happens. Granted, your infantry can take a city immediately, but that's about it. You have to wait for time to advance. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Hello, I discovered that problem with the alt m last night while Iwas playing the game and was going to report it. Also, I am running Windows Vista and the messages will not speak if I run jaws. They speak fine when I am set on SAPI. Finally, after I have played for a while running a braille display with jaws set to sleep, jaws crashes and the braille display stops showing my game. Note: this usually happens between one and two hours in to the game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com David Greenwood wrote: Could you let us know how you fixed it just in case someone else has this problem? Thanks. Also, I discovered a strange problem yesterday. My Alt-M key was not working. It looks as if Skype intercepts it and does not pass it along to TOC. Took a while to find, but I didn't like the solutions. You need to either shutdown Skype completely or redefine the Alt-M key in TOC. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Hi, If JAWS isn't working, that probably means it's set to SAPI. Go into the options screen, and press space on the first option until JAWS is displayed. HTH, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: Thursday, March 25, 2010 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Hello, I discovered that problem with the alt m last night while Iwas playing the game and was going to report it. Also, I am running Windows Vista and the messages will not speak if I run jaws. They speak fine when I am set on SAPI. Finally, after I have played for a while running a braille display with jaws set to sleep, jaws crashes and the braille display stops showing my game. Note: this usually happens between one and two hours in to the game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com David Greenwood wrote: Could you let us know how you fixed it just in case someone else has this problem? Thanks. Also, I discovered a strange problem yesterday. My Alt-M key was not working. It looks as if Skype intercepts it and does not pass it along to TOC. Took a while to find, but I didn't like the solutions. You need to either shutdown Skype completely or redefine the Alt-M key in TOC. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Hello, I initially played with Jaws selected and Jaws would not read any of the extra info. I had to switch to SAPI and put Jaws to sleep in order to get all the extra info. For example, when I used Jaws, pressing a would not announce anything. After I switched to SAPI, pressing a announces what is around me. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Hayden Presley wrote: Hi, If JAWS isn't working, that probably means it's set to SAPI. Go into the options screen, and press space on the first option until JAWS is displayed. HTH, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: Thursday, March 25, 2010 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Hello, I discovered that problem with the alt m last night while Iwas playing the game and was going to report it. Also, I am running Windows Vista and the messages will not speak if I run jaws. They speak fine when I am set on SAPI. Finally, after I have played for a while running a braille display with jaws set to sleep, jaws crashes and the braille display stops showing my game. Note: this usually happens between one and two hours in to the game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com David Greenwood wrote: Could you let us know how you fixed it just in case someone else has this problem? Thanks. Also, I discovered a strange problem yesterday. My Alt-M key was not working. It looks as if Skype intercepts it and does not pass it along to TOC. Took a while to find, but I didn't like the solutions. You need to either shutdown Skype completely or redefine the Alt-M key in TOC. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Hi, That is bizarre. In that case, I have no idea. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: Thursday, March 25, 2010 8:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Hello, I initially played with Jaws selected and Jaws would not read any of the extra info. I had to switch to SAPI and put Jaws to sleep in order to get all the extra info. For example, when I used Jaws, pressing a would not announce anything. After I switched to SAPI, pressing a announces what is around me. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Hayden Presley wrote: Hi, If JAWS isn't working, that probably means it's set to SAPI. Go into the options screen, and press space on the first option until JAWS is displayed. HTH, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: Thursday, March 25, 2010 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Hello, I discovered that problem with the alt m last night while Iwas playing the game and was going to report it. Also, I am running Windows Vista and the messages will not speak if I run jaws. They speak fine when I am set on SAPI. Finally, after I have played for a while running a braille display with jaws set to sleep, jaws crashes and the braille display stops showing my game. Note: this usually happens between one and two hours in to the game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com David Greenwood wrote: Could you let us know how you fixed it just in case someone else has this problem? Thanks. Also, I discovered a strange problem yesterday. My Alt-M key was not working. It looks as if Skype intercepts it and does not pass it along to TOC. Took a while to find, but I didn't like the solutions. You need to either shutdown Skype completely or redefine the Alt-M key in TOC. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
HI phil Is toc similar to sound rts? - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 2:37 PM Subject: [Audyssey] Time of Conflict from GMA games. Time of Conflict from GMA games. Time of Conflict is a strategy game that can be used by the visually impaired and sighted alike. The goal of the game is to subdue the enemy and capture all of its cities. When a city is captured it will begin producing forces that may be used against the enemy. You may produce infantry, armoured units, fighters, destroyers, submarines, troop transports, aircraft carriers, and battleships. You may play on a computer-generated map or a premade map provided with the game, or by using the included map builder you can use a map you developed yourself. The game has five difficulty levels, several premade maps, several map sizes, and a range of games types from a complete sea battle to a land-only battle. Depending on the size of map selected and your familiarity with the game, Time of Conflict may last hundreds of time units and may involve hundreds of land, sea, and air units. The game was designed so that you can get by with a dozen or so keystrokes, but dozens more are available for the experience player. A context-Sensitive menu is available which makes learning the game much easier. This menu only displays the actions which are available to the current unit at the current point in time. We are currently working towards making Time of Conflict a multi-player game. You will be able to play against one to three other players in addition to playing the computer. Stay tuned. It is now in public beta and the download file is 20 MB. http://www.gmagames.com/toc.shtml --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Yes, simple answer is it's also a form of real-time strategy game. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: nicol 0722001...@vodamail.co.za To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 24, 2010 7:34 PM Subject: Re: [Audyssey] Time of Conflict from GMA games. HI phil Is toc similar to sound rts? - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 2:37 PM Subject: [Audyssey] Time of Conflict from GMA games. Time of Conflict from GMA games. Time of Conflict is a strategy game that can be used by the visually impaired and sighted alike. The goal of the game is to subdue the enemy and capture all of its cities. When a city is captured it will begin producing forces that may be used against the enemy. You may produce infantry, armoured units, fighters, destroyers, submarines, troop transports, aircraft carriers, and battleships. You may play on a computer-generated map or a premade map provided with the game, or by using the included map builder you can use a map you developed yourself. The game has five difficulty levels, several premade maps, several map sizes, and a range of games types from a complete sea battle to a land-only battle. Depending on the size of map selected and your familiarity with the game, Time of Conflict may last hundreds of time units and may involve hundreds of land, sea, and air units. The game was designed so that you can get by with a dozen or so keystrokes, but dozens more are available for the experience player. A context-Sensitive menu is available which makes learning the game much easier. This menu only displays the actions which are available to the current unit at the current point in time. We are currently working towards making Time of Conflict a multi-player game. You will be able to play against one to three other players in addition to playing the computer. Stay tuned. It is now in public beta and the download file is 20 MB. http://www.gmagames.com/toc.shtml --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4971 (20100324) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4971 (20100324) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] time of conflict
Hi How are the sounds in the game? pretty good like entombed and the other gma games like shades of doom and stuff? Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Hi, Real Time strategy? Not exactly. A Real Time Strategy game does not wait for you to make a move. Sound RTS is a real time strategy d=because every second of the game is spent. In Time of Conflict, there is an interval before anything happens. Granted, your infantry can take a city immediately, but that's about it. You have to wait for time to advance. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Wednesday, March 24, 2010 1:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Yes, simple answer is it's also a form of real-time strategy game. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: nicol 0722001...@vodamail.co.za To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 24, 2010 7:34 PM Subject: Re: [Audyssey] Time of Conflict from GMA games. HI phil Is toc similar to sound rts? - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 2:37 PM Subject: [Audyssey] Time of Conflict from GMA games. Time of Conflict from GMA games. Time of Conflict is a strategy game that can be used by the visually impaired and sighted alike. The goal of the game is to subdue the enemy and capture all of its cities. When a city is captured it will begin producing forces that may be used against the enemy. You may produce infantry, armoured units, fighters, destroyers, submarines, troop transports, aircraft carriers, and battleships. You may play on a computer-generated map or a premade map provided with the game, or by using the included map builder you can use a map you developed yourself. The game has five difficulty levels, several premade maps, several map sizes, and a range of games types from a complete sea battle to a land-only battle. Depending on the size of map selected and your familiarity with the game, Time of Conflict may last hundreds of time units and may involve hundreds of land, sea, and air units. The game was designed so that you can get by with a dozen or so keystrokes, but dozens more are available for the experience player. A context-Sensitive menu is available which makes learning the game much easier. This menu only displays the actions which are available to the current unit at the current point in time. We are currently working towards making Time of Conflict a multi-player game. You will be able to play against one to three other players in addition to playing the computer. Stay tuned. It is now in public beta and the download file is 20 MB. http://www.gmagames.com/toc.shtml --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4971 (20100324) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4971 (20100324) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
Re: [Audyssey] time of conflict and proxy
David, will there be proxy support in later versions of Time of conflict? - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 10:02 PM Subject: Re: [Audyssey] time of conflict and proxy Check the FAQ on the web page. This should hopefully answer your questions. But, in short, the game will not always need a connection, except for registration. It is connecting to the server since it was initially designed to be only a multi-user game, but I changed my mind and provided single-user support. I haven't removed the requirement of making a connection yet, but by V1 it will be gone. Regards, David Greenwood --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict and proxy
We are looking into that right now. Sorry that isn't an answer, but its the best we can do until we finish the research. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 4:48 AM Subject: Re: [Audyssey] time of conflict and proxy David, will there be proxy support in later versions of Time of conflict? - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 10:02 PM Subject: Re: [Audyssey] time of conflict and proxy Check the FAQ on the web page. This should hopefully answer your questions. But, in short, the game will not always need a connection, except for registration. It is connecting to the server since it was initially designed to be only a multi-user game, but I changed my mind and provided single-user support. I haven't removed the requirement of making a connection yet, but by V1 it will be gone. Regards, David Greenwood --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2764 - Release Date: 03/22/10 19:44:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict and proxy
Hi. That's fine. It's good to hear that you are considering it at least. On 3/23/2010 1:45 PM, David Greenwood wrote: We are looking into that right now. Sorry that isn't an answer, but its the best we can do until we finish the research. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict and movement?
Hello. I just went through the basic tutorial. When I select a unit to move to a city nothing seems to happen. I get the message that says path set to x city, but it never seems to get there even after 10 turns. I have auto movement on. Any ideas? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict thoughts and questions
I have a game that's been going on for seven hours now and still no end in sight. Possibly it is because that I play very defensively- as it's my style in most similar games- and I'm playing the largest map with combo battles. It is rather amusing actually, my land is completely under my control now, crawling with armors and soldiers and fighters. I actually got enough units to surround my land in a double ring lol. So far, every enemy unit landing on my land had long enough to say 'uh' before my defensive forces annihilated them. Also caught 5 of their transports sneaking about around my waterway and sunk every single one of them. Now if I can find where on this blasted map their land is! I've taken over two islands, one small and one pretty large, but neither seem to be enemy land. Good times! No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, March 22, 2010 3:06 AM Subject: Re: [Audyssey] time of conflict thoughts and questions lol. I have very poor luck, so I think that shows in the game. It is really fun though. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Greenwood Sent: Monday, March 22, 2010 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: dark d...@xgam.org To: Gamers
Re: [Audyssey] time of conflict thoughts and questions
Hi Dallas, I'd watch that language. Not that I am a moderator, but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Monday, March 22, 2010 4:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions thing is though, infantry don't really stand a chance in hell against fighters, unless there all lugging around antiaircraft weaponry. and although some would, not all would. cause there to dam heavy to cart around. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 19:52 Subject: Re: [Audyssey] time of conflict thoughts and questions Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry
Re: [Audyssey] Time of Conflict
The maps range from 24 by 24 to 100 by 80. The smallest land-based map takes me about an hour to play, while a full sized sea and land campaign takes 30 to 40 hours. It all depends on what you are in the mood for. Of course, the amount of time it takes depends on how familiar you are with the game. The largest game I played lasted weeks and at the height of the game I had over 700 units--and who knows what the enemy had. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 2:59 AM Subject: Re: [Audyssey] Time of Conflict Hi, How big are the maps for this game? How long usually does a whole game last from start to last man standing? I've been reading this with a lot of interest. Whilst I don't test beta's and all that from what I've read this really does look like a game that I'm going to get. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2010 03:48 To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict Hi. I noticed the update business was fixed, thanks. I had a couple of strategical questions, particularly related to how to protect ships when sailing, and how best to get infantry off a troop transport, sinse currently while I can defeat the computer on easy on land, as soon as more than one island is involved things get difficult. I'll check the second tutorial link though and see if that can give me some thoughts. It's nice actually to get another complex game which has a learning curve. Beware the grue! Dark. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 20, 2010 7:11 PM Subject: [Audyssey] Time of Conflict Hi all, Someone told me to join this list since there were a few questions people were having that I might be able to answer. First, the second tutorial link has been fixed. Next. Hopefully, the download for Time of Conflict is fine now. It was a last minute change I made that caused the problem. There is a FAQ on the Time of Conflict page that may answer some of the other questions that were passed on to me from the list. Check these out, and if they are not answered there, I'll try to answer them here. Oh yes, I heard that someone tried to make a map and it had an error when run. If you could send the map my way, I'll take a look at it and fix the map or the program ASAP. Here is a status on the multi-user version. Development is going well and we are hoping that in a couple months or so we will go into beta testing. As a single-user game, we are pretty happy with it right now. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.437 / Virus Database: 271.1.1/2765 - Release Date: 03/23/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] Time of Conflict and movement?
Hi. No unit can be set to auto move to a free or enemy city, it'll stop when it's within one square, and you have to move it to attack manually with ctrl and a movement key. Hth. Beware the grue! Dark. - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 1:59 AM Subject: [Audyssey] Time of Conflict and movement? Hello. I just went through the basic tutorial. When I select a unit to move to a city nothing seems to happen. I get the message that says path set to x city, but it never seems to get there even after 10 turns. I have auto movement on. Any ideas? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict
maps can range from about 24 x 24 to 72 x 90, and large maps mean long battles. I must say it's well worth playing. The game isn't beta in the sense of having bugs or anything, it's beta in the sense that many features which david intends for the full game aren't implemented yet, such as multiplayer support, but sinse you can have most interesting and successful games against the computer in single player, Davids' allowed us to essentially have an advanced look at the game, which isn't a bad thing at all. I'd certainlly recommend giving it a try. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 6:59 AM Subject: Re: [Audyssey] Time of Conflict Hi, How big are the maps for this game? How long usually does a whole game last from start to last man standing? I've been reading this with a lot of interest. Whilst I don't test beta's and all that from what I've read this really does look like a game that I'm going to get. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2010 03:48 To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict Hi. I noticed the update business was fixed, thanks. I had a couple of strategical questions, particularly related to how to protect ships when sailing, and how best to get infantry off a troop transport, sinse currently while I can defeat the computer on easy on land, as soon as more than one island is involved things get difficult. I'll check the second tutorial link though and see if that can give me some thoughts. It's nice actually to get another complex game which has a learning curve. Beware the grue! Dark. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 20, 2010 7:11 PM Subject: [Audyssey] Time of Conflict Hi all, Someone told me to join this list since there were a few questions people were having that I might be able to answer. First, the second tutorial link has been fixed. Next. Hopefully, the download for Time of Conflict is fine now. It was a last minute change I made that caused the problem. There is a FAQ on the Time of Conflict page that may answer some of the other questions that were passed on to me from the list. Check these out, and if they are not answered there, I'll try to answer them here. Oh yes, I heard that someone tried to make a map and it had an error when run. If you could send the map my way, I'll take a look at it and fix the map or the program ASAP. Here is a status on the multi-user version. Development is going well and we are hoping that in a couple months or so we will go into beta testing. As a single-user game, we are pretty happy with it right now. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict
A point of clarification. Version 1.0 of TOC will be out shortly, and other than the few bugs which have been reported, and getting ready on our end, there isn't much to do. Version 1.0 will be single-player. Version 1.1 or what ever it will be called will be multi-player. Anyone purchasing version 1.0 will automatically receive any upgrades, multi-user capabilities, or what ever is going for version 1.1. Unfortunately, I can't give a date for 1.1 other than to tell you we are working on it now and I have two computers playing each other with lots of bugs being logged. So, let's guess between one month and six months. *grin* Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 10:47 AM Subject: Re: [Audyssey] Time of Conflict maps can range from about 24 x 24 to 72 x 90, and large maps mean long battles. I must say it's well worth playing. The game isn't beta in the sense of having bugs or anything, it's beta in the sense that many features which david intends for the full game aren't implemented yet, such as multiplayer support, but sinse you can have most interesting and successful games against the computer in single player, Davids' allowed us to essentially have an advanced look at the game, which isn't a bad thing at all. I'd certainlly recommend giving it a try. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 6:59 AM Subject: Re: [Audyssey] Time of Conflict Hi, How big are the maps for this game? How long usually does a whole game last from start to last man standing? I've been reading this with a lot of interest. Whilst I don't test beta's and all that from what I've read this really does look like a game that I'm going to get. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2010 03:48 To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict Hi. I noticed the update business was fixed, thanks. I had a couple of strategical questions, particularly related to how to protect ships when sailing, and how best to get infantry off a troop transport, sinse currently while I can defeat the computer on easy on land, as soon as more than one island is involved things get difficult. I'll check the second tutorial link though and see if that can give me some thoughts. It's nice actually to get another complex game which has a learning curve. Beware the grue! Dark. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 20, 2010 7:11 PM Subject: [Audyssey] Time of Conflict Hi all, Someone told me to join this list since there were a few questions people were having that I might be able to answer. First, the second tutorial link has been fixed. Next. Hopefully, the download for Time of Conflict is fine now. It was a last minute change I made that caused the problem. There is a FAQ on the Time of Conflict page that may answer some of the other questions that were passed on to me from the list. Check these out, and if they are not answered there, I'll try to answer them here. Oh yes, I heard that someone tried to make a map and it had an error when run. If you could send the map my way, I'll take a look at it and fix the map or the program ASAP. Here is a status on the multi-user version. Development is going well and we are hoping that in a couple months or so we will go into beta testing. As a single-user game, we are pretty happy with it right now. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] Time of Conflict
Fair enough. Just out of interest, are their actually any features missing from the beta version which will be introduced in 1.0, or are all the new features such as possible new units waiting for 1.1 along with multiplayer support. Beware the grue! Dark. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 4:08 PM Subject: Re: [Audyssey] Time of Conflict A point of clarification. Version 1.0 of TOC will be out shortly, and other than the few bugs which have been reported, and getting ready on our end, there isn't much to do. Version 1.0 will be single-player. Version 1.1 or what ever it will be called will be multi-player. Anyone purchasing version 1.0 will automatically receive any upgrades, multi-user capabilities, or what ever is going for version 1.1. Unfortunately, I can't give a date for 1.1 other than to tell you we are working on it now and I have two computers playing each other with lots of bugs being logged. So, let's guess between one month and six months. *grin* Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 23, 2010 10:47 AM Subject: Re: [Audyssey] Time of Conflict maps can range from about 24 x 24 to 72 x 90, and large maps mean long battles. I must say it's well worth playing. The game isn't beta in the sense of having bugs or anything, it's beta in the sense that many features which david intends for the full game aren't implemented yet, such as multiplayer support, but sinse you can have most interesting and successful games against the computer in single player, Davids' allowed us to essentially have an advanced look at the game, which isn't a bad thing at all. I'd certainlly recommend giving it a try. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 6:59 AM Subject: Re: [Audyssey] Time of Conflict Hi, How big are the maps for this game? How long usually does a whole game last from start to last man standing? I've been reading this with a lot of interest. Whilst I don't test beta's and all that from what I've read this really does look like a game that I'm going to get. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2010 03:48 To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict Hi. I noticed the update business was fixed, thanks. I had a couple of strategical questions, particularly related to how to protect ships when sailing, and how best to get infantry off a troop transport, sinse currently while I can defeat the computer on easy on land, as soon as more than one island is involved things get difficult. I'll check the second tutorial link though and see if that can give me some thoughts. It's nice actually to get another complex game which has a learning curve. Beware the grue! Dark. - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 20, 2010 7:11 PM Subject: [Audyssey] Time of Conflict Hi all, Someone told me to join this list since there were a few questions people were having that I might be able to answer. First, the second tutorial link has been fixed. Next. Hopefully, the download for Time of Conflict is fine now. It was a last minute change I made that caused the problem. There is a FAQ on the Time of Conflict page that may answer some of the other questions that were passed on to me from the list. Check these out, and if they are not answered there, I'll try to answer them here. Oh yes, I heard that someone tried to make a map and it had an error when run. If you could send the map my way, I'll take a look at it and fix the map or the program ASAP. Here is a status on the multi-user version. Development is going well and we are hoping that in a couple months or so we will go into beta testing. As a single-user game, we are pretty happy with it right now. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail