Re: [Audyssey] Upcoming BGT version
Hi All, I am sorry, for some reason, I am getting email duplicated here. Please try to bare with me. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, July 09, 2010 11:18 AM To: 'Philip Bennefall'; 'Gamers Discussion list' Subject: Re: [Audyssey] Upcoming BGT version Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things > before release, but it should not be too long now. I have also made an > action game that utilizes the networking, but more about that later. > Smile. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Wednesday, July 07, 2010 3:59 AM > Subject: Re: [Audyssey] Upcoming BGT version > > > Hi Philip, > I don't know about anyone else, but this sounds like Christmas in > July. That's an impressive set of updates and I'll look forward to > trying the new beta of BGT when it comes out. > > Smile. > > > > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out
Re: [Audyssey] Upcoming BGT version
Hi Hayden, My goodness! I've seen most of your recent messages come through two or three times at once, which I have alerted you to once or twice, but this one came six times. Do you get false notifications that the email isn't being sent or something? Regards, Damien. - Original Message - From: "Hayden Presley" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Friday, July 09, 2010 5:18 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! ----- Original Message ----- From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall ----- Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Datab
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things > before release, but it should not be too long now. I have also made an > action game that utilizes the networking, but more about that later. > Smile. > > Kind regards, > > Philip Bennefall > - Original Message ----- > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Wednesday, July 07, 2010 3:59 AM > Subject: Re: [Audyssey] Upcoming BGT version > > > Hi Philip, > I don't know about anyone else, but this sounds like Christmas in > July. That's an impressive set of updates and I'll look forward to > trying the new beta of BGT when it comes out. > > Smile. > > > > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and ca
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things > before release, but it should not be too long now. I have also made an > action game that utilizes the networking, but more about that later. > Smile. > > Kind regards, > > Philip Bennefall > - Original Message ----- > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Wednesday, July 07, 2010 3:59 AM > Subject: Re: [Audyssey] Upcoming BGT version > > > Hi Philip, > I don't know about anyone else, but this sounds like Christmas in > July. That's an impressive set of updates and I'll look forward to > trying the new beta of BGT when it comes out. > > Smile. > > > > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and ca
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things > before release, but it should not be too long now. I have also made an > action game that utilizes the networking, but more about that later. > Smile. > > Kind regards, > > Philip Bennefall > - Original Message ----- > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Wednesday, July 07, 2010 3:59 AM > Subject: Re: [Audyssey] Upcoming BGT version > > > Hi Philip, > I don't know about anyone else, but this sounds like Christmas in > July. That's an impressive set of updates and I'll look forward to > trying the new beta of BGT when it comes out. > > Smile. > > > > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and ca
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things > before release, but it should not be too long now. I have also made an > action game that utilizes the networking, but more about that later. > Smile. > > Kind regards, > > Philip Bennefall > - Original Message ----- > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Wednesday, July 07, 2010 3:59 AM > Subject: Re: [Audyssey] Upcoming BGT version > > > Hi Philip, > I don't know about anyone else, but this sounds like Christmas in > July. That's an impressive set of updates and I'll look forward to > trying the new beta of BGT when it comes out. > > Smile. > > > > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and ca
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things > before release, but it should not be too long now. I have also made an > action game that utilizes the networking, but more about that later. > Smile. > > Kind regards, > > Philip Bennefall > - Original Message ----- > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Wednesday, July 07, 2010 3:59 AM > Subject: Re: [Audyssey] Upcoming BGT version > > > Hi Philip, > I don't know about anyone else, but this sounds like Christmas in > July. That's an impressive set of updates and I'll look forward to > trying the new beta of BGT when it comes out. > > Smile. > > > > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and ca
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things > before release, but it should not be too long now. I have also made an > action game that utilizes the networking, but more about that later. > Smile. > > Kind regards, > > Philip Bennefall > - Original Message ----- > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Wednesday, July 07, 2010 3:59 AM > Subject: Re: [Audyssey] Upcoming BGT version > > > Hi Philip, > I don't know about anyone else, but this sounds like Christmas in > July. That's an impressive set of updates and I'll look forward to > trying the new beta of BGT when it comes out. > > Smile. > > > > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and ca
Re: [Audyssey] Upcoming BGT version
Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things > before release, but it should not be too long now. I have also made an > action game that utilizes the networking, but more about that later. > Smile. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Wednesday, July 07, 2010 3:59 AM > Subject: Re: [Audyssey] Upcoming BGT version > > > Hi Philip, > I don't know about anyone else, but this sounds like Christmas in > July. That's an impressive set of updates and I'll look forward to > trying the new beta of BGT when it comes out. > > Smile. > > > > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Thomas, Thinking of changing your engine? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, July 07, 2010 8:16 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, As I said very very cool. BGT is really coming along nicely. Evry time you put out a new release it makes it that much better as a development tool. On 7/6/10, Philip Bennefall wrote: > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things before > release, but it should not be too long now. I have also made an action game > that utilizes the networking, but more about that later. Smile. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Thomas, Thinking of changing your engine? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, July 07, 2010 8:16 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, As I said very very cool. BGT is really coming along nicely. Evry time you put out a new release it makes it that much better as a development tool. On 7/6/10, Philip Bennefall wrote: > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things before > release, but it should not be too long now. I have also made an action game > that utilizes the networking, but more about that later. Smile. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Philip, As I said very very cool. BGT is really coming along nicely. Evry time you put out a new release it makes it that much better as a development tool. On 7/6/10, Philip Bennefall wrote: > Hi Thomas, > > I'm glad you think so. I'll be tweaking and adding a few more things before > release, but it should not be too long now. I have also made an action game > that utilizes the networking, but more about that later. Smile. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Ah I see. So it's more a matter of having more options. Options are good. LOL. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 11:03 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
I doubt it. When a game is compiled there won't be that problem though. You'll have to wait for the developers of those games to update them, or fix them yourself. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, July 07, 2010 6:35 AM Subject: Re: [Audyssey] Upcoming BGT version hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Shaun, Which games are you refering to? If you can give me some examples, I'll look into it and perhaps speak with the authors about what changes have to be made. Since the engine is still very much in beta, it is necessary for me to break backwards compatibility in almost every version in order to improve things. This is part of the beta stage. Once it reaches 1.0, however, the core will not change often; if at all. Kind regards, Philip Bennefall - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, July 07, 2010 6:35 AM Subject: Re: [Audyssey] Upcoming BGT version hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. At 12:02 p.m. 7/07/2010, you wrote: Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initializati
Re: [Audyssey] Upcoming BGT version
Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. At 12:02 p.m. 7/07/2010, you wrote: Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regard
Re: [Audyssey] Upcoming BGT version
I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Kevin, No, as a matter of fact they are not quite set. I have been thinking a lot about this recently, and have decided to restructure the whole pricing system based on user feedback that I have received. I will post more information about this soon. Kind regards, Philip Bennefall - Original Message - From: To: ; "Gamers Discussion list" Sent: Wednesday, July 07, 2010 2:36 AM Subject: Re: [Audyssey] Upcoming BGT version Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro? Thanks, Kevin - Original Message - From: Philip Bennefall To: "Gamers Discussion list" Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, Yes, this is why this release is taking rather long to get out the door. I really wanted to put a lot of new things in. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 2:02 AM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path
Re: [Audyssey] Upcoming BGT version
Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro? Thanks, Kevin - Original Message - From: Philip Bennefall To: "Gamers Discussion list" Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT version > Hi Hayden, > > Yes, this is why this release is taking rather long to get out the door. I > really wanted to put a lot of new things in. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Hayden Presley" > To: ; "'Gamers Discussion list'" > Sent: Wednesday, July 07, 2010 2:02 AM > Subject: RE: [Audyssey] Upcoming BGT version > > > Hi Phillip, > Wow...that's quite a hefty list of changes. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Philip Bennefall > Sent: Tuesday, July 06, 2010 6:58 PM > To: Gamers Discussion list > Subject: [Audyssey] Upcoming BGT version > > Hi all, > > I just wanted to give a quick update regarding the progress of the BGT > engine, as things have been rather quiet over the last month. This new > release includes a lot of bugfixes, plus a few new features that many of you > have been asking for. This includes support for networking optimized for > high speed action games, a complete sound source management system, the > ability to compile scripts into standalone executables, etc. Here is the > change log, as always: > > Beta Version 0.5: > * Updated the script interpreter to the latest version which fixes some more > bugs found by users. > * Added a powerful sound management include class that handles positioning > of an arbitrary number of sound sources in a 1d or 2d environment. > * Updated the functions in sound_positioning.bgt to be more flexible, and > added two new ones with extra parameters. This will require some minor > modifications > to scripts that currently make use of position_sound_2d. > * Added support for high performance networking, optimized especially for > fast paced action games. > * Added a method called run_extended to the dynamic menu include class which > allows you to specify a starting position for the menu cursor, and to have > the initially selected item automatically announced after the intro > finishes. > * Added a reset method to the dynamic menu include class that allows you to > remove all previously added items, as well as optionally reset all the > behavior > properties to their defaults. > * Added a boolean property called paused to the sound object which is set to > true if a sound has been paused with an explicit call to the pause method. > * Added a function to convert numbers to their corresponding hexadecimal > string counterparts. > * Added two functions (find_files and find_directories) that return a list > of all the files and all the directories in a given path, respectively. > * Made the engine registerable, with automatic detection of the purchased > version (lite or pro) based on the key given. > * Added the ability to compile scripts into standalone executables if a lite > or pro license has been purchased. > * Added a credits section to the documentation. > * Added a function called get_call_stack_size to retrieve the number of > functions currently on the stack. > * Allowed the use of multiline strings (e.g. string literals that contain a > line feed) (thanks Nick). > * Restructured the script execution flow, which will allow the engine to > invoke user defined callback functions in the future. > * changed the range of the rate property in the tts_voice object from -100 > (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) > which prevents situations where no change is perceived even though the > property is actually modified (thanks Jason). > * Fixed a slight inconvenience in the dynamic menu include class where the > text to speech and the audio options were not cooperating with one another. > * Fixed a bug in the random number generator that would cause it to generate > the same sequence of numbers every time (thanks Sorin). > * Changed the internal buffer size for streaming sounds in order to boost > performance slightly. > * Fixed a bug that would sometimes cause static sounds to have an initial > starting position greater than 0. > * Improved the error output when including script files that do not exist, > so that the engine now displays all the locations in which it tried to find > the file rather than just the last one. > * Fixed a bug in the #include searching algorithm so that it now derives the > current base directory for a relative include path based on the locat
Re: [Audyssey] Upcoming BGT version
Hi Hayden, Yes, this is why this release is taking rather long to get out the door. I really wanted to put a lot of new things in. Kind regards, Philip Bennefall - Original Message - From: "Hayden Presley" To: ; "'Gamers Discussion list'" Sent: Wednesday, July 07, 2010 2:02 AM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like
Re: [Audyssey] Upcoming BGT version
Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.or
[Audyssey] Upcoming BGT version
Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.