Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi All,
I am sorry, for some reason, I am getting email duplicated here. Please try
to bare with me.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, July 09, 2010 11:18 AM
To: 'Philip Bennefall'; 'Gamers Discussion list'
Subject: Re: [Audyssey] Upcoming BGT version

Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
> before release, but it should not be too long now. I have also made an
> action game that utilizes the networking, but more about that later.
> Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - 
> From: "Thomas Ward" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, July 07, 2010 3:59 AM
> Subject: Re: [Audyssey] Upcoming BGT version
>
>
> Hi Philip,
> I don't know about anyone else, but this sounds like Christmas in
> July.  That's an impressive set of updates and I'll look forward to
> trying the new beta of BGT when it comes out.
>
> Smile.
>
>
>


>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
12:37:00


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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Damien Pendleton

Hi Hayden,
My goodness! I've seen most of your recent messages come through two or 
three times at once, which I have alerted you to once or twice, but this one 
came six times. Do you get false notifications that the email isn't being 
sent or something?

Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 
To: "'Philip Bennefall'" ; "'Gamers Discussion list'" 


Sent: Friday, July 09, 2010 5:18 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as 
it

is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything
definite yet. If I do, this will be at a time when the core is 100 % 
stable

and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 


Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never 
fear.


I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might 
be,

who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
----- Original Message ----- 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Thomas,

I'm glad you think so. I'll be tweaking and adding a few more things
before release, but it should not be too long now. I have also made an
action game that utilizes the networking, but more about that later.
Smile.

Kind regards,

Philip Bennefall
----- Original Message - 
From: "Thomas Ward" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 3:59 AM
Subject: Re: [Audyssey] Upcoming BGT version


Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July.  That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.

Smile.










Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
12:37:00


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12:37:00


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list,

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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Datab

Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
> before release, but it should not be too long now. I have also made an
> action game that utilizes the networking, but more about that later.
> Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message ----- 
> From: "Thomas Ward" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, July 07, 2010 3:59 AM
> Subject: Re: [Audyssey] Upcoming BGT version
>
>
> Hi Philip,
> I don't know about anyone else, but this sounds like Christmas in
> July.  That's an impressive set of updates and I'll look forward to
> trying the new beta of BGT when it comes out.
>
> Smile.
>
>
>


>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
12:37:00


---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.








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12:37:00


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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
> before release, but it should not be too long now. I have also made an
> action game that utilizes the networking, but more about that later.
> Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message ----- 
> From: "Thomas Ward" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, July 07, 2010 3:59 AM
> Subject: Re: [Audyssey] Upcoming BGT version
>
>
> Hi Philip,
> I don't know about anyone else, but this sounds like Christmas in
> July.  That's an impressive set of updates and I'll look forward to
> trying the new beta of BGT when it comes out.
>
> Smile.
>
>
>


>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
12:37:00


---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00


---
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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
> before release, but it should not be too long now. I have also made an
> action game that utilizes the networking, but more about that later.
> Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message ----- 
> From: "Thomas Ward" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, July 07, 2010 3:59 AM
> Subject: Re: [Audyssey] Upcoming BGT version
>
>
> Hi Philip,
> I don't know about anyone else, but this sounds like Christmas in
> July.  That's an impressive set of updates and I'll look forward to
> trying the new beta of BGT when it comes out.
>
> Smile.
>
>
>


>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
12:37:00


---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00


---
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If you want to leave the list, send E-mail to
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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
> before release, but it should not be too long now. I have also made an
> action game that utilizes the networking, but more about that later.
> Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message ----- 
> From: "Thomas Ward" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, July 07, 2010 3:59 AM
> Subject: Re: [Audyssey] Upcoming BGT version
>
>
> Hi Philip,
> I don't know about anyone else, but this sounds like Christmas in
> July.  That's an impressive set of updates and I'll look forward to
> trying the new beta of BGT when it comes out.
>
> Smile.
>
>
>


>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
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12:37:00


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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
> before release, but it should not be too long now. I have also made an
> action game that utilizes the networking, but more about that later.
> Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message ----- 
> From: "Thomas Ward" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, July 07, 2010 3:59 AM
> Subject: Re: [Audyssey] Upcoming BGT version
>
>
> Hi Philip,
> I don't know about anyone else, but this sounds like Christmas in
> July.  That's an impressive set of updates and I'll look forward to
> trying the new beta of BGT when it comes out.
>
> Smile.
>
>
>


>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.








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12:37:00


---
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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
> before release, but it should not be too long now. I have also made an
> action game that utilizes the networking, but more about that later.
> Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message ----- 
> From: "Thomas Ward" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, July 07, 2010 3:59 AM
> Subject: Re: [Audyssey] Upcoming BGT version
>
>
> Hi Philip,
> I don't know about anyone else, but this sounds like Christmas in
> July.  That's an impressive set of updates and I'll look forward to
> trying the new beta of BGT when it comes out.
>
> Smile.
>
>
>


>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.








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12:37:00


---
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Re: [Audyssey] Upcoming BGT version

2010-07-08 Thread Philip Bennefall

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Thomas,

I'm glad you think so. I'll be tweaking and adding a few more things
before release, but it should not be too long now. I have also made an
action game that utilizes the networking, but more about that later.
Smile.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 3:59 AM
Subject: Re: [Audyssey] Upcoming BGT version


Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July.  That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.

Smile.










Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
12:37:00


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list,
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12:37:00


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Re: [Audyssey] Upcoming BGT version

2010-07-07 Thread Hayden Presley
Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure 
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
> before release, but it should not be too long now. I have also made an
> action game that utilizes the networking, but more about that later.
> Smile.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - 
> From: "Thomas Ward" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, July 07, 2010 3:59 AM
> Subject: Re: [Audyssey] Upcoming BGT version
>
>
> Hi Philip,
> I don't know about anyone else, but this sounds like Christmas in
> July.  That's an impressive set of updates and I'll look forward to
> trying the new beta of BGT when it comes out.
>
> Smile.
>
>
>


>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.








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Checked by AVG - www.avg.com
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12:37:00


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Re: [Audyssey] Upcoming BGT version

2010-07-07 Thread Hayden Presley
Hi Thomas,
Thinking of changing your engine? 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, July 07, 2010 8:16 AM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Philip,
As I said very very cool. BGT is really coming along nicely. Evry time
you put out a new release  it makes it that much better as a
development tool.

On 7/6/10, Philip Bennefall  wrote:
> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
before
> release, but it should not be too long now. I have also made an action
game
> that utilizes the networking, but more about that later. Smile.
>
> Kind regards,
>
> Philip Bennefall

---
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Re: [Audyssey] Upcoming BGT version

2010-07-07 Thread Hayden Presley
Hi Thomas,
Thinking of changing your engine? 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, July 07, 2010 8:16 AM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Philip,
As I said very very cool. BGT is really coming along nicely. Evry time
you put out a new release  it makes it that much better as a
development tool.

On 7/6/10, Philip Bennefall  wrote:
> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things
before
> release, but it should not be too long now. I have also made an action
game
> that utilizes the networking, but more about that later. Smile.
>
> Kind regards,
>
> Philip Bennefall

---
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Re: [Audyssey] Upcoming BGT version

2010-07-07 Thread Thomas Ward
Hi Philip,
As I said very very cool. BGT is really coming along nicely. Evry time
you put out a new release  it makes it that much better as a
development tool.

On 7/6/10, Philip Bennefall  wrote:
> Hi Thomas,
>
> I'm glad you think so. I'll be tweaking and adding a few more things before
> release, but it should not be too long now. I have also made an action game
> that utilizes the networking, but more about that later. Smile.
>
> Kind regards,
>
> Philip Bennefall

---
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Re: [Audyssey] Upcoming BGT version

2010-07-07 Thread Bryan Peterson
Ah I see. So it's more a matter of having more options. Options are good. 
LOL.

We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 11:03 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Bryan,

Oh the unlimited commercial pro license will still be available, never 
fear. I'll post some more information about it once I have the new 
structure finalized.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might 
be,

who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Thomas,

I'm glad you think so. I'll be tweaking and adding a few more things
before release, but it should not be too long now. I have also made an
action game that utilizes the networking, but more about that later.
Smile.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 3:59 AM
Subject: Re: [Audyssey] Upcoming BGT version


Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July.  That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.

Smile.






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Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Willem

I doubt it.

When  a game is compiled there won't be that problem though. You'll have to 
wait for the developers of those games to update them, or fix them yourself.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 6:35 AM
Subject: Re: [Audyssey] Upcoming BGT version



hmmm
is there anyway to upgrade existing games to use new systems?
I have loads of games and each update of the engine I now get games that 
are just not working because they don't run at all.

presumably because of updates.



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Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall

Hi Shaun,

Which games are you refering to? If you can give me some examples, I'll look 
into it and perhaps speak with the authors about what changes have to be 
made. Since the engine is still very much in beta, it is necessary for me to 
break backwards compatibility in almost every version in order to improve 
things. This is part of the beta stage. Once it reaches 1.0, however, the 
core will not change often; if at all.


Kind regards,

Philip Bennefall
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 6:35 AM
Subject: Re: [Audyssey] Upcoming BGT version


hmmm
is there anyway to upgrade existing games to use new systems?
I have loads of games and each update of the engine I now get games
that are just not working because they don't run at all.
presumably because of updates.
At 12:02 p.m. 7/07/2010, you wrote:

Hi Phillip,
Wow...that's quite a hefty list of changes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, July 06, 2010 6:58 PM
To: Gamers Discussion list
Subject: [Audyssey] Upcoming BGT version

Hi all,

I just wanted to give a quick update regarding the progress of the BGT
engine, as things have been rather quiet over the last month. This new
release includes a lot of bugfixes, plus a few new features that many of 
you

have been asking for. This includes support for networking optimized for
high speed action games, a complete sound source management system, the
ability to compile scripts into standalone executables, etc. Here is the
change log, as always:

Beta Version 0.5:
* Updated the script interpreter to the latest version which fixes some 
more

bugs found by users.
* Added a powerful sound management include class that handles positioning
of an arbitrary number of sound sources in a 1d or 2d environment.
* Updated the functions in sound_positioning.bgt to be more flexible, and
added two new ones with extra parameters. This will require some minor
modifications
to scripts that currently make use of position_sound_2d.
* Added support for high performance networking, optimized especially for
fast paced action games.
* Added a method called run_extended to the dynamic menu include class 
which

allows you to specify a starting position for the menu cursor, and to have
the initially selected item automatically announced after the intro
finishes.
* Added a reset method to the dynamic menu include class that allows you to
remove all previously added items, as well as optionally reset all the
behavior
properties to their defaults.
* Added a boolean property called paused to the sound object which is set 
to

true if a sound has been paused with an explicit call to the pause method.
* Added a function to convert numbers to their corresponding hexadecimal
string counterparts.
* Added two functions (find_files and find_directories) that return a list
of all the files and all the directories in a given path, respectively.
* Made the engine registerable, with automatic detection of the purchased
version (lite or pro) based on the key given.
* Added the ability to compile scripts into standalone executables if a 
lite

or pro license has been purchased.
* Added a credits section to the documentation.
* Added a function called get_call_stack_size to retrieve the number of
functions currently on the stack.
* Allowed the use of multiline strings (e.g. string literals that contain a
line feed) (thanks Nick).
* Restructured the script execution flow, which will allow the engine to
invoke user defined callback functions in the future.
* changed the range of the rate property in the tts_voice object from -100
(slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest)
which prevents situations where no change is perceived even though the
property is actually modified (thanks Jason).
* Fixed a slight inconvenience in the dynamic menu include class where the
text to speech and the audio options were not cooperating with one another.
* Fixed a bug in the random number generator that would cause it to 
generate

the same sequence of numbers every time (thanks Sorin).
* Changed the internal buffer size for streaming sounds in order to boost
performance slightly.
* Fixed a bug that would sometimes cause static sounds to have an initial
starting position greater than 0.
* Improved the error output when including script files that do not exist,
so that the engine now displays all the locations in which it tried to find
the file rather than just the last one.
* Fixed a bug in the #include searching algorithm so that it now derives 
the

current base directory for a relative include path based on the location of
the script that is trying to include it (thanks Damien).
* Fixed a few bugs that would cause crashes when calling certain functions
during global variable initializati

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear. 
I'll post some more information about it once I have the new structure 
finalized.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Thomas,

I'm glad you think so. I'll be tweaking and adding a few more things
before release, but it should not be too long now. I have also made an
action game that utilizes the networking, but more about that later.
Smile.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 3:59 AM
Subject: Re: [Audyssey] Upcoming BGT version


Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July.  That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.

Smile.






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Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread shaun everiss

hmmm
is there anyway to upgrade existing games to use new systems?
I have loads of games and each update of the engine I now get games 
that are just not working because they don't run at all.

presumably because of updates.
At 12:02 p.m. 7/07/2010, you wrote:

Hi Phillip,
Wow...that's quite a hefty list of changes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, July 06, 2010 6:58 PM
To: Gamers Discussion list
Subject: [Audyssey] Upcoming BGT version

Hi all,

I just wanted to give a quick update regarding the progress of the BGT
engine, as things have been rather quiet over the last month. This new
release includes a lot of bugfixes, plus a few new features that many of you
have been asking for. This includes support for networking optimized for
high speed action games, a complete sound source management system, the
ability to compile scripts into standalone executables, etc. Here is the
change log, as always:

Beta Version 0.5:
* Updated the script interpreter to the latest version which fixes some more
bugs found by users.
* Added a powerful sound management include class that handles positioning
of an arbitrary number of sound sources in a 1d or 2d environment.
* Updated the functions in sound_positioning.bgt to be more flexible, and
added two new ones with extra parameters. This will require some minor
modifications
to scripts that currently make use of position_sound_2d.
* Added support for high performance networking, optimized especially for
fast paced action games.
* Added a method called run_extended to the dynamic menu include class which
allows you to specify a starting position for the menu cursor, and to have
the initially selected item automatically announced after the intro
finishes.
* Added a reset method to the dynamic menu include class that allows you to
remove all previously added items, as well as optionally reset all the
behavior
properties to their defaults.
* Added a boolean property called paused to the sound object which is set to
true if a sound has been paused with an explicit call to the pause method.
* Added a function to convert numbers to their corresponding hexadecimal
string counterparts.
* Added two functions (find_files and find_directories) that return a list
of all the files and all the directories in a given path, respectively.
* Made the engine registerable, with automatic detection of the purchased
version (lite or pro) based on the key given.
* Added the ability to compile scripts into standalone executables if a lite
or pro license has been purchased.
* Added a credits section to the documentation.
* Added a function called get_call_stack_size to retrieve the number of
functions currently on the stack.
* Allowed the use of multiline strings (e.g. string literals that contain a
line feed) (thanks Nick).
* Restructured the script execution flow, which will allow the engine to
invoke user defined callback functions in the future.
* changed the range of the rate property in the tts_voice object from -100
(slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest)
which prevents situations where no change is perceived even though the
property is actually modified (thanks Jason).
* Fixed a slight inconvenience in the dynamic menu include class where the
text to speech and the audio options were not cooperating with one another.
* Fixed a bug in the random number generator that would cause it to generate
the same sequence of numbers every time (thanks Sorin).
* Changed the internal buffer size for streaming sounds in order to boost
performance slightly.
* Fixed a bug that would sometimes cause static sounds to have an initial
starting position greater than 0.
* Improved the error output when including script files that do not exist,
so that the engine now displays all the locations in which it tried to find
the file rather than just the last one.
* Fixed a bug in the #include searching algorithm so that it now derives the
current base directory for a relative include path based on the location of
the script that is trying to include it (thanks Damien).
* Fixed a few bugs that would cause crashes when calling certain functions
during global variable initialization (thanks Damien).
* Made the exit function usable even during global variable initialization.
* Fixed a bug where the volume property in the tts_voice object would get
incorrect values (thanks Jason).
* Fixed a bug where the key_down function could erroniously report that a
key was down if the user left the window while the key was still down but
released
later.
* Fixed a few typos in the language tutorial.

I hope that some of you will find these new features useful. I'd be very
happy to hear your thoughts and suggestions about things that you would like
to see in this next release, as I still expect it to be a few days before
it's released.

Kind regard

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Bryan Peterson
I agree with Thomas. As for the price thing, I think you should still keep 
the option of the unrestricted license for those, however few they might be, 
who might want to make use of it. It might take me longer to afford to pay 
for it but I'd certainly want to go that route.

We are the Knights who say...Ni!
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Thomas,

I'm glad you think so. I'll be tweaking and adding a few more things 
before release, but it should not be too long now. I have also made an 
action game that utilizes the networking, but more about that later. 
Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 3:59 AM
Subject: Re: [Audyssey] Upcoming BGT version


Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July.  That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.

Smile.






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12:37:00



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Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall

Hi Thomas,

I'm glad you think so. I'll be tweaking and adding a few more things before 
release, but it should not be too long now. I have also made an action game 
that utilizes the networking, but more about that later. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 3:59 AM
Subject: Re: [Audyssey] Upcoming BGT version


Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July.  That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.

Smile.






Internal Virus Database is out of date.
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12:37:00



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Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Thomas Ward
Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July.  That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.

Smile.

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Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall

Hi Kevin,

No, as a matter of fact they are not quite set. I have been thinking a lot 
about this recently, and have decided to restructure the whole pricing 
system based on user feedback that I have received. I will post more 
information about this soon.


Kind regards,

Philip Bennefall
- Original Message - 
From: 

To: ; "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 2:36 AM
Subject: Re: [Audyssey] Upcoming BGT version


Hi philip,

So, the prices are set? $60 for a standart license, $800 for a pro?

Thanks,

Kevin


- Original Message -
From: Philip Bennefall 
To: "Gamers Discussion list" 
Date: Wed, 7 Jul 2010 02:14:15 +0200
Subject: Re: [Audyssey] Upcoming BGT version


Hi Hayden,

Yes, this is why this release is taking rather long to get out the door.

I

really wanted to put a lot of new things in.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: ; "'Gamers Discussion list'"



Sent: Wednesday, July 07, 2010 2:02 AM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Wow...that's quite a hefty list of changes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, July 06, 2010 6:58 PM
To: Gamers Discussion list
Subject: [Audyssey] Upcoming BGT version

Hi all,

I just wanted to give a quick update regarding the progress of the BGT
engine, as things have been rather quiet over the last month. This new
release includes a lot of bugfixes, plus a few new features that many of

you

have been asking for. This includes support for networking optimized for
high speed action games, a complete sound source management system, the
ability to compile scripts into standalone executables, etc. Here is the
change log, as always:

Beta Version 0.5:
* Updated the script interpreter to the latest version which fixes some

more

bugs found by users.
* Added a powerful sound management include class that handles positioning
of an arbitrary number of sound sources in a 1d or 2d environment.
* Updated the functions in sound_positioning.bgt to be more flexible, and
added two new ones with extra parameters. This will require some minor
modifications
to scripts that currently make use of position_sound_2d.
* Added support for high performance networking, optimized especially for
fast paced action games.
* Added a method called run_extended to the dynamic menu include class

which

allows you to specify a starting position for the menu cursor, and to have
the initially selected item automatically announced after the intro
finishes.
* Added a reset method to the dynamic menu include class that allows you

to

remove all previously added items, as well as optionally reset all the
behavior
properties to their defaults.
* Added a boolean property called paused to the sound object which is set

to

true if a sound has been paused with an explicit call to the pause method.
* Added a function to convert numbers to their corresponding hexadecimal
string counterparts.
* Added two functions (find_files and find_directories) that return a list
of all the files and all the directories in a given path, respectively.
* Made the engine registerable, with automatic detection of the purchased
version (lite or pro) based on the key given.
* Added the ability to compile scripts into standalone executables if a

lite

or pro license has been purchased.
* Added a credits section to the documentation.
* Added a function called get_call_stack_size to retrieve the number of
functions currently on the stack.
* Allowed the use of multiline strings (e.g. string literals that contain

a

line feed) (thanks Nick).
* Restructured the script execution flow, which will allow the engine to
invoke user defined callback functions in the future.
* changed the range of the rate property in the tts_voice object from -100
(slowest) to 100 (fastest), so that it is now -10 (slowest) to 10

(fastest)

which prevents situations where no change is perceived even though the
property is actually modified (thanks Jason).
* Fixed a slight inconvenience in the dynamic menu include class where the
text to speech and the audio options were not cooperating with one

another.

* Fixed a bug in the random number generator that would cause it to

generate

the same sequence of numbers every time (thanks Sorin).
* Changed the internal buffer size for streaming sounds in order to boost
performance slightly.
* Fixed a bug that would sometimes cause static sounds to have an initial
starting position greater than 0.
* Improved the error output when including script files that do not exist,
so that the engine now displays all the locations in which it tried to

find

the file rather than just the last one.
* Fixed a bug in the #include searching algorithm so that it now derives

the

current base directory for a relative include path 

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread weisi4u
Hi philip,

So, the prices are set? $60 for a standart license, $800 for a pro?

Thanks,

Kevin


- Original Message -
From: Philip Bennefall 
To: "Gamers Discussion list" 
Date: Wed, 7 Jul 2010 02:14:15 +0200
Subject: Re: [Audyssey] Upcoming BGT version

> Hi Hayden,
> 
> Yes, this is why this release is taking rather long to get out the door. 
I 
> really wanted to put a lot of new things in.
> 
> Kind regards,
> 
> Philip Bennefall
> - Original Message - 
> From: "Hayden Presley" 
> To: ; "'Gamers Discussion list'" 

> Sent: Wednesday, July 07, 2010 2:02 AM
> Subject: RE: [Audyssey] Upcoming BGT version
> 
> 
> Hi Phillip,
> Wow...that's quite a hefty list of changes.
> 
> Best Regards,
> Hayden
> 
> 
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Tuesday, July 06, 2010 6:58 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Upcoming BGT version
> 
> Hi all,
> 
> I just wanted to give a quick update regarding the progress of the BGT
> engine, as things have been rather quiet over the last month. This new
> release includes a lot of bugfixes, plus a few new features that many of 
you
> have been asking for. This includes support for networking optimized for
> high speed action games, a complete sound source management system, the
> ability to compile scripts into standalone executables, etc. Here is the
> change log, as always:
> 
> Beta Version 0.5:
> * Updated the script interpreter to the latest version which fixes some 
more
> bugs found by users.
> * Added a powerful sound management include class that handles positioning
> of an arbitrary number of sound sources in a 1d or 2d environment.
> * Updated the functions in sound_positioning.bgt to be more flexible, and
> added two new ones with extra parameters. This will require some minor
> modifications
> to scripts that currently make use of position_sound_2d.
> * Added support for high performance networking, optimized especially for
> fast paced action games.
> * Added a method called run_extended to the dynamic menu include class 
which
> allows you to specify a starting position for the menu cursor, and to have
> the initially selected item automatically announced after the intro
> finishes.
> * Added a reset method to the dynamic menu include class that allows you 
to
> remove all previously added items, as well as optionally reset all the
> behavior
> properties to their defaults.
> * Added a boolean property called paused to the sound object which is set 
to
> true if a sound has been paused with an explicit call to the pause method.
> * Added a function to convert numbers to their corresponding hexadecimal
> string counterparts.
> * Added two functions (find_files and find_directories) that return a list
> of all the files and all the directories in a given path, respectively.
> * Made the engine registerable, with automatic detection of the purchased
> version (lite or pro) based on the key given.
> * Added the ability to compile scripts into standalone executables if a 
lite
> or pro license has been purchased.
> * Added a credits section to the documentation.
> * Added a function called get_call_stack_size to retrieve the number of
> functions currently on the stack.
> * Allowed the use of multiline strings (e.g. string literals that contain 
a
> line feed) (thanks Nick).
> * Restructured the script execution flow, which will allow the engine to
> invoke user defined callback functions in the future.
> * changed the range of the rate property in the tts_voice object from -100
> (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 
(fastest)
> which prevents situations where no change is perceived even though the
> property is actually modified (thanks Jason).
> * Fixed a slight inconvenience in the dynamic menu include class where the
> text to speech and the audio options were not cooperating with one 
another.
> * Fixed a bug in the random number generator that would cause it to 
generate
> the same sequence of numbers every time (thanks Sorin).
> * Changed the internal buffer size for streaming sounds in order to boost
> performance slightly.
> * Fixed a bug that would sometimes cause static sounds to have an initial
> starting position greater than 0.
> * Improved the error output when including script files that do not exist,
> so that the engine now displays all the locations in which it tried to 
find
> the file rather than just the last one.
> * Fixed a bug in the #include searching algorithm so that it now derives 
the
> current base directory for a relative include path based on the locat

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall

Hi Hayden,

Yes, this is why this release is taking rather long to get out the door. I 
really wanted to put a lot of new things in.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: ; "'Gamers Discussion list'" 
Sent: Wednesday, July 07, 2010 2:02 AM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Wow...that's quite a hefty list of changes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, July 06, 2010 6:58 PM
To: Gamers Discussion list
Subject: [Audyssey] Upcoming BGT version

Hi all,

I just wanted to give a quick update regarding the progress of the BGT
engine, as things have been rather quiet over the last month. This new
release includes a lot of bugfixes, plus a few new features that many of you
have been asking for. This includes support for networking optimized for
high speed action games, a complete sound source management system, the
ability to compile scripts into standalone executables, etc. Here is the
change log, as always:

Beta Version 0.5:
* Updated the script interpreter to the latest version which fixes some more
bugs found by users.
* Added a powerful sound management include class that handles positioning
of an arbitrary number of sound sources in a 1d or 2d environment.
* Updated the functions in sound_positioning.bgt to be more flexible, and
added two new ones with extra parameters. This will require some minor
modifications
to scripts that currently make use of position_sound_2d.
* Added support for high performance networking, optimized especially for
fast paced action games.
* Added a method called run_extended to the dynamic menu include class which
allows you to specify a starting position for the menu cursor, and to have
the initially selected item automatically announced after the intro
finishes.
* Added a reset method to the dynamic menu include class that allows you to
remove all previously added items, as well as optionally reset all the
behavior
properties to their defaults.
* Added a boolean property called paused to the sound object which is set to
true if a sound has been paused with an explicit call to the pause method.
* Added a function to convert numbers to their corresponding hexadecimal
string counterparts.
* Added two functions (find_files and find_directories) that return a list
of all the files and all the directories in a given path, respectively.
* Made the engine registerable, with automatic detection of the purchased
version (lite or pro) based on the key given.
* Added the ability to compile scripts into standalone executables if a lite
or pro license has been purchased.
* Added a credits section to the documentation.
* Added a function called get_call_stack_size to retrieve the number of
functions currently on the stack.
* Allowed the use of multiline strings (e.g. string literals that contain a
line feed) (thanks Nick).
* Restructured the script execution flow, which will allow the engine to
invoke user defined callback functions in the future.
* changed the range of the rate property in the tts_voice object from -100
(slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest)
which prevents situations where no change is perceived even though the
property is actually modified (thanks Jason).
* Fixed a slight inconvenience in the dynamic menu include class where the
text to speech and the audio options were not cooperating with one another.
* Fixed a bug in the random number generator that would cause it to generate
the same sequence of numbers every time (thanks Sorin).
* Changed the internal buffer size for streaming sounds in order to boost
performance slightly.
* Fixed a bug that would sometimes cause static sounds to have an initial
starting position greater than 0.
* Improved the error output when including script files that do not exist,
so that the engine now displays all the locations in which it tried to find
the file rather than just the last one.
* Fixed a bug in the #include searching algorithm so that it now derives the
current base directory for a relative include path based on the location of
the script that is trying to include it (thanks Damien).
* Fixed a few bugs that would cause crashes when calling certain functions
during global variable initialization (thanks Damien).
* Made the exit function usable even during global variable initialization.
* Fixed a bug where the volume property in the tts_voice object would get
incorrect values (thanks Jason).
* Fixed a bug where the key_down function could erroniously report that a
key was down if the user left the window while the key was still down but
released
later.
* Fixed a few typos in the language tutorial.

I hope that some of you will find these new features useful. I'd be very
happy to hear your thoughts and suggestions about things that you would like

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Hayden Presley
Hi Phillip,
Wow...that's quite a hefty list of changes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, July 06, 2010 6:58 PM
To: Gamers Discussion list
Subject: [Audyssey] Upcoming BGT version

Hi all,

I just wanted to give a quick update regarding the progress of the BGT
engine, as things have been rather quiet over the last month. This new
release includes a lot of bugfixes, plus a few new features that many of you
have been asking for. This includes support for networking optimized for
high speed action games, a complete sound source management system, the
ability to compile scripts into standalone executables, etc. Here is the
change log, as always:

Beta Version 0.5:
* Updated the script interpreter to the latest version which fixes some more
bugs found by users.
* Added a powerful sound management include class that handles positioning
of an arbitrary number of sound sources in a 1d or 2d environment.
* Updated the functions in sound_positioning.bgt to be more flexible, and
added two new ones with extra parameters. This will require some minor
modifications
to scripts that currently make use of position_sound_2d.
* Added support for high performance networking, optimized especially for
fast paced action games.
* Added a method called run_extended to the dynamic menu include class which
allows you to specify a starting position for the menu cursor, and to have
the initially selected item automatically announced after the intro
finishes.
* Added a reset method to the dynamic menu include class that allows you to
remove all previously added items, as well as optionally reset all the
behavior
properties to their defaults.
* Added a boolean property called paused to the sound object which is set to
true if a sound has been paused with an explicit call to the pause method.
* Added a function to convert numbers to their corresponding hexadecimal
string counterparts.
* Added two functions (find_files and find_directories) that return a list
of all the files and all the directories in a given path, respectively.
* Made the engine registerable, with automatic detection of the purchased
version (lite or pro) based on the key given.
* Added the ability to compile scripts into standalone executables if a lite
or pro license has been purchased.
* Added a credits section to the documentation.
* Added a function called get_call_stack_size to retrieve the number of
functions currently on the stack.
* Allowed the use of multiline strings (e.g. string literals that contain a
line feed) (thanks Nick).
* Restructured the script execution flow, which will allow the engine to
invoke user defined callback functions in the future.
* changed the range of the rate property in the tts_voice object from -100
(slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest)
which prevents situations where no change is perceived even though the
property is actually modified (thanks Jason).
* Fixed a slight inconvenience in the dynamic menu include class where the
text to speech and the audio options were not cooperating with one another.
* Fixed a bug in the random number generator that would cause it to generate
the same sequence of numbers every time (thanks Sorin).
* Changed the internal buffer size for streaming sounds in order to boost
performance slightly.
* Fixed a bug that would sometimes cause static sounds to have an initial
starting position greater than 0.
* Improved the error output when including script files that do not exist,
so that the engine now displays all the locations in which it tried to find
the file rather than just the last one.
* Fixed a bug in the #include searching algorithm so that it now derives the
current base directory for a relative include path based on the location of
the script that is trying to include it (thanks Damien).
* Fixed a few bugs that would cause crashes when calling certain functions
during global variable initialization (thanks Damien).
* Made the exit function usable even during global variable initialization.
* Fixed a bug where the volume property in the tts_voice object would get
incorrect values (thanks Jason).
* Fixed a bug where the key_down function could erroniously report that a
key was down if the user left the window while the key was still down but
released
later.
* Fixed a few typos in the language tutorial.

I hope that some of you will find these new features useful. I'd be very
happy to hear your thoughts and suggestions about things that you would like
to see in this next release, as I still expect it to be a few days before
it's released.

Kind regards,

Philip Bennefall
---
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[Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall
Hi all,

I just wanted to give a quick update regarding the progress of the BGT engine, 
as things have been rather quiet over the last month. This new release includes 
a lot of bugfixes, plus a few new features that many of you have been asking 
for. This includes support for networking optimized for high speed action 
games, a complete sound source management system, the ability to compile 
scripts into standalone executables, etc. Here is the change log, as always:

Beta Version 0.5:
* Updated the script interpreter to the latest version which fixes some more 
bugs found by users.
* Added a powerful sound management include class that handles positioning of 
an arbitrary number of sound sources in a 1d or 2d environment.
* Updated the functions in sound_positioning.bgt to be more flexible, and added 
two new ones with extra parameters. This will require some minor modifications
to scripts that currently make use of position_sound_2d.
* Added support for high performance networking, optimized especially for fast 
paced action games.
* Added a method called run_extended to the dynamic menu include class which 
allows you to specify a starting position for the menu cursor, and to have
the initially selected item automatically announced after the intro finishes.
* Added a reset method to the dynamic menu include class that allows you to 
remove all previously added items, as well as optionally reset all the behavior
properties to their defaults.
* Added a boolean property called paused to the sound object which is set to 
true if a sound has been paused with an explicit call to the pause method.
* Added a function to convert numbers to their corresponding hexadecimal string 
counterparts.
* Added two functions (find_files and find_directories) that return a list of 
all the files and all the directories in a given path, respectively.
* Made the engine registerable, with automatic detection of the purchased 
version (lite or pro) based on the key given.
* Added the ability to compile scripts into standalone executables if a lite or 
pro license has been purchased.
* Added a credits section to the documentation.
* Added a function called get_call_stack_size to retrieve the number of 
functions currently on the stack.
* Allowed the use of multiline strings (e.g. string literals that contain a 
line feed) (thanks Nick).
* Restructured the script execution flow, which will allow the engine to invoke 
user defined callback functions in the future.
* changed the range of the rate property in the tts_voice object from -100 
(slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest)
which prevents situations where no change is perceived even though the property 
is actually modified (thanks Jason).
* Fixed a slight inconvenience in the dynamic menu include class where the text 
to speech and the audio options were not cooperating with one another.
* Fixed a bug in the random number generator that would cause it to generate 
the same sequence of numbers every time (thanks Sorin).
* Changed the internal buffer size for streaming sounds in order to boost 
performance slightly.
* Fixed a bug that would sometimes cause static sounds to have an initial 
starting position greater than 0.
* Improved the error output when including script files that do not exist, so 
that the engine now displays all the locations in which it tried to find
the file rather than just the last one.
* Fixed a bug in the #include searching algorithm so that it now derives the 
current base directory for a relative include path based on the location of
the script that is trying to include it (thanks Damien).
* Fixed a few bugs that would cause crashes when calling certain functions 
during global variable initialization (thanks Damien).
* Made the exit function usable even during global variable initialization.
* Fixed a bug where the volume property in the tts_voice object would get 
incorrect values (thanks Jason).
* Fixed a bug where the key_down function could erroniously report that a key 
was down if the user left the window while the key was still down but released
later.
* Fixed a few typos in the language tutorial.

I hope that some of you will find these new features useful. I'd be very happy 
to hear your thoughts and suggestions about things that you would like to see 
in this next release, as I still expect it to be a few days before it's 
released.

Kind regards,

Philip Bennefall
---
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