Michael.
Copyright issues aside, the conversion of a mainstream product is very
difficult at best.
You're assuming someone out there will have the free time to convert such a
game into a format of your choosing. You're also assuming that this is easy.
It isn't.
Video game companies have
Michael,
As a blind gamer and software developer myself I would love to be able
to convert all of my mainstream games into audio games, to make them
100% accessible, as much as the next blind gamer on this list. However,
no matter how much I would like to convert all of my mainstream games
07, 2009 5:21 AM
Subject: Re: [Audyssey] a thought for all game makers out there
Michael.
Copyright issues aside, the conversion of a mainstream product is very
difficult at best.
You're assuming someone out there will have the free time to convert such
a game into a format of your choosing
Hi Allison,
Agreed. None of us stand to gain anything by bemoaning the status quo.
What we need to have is some of that proactive thinking that will help
us adapt to the situation. There are probably lots of alternatives here
even if they aren't ideal.
One thing we can't do is ask a developer
Hi,
Not only that, but one fact some people often overlook is some game's
can't be completely converted to an accessible version for one reason or
another. There are lots of things a vidio game designer can do with
graphics that can't be easily translated into audio. It can be something
as
Well, if it's a different color of enemy one would think we could do
something like have voices varying as a substitute for colors... but that
would be expensive too, wouldn't it?
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Hi,
thanks Kai. I think you hit the nail on the head so to speak.
As Kai pointed out legal issues aside time is a major factor when
considering creating any type of game. Some games such as Doom III was a
major undertaking even with all the resources of a mainstream game
company. If a
Hi,
Well, there are a number of solutions for that particular problem. Let's
use a real world example here fordemonstration.
In Tomb Raider The Prophecy there are a number of enemy wolves Lara
Croft has to kill or avoid. The color of the wolf determines how deadly
it is. A gray wolf is
, 2009 5:24 PM
Subject: Re: [Audyssey] a thought for all game makers out there
Hi,
Well, there are a number of solutions for that particular problem. Let's
use a real world example here fordemonstration.
In Tomb Raider The Prophecy there are a number of enemy wolves Lara Croft
has to kill or avoid
@audyssey.org
Sent: Monday, September 07, 2009 9:24 AM
Subject: Re: [Audyssey] a thought for all game makers out there
Hi,
Well, there are a number of solutions for that particular problem. Let's
use a real world example here fordemonstration.
In Tomb Raider The Prophecy there are a number of enemy
: [Audyssey] a thought for all game makers out there
Hi,
Well, there are a number of solutions for that particular problem.
Let's use a real world example here fordemonstration.
In Tomb Raider The Prophecy there are a number of enemy wolves Lara
Croft has to kill or avoid. The color of the wolf
: [Audyssey] a thought for all game makers out there
Hi,
Well, there are a number of solutions for that particular problem.
Let's use a real world example here fordemonstration.
In Tomb Raider The Prophecy there are a number of enemy wolves Lara
Croft has to kill or avoid. The color of the wolf
i have thought about game emulater for different kind old video games.
since people can get old video games emulater for free on the web and
download the thing so that they can play their favoret games on the
computer why can't someone convert games like mortal kombat into an
audio game some
06, 2009 6:12 PM
Subject: [Audyssey] a thought for all game makers out there
i have thought about game emulater for different kind old video games.
since people can get old video games emulater for free on the web and
download the thing so that they can play their favoret games on the
computer
a long way. Smile.
Allison
http://www.allisonmervis.com/
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, September 06, 2009 8:12 PM
Subject: [Audyssey] a thought for all game makers out there
i have thought about game emulater for different
original-
De: Allison Mervis alliso...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 6 de Setembro de 2009 21:45
Assunto: Re: [Audyssey] a thought for all game makers out there
And in an ideal world, that would be peachy. However, in the real world,
it's not always
creativity
can often go a long way. Smile.
Allison
http://www.allisonmervis.com/
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, September 06, 2009 8:12 PM
Subject: [Audyssey] a thought for all game makers out there
i have thought about
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