Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Kai
Michael. Copyright issues aside, the conversion of a mainstream product is very difficult at best. You're assuming someone out there will have the free time to convert such a game into a format of your choosing. You're also assuming that this is easy. It isn't. Video game companies have

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Michael, As a blind gamer and software developer myself I would love to be able to convert all of my mainstream games into audio games, to make them 100% accessible, as much as the next blind gamer on this list. However, no matter how much I would like to convert all of my mainstream games

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
07, 2009 5:21 AM Subject: Re: [Audyssey] a thought for all game makers out there Michael. Copyright issues aside, the conversion of a mainstream product is very difficult at best. You're assuming someone out there will have the free time to convert such a game into a format of your choosing

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi Allison, Agreed. None of us stand to gain anything by bemoaning the status quo. What we need to have is some of that proactive thinking that will help us adapt to the situation. There are probably lots of alternatives here even if they aren't ideal. One thing we can't do is ask a developer

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi, Not only that, but one fact some people often overlook is some game's can't be completely converted to an accessible version for one reason or another. There are lots of things a vidio game designer can do with graphics that can't be easily translated into audio. It can be something as

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
Well, if it's a different color of enemy one would think we could do something like have voices varying as a substitute for colors... but that would be expensive too, wouldn't it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi, thanks Kai. I think you hit the nail on the head so to speak. As Kai pointed out legal issues aside time is a major factor when considering creating any type of game. Some games such as Doom III was a major undertaking even with all the resources of a mainstream game company. If a

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi, Well, there are a number of solutions for that particular problem. Let's use a real world example here fordemonstration. In Tomb Raider The Prophecy there are a number of enemy wolves Lara Croft has to kill or avoid. The color of the wolf determines how deadly it is. A gray wolf is

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread dark
, 2009 5:24 PM Subject: Re: [Audyssey] a thought for all game makers out there Hi, Well, there are a number of solutions for that particular problem. Let's use a real world example here fordemonstration. In Tomb Raider The Prophecy there are a number of enemy wolves Lara Croft has to kill or avoid

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
@audyssey.org Sent: Monday, September 07, 2009 9:24 AM Subject: Re: [Audyssey] a thought for all game makers out there Hi, Well, there are a number of solutions for that particular problem. Let's use a real world example here fordemonstration. In Tomb Raider The Prophecy there are a number of enemy

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
: [Audyssey] a thought for all game makers out there Hi, Well, there are a number of solutions for that particular problem. Let's use a real world example here fordemonstration. In Tomb Raider The Prophecy there are a number of enemy wolves Lara Croft has to kill or avoid. The color of the wolf

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
: [Audyssey] a thought for all game makers out there Hi, Well, there are a number of solutions for that particular problem. Let's use a real world example here fordemonstration. In Tomb Raider The Prophecy there are a number of enemy wolves Lara Croft has to kill or avoid. The color of the wolf

[Audyssey] a thought for all game makers out there

2009-09-06 Thread michael barnes
i have thought about game emulater for different kind old video games. since people can get old video games emulater for free on the web and download the thing so that they can play their favoret games on the computer why can't someone convert games like mortal kombat into an audio game some

Re: [Audyssey] a thought for all game makers out there

2009-09-06 Thread Bryan Peterson
06, 2009 6:12 PM Subject: [Audyssey] a thought for all game makers out there i have thought about game emulater for different kind old video games. since people can get old video games emulater for free on the web and download the thing so that they can play their favoret games on the computer

Re: [Audyssey] a thought for all game makers out there

2009-09-06 Thread Allison Mervis
a long way. Smile. Allison http://www.allisonmervis.com/ - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, September 06, 2009 8:12 PM Subject: [Audyssey] a thought for all game makers out there i have thought about game emulater for different

Re: [Audyssey] a thought for all game makers out there

2009-09-06 Thread Matheus
original- De: Allison Mervis alliso...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Domingo, 6 de Setembro de 2009 21:45 Assunto: Re: [Audyssey] a thought for all game makers out there And in an ideal world, that would be peachy. However, in the real world, it's not always

Re: [Audyssey] a thought for all game makers out there

2009-09-06 Thread Bryan Peterson
creativity can often go a long way. Smile. Allison http://www.allisonmervis.com/ - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, September 06, 2009 8:12 PM Subject: [Audyssey] a thought for all game makers out there i have thought about