[Audyssey] another interesting point in raul's sod walk through

2009-09-22 Thread Nicol
HI all
I wish to bring up another interesting point, raul, our co-moderator made in
his sod walk through.
raul talked in his walk through about the  shades of doom playing area as a
grid.
I politely wish to disagree here.
I call the shades of doom area a maze instead.
and except the fact that the playing area physically looks more like a maze,
I have another good reason why I am sure its a maze and not a grid. when i
played sod 1.0, I am not sure if the same will happen in version  1.2, but
when I played 1.0 I was busy fighting the boss.
you guys will certainly remember that back in version 1.0 you only  had one
boss to fight.
anyway, I was looking all over  for the boss because he teleported away from
me  when I shot him so i was looking for him everywhere and I was running
into walls all the time.
and thus I used a cheet to blast my way through walls as i didn't had any
mines left and so it happend that I approached the most outer wall of the
maze.
so when i pressed the cheet's  keystroke to blast through this wall a
standard, windows, message box popped up.
so I loaded my screen reader and this is what the message box said:
you are trying to exit the maze.
the wall, of course, did not move.
but there you have the most solid proof that the shades of doom playing
area is indeed a maze shape.
certainly david greenwood put that message box there himself if the player
tries to blast through the most outer wall with  a cheet, therefore david
greenwood, the creator of sod, calls the shades of doom playing area indeed
a maze shape.
but once again I will not expect raul to change that bit in his recording,
its interesting that raul sees the sod playhing area as a grid, but now you
all know that  it is indeed maze shaped.
an example of a grid play ing area would be self destruct.


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Re: [Audyssey] another interesting point in raul's sod walk through

2009-09-22 Thread Phil Vlasak

Hi Nicol,
The playing fields of Shades of Doom, and Tank Commander and Pacman and 
Sarah are all both grids and mazes.
Each cell has Cartesian coordinates that form a grid, but some cells are 
walls that form a maze.


- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers Gamers@audyssey.org
Sent: Tuesday, September 22, 2009 2:50 PM
Subject: [Audyssey] another interesting point in raul's sod walk through



HI all
I wish to bring up another interesting point, raul, our co-moderator made 
in

his sod walk through.
raul talked in his walk through about the  shades of doom playing area as 
a

grid.
I politely wish to disagree here.
I call the shades of doom area a maze instead.
and except the fact that the playing area physically looks more like a 
maze,

I have another good reason why I am sure its a maze and not a grid. when i
played sod 1.0, I am not sure if the same will happen in version  1.2, but
when I played 1.0 I was busy fighting the boss.
you guys will certainly remember that back in version 1.0 you only  had 
one

boss to fight.
anyway, I was looking all over  for the boss because he teleported away 
from

me  when I shot him so i was looking for him everywhere and I was running
into walls all the time.
and thus I used a cheet to blast my way through walls as i didn't had any
mines left and so it happend that I approached the most outer wall of the
maze.
so when i pressed the cheet's  keystroke to blast through this wall a
standard, windows, message box popped up.
so I loaded my screen reader and this is what the message box said:
you are trying to exit the maze.
the wall, of course, did not move.
but there you have the most solid proof that the shades of doom playing
area is indeed a maze shape.
certainly david greenwood put that message box there himself if the player
tries to blast through the most outer wall with  a cheet, therefore david
greenwood, the creator of sod, calls the shades of doom playing area 
indeed

a maze shape.
but once again I will not expect raul to change that bit in his recording,
its interesting that raul sees the sod playhing area as a grid, but now 
you

all know that  it is indeed maze shaped.
an example of a grid play ing area would be self destruct.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.13.112/2388 - Release Date: 09/22/09 
05:51:00



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Re: [Audyssey] another interesting point in raul's sod walk through

2009-09-22 Thread Raul A. Gallegos
Hello. If you have issues with my style of walk through, please write me 
privately to avoid cluttering the list and if it's constructive 
criticism, we can discuss it. Otherwise, this is just using up valuable 
electrons. Also, we may have to agree to disagree because whether it's a 
maze or not, the way the GMA games engine does things is via a grid 
system. Heck, I can break it down to the mathematics if you like, but I 
don't wish to make anyone's head explode.


Many thanks.

On 9/22/2009 2:50 PM, Nicol wrote:

HI all
I wish to bring up another interesting point, raul, our co-moderator made in
his sod walk through.
raul talked in his walk through about the  shades of doom playing area as a
grid.
I politely wish to disagree here.
I call the shades of doom area a maze instead.
and except the fact that the playing area physically looks more like a maze,
I have another good reason why I am sure its a maze and not a grid. when i
played sod 1.0, I am not sure if the same will happen in version  1.2, but
when I played 1.0 I was busy fighting the boss.
you guys will certainly remember that back in version 1.0 you only  had one
boss to fight.
anyway, I was looking all over  for the boss because he teleported away from
me  when I shot him so i was looking for him everywhere and I was running
into walls all the time.
and thus I used a cheet to blast my way through walls as i didn't had any
mines left and so it happend that I approached the most outer wall of the
maze.
so when i pressed the cheet's  keystroke to blast through this wall a
standard, windows, message box popped up.
so I loaded my screen reader and this is what the message box said:
you are trying to exit the maze.
the wall, of course, did not move.
but there you have the most solid proof that the shades of doom playing
area is indeed a maze shape.
certainly david greenwood put that message box there himself if the player
tries to blast through the most outer wall with  a cheet, therefore david
greenwood, the creator of sod, calls the shades of doom playing area indeed
a maze shape.
but once again I will not expect raul to change that bit in his recording,
its interesting that raul sees the sod playhing area as a grid, but now you
all know that  it is indeed maze shaped.
an example of a grid play ing area would be self destruct.


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--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] another interesting point in raul's sod walk through

2009-09-22 Thread Thomas Ward

Hi Nicol,
And your point is? All you are doing is arguing semantics here without 
any real understanding of the technical aspects of the game. Yes, it is 
a maze. No argument about that. However, the maze is drawn on a 2d grid 
so it is also a grid.
As a programmer I often use map, grid, maze etc interchangeably as I am 
referring to the same thing. the level maps i create with my game engine 
are drawn on a 2d or 3d grid so I can use the term grid or map to mean 
the same thing. Your problem is that you are being too literal with the 
terminology here.
I don't know if this is a language thing, the fact English isn't your 
primary language, or what, but Americans are not that literal with 
words. Many words in the English language can be used in other ways 
outside of the strict dictionary definition for that word. What we say 
and what we mean can be two different things.
Take a word like cool. If someone in America walks up and says 
something like, you have some really cool shades, he means he really 
likes your sun glasses. He doesn't mean cool as in tempature or 
shade as in getting out of the sun. What he said and what he meant are 
completely different based on context.


HTH

Nicol wrote:

HI all
I wish to bring up another interesting point, raul, our co-moderator made in
his sod walk through.
raul talked in his walk through about the  shades of doom playing area as a
grid.
I politely wish to disagree here.
I call the shades of doom area a maze instead.
and except the fact that the playing area physically looks more like a maze,
I have another good reason why I am sure its a maze and not a grid. when i
played sod 1.0, I am not sure if the same will happen in version  1.2, but
when I played 1.0 I was busy fighting the boss.
you guys will certainly remember that back in version 1.0 you only  had one
boss to fight.
anyway, I was looking all over  for the boss because he teleported away from
me  when I shot him so i was looking for him everywhere and I was running
into walls all the time.
and thus I used a cheet to blast my way through walls as i didn't had any
mines left and so it happend that I approached the most outer wall of the
maze.
so when i pressed the cheet's  keystroke to blast through this wall a
standard, windows, message box popped up.
so I loaded my screen reader and this is what the message box said:
you are trying to exit the maze.
the wall, of course, did not move.
but there you have the most solid proof that the shades of doom playing
area is indeed a maze shape.
certainly david greenwood put that message box there himself if the player
tries to blast through the most outer wall with  a cheet, therefore david
greenwood, the creator of sod, calls the shades of doom playing area indeed
a maze shape.
but once again I will not expect raul to change that bit in his recording,
its interesting that raul sees the sod playhing area as a grid, but now you
all know that  it is indeed maze shaped.
an example of a grid play ing area would be self destruct.


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Re: [Audyssey] another interesting point in raul's sod walk through

2009-09-22 Thread dark
IT is a maze, but it is set out on a grid with x/y coordinates eg 
13/18,  which is why the coordinates command works.


That was Raul's meaning.

Beware the Grue!

Dark.
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers Gamers@audyssey.org
Sent: Tuesday, September 22, 2009 7:50 PM
Subject: [Audyssey] another interesting point in raul's sod walk through



HI all
I wish to bring up another interesting point, raul, our co-moderator made 
in

his sod walk through.
raul talked in his walk through about the  shades of doom playing area as 
a

grid.
I politely wish to disagree here.
I call the shades of doom area a maze instead.
and except the fact that the playing area physically looks more like a 
maze,

I have another good reason why I am sure its a maze and not a grid. when i
played sod 1.0, I am not sure if the same will happen in version  1.2, but
when I played 1.0 I was busy fighting the boss.
you guys will certainly remember that back in version 1.0 you only  had 
one

boss to fight.
anyway, I was looking all over  for the boss because he teleported away 
from

me  when I shot him so i was looking for him everywhere and I was running
into walls all the time.
and thus I used a cheet to blast my way through walls as i didn't had any
mines left and so it happend that I approached the most outer wall of the
maze.
so when i pressed the cheet's  keystroke to blast through this wall a
standard, windows, message box popped up.
so I loaded my screen reader and this is what the message box said:
you are trying to exit the maze.
the wall, of course, did not move.
but there you have the most solid proof that the shades of doom playing
area is indeed a maze shape.
certainly david greenwood put that message box there himself if the player
tries to blast through the most outer wall with  a cheet, therefore david
greenwood, the creator of sod, calls the shades of doom playing area 
indeed

a maze shape.
but once again I will not expect raul to change that bit in his recording,
its interesting that raul sees the sod playhing area as a grid, but now 
you

all know that  it is indeed maze shaped.
an example of a grid play ing area would be self destruct.


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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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