Re: [Audyssey] bgt help
I'm familiar with handles, and had tried a few different forms, getting compilation errors all over the place. Unfortunately, the only one I didn't try was item@[]. -- From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> Sent: Sunday, August 07, 2016 12:35 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] bgt help Hello, This is an issue I've had to hack around before. The best way I've found to fix it is to convert all of your objects to object handles. item@[] lookup(string keyword) It might be a bit of work, but its so much better to use handles anyway that you won't regret it. In fact, I would probably write the line item@[]@ lookup(string keyword) such that we are not only using an array of handles, but we're returning a handle to the array itself. You also really can't take proper advantage of inheritance with out using handles. If this is beyond your current knowledge of BGT, I suggest researching handles, if not also inheritance. Handles are amazing things that will probably make your game run faster, too! Best, Aaron On 8/7/16, john <jpcarnemo...@gmail.com> wrote: > Hi All, > > I've been hacking at a project for a couple weeks now, and am getting some > rather confusing array-related errors when trying to compile. > > I've seen these before, but they usually only occur when trying to use > objects with nondefault constructors in arrays in some fashion. > > In this case, its a method declaration line that seems to be breaking: > > > > item[] lookup(string keyword) > > The error is: > > > > File: array > > On line: 0 (0) > > Error: The subtype has no default factory > > File: > > On line: 20 (1) > > Information: Compiling database::lookup(string) > > > > The item class is fully valid and included in the script. > > The lookup function is as follows: > > > > item[] lookup(string keyword) > > //This function returns a list of items that can be referenced by a given > keyword. > > { > > item[] results;//Note that this line doesn't break, just the function > declaration > > for(int count=0; count<contents.length(); count++)//loop through database > contents, checking each item > > { > > if(contents[count].check(keyword)) results.insert_last(contents[count]); > > } > > return results; > > } > > > > If anybody has a clue what's going on here, I'd really appreciate some > help. > > Also, if you know how to use objects that have constructors with arguments > in arrays, I'd love to know too; that particular issue has been costing me > a > tremendous amount of debugging and fixing time. > > > > Thanks, > > John > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt help
Hello, This is an issue I've had to hack around before. The best way I've found to fix it is to convert all of your objects to object handles. item@[] lookup(string keyword) It might be a bit of work, but its so much better to use handles anyway that you won't regret it. In fact, I would probably write the line item@[]@ lookup(string keyword) such that we are not only using an array of handles, but we're returning a handle to the array itself. You also really can't take proper advantage of inheritance with out using handles. If this is beyond your current knowledge of BGT, I suggest researching handles, if not also inheritance. Handles are amazing things that will probably make your game run faster, too! Best, Aaron On 8/7/16, johnwrote: > Hi All, > > I've been hacking at a project for a couple weeks now, and am getting some > rather confusing array-related errors when trying to compile. > > I've seen these before, but they usually only occur when trying to use > objects with nondefault constructors in arrays in some fashion. > > In this case, its a method declaration line that seems to be breaking: > > > > item[] lookup(string keyword) > > The error is: > > > > File: array > > On line: 0 (0) > > Error: The subtype has no default factory > > File: > > On line: 20 (1) > > Information: Compiling database::lookup(string) > > > > The item class is fully valid and included in the script. > > The lookup function is as follows: > > > > item[] lookup(string keyword) > > //This function returns a list of items that can be referenced by a given > keyword. > > { > > item[] results;//Note that this line doesn't break, just the function > declaration > > for(int count=0; count contents, checking each item > > { > > if(contents[count].check(keyword)) results.insert_last(contents[count]); > > } > > return results; > > } > > > > If anybody has a clue what's going on here, I'd really appreciate some > help. > > Also, if you know how to use objects that have constructors with arguments > in arrays, I'd love to know too; that particular issue has been costing me a > tremendous amount of debugging and fixing time. > > > > Thanks, > > John > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt help
Hi All, I've been hacking at a project for a couple weeks now, and am getting some rather confusing array-related errors when trying to compile. I've seen these before, but they usually only occur when trying to use objects with nondefault constructors in arrays in some fashion. In this case, its a method declaration line that seems to be breaking: item[] lookup(string keyword) The error is: File: array On line: 0 (0) Error: The subtype has no default factory File: On line: 20 (1) Information: Compiling database::lookup(string) The item class is fully valid and included in the script. The lookup function is as follows: item[] lookup(string keyword) //This function returns a list of items that can be referenced by a given keyword. { item[] results;//Note that this line doesn't break, just the function declaration for(int count=0; count
Re: [Audyssey] bgt operator overloading question
Hi Aaron, Sorry for the late reply, much appreciated for sending over the example , it's something I've been stuck on for a while so its really good to finally see how to implement it, not quite sure I'd have got it without the example so thanks very much for the help Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker Sent: Friday, February 19, 2016 1:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt operator overloading question Hi, I don't really like to do code handouts. It isn't conducive to good learning. Still, I'm vaguely interested in this since I myself have not ever sorted strings alphabetically, so I will write something up here. This implementation may have errors. I tested it on six items with various first letters and it worked great, but I may have not accounted for some edge cases, who knows. Here is the opCmp method you should use. int opCmp(players_items@ other) { // Lowercase both strings so that uppercase lettered items do not appear before lowercased ones. string other_name=string_to_lower_case(other.name); string original_name=string_to_lower_case(name); // Now simply do comparisons as we would do on ints. Keep in mind this deceptively simple action will take much longer than integer comparison. if(original_name>other_name) return 1; else if(original_name<other_name) return -1; else return 0; } Best, Aaron On 2/19/16, Paul Lemm <paul.lem...@gmail.com> wrote: > Hi Aaron, > > Thanks for the reply that makes sense. Sorry to be a pain I'm still not > 100% > sure though how I'd add that into my code so that I could get opCmp to > sort the array of class's alphabetically by name. could I ask for an > example using the below script how you'd add that in there to sort the > array? > > > > class players_items > { > string name; > players_items(string name) > { > this.name = name; > } > } > > players_items@[] inventory; > > > many thanks > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker > Sent: Friday, February 19, 2016 12:52 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] bgt operator overloading question > > opCmp wants you to return a positive number if the source object is > greater than the parameter passed, 0 if they are equal, and -1 if the > source object is less than the parameter. > You can use the less than and greater than operator on strings, so the > rest should be obvious. One not so obvious complication is that this > sort technique is case sensative, so make sure to unify the case by > either uppercasing or lowercasing all characters. > Best, > Aaron > > On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote: >> Hi Aaron and John, >> >> This is something that has had me stuck for a while now. As in a game I >> have written, I have created a class, and then created an aray of that >> class, but want to sort the array so it is alphabetical. I've read the >> help topic on sorting arrays which makes sense for sorting an array of >> strings , but I don't understand how I would get it to sort an array of >> classes. The BGT help document just says you need to overload the >> comparison >> operator. I've always been a little unclear on overloading operators >> and >> not sure how I would go about overloading the comparison operator in my >> class. So using the basic class code below how would I go about > overloading >> the comparison operator and then sorting the array of that class >> alphabetically by name? >> >> class players_items >> { >> string name; >> string description; >> bool key_item; >> players_items(string name, string description, bool key_item) >> { >> this.name = name; >> this.description = description; >> this.key_item = key_item; >> } >> } >> >> >> Players_items[] inventory; >> >> Many thanks for any help you can offer >> >> Paul >> >> >> >> >> >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron >> Baker >> Sent: Thursday, February 18, 2016 1:20 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] bgt operator overloading question >> >> Hello, >> Did you actually try it? I know that that can make the difference >> between runtime error and no runtime error. I thought it was kind of >> odd too, but it is usually bad practice to pass an object by value >> anyway. If you're worried about the object changing, you might be able >> to write it as "const stat@ other". >>
Re: [Audyssey] bgt operator overloading question
Hi, I don't really like to do code handouts. It isn't conducive to good learning. Still, I'm vaguely interested in this since I myself have not ever sorted strings alphabetically, so I will write something up here. This implementation may have errors. I tested it on six items with various first letters and it worked great, but I may have not accounted for some edge cases, who knows. Here is the opCmp method you should use. int opCmp(players_items@ other) { // Lowercase both strings so that uppercase lettered items do not appear before lowercased ones. string other_name=string_to_lower_case(other.name); string original_name=string_to_lower_case(name); // Now simply do comparisons as we would do on ints. Keep in mind this deceptively simple action will take much longer than integer comparison. if(original_name>other_name) return 1; else if(original_name<other_name) return -1; else return 0; } Best, Aaron On 2/19/16, Paul Lemm <paul.lem...@gmail.com> wrote: > Hi Aaron, > > Thanks for the reply that makes sense. Sorry to be a pain I'm still not > 100% > sure though how I'd add that into my code so that I could get opCmp to > sort the array of class's alphabetically by name. could I ask for an > example using the below script how you'd add that in there to sort the > array? > > > > class players_items > { > string name; > players_items(string name) > { > this.name = name; > } > } > > players_items@[] inventory; > > > many thanks > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker > Sent: Friday, February 19, 2016 12:52 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] bgt operator overloading question > > opCmp wants you to return a positive number if the source object is > greater than the parameter passed, 0 if they are equal, and -1 if the > source object is less than the parameter. > You can use the less than and greater than operator on strings, so the > rest should be obvious. One not so obvious complication is that this > sort technique is case sensative, so make sure to unify the case by > either uppercasing or lowercasing all characters. > Best, > Aaron > > On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote: >> Hi Aaron and John, >> >> This is something that has had me stuck for a while now. As in a game I >> have written, I have created a class, and then created an aray of that >> class, but want to sort the array so it is alphabetical. I've read the >> help topic on sorting arrays which makes sense for sorting an array of >> strings , but I don't understand how I would get it to sort an array of >> classes. The BGT help document just says you need to overload the >> comparison >> operator. I've always been a little unclear on overloading operators >> and >> not sure how I would go about overloading the comparison operator in my >> class. So using the basic class code below how would I go about > overloading >> the comparison operator and then sorting the array of that class >> alphabetically by name? >> >> class players_items >> { >> string name; >> string description; >> bool key_item; >> players_items(string name, string description, bool key_item) >> { >> this.name = name; >> this.description = description; >> this.key_item = key_item; >> } >> } >> >> >> Players_items[] inventory; >> >> Many thanks for any help you can offer >> >> Paul >> >> >> >> >> >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron >> Baker >> Sent: Thursday, February 18, 2016 1:20 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] bgt operator overloading question >> >> Hello, >> Did you actually try it? I know that that can make the difference >> between runtime error and no runtime error. I thought it was kind of >> odd too, but it is usually bad practice to pass an object by value >> anyway. If you're worried about the object changing, you might be able >> to write it as "const stat@ other". >> I really think that is the problem. >> This code gives me a runtime error: >> " >> class stat >> { >> int percent; >> int opCmp(stat other) >> { >> return percent-other.percent; >> } >> } >> stat[] stats; >> void main() >> { >> stats.sort_descending(); >> } >> " >> >> And this code doesn't: >> " >> class stat >> { >> int percent; >> int opCmp(stat
Re: [Audyssey] bgt operator overloading question
Hi Aaron, Thanks for the reply that makes sense. Sorry to be a pain I'm still not 100% sure though how I'd add that into my code so that I could get opCmp to sort the array of class's alphabetically by name. could I ask for an example using the below script how you'd add that in there to sort the array? class players_items { string name; players_items(string name) { this.name = name; } } players_items@[] inventory; many thanks -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker Sent: Friday, February 19, 2016 12:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt operator overloading question opCmp wants you to return a positive number if the source object is greater than the parameter passed, 0 if they are equal, and -1 if the source object is less than the parameter. You can use the less than and greater than operator on strings, so the rest should be obvious. One not so obvious complication is that this sort technique is case sensative, so make sure to unify the case by either uppercasing or lowercasing all characters. Best, Aaron On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote: > Hi Aaron and John, > > This is something that has had me stuck for a while now. As in a game I > have written, I have created a class, and then created an aray of that > class, but want to sort the array so it is alphabetical. I've read the > help topic on sorting arrays which makes sense for sorting an array of > strings , but I don't understand how I would get it to sort an array of > classes. The BGT help document just says you need to overload the > comparison > operator. I've always been a little unclear on overloading operators and > not sure how I would go about overloading the comparison operator in my > class. So using the basic class code below how would I go about overloading > the comparison operator and then sorting the array of that class > alphabetically by name? > > class players_items > { > string name; > string description; > bool key_item; > players_items(string name, string description, bool key_item) > { > this.name = name; > this.description = description; > this.key_item = key_item; > } > } > > > Players_items[] inventory; > > Many thanks for any help you can offer > > Paul > > > > > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker > Sent: Thursday, February 18, 2016 1:20 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] bgt operator overloading question > > Hello, > Did you actually try it? I know that that can make the difference > between runtime error and no runtime error. I thought it was kind of > odd too, but it is usually bad practice to pass an object by value > anyway. If you're worried about the object changing, you might be able > to write it as "const stat@ other". > I really think that is the problem. > This code gives me a runtime error: > " > class stat > { > int percent; > int opCmp(stat other) > { > return percent-other.percent; > } > } > stat[] stats; > void main() > { > stats.sort_descending(); > } > " > > And this code doesn't: > " > class stat > { > int percent; > int opCmp(stat@ other) > { > return percent-other.percent; > } > } > stat[] stats; > void main() > { > stats.sort_descending(); > } > " > Best, > Aaron > > On 2/18/16, john <jpcarnemo...@gmail.com> wrote: >> Seems to be a nogo. >> I'd be surprised if that was the issue; handles are close enough to > objects >> >> for it to not matter as function parameters in my experience. >> >> -- >> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> >> Sent: Wednesday, February 17, 2016 19:51 >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Subject: Re: [Audyssey] bgt operator overloading question >> >> Hey John, >> Try switching your parameter from "stat other" to "stat@ other". >> I think opCmp wants a handle (by reference), not a by value object. >> Best, >> Aaron >> >> On 2/17/16, john <jpcarnemo...@gmail.com> wrote: >>> Hi all, >>> I'm attempting to overload comparison operators in order to sort an >>> array >>> >>> of >>> objects, with the following function: >>> //begin code >>> int opCmp (stat other) >>> { >>> return percent-other.percent; >>> } >>> //end code >>> However, the program gives me the following error as
Re: [Audyssey] bgt operator overloading question
opCmp wants you to return a positive number if the source object is greater than the parameter passed, 0 if they are equal, and -1 if the source object is less than the parameter. You can use the less than and greater than operator on strings, so the rest should be obvious. One not so obvious complication is that this sort technique is case sensative, so make sure to unify the case by either uppercasing or lowercasing all characters. Best, Aaron On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote: > Hi Aaron and John, > > This is something that has had me stuck for a while now. As in a game I > have written, I have created a class, and then created an aray of that > class, but want to sort the array so it is alphabetical. I've read the > help topic on sorting arrays which makes sense for sorting an array of > strings , but I don't understand how I would get it to sort an array of > classes. The BGT help document just says you need to overload the > comparison > operator. I've always been a little unclear on overloading operators and > not sure how I would go about overloading the comparison operator in my > class. So using the basic class code below how would I go about overloading > the comparison operator and then sorting the array of that class > alphabetically by name? > > class players_items > { > string name; > string description; > bool key_item; > players_items(string name, string description, bool key_item) > { > this.name = name; > this.description = description; > this.key_item = key_item; > } > } > > > Players_items[] inventory; > > Many thanks for any help you can offer > > Paul > > > > > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker > Sent: Thursday, February 18, 2016 1:20 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] bgt operator overloading question > > Hello, > Did you actually try it? I know that that can make the difference > between runtime error and no runtime error. I thought it was kind of > odd too, but it is usually bad practice to pass an object by value > anyway. If you're worried about the object changing, you might be able > to write it as "const stat@ other". > I really think that is the problem. > This code gives me a runtime error: > " > class stat > { > int percent; > int opCmp(stat other) > { > return percent-other.percent; > } > } > stat[] stats; > void main() > { > stats.sort_descending(); > } > " > > And this code doesn't: > " > class stat > { > int percent; > int opCmp(stat@ other) > { > return percent-other.percent; > } > } > stat[] stats; > void main() > { > stats.sort_descending(); > } > " > Best, > Aaron > > On 2/18/16, john <jpcarnemo...@gmail.com> wrote: >> Seems to be a nogo. >> I'd be surprised if that was the issue; handles are close enough to > objects >> >> for it to not matter as function parameters in my experience. >> >> -- >> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> >> Sent: Wednesday, February 17, 2016 19:51 >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Subject: Re: [Audyssey] bgt operator overloading question >> >> Hey John, >> Try switching your parameter from "stat other" to "stat@ other". >> I think opCmp wants a handle (by reference), not a by value object. >> Best, >> Aaron >> >> On 2/17/16, john <jpcarnemo...@gmail.com> wrote: >>> Hi all, >>> I'm attempting to overload comparison operators in order to sort an >>> array >>> >>> of >>> objects, with the following function: >>> //begin code >>> int opCmp (stat other) >>> { >>> return percent-other.percent; >>> } >>> //end code >>> However, the program gives me the following error as soon as comparison >>> takes place: >>> A runtime error occurred. File:function: void main()Description: Type >>> 'stat' >>> does not have a matching opCmp method >>> >>> >>> >>> Can anybody shed some light on this one? >>> >>> >>> >>> Thanks, >>> >>> John >>> >>> >>> >>> P.S: >>> >>> Yes, the comparison function is within the stat class, and comparison is >>> being done by array.sort_descending. >>> >>> I have tried several case changes to the function name, and have stuc
Re: [Audyssey] bgt operator overloading question
Hi Aaron and John, This is something that has had me stuck for a while now. As in a game I have written, I have created a class, and then created an aray of that class, but want to sort the array so it is alphabetical. I've read the help topic on sorting arrays which makes sense for sorting an array of strings , but I don't understand how I would get it to sort an array of classes. The BGT help document just says you need to overload the comparison operator. I've always been a little unclear on overloading operators and not sure how I would go about overloading the comparison operator in my class. So using the basic class code below how would I go about overloading the comparison operator and then sorting the array of that class alphabetically by name? class players_items { string name; string description; bool key_item; players_items(string name, string description, bool key_item) { this.name = name; this.description = description; this.key_item = key_item; } } Players_items[] inventory; Many thanks for any help you can offer Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker Sent: Thursday, February 18, 2016 1:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt operator overloading question Hello, Did you actually try it? I know that that can make the difference between runtime error and no runtime error. I thought it was kind of odd too, but it is usually bad practice to pass an object by value anyway. If you're worried about the object changing, you might be able to write it as "const stat@ other". I really think that is the problem. This code gives me a runtime error: " class stat { int percent; int opCmp(stat other) { return percent-other.percent; } } stat[] stats; void main() { stats.sort_descending(); } " And this code doesn't: " class stat { int percent; int opCmp(stat@ other) { return percent-other.percent; } } stat[] stats; void main() { stats.sort_descending(); } " Best, Aaron On 2/18/16, john <jpcarnemo...@gmail.com> wrote: > Seems to be a nogo. > I'd be surprised if that was the issue; handles are close enough to objects > > for it to not matter as function parameters in my experience. > > -- > From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> > Sent: Wednesday, February 17, 2016 19:51 > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: Re: [Audyssey] bgt operator overloading question > > Hey John, > Try switching your parameter from "stat other" to "stat@ other". > I think opCmp wants a handle (by reference), not a by value object. > Best, > Aaron > > On 2/17/16, john <jpcarnemo...@gmail.com> wrote: >> Hi all, >> I'm attempting to overload comparison operators in order to sort an array >> >> of >> objects, with the following function: >> //begin code >> int opCmp (stat other) >> { >> return percent-other.percent; >> } >> //end code >> However, the program gives me the following error as soon as comparison >> takes place: >> A runtime error occurred. File:function: void main()Description: Type >> 'stat' >> does not have a matching opCmp method >> >> >> >> Can anybody shed some light on this one? >> >> >> >> Thanks, >> >> John >> >> >> >> P.S: >> >> Yes, the comparison function is within the stat class, and comparison is >> being done by array.sort_descending. >> >> I have tried several case changes to the function name, and have stuck >> with >> the above because it matches both the manual and compiler error. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, >
Re: [Audyssey] bgt operator overloading question
After taking a closer look at the code, it appears my case changes were still in place. Setting it to a handle does indeed work, thanks for the help, and sorry for being that obtuse. -- From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> Sent: Thursday, February 18, 2016 8:20 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] bgt operator overloading question Hello, Did you actually try it? I know that that can make the difference between runtime error and no runtime error. I thought it was kind of odd too, but it is usually bad practice to pass an object by value anyway. If you're worried about the object changing, you might be able to write it as "const stat@ other". I really think that is the problem. This code gives me a runtime error: " class stat { int percent; int opCmp(stat other) { return percent-other.percent; } } stat[] stats; void main() { stats.sort_descending(); } " And this code doesn't: " class stat { int percent; int opCmp(stat@ other) { return percent-other.percent; } } stat[] stats; void main() { stats.sort_descending(); } " Best, Aaron On 2/18/16, john <jpcarnemo...@gmail.com> wrote: > Seems to be a nogo. > I'd be surprised if that was the issue; handles are close enough to > objects > > for it to not matter as function parameters in my experience. > > -- > From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> > Sent: Wednesday, February 17, 2016 19:51 > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: Re: [Audyssey] bgt operator overloading question > > Hey John, > Try switching your parameter from "stat other" to "stat@ other". > I think opCmp wants a handle (by reference), not a by value object. > Best, > Aaron > > On 2/17/16, john <jpcarnemo...@gmail.com> wrote: >> Hi all, >> I'm attempting to overload comparison operators in order to sort an array >> >> of >> objects, with the following function: >> //begin code >> int opCmp (stat other) >> { >> return percent-other.percent; >> } >> //end code >> However, the program gives me the following error as soon as comparison >> takes place: >> A runtime error occurred. File:function: void main()Description: Type >> 'stat' >> does not have a matching opCmp method >> >> >> >> Can anybody shed some light on this one? >> >> >> >> Thanks, >> >> John >> >> >> >> P.S: >> >> Yes, the comparison function is within the stat class, and comparison is >> being done by array.sort_descending. >> >> I have tried several case changes to the function name, and have stuck >> with >> the above because it matches both the manual and compiler error. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/
Re: [Audyssey] bgt operator overloading question
Hello, Did you actually try it? I know that that can make the difference between runtime error and no runtime error. I thought it was kind of odd too, but it is usually bad practice to pass an object by value anyway. If you're worried about the object changing, you might be able to write it as "const stat@ other". I really think that is the problem. This code gives me a runtime error: " class stat { int percent; int opCmp(stat other) { return percent-other.percent; } } stat[] stats; void main() { stats.sort_descending(); } " And this code doesn't: " class stat { int percent; int opCmp(stat@ other) { return percent-other.percent; } } stat[] stats; void main() { stats.sort_descending(); } " Best, Aaron On 2/18/16, john <jpcarnemo...@gmail.com> wrote: > Seems to be a nogo. > I'd be surprised if that was the issue; handles are close enough to objects > > for it to not matter as function parameters in my experience. > > -- > From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> > Sent: Wednesday, February 17, 2016 19:51 > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: Re: [Audyssey] bgt operator overloading question > > Hey John, > Try switching your parameter from "stat other" to "stat@ other". > I think opCmp wants a handle (by reference), not a by value object. > Best, > Aaron > > On 2/17/16, john <jpcarnemo...@gmail.com> wrote: >> Hi all, >> I'm attempting to overload comparison operators in order to sort an array >> >> of >> objects, with the following function: >> //begin code >> int opCmp (stat other) >> { >> return percent-other.percent; >> } >> //end code >> However, the program gives me the following error as soon as comparison >> takes place: >> A runtime error occurred. File:function: void main()Description: Type >> 'stat' >> does not have a matching opCmp method >> >> >> >> Can anybody shed some light on this one? >> >> >> >> Thanks, >> >> John >> >> >> >> P.S: >> >> Yes, the comparison function is within the stat class, and comparison is >> being done by array.sort_descending. >> >> I have tried several case changes to the function name, and have stuck >> with >> the above because it matches both the manual and compiler error. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt operator overloading question
Seems to be a nogo. I'd be surprised if that was the issue; handles are close enough to objects for it to not matter as function parameters in my experience. -- From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> Sent: Wednesday, February 17, 2016 19:51 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] bgt operator overloading question Hey John, Try switching your parameter from "stat other" to "stat@ other". I think opCmp wants a handle (by reference), not a by value object. Best, Aaron On 2/17/16, john <jpcarnemo...@gmail.com> wrote: > Hi all, > I'm attempting to overload comparison operators in order to sort an array > of > objects, with the following function: > //begin code > int opCmp (stat other) > { > return percent-other.percent; > } > //end code > However, the program gives me the following error as soon as comparison > takes place: > A runtime error occurred. File:function: void main()Description: Type > 'stat' > does not have a matching opCmp method > > > > Can anybody shed some light on this one? > > > > Thanks, > > John > > > > P.S: > > Yes, the comparison function is within the stat class, and comparison is > being done by array.sort_descending. > > I have tried several case changes to the function name, and have stuck > with > the above because it matches both the manual and compiler error. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt operator overloading question
Hey John, Try switching your parameter from "stat other" to "stat@ other". I think opCmp wants a handle (by reference), not a by value object. Best, Aaron On 2/17/16, johnwrote: > Hi all, > I'm attempting to overload comparison operators in order to sort an array of > objects, with the following function: > //begin code > int opCmp (stat other) > { > return percent-other.percent; > } > //end code > However, the program gives me the following error as soon as comparison > takes place: > A runtime error occurred. File:function: void main()Description: Type 'stat' > does not have a matching opCmp method > > > > Can anybody shed some light on this one? > > > > Thanks, > > John > > > > P.S: > > Yes, the comparison function is within the stat class, and comparison is > being done by array.sort_descending. > > I have tried several case changes to the function name, and have stuck with > the above because it matches both the manual and compiler error. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt operator overloading question
Hi all, I'm attempting to overload comparison operators in order to sort an array of objects, with the following function: //begin code int opCmp (stat other) { return percent-other.percent; } //end code However, the program gives me the following error as soon as comparison takes place: A runtime error occurred. File:function: void main()Description: Type 'stat' does not have a matching opCmp method Can anybody shed some light on this one? Thanks, John P.S: Yes, the comparison function is within the stat class, and comparison is being done by array.sort_descending. I have tried several case changes to the function name, and have stuck with the above because it matches both the manual and compiler error. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT tutorial
That would be some good info to have. On 12/2/15, ivan sotowrote: > Hello everyone, I am wondering if anyone has the old BGT audio tutorial, I’m > currently learning BGT, or at least trying to anyway, and I was looking for > that tutorial, or if anyone knows BGT hear and could help me that would be > greatly appreciated. > > thanks > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT tutorial
Hello everyone, I am wondering if anyone has the old BGT audio tutorial, I’m currently learning BGT, or at least trying to anyway, and I was looking for that tutorial, or if anyone knows BGT hear and could help me that would be greatly appreciated. thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT help
Hello everyone, I was wondering if anyone is able to help me learn BGT, or, does anyone have the audio BGT tutorial? Because if you do, that would be appreciated. Thanks Ivan Soto Follow me on twitter @blinkwizard23 or my other account BW_audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT link
Hi again, The problem should now be resolved. Let me know if there are any other issues with the download! Kind regards, Philip Bennefall On 11/4/2015 7:48 PM, Philip Bennefall wrote: Hi guys, The problem with the BGT installer is due to my web host. They got a false positive on their virus scanner and I am trying to get them to put it back. They have said that they will do so but are being incredibly slow. I will keep calling them. Thanks for your understanding! Kind regards, Philip Bennefall On 11/4/2015 4:29 PM, john wrote: I noticed this as well (after reading a post on audiogames.net). A temporary dropbox link is: https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe In the relatively near future, it will also be available through agarchive.net under the blastbay page. -- From: "Milos Przic" <milos.pr...@gmail.com> Sent: Wednesday, November 04, 2015 9:47 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] BGT link Hi all, The link for downloading BGT on the blastbay.com website doesn't work. Can someone send me the right one? Thanks to all in advance, and best regards! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT link
God bless you. I'm just on a deadline for school or I wouldn't be worried about it Sent from my iPhone > On Nov 5, 2015, at 1:05 PM, Philip Bennefall <phi...@blastbay.com> wrote: > > Hi again, > > The problem should now be resolved. Let me know if there are any other issues > with the download! > > Kind regards, > > Philip Bennefall >> On 11/4/2015 7:48 PM, Philip Bennefall wrote: >> Hi guys, >> >> The problem with the BGT installer is due to my web host. They got a false >> positive on their virus scanner and I am trying to get them to put it back. >> They have said that they will do so but are being incredibly slow. I will >> keep calling them. Thanks for your understanding! >> >> Kind regards, >> >> Philip Bennefall >> >>> On 11/4/2015 4:29 PM, john wrote: >>> I noticed this as well (after reading a post on audiogames.net). >>> A temporary dropbox link is: >>> https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe >>> In the relatively near future, it will also be available through >>> agarchive.net under the blastbay page. >>> >>> ------ >>> From: "Milos Przic" <milos.pr...@gmail.com> >>> Sent: Wednesday, November 04, 2015 9:47 >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Subject: [Audyssey] BGT link >>> >>> Hi all, >>> The link for downloading BGT on the blastbay.com website doesn't work. Can >>> someone send me the right one? >>> Thanks to all in advance, and best regards! >>> Milos Przic >>> Twitter: MilosPrzic >>> Skype: Milosh-hs >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> . >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> . > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT link
Hi all, The link for downloading BGT on the blastbay.com website doesn't work. Can someone send me the right one? Thanks to all in advance, and best regards! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT link
I noticed this as well (after reading a post on audiogames.net). A temporary dropbox link is: https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe In the relatively near future, it will also be available through agarchive.net under the blastbay page. -- From: "Milos Przic" <milos.pr...@gmail.com> Sent: Wednesday, November 04, 2015 9:47 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] BGT link Hi all, The link for downloading BGT on the blastbay.com website doesn't work. Can someone send me the right one? Thanks to all in advance, and best regards! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT link
Hi guys, The problem with the BGT installer is due to my web host. They got a false positive on their virus scanner and I am trying to get them to put it back. They have said that they will do so but are being incredibly slow. I will keep calling them. Thanks for your understanding! Kind regards, Philip Bennefall On 11/4/2015 4:29 PM, john wrote: I noticed this as well (after reading a post on audiogames.net). A temporary dropbox link is: https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe In the relatively near future, it will also be available through agarchive.net under the blastbay page. -- From: "Milos Przic" <milos.pr...@gmail.com> Sent: Wednesday, November 04, 2015 9:47 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] BGT link Hi all, The link for downloading BGT on the blastbay.com website doesn't work. Can someone send me the right one? Thanks to all in advance, and best regards! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and windows 10
Hello Paul, As far as I am aware BGT should work fine on Windows 10. It was written in C++ and was designed for a modern Windows environment so wouldn't for see any major issues with Windows 10. On 10/15/15, Paul Lemmwrote: > Hi, > > > > I was thinking of upgrading my laptop to windows 10 and was wondering if > anyone knows if BGT will work on windows 10? > > > > > > Sorry by the way if I've sent this twice, I did try to send it this > morning > but I don't think the email sent properly > > > > Paul > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and windows 10
Hi everyone, Just a quick note to say I've upgraded to windows 10 and BGT seems to be working fine with it. Thanks for all the help Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: 15 October 2015 19:01 To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I haven't tried it myself, but would be quite interested to hear from anybody who has. - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com To: <Gamers@audyssey.org Date sent: Thu, 15 Oct 2015 18:57:08 +0100 Subject: [Audyssey] BGT and windows 10 Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and windows 10
Hi Josh , It's just my laptop I've upgraded so far, which I mainly use for work so don't really put any games on it. I think at some stage I'll upgrade my desktop to windows 10 too, and that's what I use to play most audio games. Have you found most audiogames work on windows 7 have worked ok on windows 10 too? Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K Sent: 16 October 2015 00:50 To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 so far all the bgt stuff i tried in windows10 works great. i love windows10 and will never go back to win7 and when i get my next win7 machine from newegg with a solid state hard drive windows10 is going onto it right away. follow me on twitter @joshknnd1982 On 10/15/2015 6:52 PM, Paul Lemm wrote: > Hi Brian, > > That was pretty much my thought on it to but not being to techy I wasn't > too sure just how different things were from one windows operating system > to another. Well I guess only one way to find out for sure, I'll do the > upgrade over the weekend and see what happens. I've been pretty slack on > the BGT front myself to, probably haven't picked up the game I've been > working on for a little while, I'm hoping when I go back to it the code I've > written still all makes sense to me lol > > Paul > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan > Peterson > Sent: 15 October 2015 21:40 > To: Gamers Discussion list > Subject: Re: [Audyssey] BGT and windows 10 > > I would think so since at its core it's really just a compiler for your game > > and a means of testing it as you go. Speaking of which I really ought to try > > and get back into it. > > > > Focus your powers and prepare for buttle. > -Original Message- > From: john > Sent: Thursday, October 15, 2015 12:00 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] BGT and windows 10 > > I haven't tried it myself, but would be quite interested to hear from > anybody who has. > > - Original Message - > From: "Paul Lemm" <paul.lem...@gmail.com > To: <Gamers@audyssey.org > Date sent: Thu, 15 Oct 2015 18:57:08 +0100 > Subject: [Audyssey] BGT and windows 10 > > Hi, > > > > I was thinking of upgrading my laptop to windows 10 and was wondering if > anyone knows if BGT will work on windows 10? > > > > > > Sorry by the way if I've sent this twice, I did try to send it this morning > but I don't think the email sent properly > > > > Paul > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] BGT and windows 10
Comments for the win! As to bgt's working on win10, given that its worked on xp through 8 I don't see why it shouldn't, but stranger things have happened. -- From: "Paul Lemm" <paul.lem...@gmail.com> Sent: Thursday, October 15, 2015 18:52 To: "'Gamers Discussion list'" <gamers@audyssey.org> Subject: Re: [Audyssey] BGT and windows 10 Hi Brian, That was pretty much my thought on it to but not being to techy I wasn't too sure just how different things were from one windows operating system to another. Well I guess only one way to find out for sure, I'll do the upgrade over the weekend and see what happens. I've been pretty slack on the BGT front myself to, probably haven't picked up the game I've been working on for a little while, I'm hoping when I go back to it the code I've written still all makes sense to me lol Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 15 October 2015 21:40 To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I would think so since at its core it's really just a compiler for your game and a means of testing it as you go. Speaking of which I really ought to try and get back into it. Focus your powers and prepare for buttle. -Original Message- From: john Sent: Thursday, October 15, 2015 12:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I haven't tried it myself, but would be quite interested to hear from anybody who has. - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com To: <Gamers@audyssey.org Date sent: Thu, 15 Oct 2015 18:57:08 +0100 Subject: [Audyssey] BGT and windows 10 Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and windows 10
Hi Brian, That was pretty much my thought on it to but not being to techy I wasn't too sure just how different things were from one windows operating system to another. Well I guess only one way to find out for sure, I'll do the upgrade over the weekend and see what happens. I've been pretty slack on the BGT front myself to, probably haven't picked up the game I've been working on for a little while, I'm hoping when I go back to it the code I've written still all makes sense to me lol Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 15 October 2015 21:40 To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I would think so since at its core it's really just a compiler for your game and a means of testing it as you go. Speaking of which I really ought to try and get back into it. Focus your powers and prepare for buttle. -Original Message- From: john Sent: Thursday, October 15, 2015 12:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I haven't tried it myself, but would be quite interested to hear from anybody who has. - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com To: <Gamers@audyssey.org Date sent: Thu, 15 Oct 2015 18:57:08 +0100 Subject: [Audyssey] BGT and windows 10 Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and windows 10
so far all the bgt stuff i tried in windows10 works great. i love windows10 and will never go back to win7 and when i get my next win7 machine from newegg with a solid state hard drive windows10 is going onto it right away. follow me on twitter @joshknnd1982 On 10/15/2015 6:52 PM, Paul Lemm wrote: Hi Brian, That was pretty much my thought on it to but not being to techy I wasn't too sure just how different things were from one windows operating system to another. Well I guess only one way to find out for sure, I'll do the upgrade over the weekend and see what happens. I've been pretty slack on the BGT front myself to, probably haven't picked up the game I've been working on for a little while, I'm hoping when I go back to it the code I've written still all makes sense to me lol Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 15 October 2015 21:40 To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I would think so since at its core it's really just a compiler for your game and a means of testing it as you go. Speaking of which I really ought to try and get back into it. Focus your powers and prepare for buttle. -Original Message- From: john Sent: Thursday, October 15, 2015 12:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I haven't tried it myself, but would be quite interested to hear from anybody who has. - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com To: <Gamers@audyssey.org Date sent: Thu, 15 Oct 2015 18:57:08 +0100 Subject: [Audyssey] BGT and windows 10 Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and windows 10
Hi John, Yep, since it's my first big BGT project it's got lots and lots of comments, also I've tried to keep all variables , functions etc. all well named so it's obvious what they are/do (or at least I hope it is lol), so I'm kind of hoping with those it'll all make a little sense when I go to start work on it again. As for windows 10 and BGT that's handy to know that its worked on all the other versions of windows that gives me a little more faith it will run ok after the upgrade. I've got a desktop and a laptop and I'm only upgrading the laptop at the moment so if it all goes terribly wrong then I've still got my desktop to work with. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: 16 October 2015 00:01 To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 Comments for the win! As to bgt's working on win10, given that its worked on xp through 8 I don't see why it shouldn't, but stranger things have happened. -- From: "Paul Lemm" <paul.lem...@gmail.com> Sent: Thursday, October 15, 2015 18:52 To: "'Gamers Discussion list'" <gamers@audyssey.org> Subject: Re: [Audyssey] BGT and windows 10 Hi Brian, That was pretty much my thought on it to but not being to techy I wasn't too sure just how different things were from one windows operating system to another. Well I guess only one way to find out for sure, I'll do the upgrade over the weekend and see what happens. I've been pretty slack on the BGT front myself to, probably haven't picked up the game I've been working on for a little while, I'm hoping when I go back to it the code I've written still all makes sense to me lol Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 15 October 2015 21:40 To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I would think so since at its core it's really just a compiler for your game and a means of testing it as you go. Speaking of which I really ought to try and get back into it. Focus your powers and prepare for buttle. -Original Message- From: john Sent: Thursday, October 15, 2015 12:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I haven't tried it myself, but would be quite interested to hear from anybody who has. - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com To: <Gamers@audyssey.org Date sent: Thu, 15 Oct 2015 18:57:08 +0100 Subject: [Audyssey] BGT and windows 10 Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] BGT and windows 10
Hi, John, Well I'm going to attempt the windows 10 upgrade this weekend, so I'll let you know if it works once its all installed Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: 15 October 2015 19:01 To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I haven't tried it myself, but would be quite interested to hear from anybody who has. - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com To: <Gamers@audyssey.org Date sent: Thu, 15 Oct 2015 18:57:08 +0100 Subject: [Audyssey] BGT and windows 10 Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and windows 10
I would think so since at its core it's really just a compiler for your game and a means of testing it as you go. Speaking of which I really ought to try and get back into it. Focus your powers and prepare for buttle. -Original Message- From: john Sent: Thursday, October 15, 2015 12:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and windows 10 I haven't tried it myself, but would be quite interested to hear from anybody who has. - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com To: <Gamers@audyssey.org Date sent: Thu, 15 Oct 2015 18:57:08 +0100 Subject: [Audyssey] BGT and windows 10 Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT and windows 10
Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and windows 10
I haven't tried it myself, but would be quite interested to hear from anybody who has. - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com To: <Gamers@audyssey.org Date sent: Thu, 15 Oct 2015 18:57:08 +0100 Subject: [Audyssey] BGT and windows 10 Hi, I was thinking of upgrading my laptop to windows 10 and was wondering if anyone knows if BGT will work on windows 10? Sorry by the way if I've sent this twice, I did try to send it this morning but I don't think the email sent properly Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt and file compression
Hi John, I cannot really say with any certainty when the next release will be coming, as I work on it only in my spare time which is not nearly as plentiful as it used to be. But I'm more than happy to send out test builds to those who are interested in a particular upcoming feature. Regarding PPMD, I had a look but could not find any official SDK for it. I think I will stick with LZMA as it does well on general purpose data, and then potentially extend it with more specific compression schemes later. However, the compression is meant to be rather simple and easy to use so I'm not looking to implement all the possible options such as background threads etc. If you want to try a build when it is available, feel free to drop me a line and I will keep you posted on progress. Kind regards, Philip Bennefall On 9/25/2015 2:45 AM, john wrote: This sounds awesome. You don't have to send me the update if its going to be coming out shortly, though I am very much looking forward to it, and would be more than happy to give it a test run (or several - I love playing with compression). I would note though that you may also want to consider ppmd; its compression ratio for text as compared to lzma/lzma2 can be substantially better (possibly by an order of magnitude on some data). Also, do you know if LZMA support will be able to work with multithreading? For my particular case I'd probably end up going for maximum compression - my current estimates place save files under certain circumstances at over 50mb each. While on the subject of updates, are there any plans to improve on the engine's ability to work with binary data? I've been running into several instances for various projects in which support for working with raw data would be handy, but everything in bgt seems to just convert to a UTF-8 string. -- From: "Philip Bennefall" <phi...@blastbay.com> Sent: Thursday, September 24, 2015 20:05 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] bgt and file compression Hi John, Just a quick heads up to let you know that compression is coming; I have done some tinkering with both Zlib and LZMA. For data with high redundancy such as text, both of these work very well - LZMA scores higher when it comes to compression ratio but is also significantly slower than Zlib in my tests. Of course the compression level will be configurable, which should give you the ability to find a reasonable balance between compression ratio/speed. I can't say when the next official release will be out, but I can certainly give you some test binaries to play around with if you need this feature quickly since it's almost done anyway. Kind regards, Philip Bennefall On 9/25/2015 1:55 AM, john wrote: This is actually on the subject of gaming, or at least game development. To anybody who has experience with such things, do you know of any way I can get usable compression of some sort running under bgt? The specter of saving/loading games is moving closer and closer, and its starting to look like my save games may have to be rather large (we're talking several if not tens of megabytes). On the plus side they're probably also going to be easily compressible text (or something close to it, anyway), which leads to my posting this question. I could probably write something to work with the command-line version of 7-zip, but then I'd have to distribute that along with the game, which is something I really don't want to do. There's also the issue of several cmd windows popping up every time the user tries to save or load games (I'm not hacking, I swear. Those batch files really do have a reason to be running in the middle of your game). I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to anybody who doesn't know c/c++. This is very much a category that includes me. I'd really love to use the 7-zip interface (specifically its included ppmd algorithm), as I suspect it'd be able to compress the aforementioned save file down to a couple hundred kb, which would be at least a bit more manageable. In addition, there are also some potential bgt limitations coming into play here - specifically a really limited ability to work with binary files and a UTF-8 only string setup. If anybody could pull me out of the fire on this one it'd be really appreciated - I'm just not creative enough to find a way to shrink saved games while maintaining all the needed information, so compression is looking like the best/only option currently available. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If yo
Re: [Audyssey] bgt and file compression
This sounds awesome. You don't have to send me the update if its going to be coming out shortly, though I am very much looking forward to it, and would be more than happy to give it a test run (or several - I love playing with compression). I would note though that you may also want to consider ppmd; its compression ratio for text as compared to lzma/lzma2 can be substantially better (possibly by an order of magnitude on some data). Also, do you know if LZMA support will be able to work with multithreading? For my particular case I'd probably end up going for maximum compression - my current estimates place save files under certain circumstances at over 50mb each. While on the subject of updates, are there any plans to improve on the engine's ability to work with binary data? I've been running into several instances for various projects in which support for working with raw data would be handy, but everything in bgt seems to just convert to a UTF-8 string. -- From: "Philip Bennefall" <phi...@blastbay.com> Sent: Thursday, September 24, 2015 20:05 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] bgt and file compression Hi John, Just a quick heads up to let you know that compression is coming; I have done some tinkering with both Zlib and LZMA. For data with high redundancy such as text, both of these work very well - LZMA scores higher when it comes to compression ratio but is also significantly slower than Zlib in my tests. Of course the compression level will be configurable, which should give you the ability to find a reasonable balance between compression ratio/speed. I can't say when the next official release will be out, but I can certainly give you some test binaries to play around with if you need this feature quickly since it's almost done anyway. Kind regards, Philip Bennefall On 9/25/2015 1:55 AM, john wrote: > This is actually on the subject of gaming, or at least game development. > > To anybody who has experience with such things, do you know of any way I > can get usable compression of some sort running under bgt? > > The specter of saving/loading games is moving closer and closer, and its > starting to look like my save games may have to be rather large (we're > talking several if not tens of megabytes). On the plus side they're > probably also going to be easily compressible text (or something close to > it, anyway), which leads to my posting this question. > > I could probably write something to work with the command-line version of > 7-zip, but then I'd have to distribute that along with the game, which is > something I really don't want to do. There's also the issue of several cmd > windows popping up every time the user tries to save or load games (I'm > not hacking, I swear. Those batch files really do have a reason to be > running in the middle of your game). > > I've gone looking for the docs for 7z.dll, but they seem to be nonexistent > to anybody who doesn't know c/c++. This is very much a category that > includes me. > > I'd really love to use the 7-zip interface (specifically its included ppmd > algorithm), as I suspect it'd be able to compress the aforementioned save > file down to a couple hundred kb, which would be at least a bit more > manageable. > > In addition, there are also some potential bgt limitations coming into > play here - specifically a really limited ability to work with binary > files and a UTF-8 only string setup. > > If anybody could pull me out of the fire on this one it'd be really > appreciated - I'm just not creative enough to find a way to shrink saved > games while maintaining all the needed information, so compression is > looking like the best/only option currently available. > > > > Thanks, > > John > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > . > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] bgt and file compression
hmmm sevenzip has the lzma sdk lzma is the engine used. bzip is also another type that should work. If it is possible you may have to call libs for bgt to use. nvda is in python and does use a sertain number of c libs so I assume at least in python they can be called. What about using command line 7zip as a program you called to do things not as elogent but still. what about writing to the authors of 7zip ofcause you may not be able to call it directly for the interface bgt uses. On 25/09/2015 11:55 a.m., john wrote: This is actually on the subject of gaming, or at least game development. To anybody who has experience with such things, do you know of any way I can get usable compression of some sort running under bgt? The specter of saving/loading games is moving closer and closer, and its starting to look like my save games may have to be rather large (we're talking several if not tens of megabytes). On the plus side they're probably also going to be easily compressible text (or something close to it, anyway), which leads to my posting this question. I could probably write something to work with the command-line version of 7-zip, but then I'd have to distribute that along with the game, which is something I really don't want to do. There's also the issue of several cmd windows popping up every time the user tries to save or load games (I'm not hacking, I swear. Those batch files really do have a reason to be running in the middle of your game). I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to anybody who doesn't know c/c++. This is very much a category that includes me. I'd really love to use the 7-zip interface (specifically its included ppmd algorithm), as I suspect it'd be able to compress the aforementioned save file down to a couple hundred kb, which would be at least a bit more manageable. In addition, there are also some potential bgt limitations coming into play here - specifically a really limited ability to work with binary files and a UTF-8 only string setup. If anybody could pull me out of the fire on this one it'd be really appreciated - I'm just not creative enough to find a way to shrink saved games while maintaining all the needed information, so compression is looking like the best/only option currently available. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt and file compression
This is actually on the subject of gaming, or at least game development. To anybody who has experience with such things, do you know of any way I can get usable compression of some sort running under bgt? The specter of saving/loading games is moving closer and closer, and its starting to look like my save games may have to be rather large (we're talking several if not tens of megabytes). On the plus side they're probably also going to be easily compressible text (or something close to it, anyway), which leads to my posting this question. I could probably write something to work with the command-line version of 7-zip, but then I'd have to distribute that along with the game, which is something I really don't want to do. There's also the issue of several cmd windows popping up every time the user tries to save or load games (I'm not hacking, I swear. Those batch files really do have a reason to be running in the middle of your game). I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to anybody who doesn't know c/c++. This is very much a category that includes me. I'd really love to use the 7-zip interface (specifically its included ppmd algorithm), as I suspect it'd be able to compress the aforementioned save file down to a couple hundred kb, which would be at least a bit more manageable. In addition, there are also some potential bgt limitations coming into play here - specifically a really limited ability to work with binary files and a UTF-8 only string setup. If anybody could pull me out of the fire on this one it'd be really appreciated - I'm just not creative enough to find a way to shrink saved games while maintaining all the needed information, so compression is looking like the best/only option currently available. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt and file compression
Hi John, Just a quick heads up to let you know that compression is coming; I have done some tinkering with both Zlib and LZMA. For data with high redundancy such as text, both of these work very well - LZMA scores higher when it comes to compression ratio but is also significantly slower than Zlib in my tests. Of course the compression level will be configurable, which should give you the ability to find a reasonable balance between compression ratio/speed. I can't say when the next official release will be out, but I can certainly give you some test binaries to play around with if you need this feature quickly since it's almost done anyway. Kind regards, Philip Bennefall On 9/25/2015 1:55 AM, john wrote: This is actually on the subject of gaming, or at least game development. To anybody who has experience with such things, do you know of any way I can get usable compression of some sort running under bgt? The specter of saving/loading games is moving closer and closer, and its starting to look like my save games may have to be rather large (we're talking several if not tens of megabytes). On the plus side they're probably also going to be easily compressible text (or something close to it, anyway), which leads to my posting this question. I could probably write something to work with the command-line version of 7-zip, but then I'd have to distribute that along with the game, which is something I really don't want to do. There's also the issue of several cmd windows popping up every time the user tries to save or load games (I'm not hacking, I swear. Those batch files really do have a reason to be running in the middle of your game). I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to anybody who doesn't know c/c++. This is very much a category that includes me. I'd really love to use the 7-zip interface (specifically its included ppmd algorithm), as I suspect it'd be able to compress the aforementioned save file down to a couple hundred kb, which would be at least a bit more manageable. In addition, there are also some potential bgt limitations coming into play here - specifically a really limited ability to work with binary files and a UTF-8 only string setup. If anybody could pull me out of the fire on this one it'd be really appreciated - I'm just not creative enough to find a way to shrink saved games while maintaining all the needed information, so compression is looking like the best/only option currently available. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt and file compression
Well phil 7zip uses lzma and lzma 2 and yeah the files are good. it does take a lot of cpu to handle extraction and compression of large files but its worth it. Another compression type that may be worth looking at is bzip2 which is what linux uses. innosetup can also use lzma and its setups are fast loading. On 25/09/2015 12:05 p.m., Philip Bennefall wrote: Hi John, Just a quick heads up to let you know that compression is coming; I have done some tinkering with both Zlib and LZMA. For data with high redundancy such as text, both of these work very well - LZMA scores higher when it comes to compression ratio but is also significantly slower than Zlib in my tests. Of course the compression level will be configurable, which should give you the ability to find a reasonable balance between compression ratio/speed. I can't say when the next official release will be out, but I can certainly give you some test binaries to play around with if you need this feature quickly since it's almost done anyway. Kind regards, Philip Bennefall On 9/25/2015 1:55 AM, john wrote: This is actually on the subject of gaming, or at least game development. To anybody who has experience with such things, do you know of any way I can get usable compression of some sort running under bgt? The specter of saving/loading games is moving closer and closer, and its starting to look like my save games may have to be rather large (we're talking several if not tens of megabytes). On the plus side they're probably also going to be easily compressible text (or something close to it, anyway), which leads to my posting this question. I could probably write something to work with the command-line version of 7-zip, but then I'd have to distribute that along with the game, which is something I really don't want to do. There's also the issue of several cmd windows popping up every time the user tries to save or load games (I'm not hacking, I swear. Those batch files really do have a reason to be running in the middle of your game). I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to anybody who doesn't know c/c++. This is very much a category that includes me. I'd really love to use the 7-zip interface (specifically its included ppmd algorithm), as I suspect it'd be able to compress the aforementioned save file down to a couple hundred kb, which would be at least a bit more manageable. In addition, there are also some potential bgt limitations coming into play here - specifically a really limited ability to work with binary files and a UTF-8 only string setup. If anybody could pull me out of the fire on this one it'd be really appreciated - I'm just not creative enough to find a way to shrink saved games while maintaining all the needed information, so compression is looking like the best/only option currently available. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt dll call interface question
I just wanted to thank everybody who offered to help out with this. I'd originally written my message with the expectation of getting a couple of replies, and maybe figuring out a solution a few weeks/months later. Instead, I've had emails from a whole bunch of people, and already have a working solution. Its great to know that folks are willing to help out like that. I'm still debating if I want to use braille display support in my current project - especially because right now I can only support nvda - but I can already think of several other applications and am really looking forward to working on them. Thanks again for all the support. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt dll call interface question
Hi. Something like universalSpeech may work with BGT I haven't tried making a wrapper for it yet. It would allow you to upport nearly any screen reader with speech and braille both. UniversalSpeech is free to use with free projects, but someone would have to ask Quenton how much he wants from those using it in comercial projects. On 7/30/2015 10:08 AM, john wrote: I just wanted to thank everybody who offered to help out with this. I'd originally written my message with the expectation of getting a couple of replies, and maybe figuring out a solution a few weeks/months later. Instead, I've had emails from a whole bunch of people, and already have a working solution. Its great to know that folks are willing to help out like that. I'm still debating if I want to use braille display support in my current project - especially because right now I can only support nvda - but I can already think of several other applications and am really looking forward to working on them. Thanks again for all the support. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt dll call interface question
Hi. This is Aaron, let us know on the list if you don't get a solution soon. On 7/29/2015 11:02 AM, Damien Sykes-Pendleton wrote: Hi John, wchar I believe is a unicode character, so in other words a 16-bit character instead of 8. If you like, you can contact me offlist. I'll try to get you going with this. Kind regards, Damien. -Original Message- From: john Sent: Wednesday, July 29, 2015 3:52 PM To: gamers@audyssey.org Subject: [Audyssey] bgt dll call interface question Hi all, I just spent a while playing around with the dll interface in bgt, working on trying to interface with NVDA's controller library, and now have a couple questions for anybody who knows how dlls work better than I do (that's everybody). All of the functions in the library take a parameter of wchar_t. Is that the same as char* (bgt's way of passing a string)? The specific function I'm trying to get work is brailleMessage, but whenever I try giving it some info the display just puts up its I don't know what these characters are ascii codes. I know there must be a way of interfacing with the library, as its used in the built-in screen reader speech functions, but I can't seem to figure out what it is. Does anybody know how I can make this thing work, or have some pointers (no pun intended) to get me going in the right direction? I'd really like to try implementing braille support into some stuff, and even more so to start learning how to make the dll magic go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt dll call interface question
Hi all, I just spent a while playing around with the dll interface in bgt, working on trying to interface with NVDA's controller library, and now have a couple questions for anybody who knows how dlls work better than I do (that's everybody). All of the functions in the library take a parameter of wchar_t. Is that the same as char* (bgt's way of passing a string)? The specific function I'm trying to get work is brailleMessage, but whenever I try giving it some info the display just puts up its I don't know what these characters are ascii codes. I know there must be a way of interfacing with the library, as its used in the built-in screen reader speech functions, but I can't seem to figure out what it is. Does anybody know how I can make this thing work, or have some pointers (no pun intended) to get me going in the right direction? I'd really like to try implementing braille support into some stuff, and even more so to start learning how to make the dll magic go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt dll call interface question
Hi John, wchar I believe is a unicode character, so in other words a 16-bit character instead of 8. If you like, you can contact me offlist. I'll try to get you going with this. Kind regards, Damien. -Original Message- From: john Sent: Wednesday, July 29, 2015 3:52 PM To: gamers@audyssey.org Subject: [Audyssey] bgt dll call interface question Hi all, I just spent a while playing around with the dll interface in bgt, working on trying to interface with NVDA's controller library, and now have a couple questions for anybody who knows how dlls work better than I do (that's everybody). All of the functions in the library take a parameter of wchar_t. Is that the same as char* (bgt's way of passing a string)? The specific function I'm trying to get work is brailleMessage, but whenever I try giving it some info the display just puts up its I don't know what these characters are ascii codes. I know there must be a way of interfacing with the library, as its used in the built-in screen reader speech functions, but I can't seem to figure out what it is. Does anybody know how I can make this thing work, or have some pointers (no pun intended) to get me going in the right direction? I'd really like to try implementing braille support into some stuff, and even more so to start learning how to make the dll magic go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT Gaming SourceCode
Hi guys. Is there anyone who has written a game or tech demo in BGT who would be willing to let me see the source code? I'm really thinking about moving forward with this, at least until I get better at c-sharp and visual studios, but I don't get a good idea of a language from tutorials alone. I'd like to see how stuff comes together with an actual example. If there is a full example in the BGT documentation, I missed it. Please point it out to me. Hopefully, any help you provide will later result in a game that people might enjoy. -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Gaming SourceCode
If you're looking for a full game, you might check out Aprone's obsessive compulsive, which (last I checked) was open source. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 11 Jun 2014 16:52:56 -0400 Subject: [Audyssey] BGT Gaming SourceCode Hi guys. Is there anyone who has written a game or tech demo in BGT who would be willing to let me see the source code? I'm really thinking about moving forward with this, at least until I get better at c-sharp and visual studios, but I don't get a good idea of a language from tutorials alone. I'd like to see how stuff comes together with an actual example. If there is a full example in the BGT documentation, I missed it. Please point it out to me. Hopefully, any help you provide will later result in a game that people might enjoy. -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Gaming SourceCode
Wait. Aprone used BGT to write that? On 6/11/14, john jpcarnemo...@comcast.net wrote: If you're looking for a full game, you might check out Aprone's obsessive compulsive, which (last I checked) was open source. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 11 Jun 2014 16:52:56 -0400 Subject: [Audyssey] BGT Gaming SourceCode Hi guys. Is there anyone who has written a game or tech demo in BGT who would be willing to let me see the source code? I'm really thinking about moving forward with this, at least until I get better at c-sharp and visual studios, but I don't get a good idea of a language from tutorials alone. I'd like to see how stuff comes together with an actual example. If there is a full example in the BGT documentation, I missed it. Please point it out to me. Hopefully, any help you provide will later result in a game that people might enjoy. -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT And Screen Readers And Unicode And More
Awesome news, thanks! Going to/from wchar_t pointers in BGT seems to be the only missing link now. I'll be sure to test the rest of my code to make sure it is as Unicode-compatible as I am claiming. :) No need to be in a big hurry, as I said my personal projects don't really involve games This request is purely for a proof-of-concept bit of code, so I definitely appreciate the effort of implementing conversion functions. Thanks, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, June 06, 2014 22:14 To: Gamers Discussion list Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More I'm glad you got it working! I've put the Unicode conversion functions on my todo list, and will get to it as soon as I have a bit of a gap in my schedule. Kind regards, Philip Bennefall On 2014-06-05 20:53, Davy Kager wrote: Right, I successfully copy-pasted together a basic wrapper written for BGT. I want to keep things as one-on-one as possible, so I didn't introduce private helper methods to get slightly more compact code. Boolean type variables are a little tricky, I ended up internally using uint8 for those. Now all that remains is to convert from string object to an array of ints and the other way around. But apart from that I can already query if the active screen reader supports speech and/or braille output, so I consider it an evening well spent. :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Thursday, June 05, 2014 14:33 To: phi...@blastbay.com; 'Gamers Discussion list' Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Philip, Thanks, all of that makes sense. The main reason why I am firmly sticking to Unicode is because different screen readers support different formats, but they all appear to support Unicode. I also feel that in this day and age, providing both an ANSI and a Unicode version of the same function isn't the way to go. So for me it'd be the most convenient if BGT could gain a mechanism to prepare a Unicode string. This might find some use in other people's applications too! Passing int-pointers is no problem to me. I want to write a wrapper specifically so that third-party developers don't have to worry about those nitty gritty details. In all honesty, I haven't done much testing with actual Unicode or UTF-8 data yet. Maybe my implementation is still failing somewhere too. I originally started working on it for a project that is totally unrelated to gaming. Porting it to as many things as possible just seems a logical next step. But adding functionality (such as ANSI functions) to support one specific programming language is taking it a little too far as long as I don't need it myself. In fact, QuentinC has a screen reader library (UniversalSpeech) which already has ANSI functions, so for real developers out there that'd be a good option. Now for adding screen readers to BGT... Here is the official documentation for the SuperNova API, which admittedly isn't very satisfying: http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api Their API is more limited than most, but both synchronous and asynchronous speech are available. ZoomText is a different story. They have a very extensive COM implementation much like Window-Eyes, but the company doesn't want to provide support for it outside of their own scripting facilities. It also requires a registry patch to get it to work because their installer program forgets to set things up properly. I have reported this to them and they indicated they'd fix it at some point. Once you applied the patch it works great (from C++ at least), but I'm not sure if it's suited for BGT. Might be better to wait for their developers to fix the installer so end-users don't have to apply patches (which most users won't want to do anyway). Thanks, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, June 05, 2014 13:48 To: Gamers Discussion list Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Davy, The foundation of BGT is Ansi, which is a sort of historical accident from back when I first started the project. I did not envision it ever needing Unicode because it was primarily meant to use audio and any printed text would be mostly for debugging. There was no Sapi support planned at that time, and screen readers were even further from my mind. This was in mid 2009. Were I designing it today, it would be a Unicode application. With that said, there are definitely ways to solve it. Since BGT is Ansi, you can use UTF-8 strings without any trouble. Converting from UTF-8 to wide characters on Windows is trivial, so that's a function that I could definitely introduce
Re: [Audyssey] BGT And Screen Readers And Unicode And More
I'm glad you got it working! I've put the Unicode conversion functions on my todo list, and will get to it as soon as I have a bit of a gap in my schedule. Kind regards, Philip Bennefall On 2014-06-05 20:53, Davy Kager wrote: Right, I successfully copy-pasted together a basic wrapper written for BGT. I want to keep things as one-on-one as possible, so I didn't introduce private helper methods to get slightly more compact code. Boolean type variables are a little tricky, I ended up internally using uint8 for those. Now all that remains is to convert from string object to an array of ints and the other way around. But apart from that I can already query if the active screen reader supports speech and/or braille output, so I consider it an evening well spent. :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Thursday, June 05, 2014 14:33 To: phi...@blastbay.com; 'Gamers Discussion list' Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Philip, Thanks, all of that makes sense. The main reason why I am firmly sticking to Unicode is because different screen readers support different formats, but they all appear to support Unicode. I also feel that in this day and age, providing both an ANSI and a Unicode version of the same function isn't the way to go. So for me it'd be the most convenient if BGT could gain a mechanism to prepare a Unicode string. This might find some use in other people's applications too! Passing int-pointers is no problem to me. I want to write a wrapper specifically so that third-party developers don't have to worry about those nitty gritty details. In all honesty, I haven't done much testing with actual Unicode or UTF-8 data yet. Maybe my implementation is still failing somewhere too. I originally started working on it for a project that is totally unrelated to gaming. Porting it to as many things as possible just seems a logical next step. But adding functionality (such as ANSI functions) to support one specific programming language is taking it a little too far as long as I don't need it myself. In fact, QuentinC has a screen reader library (UniversalSpeech) which already has ANSI functions, so for real developers out there that'd be a good option. Now for adding screen readers to BGT... Here is the official documentation for the SuperNova API, which admittedly isn't very satisfying: http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api Their API is more limited than most, but both synchronous and asynchronous speech are available. ZoomText is a different story. They have a very extensive COM implementation much like Window-Eyes, but the company doesn't want to provide support for it outside of their own scripting facilities. It also requires a registry patch to get it to work because their installer program forgets to set things up properly. I have reported this to them and they indicated they'd fix it at some point. Once you applied the patch it works great (from C++ at least), but I'm not sure if it's suited for BGT. Might be better to wait for their developers to fix the installer so end-users don't have to apply patches (which most users won't want to do anyway). Thanks, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, June 05, 2014 13:48 To: Gamers Discussion list Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Davy, The foundation of BGT is Ansi, which is a sort of historical accident from back when I first started the project. I did not envision it ever needing Unicode because it was primarily meant to use audio and any printed text would be mostly for debugging. There was no Sapi support planned at that time, and screen readers were even further from my mind. This was in mid 2009. Were I designing it today, it would be a Unicode application. With that said, there are definitely ways to solve it. Since BGT is Ansi, you can use UTF-8 strings without any trouble. Converting from UTF-8 to wide characters on Windows is trivial, so that's a function that I could definitely introduce. As far as the dll interface is concerned you'd just be passing an int* pointer whenever a wide character string was needed. Alternatively you could introduce UTF-8 conversion support to your own dll, which would be a nice convenience feature I'd say. I am certainly not opposed to adding native support for more screen readers if there is enough interest. Have you got any links to official references, redistribution terms for the dll's if any, etc? If so I would be more than happy to look into it. Kind regards, Philip Bennefall On 2014-06-05 10:02, Davy Kager wrote: Hi, NOTE: this post is sort of way too nerdy for this list, but I thought I’d send it anyway, for the wanna-be coder’s general delight. Now that BGT is FREE I
[Audyssey] BGT And Screen Readers And Unicode And More
Hi, NOTE: this post is sort of way too nerdy for this list, but I thought I’d send it anyway, for the wanna-be coder’s general delight. Now that BGT is FREE I thought I’d try and see if I could write a wrapper for my screen reader abstraction library so that my screen reader of choice (SuperNova) could be supported by games written using this toolkit. I also like having as many wrappers as possible for my library, to make people’s lives easier if they use something that isn’t C++. So trying out BGT sounded like a good idea to spend a Thursday morning. Anyway, turns out BGT is into ANSI where strings are concerned. So naturally I have some questions: - Is there a way to call external DLLs that use Unicode strings (which is what Windows has been doing for a real long time). - If not, is there any chance BGT can gain native support for SuperNova and maybe also ZoomText? Opensourcing the thing sounds like a fun idea, though I see several issues with that too and don’t intend on starting that debate here and now. Just wondered if there’s a way to deal with Unicode strings that doesn’t involve depriving Philip of a few hours of sleep. Using int or long might work, but then still you’d need to convert these into a string object, and those are ANSI so they’ll pout at you real bad and then bluntly refuse. Note that I use Java myself, and not necessarily for games, so this is not a message saying “HELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED OR ELSE I CANNOT WRITE MY GAME!!!” I just want to provide as many wrappers for my DLL as I can without overdoing it, and BGT is definitely a big thing in the blind gamers community. That reminds me, I should probably try to do AutoIt too. Anyone know if that allows you to call DLLs in a non-evil way? Thanks, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT And Screen Readers And Unicode And More
Right, figured out the AutoIt part: it's possible and seems to work well. Right now, where games are concerned, I'm only missing BGT. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Thursday, June 05, 2014 10:02 To: 'Gamers Discussion list' Subject: [Audyssey] BGT And Screen Readers And Unicode And More Hi, NOTE: this post is sort of way too nerdy for this list, but I thought I’d send it anyway, for the wanna-be coder’s general delight. Now that BGT is FREE I thought I’d try and see if I could write a wrapper for my screen reader abstraction library so that my screen reader of choice (SuperNova) could be supported by games written using this toolkit. I also like having as many wrappers as possible for my library, to make people’s lives easier if they use something that isn’t C++. So trying out BGT sounded like a good idea to spend a Thursday morning. Anyway, turns out BGT is into ANSI where strings are concerned. So naturally I have some questions: - Is there a way to call external DLLs that use Unicode strings (which is what Windows has been doing for a real long time). - If not, is there any chance BGT can gain native support for SuperNova and maybe also ZoomText? Opensourcing the thing sounds like a fun idea, though I see several issues with that too and don’t intend on starting that debate here and now. Just wondered if there’s a way to deal with Unicode strings that doesn’t involve depriving Philip of a few hours of sleep. Using int or long might work, but then still you’d need to convert these into a string object, and those are ANSI so they’ll pout at you real bad and then bluntly refuse. Note that I use Java myself, and not necessarily for games, so this is not a message saying “HELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED OR ELSE I CANNOT WRITE MY GAME!!!” I just want to provide as many wrappers for my DLL as I can without overdoing it, and BGT is definitely a big thing in the blind gamers community. That reminds me, I should probably try to do AutoIt too. Anyone know if that allows you to call DLLs in a non-evil way? Thanks, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT And Screen Readers And Unicode And More
Hi Davy, The foundation of BGT is Ansi, which is a sort of historical accident from back when I first started the project. I did not envision it ever needing Unicode because it was primarily meant to use audio and any printed text would be mostly for debugging. There was no Sapi support planned at that time, and screen readers were even further from my mind. This was in mid 2009. Were I designing it today, it would be a Unicode application. With that said, there are definitely ways to solve it. Since BGT is Ansi, you can use UTF-8 strings without any trouble. Converting from UTF-8 to wide characters on Windows is trivial, so that's a function that I could definitely introduce. As far as the dll interface is concerned you'd just be passing an int* pointer whenever a wide character string was needed. Alternatively you could introduce UTF-8 conversion support to your own dll, which would be a nice convenience feature I'd say. I am certainly not opposed to adding native support for more screen readers if there is enough interest. Have you got any links to official references, redistribution terms for the dll's if any, etc? If so I would be more than happy to look into it. Kind regards, Philip Bennefall On 2014-06-05 10:02, Davy Kager wrote: Hi, NOTE: this post is sort of way too nerdy for this list, but I thought I’d send it anyway, for the wanna-be coder’s general delight. Now that BGT is FREE I thought I’d try and see if I could write a wrapper for my screen reader abstraction library so that my screen reader of choice (SuperNova) could be supported by games written using this toolkit. I also like having as many wrappers as possible for my library, to make people’s lives easier if they use something that isn’t C++. So trying out BGT sounded like a good idea to spend a Thursday morning. Anyway, turns out BGT is into ANSI where strings are concerned. So naturally I have some questions: - Is there a way to call external DLLs that use Unicode strings (which is what Windows has been doing for a real long time). - If not, is there any chance BGT can gain native support for SuperNova and maybe also ZoomText? Opensourcing the thing sounds like a fun idea, though I see several issues with that too and don’t intend on starting that debate here and now. Just wondered if there’s a way to deal with Unicode strings that doesn’t involve depriving Philip of a few hours of sleep. Using int or long might work, but then still you’d need to convert these into a string object, and those are ANSI so they’ll pout at you real bad and then bluntly refuse. Note that I use Java myself, and not necessarily for games, so this is not a message saying “HELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED OR ELSE I CANNOT WRITE MY GAME!!!” I just want to provide as many wrappers for my DLL as I can without overdoing it, and BGT is definitely a big thing in the blind gamers community. That reminds me, I should probably try to do AutoIt too. Anyone know if that allows you to call DLLs in a non-evil way? Thanks, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT And Screen Readers And Unicode And More
Hi Philip, Thanks, all of that makes sense. The main reason why I am firmly sticking to Unicode is because different screen readers support different formats, but they all appear to support Unicode. I also feel that in this day and age, providing both an ANSI and a Unicode version of the same function isn't the way to go. So for me it'd be the most convenient if BGT could gain a mechanism to prepare a Unicode string. This might find some use in other people's applications too! Passing int-pointers is no problem to me. I want to write a wrapper specifically so that third-party developers don't have to worry about those nitty gritty details. In all honesty, I haven't done much testing with actual Unicode or UTF-8 data yet. Maybe my implementation is still failing somewhere too. I originally started working on it for a project that is totally unrelated to gaming. Porting it to as many things as possible just seems a logical next step. But adding functionality (such as ANSI functions) to support one specific programming language is taking it a little too far as long as I don't need it myself. In fact, QuentinC has a screen reader library (UniversalSpeech) which already has ANSI functions, so for real developers out there that'd be a good option. Now for adding screen readers to BGT... Here is the official documentation for the SuperNova API, which admittedly isn't very satisfying: http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api Their API is more limited than most, but both synchronous and asynchronous speech are available. ZoomText is a different story. They have a very extensive COM implementation much like Window-Eyes, but the company doesn't want to provide support for it outside of their own scripting facilities. It also requires a registry patch to get it to work because their installer program forgets to set things up properly. I have reported this to them and they indicated they'd fix it at some point. Once you applied the patch it works great (from C++ at least), but I'm not sure if it's suited for BGT. Might be better to wait for their developers to fix the installer so end-users don't have to apply patches (which most users won't want to do anyway). Thanks, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, June 05, 2014 13:48 To: Gamers Discussion list Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Davy, The foundation of BGT is Ansi, which is a sort of historical accident from back when I first started the project. I did not envision it ever needing Unicode because it was primarily meant to use audio and any printed text would be mostly for debugging. There was no Sapi support planned at that time, and screen readers were even further from my mind. This was in mid 2009. Were I designing it today, it would be a Unicode application. With that said, there are definitely ways to solve it. Since BGT is Ansi, you can use UTF-8 strings without any trouble. Converting from UTF-8 to wide characters on Windows is trivial, so that's a function that I could definitely introduce. As far as the dll interface is concerned you'd just be passing an int* pointer whenever a wide character string was needed. Alternatively you could introduce UTF-8 conversion support to your own dll, which would be a nice convenience feature I'd say. I am certainly not opposed to adding native support for more screen readers if there is enough interest. Have you got any links to official references, redistribution terms for the dll's if any, etc? If so I would be more than happy to look into it. Kind regards, Philip Bennefall On 2014-06-05 10:02, Davy Kager wrote: Hi, NOTE: this post is sort of way too nerdy for this list, but I thought I’d send it anyway, for the wanna-be coder’s general delight. Now that BGT is FREE I thought I’d try and see if I could write a wrapper for my screen reader abstraction library so that my screen reader of choice (SuperNova) could be supported by games written using this toolkit. I also like having as many wrappers as possible for my library, to make people’s lives easier if they use something that isn’t C++. So trying out BGT sounded like a good idea to spend a Thursday morning. Anyway, turns out BGT is into ANSI where strings are concerned. So naturally I have some questions: - Is there a way to call external DLLs that use Unicode strings (which is what Windows has been doing for a real long time). - If not, is there any chance BGT can gain native support for SuperNova and maybe also ZoomText? Opensourcing the thing sounds like a fun idea, though I see several issues with that too and don’t intend on starting that debate here and now. Just wondered if there’s a way to deal with Unicode strings that doesn’t involve depriving Philip of a few hours
Re: [Audyssey] BGT And Screen Readers And Unicode And More
Check out the library object. Its apparently sort of in beta, but it should give you what you want. P.S: I've never used the object myself, so take the above with a grain of salt. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Thursday, June 05, 2014 10:02 To: 'Gamers Discussion list' Subject: [Audyssey] BGT And Screen Readers And Unicode And More Hi, NOTE: this post is sort of way too nerdy for this list, but I thought I�셝 send it anyway, for the wanna-be coder�셲 general delight. Now that BGT is FREE I thought I�셝 try and see if I could write a wrapper for my screen reader abstraction library so that my screen reader of choice (SuperNova) could be supported by games written using this toolkit. I also like having as many wrappers as possible for my library, to make people�셲 lives easier if they use something that isn�셳 C++. So trying out BGT sounded like a good idea to spend a Thursday morning. Anyway, turns out BGT is into ANSI where strings are concerned. So naturally I have some questions: - Is there a way to call external DLLs that use Unicode strings (which is what Windows has been doing for a real long time). - If not, is there any chance BGT can gain native support for SuperNova and maybe also ZoomText? Opensourcing the thing sounds like a fun idea, though I see several issues with that too and don�셳 intend on starting that debate here and now. Just wondered if there�셲 a way to deal with Unicode strings that doesn�셳 involve depriving Philip of a few hours of sleep. Using int or long might work, but then still you�셝 need to convert these into a string object, and those are ANSI so they�셪l pout at you real bad and then bluntly refuse. Note that I use Java myself, and not necessarily for games, so this is not a message saying �쏦ELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED OR ELSE I CANNOT WRITE MY GAME!!!�� I just want to provide as many wrappers for my DLL as I can without overdoing it, and BGT is definitely a big thing in the blind gamers community. That reminds me, I should probably try to do AutoIt too. Anyone know if that allows you to call DLLs in a non-evil way? Thanks, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT And Screen Readers And Unicode And More
Right, I successfully copy-pasted together a basic wrapper written for BGT. I want to keep things as one-on-one as possible, so I didn't introduce private helper methods to get slightly more compact code. Boolean type variables are a little tricky, I ended up internally using uint8 for those. Now all that remains is to convert from string object to an array of ints and the other way around. But apart from that I can already query if the active screen reader supports speech and/or braille output, so I consider it an evening well spent. :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Thursday, June 05, 2014 14:33 To: phi...@blastbay.com; 'Gamers Discussion list' Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Philip, Thanks, all of that makes sense. The main reason why I am firmly sticking to Unicode is because different screen readers support different formats, but they all appear to support Unicode. I also feel that in this day and age, providing both an ANSI and a Unicode version of the same function isn't the way to go. So for me it'd be the most convenient if BGT could gain a mechanism to prepare a Unicode string. This might find some use in other people's applications too! Passing int-pointers is no problem to me. I want to write a wrapper specifically so that third-party developers don't have to worry about those nitty gritty details. In all honesty, I haven't done much testing with actual Unicode or UTF-8 data yet. Maybe my implementation is still failing somewhere too. I originally started working on it for a project that is totally unrelated to gaming. Porting it to as many things as possible just seems a logical next step. But adding functionality (such as ANSI functions) to support one specific programming language is taking it a little too far as long as I don't need it myself. In fact, QuentinC has a screen reader library (UniversalSpeech) which already has ANSI functions, so for real developers out there that'd be a good option. Now for adding screen readers to BGT... Here is the official documentation for the SuperNova API, which admittedly isn't very satisfying: http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api Their API is more limited than most, but both synchronous and asynchronous speech are available. ZoomText is a different story. They have a very extensive COM implementation much like Window-Eyes, but the company doesn't want to provide support for it outside of their own scripting facilities. It also requires a registry patch to get it to work because their installer program forgets to set things up properly. I have reported this to them and they indicated they'd fix it at some point. Once you applied the patch it works great (from C++ at least), but I'm not sure if it's suited for BGT. Might be better to wait for their developers to fix the installer so end-users don't have to apply patches (which most users won't want to do anyway). Thanks, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, June 05, 2014 13:48 To: Gamers Discussion list Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Davy, The foundation of BGT is Ansi, which is a sort of historical accident from back when I first started the project. I did not envision it ever needing Unicode because it was primarily meant to use audio and any printed text would be mostly for debugging. There was no Sapi support planned at that time, and screen readers were even further from my mind. This was in mid 2009. Were I designing it today, it would be a Unicode application. With that said, there are definitely ways to solve it. Since BGT is Ansi, you can use UTF-8 strings without any trouble. Converting from UTF-8 to wide characters on Windows is trivial, so that's a function that I could definitely introduce. As far as the dll interface is concerned you'd just be passing an int* pointer whenever a wide character string was needed. Alternatively you could introduce UTF-8 conversion support to your own dll, which would be a nice convenience feature I'd say. I am certainly not opposed to adding native support for more screen readers if there is enough interest. Have you got any links to official references, redistribution terms for the dll's if any, etc? If so I would be more than happy to look into it. Kind regards, Philip Bennefall On 2014-06-05 10:02, Davy Kager wrote: Hi, NOTE: this post is sort of way too nerdy for this list, but I thought I’d send it anyway, for the wanna-be coder’s general delight. Now that BGT is FREE I thought I’d try and see if I could write a wrapper for my screen reader abstraction library so that my screen reader of choice (SuperNova) could be supported by games written using this toolkit. I also like having
Re: [Audyssey] BGT Important Update
Adding to what Thomas said, there are still rules for changing and using open source software. if some feature (e.g cross platform support) is required badly enough and the program is open source a developer could adapt it and request that their work be merged into the main project. On 6/2/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Hayden, Not necessarily. If we are talking open source the complaints or bug reports would go to the open source project manager not Philip unless he took up the job of project manager. Not just anyone can edit and modify source code, and any good open source project has rules and regulations that prevent just such an occurrence as you mentioned below. I think a lot of confusion could be avoided if people understood how open source works rather than just assuming anyone and their brother can tamper with the stable release of open source software. Cheers! On 6/1/14, hayden presley hdpres...@hotmail.com wrote: And, of course, there will always be those who will grab a tampered copy, find that it has ajor problems, and send a complaint to Philip about how awful the BGT engine is. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
I think its probably worth noting here that notepad has some oddities, especially the fact that the delete prior word (ctrl backspace) has a habit of adding random characters to your file, in addition to not working in the first place. A bgt script is just a plane text file (you can actually get a game to compile just fine with the extensions of your includes as .txt), so any program capable of saving .txt will work just fine. I personally prefer worpad or the free word processor jarte, because they don't add wierd things to the document and jarte has handy features like line count, tabbed documents, and spellcheck). - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 1 Jun 2014 12:01:42 -0600 Subject: Re: [Audyssey] BGT Important Update No no, the BGT engine is just for testing out your script. Your code is written in a text editor, Notepad being the one most people recommended since other programs ted to add formatting that'll play havoc with BGT. All you do is write your code in notepad and, when yousave it, add te extention .bgt to the filename. This tells BGT that it's a script. THen when you click on the BGT icon and it asks for the script you open your new script. It'll either run it or, if there are errors point them out for you. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: lenron brown Sent: Sunday, June 01, 2014 3:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 valiant8...@gmail.com wrote: I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Hayden, Not necessarily. If we are talking open source the complaints or bug reports would go to the open source project manager not Philip unless he took up the job of project manager. Not just anyone can edit and modify source code, and any good open source project has rules and regulations that prevent just such an occurrence as you mentioned below. I think a lot of confusion could be avoided if people understood how open source works rather than just assuming anyone and their brother can tamper with the stable release of open source software. Cheers! On 6/1/14, hayden presley hdpres...@hotmail.com wrote: And, of course, there will always be those who will grab a tampered copy, find that it has ajor problems, and send a complaint to Philip about how awful the BGT engine is. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hello all. the idea is so good according to my friend MR Vallient Philip sir should abandond the software. the only thing which I can conclude and my suggestion is that Philip sir should decrease the price of BGT the actual cost is $99 it may become $89 or something else. I hope Philip and other elders will highlight this suggestion If I am not wrong there is a tutorial of BGT I tried but I am not able to download it. I would like to say that Philip sir should decrease the price but not in abbandanware. he should sell in shareware. only q9 will not sufficientfor his livelihood. If he will complete his game perilous hearts and sell it will be better for him. People don't want to purchase they want crack. this is the reason that most audio game programmer abbandond their software and finally discontinued. a recent example is Justin Dobbinmire. He made an excellant game Pipe 2 blast chamber but people cracked and uploaded a pirated copy of his game. a thing which I encountered in his games is that the registration programme has a spoiler and people used that and played his games. I don't know that my suggestion will be helpful for him because I am very young and inexperienced I am only 18 years old. ☺ Ishan On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lenron, The user's guide for BGT comes with BGT, and it is in a help format so it is easy to locate chapters and sections of interest. I suggest you start with the documentation supplied with BGT, and if that isn't enough go to the BGT forum. Cheers! On 6/1/14, lenron brown lenro...@gmail.com wrote: thanks is there somewhere to read up on bgt a little more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
No bryan I am unable to download the tutorial. Thanks ☺ Ishan On 6/2/14, hayden presley hdpres...@hotmail.com wrote: And, of course, there will always be those who will grab a tampered copy, find that it has ajor problems, and send a complaint to Philip about how awful the BGT engine is. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 01, 2014 12:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I definitely agree that open sourcing it seems like a bad idea to me. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Valiant8086 Sent: Saturday, May 31, 2014 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset
Re: [Audyssey] BGT Important Update
Hi Ishan, Did you read Philip's original post on this topic? The reason I ask is he did decrease the price of BGT to free. It is impossible to make it any less than free. The new cost is not $99 but$0. Maybe you should go back and read what Philip actually said as you seem to be a bit confused in your post below. As for the tutorial if you are talking about the audio tutorial I would not bother with it. That tutorial is out of date. Read the user's guide and tutorials that come with BGT. They are more up to date. Cheers! On 6/1/14, ishan dhami ishan1dha...@gmail.com wrote: Hello all. the idea is so good according to my friend MR Vallient Philip sir should abandond the software. the only thing which I can conclude and my suggestion is that Philip sir should decrease the price of BGT the actual cost is $99 it may become $89 or something else. I hope Philip and other elders will highlight this suggestion If I am not wrong there is a tutorial of BGT I tried but I am not able to download it. I would like to say that Philip sir should decrease the price but not in abbandanware. he should sell in shareware. only q9 will not sufficientfor his livelihood. If he will complete his game perilous hearts and sell it will be better for him. People don't want to purchase they want crack. this is the reason that most audio game programmer abbandond their software and finally discontinued. a recent example is Justin Dobbinmire. He made an excellant game Pipe 2 blast chamber but people cracked and uploaded a pirated copy of his game. a thing which I encountered in his games is that the registration programme has a spoiler and people used that and played his games. I don't know that my suggestion will be helpful for him because I am very young and inexperienced I am only 18 years old. ☺ Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hello Ishan, Please, specify which tutorial you mean. The basic user's guide and tutorial comes with BGT. Its in a help format so it is easy to look up things and learn while following along with the tutorials etc. If you are talking about the audio tutorial Philip had made honestly that isn't worth your time. It was a nice idea, but is way out of date now. Forget about the audio tutorial and start with the docs that come with BGT. Cheers! On 6/2/14, ishan dhami ishan1dha...@gmail.com wrote: No bryan I am unable to download the tutorial. Thanks ☺ Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
I agree tom. without bgt we wouldn't have got the small indie game industry growing up while the big core devs rumble on. We reached a point and then the industry slowed down I was loosing interrest but not now its true there are a few small project quite a lot of them. I am testing in at least 2-3 groups that use bgt and other languages but started with bgt and am in another one which has just come up. At 09:48 p.m. 1/06/2014, you wrote: Hi Philip, Thanks for all the hard work you have done to bring us this great product. I think considering the situation you are making the right decision. I don't believe abandoning it and releasing it as abandonware would have been the right thing, but equally if you can't support the product commercially then releasing it as freeware is the next best thing. It alleviates the pressure of offering support etc while still making it available to everyone who wants to use the product for game development. You have put a lot of time and work into this project just to let it go as freeware, and for that you deserve our thanks. Cheers! On 5/31/14, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] BGT Important Update
Then you can read the manual. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Monday, June 02, 2014 12:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update No bryan I am unable to download the tutorial. Thanks ☺ Ishan On 6/2/14, hayden presley hdpres...@hotmail.com wrote: And, of course, there will always be those who will grab a tampered copy, find that it has ajor problems, and send a complaint to Philip about how awful the BGT engine is. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 01, 2014 12:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I definitely agree that open sourcing it seems like a bad idea to me. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Valiant8086 Sent: Saturday, May 31, 2014 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing
Re: [Audyssey] BGT Important Update
It's free now. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Sunday, June 01, 2014 8:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Hello all. the idea is so good according to my friend MR Vallient Philip sir should abandond the software. the only thing which I can conclude and my suggestion is that Philip sir should decrease the price of BGT the actual cost is $99 it may become $89 or something else. I hope Philip and other elders will highlight this suggestion If I am not wrong there is a tutorial of BGT I tried but I am not able to download it. I would like to say that Philip sir should decrease the price but not in abbandanware. he should sell in shareware. only q9 will not sufficientfor his livelihood. If he will complete his game perilous hearts and sell it will be better for him. People don't want to purchase they want crack. this is the reason that most audio game programmer abbandond their software and finally discontinued. a recent example is Justin Dobbinmire. He made an excellant game Pipe 2 blast chamber but people cracked and uploaded a pirated copy of his game. a thing which I encountered in his games is that the registration programme has a spoiler and people used that and played his games. I don't know that my suggestion will be helpful for him because I am very young and inexperienced I am only 18 years old. ☺ Ishan On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lenron, The user's guide for BGT comes with BGT, and it is in a help format so it is easy to locate chapters and sections of interest. I suggest you start with the documentation supplied with BGT, and if that isn't enough go to the BGT forum. Cheers! On 6/1/14, lenron brown lenro...@gmail.com wrote: thanks is there somewhere to read up on bgt a little more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Well said Thomas. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Monday, June 02, 2014 9:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Hi Ishan, Did you read Philip's original post on this topic? The reason I ask is he did decrease the price of BGT to free. It is impossible to make it any less than free. The new cost is not $99 but$0. Maybe you should go back and read what Philip actually said as you seem to be a bit confused in your post below. As for the tutorial if you are talking about the audio tutorial I would not bother with it. That tutorial is out of date. Read the user's guide and tutorials that come with BGT. They are more up to date. Cheers! On 6/1/14, ishan dhami ishan1dha...@gmail.com wrote: Hello all. the idea is so good according to my friend MR Vallient Philip sir should abandond the software. the only thing which I can conclude and my suggestion is that Philip sir should decrease the price of BGT the actual cost is $99 it may become $89 or something else. I hope Philip and other elders will highlight this suggestion If I am not wrong there is a tutorial of BGT I tried but I am not able to download it. I would like to say that Philip sir should decrease the price but not in abbandanware. he should sell in shareware. only q9 will not sufficientfor his livelihood. If he will complete his game perilous hearts and sell it will be better for him. People don't want to purchase they want crack. this is the reason that most audio game programmer abbandond their software and finally discontinued. a recent example is Justin Dobbinmire. He made an excellant game Pipe 2 blast chamber but people cracked and uploaded a pirated copy of his game. a thing which I encountered in his games is that the registration programme has a spoiler and people used that and played his games. I don't know that my suggestion will be helpful for him because I am very young and inexperienced I am only 18 years old. ☺ Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hello Philip Sir It is a very good news for us! O I forget about your tutorial Can you give me? Thanks ☺ Ishan On 6/1/14, lenron brown lenro...@gmail.com wrote: Yes this means you can make games you can sell. On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list
Re: [Audyssey] BGT Important Update
I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] BGT Important Update
Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 valiant8...@gmail.com wrote: I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 valiant8...@gmail.com wrote: I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Philip, Thanks for all the hard work you have done to bring us this great product. I think considering the situation you are making the right decision. I don't believe abandoning it and releasing it as abandonware would have been the right thing, but equally if you can't support the product commercially then releasing it as freeware is the next best thing. It alleviates the pressure of offering support etc while still making it available to everyone who wants to use the product for game development. You have put a lot of time and work into this project just to let it go as freeware, and for that you deserve our thanks. Cheers! On 5/31/14, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
probably a text editor like Notepad. I must admit this could throw some users off. Something like an IDE would be nice. The project is now freeware so we can't expect updates any time soon. Christopher Hallsworth Student at the Hadley School for the Blind www.hadley.edu On 01/06/2014 10:44, lenron brown wrote: What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 valiant8...@gmail.com wrote: I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Lenron, If you haven't' written any BGT scripts there is nothing to compile/build. You first have to write your game's source code in an editor like Notepad, before you can build it. Cheers! On 6/1/14, lenron brown lenro...@gmail.com wrote: What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
thanks is there somewhere to read up on bgt a little more. On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lenron, If you haven't' written any BGT scripts there is nothing to compile/build. You first have to write your game's source code in an editor like Notepad, before you can build it. Cheers! On 6/1/14, lenron brown lenro...@gmail.com wrote: What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Lenron, The user's guide for BGT comes with BGT, and it is in a help format so it is easy to locate chapters and sections of interest. I suggest you start with the documentation supplied with BGT, and if that isn't enough go to the BGT forum. Cheers! On 6/1/14, lenron brown lenro...@gmail.com wrote: thanks is there somewhere to read up on bgt a little more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT Important Update
Philip, We really appreciate the work you have done with BGT. There are a number of accessible games that would not exist except for you. And thanks for keeping it available to people who want to build games for the blind and VI community. We wish you the best in whatever new project you are working on. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Phillip, It's a shame to hear that financially BGT isn't bringing in enough, but I know I would just like to say I think it's an amazing product and its truly appreciated for all the hard work you have put into it over the years. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, May 31, 2014 10:02 PM To: gamers@audyssey.org Subject: [Audyssey] BGT Important Update aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
I definitely agree that open sourcing it seems like a bad idea to me. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Valiant8086 Sent: Saturday, May 31, 2014 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] BGT Important Update
Can't you stil download it? Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Sunday, June 01, 2014 2:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Hello Philip Sir It is a very good news for us! O I forget about your tutorial Can you give me? Thanks ☺ Ishan On 6/1/14, lenron brown lenro...@gmail.com wrote: Yes this means you can make games you can sell. On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web
Re: [Audyssey] BGT Important Update
No no, the BGT engine is just for testing out your script. Your code is written in a text editor, Notepad being the one most people recommended since other programs ted to add formatting that'll play havoc with BGT. All you do is write your code in notepad and, when yousave it, add te extention .bgt to the filename. This tells BGT that it's a script. THen when you click on the BGT icon and it asks for the script you open your new script. It'll either run it or, if there are errors point them out for you. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: lenron brown Sent: Sunday, June 01, 2014 3:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 valiant8...@gmail.com wrote: I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
The manual. In the BGT start menu folder you can find it in Help. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: lenron brown Sent: Sunday, June 01, 2014 4:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update thanks is there somewhere to read up on bgt a little more. On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lenron, If you haven't' written any BGT scripts there is nothing to compile/build. You first have to write your game's source code in an editor like Notepad, before you can build it. Cheers! On 6/1/14, lenron brown lenro...@gmail.com wrote: What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
And, of course, there will always be those who will grab a tampered copy, find that it has ajor problems, and send a complaint to Philip about how awful the BGT engine is. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 01, 2014 12:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I definitely agree that open sourcing it seems like a bad idea to me. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Valiant8086 Sent: Saturday, May 31, 2014 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over
[Audyssey] BGT Important Update
aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
May I suggest open sourcing it? That way, the comunity can help build the engine, thereby alleviating the stress. On 5/31/14, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
I'll certainly download it. I certainly would have purchased a pro unlimited license had funds been available. Despite my recent laxity about really sitting down and learning the BGT language, mostly due to stuff going on in my own life, I still ahve an interest in developing. Does this mean we're stil able to sell titles should we wish to do so? Some of the ideas I've had would certainly have to be commercial given the amount of time and effort that would likely go into them. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Philip Bennefall Sent: Saturday, May 31, 2014 3:02 PM To: gamers@audyssey.org Subject: [Audyssey] BGT Important Update aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] BGT Important Update
Yes this means you can make games you can sell. On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org
Re: [Audyssey] bgt code
Hi. I usually code without any punctuation. When I write, I try to make sure I put it all in properly with excruciating consistency. When I'm reading what I wrote, I assume it's there and, if I run into a problem and everything sounds good on the lines indicated, I turn punctuation to all by switching profiles in jaws and use all punctuation until I've found the problem or, if it seems like a simple problem, I may select lines of text that I want to know all punctuation of, since when selecting a line of text jaws reads it, with all punctuation. I just hit home, then shift end and it reads it just like that. Not very convenient if I've got 20 lines or more to try and figure out where the trouble is though. It's punctuation issues only about half the time these days, now it's often a mistyped variable name somewhere or accidentally using function syntax to refer to a variable, which after a fashion is a punctuation problem. Cheers, Sent with thunderbird 17.0.8 portable On 2/25/2014 7:45 AM, Thomas Ward wrote: Hi Lenron, You can get the Blastbay Game Toolkit from blastbay.com. Cheers! On 2/24/14, lenron brown lenro...@gmail.com wrote: where can I get bgt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Thomas, Yes, although VB6 uses more words than symbols, I do have my screen reader set to speak all punctuation when I am reading or writing code in the VB6 IDE. Weird when I pull up a bit of code in Note Pad and it is not set to read all punctuation. BFN Jim Might as well face it, you're addicted to code... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
wow jim, I didn't know you are now using bgt! that's cool! using windows7 laptop On 2/25/2014 5:58 AM, Jim Kitchen wrote: Hi Thomas, Yes, although VB6 uses more words than symbols, I do have my screen reader set to speak all punctuation when I am reading or writing code in the VB6 IDE. Weird when I pull up a bit of code in Note Pad and it is not set to read all punctuation. BFN Jim Might as well face it, you're addicted to code... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Jim, That's very true,. Even in VB 6 there is some syntax besides words. There are quotation marks around strings, there are apostrophes to mark a commented line, equals signs, and of course parentheses around parameters for functions. No matter what language that is being discussed there are some symbols that just go with the territory of programming. Cheers! On 2/25/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Yes, although VB6 uses more words than symbols, I do have my screen reader set to speak all punctuation when I am reading or writing code in the VB6 IDE. Weird when I pull up a bit of code in Note Pad and it is not set to read all punctuation. BFN Jim Might as well face it, you're addicted to code... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Josh, He didn't say he is using BGt. He said he is using VB 6. You might want to go and read his message again.. On 2/25/14, Josh joshknnd1...@gmail.com wrote: wow jim, I didn't know you are now using bgt! that's cool! using windows7 laptop On 2/25/2014 5:58 AM, Jim Kitchen wrote: Hi Thomas, Yes, although VB6 uses more words than symbols, I do have my screen reader set to speak all punctuation when I am reading or writing code in the VB6 IDE. Weird when I pull up a bit of code in Note Pad and it is not set to read all punctuation. BFN Jim Might as well face it, you're addicted to code... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Lenron, You can get the Blastbay Game Toolkit from blastbay.com. Cheers! On 2/24/14, lenron brown lenro...@gmail.com wrote: where can I get bgt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
He didn't say he was using BGT. Pinky, are you pondering what I'm pondering? -Original Message- From: Josh Sent: Tuesday, February 25, 2014 5:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt code wow jim, I didn't know you are now using bgt! that's cool! using windows7 laptop On 2/25/2014 5:58 AM, Jim Kitchen wrote: Hi Thomas, Yes, although VB6 uses more words than symbols, I do have my screen reader set to speak all punctuation when I am reading or writing code in the VB6 IDE. Weird when I pull up a bit of code in Note Pad and it is not set to read all punctuation. BFN Jim Might as well face it, you're addicted to code... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
I have my punctuation set to some and use a braille display for checking syntax. I find this works well for reading lines quickly as I arrow up and down since I don't need to hear every brace or parenthesy in that scenario. Then I use the braille display instead of arrowing to the right. But obviously not everyone has access to a braille display so it is interesting to hear how others handle it. I also find checking indenting on a braille display very nice as I can just put my finger at a certain indent, such as the beginning of a code block, and arrow down until that braille cell pops up again. But NVDA also has a nice feature to report the line indent in speech. For clarity I mostly code in C# and Javascript, not BGT. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt code
Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
HI Josh, I actually keep my speech at a normal speaking rate so I do not need to slow the speech down. I do however use my arrow keys so I can tell the syntax of what I am reading. Hope this helps! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 3:15 PM, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
aha! so that's why I've struggled with even simple code for years, because I am trying to read code like you would read a book, from cover to cover and not a character at a time taking it slow to analyse the syntax and things. using windows7 laptop On 2/24/2014 6:20 PM, Cara Quinn wrote: HI Josh, I actually keep my speech at a normal speaking rate so I do not need to slow the speech down. I do however use my arrow keys so I can tell the syntax of what I am reading. Hope this helps! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 3:15 PM, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
Hi Josh, I think you are over complicating things for yourself because usually even when I was learning to program I never needed to slow my speech down and go through the code line by line and character by character. The important thing is to understand the mechanics of what the code does rather than understanding how a custom function, variable, etc is spelled in someone's sample code. For example, if I am reading someone's code and I see a string variable called text in the code. I don't really need to know how text is spelled unless I intend to modify the program somehow. Otherwise I just need to know there is a variable there and it is of type string. Same goes for functions. there might be a function called GetHealth() and it returns an integer. If I am just studying code I don't need to know exactly how GetHealth() is spelled unless I intend to copy it word for word and character for character into a compiler or intend to modify the program I am reading. Does that make sense? In short, I think you are paying more attention to the niddy gritty details of the sample code than how it works. Variable names, fun ction names, change from program to program and that is not at all what is important. What is important is the type of data that variable stores or what that function does. HTH On 2/24/14, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt code
It also helps to turn up your punctuation settings, because some important symbols are not spoken in general. On 2/25/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, I think you are over complicating things for yourself because usually even when I was learning to program I never needed to slow my speech down and go through the code line by line and character by character. The important thing is to understand the mechanics of what the code does rather than understanding how a custom function, variable, etc is spelled in someone's sample code. For example, if I am reading someone's code and I see a string variable called text in the code. I don't really need to know how text is spelled unless I intend to modify the program somehow. Otherwise I just need to know there is a variable there and it is of type string. Same goes for functions. there might be a function called GetHealth() and it returns an integer. If I am just studying code I don't need to know exactly how GetHealth() is spelled unless I intend to copy it word for word and character for character into a compiler or intend to modify the program I am reading. Does that make sense? In short, I think you are paying more attention to the niddy gritty details of the sample code than how it works. Variable names, fun ction names, change from program to program and that is not at all what is important. What is important is the type of data that variable stores or what that function does. HTH On 2/24/14, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.