Re: [Audyssey] bgt help

2016-08-07 Thread john
I'm familiar with handles, and had tried a few different forms, getting 
compilation errors all over the place.
Unfortunately, the only one I didn't try was item@[].

--
From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
Sent: Sunday, August 07, 2016 12:35
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] bgt help

Hello,
This is an issue I've had to hack around before. The best way I've
found to fix it is to convert all of your objects to object handles.
item@[] lookup(string keyword)
It might be a bit of work, but its so much better to use handles
anyway that you won't regret it.
In fact, I would probably write the line
item@[]@ lookup(string keyword)
such that we are not only using an array of handles, but we're
returning a handle to the array itself.
You also really can't take proper advantage of inheritance with out
using handles.
If this is beyond your current knowledge of BGT, I suggest researching
handles, if not also inheritance. Handles are amazing things that will
probably make your game run faster, too!
Best,
Aaron

On 8/7/16, john <jpcarnemo...@gmail.com> wrote:
> Hi All,
>
> I've been hacking at a project for a couple weeks now, and am getting some
> rather confusing array-related errors when trying to compile.
>
> I've seen these before, but they usually only occur when trying to use
> objects with nondefault constructors in arrays in some fashion.
>
> In this case, its a method declaration line that seems to be breaking:
>
>
>
> item[] lookup(string keyword)
>
> The error is:
>
>
>
> File: array
>
> On line: 0 (0)
>
> Error: The subtype has no default factory
>
> File:
>
> On line: 20 (1)
>
> Information: Compiling  database::lookup(string)
>
>
>
> The item class is fully valid and included in the script.
>
> The lookup function is as follows:
>
>
>
> item[] lookup(string keyword)
>
> //This function returns a list of items that can be referenced by a given
> keyword.
>
> {
>
> item[] results;//Note that this line doesn't break, just the function
> declaration
>
> for(int count=0; count<contents.length(); count++)//loop through database
> contents, checking each item
>
> {
>
> if(contents[count].check(keyword)) results.insert_last(contents[count]);
>
> }
>
> return results;
>
> }
>
>
>
> If anybody has a clue what's going on here, I'd really appreciate some
> help.
>
> Also, if you know how to use objects that have constructors with arguments
> in arrays, I'd love to know too; that particular issue has been costing me 
> a
> tremendous amount of debugging and fixing time.
>
>
>
> Thanks,
>
> John
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt help

2016-08-07 Thread Aaron Baker
Hello,
This is an issue I've had to hack around before. The best way I've
found to fix it is to convert all of your objects to object handles.
item@[] lookup(string keyword)
It might be a bit of work, but its so much better to use handles
anyway that you won't regret it.
In fact, I would probably write the line
item@[]@ lookup(string keyword)
such that we are not only using an array of handles, but we're
returning a handle to the array itself.
You also really can't take proper advantage of inheritance with out
using handles.
If this is beyond your current knowledge of BGT, I suggest researching
handles, if not also inheritance. Handles are amazing things that will
probably make your game run faster, too!
Best,
Aaron

On 8/7/16, john  wrote:
> Hi All,
>
> I've been hacking at a project for a couple weeks now, and am getting some
> rather confusing array-related errors when trying to compile.
>
> I've seen these before, but they usually only occur when trying to use
> objects with nondefault constructors in arrays in some fashion.
>
> In this case, its a method declaration line that seems to be breaking:
>
>
>
> item[] lookup(string keyword)
>
> The error is:
>
>
>
> File: array
>
> On line: 0 (0)
>
> Error: The subtype has no default factory
>
> File:
>
> On line: 20 (1)
>
> Information: Compiling  database::lookup(string)
>
>
>
> The item class is fully valid and included in the script.
>
> The lookup function is as follows:
>
>
>
> item[] lookup(string keyword)
>
> //This function returns a list of items that can be referenced by a given
> keyword.
>
> {
>
> item[] results;//Note that this line doesn't break, just the function
> declaration
>
> for(int count=0; count contents, checking each item
>
> {
>
> if(contents[count].check(keyword)) results.insert_last(contents[count]);
>
> }
>
> return results;
>
> }
>
>
>
> If anybody has a clue what's going on here, I'd really appreciate some
> help.
>
> Also, if you know how to use objects that have constructors with arguments
> in arrays, I'd love to know too; that particular issue has been costing me a
> tremendous amount of debugging and fixing time.
>
>
>
> Thanks,
>
> John
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] bgt help

2016-08-07 Thread john
Hi All,

I've been hacking at a project for a couple weeks now, and am getting some 
rather confusing array-related errors when trying to compile.

I've seen these before, but they usually only occur when trying to use objects 
with nondefault constructors in arrays in some fashion.

In this case, its a method declaration line that seems to be breaking:



item[] lookup(string keyword)

The error is:



File: array

On line: 0 (0)

Error: The subtype has no default factory

File: 

On line: 20 (1)

Information: Compiling  database::lookup(string)



The item class is fully valid and included in the script.

The lookup function is as follows:



item[] lookup(string keyword)

//This function returns a list of items that can be referenced by a given 
keyword.

{

item[] results;//Note that this line doesn't break, just the function 
declaration

for(int count=0; count

Re: [Audyssey] bgt operator overloading question

2016-03-03 Thread Paul Lemm
Hi Aaron,

Sorry for the late reply, much appreciated for sending over the example ,
it's something I've been stuck on for a while so its really good to finally
see how to implement it, not quite sure I'd have got it without the example
so thanks very much for the help


Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
Sent: Friday, February 19, 2016 1:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt operator overloading question

Hi,
I don't really like to do code handouts. It isn't conducive to good
learning. Still, I'm vaguely interested in this since I myself have
not ever sorted strings alphabetically, so I will write something up
here.
This implementation may have errors. I tested it on six items with
various first letters and it worked great, but I may have not
accounted for some edge cases, who knows.
Here is the opCmp method you should use.
int opCmp(players_items@ other)
{
// Lowercase both strings so that uppercase lettered items do not
appear before lowercased ones.
string other_name=string_to_lower_case(other.name);
string original_name=string_to_lower_case(name);
// Now simply do comparisons as we would do on ints. Keep in mind this
deceptively simple action will take much longer than integer
comparison.
if(original_name>other_name)
return 1;
else if(original_name<other_name)
return -1;
else
return 0;
}
Best,
Aaron

On 2/19/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Aaron,
>
> Thanks for the reply that makes sense. Sorry to be a pain I'm still not
> 100%
> sure though how  I'd  add that into  my code  so that I could get opCmp
to
> sort the array of class's alphabetically  by name. could I ask for an
> example using the below script  how you'd add that in  there to sort the
> array?
>
>
>
>  class players_items
>  {
>  string name;
>  players_items(string name)
> {
>  this.name = name;
> }
> }
>
> players_items@[] inventory;
>
>
> many thanks
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
> Sent: Friday, February 19, 2016 12:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bgt operator overloading question
>
> opCmp wants you to return a positive number if the source object is
> greater than the parameter passed, 0 if they are equal, and -1 if the
> source object is less than the parameter.
> You can use the less than and greater than operator on strings, so the
> rest should be obvious. One not so obvious complication is that this
> sort technique is case sensative, so make sure to unify the case by
> either uppercasing or lowercasing all characters.
> Best,
> Aaron
>
> On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote:
>> Hi Aaron and John,
>>
>> This is something that has had me stuck for a while now.  As in a game I
>> have written, I have created a class, and then created an aray of that
>> class, but want to sort the array so it is alphabetical.  I've read  the
>> help topic on sorting arrays  which makes sense  for sorting an array of
>> strings , but I don't understand how I would get it to sort an array of
>> classes. The BGT help document just says you need to overload the
>> comparison
>> operator.   I've always been a little unclear on overloading operators
>> and
>> not sure how I would go about overloading the comparison operator in my
>> class. So using the basic class code below how would I go about
> overloading
>> the comparison operator and then sorting the array of that class
>> alphabetically by name?
>>
>> class players_items
>> {
>> string name;
>> string description;
>> bool key_item;
>> players_items(string name, string description, bool key_item)
>> {
>> this.name = name;
>> this.description = description;
>> this.key_item = key_item;
>> }
>> }
>>
>>
>> Players_items[] inventory;
>>
>> Many thanks for any help you can offer
>>
>> Paul
>>
>>
>>
>>
>>
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron
>> Baker
>> Sent: Thursday, February 18, 2016 1:20 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] bgt operator overloading question
>>
>> Hello,
>> Did you actually try it? I know that that can make the difference
>> between runtime error and no runtime error. I thought it was kind of
>> odd too, but it is usually bad practice to pass an object by value
>> anyway. If you're worried about the object changing, you might be able
>> to write it as "const stat@ other".
>>

Re: [Audyssey] bgt operator overloading question

2016-02-19 Thread Aaron Baker
Hi,
I don't really like to do code handouts. It isn't conducive to good
learning. Still, I'm vaguely interested in this since I myself have
not ever sorted strings alphabetically, so I will write something up
here.
This implementation may have errors. I tested it on six items with
various first letters and it worked great, but I may have not
accounted for some edge cases, who knows.
Here is the opCmp method you should use.
int opCmp(players_items@ other)
{
// Lowercase both strings so that uppercase lettered items do not
appear before lowercased ones.
string other_name=string_to_lower_case(other.name);
string original_name=string_to_lower_case(name);
// Now simply do comparisons as we would do on ints. Keep in mind this
deceptively simple action will take much longer than integer
comparison.
if(original_name>other_name)
return 1;
else if(original_name<other_name)
return -1;
else
return 0;
}
Best,
Aaron

On 2/19/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Aaron,
>
> Thanks for the reply that makes sense. Sorry to be a pain I'm still not
> 100%
> sure though how  I'd  add that into  my code  so that I could get opCmp  to
> sort the array of class's alphabetically  by name. could I ask for an
> example using the below script  how you'd add that in  there to sort the
> array?
>
>
>
>  class players_items
>  {
>  string name;
>  players_items(string name)
> {
>  this.name = name;
> }
> }
>
> players_items@[] inventory;
>
>
> many thanks
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
> Sent: Friday, February 19, 2016 12:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bgt operator overloading question
>
> opCmp wants you to return a positive number if the source object is
> greater than the parameter passed, 0 if they are equal, and -1 if the
> source object is less than the parameter.
> You can use the less than and greater than operator on strings, so the
> rest should be obvious. One not so obvious complication is that this
> sort technique is case sensative, so make sure to unify the case by
> either uppercasing or lowercasing all characters.
> Best,
> Aaron
>
> On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote:
>> Hi Aaron and John,
>>
>> This is something that has had me stuck for a while now.  As in a game I
>> have written, I have created a class, and then created an aray of that
>> class, but want to sort the array so it is alphabetical.  I've read  the
>> help topic on sorting arrays  which makes sense  for sorting an array of
>> strings , but I don't understand how I would get it to sort an array of
>> classes. The BGT help document just says you need to overload the
>> comparison
>> operator.   I've always been a little unclear on overloading operators
>> and
>> not sure how I would go about overloading the comparison operator in my
>> class. So using the basic class code below how would I go about
> overloading
>> the comparison operator and then sorting the array of that class
>> alphabetically by name?
>>
>> class players_items
>> {
>> string name;
>> string description;
>> bool key_item;
>> players_items(string name, string description, bool key_item)
>> {
>> this.name = name;
>> this.description = description;
>> this.key_item = key_item;
>> }
>> }
>>
>>
>> Players_items[] inventory;
>>
>> Many thanks for any help you can offer
>>
>> Paul
>>
>>
>>
>>
>>
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron
>> Baker
>> Sent: Thursday, February 18, 2016 1:20 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] bgt operator overloading question
>>
>> Hello,
>> Did you actually try it? I know that that can make the difference
>> between runtime error and no runtime error. I thought it was kind of
>> odd too, but it is usually bad practice to pass an object by value
>> anyway. If you're worried about the object changing, you might be able
>> to write it as "const stat@ other".
>> I really think that is the problem.
>> This code gives me a runtime error:
>> "
>> class stat
>> {
>> int percent;
>> int opCmp(stat other)
>> {
>> return percent-other.percent;
>> }
>> }
>> stat[] stats;
>> void main()
>> {
>> stats.sort_descending();
>> }
>> "
>>
>> And this code doesn't:
>> "
>> class stat
>> {
>> int percent;
>> int opCmp(stat

Re: [Audyssey] bgt operator overloading question

2016-02-19 Thread Paul Lemm
Hi Aaron,

Thanks for the reply that makes sense. Sorry to be a pain I'm still not 100%
sure though how  I'd  add that into  my code  so that I could get opCmp  to
sort the array of class's alphabetically  by name. could I ask for an
example using the below script  how you'd add that in  there to sort the
array?



 class players_items
 {
 string name;
 players_items(string name)
{ 
 this.name = name; 
} 
}

players_items@[] inventory;


many thanks


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
Sent: Friday, February 19, 2016 12:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt operator overloading question

opCmp wants you to return a positive number if the source object is
greater than the parameter passed, 0 if they are equal, and -1 if the
source object is less than the parameter.
You can use the less than and greater than operator on strings, so the
rest should be obvious. One not so obvious complication is that this
sort technique is case sensative, so make sure to unify the case by
either uppercasing or lowercasing all characters.
Best,
Aaron

On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Aaron and John,
>
> This is something that has had me stuck for a while now.  As in a game I
> have written, I have created a class, and then created an aray of that
> class, but want to sort the array so it is alphabetical.  I've read  the
> help topic on sorting arrays  which makes sense  for sorting an array of
> strings , but I don't understand how I would get it to sort an array of
> classes. The BGT help document just says you need to overload the
> comparison
> operator.   I've always been a little unclear on overloading operators and
> not sure how I would go about overloading the comparison operator in my
> class. So using the basic class code below how would I go about
overloading
> the comparison operator and then sorting the array of that class
> alphabetically by name?
>
> class players_items
> {
> string name;
> string description;
> bool key_item;
> players_items(string name, string description, bool key_item)
> {
> this.name = name;
> this.description = description;
> this.key_item = key_item;
> }
> }
>
>
> Players_items[] inventory;
>
> Many thanks for any help you can offer
>
> Paul
>
>
>
>
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
> Sent: Thursday, February 18, 2016 1:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bgt operator overloading question
>
> Hello,
> Did you actually try it? I know that that can make the difference
> between runtime error and no runtime error. I thought it was kind of
> odd too, but it is usually bad practice to pass an object by value
> anyway. If you're worried about the object changing, you might be able
> to write it as "const stat@ other".
> I really think that is the problem.
> This code gives me a runtime error:
> "
> class stat
> {
> int percent;
> int opCmp(stat other)
> {
> return percent-other.percent;
> }
> }
> stat[] stats;
> void main()
> {
> stats.sort_descending();
> }
> "
>
> And this code doesn't:
> "
> class stat
> {
> int percent;
> int opCmp(stat@ other)
> {
> return percent-other.percent;
> }
> }
> stat[] stats;
> void main()
> {
> stats.sort_descending();
> }
> "
> Best,
> Aaron
>
> On 2/18/16, john <jpcarnemo...@gmail.com> wrote:
>> Seems to be a nogo.
>> I'd be surprised if that was the issue; handles are close enough to
> objects
>>
>> for it to not matter as function parameters in my experience.
>>
>> --
>> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
>> Sent: Wednesday, February 17, 2016 19:51
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] bgt operator overloading question
>>
>> Hey John,
>> Try switching your parameter from "stat other" to "stat@ other".
>> I think opCmp wants a handle (by reference), not a by value object.
>> Best,
>> Aaron
>>
>> On 2/17/16, john <jpcarnemo...@gmail.com> wrote:
>>> Hi all,
>>> I'm attempting to overload comparison operators in order to sort an
>>> array
>>>
>>> of
>>> objects, with the following function:
>>> //begin code
>>> int opCmp (stat other)
>>> {
>>> return percent-other.percent;
>>> }
>>> //end code
>>> However, the program gives me the following error as 

Re: [Audyssey] bgt operator overloading question

2016-02-18 Thread Aaron Baker
opCmp wants you to return a positive number if the source object is
greater than the parameter passed, 0 if they are equal, and -1 if the
source object is less than the parameter.
You can use the less than and greater than operator on strings, so the
rest should be obvious. One not so obvious complication is that this
sort technique is case sensative, so make sure to unify the case by
either uppercasing or lowercasing all characters.
Best,
Aaron

On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Aaron and John,
>
> This is something that has had me stuck for a while now.  As in a game I
> have written, I have created a class, and then created an aray of that
> class, but want to sort the array so it is alphabetical.  I've read  the
> help topic on sorting arrays  which makes sense  for sorting an array of
> strings , but I don't understand how I would get it to sort an array of
> classes. The BGT help document just says you need to overload the
> comparison
> operator.   I've always been a little unclear on overloading operators and
> not sure how I would go about overloading the comparison operator in my
> class. So using the basic class code below how would I go about overloading
> the comparison operator and then sorting the array of that class
> alphabetically by name?
>
> class players_items
> {
> string name;
> string description;
> bool key_item;
> players_items(string name, string description, bool key_item)
> {
> this.name = name;
> this.description = description;
> this.key_item = key_item;
> }
> }
>
>
> Players_items[] inventory;
>
> Many thanks for any help you can offer
>
> Paul
>
>
>
>
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
> Sent: Thursday, February 18, 2016 1:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bgt operator overloading question
>
> Hello,
> Did you actually try it? I know that that can make the difference
> between runtime error and no runtime error. I thought it was kind of
> odd too, but it is usually bad practice to pass an object by value
> anyway. If you're worried about the object changing, you might be able
> to write it as "const stat@ other".
> I really think that is the problem.
> This code gives me a runtime error:
> "
> class stat
> {
> int percent;
> int opCmp(stat other)
> {
> return percent-other.percent;
> }
> }
> stat[] stats;
> void main()
> {
> stats.sort_descending();
> }
> "
>
> And this code doesn't:
> "
> class stat
> {
> int percent;
> int opCmp(stat@ other)
> {
> return percent-other.percent;
> }
> }
> stat[] stats;
> void main()
> {
> stats.sort_descending();
> }
> "
> Best,
> Aaron
>
> On 2/18/16, john <jpcarnemo...@gmail.com> wrote:
>> Seems to be a nogo.
>> I'd be surprised if that was the issue; handles are close enough to
> objects
>>
>> for it to not matter as function parameters in my experience.
>>
>> --
>> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
>> Sent: Wednesday, February 17, 2016 19:51
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] bgt operator overloading question
>>
>> Hey John,
>> Try switching your parameter from "stat other" to "stat@ other".
>> I think opCmp wants a handle (by reference), not a by value object.
>> Best,
>> Aaron
>>
>> On 2/17/16, john <jpcarnemo...@gmail.com> wrote:
>>> Hi all,
>>> I'm attempting to overload comparison operators in order to sort an
>>> array
>>>
>>> of
>>> objects, with the following function:
>>> //begin code
>>> int opCmp (stat other)
>>> {
>>> return percent-other.percent;
>>> }
>>> //end code
>>> However, the program gives me the following error as soon as comparison
>>> takes place:
>>> A runtime error occurred. File:function: void main()Description: Type
>>> 'stat'
>>> does not have a matching opCmp method
>>>
>>>
>>>
>>> Can anybody shed some light on this one?
>>>
>>>
>>>
>>> Thanks,
>>>
>>> John
>>>
>>>
>>>
>>> P.S:
>>>
>>> Yes, the comparison function is within the stat class, and comparison is
>>> being done by array.sort_descending.
>>>
>>> I have tried several case changes to the function name, and have stuc

Re: [Audyssey] bgt operator overloading question

2016-02-18 Thread Paul Lemm
Hi Aaron and John,

This is something that has had me stuck for a while now.  As in a game I
have written, I have created a class, and then created an aray of that
class, but want to sort the array so it is alphabetical.  I've read  the
help topic on sorting arrays  which makes sense  for sorting an array of
strings , but I don't understand how I would get it to sort an array of
classes. The BGT help document just says you need to overload the comparison
operator.   I've always been a little unclear on overloading operators and
not sure how I would go about overloading the comparison operator in my
class. So using the basic class code below how would I go about overloading
the comparison operator and then sorting the array of that class
alphabetically by name?

class players_items
{
string name;
string description;
bool key_item;
players_items(string name, string description, bool key_item)
{
this.name = name;
this.description = description;
this.key_item = key_item;
}
}


Players_items[] inventory;

Many thanks for any help you can offer

Paul 






-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
Sent: Thursday, February 18, 2016 1:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt operator overloading question

Hello,
Did you actually try it? I know that that can make the difference
between runtime error and no runtime error. I thought it was kind of
odd too, but it is usually bad practice to pass an object by value
anyway. If you're worried about the object changing, you might be able
to write it as "const stat@ other".
I really think that is the problem.
This code gives me a runtime error:
"
class stat
{
int percent;
int opCmp(stat other)
{
return percent-other.percent;
}
}
stat[] stats;
void main()
{
stats.sort_descending();
}
"

And this code doesn't:
"
class stat
{
int percent;
int opCmp(stat@ other)
{
return percent-other.percent;
}
}
stat[] stats;
void main()
{
stats.sort_descending();
}
"
Best,
Aaron

On 2/18/16, john <jpcarnemo...@gmail.com> wrote:
> Seems to be a nogo.
> I'd be surprised if that was the issue; handles are close enough to
objects
>
> for it to not matter as function parameters in my experience.
>
> --
> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
> Sent: Wednesday, February 17, 2016 19:51
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] bgt operator overloading question
>
> Hey John,
> Try switching your parameter from "stat other" to "stat@ other".
> I think opCmp wants a handle (by reference), not a by value object.
> Best,
> Aaron
>
> On 2/17/16, john <jpcarnemo...@gmail.com> wrote:
>> Hi all,
>> I'm attempting to overload comparison operators in order to sort an array
>>
>> of
>> objects, with the following function:
>> //begin code
>> int opCmp (stat other)
>> {
>> return percent-other.percent;
>> }
>> //end code
>> However, the program gives me the following error as soon as comparison
>> takes place:
>> A runtime error occurred. File:function: void main()Description: Type
>> 'stat'
>> does not have a matching opCmp method
>>
>>
>>
>> Can anybody shed some light on this one?
>>
>>
>>
>> Thanks,
>>
>> John
>>
>>
>>
>> P.S:
>>
>> Yes, the comparison function is within the stat class, and comparison is
>> being done by array.sort_descending.
>>
>> I have tried several case changes to the function name, and have stuck
>> with
>> the above because it matches both the manual and compiler error.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
>

Re: [Audyssey] bgt operator overloading question

2016-02-18 Thread john
After taking a closer look at the code, it appears my case changes were 
still in place. Setting it to a handle does indeed work, thanks for the 
help, and sorry for being that obtuse.

--
From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
Sent: Thursday, February 18, 2016 8:20
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] bgt operator overloading question

Hello,
Did you actually try it? I know that that can make the difference
between runtime error and no runtime error. I thought it was kind of
odd too, but it is usually bad practice to pass an object by value
anyway. If you're worried about the object changing, you might be able
to write it as "const stat@ other".
I really think that is the problem.
This code gives me a runtime error:
"
class stat
{
int percent;
int opCmp(stat other)
{
return percent-other.percent;
}
}
stat[] stats;
void main()
{
stats.sort_descending();
}
"

And this code doesn't:
"
class stat
{
int percent;
int opCmp(stat@ other)
{
return percent-other.percent;
}
}
stat[] stats;
void main()
{
stats.sort_descending();
}
"
Best,
Aaron

On 2/18/16, john <jpcarnemo...@gmail.com> wrote:
> Seems to be a nogo.
> I'd be surprised if that was the issue; handles are close enough to 
> objects
>
> for it to not matter as function parameters in my experience.
>
> --
> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
> Sent: Wednesday, February 17, 2016 19:51
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] bgt operator overloading question
>
> Hey John,
> Try switching your parameter from "stat other" to "stat@ other".
> I think opCmp wants a handle (by reference), not a by value object.
> Best,
> Aaron
>
> On 2/17/16, john <jpcarnemo...@gmail.com> wrote:
>> Hi all,
>> I'm attempting to overload comparison operators in order to sort an array
>>
>> of
>> objects, with the following function:
>> //begin code
>> int opCmp (stat other)
>> {
>> return percent-other.percent;
>> }
>> //end code
>> However, the program gives me the following error as soon as comparison
>> takes place:
>> A runtime error occurred. File:function: void main()Description: Type
>> 'stat'
>> does not have a matching opCmp method
>>
>>
>>
>> Can anybody shed some light on this one?
>>
>>
>>
>> Thanks,
>>
>> John
>>
>>
>>
>> P.S:
>>
>> Yes, the comparison function is within the stat class, and comparison is
>> being done by array.sort_descending.
>>
>> I have tried several case changes to the function name, and have stuck
>> with
>> the above because it matches both the manual and compiler error.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/

Re: [Audyssey] bgt operator overloading question

2016-02-18 Thread Aaron Baker
Hello,
Did you actually try it? I know that that can make the difference
between runtime error and no runtime error. I thought it was kind of
odd too, but it is usually bad practice to pass an object by value
anyway. If you're worried about the object changing, you might be able
to write it as "const stat@ other".
I really think that is the problem.
This code gives me a runtime error:
"
class stat
{
int percent;
int opCmp(stat other)
{
return percent-other.percent;
}
}
stat[] stats;
void main()
{
stats.sort_descending();
}
"

And this code doesn't:
"
class stat
{
int percent;
int opCmp(stat@ other)
{
return percent-other.percent;
}
}
stat[] stats;
void main()
{
stats.sort_descending();
}
"
Best,
Aaron

On 2/18/16, john <jpcarnemo...@gmail.com> wrote:
> Seems to be a nogo.
> I'd be surprised if that was the issue; handles are close enough to objects
>
> for it to not matter as function parameters in my experience.
>
> --
> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
> Sent: Wednesday, February 17, 2016 19:51
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] bgt operator overloading question
>
> Hey John,
> Try switching your parameter from "stat other" to "stat@ other".
> I think opCmp wants a handle (by reference), not a by value object.
> Best,
> Aaron
>
> On 2/17/16, john <jpcarnemo...@gmail.com> wrote:
>> Hi all,
>> I'm attempting to overload comparison operators in order to sort an array
>>
>> of
>> objects, with the following function:
>> //begin code
>> int opCmp (stat other)
>> {
>> return percent-other.percent;
>> }
>> //end code
>> However, the program gives me the following error as soon as comparison
>> takes place:
>> A runtime error occurred. File:function: void main()Description: Type
>> 'stat'
>> does not have a matching opCmp method
>>
>>
>>
>> Can anybody shed some light on this one?
>>
>>
>>
>> Thanks,
>>
>> John
>>
>>
>>
>> P.S:
>>
>> Yes, the comparison function is within the stat class, and comparison is
>> being done by array.sort_descending.
>>
>> I have tried several case changes to the function name, and have stuck
>> with
>> the above because it matches both the manual and compiler error.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt operator overloading question

2016-02-18 Thread john
Seems to be a nogo.
I'd be surprised if that was the issue; handles are close enough to objects 
for it to not matter as function parameters in my experience.

--
From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
Sent: Wednesday, February 17, 2016 19:51
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] bgt operator overloading question

Hey John,
Try switching your parameter from "stat other" to "stat@ other".
I think opCmp wants a handle (by reference), not a by value object.
Best,
Aaron

On 2/17/16, john <jpcarnemo...@gmail.com> wrote:
> Hi all,
> I'm attempting to overload comparison operators in order to sort an array 
> of
> objects, with the following function:
> //begin code
> int opCmp (stat other)
> {
> return percent-other.percent;
> }
> //end code
> However, the program gives me the following error as soon as comparison
> takes place:
> A runtime error occurred. File:function: void main()Description: Type 
> 'stat'
> does not have a matching opCmp method
>
>
>
> Can anybody shed some light on this one?
>
>
>
> Thanks,
>
> John
>
>
>
> P.S:
>
> Yes, the comparison function is within the stat class, and comparison is
> being done by array.sort_descending.
>
> I have tried several case changes to the function name, and have stuck 
> with
> the above because it matches both the manual and compiler error.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt operator overloading question

2016-02-17 Thread Aaron Baker
Hey John,
Try switching your parameter from "stat other" to "stat@ other".
I think opCmp wants a handle (by reference), not a by value object.
Best,
Aaron

On 2/17/16, john  wrote:
> Hi all,
> I'm attempting to overload comparison operators in order to sort an array of
> objects, with the following function:
> //begin code
> int opCmp (stat other)
> {
> return percent-other.percent;
> }
> //end code
> However, the program gives me the following error as soon as comparison
> takes place:
> A runtime error occurred. File:function: void main()Description: Type 'stat'
> does not have a matching opCmp method
>
>
>
> Can anybody shed some light on this one?
>
>
>
> Thanks,
>
> John
>
>
>
> P.S:
>
> Yes, the comparison function is within the stat class, and comparison is
> being done by array.sort_descending.
>
> I have tried several case changes to the function name, and have stuck with
> the above because it matches both the manual and compiler error.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] bgt operator overloading question

2016-02-17 Thread john
Hi all,
I'm attempting to overload comparison operators in order to sort an array of 
objects, with the following function:
//begin code
int opCmp (stat other)
{
return percent-other.percent;
}
//end code
However, the program gives me the following error as soon as comparison takes 
place:
A runtime error occurred. File:function: void main()Description: Type 'stat' 
does not have a matching opCmp method



Can anybody shed some light on this one?



Thanks,

John



P.S:

Yes, the comparison function is within the stat class, and comparison is being 
done by array.sort_descending.

I have tried several case changes to the function name, and have stuck with the 
above because it matches both the manual and compiler error.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT tutorial

2016-01-22 Thread lenron brown
That would be some good info to have.

On 12/2/15, ivan soto  wrote:
> Hello everyone, I am wondering if anyone has the old BGT audio tutorial, I’m
> currently learning BGT, or at least trying to anyway, and I was looking for
> that tutorial, or if anyone knows BGT hear and could help me that would be
> greatly appreciated.
>
> thanks
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] BGT tutorial

2016-01-15 Thread ivan soto
Hello everyone, I am wondering if anyone has the old BGT audio tutorial, I’m 
currently learning BGT, or at least trying to anyway, and I was looking for 
that tutorial, or if anyone knows BGT hear and could help me that would be 
greatly appreciated. 

thanks
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] BGT help

2016-01-15 Thread ivan soto
Hello everyone, I was wondering if anyone is able to help me learn BGT, or, 
does anyone have the audio BGT tutorial? Because if you do, that would be 
appreciated. Thanks

Ivan Soto

Follow me on twitter @blinkwizard23 or my other account BW_audio
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT link

2015-11-05 Thread Philip Bennefall

Hi again,

The problem should now be resolved. Let me know if there are any other 
issues with the download!


Kind regards,

Philip Bennefall
On 11/4/2015 7:48 PM, Philip Bennefall wrote:

Hi guys,

The problem with the BGT installer is due to my web host. They got a 
false positive on their virus scanner and I am trying to get them to 
put it back. They have said that they will do so but are being 
incredibly slow. I will keep calling them. Thanks for your understanding!


Kind regards,

Philip Bennefall

On 11/4/2015 4:29 PM, john wrote:

I noticed this as well (after reading a post on audiogames.net).
A temporary dropbox link is:
https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe
In the relatively near future, it will also be available through
agarchive.net under the blastbay page.

--
From: "Milos Przic" <milos.pr...@gmail.com>
Sent: Wednesday, November 04, 2015 9:47
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] BGT link

Hi all,
The link for downloading BGT on the blastbay.com website doesn't 
work. Can

someone send me the right one?
Thanks to all in advance, and best regards!
   Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.
.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.
.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT link

2015-11-05 Thread Katie Epperson
God bless you. I'm just on a deadline for school or I wouldn't be worried about 
it

Sent from my iPhone

> On Nov 5, 2015, at 1:05 PM, Philip Bennefall <phi...@blastbay.com> wrote:
> 
> Hi again,
> 
> The problem should now be resolved. Let me know if there are any other issues 
> with the download!
> 
> Kind regards,
> 
> Philip Bennefall
>> On 11/4/2015 7:48 PM, Philip Bennefall wrote:
>> Hi guys,
>> 
>> The problem with the BGT installer is due to my web host. They got a false 
>> positive on their virus scanner and I am trying to get them to put it back. 
>> They have said that they will do so but are being incredibly slow. I will 
>> keep calling them. Thanks for your understanding!
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> 
>>> On 11/4/2015 4:29 PM, john wrote:
>>> I noticed this as well (after reading a post on audiogames.net).
>>> A temporary dropbox link is:
>>> https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe
>>> In the relatively near future, it will also be available through
>>> agarchive.net under the blastbay page.
>>> 
>>> ------
>>> From: "Milos Przic" <milos.pr...@gmail.com>
>>> Sent: Wednesday, November 04, 2015 9:47
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Subject: [Audyssey] BGT link
>>> 
>>> Hi all,
>>> The link for downloading BGT on the blastbay.com website doesn't work. Can
>>> someone send me the right one?
>>> Thanks to all in advance, and best regards!
>>>   Milos Przic
>>> Twitter: MilosPrzic
>>> Skype: Milosh-hs
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> .
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> .
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] BGT link

2015-11-04 Thread Milos Przic
Hi all,
The link for downloading BGT on the blastbay.com website doesn't work. Can 
someone send me the right one?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT link

2015-11-04 Thread john
I noticed this as well (after reading a post on audiogames.net).
A temporary dropbox link is:
https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe
In the relatively near future, it will also be available through 
agarchive.net under the blastbay page.

--
From: "Milos Przic" <milos.pr...@gmail.com>
Sent: Wednesday, November 04, 2015 9:47
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] BGT link

Hi all,
The link for downloading BGT on the blastbay.com website doesn't work. Can 
someone send me the right one?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT link

2015-11-04 Thread Philip Bennefall

Hi guys,

The problem with the BGT installer is due to my web host. They got a 
false positive on their virus scanner and I am trying to get them to put 
it back. They have said that they will do so but are being incredibly 
slow. I will keep calling them. Thanks for your understanding!


Kind regards,

Philip Bennefall

On 11/4/2015 4:29 PM, john wrote:

I noticed this as well (after reading a post on audiogames.net).
A temporary dropbox link is:
https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe
In the relatively near future, it will also be available through
agarchive.net under the blastbay page.

--
From: "Milos Przic" <milos.pr...@gmail.com>
Sent: Wednesday, November 04, 2015 9:47
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] BGT link

Hi all,
The link for downloading BGT on the blastbay.com website doesn't work. Can
someone send me the right one?
Thanks to all in advance, and best regards!
   Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT and windows 10

2015-10-16 Thread Thomas Ward
Hello Paul,

As far as I am aware BGT should work fine on Windows 10. It was
written in C++ and was designed for a modern Windows environment so
wouldn't for see any major issues with Windows 10.



On 10/15/15, Paul Lemm  wrote:
> Hi,
>
>
>
> I was thinking of upgrading my laptop to windows 10 and was wondering if
> anyone knows if BGT will work on windows 10?
>
>
>
>
>
> Sorry by the way if I've sent this twice,  I did try to send it this
> morning
> but I don't think the  email sent properly
>
>
>
> Paul
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT and windows 10

2015-10-16 Thread Paul Lemm
Hi everyone,

Just   a quick note to say I've upgraded to windows 10 and BGT seems to be
working fine with it.

Thanks for all the help



Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 15 October 2015 19:01
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from
anybody who has.

 - Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT and windows 10

2015-10-16 Thread Paul Lemm
Hi Josh ,

It's just my laptop I've upgraded so far, which I mainly use for work so
don't really put any games  on it.  I think at some stage I'll upgrade my
desktop to windows 10 too, and that's what I use to play most audio games.
Have you found most audiogames work on windows 7 have worked ok on windows
10  too?

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: 16 October 2015 00:50
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

so far all the bgt stuff i tried in windows10 works great. i love 
windows10 and will never go back to win7 and when i get my next win7 
machine from newegg with a solid state hard drive windows10 is going 
onto it right away.

follow me on twitter @joshknnd1982

On 10/15/2015 6:52 PM, Paul Lemm wrote:
> Hi Brian,
>
> That was pretty much  my thought on it to but not being to techy I wasn't
> too sure just how different  things were from one windows operating system
> to another. Well I guess only one way to find out for sure, I'll do the
> upgrade over the weekend and see what happens.  I've been  pretty slack on
> the BGT front myself to, probably haven't  picked up the game I've been
> working on for a little while, I'm hoping when I go back to it the code
I've
> written still all makes sense to me lol
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
> Peterson
> Sent: 15 October 2015 21:40
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT and windows 10
>
> I would think so since at its core it's really just a compiler for your
game
>
> and a means of testing it as you go. Speaking of which I really ought to
try
>
> and get back into it.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: john
> Sent: Thursday, October 15, 2015 12:00 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT and windows 10
>
> I haven't tried it myself, but would be quite interested to hear from
> anybody who has.
>
> - Original Message -
> From: "Paul Lemm" <paul.lem...@gmail.com
> To: <Gamers@audyssey.org
> Date sent: Thu, 15 Oct 2015 18:57:08 +0100
> Subject: [Audyssey] BGT and windows 10
>
>  Hi,
>
>
>
> I was thinking of upgrading my laptop to windows 10 and was wondering if
> anyone knows if BGT will work on windows 10?
>
>
>
>
>
> Sorry by the way if I've sent this twice,  I did try to send it this
morning
> but I don't think the  email sent properly
>
>
>
> Paul
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail 

Re: [Audyssey] BGT and windows 10

2015-10-15 Thread john
Comments for the win!
As to bgt's working on win10, given that its worked on xp through 8 I don't 
see why it shouldn't, but stranger things have happened.
--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, October 15, 2015 18:52
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] BGT and windows 10

Hi Brian,

That was pretty much  my thought on it to but not being to techy I wasn't
too sure just how different  things were from one windows operating system
to another. Well I guess only one way to find out for sure, I'll do the
upgrade over the weekend and see what happens.  I've been  pretty slack on
the BGT front myself to, probably haven't  picked up the game I've been
working on for a little while, I'm hoping when I go back to it the code I've
written still all makes sense to me lol

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 15 October 2015 21:40
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I would think so since at its core it's really just a compiler for your game

and a means of testing it as you go. Speaking of which I really ought to try

and get back into it.



Focus your powers and prepare for buttle.
-Original Message- 
From: john
Sent: Thursday, October 15, 2015 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from
anybody who has.

- Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT and windows 10

2015-10-15 Thread Paul Lemm
Hi Brian,

That was pretty much  my thought on it to but not being to techy I wasn't
too sure just how different  things were from one windows operating system
to another. Well I guess only one way to find out for sure, I'll do the
upgrade over the weekend and see what happens.  I've been  pretty slack on
the BGT front myself to, probably haven't  picked up the game I've been
working on for a little while, I'm hoping when I go back to it the code I've
written still all makes sense to me lol

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 15 October 2015 21:40
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I would think so since at its core it's really just a compiler for your game

and a means of testing it as you go. Speaking of which I really ought to try

and get back into it.



Focus your powers and prepare for buttle.
-Original Message- 
From: john
Sent: Thursday, October 15, 2015 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from 
anybody who has.

- Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT and windows 10

2015-10-15 Thread Josh K
so far all the bgt stuff i tried in windows10 works great. i love 
windows10 and will never go back to win7 and when i get my next win7 
machine from newegg with a solid state hard drive windows10 is going 
onto it right away.


follow me on twitter @joshknnd1982

On 10/15/2015 6:52 PM, Paul Lemm wrote:

Hi Brian,

That was pretty much  my thought on it to but not being to techy I wasn't
too sure just how different  things were from one windows operating system
to another. Well I guess only one way to find out for sure, I'll do the
upgrade over the weekend and see what happens.  I've been  pretty slack on
the BGT front myself to, probably haven't  picked up the game I've been
working on for a little while, I'm hoping when I go back to it the code I've
written still all makes sense to me lol

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 15 October 2015 21:40
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I would think so since at its core it's really just a compiler for your game

and a means of testing it as you go. Speaking of which I really ought to try

and get back into it.



Focus your powers and prepare for buttle.
-Original Message-
From: john
Sent: Thursday, October 15, 2015 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from
anybody who has.

- Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

 Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT and windows 10

2015-10-15 Thread Paul Lemm
Hi John,

 Yep, since it's my first big BGT project it's  got lots and lots of
comments, also I've tried to keep all variables , functions etc.  all well
named so it's obvious  what they are/do (or at least I hope it is lol), so
I'm kind of hoping with those  it'll all make a little sense when I go to
start work on it again.

As for windows 10 and BGT that's handy to know that its worked on all the
other versions of windows  that gives me a little more faith it will run ok
after the upgrade. I've got a desktop and a laptop and I'm only upgrading
the laptop  at the moment so if it all goes terribly wrong  then I've still
got my desktop to work with.

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 16 October 2015 00:01
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

Comments for the win!
As to bgt's working on win10, given that its worked on xp through 8 I don't 
see why it shouldn't, but stranger things have happened.
--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, October 15, 2015 18:52
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] BGT and windows 10

Hi Brian,

That was pretty much  my thought on it to but not being to techy I wasn't
too sure just how different  things were from one windows operating system
to another. Well I guess only one way to find out for sure, I'll do the
upgrade over the weekend and see what happens.  I've been  pretty slack on
the BGT front myself to, probably haven't  picked up the game I've been
working on for a little while, I'm hoping when I go back to it the code I've
written still all makes sense to me lol

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 15 October 2015 21:40
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I would think so since at its core it's really just a compiler for your game

and a means of testing it as you go. Speaking of which I really ought to try

and get back into it.



Focus your powers and prepare for buttle.
-Original Message- 
From: john
Sent: Thursday, October 15, 2015 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from
anybody who has.

- Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes 

Re: [Audyssey] BGT and windows 10

2015-10-15 Thread Paul Lemm
Hi, John,

Well  I'm going to attempt the windows 10 upgrade this weekend, so I'll let
you know if it works once its all installed

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 15 October 2015 19:01
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from
anybody who has.

 - Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT and windows 10

2015-10-15 Thread Bryan Peterson
I would think so since at its core it's really just a compiler for your game 
and a means of testing it as you go. Speaking of which I really ought to try 
and get back into it.




Focus your powers and prepare for buttle.
-Original Message- 
From: john

Sent: Thursday, October 15, 2015 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from 
anybody who has.


- Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

   Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] BGT and windows 10

2015-10-15 Thread Paul Lemm
Hi,

 

I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?

 

 

Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly 

 

Paul 

 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT and windows 10

2015-10-15 Thread john

I haven't tried it myself, but would be quite interested to hear from anybody 
who has.

- Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

   Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt and file compression

2015-09-27 Thread Philip Bennefall

Hi John,

I cannot really say with any certainty when the next release will be 
coming, as I work on it only in my spare time which is not nearly as 
plentiful as
it used to be. But I'm more than happy to send out test builds to those 
who are interested in a particular upcoming feature.


Regarding PPMD, I had a look but could not find any official SDK for it. 
I think I will stick with LZMA as it does well on general purpose data, 
and then
potentially extend it with more specific compression schemes later. 
However, the compression is meant to be rather simple and easy to use so 
I'm not looking

to implement all the possible options such as background threads etc.

If you want to try a build when it is available, feel free to drop me a 
line and I will keep you posted on progress.


Kind regards,

Philip Bennefall
On 9/25/2015 2:45 AM, john wrote:

This sounds awesome.
You don't have to send me the update if its going to be coming out shortly,
though I am very much looking forward to it, and would be more than happy to
give it a test run (or several - I love playing with compression).
I would note though that you may also want to consider ppmd; its compression
ratio for text as compared to lzma/lzma2 can be substantially better
(possibly by an order of magnitude on some data). Also, do you know if LZMA
support will be able to work with multithreading?
For my particular case I'd probably end up going for maximum compression -
my current estimates place save files under certain circumstances at over
50mb each.

While on the subject of updates, are there any plans to improve on the
engine's ability to work with binary data? I've been running into several
instances for various projects in which support for working with raw data
would be handy, but everything in bgt seems to just convert to a UTF-8
string.

--
From: "Philip Bennefall" <phi...@blastbay.com>
Sent: Thursday, September 24, 2015 20:05
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] bgt and file compression

Hi John,

Just a quick heads up to let you know that compression is coming; I have
done some tinkering with both Zlib and LZMA. For data with high
redundancy such as text, both of these work very well - LZMA scores
higher when it comes to compression ratio but is also significantly
slower than Zlib in my tests. Of course the compression level will be
configurable, which should give you the ability to find a reasonable
balance between compression ratio/speed. I can't say when the next
official release will be out, but I can certainly give you some test
binaries to play around with if you need this feature quickly since it's
almost done anyway.

Kind regards,

Philip Bennefall

On 9/25/2015 1:55 AM, john wrote:

This is actually on the subject of gaming, or at least game development.

To anybody who has experience with such things, do you know of any way I
can get usable compression of some sort running under bgt?

The specter of saving/loading games is moving closer and closer, and its
starting to look like my save games may have to be rather large (we're
talking several if not tens of megabytes). On the plus side they're
probably also going to be easily compressible text (or something close to
it, anyway), which leads to my posting this question.

I could probably write something to work with the command-line version of
7-zip, but then I'd have to distribute that along with the game, which is
something I really don't want to do. There's also the issue of several cmd
windows popping up every time the user tries to save or load games (I'm
not hacking, I swear. Those batch files really do have a reason to be
running in the middle of your game).

I've gone looking for the docs for 7z.dll, but they seem to be nonexistent
to anybody who doesn't know c/c++. This is very much a category that
includes me.

I'd really love to use the 7-zip interface (specifically its included ppmd
algorithm), as I suspect it'd be able to compress the aforementioned save
file down to a couple hundred kb, which would be at least a bit more
manageable.

In addition, there are also some potential bgt limitations coming into
play here - specifically a really limited ability to work with binary
files and a UTF-8 only string setup.

If anybody could pull me out of the fire on this one it'd be really
appreciated - I'm just not creative enough to find a way to shrink saved
games while maintaining all the needed information, so compression is
looking like the best/only option currently available.



Thanks,

John
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If yo

Re: [Audyssey] bgt and file compression

2015-09-24 Thread john
This sounds awesome.
You don't have to send me the update if its going to be coming out shortly, 
though I am very much looking forward to it, and would be more than happy to 
give it a test run (or several - I love playing with compression).
I would note though that you may also want to consider ppmd; its compression 
ratio for text as compared to lzma/lzma2 can be substantially better 
(possibly by an order of magnitude on some data). Also, do you know if LZMA 
support will be able to work with multithreading?
For my particular case I'd probably end up going for maximum compression - 
my current estimates place save files under certain circumstances at over 
50mb each.

While on the subject of updates, are there any plans to improve on the 
engine's ability to work with binary data? I've been running into several 
instances for various projects in which support for working with raw data 
would be handy, but everything in bgt seems to just convert to a UTF-8 
string.

--
From: "Philip Bennefall" <phi...@blastbay.com>
Sent: Thursday, September 24, 2015 20:05
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] bgt and file compression

Hi John,

Just a quick heads up to let you know that compression is coming; I have
done some tinkering with both Zlib and LZMA. For data with high
redundancy such as text, both of these work very well - LZMA scores
higher when it comes to compression ratio but is also significantly
slower than Zlib in my tests. Of course the compression level will be
configurable, which should give you the ability to find a reasonable
balance between compression ratio/speed. I can't say when the next
official release will be out, but I can certainly give you some test
binaries to play around with if you need this feature quickly since it's
almost done anyway.

Kind regards,

Philip Bennefall

On 9/25/2015 1:55 AM, john wrote:
> This is actually on the subject of gaming, or at least game development.
>
> To anybody who has experience with such things, do you know of any way I 
> can get usable compression of some sort running under bgt?
>
> The specter of saving/loading games is moving closer and closer, and its 
> starting to look like my save games may have to be rather large (we're 
> talking several if not tens of megabytes). On the plus side they're 
> probably also going to be easily compressible text (or something close to 
> it, anyway), which leads to my posting this question.
>
> I could probably write something to work with the command-line version of 
> 7-zip, but then I'd have to distribute that along with the game, which is 
> something I really don't want to do. There's also the issue of several cmd 
> windows popping up every time the user tries to save or load games (I'm 
> not hacking, I swear. Those batch files really do have a reason to be 
> running in the middle of your game).
>
> I've gone looking for the docs for 7z.dll, but they seem to be nonexistent 
> to anybody who doesn't know c/c++. This is very much a category that 
> includes me.
>
> I'd really love to use the 7-zip interface (specifically its included ppmd 
> algorithm), as I suspect it'd be able to compress the aforementioned save 
> file down to a couple hundred kb, which would be at least a bit more 
> manageable.
>
> In addition, there are also some potential bgt limitations coming into 
> play here - specifically a really limited ability to work with binary 
> files and a UTF-8 only string setup.
>
> If anybody could pull me out of the fire on this one it'd be really 
> appreciated - I'm just not creative enough to find a way to shrink saved 
> games while maintaining all the needed information, so compression is 
> looking like the best/only option currently available.
>
>
>
> Thanks,
>
> John
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
> .
>


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail 

Re: [Audyssey] bgt and file compression

2015-09-24 Thread Shaun Everiss

hmmm sevenzip has the lzma sdk lzma is the engine used.
bzip is also another type that should work.
If it is possible you may have to call libs for bgt to use.
nvda is in python and does use a sertain number of c libs so I assume at 
least in python they can be called.
What about using command line 7zip as a program you called to do things 
not as elogent but still.
what about writing to the authors of 7zip ofcause you may not be able to 
call it directly for the interface bgt uses.




On 25/09/2015 11:55 a.m., john wrote:

This is actually on the subject of gaming, or at least game development.

To anybody who has experience with such things, do you know of any way I can 
get usable compression of some sort running under bgt?

The specter of saving/loading games is moving closer and closer, and its 
starting to look like my save games may have to be rather large (we're talking 
several if not tens of megabytes). On the plus side they're probably also going 
to be easily compressible text (or something close to it, anyway), which leads 
to my posting this question.

I could probably write something to work with the command-line version of 
7-zip, but then I'd have to distribute that along with the game, which is 
something I really don't want to do. There's also the issue of several cmd 
windows popping up every time the user tries to save or load games (I'm not 
hacking, I swear. Those batch files really do have a reason to be running in 
the middle of your game).

I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to 
anybody who doesn't know c/c++. This is very much a category that includes me.

I'd really love to use the 7-zip interface (specifically its included ppmd 
algorithm), as I suspect it'd be able to compress the aforementioned save file 
down to a couple hundred kb, which would be at least a bit more manageable.

In addition, there are also some potential bgt limitations coming into play 
here - specifically a really limited ability to work with binary files and a 
UTF-8 only string setup.

If anybody could pull me out of the fire on this one it'd be really appreciated 
- I'm just not creative enough to find a way to shrink saved games while 
maintaining all the needed information, so compression is looking like the 
best/only option currently available.



Thanks,

John
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] bgt and file compression

2015-09-24 Thread john
This is actually on the subject of gaming, or at least game development.

To anybody who has experience with such things, do you know of any way I can 
get usable compression of some sort running under bgt?

The specter of saving/loading games is moving closer and closer, and its 
starting to look like my save games may have to be rather large (we're talking 
several if not tens of megabytes). On the plus side they're probably also going 
to be easily compressible text (or something close to it, anyway), which leads 
to my posting this question.

I could probably write something to work with the command-line version of 
7-zip, but then I'd have to distribute that along with the game, which is 
something I really don't want to do. There's also the issue of several cmd 
windows popping up every time the user tries to save or load games (I'm not 
hacking, I swear. Those batch files really do have a reason to be running in 
the middle of your game).

I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to 
anybody who doesn't know c/c++. This is very much a category that includes me.

I'd really love to use the 7-zip interface (specifically its included ppmd 
algorithm), as I suspect it'd be able to compress the aforementioned save file 
down to a couple hundred kb, which would be at least a bit more manageable.

In addition, there are also some potential bgt limitations coming into play 
here - specifically a really limited ability to work with binary files and a 
UTF-8 only string setup.

If anybody could pull me out of the fire on this one it'd be really appreciated 
- I'm just not creative enough to find a way to shrink saved games while 
maintaining all the needed information, so compression is looking like the 
best/only option currently available.



Thanks,

John
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt and file compression

2015-09-24 Thread Philip Bennefall

Hi John,

Just a quick heads up to let you know that compression is coming; I have 
done some tinkering with both Zlib and LZMA. For data with high 
redundancy such as text, both of these work very well - LZMA scores 
higher when it comes to compression ratio but is also significantly 
slower than Zlib in my tests. Of course the compression level will be 
configurable, which should give you the ability to find a reasonable 
balance between compression ratio/speed. I can't say when the next 
official release will be out, but I can certainly give you some test 
binaries to play around with if you need this feature quickly since it's 
almost done anyway.


Kind regards,

Philip Bennefall

On 9/25/2015 1:55 AM, john wrote:

This is actually on the subject of gaming, or at least game development.

To anybody who has experience with such things, do you know of any way I can 
get usable compression of some sort running under bgt?

The specter of saving/loading games is moving closer and closer, and its 
starting to look like my save games may have to be rather large (we're talking 
several if not tens of megabytes). On the plus side they're probably also going 
to be easily compressible text (or something close to it, anyway), which leads 
to my posting this question.

I could probably write something to work with the command-line version of 
7-zip, but then I'd have to distribute that along with the game, which is 
something I really don't want to do. There's also the issue of several cmd 
windows popping up every time the user tries to save or load games (I'm not 
hacking, I swear. Those batch files really do have a reason to be running in 
the middle of your game).

I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to 
anybody who doesn't know c/c++. This is very much a category that includes me.

I'd really love to use the 7-zip interface (specifically its included ppmd 
algorithm), as I suspect it'd be able to compress the aforementioned save file 
down to a couple hundred kb, which would be at least a bit more manageable.

In addition, there are also some potential bgt limitations coming into play 
here - specifically a really limited ability to work with binary files and a 
UTF-8 only string setup.

If anybody could pull me out of the fire on this one it'd be really appreciated 
- I'm just not creative enough to find a way to shrink saved games while 
maintaining all the needed information, so compression is looking like the 
best/only option currently available.



Thanks,

John
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt and file compression

2015-09-24 Thread Shaun Everiss

Well phil 7zip uses lzma and lzma 2 and yeah the files are good.
it does take a lot of cpu to handle extraction and compression of large 
files but its worth it.
Another compression type that may be worth looking at is bzip2 which is 
what linux uses.

innosetup can also use lzma and its setups are fast loading.



On 25/09/2015 12:05 p.m., Philip Bennefall wrote:

Hi John,

Just a quick heads up to let you know that compression is coming; I have
done some tinkering with both Zlib and LZMA. For data with high
redundancy such as text, both of these work very well - LZMA scores
higher when it comes to compression ratio but is also significantly
slower than Zlib in my tests. Of course the compression level will be
configurable, which should give you the ability to find a reasonable
balance between compression ratio/speed. I can't say when the next
official release will be out, but I can certainly give you some test
binaries to play around with if you need this feature quickly since it's
almost done anyway.

Kind regards,

Philip Bennefall

On 9/25/2015 1:55 AM, john wrote:

This is actually on the subject of gaming, or at least game development.

To anybody who has experience with such things, do you know of any way
I can get usable compression of some sort running under bgt?

The specter of saving/loading games is moving closer and closer, and
its starting to look like my save games may have to be rather large
(we're talking several if not tens of megabytes). On the plus side
they're probably also going to be easily compressible text (or
something close to it, anyway), which leads to my posting this question.

I could probably write something to work with the command-line version
of 7-zip, but then I'd have to distribute that along with the game,
which is something I really don't want to do. There's also the issue
of several cmd windows popping up every time the user tries to save or
load games (I'm not hacking, I swear. Those batch files really do have
a reason to be running in the middle of your game).

I've gone looking for the docs for 7z.dll, but they seem to be
nonexistent to anybody who doesn't know c/c++. This is very much a
category that includes me.

I'd really love to use the 7-zip interface (specifically its included
ppmd algorithm), as I suspect it'd be able to compress the
aforementioned save file down to a couple hundred kb, which would be
at least a bit more manageable.

In addition, there are also some potential bgt limitations coming into
play here - specifically a really limited ability to work with binary
files and a UTF-8 only string setup.

If anybody could pull me out of the fire on this one it'd be really
appreciated - I'm just not creative enough to find a way to shrink
saved games while maintaining all the needed information, so
compression is looking like the best/only option currently available.



Thanks,

John
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt dll call interface question

2015-07-30 Thread john
I just wanted to thank everybody who offered to help out with this. I'd 
originally written my message with the expectation of getting a couple of 
replies, and maybe figuring out a solution a few weeks/months later. 
Instead, I've had emails from a whole bunch of people, and already have a 
working solution. Its great to know that folks are willing to help out like 
that.
I'm still debating if I want to use braille display support in my current 
project - especially because right now I can only support nvda - but I can 
already think of several other applications and am really looking forward to 
working on them.

Thanks again for all the support. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt dll call interface question

2015-07-30 Thread Valiant Galaxy Associates

Hi.
Something like universalSpeech may work with BGT I haven't tried making 
a wrapper for it yet. It would allow you to upport nearly any screen 
reader with speech and braille both. UniversalSpeech is free to use with 
free projects, but someone would have to ask Quenton how much he wants 
from those using it in comercial projects.




On 7/30/2015 10:08 AM, john wrote:

I just wanted to thank everybody who offered to help out with this. I'd
originally written my message with the expectation of getting a couple of
replies, and maybe figuring out a solution a few weeks/months later.
Instead, I've had emails from a whole bunch of people, and already have a
working solution. Its great to know that folks are willing to help out like
that.
I'm still debating if I want to use braille display support in my current
project - especially because right now I can only support nvda - but I can
already think of several other applications and am really looking forward to
working on them.

Thanks again for all the support.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt dll call interface question

2015-07-29 Thread Valiant Galaxy Associates

Hi.
This is Aaron, let us know on the list if you don't get a solution soon.

On 7/29/2015 11:02 AM, Damien Sykes-Pendleton wrote:

Hi John,
wchar I believe is a unicode character, so in other words a 16-bit 
character instead of 8.
If you like, you can contact me offlist. I'll try to get you going 
with this.

Kind regards,
Damien.

-Original Message- From: john
Sent: Wednesday, July 29, 2015 3:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] bgt dll call interface question

Hi all,
   I just spent a while playing around with the dll interface in bgt, 
working on trying to interface with NVDA's controller library, and now 
have a couple questions for anybody who knows how dlls work better 
than I do (that's everybody).
All of the functions in the library take a parameter of wchar_t. Is 
that the same as char* (bgt's way of passing a string)? The specific 
function I'm trying to get work is brailleMessage, but whenever I try 
giving it some info the display just puts up its I don't know what 
these characters are ascii codes. I know there must be a way of 
interfacing with the library, as its used in the built-in screen 
reader speech functions, but I can't seem to figure out what it is. 
Does anybody know how I can make this thing work, or have some 
pointers (no pun intended) to get me going in the right direction? I'd 
really like to try implementing braille support into some stuff, and 
even more so to start learning how to make the dll magic go.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] bgt dll call interface question

2015-07-29 Thread john
Hi all,
I just spent a while playing around with the dll interface in bgt, working 
on trying to interface with NVDA's controller library, and now have a couple 
questions for anybody who knows how dlls work better than I do (that's 
everybody).
All of the functions in the library take a parameter of wchar_t. Is that the 
same as char* (bgt's way of passing a string)? The specific function I'm trying 
to get work is brailleMessage, but whenever I try giving it some info the 
display just puts up its I don't know what these characters are ascii codes. 
I know there must be a way of interfacing with the library, as its used in the 
built-in screen reader speech functions, but I can't seem to figure out what it 
is. Does anybody know how I can make this thing work, or have some pointers (no 
pun intended) to get me going in the right direction? I'd really like to try 
implementing braille support into some stuff, and even more so to start 
learning how to make the dll magic go.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt dll call interface question

2015-07-29 Thread Damien Sykes-Pendleton

Hi John,
wchar I believe is a unicode character, so in other words a 16-bit character 
instead of 8.
If you like, you can contact me offlist. I'll try to get you going with 
this.

Kind regards,
Damien.

-Original Message- 
From: john

Sent: Wednesday, July 29, 2015 3:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] bgt dll call interface question

Hi all,
   I just spent a while playing around with the dll interface in bgt, 
working on trying to interface with NVDA's controller library, and now have 
a couple questions for anybody who knows how dlls work better than I do 
(that's everybody).
All of the functions in the library take a parameter of wchar_t. Is that 
the same as char* (bgt's way of passing a string)? The specific function I'm 
trying to get work is brailleMessage, but whenever I try giving it some info 
the display just puts up its I don't know what these characters are ascii 
codes. I know there must be a way of interfacing with the library, as its 
used in the built-in screen reader speech functions, but I can't seem to 
figure out what it is. Does anybody know how I can make this thing work, or 
have some pointers (no pun intended) to get me going in the right direction? 
I'd really like to try implementing braille support into some stuff, and 
even more so to start learning how to make the dll magic go.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] BGT Gaming SourceCode

2014-06-11 Thread Dakotah Rickard
Hi guys.

Is there anyone who has written a game or tech demo in BGT who would
be willing to let me see the source code? I'm really thinking about
moving forward with this, at least until I get better at c-sharp and
visual studios, but I don't get a good idea of a language from
tutorials alone. I'd like to see how stuff comes together with an
actual example.
If there is a full example in the BGT documentation, I missed it.
Please point it out to me.

Hopefully, any help you provide will later result in a game that
people might enjoy.



-- 
Signed:
Dakotah Rickard

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Gaming SourceCode

2014-06-11 Thread john

If you're looking for a full game, you might check out Aprone's obsessive 
compulsive, which (last I checked) was open source.

- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 11 Jun 2014 16:52:56 -0400
Subject: [Audyssey] BGT Gaming SourceCode

Hi guys.

Is there anyone who has written a game or tech demo in BGT who would
be willing to let me see the source code? I'm really thinking about
moving forward with this, at least until I get better at c-sharp and
visual studios, but I don't get a good idea of a language from
tutorials alone. I'd like to see how stuff comes together with an
actual example.
If there is a full example in the BGT documentation, I missed it.
Please point it out to me.

Hopefully, any help you provide will later result in a game that
people might enjoy.



--
Signed:
Dakotah Rickard

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Gaming SourceCode

2014-06-11 Thread Dakotah Rickard
Wait. Aprone used BGT to write that?

On 6/11/14, john jpcarnemo...@comcast.net wrote:
 If you're looking for a full game, you might check out Aprone's obsessive
 compulsive, which (last I checked) was open source.

  - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Wed, 11 Jun 2014 16:52:56 -0400
 Subject: [Audyssey] BGT Gaming SourceCode

 Hi guys.

 Is there anyone who has written a game or tech demo in BGT who would
 be willing to let me see the source code? I'm really thinking about
 moving forward with this, at least until I get better at c-sharp and
 visual studios, but I don't get a good idea of a language from
 tutorials alone. I'd like to see how stuff comes together with an
 actual example.
 If there is a full example in the BGT documentation, I missed it.
 Please point it out to me.

 Hopefully, any help you provide will later result in a game that
 people might enjoy.



 --
 Signed:
 Dakotah Rickard

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.



-- 
Signed:
Dakotah Rickard

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT And Screen Readers And Unicode And More

2014-06-07 Thread Davy Kager
Awesome news, thanks!  Going to/from wchar_t pointers in BGT seems to be the 
only missing link now.  I'll be sure to test the rest of my code to make sure 
it is as Unicode-compatible as I am claiming. :)
No need to be in a big hurry, as I said my personal projects don't really 
involve games  This request is purely for a proof-of-concept bit of code, so I 
definitely appreciate the effort of implementing conversion functions.

Thanks,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall
Sent: Friday, June 06, 2014 22:14
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

I'm glad you got it working! I've put the Unicode conversion functions on my 
todo list, and will get to it as soon as I have a bit of a gap in my schedule.

Kind regards,

Philip Bennefall
On 2014-06-05 20:53, Davy Kager wrote:
 Right, I successfully copy-pasted together a basic wrapper written for 
 BGT.  I want to keep things as one-on-one as possible, so I didn't 
 introduce private helper methods to get slightly more compact code.  
 Boolean type variables are a little tricky, I ended up internally 
 using uint8 for those.  Now all that remains is to convert from string 
 object to an array of ints and the other way around.  But apart from 
 that I can already query if the active screen reader supports speech 
 and/or braille output, so I consider it an evening well spent. :)

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy 
 Kager
 Sent: Thursday, June 05, 2014 14:33
 To: phi...@blastbay.com; 'Gamers Discussion list'
 Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

 Hi Philip,

 Thanks, all of that makes sense.  The main reason why I am firmly sticking to 
 Unicode is because different screen readers support different formats, but 
 they all appear to support Unicode.  I also feel that in this day and age, 
 providing both an ANSI and a Unicode version of the same function isn't the 
 way to go.  So for me it'd be the most convenient if BGT could gain a 
 mechanism to prepare a Unicode string.  This might find some use in other 
 people's applications too!  Passing int-pointers is no problem to me.  I want 
 to write a wrapper specifically so that third-party developers don't have to 
 worry about those nitty gritty details.

 In all honesty, I haven't done much testing with actual Unicode or UTF-8 data 
 yet.  Maybe my implementation is still failing somewhere too.  I originally 
 started working on it for a project that is totally unrelated to gaming.  
 Porting it to as many things as possible just seems a logical next step.  But 
 adding functionality (such as ANSI functions) to support one specific 
 programming language is taking it a little too far as long as I don't need it 
 myself.  In fact, QuentinC has a screen reader library (UniversalSpeech) 
 which already has ANSI functions, so for real developers out there that'd be 
 a good option.

 Now for adding screen readers to BGT...  Here is the official documentation 
 for the SuperNova API, which admittedly isn't very satisfying:
 http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api
 Their API is more limited than most, but both synchronous and asynchronous 
 speech are available.

 ZoomText is a different story.  They have a very extensive COM implementation 
 much like Window-Eyes, but the company doesn't want to provide support for it 
 outside of their own scripting facilities.  It also requires a registry patch 
 to get it to work because their installer program forgets to set things up 
 properly.  I have reported this to them and they indicated they'd fix it at 
 some point.  Once you applied the patch it works great (from C++ at least), 
 but I'm not sure if it's suited for BGT.  Might be better to wait for their 
 developers to fix the installer so end-users don't have to apply patches 
 (which most users won't want to do anyway).

 Thanks,
 Davy

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip 
 Bennefall
 Sent: Thursday, June 05, 2014 13:48
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

 Hi Davy,

 The foundation of BGT is Ansi, which is a sort of historical accident from 
 back when I first started the project. I did not envision it ever needing 
 Unicode because it was primarily meant to use audio and any printed text 
 would be mostly for debugging. There was no Sapi support planned at that 
 time, and screen readers were even further from my mind.
 This was in mid 2009. Were I designing it today, it would be a Unicode 
 application. With that said, there are definitely ways to solve it.

 Since BGT is Ansi, you can use UTF-8 strings without any trouble.
 Converting from UTF-8 to wide characters on Windows is trivial, so 
 that's a function that I could definitely introduce

Re: [Audyssey] BGT And Screen Readers And Unicode And More

2014-06-06 Thread Philip Bennefall
I'm glad you got it working! I've put the Unicode conversion functions 
on my todo list, and will get to it as soon as I have a bit of a gap in 
my schedule.


Kind regards,

Philip Bennefall
On 2014-06-05 20:53, Davy Kager wrote:

Right, I successfully copy-pasted together a basic wrapper written for BGT.  I 
want to keep things as one-on-one as possible, so I didn't introduce private 
helper methods to get slightly more compact code.  Boolean type variables are a 
little tricky, I ended up internally using uint8 for those.  Now all that 
remains is to convert from string object to an array of ints and the other way 
around.  But apart from that I can already query if the active screen reader 
supports speech and/or braille output, so I consider it an evening well spent. 
:)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager
Sent: Thursday, June 05, 2014 14:33
To: phi...@blastbay.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

Hi Philip,

Thanks, all of that makes sense.  The main reason why I am firmly sticking to 
Unicode is because different screen readers support different formats, but they 
all appear to support Unicode.  I also feel that in this day and age, providing 
both an ANSI and a Unicode version of the same function isn't the way to go.  
So for me it'd be the most convenient if BGT could gain a mechanism to prepare 
a Unicode string.  This might find some use in other people's applications too! 
 Passing int-pointers is no problem to me.  I want to write a wrapper 
specifically so that third-party developers don't have to worry about those 
nitty gritty details.

In all honesty, I haven't done much testing with actual Unicode or UTF-8 data 
yet.  Maybe my implementation is still failing somewhere too.  I originally 
started working on it for a project that is totally unrelated to gaming.  
Porting it to as many things as possible just seems a logical next step.  But 
adding functionality (such as ANSI functions) to support one specific 
programming language is taking it a little too far as long as I don't need it 
myself.  In fact, QuentinC has a screen reader library (UniversalSpeech) which 
already has ANSI functions, so for real developers out there that'd be a good 
option.

Now for adding screen readers to BGT...  Here is the official documentation for 
the SuperNova API, which admittedly isn't very satisfying:
http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api
Their API is more limited than most, but both synchronous and asynchronous 
speech are available.

ZoomText is a different story.  They have a very extensive COM implementation much like 
Window-Eyes, but the company doesn't want to provide support for it outside of their own 
scripting facilities.  It also requires a registry patch to get it to work because their 
installer program forgets to set things up properly.  I have reported this to 
them and they indicated they'd fix it at some point.  Once you applied the patch it works 
great (from C++ at least), but I'm not sure if it's suited for BGT.  Might be better to 
wait for their developers to fix the installer so end-users don't have to apply patches 
(which most users won't want to do anyway).

Thanks,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall
Sent: Thursday, June 05, 2014 13:48
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

Hi Davy,

The foundation of BGT is Ansi, which is a sort of historical accident from back 
when I first started the project. I did not envision it ever needing Unicode 
because it was primarily meant to use audio and any printed text would be 
mostly for debugging. There was no Sapi support planned at that time, and 
screen readers were even further from my mind.
This was in mid 2009. Were I designing it today, it would be a Unicode 
application. With that said, there are definitely ways to solve it.

Since BGT is Ansi, you can use UTF-8 strings without any trouble.
Converting from UTF-8 to wide characters on Windows is trivial, so that's a 
function that I could definitely introduce. As far as the dll interface is 
concerned you'd just be passing an int* pointer whenever a wide character 
string was needed. Alternatively you could introduce
UTF-8 conversion support to your own dll, which would be a nice convenience 
feature I'd say.

I am certainly not opposed to adding native support for more screen readers if 
there is enough interest. Have you got any links to official references, 
redistribution terms for the dll's if any, etc? If so I would be more than 
happy to look into it.

Kind regards,

Philip Bennefall
On 2014-06-05 10:02, Davy Kager wrote:

Hi,



NOTE: this post is sort of way too nerdy for this list, but I thought I’d send 
it anyway, for the wanna-be coder’s general delight.



Now that BGT is FREE I

[Audyssey] BGT And Screen Readers And Unicode And More

2014-06-05 Thread Davy Kager
Hi,

 

NOTE: this post is sort of way too nerdy for this list, but I thought I’d send 
it anyway, for the wanna-be coder’s general delight.

 

Now that BGT is FREE I thought I’d try and see if I could write a wrapper for 
my screen reader abstraction library so that my screen reader of choice 
(SuperNova) could be supported by games written using this toolkit.  I also 
like having as many wrappers as possible for my library, to make people’s lives 
easier if they use something that isn’t C++.  So trying out BGT sounded like a 
good idea to spend a Thursday morning.  Anyway, turns out BGT is into ANSI 
where strings are concerned.  So naturally I have some questions:

-  Is there a way to call external DLLs that use Unicode strings (which 
is what Windows has been doing for a real long time).

-  If not, is there any chance BGT can gain native support for 
SuperNova and maybe also ZoomText?

 

Opensourcing the thing sounds like a fun idea, though I see several issues with 
that too and don’t intend on starting that debate here and now.  Just wondered 
if there’s a way to deal with Unicode strings that doesn’t involve depriving 
Philip of a few hours of sleep.  Using int or long might work, but then still 
you’d need to convert these into a string object, and those are ANSI so they’ll 
pout at you real bad and then bluntly refuse.

 

Note that I use Java myself, and not necessarily for games, so this is not a 
message saying “HELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED 
OR ELSE I CANNOT WRITE MY GAME!!!”  I just want to provide as many wrappers for 
my DLL as I can without overdoing it, and BGT is definitely a big thing in the 
blind gamers community.  That reminds me, I should probably try to do AutoIt 
too.  Anyone know if that allows you to call DLLs in a non-evil way?

 

Thanks,

Davy

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT And Screen Readers And Unicode And More

2014-06-05 Thread Davy Kager
Right, figured out the AutoIt part: it's possible and seems to work well.  
Right now, where games are concerned, I'm only missing BGT.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager
Sent: Thursday, June 05, 2014 10:02
To: 'Gamers Discussion list'
Subject: [Audyssey] BGT And Screen Readers And Unicode And More

Hi,

 

NOTE: this post is sort of way too nerdy for this list, but I thought I’d send 
it anyway, for the wanna-be coder’s general delight.

 

Now that BGT is FREE I thought I’d try and see if I could write a wrapper for 
my screen reader abstraction library so that my screen reader of choice 
(SuperNova) could be supported by games written using this toolkit.  I also 
like having as many wrappers as possible for my library, to make people’s lives 
easier if they use something that isn’t C++.  So trying out BGT sounded like a 
good idea to spend a Thursday morning.  Anyway, turns out BGT is into ANSI 
where strings are concerned.  So naturally I have some questions:

-  Is there a way to call external DLLs that use Unicode strings (which 
is what Windows has been doing for a real long time).

-  If not, is there any chance BGT can gain native support for 
SuperNova and maybe also ZoomText?

 

Opensourcing the thing sounds like a fun idea, though I see several issues with 
that too and don’t intend on starting that debate here and now.  Just wondered 
if there’s a way to deal with Unicode strings that doesn’t involve depriving 
Philip of a few hours of sleep.  Using int or long might work, but then still 
you’d need to convert these into a string object, and those are ANSI so they’ll 
pout at you real bad and then bluntly refuse.

 

Note that I use Java myself, and not necessarily for games, so this is not a 
message saying “HELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED 
OR ELSE I CANNOT WRITE MY GAME!!!”  I just want to provide as many wrappers for 
my DLL as I can without overdoing it, and BGT is definitely a big thing in the 
blind gamers community.  That reminds me, I should probably try to do AutoIt 
too.  Anyone know if that allows you to call DLLs in a non-evil way?

 

Thanks,

Davy

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send 
E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at 
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list, 
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT And Screen Readers And Unicode And More

2014-06-05 Thread Philip Bennefall

Hi Davy,

The foundation of BGT is Ansi, which is a sort of historical accident 
from back when I first started the project. I did not envision it ever 
needing Unicode because it was primarily meant to use audio and any 
printed text would be mostly for debugging. There was no Sapi support 
planned at that time, and screen readers were even further from my mind. 
This was in mid 2009. Were I designing it today, it would be a Unicode 
application. With that said, there are definitely ways to solve it.


Since BGT is Ansi, you can use UTF-8 strings without any trouble. 
Converting from UTF-8 to wide characters on Windows is trivial, so 
that's a function that I could definitely introduce. As far as the dll 
interface is concerned you'd just be passing an int* pointer whenever a 
wide character string was needed. Alternatively you could introduce 
UTF-8 conversion support to your own dll, which would be a nice 
convenience feature I'd say.


I am certainly not opposed to adding native support for more screen 
readers if there is enough interest. Have you got any links to official 
references, redistribution terms for the dll's if any, etc? If so I 
would be more than happy to look into it.


Kind regards,

Philip Bennefall
On 2014-06-05 10:02, Davy Kager wrote:

Hi,

  


NOTE: this post is sort of way too nerdy for this list, but I thought I’d send 
it anyway, for the wanna-be coder’s general delight.

  


Now that BGT is FREE I thought I’d try and see if I could write a wrapper for 
my screen reader abstraction library so that my screen reader of choice 
(SuperNova) could be supported by games written using this toolkit.  I also 
like having as many wrappers as possible for my library, to make people’s lives 
easier if they use something that isn’t C++.  So trying out BGT sounded like a 
good idea to spend a Thursday morning.  Anyway, turns out BGT is into ANSI 
where strings are concerned.  So naturally I have some questions:

-  Is there a way to call external DLLs that use Unicode strings (which 
is what Windows has been doing for a real long time).

-  If not, is there any chance BGT can gain native support for 
SuperNova and maybe also ZoomText?

  


Opensourcing the thing sounds like a fun idea, though I see several issues with 
that too and don’t intend on starting that debate here and now.  Just wondered 
if there’s a way to deal with Unicode strings that doesn’t involve depriving 
Philip of a few hours of sleep.  Using int or long might work, but then still 
you’d need to convert these into a string object, and those are ANSI so they’ll 
pout at you real bad and then bluntly refuse.

  


Note that I use Java myself, and not necessarily for games, so this is not a 
message saying “HELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED 
OR ELSE I CANNOT WRITE MY GAME!!!”  I just want to provide as many wrappers for 
my DLL as I can without overdoing it, and BGT is definitely a big thing in the 
blind gamers community.  That reminds me, I should probably try to do AutoIt 
too.  Anyone know if that allows you to call DLLs in a non-evil way?

  


Thanks,

Davy

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT And Screen Readers And Unicode And More

2014-06-05 Thread Davy Kager
Hi Philip,

Thanks, all of that makes sense.  The main reason why I am firmly sticking to 
Unicode is because different screen readers support different formats, but they 
all appear to support Unicode.  I also feel that in this day and age, providing 
both an ANSI and a Unicode version of the same function isn't the way to go.  
So for me it'd be the most convenient if BGT could gain a mechanism to prepare 
a Unicode string.  This might find some use in other people's applications too! 
 Passing int-pointers is no problem to me.  I want to write a wrapper 
specifically so that third-party developers don't have to worry about those 
nitty gritty details.

In all honesty, I haven't done much testing with actual Unicode or UTF-8 data 
yet.  Maybe my implementation is still failing somewhere too.  I originally 
started working on it for a project that is totally unrelated to gaming.  
Porting it to as many things as possible just seems a logical next step.  But 
adding functionality (such as ANSI functions) to support one specific 
programming language is taking it a little too far as long as I don't need it 
myself.  In fact, QuentinC has a screen reader library (UniversalSpeech) which 
already has ANSI functions, so for real developers out there that'd be a good 
option.

Now for adding screen readers to BGT...  Here is the official documentation for 
the SuperNova API, which admittedly isn't very satisfying:
http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api
Their API is more limited than most, but both synchronous and asynchronous 
speech are available.

ZoomText is a different story.  They have a very extensive COM implementation 
much like Window-Eyes, but the company doesn't want to provide support for it 
outside of their own scripting facilities.  It also requires a registry patch 
to get it to work because their installer program forgets to set things up 
properly.  I have reported this to them and they indicated they'd fix it at 
some point.  Once you applied the patch it works great (from C++ at least), but 
I'm not sure if it's suited for BGT.  Might be better to wait for their 
developers to fix the installer so end-users don't have to apply patches (which 
most users won't want to do anyway).

Thanks,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall
Sent: Thursday, June 05, 2014 13:48
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

Hi Davy,

The foundation of BGT is Ansi, which is a sort of historical accident from back 
when I first started the project. I did not envision it ever needing Unicode 
because it was primarily meant to use audio and any printed text would be 
mostly for debugging. There was no Sapi support planned at that time, and 
screen readers were even further from my mind. 
This was in mid 2009. Were I designing it today, it would be a Unicode 
application. With that said, there are definitely ways to solve it.

Since BGT is Ansi, you can use UTF-8 strings without any trouble. 
Converting from UTF-8 to wide characters on Windows is trivial, so that's a 
function that I could definitely introduce. As far as the dll interface is 
concerned you'd just be passing an int* pointer whenever a wide character 
string was needed. Alternatively you could introduce
UTF-8 conversion support to your own dll, which would be a nice convenience 
feature I'd say.

I am certainly not opposed to adding native support for more screen readers if 
there is enough interest. Have you got any links to official references, 
redistribution terms for the dll's if any, etc? If so I would be more than 
happy to look into it.

Kind regards,

Philip Bennefall
On 2014-06-05 10:02, Davy Kager wrote:
 Hi,

   

 NOTE: this post is sort of way too nerdy for this list, but I thought I’d 
 send it anyway, for the wanna-be coder’s general delight.

   

 Now that BGT is FREE I thought I’d try and see if I could write a wrapper for 
 my screen reader abstraction library so that my screen reader of choice 
 (SuperNova) could be supported by games written using this toolkit.  I also 
 like having as many wrappers as possible for my library, to make people’s 
 lives easier if they use something that isn’t C++.  So trying out BGT sounded 
 like a good idea to spend a Thursday morning.  Anyway, turns out BGT is into 
 ANSI where strings are concerned.  So naturally I have some questions:

 -  Is there a way to call external DLLs that use Unicode strings 
 (which is what Windows has been doing for a real long time).

 -  If not, is there any chance BGT can gain native support for 
 SuperNova and maybe also ZoomText?

   

 Opensourcing the thing sounds like a fun idea, though I see several issues 
 with that too and don’t intend on starting that debate here and now.  Just 
 wondered if there’s a way to deal with Unicode strings that doesn’t involve 
 depriving Philip of a few hours

Re: [Audyssey] BGT And Screen Readers And Unicode And More

2014-06-05 Thread john

Check out the library object. Its apparently sort of in beta, but it should 
give you what you want.

P.S:
I've never used the object myself, so take the above with a grain of salt.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager
Sent: Thursday, June 05, 2014 10:02
To: 'Gamers Discussion list'
Subject: [Audyssey] BGT And Screen Readers And Unicode And More

Hi,



NOTE: this post is sort of way too nerdy for this list, but I thought I�€셝 send 
it anyway, for the wanna-be coder�€셲 general delight.



Now that BGT is FREE I thought I�€셝 try and see if I could write a wrapper for my screen reader abstraction library so that my screen reader of choice (SuperNova) could be supported by games written using this toolkit.  I also like having as many 
wrappers as possible for my library, to make people�€셲 lives easier if they use something that isn�€셳 C++.  So trying out BGT sounded like a good idea to spend a Thursday morning.  Anyway, turns out BGT is into ANSI where strings are concerned.  So 
naturally I have some questions:


-  Is there a way to call external DLLs that use Unicode strings (which 
is what Windows has been doing for a real long time).

-  If not, is there any chance BGT can gain native support for 
SuperNova and maybe also ZoomText?



Opensourcing the thing sounds like a fun idea, though I see several issues with that too and don�€셳 intend on starting that debate here and now.  Just wondered if there�€셲 a way to deal with Unicode strings that doesn�€셳 involve depriving Philip 
of a few hours of sleep.  Using int or long might work, but then still you�€셝 need to convert these into a string object, and those are ANSI so they�€셪l pout at you real bad and then bluntly refuse.




Note that I use Java myself, and not necessarily for games, so this is not a message saying �€쏦ELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED OR ELSE I CANNOT WRITE MY GAME!!!�€�  I just want to provide as many wrappers for my DLL as I 
can without overdoing it, and BGT is definitely a big thing in the blind gamers community.  That reminds me, I should probably try to do AutoIt too.  Anyone know if that allows you to call DLLs in a non-evil way?




Thanks,

Davy

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send 
E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at 
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list, 
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT And Screen Readers And Unicode And More

2014-06-05 Thread Davy Kager
Right, I successfully copy-pasted together a basic wrapper written for BGT.  I 
want to keep things as one-on-one as possible, so I didn't introduce private 
helper methods to get slightly more compact code.  Boolean type variables are a 
little tricky, I ended up internally using uint8 for those.  Now all that 
remains is to convert from string object to an array of ints and the other way 
around.  But apart from that I can already query if the active screen reader 
supports speech and/or braille output, so I consider it an evening well spent. 
:)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager
Sent: Thursday, June 05, 2014 14:33
To: phi...@blastbay.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

Hi Philip,

Thanks, all of that makes sense.  The main reason why I am firmly sticking to 
Unicode is because different screen readers support different formats, but they 
all appear to support Unicode.  I also feel that in this day and age, providing 
both an ANSI and a Unicode version of the same function isn't the way to go.  
So for me it'd be the most convenient if BGT could gain a mechanism to prepare 
a Unicode string.  This might find some use in other people's applications too! 
 Passing int-pointers is no problem to me.  I want to write a wrapper 
specifically so that third-party developers don't have to worry about those 
nitty gritty details.

In all honesty, I haven't done much testing with actual Unicode or UTF-8 data 
yet.  Maybe my implementation is still failing somewhere too.  I originally 
started working on it for a project that is totally unrelated to gaming.  
Porting it to as many things as possible just seems a logical next step.  But 
adding functionality (such as ANSI functions) to support one specific 
programming language is taking it a little too far as long as I don't need it 
myself.  In fact, QuentinC has a screen reader library (UniversalSpeech) which 
already has ANSI functions, so for real developers out there that'd be a good 
option.

Now for adding screen readers to BGT...  Here is the official documentation for 
the SuperNova API, which admittedly isn't very satisfying:
http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api
Their API is more limited than most, but both synchronous and asynchronous 
speech are available.

ZoomText is a different story.  They have a very extensive COM implementation 
much like Window-Eyes, but the company doesn't want to provide support for it 
outside of their own scripting facilities.  It also requires a registry patch 
to get it to work because their installer program forgets to set things up 
properly.  I have reported this to them and they indicated they'd fix it at 
some point.  Once you applied the patch it works great (from C++ at least), but 
I'm not sure if it's suited for BGT.  Might be better to wait for their 
developers to fix the installer so end-users don't have to apply patches (which 
most users won't want to do anyway).

Thanks,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall
Sent: Thursday, June 05, 2014 13:48
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

Hi Davy,

The foundation of BGT is Ansi, which is a sort of historical accident from back 
when I first started the project. I did not envision it ever needing Unicode 
because it was primarily meant to use audio and any printed text would be 
mostly for debugging. There was no Sapi support planned at that time, and 
screen readers were even further from my mind. 
This was in mid 2009. Were I designing it today, it would be a Unicode 
application. With that said, there are definitely ways to solve it.

Since BGT is Ansi, you can use UTF-8 strings without any trouble. 
Converting from UTF-8 to wide characters on Windows is trivial, so that's a 
function that I could definitely introduce. As far as the dll interface is 
concerned you'd just be passing an int* pointer whenever a wide character 
string was needed. Alternatively you could introduce
UTF-8 conversion support to your own dll, which would be a nice convenience 
feature I'd say.

I am certainly not opposed to adding native support for more screen readers if 
there is enough interest. Have you got any links to official references, 
redistribution terms for the dll's if any, etc? If so I would be more than 
happy to look into it.

Kind regards,

Philip Bennefall
On 2014-06-05 10:02, Davy Kager wrote:
 Hi,

   

 NOTE: this post is sort of way too nerdy for this list, but I thought I’d 
 send it anyway, for the wanna-be coder’s general delight.

   

 Now that BGT is FREE I thought I’d try and see if I could write a wrapper for 
 my screen reader abstraction library so that my screen reader of choice 
 (SuperNova) could be supported by games written using this toolkit.  I also 
 like having

Re: [Audyssey] BGT Important Update

2014-06-03 Thread Willem Venter
Adding to what Thomas said, there are still rules for changing and
using open source software.

if some feature (e.g cross platform support) is required badly enough
and the program is open source a developer could adapt it and request
that their work be merged into the main project.



On 6/2/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Hayden,

 Not necessarily. If we are talking open source the complaints or bug
 reports would go to the open source project manager not Philip unless
 he took up the job of project manager. Not just anyone can edit and
 modify source code, and any good open source project has rules and
 regulations that prevent just such an occurrence as you mentioned
 below. I think a lot of confusion could be avoided if people
 understood how open source works rather than just assuming anyone and
 their brother can tamper with the stable release of open source
 software.

 Cheers!


 On 6/1/14, hayden presley hdpres...@hotmail.com wrote:
 And, of course, there will always be those who will grab a tampered copy,
 find that it has ajor problems, and send a complaint to Philip about how
 awful the BGT engine is.

 Best Regards,
 Hayden

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-02 Thread john
I think its probably worth noting here that notepad has some oddities, especially the 
fact that the delete prior word (ctrl backspace) has a habit of adding random
characters to your file, in addition to not working in the first place. A bgt script 
is just a plane text file (you can actually get a game to compile just fine with the 
extensions of your includes as .txt), so any program capable of saving .txt will work 
just fine. I personally prefer worpad or the free word processor jarte, because they 
don't add wierd things to the document and jarte has handy features like line count, 
tabbed documents, and spellcheck).



- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 1 Jun 2014 12:01:42 -0600
Subject: Re: [Audyssey] BGT Important Update

No no, the BGT engine is just for testing out your script. Your code is
written in a text editor, Notepad being the one most people recommended
since other programs ted to add formatting that'll play havoc with BGT. All
you do is write your code in notepad and, when yousave it, add te extention
.bgt to the filename. This tells BGT that it's a script. THen when you click
on the BGT icon and it asks for the script you open your new script. It'll
either run it or, if there are errors point them out for you.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: lenron brown
Sent: Sunday, June 01, 2014 3:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:
Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:
I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hi Hayden,

Not necessarily. If we are talking open source the complaints or bug
reports would go to the open source project manager not Philip unless
he took up the job of project manager. Not just anyone can edit and
modify source code, and any good open source project has rules and
regulations that prevent just such an occurrence as you mentioned
below. I think a lot of confusion could be avoided if people
understood how open source works rather than just assuming anyone and
their brother can tamper with the stable release of open source
software.

Cheers!


On 6/1/14, hayden presley hdpres...@hotmail.com wrote:
 And, of course, there will always be those who will grab a tampered copy,
 find that it has ajor problems, and send a complaint to Philip about how
 awful the BGT engine is.

 Best Regards,
 Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-02 Thread ishan dhami
Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the software.
the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lenron,

 The user's guide for BGT comes with BGT, and it is in a help format so
 it is easy to locate chapters and sections of interest. I suggest you
 start with the documentation supplied with BGT, and if that isn't
 enough go to the BGT forum.

 Cheers!


 On 6/1/14, lenron brown lenro...@gmail.com wrote:
 thanks is there somewhere to read up on bgt a little more.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-02 Thread ishan dhami
No bryan I am unable to download the tutorial.
Thanks
☺
Ishan

On 6/2/14, hayden presley hdpres...@hotmail.com wrote:
 And, of course, there will always be those who will grab a tampered copy,
 find that it has ajor problems, and send a complaint to Philip about how
 awful the BGT engine is.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
 Peterson
 Sent: Sunday, June 01, 2014 12:58 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BGT Important Update

 I definitely agree that open sourcing it seems like a bad idea to me.



 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
 with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
 blurglecruncheon, see if I don't!
 -Original Message-
 From: Valiant8086
 Sent: Saturday, May 31, 2014 6:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BGT Important Update

 I think open source would be a bad idea probably. If everyone can compile
 it
 maybe that would mean they could decompile VGA's commercial games written
 with it that much easier

 On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net
 wrote:
It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the program I'm sure he would have. My questionis can we still do
commercial titles? I've admittedl been lax about my BGT studies in the
last year or so, though it's had more to do with things going on in my
personal life than with BGT itself, but I still do have a deep interest
indeveloping, for myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle
me with crinkly bindlewurdles, or I will rend thee in the gobberwarts
with my blurglecruncheon, see if I don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com
wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base.
In
 fact, it has become more popular than I could ever have imagined when
I
 first started developing it back in 2009. So in terms of adoption and

 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that
it
 would not sell very much, seeing as how it is targeting a small
subset of
 the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify
working
 on it to the extent that I did in the beginning, and on top of that I
am
 involved in a lot of other projects which take up the absolute
majority of
 my time.

 For the last few months I have been debating back and forth with
myself
 what the right course of action would be. One option is to simply
make it
 abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates
in
 the little free time that I am able to dedicate to it, but that seems

 unfair to the users who have paid for a product that they expect
updates
 and prompt support for. I dismissed that. The final option that I
have
 actually chosen to go for, is to make the product free but not
abandon it.
 I will continue to maintain it, adding new features as time permits
and
 fixing any bugs that spring up as soon as I can. I will keep the
forum
 online, and I will continue to accept sponsorships from those who
want to
 see a new feature in the engine and are willing to pay a little
something
 for it to happen.

 Simply put, a fully functional version of the engine can now be
downloaded
 free of charge from www.blastbay.com. Be sure to uninstall any prior
 version that you may have on your system before installing this new
one,
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously,
but
 please understand that any emails you send to me with questions about
how
 to write this or that piece of code will probably go unanswered. The
right
 place to ask such questions is the Blastbay forum. I do visit the
forum
 fairly frequently and will continue to respond to queries whenever I
am
 able, but please do not get upset

Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hi Ishan,

Did you read Philip's original post on this topic? The reason I ask is
he did decrease the price of BGT to free. It is impossible to make it
any less than free. The new cost is not $99 but$0. Maybe you should go
back and read what Philip actually said as you seem to be a bit
confused in your post below.

As for the tutorial if you are talking about the audio tutorial I
would not bother with it. That tutorial is out of date. Read the
user's guide and tutorials that come with BGT. They are more up to
date.

Cheers!


On 6/1/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello all.
 the idea is so good
 according to my friend MR Vallient Philip sir should abandond the software.
 the only thing which I can conclude and my suggestion is that Philip
 sir should decrease the price of BGT
 the actual cost is  $99
 it may become $89 or something else.
 I hope Philip and other elders will highlight this suggestion
 If I am not wrong there is a tutorial of BGT
 I tried but I am not able to download it.
 I would like to say that Philip sir should decrease the price but not
 in abbandanware.
 he should sell in shareware.
 only q9 will not sufficientfor his livelihood.
 If he will complete his game perilous hearts and sell it will be
 better for him.
 People don't want to purchase they  want crack.
 this is the reason that most audio game programmer abbandond their
 software and finally discontinued. a recent example is Justin
 Dobbinmire.
 He made an excellant game Pipe 2 blast chamber but people cracked and
 uploaded a pirated copy of his game.
 a thing which I encountered in his games is that the registration
 programme has a spoiler and people used that and played his games.
 I don't know that my suggestion will be helpful for him because I am
 very young and inexperienced
 I am only 18 years old.
 ☺
 Ishan


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hello Ishan,

Please, specify which tutorial you mean. The basic user's guide and
tutorial comes with BGT. Its in a help format so it is easy to look up
things and learn while following along with the tutorials etc.

If you are talking about the audio tutorial Philip had made honestly
that isn't worth your time. It was a nice  idea, but is way out of
date now. Forget about the audio tutorial and start with the docs that
come with BGT.

Cheers!


On 6/2/14, ishan dhami ishan1dha...@gmail.com wrote:
 No bryan I am unable to download the tutorial.
 Thanks
 ☺
 Ishan

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-02 Thread Shaun Everiss

I agree tom.
without bgt we wouldn't have got the small indie game industry 
growing up while the big core devs rumble on.
We reached a point and then the industry slowed down I was loosing 
interrest but not now its true there are a few small project quite a 
lot of them.
I am testing in at least 2-3 groups that use bgt and other languages 
but started with bgt and am in another one which has just come up.


At 09:48 p.m. 1/06/2014, you wrote:

Hi Philip,

Thanks for all the hard work you have done to bring us this great
product. I think considering the situation you are making the right
decision. I don't believe abandoning it and releasing it as
abandonware would have been the right thing, but equally if you can't
support the product commercially then releasing it as freeware is the
next best thing. It alleviates the pressure of offering support etc
while still making it available to everyone who wants to use the
product for game development. You have put a lot of time and work into
this project just to let it go as freeware, and for that you deserve
our thanks.

Cheers!


On 5/31/14, Philip Bennefall phi...@blastbay.com wrote:
 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset
 of the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify
 working on it to the extent that I did in the beginning, and on top of
 that I am involved in a lot of other projects which take up the absolute
 majority of my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make
 it abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon
 it. I will continue to maintain it, adding new features as time permits
 and fixing any bugs that spring up as soon as I can. I will keep the
 forum online, and I will continue to accept sponsorships from those who
 want to see a new feature in the engine and are willing to pay a little
 something for it to happen.

 Simply put, a fully functional version of the engine can now be
 downloaded free of charge from www.blastbay.com. Be sure to uninstall
 any prior version that you may have on your system before installing
 this new one, as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about
 how to write this or that piece of code will probably go unanswered. The
 right place to ask such questions is the Blastbay forum. I do visit the
 forum fairly frequently and will continue to respond to queries whenever
 I am able, but please do not get upset if you don't hear back from me
 quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If 

Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

Then you can read the manual.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Monday, June 02, 2014 12:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

No bryan I am unable to download the tutorial.
Thanks
☺
Ishan

On 6/2/14, hayden presley hdpres...@hotmail.com wrote:

And, of course, there will always be those who will grab a tampered copy,
find that it has ajor problems, and send a complaint to Philip about how
awful the BGT engine is.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 01, 2014 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Valiant8086
Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson 
bpeterson2...@cableone.net

wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the program I'm sure he would have. My questionis can we still do
commercial titles? I've admittedl been lax about my BGT studies in the
last year or so, though it's had more to do with things going on in my
personal life than with BGT itself, but I still do have a deep interest
indeveloping, for myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle
me with crinkly bindlewurdles, or I will rend thee in the gobberwarts
with my blurglecruncheon, see if I don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com

wrote:


aHi all,

Over the last few years, BGT has acquired a pretty large user base.

In

fact, it has become more popular than I could ever have imagined when

I

first started developing it back in 2009. So in terms of adoption and



community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that

it

would not sell very much, seeing as how it is targeting a small

subset of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify

working

on it to the extent that I did in the beginning, and on top of that I

am

involved in a lot of other projects which take up the absolute

majority of

my time.

For the last few months I have been debating back and forth with

myself

what the right course of action would be. One option is to simply

make it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates

in

the little free time that I am able to dedicate to it, but that seems



unfair to the users who have paid for a product that they expect

updates

and prompt support for. I dismissed that. The final option that I

have

actually chosen to go for, is to make the product free but not

abandon it.

I will continue to maintain it, adding new features as time permits

and

fixing any bugs that spring up as soon as I can. I will keep the

forum

online, and I will continue to accept sponsorships from those who

want to

see a new feature in the engine and are willing to pay a little

something

for it to happen.

Simply put, a fully functional version of the engine can now be

downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing

Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

It's free now.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Sunday, June 01, 2014 8:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the software.
the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Lenron,

The user's guide for BGT comes with BGT, and it is in a help format so
it is easy to locate chapters and sections of interest. I suggest you
start with the documentation supplied with BGT, and if that isn't
enough go to the BGT forum.

Cheers!


On 6/1/14, lenron brown lenro...@gmail.com wrote:

thanks is there somewhere to read up on bgt a little more.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

Well said Thomas.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward

Sent: Monday, June 02, 2014 9:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hi Ishan,

Did you read Philip's original post on this topic? The reason I ask is
he did decrease the price of BGT to free. It is impossible to make it
any less than free. The new cost is not $99 but$0. Maybe you should go
back and read what Philip actually said as you seem to be a bit
confused in your post below.

As for the tutorial if you are talking about the audio tutorial I
would not bother with it. That tutorial is out of date. Read the
user's guide and tutorials that come with BGT. They are more up to
date.

Cheers!


On 6/1/14, ishan dhami ishan1dha...@gmail.com wrote:

Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the 
software.

the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread ishan dhami
Hello Philip Sir
It is a very good news for us!
O I forget about your tutorial
Can you give me?
Thanks
☺
Ishan

On 6/1/14, lenron brown lenro...@gmail.com wrote:
 Yes this means you can make games you can sell.

 On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 It all depends on the financial feasibility. If he'd thought it would
 benefit im to do cross platform and if he'd had a mack on which to test
 the

 program I'm sure he would have. My questionis can we still do commercial
 titles? I've admittedl been lax about my BGT studies in the last year or
 so,

 though it's had more to do with things going on in my personal life than
 with BGT itself, but I still do have a deep interest indeveloping, for
 myself at least even if not for others.



 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
 don't!
 -Original Message-
 From: Devin Prater
 Sent: Saturday, May 31, 2014 5:14 PM
 To: phi...@blastbay.com ; Gamers Discussion list
 Subject: Re: [Audyssey] BGT Important Update

 Oh wow, this is pretty good news. Now if only it were cross-platform, but
 I

 won't expect that for. Another 4 or so years. :)

 Sent from my iPod 5

 keychat/google talk:
 r.d.t.pra...@gmail.com
 primary email:
 d.pra...@me.com
 facebook/iMessage:
 devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset
 of

 the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify
 working

 on it to the extent that I did in the beginning, and on top of that I am
 involved in a lot of other projects which take up the absolute majority
 of

 my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make
 it

 abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon
 it.

 I will continue to maintain it, adding new features as time permits and
 fixing any bugs that spring up as soon as I can. I will keep the forum
 online, and I will continue to accept sponsorships from those who want
 to

 see a new feature in the engine and are willing to pay a little
 something

 for it to happen.

 Simply put, a fully functional version of the engine can now be
 downloaded

 free of charge from www.blastbay.com. Be sure to uninstall any prior
 version that you may have on your system before installing this new one,
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about
 how

 to write this or that piece of code will probably go unanswered. The
 right

 place to ask such questions is the Blastbay forum. I do visit the forum
 fairly frequently and will continue to respond to queries whenever I am
 able, but please do not get upset if you don't hear back from me
 quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list

Re: [Audyssey] BGT Important Update

2014-06-01 Thread Valiant8086
I think open source would be a bad idea probably. If everyone can compile it 
maybe that would mean they could decompile VGA's commercial games written with 
it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net 
wrote:
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test
the 
program I'm sure he would have. My questionis can we still do
commercial 
titles? I've admittedl been lax about my BGT studies in the last year
or so, 
though it's had more to do with things going on in my personal life
than 
with BGT itself, but I still do have a deep interest indeveloping, for 
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if
I 
don't!
-Original Message- 
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I 
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com
wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base.
In 
 fact, it has become more popular than I could ever have imagined when
I 
 first started developing it back in 2009. So in terms of adoption and

 community, it has been a definite success. However, financially the 
 picture is a little different. I knew when I first envisioned it that
it 
 would not sell very much, seeing as how it is targeting a small
subset of 
 the blind community which in itself is not that large to begin with. 
 However, over the years it has become apparent just how small the 
 potential market is. I have concluded that I can no longer justify
working 
 on it to the extent that I did in the beginning, and on top of that I
am 
 involved in a lot of other projects which take up the absolute
majority of 
 my time.

 For the last few months I have been debating back and forth with
myself 
 what the right course of action would be. One option is to simply
make it 
 abandonware and forget about it, but I do not like that alternative. 
 Another option would be to continue selling it and releasing updates
in 
 the little free time that I am able to dedicate to it, but that seems

 unfair to the users who have paid for a product that they expect
updates 
 and prompt support for. I dismissed that. The final option that I
have 
 actually chosen to go for, is to make the product free but not
abandon it. 
 I will continue to maintain it, adding new features as time permits
and 
 fixing any bugs that spring up as soon as I can. I will keep the
forum 
 online, and I will continue to accept sponsorships from those who
want to 
 see a new feature in the engine and are willing to pay a little
something 
 for it to happen.

 Simply put, a fully functional version of the engine can now be
downloaded 
 free of charge from www.blastbay.com. Be sure to uninstall any prior 
 version that you may have on your system before installing this new
one, 
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously,
but 
 please understand that any emails you send to me with questions about
how 
 to write this or that piece of code will probably go unanswered. The
right 
 place to ask such questions is the Blastbay forum. I do visit the
forum 
 fairly frequently and will continue to respond to queries whenever I
am 
 able, but please do not get upset if you don't hear back from me
quickly.

 With all this said, I would like to thank everyone who has used
and/or 
 supported BGT over the years. It has been a labor of love for me and
I 
 hope that you will all find the unlocked features in the new freeware

 version useful. Continue to make fun games with it and send me a copy
of 
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the

 list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers

Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:
 I think open source would be a bad idea probably. If everyone can compile it
 maybe that would mean they could decompile VGA's commercial games written
 with it that much easier

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread lenron brown
What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Valiant,

 Possibly, but the fact of the matter is the scripting component of
 BGT, Angelscript, is already open source. I don't know if Philips
 script compiler is a completely custom script compiler or one based on
 open source examples, but the point here is that someone could
 probably use the existing open source examples of Angelscript
 compilers to decompile games compiled with BGT if they wanted to. So
 keeping BGT as closed source for that reason alone might be giving
 developers a sense of false security. The thing to remember is if
 somebody wants to hack or crack something bad enough they will. The
 question is not if they can but how hard it is to do it.

 Cheers!


 On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:
 I think open source would be a bad idea probably. If everyone can compile
 it
 maybe that would mean they could decompile VGA's commercial games written
 with it that much easier

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.



-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Philip,

Thanks for all the hard work you have done to bring us this great
product. I think considering the situation you are making the right
decision. I don't believe abandoning it and releasing it as
abandonware would have been the right thing, but equally if you can't
support the product commercially then releasing it as freeware is the
next best thing. It alleviates the pressure of offering support etc
while still making it available to everyone who wants to use the
product for game development. You have put a lot of time and work into
this project just to let it go as freeware, and for that you deserve
our thanks.

Cheers!


On 5/31/14, Philip Bennefall phi...@blastbay.com wrote:
 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset
 of the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify
 working on it to the extent that I did in the beginning, and on top of
 that I am involved in a lot of other projects which take up the absolute
 majority of my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make
 it abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon
 it. I will continue to maintain it, adding new features as time permits
 and fixing any bugs that spring up as soon as I can. I will keep the
 forum online, and I will continue to accept sponsorships from those who
 want to see a new feature in the engine and are willing to pay a little
 something for it to happen.

 Simply put, a fully functional version of the engine can now be
 downloaded free of charge from www.blastbay.com. Be sure to uninstall
 any prior version that you may have on your system before installing
 this new one, as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about
 how to write this or that piece of code will probably go unanswered. The
 right place to ask such questions is the Blastbay forum. I do visit the
 forum fairly frequently and will continue to respond to queries whenever
 I am able, but please do not get upset if you don't hear back from me
 quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread Christopher Hallsworth
probably a text editor like Notepad. I must admit this could throw some 
users off. Something like an IDE would be nice. The project is now 
freeware so we can't expect updates any time soon.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 01/06/2014 10:44, lenron brown wrote:

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.






---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Lenron,

If you haven't' written any BGT scripts there is nothing to
compile/build. You first have to write your game's source code in an
editor like Notepad, before you can build it.

Cheers!


On 6/1/14, lenron brown lenro...@gmail.com wrote:
 What bgt Icon do I need to click on to start building my game and what
 will it say when I open it. When I click on the distop Icon it says
 open script but I don't have any scripts to open.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread lenron brown
thanks is there somewhere to read up on bgt a little more.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lenron,

 If you haven't' written any BGT scripts there is nothing to
 compile/build. You first have to write your game's source code in an
 editor like Notepad, before you can build it.

 Cheers!


 On 6/1/14, lenron brown lenro...@gmail.com wrote:
 What bgt Icon do I need to click on to start building my game and what
 will it say when I open it. When I click on the distop Icon it says
 open script but I don't have any scripts to open.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.



-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Lenron,

The user's guide for BGT comes with BGT, and it is in a help format so
it is easy to locate chapters and sections of interest. I suggest you
start with the documentation supplied with BGT, and if that isn't
enough go to the BGT forum.

Cheers!


On 6/1/14, lenron brown lenro...@gmail.com wrote:
 thanks is there somewhere to read up on bgt a little more.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] BGT Important Update

2014-06-01 Thread Eleanor

Philip,

We really appreciate the work you have done with BGT.  There are a 
number of accessible games that would not exist except for you.  And 
thanks for keeping it available to people who want to build games for 
the blind and VI community.  We wish you the best in whatever new 
project you are working on.


Eleanor Robinson
7-128 Software

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread Paul Lemm
Hi Phillip,

It's a shame to hear that financially   BGT isn't bringing in enough, but I
know I would just like to say I think it's an amazing product and its truly
appreciated for all the hard work you have put into it over the years.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Saturday, May 31, 2014 10:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] BGT Important Update

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In fact,
it has become more popular than I could ever have imagined when I first
started developing it back in 2009. So in terms of adoption and community,
it has been a definite success. However, financially the picture is a little
different. I knew when I first envisioned it that it would not sell very
much, seeing as how it is targeting a small subset of the blind community
which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the potential
market is. I have concluded that I can no longer justify working on it to
the extent that I did in the beginning, and on top of that I am involved in
a lot of other projects which take up the absolute majority of my time.

For the last few months I have been debating back and forth with myself what
the right course of action would be. One option is to simply make it
abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in the
little free time that I am able to dedicate to it, but that seems unfair to
the users who have paid for a product that they expect updates and prompt
support for. I dismissed that. The final option that I have actually chosen
to go for, is to make the product free but not abandon it. I will continue
to maintain it, adding new features as time permits and fixing any bugs that
spring up as soon as I can. I will keep the forum online, and I will
continue to accept sponsorships from those who want to see a new feature in
the engine and are willing to pay a little something for it to happen.

Simply put, a fully functional version of the engine can now be downloaded
free of charge from www.blastbay.com. Be sure to uninstall any prior version
that you may have on your system before installing this new one, as it
contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about how to
write this or that piece of code will probably go unanswered. The right
place to ask such questions is the Blastbay forum. I do visit the forum
fairly frequently and will continue to respond to queries whenever I am
able, but please do not get upset if you don't hear back from me quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I hope
that you will all find the unlocked features in the new freeware version
useful. Continue to make fun games with it and send me a copy of your next
blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Valiant8086

Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile it 
maybe that would mean they could decompile VGA's commercial games written 
with it that much easier


On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net 
wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the
program I'm sure he would have. My questionis can we still do
commercial
titles? I've admittedl been lax about my BGT studies in the last year
or so,
though it's had more to do with things going on in my personal life
than
with BGT itself, but I still do have a deep interest indeveloping, for
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if
I
don't!
-Original Message- 
From: Devin Prater

Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com

wrote:


aHi all,

Over the last few years, BGT has acquired a pretty large user base.

In

fact, it has become more popular than I could ever have imagined when

I

first started developing it back in 2009. So in terms of adoption and



community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that

it

would not sell very much, seeing as how it is targeting a small

subset of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify

working

on it to the extent that I did in the beginning, and on top of that I

am

involved in a lot of other projects which take up the absolute

majority of

my time.

For the last few months I have been debating back and forth with

myself

what the right course of action would be. One option is to simply

make it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates

in

the little free time that I am able to dedicate to it, but that seems



unfair to the users who have paid for a product that they expect

updates

and prompt support for. I dismissed that. The final option that I

have

actually chosen to go for, is to make the product free but not

abandon it.

I will continue to maintain it, adding new features as time permits

and

fixing any bugs that spring up as soon as I can. I will keep the

forum

online, and I will continue to accept sponsorships from those who

want to

see a new feature in the engine and are willing to pay a little

something

for it to happen.

Simply put, a fully functional version of the engine can now be

downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new

one,

as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously,

but

please understand that any emails you send to me with questions about

how

to write this or that piece of code will probably go unanswered. The

right

place to ask such questions is the Blastbay forum. I do visit the

forum

fairly frequently and will continue to respond to queries whenever I

am

able, but please do not get upset if you don't hear back from me

quickly.


With all this said, I would like to thank everyone who has used

and/or

supported BGT over the years. It has been a labor of love for me and

I

hope that you will all find the unlocked features in the new freeware



version useful. Continue to make fun games with it and send me a copy

of

your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers

Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

Can't you stil download it?



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Sunday, June 01, 2014 2:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hello Philip Sir
It is a very good news for us!
O I forget about your tutorial
Can you give me?
Thanks
☺
Ishan

On 6/1/14, lenron brown lenro...@gmail.com wrote:

Yes this means you can make games you can sell.

On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the

program I'm sure he would have. My questionis can we still do commercial
titles? I've admittedl been lax about my BGT studies in the last year or
so,

though it's had more to do with things going on in my personal life than
with BGT itself, but I still do have a deep interest indeveloping, for
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, but
I

won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In
fact, it has become more popular than I could ever have imagined when I
first started developing it back in 2009. So in terms of adoption and
community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that it
would not sell very much, seeing as how it is targeting a small subset
of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify
working

on it to the extent that I did in the beginning, and on top of that I am
involved in a lot of other projects which take up the absolute majority
of

my time.

For the last few months I have been debating back and forth with myself
what the right course of action would be. One option is to simply make
it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates in
the little free time that I am able to dedicate to it, but that seems
unfair to the users who have paid for a product that they expect updates
and prompt support for. I dismissed that. The final option that I have
actually chosen to go for, is to make the product free but not abandon
it.

I will continue to maintain it, adding new features as time permits and
fixing any bugs that spring up as soon as I can. I will keep the forum
online, and I will continue to accept sponsorships from those who want
to

see a new feature in the engine and are willing to pay a little
something

for it to happen.

Simply put, a fully functional version of the engine can now be
downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new one,
as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about
how

to write this or that piece of code will probably go unanswered. The
right

place to ask such questions is the Blastbay forum. I do visit the forum
fairly frequently and will continue to respond to queries whenever I am
able, but please do not get upset if you don't hear back from me
quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I
hope that you will all find the unlocked features in the new freeware
version useful. Continue to make fun games with it and send me a copy of
your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web

Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson
No no, the BGT engine is just for testing out your script. Your code is 
written in a text editor, Notepad being the one most people recommended 
since other programs ted to add formatting that'll play havoc with BGT. All 
you do is write your code in notepad and, when yousave it, add te extention 
.bgt to the filename. This tells BGT that it's a script. THen when you click 
on the BGT icon and it asks for the script you open your new script. It'll 
either run it or, if there are errors point them out for you.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: lenron brown

Sent: Sunday, June 01, 2014 3:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086 valiant8...@gmail.com wrote:

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

The manual. In the BGT start menu folder you can find it in Help.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: lenron brown

Sent: Sunday, June 01, 2014 4:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

thanks is there somewhere to read up on bgt a little more.

On 6/1/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Lenron,

If you haven't' written any BGT scripts there is nothing to
compile/build. You first have to write your game's source code in an
editor like Notepad, before you can build it.

Cheers!


On 6/1/14, lenron brown lenro...@gmail.com wrote:

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-06-01 Thread hayden presley
And, of course, there will always be those who will grab a tampered copy,
find that it has ajor problems, and send a complaint to Philip about how
awful the BGT engine is.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 01, 2014 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Valiant8086
Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net
wrote:
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test 
the program I'm sure he would have. My questionis can we still do 
commercial titles? I've admittedl been lax about my BGT studies in the 
last year or so, though it's had more to do with things going on in my 
personal life than with BGT itself, but I still do have a deep interest 
indeveloping, for myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle 
me with crinkly bindlewurdles, or I will rend thee in the gobberwarts 
with my blurglecruncheon, see if I don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, 
but I won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com
wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base.
In
 fact, it has become more popular than I could ever have imagined when
I
 first started developing it back in 2009. So in terms of adoption and

 community, it has been a definite success. However, financially the 
 picture is a little different. I knew when I first envisioned it that
it
 would not sell very much, seeing as how it is targeting a small
subset of
 the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the 
 potential market is. I have concluded that I can no longer justify
working
 on it to the extent that I did in the beginning, and on top of that I
am
 involved in a lot of other projects which take up the absolute
majority of
 my time.

 For the last few months I have been debating back and forth with
myself
 what the right course of action would be. One option is to simply
make it
 abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates
in
 the little free time that I am able to dedicate to it, but that seems

 unfair to the users who have paid for a product that they expect
updates
 and prompt support for. I dismissed that. The final option that I
have
 actually chosen to go for, is to make the product free but not
abandon it.
 I will continue to maintain it, adding new features as time permits
and
 fixing any bugs that spring up as soon as I can. I will keep the
forum
 online, and I will continue to accept sponsorships from those who
want to
 see a new feature in the engine and are willing to pay a little
something
 for it to happen.

 Simply put, a fully functional version of the engine can now be
downloaded
 free of charge from www.blastbay.com. Be sure to uninstall any prior 
 version that you may have on your system before installing this new
one,
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously,
but
 please understand that any emails you send to me with questions about
how
 to write this or that piece of code will probably go unanswered. The
right
 place to ask such questions is the Blastbay forum. I do visit the
forum
 fairly frequently and will continue to respond to queries whenever I
am
 able, but please do not get upset if you don't hear back from me
quickly.

 With all this said, I would like to thank everyone who has used
and/or
 supported BGT over

[Audyssey] BGT Important Update

2014-05-31 Thread Philip Bennefall

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In 
fact, it has become more popular than I could ever have imagined when I 
first started developing it back in 2009. So in terms of adoption and 
community, it has been a definite success. However, financially the 
picture is a little different. I knew when I first envisioned it that it 
would not sell very much, seeing as how it is targeting a small subset 
of the blind community which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the 
potential market is. I have concluded that I can no longer justify 
working on it to the extent that I did in the beginning, and on top of 
that I am involved in a lot of other projects which take up the absolute 
majority of my time.


For the last few months I have been debating back and forth with myself 
what the right course of action would be. One option is to simply make 
it abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in 
the little free time that I am able to dedicate to it, but that seems 
unfair to the users who have paid for a product that they expect updates 
and prompt support for. I dismissed that. The final option that I have 
actually chosen to go for, is to make the product free but not abandon 
it. I will continue to maintain it, adding new features as time permits 
and fixing any bugs that spring up as soon as I can. I will keep the 
forum online, and I will continue to accept sponsorships from those who 
want to see a new feature in the engine and are willing to pay a little 
something for it to happen.


Simply put, a fully functional version of the engine can now be 
downloaded free of charge from www.blastbay.com. Be sure to uninstall 
any prior version that you may have on your system before installing 
this new one, as it contains some minor incompatibilities.


I will continue to maintain the product as I mentioned previously, but 
please understand that any emails you send to me with questions about 
how to write this or that piece of code will probably go unanswered. The 
right place to ask such questions is the Blastbay forum. I do visit the 
forum fairly frequently and will continue to respond to queries whenever 
I am able, but please do not get upset if you don't hear back from me 
quickly.


With all this said, I would like to thank everyone who has used and/or 
supported BGT over the years. It has been a labor of love for me and I 
hope that you will all find the unlocked features in the new freeware 
version useful. Continue to make fun games with it and send me a copy of 
your next blockbuster if you feel thus inclined.


Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-05-31 Thread Hunter Jozwiak
May I suggest open sourcing it? That way, the comunity can help build
the engine, thereby alleviating the stress.

On 5/31/14, Philip Bennefall phi...@blastbay.com wrote:
 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset
 of the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify
 working on it to the extent that I did in the beginning, and on top of
 that I am involved in a lot of other projects which take up the absolute
 majority of my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make
 it abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon
 it. I will continue to maintain it, adding new features as time permits
 and fixing any bugs that spring up as soon as I can. I will keep the
 forum online, and I will continue to accept sponsorships from those who
 want to see a new feature in the engine and are willing to pay a little
 something for it to happen.

 Simply put, a fully functional version of the engine can now be
 downloaded free of charge from www.blastbay.com. Be sure to uninstall
 any prior version that you may have on your system before installing
 this new one, as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about
 how to write this or that piece of code will probably go unanswered. The
 right place to ask such questions is the Blastbay forum. I do visit the
 forum fairly frequently and will continue to respond to queries whenever
 I am able, but please do not get upset if you don't hear back from me
 quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-05-31 Thread Bryan Peterson
I'll certainly download it. I certainly would have purchased a pro unlimited 
license had funds been available. Despite my recent laxity about really 
sitting down and learning  the BGT language, mostly due to stuff going on in 
my own life, I still ahve  an interest in developing. Does this mean we're 
stil able to sell titles should we wish to do so? Some of the ideas I've had 
would certainly have to be commercial given the amount of time and effort 
that would likely go into them.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Philip Bennefall

Sent: Saturday, May 31, 2014 3:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] BGT Important Update

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In
fact, it has become more popular than I could ever have imagined when I
first started developing it back in 2009. So in terms of adoption and
community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that it
would not sell very much, seeing as how it is targeting a small subset
of the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify
working on it to the extent that I did in the beginning, and on top of
that I am involved in a lot of other projects which take up the absolute
majority of my time.

For the last few months I have been debating back and forth with myself
what the right course of action would be. One option is to simply make
it abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates in
the little free time that I am able to dedicate to it, but that seems
unfair to the users who have paid for a product that they expect updates
and prompt support for. I dismissed that. The final option that I have
actually chosen to go for, is to make the product free but not abandon
it. I will continue to maintain it, adding new features as time permits
and fixing any bugs that spring up as soon as I can. I will keep the
forum online, and I will continue to accept sponsorships from those who
want to see a new feature in the engine and are willing to pay a little
something for it to happen.

Simply put, a fully functional version of the engine can now be
downloaded free of charge from www.blastbay.com. Be sure to uninstall
any prior version that you may have on your system before installing
this new one, as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about
how to write this or that piece of code will probably go unanswered. The
right place to ask such questions is the Blastbay forum. I do visit the
forum fairly frequently and will continue to respond to queries whenever
I am able, but please do not get upset if you don't hear back from me
quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I
hope that you will all find the unlocked features in the new freeware
version useful. Continue to make fun games with it and send me a copy of
your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-05-31 Thread Devin Prater
Oh wow, this is pretty good news. Now if only it were cross-platform, but I 
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:
 
 aHi all,
 
 Over the last few years, BGT has acquired a pretty large user base. In fact, 
 it has become more popular than I could ever have imagined when I first 
 started developing it back in 2009. So in terms of adoption and community, it 
 has been a definite success. However, financially the picture is a little 
 different. I knew when I first envisioned it that it would not sell very 
 much, seeing as how it is targeting a small subset of the blind community 
 which in itself is not that large to begin with. However, over the years it 
 has become apparent just how small the potential market is. I have concluded 
 that I can no longer justify working on it to the extent that I did in the 
 beginning, and on top of that I am involved in a lot of other projects which 
 take up the absolute majority of my time.
 
 For the last few months I have been debating back and forth with myself what 
 the right course of action would be. One option is to simply make it 
 abandonware and forget about it, but I do not like that alternative. Another 
 option would be to continue selling it and releasing updates in the little 
 free time that I am able to dedicate to it, but that seems unfair to the 
 users who have paid for a product that they expect updates and prompt support 
 for. I dismissed that. The final option that I have actually chosen to go 
 for, is to make the product free but not abandon it. I will continue to 
 maintain it, adding new features as time permits and fixing any bugs that 
 spring up as soon as I can. I will keep the forum online, and I will continue 
 to accept sponsorships from those who want to see a new feature in the engine 
 and are willing to pay a little something for it to happen.
 
 Simply put, a fully functional version of the engine can now be downloaded 
 free of charge from www.blastbay.com. Be sure to uninstall any prior version 
 that you may have on your system before installing this new one, as it 
 contains some minor incompatibilities.
 
 I will continue to maintain the product as I mentioned previously, but please 
 understand that any emails you send to me with questions about how to write 
 this or that piece of code will probably go unanswered. The right place to 
 ask such questions is the Blastbay forum. I do visit the forum fairly 
 frequently and will continue to respond to queries whenever I am able, but 
 please do not get upset if you don't hear back from me quickly.
 
 With all this said, I would like to thank everyone who has used and/or 
 supported BGT over the years. It has been a labor of love for me and I hope 
 that you will all find the unlocked features in the new freeware version 
 useful. Continue to make fun games with it and send me a copy of your next 
 blockbuster if you feel thus inclined.
 
 Thank you!
 
 Kind regards,
 
 Philip Bennefall
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-05-31 Thread Bryan Peterson
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test the 
program I'm sure he would have. My questionis can we still do commercial 
titles? I've admittedl been lax about my BGT studies in the last year or so, 
though it's had more to do with things going on in my personal life than 
with BGT itself, but I still do have a deep interest indeveloping, for 
myself at least even if not for others.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Devin Prater

Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, but I 
won't expect that for. Another 4 or so years. :)


Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In 
fact, it has become more popular than I could ever have imagined when I 
first started developing it back in 2009. So in terms of adoption and 
community, it has been a definite success. However, financially the 
picture is a little different. I knew when I first envisioned it that it 
would not sell very much, seeing as how it is targeting a small subset of 
the blind community which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the 
potential market is. I have concluded that I can no longer justify working 
on it to the extent that I did in the beginning, and on top of that I am 
involved in a lot of other projects which take up the absolute majority of 
my time.


For the last few months I have been debating back and forth with myself 
what the right course of action would be. One option is to simply make it 
abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in 
the little free time that I am able to dedicate to it, but that seems 
unfair to the users who have paid for a product that they expect updates 
and prompt support for. I dismissed that. The final option that I have 
actually chosen to go for, is to make the product free but not abandon it. 
I will continue to maintain it, adding new features as time permits and 
fixing any bugs that spring up as soon as I can. I will keep the forum 
online, and I will continue to accept sponsorships from those who want to 
see a new feature in the engine and are willing to pay a little something 
for it to happen.


Simply put, a fully functional version of the engine can now be downloaded 
free of charge from www.blastbay.com. Be sure to uninstall any prior 
version that you may have on your system before installing this new one, 
as it contains some minor incompatibilities.


I will continue to maintain the product as I mentioned previously, but 
please understand that any emails you send to me with questions about how 
to write this or that piece of code will probably go unanswered. The right 
place to ask such questions is the Blastbay forum. I do visit the forum 
fairly frequently and will continue to respond to queries whenever I am 
able, but please do not get upset if you don't hear back from me quickly.


With all this said, I would like to thank everyone who has used and/or 
supported BGT over the years. It has been a labor of love for me and I 
hope that you will all find the unlocked features in the new freeware 
version useful. Continue to make fun games with it and send me a copy of 
your next blockbuster if you feel thus inclined.


Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding

Re: [Audyssey] BGT Important Update

2014-05-31 Thread lenron brown
Yes this means you can make games you can sell.

On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 It all depends on the financial feasibility. If he'd thought it would
 benefit im to do cross platform and if he'd had a mack on which to test the

 program I'm sure he would have. My questionis can we still do commercial
 titles? I've admittedl been lax about my BGT studies in the last year or so,

 though it's had more to do with things going on in my personal life than
 with BGT itself, but I still do have a deep interest indeveloping, for
 myself at least even if not for others.



 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
 don't!
 -Original Message-
 From: Devin Prater
 Sent: Saturday, May 31, 2014 5:14 PM
 To: phi...@blastbay.com ; Gamers Discussion list
 Subject: Re: [Audyssey] BGT Important Update

 Oh wow, this is pretty good news. Now if only it were cross-platform, but I

 won't expect that for. Another 4 or so years. :)

 Sent from my iPod 5

 keychat/google talk:
 r.d.t.pra...@gmail.com
 primary email:
 d.pra...@me.com
 facebook/iMessage:
 devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset of

 the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify working

 on it to the extent that I did in the beginning, and on top of that I am
 involved in a lot of other projects which take up the absolute majority of

 my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make it

 abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon it.

 I will continue to maintain it, adding new features as time permits and
 fixing any bugs that spring up as soon as I can. I will keep the forum
 online, and I will continue to accept sponsorships from those who want to

 see a new feature in the engine and are willing to pay a little something

 for it to happen.

 Simply put, a fully functional version of the engine can now be downloaded

 free of charge from www.blastbay.com. Be sure to uninstall any prior
 version that you may have on your system before installing this new one,
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about how

 to write this or that piece of code will probably go unanswered. The right

 place to ask such questions is the Blastbay forum. I do visit the forum
 fairly frequently and will continue to respond to queries whenever I am
 able, but please do not get upset if you don't hear back from me quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org

Re: [Audyssey] bgt code

2014-02-26 Thread valiant8086

Hi.
I usually code without any punctuation. When I write, I try to make sure 
I put it all in properly with excruciating  consistency. When I'm 
reading what I wrote, I assume it's there and, if I run into a problem 
and everything sounds good on the lines indicated, I turn punctuation to 
all by switching profiles in jaws and use all punctuation until I've 
found the problem or, if it seems like a simple problem, I may select 
lines of text that I want to know all punctuation of, since when 
selecting a line of text jaws reads it, with all  punctuation. I just 
hit home, then shift end and it reads it just like that. Not very 
convenient if I've got 20 lines or more to try and figure out where the 
trouble is though. It's punctuation issues only about half the time 
these days, now it's often a mistyped variable name somewhere or 
accidentally using function syntax to refer to a variable, which after a 
fashion is a punctuation problem.





Cheers, Sent with thunderbird 17.0.8 portable
On 2/25/2014 7:45 AM, Thomas Ward wrote:

Hi Lenron,


You can get the Blastbay Game Toolkit from blastbay.com.

Cheers!


On 2/24/14, lenron brown lenro...@gmail.com wrote:

where can I get bgt

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-25 Thread Jim Kitchen

Hi Thomas,

Yes, although VB6 uses more words than symbols, I do have my screen reader set 
to speak all punctuation when I am reading or writing code in the VB6 IDE.  
Weird when I pull up a bit of code in Note Pad and it is not set to read all 
punctuation.

BFN

Jim

Might as well face it,  you're addicted to code...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-25 Thread Josh

wow jim, I didn't know you are now using bgt! that's cool!


using windows7 laptop

On 2/25/2014 5:58 AM, Jim Kitchen wrote:

Hi Thomas,

Yes, although VB6 uses more words than symbols, I do have my screen 
reader set to speak all punctuation when I am reading or writing code 
in the VB6 IDE.  Weird when I pull up a bit of code in Note Pad and it 
is not set to read all punctuation.


BFN

Jim

Might as well face it,  you're addicted to code...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-25 Thread Thomas Ward
Hi Jim,

That's very true,. Even in VB 6 there is some syntax besides words.
There are quotation marks around strings, there are apostrophes to
mark a commented line, equals signs, and of course parentheses around
parameters for functions. No matter what language that is being
discussed there are some symbols that just go with the territory of
programming.

Cheers!


On 2/25/14, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yes, although VB6 uses more words than symbols, I do have my screen reader
 set to speak all punctuation when I am reading or writing code in the VB6
 IDE.  Weird when I pull up a bit of code in Note Pad and it is not set to
 read all punctuation.

 BFN

  Jim

 Might as well face it,  you're addicted to code...

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-25 Thread Thomas Ward
Hi Josh,

He didn't say he is using BGt. He said he is using VB 6. You might
want to go and read his message again..

On 2/25/14, Josh joshknnd1...@gmail.com wrote:
 wow jim, I didn't know you are now using bgt! that's cool!


 using windows7 laptop

 On 2/25/2014 5:58 AM, Jim Kitchen wrote:
 Hi Thomas,

 Yes, although VB6 uses more words than symbols, I do have my screen
 reader set to speak all punctuation when I am reading or writing code
 in the VB6 IDE.  Weird when I pull up a bit of code in Note Pad and it
 is not set to read all punctuation.

 BFN

 Jim

 Might as well face it,  you're addicted to code...

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-25 Thread Thomas Ward
Hi Lenron,


You can get the Blastbay Game Toolkit from blastbay.com.

Cheers!


On 2/24/14, lenron brown lenro...@gmail.com wrote:
 where can I get bgt

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-25 Thread Bryan Peterson

He didn't say he was using BGT.



Pinky, are you pondering what I'm pondering?
-Original Message- 
From: Josh

Sent: Tuesday, February 25, 2014 5:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt code

wow jim, I didn't know you are now using bgt! that's cool!


using windows7 laptop

On 2/25/2014 5:58 AM, Jim Kitchen wrote:

Hi Thomas,

Yes, although VB6 uses more words than symbols, I do have my screen reader 
set to speak all punctuation when I am reading or writing code in the VB6 
IDE.  Weird when I pull up a bit of code in Note Pad and it is not set to 
read all punctuation.


BFN

Jim

Might as well face it,  you're addicted to code...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-25 Thread Ian Reed
I have my punctuation set to some and use a braille display for checking 
syntax.
I find this works well for reading lines quickly as I arrow up and down 
since I don't need to hear every brace or parenthesy in that scenario.

Then I use the braille display instead of arrowing to the right.
But obviously not everyone has access to a braille display so it is 
interesting to hear how others handle it.


I also find checking indenting on a braille display very nice as I can 
just put my finger at a certain indent, such as the beginning of a code 
block, and arrow down until that braille cell pops up again.

But NVDA also has a nice feature to report the line indent in speech.

For clarity I mostly code in C# and Javascript, not BGT.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] bgt code

2014-02-24 Thread Josh

Hi

I was looking at the bgt manual. It seems for me when reading code I get 
more out of it by either slowing my speech way down when reading code, 
or by left and right arrowing a character at a time to slowly go through 
it and see what its doing. is that how you guys read code also by 
arrowing left and right through it or when writing and reading it 
slowing the speech down a good amount?


Josh

--
using windows7 laptop


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-24 Thread Cara Quinn
HI Josh,

I actually keep my speech at a normal speaking rate so I do not need to slow 
the speech down.

I do however use my arrow keys so I can tell the syntax of what I am reading.

Hope this helps!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Feb 24, 2014, at 3:15 PM, Josh joshknnd1...@gmail.com wrote:

Hi

I was looking at the bgt manual. It seems for me when reading code I get more 
out of it by either slowing my speech way down when reading code, or by left 
and right arrowing a character at a time to slowly go through it and see what 
its doing. is that how you guys read code also by arrowing left and right 
through it or when writing and reading it slowing the speech down a good amount?

Josh

-- 
using windows7 laptop


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-24 Thread Josh
aha! so that's why I've struggled with even simple code for years, 
because I am trying to read code like you would read a book, from cover 
to cover and not a character at a time taking it slow to analyse the 
syntax and things.


using windows7 laptop

On 2/24/2014 6:20 PM, Cara Quinn wrote:

HI Josh,

I actually keep my speech at a normal speaking rate so I do not need to slow 
the speech down.

I do however use my arrow keys so I can tell the syntax of what I am reading.

Hope this helps!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Feb 24, 2014, at 3:15 PM, Josh joshknnd1...@gmail.com wrote:

Hi

I was looking at the bgt manual. It seems for me when reading code I get more 
out of it by either slowing my speech way down when reading code, or by left 
and right arrowing a character at a time to slowly go through it and see what 
its doing. is that how you guys read code also by arrowing left and right 
through it or when writing and reading it slowing the speech down a good amount?

Josh




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-24 Thread Thomas Ward
Hi Josh,

I think you are over complicating things for yourself because usually
even when I was learning to program I never needed to slow my speech
down and go through the code line by line and character by character.
The important thing is to understand the mechanics of what the code
does rather than understanding how a custom function, variable, etc is
spelled in someone's sample code.

For example, if I am reading someone's code and I see a string
variable called text in the code. I don't really need to know how text
is spelled unless I intend to modify the program somehow. Otherwise I
just need to know there is a variable there and it is of type string.

Same goes for functions. there might be a function called GetHealth()
and it returns an integer. If I am just studying code I don't need to
know exactly how GetHealth() is spelled unless I intend to copy it
word for word and character for character into a compiler or intend to
modify the program I am reading. Does that make sense?

In short, I think you are paying more attention  to the niddy gritty
details of the sample code than how it works. Variable names, fun
ction names, change from program to program and that is not at all
what is important. What is important is the type of data that variable
stores or what that function does.

HTH


On 2/24/14, Josh joshknnd1...@gmail.com wrote:
 Hi

 I was looking at the bgt manual. It seems for me when reading code I get
 more out of it by either slowing my speech way down when reading code,
 or by left and right arrowing a character at a time to slowly go through
 it and see what its doing. is that how you guys read code also by
 arrowing left and right through it or when writing and reading it
 slowing the speech down a good amount?

 Josh

 --
 using windows7 laptop


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt code

2014-02-24 Thread Willem Venter
It also helps to turn up your punctuation settings, because some
important symbols are not spoken in general.

On 2/25/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 I think you are over complicating things for yourself because usually
 even when I was learning to program I never needed to slow my speech
 down and go through the code line by line and character by character.
 The important thing is to understand the mechanics of what the code
 does rather than understanding how a custom function, variable, etc is
 spelled in someone's sample code.

 For example, if I am reading someone's code and I see a string
 variable called text in the code. I don't really need to know how text
 is spelled unless I intend to modify the program somehow. Otherwise I
 just need to know there is a variable there and it is of type string.

 Same goes for functions. there might be a function called GetHealth()
 and it returns an integer. If I am just studying code I don't need to
 know exactly how GetHealth() is spelled unless I intend to copy it
 word for word and character for character into a compiler or intend to
 modify the program I am reading. Does that make sense?

 In short, I think you are paying more attention  to the niddy gritty
 details of the sample code than how it works. Variable names, fun
 ction names, change from program to program and that is not at all
 what is important. What is important is the type of data that variable
 stores or what that function does.

 HTH


 On 2/24/14, Josh joshknnd1...@gmail.com wrote:
 Hi

 I was looking at the bgt manual. It seems for me when reading code I get
 more out of it by either slowing my speech way down when reading code,
 or by left and right arrowing a character at a time to slowly go through
 it and see what its doing. is that how you guys read code also by
 arrowing left and right through it or when writing and reading it
 slowing the speech down a good amount?

 Josh

 --
 using windows7 laptop


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


  1   2   3   4   5   6   7   8   9   >