[Audyssey] castaways and water

2011-08-05 Thread Phil Vlasak

Hi Jeremy,
In Castaways you deal with the collection of food and booze but not water. 
How about adding water to the things that the people need.

You could have them look for lakes, streams and rivers, boil
sea water or drill wells.
You could have them dig motes to create barriers that the goblins can't 
cross.
If they find water sources distant from the settlement, you would need 
peasants to carry water to the tavern. 



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Re: [Audyssey] castaways and water

2011-08-05 Thread Thomas Ward
Hi Phil,

That's a good point. They definitely can't drink the sea water unless
they filter the sault out of it by boiling it and collecting the water
in a separate barrel. So finding lakes, streams, or boiling the sea
water would be necessary for the survival of the castaways. I'd
personally like to see this finding water task added to the castaways
list of jobs. It makes more sense than making wine.

Cheers!




On 8/5/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Jeremy,
 In Castaways you deal with the collection of food and booze but not water.
 How about adding water to the things that the people need.
 You could have them look for lakes, streams and rivers, boil
 sea water or drill wells.
 You could have them dig motes to create barriers that the goblins can't
 cross.
  If they find water sources distant from the settlement, you would need
 peasants to carry water to the tavern.


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Re: [Audyssey] castaways and water

2011-08-05 Thread dhruv kumar
yep it is a grate idea

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Re: [Audyssey] castaways and water

2011-08-05 Thread darren harris
That's a good idea but the map size would have to be increased significantly
to accommodate for the extra bits you would have added in. not that I think
that's a problem I love massive maps personally.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 05 August 2011 12:51
To: Gamers Discussion list
Subject: [Audyssey] castaways and water

Hi Jeremy,
In Castaways you deal with the collection of food and booze but not water. 
How about adding water to the things that the people need.
You could have them look for lakes, streams and rivers, boil
sea water or drill wells.
You could have them dig motes to create barriers that the goblins can't 
cross.
 If they find water sources distant from the settlement, you would need 
peasants to carry water to the tavern. 


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Re: [Audyssey] castaways and water

2011-08-05 Thread dark

Hi Phil.

While I like the mote digging idea, I'm less certain of the actual water 
needs.


There are various things in castaways, such as washing, mending and making 
of everyday clothes, dumping rubbish, cobling shoes, rope making making 
plates or furniture etc that are sort of assumed to be done by your people 
automatically when they're not carrying out larger community projects.


i always took it that fetching water was one of these.

So while I like your mote idea, I'm less of a fan of the rest, unless you 
want to go into full micro management mode where you need to physically 
equip each farmour with a spade, have people dig drying pits for skins and 
make scrapers to scrape the skins clean, have pelts soakedand carded into 
useable fir and wool before being spun etc.


Btw, I did suggest to Jeremy that he does include some of these as desasters 
in the higher difficulties, eg, your blacksmith stops work because your 
butcher has broken a cleaver and needs a new one, or your peasants' work 
load is reduced while they darn their clothes etc, just to give you an idea 
of all the other tasks that people are having to do every day to keep your 
larger community projects going.



Beware the grue!

Dark. 



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Re: [Audyssey] castaways and water

2011-08-05 Thread dark

Hi Tom.

no offense, but actually in medeval society people rarely drank streight 
water, though they did use it for irrigating fields, watering crops, doing 
laundry etc.


Actually though, a standard medeval breakfast would be gruel, and a pint of 
small beer, or very weak ale (the grieks drank wine for the same reason), 
sinse deseases like cholera, Disentry, viles desease etc can all be got from 
drinking unpurified water, but are all killed when water is used to ferment 
licker.


Tea was also drunk, though not as much in the west as in Asian countries 
(one reason why people of European descent often have a genetically higher 
tolerance for alcohol than people of Eastern descent).


As I said to Phil, I think fetching water for various tasks is generally 
part of the micro management and personal life of each person that everyone 
does for him/her self but the player doesn't manage, though possibly water 
based desasters could be included later.


As regards the facts on drinking, well I'm afraid that while doing my degree 
I did several modules on history of medicine, so this sort of thing is right 
up my alley, and in fact yesterday I just came back from visiting Iam, a 
small village in Darbishire that was the only place outside london to get 
the plague in the 17th centurey, - now there! would be a cool mission 
for castaways, designating your peasants dig plague pits to bury corpses, 
and making some herbalists to try and find herbs to counter the desease 
which obviously your miracle working doctors would have trouble dealing 
with.


Beware the grue!

Dark. 



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Re: [Audyssey] castaways and water

2011-08-05 Thread Jeremy Kaldobsky
That's true guys, when I was laying out the game I assumed that drinking water 
would fall into the category of micro managed things that are assumed to be 
done by your people.  I suppose the general term wine used in the game is 
less accurate to what your castaways people are probably drinking.  As Dark 
said, people of that time tended to add a little alcohol to water in an effort 
to sterilize it.  In many places the diluted drink was still referred to as 
wine, even though it wouldn't be considered so by today's standards.

I agree that it would be neat to balance another vital resource, drinking 
water, but I'm reluctant to mess with anything so low on the chain.  The 
balance of the game would be thrown for a loop, and I doubt it would be worth 
the trouble to get right. 

 Hi Tom.
 
 no offense, but actually in medeval society people rarely
 drank streight water, though they did use it for irrigating
 fields, watering crops, doing laundry etc.
 
 Actually though, a standard medeval breakfast would be
 gruel, and a pint of small beer, or very weak ale (the
 grieks drank wine for the same reason), sinse deseases like
 cholera, Disentry, viles desease etc can all be got from
 drinking unpurified water, but are all killed when water is
 used to ferment licker.
 
 Tea was also drunk, though not as much in the west as in
 Asian countries (one reason why people of European descent
 often have a genetically higher tolerance for alcohol than
 people of Eastern descent).
 
 As I said to Phil, I think fetching water for various tasks
 is generally part of the micro management and personal life
 of each person that everyone does for him/her self but the
 player doesn't manage, though possibly water based desasters
 could be included later.
 
 As regards the facts on drinking, well I'm afraid that
 while doing my degree I did several modules on history of
 medicine, so this sort of thing is right up my alley, and in
 fact yesterday I just came back from visiting Iam, a small
 village in Darbishire that was the only place outside london
 to get the plague in the 17th centurey, - now there!
 would be a cool mission for castaways, designating your
 peasants dig plague pits to bury corpses, and making some
 herbalists to try and find herbs to counter the desease
 which obviously your miracle working doctors would have
 trouble dealing with.
 
 Beware the grue!
 
 Dark. 


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Re: [Audyssey] castaways and water

2011-08-05 Thread Phil Vlasak

Hi Jeremy,
I was thinking mainly of the need for a discovery of a water source to be 
added.

If there is no fresh water source on the map than a well could be drilled.
Once created or found, the day to day use of water could be ignored.


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Re: [Audyssey] castaways and water

2011-08-05 Thread dark
As I said Jeremy, I wonder if this is another thought for the desasters and 
events in normal and above difficulty, eg several people get sick from 
poluted water and you must now use another water source, all travel times 
temporarily increased, or alternatively floods cause rivers to rise and 
allow your people to sink new wells, travel times temporarily decreased and 
crop yield goes up.


Beware the grue!

Dark. 



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Re: [Audyssey] castaways and water

2011-08-05 Thread dark
The only thing with that from gameplay perspectivepHIL IS IT'S JUST 
ESSENTIALLY ANOTHER BUILDING THAT SERVES LITLE PURPOSE WHICH YOU'D NEED TO 
BUILD AT THE START AND WAIT AROUND WHILE YOUR PEASANTS GOT DONE.


IF SINKING WELLS came with some other bennifit, eg decreased levels of 
sickness, increased work, decreased wine consumption etc then possibly it 
might be a plan.


Of course, if Jeremy were thinking of actually adding seasonal climate to 
the game, sinking of new wells and irrigation ditches in summer might be 
part of that too.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 05, 2011 5:18 PM
Subject: Re: [Audyssey] castaways and water



Hi Jeremy,
I was thinking mainly of the need for a discovery of a water source to be 
added.

If there is no fresh water source on the map than a well could be drilled.
Once created or found, the day to day use of water could be ignored.


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list,
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Re: [Audyssey] castaways and water

2011-08-05 Thread Thomas Ward
Hi Dark,

Yeah, I know that. I too am a bit of a historian and while I was
majoring in computer science I was  working twards a degree in
hhistory since I love history. In any case you are right.

They often made beer and ail because they were afraid of drinking
straight water. The funny part of that was that they didn't know it
was the fact they had to boil the water, mix it with the grains used
in beer/ail, that purified the water, and if they just boiled the
water without adding the grains etc they could have drank the water by
itself. Lol!

As Jeremy also said sometimes if they drank water they mixed it with
wine or some other alcoholic drink to purify the water. So you both
have good points. I just felt that adding water as a necessary natural
resource would be a good idea. Especially, if they wanted to make beer
or ail besides just wine.

Cheers!


On 8/5/11, dark d...@xgam.org wrote:
 Hi Tom.

 no offense, but actually in medeval society people rarely drank streight
 water, though they did use it for irrigating fields, watering crops, doing
 laundry etc.

 Actually though, a standard medeval breakfast would be gruel, and a pint of
 small beer, or very weak ale (the grieks drank wine for the same reason),
 sinse deseases like cholera, Disentry, viles desease etc can all be got from
 drinking unpurified water, but are all killed when water is used to ferment
 licker.

 Tea was also drunk, though not as much in the west as in Asian countries
 (one reason why people of European descent often have a genetically higher
 tolerance for alcohol than people of Eastern descent).

 As I said to Phil, I think fetching water for various tasks is generally
 part of the micro management and personal life of each person that everyone
 does for him/her self but the player doesn't manage, though possibly water
 based desasters could be included later.

 As regards the facts on drinking, well I'm afraid that while doing my degree
 I did several modules on history of medicine, so this sort of thing is right
 up my alley, and in fact yesterday I just came back from visiting Iam, a
 small village in Darbishire that was the only place outside london to get
 the plague in the 17th centurey, - now there! would be a cool mission
 for castaways, designating your peasants dig plague pits to bury corpses,
 and making some herbalists to try and find herbs to counter the desease
 which obviously your miracle working doctors would have trouble dealing
 with.

 Beware the grue!

 Dark.

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Re: [Audyssey] castaways and water

2011-08-05 Thread Jeremy Kaldobsky
Hmm, actually a well is a pretty neat idea.  I'll consider adding it, though it 
wouldn't make a lot of sense in missions 2 or 3, because you are at a very high 
elevation and wouldn't be able to dig down to the water table.

 Hi Jeremy,
 I was thinking mainly of the need for a discovery of a
 water source to be added.
 If there is no fresh water source on the map than a well
 could be drilled.
 Once created or found, the day to day use of water could be
 ignored.


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Re: [Audyssey] castaways and water

2011-08-05 Thread dark

Hi Tom.

I'm afraid I disagree on the affect of water in game as a resource, it just 
seems not something that the entire community or you in your position as 
community leader should be concerned with, though as I said I like the idea 
of having some water based desasters and events later on to show how it is 
being used.


I do agree on wine though. in fact as you have grane, barrels and obviously 
the ability to ferment, I've often wondered why you can't make wisky, even 
if hops or barley to make beer, though then again the grane used for bread 
could be barley as well.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 05, 2011 6:26 PM
Subject: Re: [Audyssey] castaways and water



Hi Dark,

Yeah, I know that. I too am a bit of a historian and while I was
majoring in computer science I was  working twards a degree in
hhistory since I love history. In any case you are right.

They often made beer and ail because they were afraid of drinking
straight water. The funny part of that was that they didn't know it
was the fact they had to boil the water, mix it with the grains used
in beer/ail, that purified the water, and if they just boiled the
water without adding the grains etc they could have drank the water by
itself. Lol!

As Jeremy also said sometimes if they drank water they mixed it with
wine or some other alcoholic drink to purify the water. So you both
have good points. I just felt that adding water as a necessary natural
resource would be a good idea. Especially, if they wanted to make beer
or ail besides just wine.

Cheers!


On 8/5/11, dark d...@xgam.org wrote:

Hi Tom.

no offense, but actually in medeval society people rarely drank streight
water, though they did use it for irrigating fields, watering crops, 
doing

laundry etc.

Actually though, a standard medeval breakfast would be gruel, and a pint 
of

small beer, or very weak ale (the grieks drank wine for the same reason),
sinse deseases like cholera, Disentry, viles desease etc can all be got 
from
drinking unpurified water, but are all killed when water is used to 
ferment

licker.

Tea was also drunk, though not as much in the west as in Asian countries
(one reason why people of European descent often have a genetically 
higher

tolerance for alcohol than people of Eastern descent).

As I said to Phil, I think fetching water for various tasks is generally
part of the micro management and personal life of each person that 
everyone
does for him/her self but the player doesn't manage, though possibly 
water

based desasters could be included later.

As regards the facts on drinking, well I'm afraid that while doing my 
degree
I did several modules on history of medicine, so this sort of thing is 
right

up my alley, and in fact yesterday I just came back from visiting Iam, a
small village in Darbishire that was the only place outside london to get
the plague in the 17th centurey, - now there! would be a cool mission
for castaways, designating your peasants dig plague pits to bury corpses,
and making some herbalists to try and find herbs to counter the desease
which obviously your miracle working doctors would have trouble dealing
with.

Beware the grue!

Dark.


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