Re: [Audyssey] creating accessible games

2009-06-19 Thread Davy Kager
, 2009 10:38 PM Subject: Re: [Audyssey] creating accessible games Hi Davy, Yeah, when it comes to game documentation C++ is definitely the most well documented and most supported language out there. Most of what I know is a direct result of reading various matierials written for C++ game

Re: [Audyssey] creating accessible games

2009-06-19 Thread Thomas Ward
Hi Davy, Yeah, I'm strongly looking at XAudio2 myself. I've read over the DirectX documentation and have tinkered with the sample source code some too. Over all I like the library, but I'm honestly not very familiar with it yet. I'm wondering since you seam to have a lead on this if you would

Re: [Audyssey] creating accessible games

2009-06-19 Thread Davy Kager
10:18 PM Subject: Re: [Audyssey] creating accessible games Hi Davy, Yeah, I'm strongly looking at XAudio2 myself. I've read over the DirectX documentation and have tinkered with the sample source code some too. Over all I like the library, but I'm honestly not very familiar with it yet. I'm

Re: [Audyssey] creating accessible games

2009-06-18 Thread Thomas Ward
Hi Willem, Exactly. C++ is widely regarded by mainstream game developers as the best programming language to use for games. However, it is also more difficult to use than Visual Basic, Python, C-Sharp, Java, etc. It is certainly no walk in the park for someone coming to all of this from a

Re: [Audyssey] creating accessible games

2009-06-18 Thread Thomas Ward
Hi marvin and all, Quote 1. what do i need to get started writing a game. End quote Well, you will need a compiler, know a programming language, plenty of good documentation to teach you some simple games to create for practice, and an SDK for a game API such as DirectX or LibSDL. Other

Re: [Audyssey] creating accessible games

2009-06-18 Thread Thomas Ward
Hi Davy, Yeah, when it comes to game documentation C++ is definitely the most well documented and most supported language out there. Most of what I know is a direct result of reading various matierials written for C++ game developers, and converting it to whatever programming language I might

[Audyssey] creating accessible games

2009-06-17 Thread Marvin Hunkin
hi. heard phils presentation on http://www.accessibleworld.org about accessible games. so, a programming student. so always had the idea of creating accessible games. but never got round to it. so how do i start? and what do i need to get started? got visual basic, can get the eclipse java ide,

Re: [Audyssey] creating accessible games

2009-06-17 Thread Davy Kager
, and I'm sure we all will be able to answer them. Regards, Davy - Original Message - From: Marvin Hunkin startrekc...@gmail.com To: gamers@audyssey.org Sent: Tuesday, June 16, 2009 7:12 AM Subject: [Audyssey] creating accessible games hi. heard phils presentation on http

Re: [Audyssey] creating accessible games

2009-06-17 Thread Thomas Ward
Hi Marvin and all, Yes, there is an accessible game developers list and it is found at http://www.usagamesinteractive.com/lists.php. You can subscribe to it by sending a blank e-mail to developers-subscr...@usagamesinteractive.com and reply to the subscription verification e-mail. As far as

Re: [Audyssey] creating accessible games

2009-06-17 Thread dwillemv
on the java list. Java could be risky for big projects, but it can be as flexable as python. It also depends how big the game is you want to make. -original message- Subject: Re: [Audyssey] creating accessible games From: Davy Kager m...@davykager.nl Date: 17/06/2009 7:18 pm Hi, What language are you

[Audyssey] creating accessible games

2009-06-17 Thread Marvin Hunkin
hi. well took a class in visual basic dot net 2005 . and using 2008 express. so most familiar with that language. now here's the questions. 1. what do i neeed to get start writing a game. 2. do i need a game engine or could i create one my self. 3. how to create the games. would be appreciative