[Audyssey] DirectX
Hi, I just upgraded up to windows 7. I'm having some problems though. I can't install directX because I get the following error: An internal system error occurred. Please refer to DXError.log in your Windows folder to determine the problem That comes up every time I try to install. Now, I thought windows 7 came with the latest version of directX, but the game I'm trying to run (RSGames Monopoly), says I don't have directX at all. Please help, any help would be appreciated. Ryan $15/Month Car Insurance? New Insurance Deal Now Allows You to Get Car Insurance For $15 http://thirdpartyoffers.juno.com/TGL3131/4bebc6ace44514938a1st05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX
Hi, First, I think there is something you need to understand about DirectX. DirectX gets updated pretty regularly about every three or four months so the version you get with the Windows OS cd is never the latest. It may have been the latest when Windows 7 began shipping, but it went out of date the next time Microsoft updated DirectX. So once you keep that in mind you should never, ever, assume your version of DirectX is the latest. Second, the DirectX components that come with Windows are generally only the standard C++ libraries. There are extra, special libraries, for .Net and Visual Basic 6 that do not ship with Windows 7. If you want these extra libraries the only way to get them is to run the dxwebsetup.exe file you get from http://www.microsoft.com/directx/ and it will install any and all missing components as well as upgrade DirectX. So if RS Games products are not running that would be because the DirectX you have is incomplete. So I think the number one problem people have here is the don't really understand these two facts and jump to false conclusions that they have the latest, they have everything, etc when they really don't. So I hope this helps clear up some of the mystery. Cheers! On 5/13/10, Ryan Conroy staindadd...@juno.com wrote: Hi, I just upgraded up to windows 7. I'm having some problems though. I can't install directX because I get the following error: An internal system error occurred. Please refer to DXError.log in your Windows folder to determine the problem That comes up every time I try to install. Now, I thought windows 7 came with the latest version of directX, but the game I'm trying to run (RSGames Monopoly), says I don't have directX at all. Please help, any help would be appreciated. Ryan $15/Month Car Insurance? New Insurance Deal Now Allows You to Get Car Insurance For $15 http://thirdpartyoffers.juno.com/TGL3131/4bebc6ace44514938a1st05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX
Hi Tom, I tried all the files on that site, and still nothing. I get the same error. Any ideas? -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] DirectX Date: Thu, 13 May 2010 05:46:34 -0400 Hi, First, I think there is something you need to understand about DirectX. DirectX gets updated pretty regularly about every three or four months so the version you get with the Windows OS cd is never the latest. It may have been the latest when Windows 7 began shipping, but it went out of date the next time Microsoft updated DirectX. So once you keep that in mind you should never, ever, assume your version of DirectX is the latest. Second, the DirectX components that come with Windows are generally only the standard C++ libraries. There are extra, special libraries, for .Net and Visual Basic 6 that do not ship with Windows 7. If you want these extra libraries the only way to get them is to run the dxwebsetup.exe file you get from http://www.microsoft.com/directx/ and it will install any and all missing components as well as upgrade DirectX. So if RS Games products are not running that would be because the DirectX you have is incomplete. So I think the number one problem people have here is the don't really understand these two facts and jump to false conclusions that they have the latest, they have everything, etc when they really don't. So I hope this helps clear up some of the mystery. Cheers! On 5/13/10, Ryan Conroy staindadd...@juno.com wrote: Hi, I just upgraded up to windows 7. I'm having some problems though. I can't install directX because I get the following error: An internal system error occurred. Please refer to DXError.log in your Windows folder to determine the problem That comes up every time I try to install. Now, I thought windows 7 came with the latest version of directX, but the game I'm trying to run (RSGames Monopoly), says I don't have directX at all. Please help, any help would be appreciated. Ryan $15/Month Car Insurance? New Insurance Deal Now Allows You to Get Car Insurance For $15 http://thirdpartyoffers.juno.com/TGL3131/4bebc6ace44514938a1st05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 2000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4bec065ee57734b4684st02vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX
Well I do have it, but their should be an item in the start menu called update direckts. And also keep this in mind that, install the direckts web installer first or after the setup. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Conroy Sent: 13 May 2010 15:01 To: gamers@audyssey.org Subject: Re: [Audyssey] DirectX Hi Tom, I tried all the files on that site, and still nothing. I get the same error. Any ideas? -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] DirectX Date: Thu, 13 May 2010 05:46:34 -0400 Hi, First, I think there is something you need to understand about DirectX. DirectX gets updated pretty regularly about every three or four months so the version you get with the Windows OS cd is never the latest. It may have been the latest when Windows 7 began shipping, but it went out of date the next time Microsoft updated DirectX. So once you keep that in mind you should never, ever, assume your version of DirectX is the latest. Second, the DirectX components that come with Windows are generally only the standard C++ libraries. There are extra, special libraries, for .Net and Visual Basic 6 that do not ship with Windows 7. If you want these extra libraries the only way to get them is to run the dxwebsetup.exe file you get from http://www.microsoft.com/directx/ and it will install any and all missing components as well as upgrade DirectX. So if RS Games products are not running that would be because the DirectX you have is incomplete. So I think the number one problem people have here is the don't really understand these two facts and jump to false conclusions that they have the latest, they have everything, etc when they really don't. So I hope this helps clear up some of the mystery. Cheers! On 5/13/10, Ryan Conroy staindadd...@juno.com wrote: Hi, I just upgraded up to windows 7. I'm having some problems though. I can't install directX because I get the following error: An internal system error occurred. Please refer to DXError.log in your Windows folder to determine the problem That comes up every time I try to install. Now, I thought windows 7 came with the latest version of directX, but the game I'm trying to run (RSGames Monopoly), says I don't have directX at all. Please help, any help would be appreciated. Ryan $15/Month Car Insurance? New Insurance Deal Now Allows You to Get Car Insurance For $15 http://thirdpartyoffers.juno.com/TGL3131/4bebc6ace44514938a1st05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 2000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4bec065ee57734b4684st02vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX
Hi Ryan, I am not sure what you mean by trying all the files on that site. The only one you needed was the dxwebsetup.exe file for February 2010 which is for Windows 7. if you installed that and the game still doesn't work I haven't a clue what the problem is unless you are running a 64 byt version of Windows. If that is the case then that's probibly the source of your problems. The 64 byt versions of windows 7 are a serious problem with older games, and as a developer I am hard pressed to make sure everything I design is both 32 byt and 64 byt compatible. On 5/13/10, Ryan Conroy staindadd...@juno.com wrote: Hi Tom, I tried all the files on that site, and still nothing. I get the same error. Any ideas? -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] DirectX Date: Thu, 13 May 2010 05:46:34 -0400 Hi, First, I think there is something you need to understand about DirectX. DirectX gets updated pretty regularly about every three or four months so the version you get with the Windows OS cd is never the latest. It may have been the latest when Windows 7 began shipping, but it went out of date the next time Microsoft updated DirectX. So once you keep that in mind you should never, ever, assume your version of DirectX is the latest. Second, the DirectX components that come with Windows are generally only the standard C++ libraries. There are extra, special libraries, for .Net and Visual Basic 6 that do not ship with Windows 7. If you want these extra libraries the only way to get them is to run the dxwebsetup.exe file you get from http://www.microsoft.com/directx/ and it will install any and all missing components as well as upgrade DirectX. So if RS Games products are not running that would be because the DirectX you have is incomplete. So I think the number one problem people have here is the don't really understand these two facts and jump to false conclusions that they have the latest, they have everything, etc when they really don't. So I hope this helps clear up some of the mystery. Cheers! On 5/13/10, Ryan Conroy staindadd...@juno.com wrote: Hi, I just upgraded up to windows 7. I'm having some problems though. I can't install directX because I get the following error: An internal system error occurred. Please refer to DXError.log in your Windows folder to determine the problem That comes up every time I try to install. Now, I thought windows 7 came with the latest version of directX, but the game I'm trying to run (RSGames Monopoly), says I don't have directX at all. Please help, any help would be appreciated. Ryan $15/Month Car Insurance? New Insurance Deal Now Allows You to Get Car Insurance For $15 http://thirdpartyoffers.juno.com/TGL3131/4bebc6ace44514938a1st05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 2000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4bec065ee57734b4684st02vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] DirectX
Hi Tom, I tried that one file, and it still is giving me the same error message. It's not the game that's giving me the error message, it's the installation of directx. I'm running the 32 bit version of windows. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] DirectX Date: Thu, 13 May 2010 14:14:17 -0400 Hi Ryan, I am not sure what you mean by trying all the files on that site. The only one you needed was the dxwebsetup.exe file for February 2010 which is for Windows 7. if you installed that and the game still doesn't work I haven't a clue what the problem is unless you are running a 64 byt version of Windows. If that is the case then that's probibly the source of your problems. The 64 byt versions of windows 7 are a serious problem with older games, and as a developer I am hard pressed to make sure everything I design is both 32 byt and 64 byt compatible. On 5/13/10, Ryan Conroy staindadd...@juno.com wrote: Hi Tom, I tried all the files on that site, and still nothing. I get the same error. Any ideas? -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] DirectX Date: Thu, 13 May 2010 05:46:34 -0400 Hi, First, I think there is something you need to understand about DirectX. DirectX gets updated pretty regularly about every three or four months so the version you get with the Windows OS cd is never the latest. It may have been the latest when Windows 7 began shipping, but it went out of date the next time Microsoft updated DirectX. So once you keep that in mind you should never, ever, assume your version of DirectX is the latest. Second, the DirectX components that come with Windows are generally only the standard C++ libraries. There are extra, special libraries, for .Net and Visual Basic 6 that do not ship with Windows 7. If you want these extra libraries the only way to get them is to run the dxwebsetup.exe file you get from http://www.microsoft.com/directx/ and it will install any and all missing components as well as upgrade DirectX. So if RS Games products are not running that would be because the DirectX you have is incomplete. So I think the number one problem people have here is the don't really understand these two facts and jump to false conclusions that they have the latest, they have everything, etc when they really don't. So I hope this helps clear up some of the mystery. Cheers! On 5/13/10, Ryan Conroy staindadd...@juno.com wrote: Hi, I just upgraded up to windows 7. I'm having some problems though. I can't install directX because I get the following error: An internal system error occurred. Please refer to DXError.log in your Windows folder to determine the problem That comes up every time I try to install. Now, I thought windows 7 came with the latest version of directX, but the game I'm trying to run (RSGames Monopoly), says I don't have directX at all. Please help, any help would be appreciated. Ryan $15/Month Car Insurance? New Insurance Deal Now Allows You to Get Car Insurance For $15 http://thirdpartyoffers.juno.com/TGL3131/4bebc6ace44514938a1st05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 2000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4bec065ee57734b4684st02vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
[Audyssey] directx
Hi all just was looking on my software patch and security site. This small article talks about the various directx versions and is good reading if nothing else. http://www.softwarepatch.com/windows/directxdownload.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] directx
Hi Shaun, Yeah, it was a decent article. It didn't really tell me anything I didn't know already, but I think it might help some gamers figure out which version to download for each operating system. The only thing they failed to cover was Managed DirectX which is also a different DirectX version contained in the DirectX 9.0C full download. shaun everiss wrote: Hi all just was looking on my software patch and security site. This small article talks about the various directx versions and is good reading if nothing else. http://www.softwarepatch.com/windows/directxdownload.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] directx
yeah this was a general article. Another thing the site does not have any blog so we can see what is done. In fact you could be forgiven that the autnor is not even a real person and there is a team updating. this is just run by one guy he does respond to mails and after I told him about blind using the site has tried to fix errors and stop adds getting in the way of screenreaders. I tend to recomend his site because there are no extras to gettings loading. everything is directly downloaded from the actual manufacturers sites and whilst he doesn't have everything he has most things well enough things to warent me using his site on a regular basis. At 08:02 a.m. 3/01/2010, you wrote: Hi Shaun, Yeah, it was a decent article. It didn't really tell me anything I didn't know already, but I think it might help some gamers figure out which version to download for each operating system. The only thing they failed to cover was Managed DirectX which is also a different DirectX version contained in the DirectX 9.0C full download. shaun everiss wrote: Hi all just was looking on my software patch and security site. This small article talks about the various directx versions and is good reading if nothing else. http://www.softwarepatch.com/windows/directxdownload.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] directx march
aah. well its good you know more than I do. I just thought seing the new files to give the list a shout just to see if it was actually a usefull thing since dx is being used loads lately. At 10:19 a.m. 27/03/2009, you wrote: Hi Shaun, If you are talking about the new x3d math library that ships with DirectX (March 2009) it is a very handy library for C++ game developers. It handles all kinds of 3d calculations with a special emphasis on 3d graphics of course. The x3d audio component, X3DAudio, has been around for the last two or three releases, but that has very good 3d audio supportwhich again a C++ game developer can use. Obviously, sooner or later these components will be integrated into the XNA Framework for .NET game developers. One other update to the March 2009 release is Microsoft has finally replaced DirectDraw with a new component called Direct2D. It works similar to Direct3D, but is designed for games' that use 2d graphics. HTH shaun everiss wrote: Hi. just got the directx march 09 update. In it was a new componant called x3d, I get that its probably an componant for xna but is it 3d graphics or audio or both. I never have seen it before so I assume its new. if this is so is this tech we can use or not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] directx march
Hi Shaun, Yeah, I got the runtime and sdk for DirectX (March 2009) a few days back and have been bringing myself up to date on the new features, libraries, and other updates. So that's why I'm in the loop on this one. Smile. shaun everiss wrote: aah. well its good you know more than I do. I just thought seing the new files to give the list a shout just to see if it was actually a usefull thing since dx is being used loads lately. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] directx march
I usually get things on release date but the update patch site softwarepatch which is usually quite good with things has not been updating in ages which is why I did not notice until I bothered to check the ms site a couple days back. At 10:02 a.m. 28/03/2009, you wrote: Hi Shaun, Yeah, I got the runtime and sdk for DirectX (March 2009) a few days back and have been bringing myself up to date on the new features, libraries, and other updates. So that's why I'm in the loop on this one. Smile. shaun everiss wrote: aah. well its good you know more than I do. I just thought seing the new files to give the list a shout just to see if it was actually a usefull thing since dx is being used loads lately. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] directx march
Hi. just got the directx march 09 update. In it was a new componant called x3d, I get that its probably an componant for xna but is it 3d graphics or audio or both. I never have seen it before so I assume its new. if this is so is this tech we can use or not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] directx march
Hi Shaun, If you are talking about the new x3d math library that ships with DirectX (March 2009) it is a very handy library for C++ game developers. It handles all kinds of 3d calculations with a special emphasis on 3d graphics of course. The x3d audio component, X3DAudio, has been around for the last two or three releases, but that has very good 3d audio supportwhich again a C++ game developer can use. Obviously, sooner or later these components will be integrated into the XNA Framework for .NET game developers. One other update to the March 2009 release is Microsoft has finally replaced DirectDraw with a new component called Direct2D. It works similar to Direct3D, but is designed for games' that use 2d graphics. HTH shaun everiss wrote: Hi. just got the directx march 09 update. In it was a new componant called x3d, I get that its probably an componant for xna but is it 3d graphics or audio or both. I never have seen it before so I assume its new. if this is so is this tech we can use or not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi Scott and all, Well, the reason I am currently not using PyGame is that I don't often write a lot of stuff in Python myself. As it happens PyGame is just one of several APIs that use the cross platform SDL libraries. Since SDL is so widely supported by various open source APIs I can pretty much use any programming language I want. for Visual Basic and C-Sharp the SDL API is SDLDotNet, for Python it is PyGame, for Java developers it is JSDL, etc. Weather you use SDLDotNet or PyGame the functionality is the same, because it boils down to the core SDL support on the operating system in question. As far as SDL verses DirectX there are of course advantages and disadvantages. Which you decide to use depends on the game, what you want to do, and so on. DirectX is definitely more widely known, has the superior audio support, and is considered by most to be the best game development API out there. However, that comes at a cost of being more difficult to program, is only really supported on Windows based platforms, and more recently Microsoft has been doing a lot of monkeying around with the DirectX libraries. The current DirectX releases are being merged with there XNA development API to close the development gap between the XBox 360 and Windows PC games. As for SDL its obvious advantage over DirectX is that SDL runs on just about anything including: Mac, Linux, Solaris, Windows, etc. If you plan to target a computer running a non-Windows operating system then SDL seams like the obvious choice since SDL ships with many non-Windows operating systems by default, or can easily be downloaded/installed. Another huge advantage in SDL's favor is the growing number of languages that now support it. Thanks to the open source nature of SDL many third-party developers have created APIs such as PyGame, JSDL, SDLDotNet, and so on that allows you to pick any language you want and start game programming. You can write a game in all sorts of languages using SDL such as: C, C++, C-Sharp, Python, Ruby, TCL, Perl, Visual Basic, etc. This makes it rather powerful in a way DirectX was never designed to do. Perhaps my favorite feature of SDL is that the API itself was designed to be easy to learn, program, and work with for newbies or advanced programmers. The developers understand the keep it simple stupid design rules, and unlike Microsoft they don't go out of there way to make the API complicated to understand or use. What I am saying is that SDL APIs are designed to be newby user friendly. With a language like Python it becomes even more simple to use. I can write a simple sound player program in a handful of lines like this. #Include pygame libraries. import pygame.mixer import pygame.time #Initialize the default sound buffer #Set sounds to 22050, 16 byt, mono. pygame.mixer.init(22050, 16, 1, 2048) #Load the sound file. sound1 = pygame.mixer.sound('sound.wav') #Create a channel object. channel1 = pygame.mixer.channel() #Loop the sound file. channel1 = sound.play(-1) #Wait 5 seconds. pygame.time.delay(5000) #Position sound on the left. channel1.setpanning(200, 0) #Wait 5 seconds. pygame.time.delay(5000) #Position sound on the right. channel1.setpanning(0, 200) While the above program is fairly simple in most languages such as C, C++, Java, etc it would be considerably longer to create the identical program. Obviously Python makes even a simple task easier. However, since I am using an SDL based library it is a fairly straight forward process anyway. An identical DirectX program would be a bit more involved. You have to go through the process of writing your own sound initialization function that sets up the audio device object, sets the cooperative level, and acquire the sound card before you can do anything with it. SDL Mixer doesn't require that much detail to start using it. With all the advantages listed above you might think SDL is really great. There are, however, some things I dislike abut SDL. For one thing in order to position the sounds you have to first create a channel object and asign a playing sound to it. After that you can set the stereo panning on the open audio channel to move the sound left or right. This is different from DirectX which allows you to set the panning on the sound before you start playing it. The problem with SDL Mixer requiring to start a sound before setting the pan effects is that I've had a sound start playing in the center of the stereo field and then jump to the left or right speaker. This is very unrealistic sounding and quite annoying. It is possible I am not doing something correctly, but I'm not too keen on setting panning after the fact. Another thing that SDL lacks is realistic virtual 3d audio effects. Sure you can change the stereo panning to sort of fake it, but it is not, will not, and can not compare to DirectX 3d audio buffers. Like I said I have faked it in my test apps, but still you can kind of tell it
Re: [Audyssey] DirectX for Mac?
Hi, Thanks for the web site. I just checked it out, but unlike the DirectX SDKs for Windows these guys charge for the Mac DX API. What it looks like to me is a independant project, a custom DirectX written by these guys, which has similar functions and functionality to DirectX to make game porting possible. However, thereis nothing said about .NET compatibility. They specifically mentioned C/C++ only which means even if I purchased the API I'd either have to switch to C++ or write a Mono wrapper for it. Both would be very time consuming. Trenton Matthews wrote: Hello Tom and Josh, Here is the web site to the official MacDX home page: http://macdx.coderus.com/ This may help you both out, hopefully. FYI: Site was found by doing a Live! search. Trenton, the T Man! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi Tom, This is all great stuff for me to be reading, I'm learning a lot. If you have the time and it's not too involved, would you mind going into a bit more detail about the best workaround you've found so far to cope with the weird panning system of SDL? My initial idea for a workaround was to get a feel for how quickly a sound can be panned to the position I'd want it to be in the stereo field after it's been triggered in the center, then add a bit of silence to the beginning of the sound so in effect SDL has still triggered a file but the user wouldn't notice the panning adjustment because they wouldn't hear silence being panned. It'd work for environment/atmospheric sounds, but wouldn't be much use for sounds that were triggered by a specific event or key press to perform an action like pressing a switch, plus I'm sure there's a more eligant way of doing it. I ask because in my blind man on a mission simulation thing for uni, I plan to start by walking down a fairly deserted road. There will be a mobility instructor a short distance away coaching you through the first part giving helpful little hints such as ok, keep going over this crossing, you can ignore that to your right it's just a side road or woah! head left and get yourself back on the pavement if the player strays into the road itself. There will be a few obsticles scattered which my cane will touch and the user will have the time between the cane hitting it and my next foot fall to tap the opposite directional key to avoid ploughing into it. If they're quick to tap the correct direction the blind man avoids the obsticle, slower on the uptake and he'd brush past it but not cause any real harm, and creating the sounds for what happens if he ends up walking into them will be great fun hehe. Simple enough and overdone for us, probably trickier for a sighted person who's not as used to reacting that quickly to hearing alone, so I thought it'd be a good way to start the mission off. It all seems simple enough to code in theory for a newbie like me, but the SDL panning system sounds like it'd put a real dampener on the idea of it being fast responsive gameplay, especially in a quiet basic environment. I'd be grateful for your take on it... Scott On 2/6/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Thanks for the web site. I just checked it out, but unlike the DirectX SDKs for Windows these guys charge for the Mac DX API. What it looks like to me is a independant project, a custom DirectX written by these guys, which has similar functions and functionality to DirectX to make game porting possible. However, thereis nothing said about .NET compatibility. They specifically mentioned C/C++ only which means even if I purchased the API I'd either have to switch to C++ or write a Mono wrapper for it. Both would be very time consuming. Trenton Matthews wrote: Hello Tom and Josh, Here is the web site to the official MacDX home page: http://macdx.coderus.com/ This may help you both out, hopefully. FYI: Site was found by doing a Live! search. Trenton, the T Man! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
a simple way some have done this like in night of parasite I think there was another game is have all files of the sounds panned for each thing. however instead of having a single file in the centre, you would have one centre, one behind, one left one right, etc. You could do it but the size goes up. At 09:07 a.m. 7/02/2009, you wrote: Hi Tom, This is all great stuff for me to be reading, I'm learning a lot. If you have the time and it's not too involved, would you mind going into a bit more detail about the best workaround you've found so far to cope with the weird panning system of SDL? My initial idea for a workaround was to get a feel for how quickly a sound can be panned to the position I'd want it to be in the stereo field after it's been triggered in the center, then add a bit of silence to the beginning of the sound so in effect SDL has still triggered a file but the user wouldn't notice the panning adjustment because they wouldn't hear silence being panned. It'd work for environment/atmospheric sounds, but wouldn't be much use for sounds that were triggered by a specific event or key press to perform an action like pressing a switch, plus I'm sure there's a more eligant way of doing it. I ask because in my blind man on a mission simulation thing for uni, I plan to start by walking down a fairly deserted road. There will be a mobility instructor a short distance away coaching you through the first part giving helpful little hints such as ok, keep going over this crossing, you can ignore that to your right it's just a side road or woah! head left and get yourself back on the pavement if the player strays into the road itself. There will be a few obsticles scattered which my cane will touch and the user will have the time between the cane hitting it and my next foot fall to tap the opposite directional key to avoid ploughing into it. If they're quick to tap the correct direction the blind man avoids the obsticle, slower on the uptake and he'd brush past it but not cause any real harm, and creating the sounds for what happens if he ends up walking into them will be great fun hehe. Simple enough and overdone for us, probably trickier for a sighted person who's not as used to reacting that quickly to hearing alone, so I thought it'd be a good way to start the mission off. It all seems simple enough to code in theory for a newbie like me, but the SDL panning system sounds like it'd put a real dampener on the idea of it being fast responsive gameplay, especially in a quiet basic environment. I'd be grateful for your take on it... Scott On 2/6/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Thanks for the web site. I just checked it out, but unlike the DirectX SDKs for Windows these guys charge for the Mac DX API. What it looks like to me is a independant project, a custom DirectX written by these guys, which has similar functions and functionality to DirectX to make game porting possible. However, thereis nothing said about .NET compatibility. They specifically mentioned C/C++ only which means even if I purchased the API I'd either have to switch to C++ or write a Mono wrapper for it. Both would be very time consuming. Trenton Matthews wrote: Hello Tom and Josh, Here is the web site to the official MacDX home page: http://macdx.coderus.com/ This may help you both out, hopefully. FYI: Site was found by doing a Live! search. Trenton, the T Man! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi Scott, Well, I do have some good news for you in that area. Another game developer contacted me off list and let me know I was doing things the wrong way with PyGame/SDL. He let me know it is possible to initialize an audio channel with the sound, then set panning, before you actually start playing the file. I apologize if I was a bit misleading in my last post. When it comes to creating games with PyGame, SDL, or SDLDotNet, I am somewhat of a learner myself. Most of my programming experience the passed 10 years is been on the Windows side. Scott Chesworth wrote: Hi Tom, This is all great stuff for me to be reading, I'm learning a lot. If you have the time and it's not too involved, would you mind going into a bit more detail about the best workaround you've found so far to cope with the weird panning system of SDL? My initial idea for a workaround was to get a feel for how quickly a sound can be panned to the position I'd want it to be in the stereo field after it's been triggered in the center, then add a bit of silence to the beginning of the sound so in effect SDL has still triggered a file but the user wouldn't notice the panning adjustment because they wouldn't hear silence being panned. It'd work for environment/atmospheric sounds, but wouldn't be much use for sounds that were triggered by a specific event or key press to perform an action like pressing a switch, plus I'm sure there's a more eligant way of doing it. I ask because in my blind man on a mission simulation thing for uni, I plan to start by walking down a fairly deserted road. There will be a mobility instructor a short distance away coaching you through the first part giving helpful little hints such as ok, keep going over this crossing, you can ignore that to your right it's just a side road or woah! head left and get yourself back on the pavement if the player strays into the road itself. There will be a few obsticles scattered which my cane will touch and the user will have the time between the cane hitting it and my next foot fall to tap the opposite directional key to avoid ploughing into it. If they're quick to tap the correct direction the blind man avoids the obsticle, slower on the uptake and he'd brush past it but not cause any real harm, and creating the sounds for what happens if he ends up walking into them will be great fun hehe. Simple enough and overdone for us, probably trickier for a sighted person who's not as used to reacting that quickly to hearing alone, so I thought it'd be a good way to start the mission off. It all seems simple enough to code in theory for a newbie like me, but the SDL panning system sounds like it'd put a real dampener on the idea of it being fast responsive gameplay, especially in a quiet basic environment. I'd be grateful for your take on it... Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] DirectX for Mac?
Hi, This question is for those gamers using Mac OS X. Recently I read on a web site there is a port of DirectX 9 for Mac OS X. However, when I tried to google for more information about it I came up empty. I don't know if this is a fully integrated component of Mac OS leopard, an optional add on, or a discontinued product, but I was wondering if any of you Mac users can shed some light on this for me. Reason I am asking if there is indeed a DirectX port for Mac OS X it is possible I might be able to port my games to Mac easier than I thought. However, without any confirmation there is a DirectX for Mac, no documentation, etc that makes it pretty difficult to establish if I can easily port my games or not. Basically, my thinking here is this. I know that the MDX libraries I use are basically nothing more than C-Sharp and Visual Basic wrapper classes for the core C++ based DirectX libraries. So if there were Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a posability installing the managed wrappers to Mac os would allow me to target the Mac platform. This needs testing of course, but before I do anything I need to confirm if Mac OS Leopard ships with or has a DirectX 9 update. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi, In answer to the actual question here, I have no clue. I've just been googling too, and have come up with nothing significant. Just thought I'd reply to say that I'd be happy to help out wherever I can if you don't have a mac there to test on. I'm far from a coding genius as you probably gathered from my first post to the list, but I'm fairly savvy with mac OS. If there's anything I can do to check this out for you now, or any testing etc needing to be done at a later date, feel free to give me a shout on or off list. hth Scott On 2/6/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, This question is for those gamers using Mac OS X. Recently I read on a web site there is a port of DirectX 9 for Mac OS X. However, when I tried to google for more information about it I came up empty. I don't know if this is a fully integrated component of Mac OS leopard, an optional add on, or a discontinued product, but I was wondering if any of you Mac users can shed some light on this for me. Reason I am asking if there is indeed a DirectX port for Mac OS X it is possible I might be able to port my games to Mac easier than I thought. However, without any confirmation there is a DirectX for Mac, no documentation, etc that makes it pretty difficult to establish if I can easily port my games or not. Basically, my thinking here is this. I know that the MDX libraries I use are basically nothing more than C-Sharp and Visual Basic wrapper classes for the core C++ based DirectX libraries. So if there were Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a posability installing the managed wrappers to Mac os would allow me to target the Mac platform. This needs testing of course, but before I do anything I need to confirm if Mac OS Leopard ships with or has a DirectX 9 update. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi Scott, I do know there use to be one, but don't know if it still exists. one of the games I have, Star Trek Elite Force II, gives a list of Mac OS X specifications which are as follows. Mac OS 10.1 or better. DirectX 9. A G3 processor or better. 256 MB of ram. 1 GB of hard drive space. So based on that list of system requirements obviously there once was a version of DirectX for Mac. however, those system requirements are about 6 years out of date. The G3 is an old processor and Mac OS 10.1 is fairly old too. So what I need to determin is if the newer Intel based MacBooks and Mac OS 10.5 still have a DirectX 9 installed or that can be installed. Thanks. Scott Chesworth wrote: Hi, In answer to the actual question here, I have no clue. I've just been googling too, and have come up with nothing significant. Just thought I'd reply to say that I'd be happy to help out wherever I can if you don't have a mac there to test on. I'm far from a coding genius as you probably gathered from my first post to the list, but I'm fairly savvy with mac OS. If there's anything I can do to check this out for you now, or any testing etc needing to be done at a later date, feel free to give me a shout on or off list. hth Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi TOm, There are some flaky attempts to use DirectX via Wine on Mac OS X, but everything I've heard is that it is extremely unstable. It's possible that as far back as 10.1 that Microsoft was providing DirectX for Mac, I'm not sure. They were offering INternet Explorer for Mac and such around that time frame, which is of course long gone. On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote: Hi, This question is for those gamers using Mac OS X. Recently I read on a web site there is a port of DirectX 9 for Mac OS X. However, when I tried to google for more information about it I came up empty. I don't know if this is a fully integrated component of Mac OS leopard, an optional add on, or a discontinued product, but I was wondering if any of you Mac users can shed some light on this for me. Reason I am asking if there is indeed a DirectX port for Mac OS X it is possible I might be able to port my games to Mac easier than I thought. However, without any confirmation there is a DirectX for Mac, no documentation, etc that makes it pretty difficult to establish if I can easily port my games or not. Basically, my thinking here is this. I know that the MDX libraries I use are basically nothing more than C-Sharp and Visual Basic wrapper classes for the core C++ based DirectX libraries. So if there were Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a posability installing the managed wrappers to Mac os would allow me to target the Mac platform. This needs testing of course, but before I do anything I need to confirm if Mac OS Leopard ships with or has a DirectX 9 update. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Tom, Just been googling more, been using this as an excuse to avoid doing any real work so thanks hehe. All I'm turning up is the various solutions for running Windows on a mac, which is of course no use to you. Crossover games looked like it maybe had some potential, but it's a comercial product and going on what I've heard about the rest of the crossover products I doubt it's accessible. The Wine and Darwine projects might be worth reading up on, it's an open source solution, you could maybe offer a download to a precompiled version with any tweaks necessary to run your stuff to make it a little more eligant and a little less hassle for the gamers. If it's an easy install for them, it's no different from having to have .net framework or whatever. DirectX support is there in both of these, some good some bad reports, mostly the bad ones I just skimmed through seem to be based around graphics performance. Of course, people saying sound support is ok is one thing, but most of the time the people saying that aren't relying on good sound performance to play a game like we do. In any case, if you get a spare few mins, google for darwine project and wine project and have a read... there might be something usable for you. Re your startrek game listing DirectX on the specs, I have a theory. If my memory isn't failing (this happens, a lot lol) I seem to recall Microsoft putting out DirectX support for OS9. In the beginning of OS X loads of popular stuff like this was either hurredly ported over or tweaked to run in classic mode, I reckon that's why you're reading what you're reading on that game box. Classic mode is dead and buried now as far as I know, along with the directX support as far as I can tell. hmmm, sorry I can't help more. If crossover games wine or darwine looks like it might move things along for you in any way though, give me a shout if you want me to install and test a few existing titles on the macbook. Scott On 2/6/09, Draconis Entertainment gene...@draconisentertainment.com wrote: Hi TOm, There are some flaky attempts to use DirectX via Wine on Mac OS X, but everything I've heard is that it is extremely unstable. It's possible that as far back as 10.1 that Microsoft was providing DirectX for Mac, I'm not sure. They were offering INternet Explorer for Mac and such around that time frame, which is of course long gone. On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote: Hi, This question is for those gamers using Mac OS X. Recently I read on a web site there is a port of DirectX 9 for Mac OS X. However, when I tried to google for more information about it I came up empty. I don't know if this is a fully integrated component of Mac OS leopard, an optional add on, or a discontinued product, but I was wondering if any of you Mac users can shed some light on this for me. Reason I am asking if there is indeed a DirectX port for Mac OS X it is possible I might be able to port my games to Mac easier than I thought. However, without any confirmation there is a DirectX for Mac, no documentation, etc that makes it pretty difficult to establish if I can easily port my games or not. Basically, my thinking here is this. I know that the MDX libraries I use are basically nothing more than C-Sharp and Visual Basic wrapper classes for the core C++ based DirectX libraries. So if there were Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a posability installing the managed wrappers to Mac os would allow me to target the Mac platform. This needs testing of course, but before I do anything I need to confirm if Mac OS Leopard ships with or has a DirectX 9 update. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] DirectX for Mac?
Hi Josh, That makes sense. It is completely possible the games I am speaking of, Elite Force and Elite force II, are making reference to using DirectX via wine or Darwin. Although, they don't mention wine or darwin specifically chanses are good that is what they meant. I can find absolutely no definative evidence, passed or present, of a DirectX for Mac OS. However, what I have found out, after some extensive googling, that the Elite Force games are playable under Linux via wine and DirectX with some dificulty. So I am assuming here that wine is required for those games to run on Mac as well. Since I want to natively support Mac OS I guess I have to use SDL, PyGame, or SDLDotNet, to really natively support Mac OS myself. As you say using wine for games is extremely flaky. I've tried it with some accessible games, and it is a pain to get working. Even if you do the games suck under wine. Draconis Entertainment wrote: Hi Tom, There are some flaky attempts to use DirectX via Wine on Mac OS X, but everything I've heard is that it is extremely unstable. It's possible that as far back as 10.1 that Microsoft was providing DirectX for Mac, I'm not sure. They were offering INternet Explorer for Mac and such around that time frame, which is of course long gone. On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote: Hi, This question is for those gamers using Mac OS X. Recently I read on a web site there is a port of DirectX 9 for Mac OS X. However, when I tried to google for more information about it I came up empty. I don't know if this is a fully integrated component of Mac OS leopard, an optional add on, or a discontinued product, but I was wondering if any of you Mac users can shed some light on this for me. Reason I am asking if there is indeed a DirectX port for Mac OS X it is possible I might be able to port my games to Mac easier than I thought. However, without any confirmation there is a DirectX for Mac, no documentation, etc that makes it pretty difficult to establish if I can easily port my games or not. Basically, my thinking here is this. I know that the MDX libraries I use are basically nothing more than C-Sharp and Visual Basic wrapper classes for the core C++ based DirectX libraries. So if there were Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a posability installing the managed wrappers to Mac os would allow me to target the Mac platform. This needs testing of course, but before I do anything I need to confirm if Mac OS Leopard ships with or has a DirectX 9 update. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hello Tom and Josh, Here is the web site to the official MacDX home page: http://macdx.coderus.com/ This may help you both out, hopefully. FYI: Site was found by doing a Live! search. Trenton, the T Man! On 2/5/2009 8:41 PM, Thomas Ward wrote: Hi Josh, That makes sense. It is completely possible the games I am speaking of, Elite Force and Elite force II, are making reference to using DirectX via wine or Darwin. Although, they don't mention wine or darwin specifically chanses are good that is what they meant. I can find absolutely no definative evidence, passed or present, of a DirectX for Mac OS. However, what I have found out, after some extensive googling, that the Elite Force games are playable under Linux via wine and DirectX with some dificulty. So I am assuming here that wine is required for those games to run on Mac as well. Since I want to natively support Mac OS I guess I have to use SDL, PyGame, or SDLDotNet, to really natively support Mac OS myself. As you say using wine for games is extremely flaky. I've tried it with some accessible games, and it is a pain to get working. Even if you do the games suck under wine. Draconis Entertainment wrote: Hi Tom, There are some flaky attempts to use DirectX via Wine on Mac OS X, but everything I've heard is that it is extremely unstable. It's possible that as far back as 10.1 that Microsoft was providing DirectX for Mac, I'm not sure. They were offering INternet Explorer for Mac and such around that time frame, which is of course long gone. On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote: Hi, This question is for those gamers using Mac OS X. Recently I read on a web site there is a port of DirectX 9 for Mac OS X. However, when I tried to google for more information about it I came up empty. I don't know if this is a fully integrated component of Mac OS leopard, an optional add on, or a discontinued product, but I was wondering if any of you Mac users can shed some light on this for me. Reason I am asking if there is indeed a DirectX port for Mac OS X it is possible I might be able to port my games to Mac easier than I thought. However, without any confirmation there is a DirectX for Mac, no documentation, etc that makes it pretty difficult to establish if I can easily port my games or not. Basically, my thinking here is this. I know that the MDX libraries I use are basically nothing more than C-Sharp and Visual Basic wrapper classes for the core C++ based DirectX libraries. So if there were Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a posability installing the managed wrappers to Mac os would allow me to target the Mac platform. This needs testing of course, but before I do anything I need to confirm if Mac OS Leopard ships with or has a DirectX 9 update. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Directx
Does anyone happen to have one of the early installers for directx before Microsoft put in that genuin advantage? The new top speed and Che's new game do not run at all here. They crash on startup. I ran the current installer for directx and it claims it's all up to date. I have net framework 2.0 and 3.0 also installed. Please reply off list if you can help me and thanks. Please Join Me from 9 to midnight Eastern Each Saturday for djc's Jukebox on either: http://ultrastreams.us:9660 Or http://sc8.spacialnet.com:22734/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Directx
run windowsupdate. you may not be validated. This does not mean that you have pirated windows but maybe there is a new version of the windows advantage system. if so you need to let it run and validate itself. At 02:32 a.m. 8/12/2008, you wrote: Does anyone happen to have one of the early installers for directx before Microsoft put in that genuin advantage? The new top speed and Che's new game do not run at all here. They crash on startup. I ran the current installer for directx and it claims it's all up to date. I have net framework 2.0 and 3.0 also installed. Please reply off list if you can help me and thanks. Please Join Me from 9 to midnight Eastern Each Saturday for djc's Jukebox on either: http://ultrastreams.us:9660 Or http://sc8.spacialnet.com:22734/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK
Hi Leonard, I'm sorry, but I don't know anything about DirectX 8.2. I just had the DirectX 8.1 SDK file from when I down loaded and installed it. It is what I still use. BFN Jim If it works tinker till it doesn't [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK
Hi, Well, at least I'm happy with it! - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Leonard de Ruijter Gamers@audyssey.org Sent: Wednesday, January 16, 2008 11:44 AM Subject: Re: [Audyssey] DirectX 8.1 SDK Hi Leonard, I'm sorry, but I don't know anything about DirectX 8.2. I just had the DirectX 8.1 SDK file from when I down loaded and installed it. It is what I still use. BFN Jim If it works tinker till it doesn't [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK
Hi Leonard, Yes, there was a DirectX 8.2 SDK, but it seams difficult to find now days. Once I find the cd I backed some of that stuff up to I will send space it to you if I can find it. Leonard de Ruijter wrote: Hey Jim, Is there a version of the directx 8.2 sdk, or are there only updates for it? - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK
Hi Leonard, I have up loaded it to send space for you File Name: DX81b_SDK.exe Size: 166MB | Download Link: http://www.sendspace.com/file/s0cfez That file size is reported incorrectly though. It is actually 01/02/2003 12:45 PM 174,848,584 DX81b_SDK.exe HTH BFN Jim That was a ridiculous call! What are you, blind? Leopard commercial 2008 [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK
Hey Jim, Is there a version of the directx 8.2 sdk, or are there only updates for it? - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On dinsdag 15 januari 2008, at 12:38:19, wrote Jim: Hi Leonard, I have up loaded it to send space for you File Name: DX81b_SDK.exe Size: 166MB | Download Link: http://www.sendspace.com/file/s0cfez That file size is reported incorrectly though. It is actually 01/02/2003 12:45 PM 174,848,584 DX81b_SDK.exe HTH BFN Jim That was a ridiculous call! What are you, blind? Leopard commercial 2008 [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK,
Hello Leonard, Is there some specific reason for using the DirectX 8.1 SDK? The DirectX 8.2 SDK was the final version of DirectX 8 and can be downloaded from the Microsoft web site last I checked. In addition, many of the older DirectX 9 SDK's included the full DirectX 8.2 SDK as well so I hope this helps. Leonard de Ruijter wrote: Hello All, I'm searching for the DirectX 8.1 SDK. Does anyone have it and want to send it to me? - Thanks, Leonard, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK,
Hi, Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool things like d3dx8.h and other 3D stuff that has been dropped in version 9? And if so, would you mind providing us with a link to this Microsoft-site where you can get it? Thanks! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 8:19 PM Subject: Re: [Audyssey] DirectX 8.1 SDK, Hello Leonard, Is there some specific reason for using the DirectX 8.1 SDK? The DirectX 8.2 SDK was the final version of DirectX 8 and can be downloaded from the Microsoft web site last I checked. In addition, many of the older DirectX 9 SDK's included the full DirectX 8.2 SDK as well so I hope this helps. Leonard de Ruijter wrote: Hello All, I'm searching for the DirectX 8.1 SDK. Does anyone have it and want to send it to me? - Thanks, Leonard, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK,
Hi Davy, As I recall DirectX 8.2 supported all those things. It was a combo of the DirectX 7 and DirectX 8 sdks with bug fixes and updates. However, I just tried going to the msdn site where I saw it last and DirectX 8.2 appears to have been removed from the site. The only thing you can get directly from Microsoft is DirectX 9.0 summer 2004 and later. Anything earlier than that is no longer available apparently. I might have the older DirectX 8 sdks laying around here, but I tossed allot of that stuff in the trash before moving to my current apartment. I don't even think I have a copy of Visual Basic 6 or Visual C++ 6 any more just because I don't use anything older than VS 2003 and DirectX 9 myself, and I am suspecting some of that stuff is scheduled for the trash soon as well. Davy Kager wrote: Hi, Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool things like d3dx8.h and other 3D stuff that has been dropped in version 9? And if so, would you mind providing us with a link to this Microsoft-site where you can get it? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK,
Yeah, I use to use DirectX 9.0C and VS2005 only, but now I've got something that uses the older libraries and headers. And as you understand it's very difficult to port a whole project to the newest standards. Anyway, maybe that 9.0 version of summer 2004 still has some 8.2 functionality... I'll certainly check that. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 9:38 PM Subject: Re: [Audyssey] DirectX 8.1 SDK, Hi Davy, As I recall DirectX 8.2 supported all those things. It was a combo of the DirectX 7 and DirectX 8 sdks with bug fixes and updates. However, I just tried going to the msdn site where I saw it last and DirectX 8.2 appears to have been removed from the site. The only thing you can get directly from Microsoft is DirectX 9.0 summer 2004 and later. Anything earlier than that is no longer available apparently. I might have the older DirectX 8 sdks laying around here, but I tossed allot of that stuff in the trash before moving to my current apartment. I don't even think I have a copy of Visual Basic 6 or Visual C++ 6 any more just because I don't use anything older than VS 2003 and DirectX 9 myself, and I am suspecting some of that stuff is scheduled for the trash soon as well. Davy Kager wrote: Hi, Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool things like d3dx8.h and other 3D stuff that has been dropped in version 9? And if so, would you mind providing us with a link to this Microsoft-site where you can get it? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] directx new release
Hi all. The february 07 dx9 package is out for download. Small tip, for those that can't be bothered getting an entire 50mb distro pack for dx can just use the websetup, download size for dx9 latest is 180kb. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] DirectX Versions.
Hi All, Not allot of non-developers is aware of this, but Microsoft DirectX is constantly being updated every two to three months. For example 9.0C was released to the public roughly in the summer of 2004 and at that rate of updates that means there are no less than eight to twelve different versions of MS DirectX 9.0C called 9.0C. The important catch is to know what exact build number and date of release you have installed. The common release cycle is February, April, June, suggest, October, and December. Although, it isn't always exact that is when new updates usually appear. The best way to keep up to date as I am just finding out is to go over to the Microsoft.com/directx site and grab the web update utility that will always keep you up to date, and to update as often as necessary. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] DirectX was Downloads for Rail Racer
Hi, Richard. Well, the MS Windows update service generally does not have the newist build of Microsoft DirectX. They tend to run a little behind as they allow developers and companies to test them for reliability before making them apart of the standard Windows update. Makes sense really. However, you can always download a full product upgrade or a update setup file for the latest DirectX 9.0C from http://www.microsoft.com/directx and the current version is DirectX 9.0C June 2006. Which is the version I will be posting to USA Games soon. As for checking your version of DirectX there is a way to find out which build you have, but it won't tell you the month and year of release. The dxdiag tool wil scan your system and tell you something like DirectX Version: 9.0C 4.09.xx where 4.09. is the current build number. To run the dxdiag tool go to start menu, run, type dxdiag, and press enter. Use your Window Eyes WE curser or JFW Jaws curser to read the output. Richard Sherman wrote: Hi Thom, Is there any way for one to check their system to find out what current version they have? Will windows automatically download the newest version of direct x if set up to do so? What is the latest version # of direct x and where can one get it? Thanks for the help. Rich - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Sunday, June 18, 2006 4:30 PM Subject: Re: [Audyssey] Downloads for Rail Racer Hi, Damien. Which version of DirectX 9 do you have? There are several versions of DirectX 9. In fact, a new version was just released last week. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] DirectX was Downloads for Rail Racer
Hi, it says that I am using direct x c. Is this what I need for rr? Does this mean That I can just download the framework? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, join viea email. Justsend a email letting me know that you want to subscribe at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] DirectX was Downloads for Rail Racer
Hi, Ivan. As I just pointed out when you run dxdiag you are given the version of DirectX such as 9.0C and then a build number like 4.09.xxx. The second number, the build number 4.09.xxx, is the important part for compatibility. The rule of thunb is you should be running the same or better build number. Most people think they have 9.0C but don't realise that Microsoft is frequently updating 9.0C so there is several versions of 9.0C. There have been three updates to DirectX 9.0C this year alone. Febuary,April, and June. So just because it is 9.0C does not mean it is the same version Che or I compiled with. Ivan Fegundez wrote: Hi, it says that I am using direct x c. Is this what I need for rr? Does this mean That I can just download the framework? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, join viea email. Justsend a email letting me know that you want to subscribe at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.