[Audyssey] DirectX

2010-05-13 Thread Ryan Conroy
Hi,

I just upgraded up to windows 7. I'm having some problems though. I can't 
install directX because I get the following error:
An internal system error occurred. Please refer to DXError.log in your Windows 
folder to determine the problem 
That comes up every time I try to install. Now, I thought windows 7 came with 
the latest version of directX, but the game I'm trying to run (RSGames 
Monopoly), says I don't have directX at all.
Please help, any help would be appreciated.

Ryan


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Re: [Audyssey] DirectX

2010-05-13 Thread Thomas Ward
Hi,
First, I think there is something you need to understand about
DirectX. DirectX gets updated pretty regularly about every three or
four months so the version you get with the Windows OS cd is never the
latest.  It may have been the latest when Windows 7 began shipping,
but it went out of date the next time Microsoft updated DirectX. So
once you keep that in mind you should never, ever, assume your version
of DirectX is the latest.
Second, the DirectX components that come with Windows are generally
only the standard C++ libraries. There are extra, special libraries,
for .Net and Visual Basic 6 that do not ship with Windows 7. If you
want these extra libraries the only way to get them is to run the
dxwebsetup.exe file you get from
http://www.microsoft.com/directx/
and it will install any and all missing components as well as upgrade
DirectX. So if RS Games products are not running that would be because
the DirectX you have is incomplete.
So I think the number one problem people have here is the don't really
understand these two facts and jump to false conclusions that they
have the latest, they have everything, etc when they really don't.  So
I hope this helps clear up some of the mystery.

Cheers!


On 5/13/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 I just upgraded up to windows 7. I'm having some problems though. I can't
 install directX because I get the following error:
 An internal system error occurred. Please refer to DXError.log in your
 Windows folder to determine the problem
 That comes up every time I try to install. Now, I thought windows 7 came
 with the latest version of directX, but the game I'm trying to run (RSGames
 Monopoly), says I don't have directX at all.
 Please help, any help would be appreciated.

 Ryan

 
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Re: [Audyssey] DirectX

2010-05-13 Thread Ryan Conroy
Hi Tom,

I tried all the files on that site, and still nothing. I get the same error. 
Any ideas?



-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] DirectX
Date: Thu, 13 May 2010 05:46:34 -0400

Hi,
First, I think there is something you need to understand about
DirectX. DirectX gets updated pretty regularly about every three or
four months so the version you get with the Windows OS cd is never the
latest.  It may have been the latest when Windows 7 began shipping,
but it went out of date the next time Microsoft updated DirectX. So
once you keep that in mind you should never, ever, assume your version
of DirectX is the latest.
Second, the DirectX components that come with Windows are generally
only the standard C++ libraries. There are extra, special libraries,
for .Net and Visual Basic 6 that do not ship with Windows 7. If you
want these extra libraries the only way to get them is to run the
dxwebsetup.exe file you get from
http://www.microsoft.com/directx/
and it will install any and all missing components as well as upgrade
DirectX. So if RS Games products are not running that would be because
the DirectX you have is incomplete.
So I think the number one problem people have here is the don't really
understand these two facts and jump to false conclusions that they
have the latest, they have everything, etc when they really don't.  So
I hope this helps clear up some of the mystery.

Cheers!


On 5/13/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 I just upgraded up to windows 7. I'm having some problems though. I can't
 install directX because I get the following error:
 An internal system error occurred. Please refer to DXError.log in your
 Windows folder to determine the problem
 That comes up every time I try to install. Now, I thought windows 7 came
 with the latest version of directX, but the game I'm trying to run (RSGames
 Monopoly), says I don't have directX at all.
 Please help, any help would be appreciated.

 Ryan

 
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Re: [Audyssey] DirectX

2010-05-13 Thread Muhammed Deniz
Well I do have it, but their should be an item in the start menu called
update direckts. And also keep this in mind that, install the direckts web
installer first or after the setup. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Conroy
Sent: 13 May 2010 15:01
To: gamers@audyssey.org
Subject: Re: [Audyssey] DirectX

Hi Tom,

I tried all the files on that site, and still nothing. I get the same error.
Any ideas?



-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] DirectX
Date: Thu, 13 May 2010 05:46:34 -0400

Hi,
First, I think there is something you need to understand about DirectX.
DirectX gets updated pretty regularly about every three or four months so
the version you get with the Windows OS cd is never the latest.  It may have
been the latest when Windows 7 began shipping, but it went out of date the
next time Microsoft updated DirectX. So once you keep that in mind you
should never, ever, assume your version of DirectX is the latest.
Second, the DirectX components that come with Windows are generally only the
standard C++ libraries. There are extra, special libraries, for .Net and
Visual Basic 6 that do not ship with Windows 7. If you want these extra
libraries the only way to get them is to run the dxwebsetup.exe file you get
from http://www.microsoft.com/directx/ and it will install any and all
missing components as well as upgrade DirectX. So if RS Games products are
not running that would be because the DirectX you have is incomplete.
So I think the number one problem people have here is the don't really
understand these two facts and jump to false conclusions that they have the
latest, they have everything, etc when they really don't.  So I hope this
helps clear up some of the mystery.

Cheers!


On 5/13/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 I just upgraded up to windows 7. I'm having some problems though. I 
 can't install directX because I get the following error:
 An internal system error occurred. Please refer to DXError.log in your 
 Windows folder to determine the problem That comes up every time I try 
 to install. Now, I thought windows 7 came with the latest version of 
 directX, but the game I'm trying to run (RSGames Monopoly), says I 
 don't have directX at all.
 Please help, any help would be appreciated.

 Ryan

 
 $15/Month Car Insurance?
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 http://thirdpartyoffers.juno.com/TGL3131/4bebc6ace44514938a1st05vuc

 ---
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Re: [Audyssey] DirectX

2010-05-13 Thread Thomas Ward
Hi Ryan,
I am not sure what you mean by trying all the files on that site. The
only one you needed was the dxwebsetup.exe file for February 2010
which is for Windows 7. if you installed that and the game still
doesn't work I haven't a clue what the problem is unless you are
running a 64 byt version of Windows. If that is the case then that's
probibly the source of your problems. The 64 byt versions of windows 7
are a serious problem with older games, and as a developer I am hard
pressed to make sure everything I design is both 32 byt and 64 byt
compatible.


On 5/13/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom,

 I tried all the files on that site, and still nothing. I get the same error.
 Any ideas?



 -- Original Message --
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] DirectX
 Date: Thu, 13 May 2010 05:46:34 -0400

 Hi,
 First, I think there is something you need to understand about
 DirectX. DirectX gets updated pretty regularly about every three or
 four months so the version you get with the Windows OS cd is never the
 latest.  It may have been the latest when Windows 7 began shipping,
 but it went out of date the next time Microsoft updated DirectX. So
 once you keep that in mind you should never, ever, assume your version
 of DirectX is the latest.
 Second, the DirectX components that come with Windows are generally
 only the standard C++ libraries. There are extra, special libraries,
 for .Net and Visual Basic 6 that do not ship with Windows 7. If you
 want these extra libraries the only way to get them is to run the
 dxwebsetup.exe file you get from
 http://www.microsoft.com/directx/
 and it will install any and all missing components as well as upgrade
 DirectX. So if RS Games products are not running that would be because
 the DirectX you have is incomplete.
 So I think the number one problem people have here is the don't really
 understand these two facts and jump to false conclusions that they
 have the latest, they have everything, etc when they really don't.  So
 I hope this helps clear up some of the mystery.

 Cheers!


 On 5/13/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 I just upgraded up to windows 7. I'm having some problems though. I can't
 install directX because I get the following error:
 An internal system error occurred. Please refer to DXError.log in your
 Windows folder to determine the problem
 That comes up every time I try to install. Now, I thought windows 7 came
 with the latest version of directX, but the game I'm trying to run
 (RSGames
 Monopoly), says I don't have directX at all.
 Please help, any help would be appreciated.

 Ryan

 
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Re: [Audyssey] DirectX

2010-05-13 Thread Ryan Conroy
Hi Tom,

I tried that one file, and it still is giving me the same error message. It's 
not the game that's giving me the error message, it's the installation of 
directx.
I'm running the 32 bit version of windows.

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] DirectX
Date: Thu, 13 May 2010 14:14:17 -0400

Hi Ryan,
I am not sure what you mean by trying all the files on that site. The
only one you needed was the dxwebsetup.exe file for February 2010
which is for Windows 7. if you installed that and the game still
doesn't work I haven't a clue what the problem is unless you are
running a 64 byt version of Windows. If that is the case then that's
probibly the source of your problems. The 64 byt versions of windows 7
are a serious problem with older games, and as a developer I am hard
pressed to make sure everything I design is both 32 byt and 64 byt
compatible.


On 5/13/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom,

 I tried all the files on that site, and still nothing. I get the same error.
 Any ideas?



 -- Original Message --
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] DirectX
 Date: Thu, 13 May 2010 05:46:34 -0400

 Hi,
 First, I think there is something you need to understand about
 DirectX. DirectX gets updated pretty regularly about every three or
 four months so the version you get with the Windows OS cd is never the
 latest.  It may have been the latest when Windows 7 began shipping,
 but it went out of date the next time Microsoft updated DirectX. So
 once you keep that in mind you should never, ever, assume your version
 of DirectX is the latest.
 Second, the DirectX components that come with Windows are generally
 only the standard C++ libraries. There are extra, special libraries,
 for .Net and Visual Basic 6 that do not ship with Windows 7. If you
 want these extra libraries the only way to get them is to run the
 dxwebsetup.exe file you get from
 http://www.microsoft.com/directx/
 and it will install any and all missing components as well as upgrade
 DirectX. So if RS Games products are not running that would be because
 the DirectX you have is incomplete.
 So I think the number one problem people have here is the don't really
 understand these two facts and jump to false conclusions that they
 have the latest, they have everything, etc when they really don't.  So
 I hope this helps clear up some of the mystery.

 Cheers!


 On 5/13/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 I just upgraded up to windows 7. I'm having some problems though. I can't
 install directX because I get the following error:
 An internal system error occurred. Please refer to DXError.log in your
 Windows folder to determine the problem
 That comes up every time I try to install. Now, I thought windows 7 came
 with the latest version of directX, but the game I'm trying to run
 (RSGames
 Monopoly), says I don't have directX at all.
 Please help, any help would be appreciated.

 Ryan

 
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[Audyssey] directx

2010-01-02 Thread shaun everiss
Hi all
just was looking on my software patch and security site.
This small article talks about the various directx versions  and is good 
reading if nothing else.
http://www.softwarepatch.com/windows/directxdownload.html


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Re: [Audyssey] directx

2010-01-02 Thread Thomas Ward

Hi Shaun,
Yeah, it was a decent article. It didn't really tell me anything I 
didn't know already, but I think it might help some gamers figure out 
which version to download for each operating system. The only thing they 
failed to cover was Managed DirectX which is also a different DirectX 
version contained in the DirectX 9.0C full download.


shaun everiss wrote:

Hi all
just was looking on my software patch and security site.
This small article talks about the various directx versions  and is good 
reading if nothing else.
http://www.softwarepatch.com/windows/directxdownload.html


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Re: [Audyssey] directx

2010-01-02 Thread shaun everiss
yeah this was a general article.
Another thing  the site does  not have any blog so we can see what is done.
In fact you could be forgiven that the autnor is not even a real person and 
there is a team updating.
this is just run by one guy he does respond to mails and after I told him about 
blind using the site has tried to fix errors and stop adds getting in the way 
of screenreaders.
I tend to recomend his site because there are no extras to gettings loading.
everything is directly downloaded from the actual manufacturers sites and 
whilst he doesn't have everything he has most things well enough things to 
warent me using his site on a regular basis.
At 08:02 a.m. 3/01/2010, you wrote:
Hi Shaun,
Yeah, it was a decent article. It didn't really tell me anything I didn't know 
already, but I think it might help some gamers figure out which version to 
download for each operating system. The only thing they failed to cover was 
Managed DirectX which is also a different DirectX version contained in the 
DirectX 9.0C full download.

shaun everiss wrote:
Hi all
just was looking on my software patch and security site.
This small article talks about the various directx versions  and is good 
reading if nothing else.
http://www.softwarepatch.com/windows/directxdownload.html


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Re: [Audyssey] directx march

2009-03-27 Thread shaun everiss
aah.
well its good you know more than I do.
I just thought seing the new files to give the list a shout just to see if it 
was actually a usefull thing since dx is being used loads lately.
At 10:19 a.m. 27/03/2009, you wrote:
Hi Shaun,
If you are talking about the new x3d math library that ships with DirectX 
(March 2009) it is a very handy library for C++ game developers. It handles 
all kinds of 3d calculations with a special emphasis on 3d graphics of course. 
The x3d audio component, X3DAudio, has been around for the last two or three 
releases, but that has very good 3d audio supportwhich again a C++ game 
developer can use. Obviously, sooner or later these components will be 
integrated into the XNA Framework for .NET game developers.
One other update to the March 2009 release is Microsoft has finally replaced 
DirectDraw with a new component called Direct2D. It works similar to Direct3D, 
but is designed for games' that use 2d graphics.
HTH

shaun everiss wrote:
Hi.
just got the directx march 09 update.
In it was a new componant called x3d, I get that its probably an componant 
for xna but is it 3d graphics or audio or both.
I never have seen it before so I assume its new.
if this is so is this tech we can use or not.

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Re: [Audyssey] directx march

2009-03-27 Thread Thomas Ward

Hi Shaun,
Yeah, I got the runtime and sdk for DirectX (March 2009) a few days back 
and have been bringing myself up to date on the new features, libraries, 
and other updates. So that's why I'm in the loop on this one.

Smile.

shaun everiss wrote:

aah.
well its good you know more than I do.
I just thought seing the new files to give the list a shout just to see if it 
was actually a usefull thing since dx is being used loads lately.



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Re: [Audyssey] directx march

2009-03-27 Thread shaun everiss
I usually get things on release date but the update patch site softwarepatch 
which is usually quite good with things has not been updating in ages which is 
why I did not notice until I bothered to check the ms site a couple days back.
At 10:02 a.m. 28/03/2009, you wrote:
Hi Shaun,
Yeah, I got the runtime and sdk for DirectX (March 2009) a few days back and 
have been bringing myself up to date on the new features, libraries, and other 
updates. So that's why I'm in the loop on this one.
Smile.

shaun everiss wrote:
aah.
well its good you know more than I do.
I just thought seing the new files to give the list a shout just to see if it 
was actually a usefull thing since dx is being used loads lately.


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[Audyssey] directx march

2009-03-26 Thread shaun everiss
Hi.
just got the directx march 09 update.
In it was a new componant called x3d, I get that its probably an componant for 
xna but is it 3d graphics or audio or both.
I never have seen it before so I assume its new.
if this is so is this tech we can use or not.


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Re: [Audyssey] directx march

2009-03-26 Thread Thomas Ward

Hi Shaun,
If you are talking about the new x3d math library that ships with 
DirectX (March 2009) it is a very handy library for C++ game developers. 
It handles all kinds of 3d calculations with a special emphasis on 3d 
graphics of course. The x3d audio component, X3DAudio, has been around 
for the last two or three releases, but that has very good 3d audio 
supportwhich again a C++ game developer can use. Obviously, sooner or 
later these components will be integrated into the XNA Framework for 
.NET game developers.
One other update to the March 2009 release is Microsoft has finally 
replaced DirectDraw with a new component called Direct2D. It works 
similar to Direct3D, but is designed for games' that use 2d graphics.

HTH

shaun everiss wrote:

Hi.
just got the directx march 09 update.
In it was a new componant called x3d, I get that its probably an componant for 
xna but is it 3d graphics or audio or both.
I never have seen it before so I assume its new.
if this is so is this tech we can use or not.


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Re: [Audyssey] DirectX for Mac?

2009-02-06 Thread Thomas Ward

Hi Scott and all,
Well, the reason I am currently not using PyGame is that I don't often 
write a lot of stuff in Python myself. As it happens PyGame is just one 
of several APIs that use the cross platform SDL libraries. Since SDL is 
so widely supported by various open source APIs I can pretty much use 
any programming language I want. for Visual Basic and C-Sharp the SDL 
API is SDLDotNet, for Python it is PyGame, for Java developers it is 
JSDL, etc. Weather you use SDLDotNet or PyGame the functionality is the 
same, because it boils down to the core SDL support on the operating 
system in question.
As far as SDL verses DirectX there are of course advantages and 
disadvantages. Which you decide to use depends on the game, what you 
want to do, and so on.
DirectX is definitely more widely known, has the superior audio support, 
and is considered by most to be the best game development API out there. 
However, that comes at a cost of being more difficult to program, is 
only really supported on Windows based platforms, and more recently 
Microsoft has been doing a lot of monkeying around with the DirectX 
libraries. The current DirectX releases are being merged with there XNA 
development API to close the development gap between the XBox 360 and 
Windows PC games.
As for SDL its obvious advantage over DirectX is that SDL runs on just 
about anything including: Mac, Linux, Solaris, Windows, etc. If you plan 
to target a computer running a non-Windows operating system then SDL 
seams like the obvious choice since SDL ships with many non-Windows 
operating systems by default, or can easily be downloaded/installed.
Another huge advantage in SDL's favor is the growing number of languages 
that now support it. Thanks to the open source nature of SDL many 
third-party developers have created APIs such as PyGame, JSDL, 
SDLDotNet, and so on that allows you to pick any language you want and 
start game programming. You can write a game in all sorts of languages 
using SDL such as: C, C++, C-Sharp, Python, Ruby, TCL, Perl, Visual 
Basic, etc. This makes it rather powerful in a way DirectX was never 
designed to do.
Perhaps my favorite feature of SDL is that the API itself was designed 
to be easy to learn, program, and work with for newbies or advanced 
programmers. The developers understand the keep it simple stupid design 
rules, and unlike Microsoft they don't go out of there way to make the 
API complicated to understand or use. What I am saying is that SDL APIs 
are designed to be newby user friendly. With a language like Python it 
becomes even more simple to use. I can write a simple sound player 
program in a handful of lines like this.


#Include pygame libraries.
import pygame.mixer
import pygame.time

#Initialize the default sound buffer
#Set sounds to 22050, 16 byt, mono.
pygame.mixer.init(22050, 16, 1, 2048)

#Load the sound file.
sound1 = pygame.mixer.sound('sound.wav')

#Create a channel object.
channel1 = pygame.mixer.channel()

#Loop the sound file.
channel1 = sound.play(-1)

#Wait 5 seconds.
pygame.time.delay(5000)

#Position sound on the left.
channel1.setpanning(200, 0)

#Wait 5 seconds.
pygame.time.delay(5000)

#Position sound on the right.
channel1.setpanning(0, 200)

While the above program is fairly simple in most languages such as C, 
C++, Java, etc it would be considerably longer to create the identical 
program.  Obviously Python makes even a simple task easier. However, 
since I am using an SDL based library it is a fairly straight forward 
process anyway. An identical DirectX program would be a bit more 
involved. You have to go through the process of writing your own sound 
initialization function that sets up the audio device object, sets the 
cooperative level, and acquire the sound card before you can do 
anything with it. SDL Mixer doesn't require that much detail to start 
using it.
With all the advantages listed above you might think SDL is really 
great. There are, however, some things I dislike abut SDL. For one thing 
in order to position the sounds you have to first create a channel 
object and asign a playing sound to it.  After that you can set the 
stereo panning on the open audio channel to move the sound left or 
right. This is different from DirectX which allows you to set the 
panning on the sound before you start playing it. The problem with SDL 
Mixer requiring to start a sound before setting the pan effects is that 
I've had a sound start playing in the center of the stereo field and 
then jump to the left or right speaker. This is very unrealistic 
sounding and quite annoying. It is possible I am not doing something 
correctly, but I'm not too keen on setting panning after the fact.
Another thing that SDL lacks is realistic virtual 3d audio effects. Sure 
you can change the stereo panning to sort of fake it, but it is not, 
will not, and can not compare to DirectX 3d audio buffers. Like I said I 
have faked it in my test apps, but still you can kind of tell it 

Re: [Audyssey] DirectX for Mac?

2009-02-06 Thread Thomas Ward

Hi,
Thanks for the web site. I just checked it out, but unlike the DirectX 
SDKs for Windows these guys charge for the Mac DX API. What it looks 
like to me is a independant project, a custom DirectX written by these 
guys, which has similar functions and functionality to DirectX to make 
game porting possible. However, thereis nothing said about .NET 
compatibility. They specifically mentioned C/C++ only which means even 
if I purchased the API I'd either have to switch to C++ or write a Mono 
wrapper for it. Both would be very time consuming.


Trenton Matthews wrote:

Hello Tom and Josh,
Here is the web site to the official MacDX home page:
http://macdx.coderus.com/
This may help you both out, hopefully.
FYI:  Site was found by doing a Live! search.

Trenton, the T Man!



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Re: [Audyssey] DirectX for Mac?

2009-02-06 Thread Scott Chesworth
Hi Tom,

This is all great stuff for me to be reading, I'm learning a lot.  If
you have the time and it's not too involved, would you mind going into
a bit more detail about the best workaround you've found so far to
cope with the weird panning system of SDL?  My initial idea for a
workaround was to get a feel for how quickly a sound can be panned to
the position I'd want it to be in the stereo field after it's been
triggered in the center, then add a bit of silence to the beginning of
the sound so in effect SDL has still triggered a file but the user
wouldn't notice the panning adjustment because they wouldn't hear
silence being panned.  It'd work for environment/atmospheric sounds,
but wouldn't be much use for sounds that were triggered by a specific
event or key press to perform an action like pressing a switch, plus
I'm sure there's a more eligant way of doing it.

I ask because in my blind man on a mission simulation thing for uni, I
plan to start by walking down a fairly deserted road.  There will be a
mobility instructor a short distance away coaching you through the
first part giving helpful little hints such as ok, keep going over
this crossing, you can ignore that to your right it's just a side
road or woah! head left and get yourself back on the pavement if
the player strays into the road itself.  There will be a few obsticles
scattered which my cane will touch and the user will have the time
between the cane hitting it and my next foot fall to tap the opposite
directional key to avoid ploughing into it.  If they're quick to tap
the correct direction the blind man avoids the obsticle, slower on the
uptake and he'd brush past it but not cause any real harm, and
creating the sounds for what happens if he ends up walking into them
will be great fun hehe.  Simple enough and overdone for us, probably
trickier for a sighted person who's not as used to reacting that
quickly to hearing alone, so I thought it'd be a good way to start the
mission off.  It all seems simple enough to code in theory for a
newbie like me, but the SDL panning system sounds like it'd put a real
dampener on the idea of it being fast responsive gameplay, especially
in a quiet basic environment.

I'd be grateful for your take on it...
Scott

On 2/6/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 Thanks for the web site. I just checked it out, but unlike the DirectX
 SDKs for Windows these guys charge for the Mac DX API. What it looks
 like to me is a independant project, a custom DirectX written by these
 guys, which has similar functions and functionality to DirectX to make
 game porting possible. However, thereis nothing said about .NET
 compatibility. They specifically mentioned C/C++ only which means even
 if I purchased the API I'd either have to switch to C++ or write a Mono
 wrapper for it. Both would be very time consuming.

 Trenton Matthews wrote:
 Hello Tom and Josh,
 Here is the web site to the official MacDX home page:
 http://macdx.coderus.com/
 This may help you both out, hopefully.
 FYI:  Site was found by doing a Live! search.

 Trenton, the T Man!


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Re: [Audyssey] DirectX for Mac?

2009-02-06 Thread shaun everiss
a simple way some have done this like in night of parasite I think there was 
another game is have all files of the sounds panned for each thing.
however instead of having a single file in the centre, you would have one 
centre, one behind, one left one right, etc.
You could do it but the size goes up.
At 09:07 a.m. 7/02/2009, you wrote:
Hi Tom,

This is all great stuff for me to be reading, I'm learning a lot.  If
you have the time and it's not too involved, would you mind going into
a bit more detail about the best workaround you've found so far to
cope with the weird panning system of SDL?  My initial idea for a
workaround was to get a feel for how quickly a sound can be panned to
the position I'd want it to be in the stereo field after it's been
triggered in the center, then add a bit of silence to the beginning of
the sound so in effect SDL has still triggered a file but the user
wouldn't notice the panning adjustment because they wouldn't hear
silence being panned.  It'd work for environment/atmospheric sounds,
but wouldn't be much use for sounds that were triggered by a specific
event or key press to perform an action like pressing a switch, plus
I'm sure there's a more eligant way of doing it.

I ask because in my blind man on a mission simulation thing for uni, I
plan to start by walking down a fairly deserted road.  There will be a
mobility instructor a short distance away coaching you through the
first part giving helpful little hints such as ok, keep going over
this crossing, you can ignore that to your right it's just a side
road or woah! head left and get yourself back on the pavement if
the player strays into the road itself.  There will be a few obsticles
scattered which my cane will touch and the user will have the time
between the cane hitting it and my next foot fall to tap the opposite
directional key to avoid ploughing into it.  If they're quick to tap
the correct direction the blind man avoids the obsticle, slower on the
uptake and he'd brush past it but not cause any real harm, and
creating the sounds for what happens if he ends up walking into them
will be great fun hehe.  Simple enough and overdone for us, probably
trickier for a sighted person who's not as used to reacting that
quickly to hearing alone, so I thought it'd be a good way to start the
mission off.  It all seems simple enough to code in theory for a
newbie like me, but the SDL panning system sounds like it'd put a real
dampener on the idea of it being fast responsive gameplay, especially
in a quiet basic environment.

I'd be grateful for your take on it...
Scott

On 2/6/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 Thanks for the web site. I just checked it out, but unlike the DirectX
 SDKs for Windows these guys charge for the Mac DX API. What it looks
 like to me is a independant project, a custom DirectX written by these
 guys, which has similar functions and functionality to DirectX to make
 game porting possible. However, thereis nothing said about .NET
 compatibility. They specifically mentioned C/C++ only which means even
 if I purchased the API I'd either have to switch to C++ or write a Mono
 wrapper for it. Both would be very time consuming.

 Trenton Matthews wrote:
 Hello Tom and Josh,
 Here is the web site to the official MacDX home page:
 http://macdx.coderus.com/
 This may help you both out, hopefully.
 FYI:  Site was found by doing a Live! search.

 Trenton, the T Man!


 ---
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Re: [Audyssey] DirectX for Mac?

2009-02-06 Thread Thomas Ward

Hi Scott,
Well, I do have some good news for you in that area. Another game 
developer contacted me off list and let me know I was doing things the 
wrong way with PyGame/SDL. He let me know it is possible to initialize 
an audio channel with the sound, then set panning, before you actually 
start playing the file. I apologize if I was a bit misleading in my last 
post. When it comes to creating games with PyGame, SDL, or SDLDotNet, I 
am somewhat of a learner myself. Most of my programming experience the 
passed 10 years is been on the Windows side.


Scott Chesworth wrote:

Hi Tom,

This is all great stuff for me to be reading, I'm learning a lot.  If
you have the time and it's not too involved, would you mind going into
a bit more detail about the best workaround you've found so far to
cope with the weird panning system of SDL?  My initial idea for a
workaround was to get a feel for how quickly a sound can be panned to
the position I'd want it to be in the stereo field after it's been
triggered in the center, then add a bit of silence to the beginning of
the sound so in effect SDL has still triggered a file but the user
wouldn't notice the panning adjustment because they wouldn't hear
silence being panned.  It'd work for environment/atmospheric sounds,
but wouldn't be much use for sounds that were triggered by a specific
event or key press to perform an action like pressing a switch, plus
I'm sure there's a more eligant way of doing it.

I ask because in my blind man on a mission simulation thing for uni, I
plan to start by walking down a fairly deserted road.  There will be a
mobility instructor a short distance away coaching you through the
first part giving helpful little hints such as ok, keep going over
this crossing, you can ignore that to your right it's just a side
road or woah! head left and get yourself back on the pavement if
the player strays into the road itself.  There will be a few obsticles
scattered which my cane will touch and the user will have the time
between the cane hitting it and my next foot fall to tap the opposite
directional key to avoid ploughing into it.  If they're quick to tap
the correct direction the blind man avoids the obsticle, slower on the
uptake and he'd brush past it but not cause any real harm, and
creating the sounds for what happens if he ends up walking into them
will be great fun hehe.  Simple enough and overdone for us, probably
trickier for a sighted person who's not as used to reacting that
quickly to hearing alone, so I thought it'd be a good way to start the
mission off.  It all seems simple enough to code in theory for a
newbie like me, but the SDL panning system sounds like it'd put a real
dampener on the idea of it being fast responsive gameplay, especially
in a quiet basic environment.

I'd be grateful for your take on it...
Scott



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[Audyssey] DirectX for Mac?

2009-02-05 Thread Thomas Ward

Hi,
This question is for those gamers using Mac OS X. Recently I read on a 
web site there is a port of DirectX 9 for Mac OS X. However, when I 
tried to google for more information about it I came up empty. I don't 
know if this is a fully integrated component of Mac OS leopard, an 
optional add on, or a discontinued product, but I was wondering if any 
of you Mac users can shed some light on this for me. Reason I am asking 
if there is indeed a DirectX port for Mac OS X it is possible I might be 
able to port my games to Mac easier than I thought. However, without any 
confirmation there is a DirectX for Mac, no documentation, etc that 
makes it pretty difficult to establish if I can easily port my games or not.
Basically, my thinking here is this. I know that the MDX libraries I use 
are basically nothing more than C-Sharp and Visual Basic wrapper classes 
for the core C++ based DirectX libraries. So if there were Mac specific 
ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a 
posability installing the managed wrappers to Mac os would allow me to 
target the Mac platform. This needs testing of course, but before I do 
anything I need to confirm if Mac OS Leopard ships with or has a DirectX 
9 update.

Thanks.

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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Scott Chesworth
Hi,

In answer to the actual question here, I have no clue.  I've just been
googling too, and have come up with nothing significant.  Just thought
I'd reply to say that I'd be happy to help out wherever I can if you
don't have a mac there to test on.  I'm far from a coding genius as
you probably gathered from my first post to the list, but I'm fairly
savvy with mac OS.  If there's anything I can do to check this out for
you now, or any testing etc needing to be done at a later date, feel
free to give me a shout on or off list.

hth
Scott

On 2/6/09, Thomas Ward thomasward1...@gmail.com wrote:
   Hi,
 This question is for those gamers using Mac OS X. Recently I read on a
 web site there is a port of DirectX 9 for Mac OS X. However, when I
 tried to google for more information about it I came up empty. I don't
 know if this is a fully integrated component of Mac OS leopard, an
 optional add on, or a discontinued product, but I was wondering if any
 of you Mac users can shed some light on this for me. Reason I am asking
 if there is indeed a DirectX port for Mac OS X it is possible I might be
 able to port my games to Mac easier than I thought. However, without any
 confirmation there is a DirectX for Mac, no documentation, etc that
 makes it pretty difficult to establish if I can easily port my games or not.
 Basically, my thinking here is this. I know that the MDX libraries I use
 are basically nothing more than C-Sharp and Visual Basic wrapper classes
 for the core C++ based DirectX libraries. So if there were Mac specific
 ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a
 posability installing the managed wrappers to Mac os would allow me to
 target the Mac platform. This needs testing of course, but before I do
 anything I need to confirm if Mac OS Leopard ships with or has a DirectX
 9 update.
 Thanks.

 ---
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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Thomas Ward

Hi Scott,
I do know there use to be one, but don't know if it still exists. one of 
the games I have, Star Trek Elite Force II, gives a list of Mac OS X 
specifications which are as follows.


Mac OS 10.1 or better.
DirectX 9.
A G3 processor or better.
256 MB of ram.
1 GB of hard drive space.

So based on that list of system requirements obviously there once was a 
version of DirectX for Mac. however, those system requirements are about 
6 years out of date. The G3 is an old processor and Mac OS 10.1 is 
fairly old too. So what I need to determin is if the newer Intel based 
MacBooks and Mac OS 10.5 still have a DirectX 9 installed or that can be 
installed.

Thanks.

Scott Chesworth wrote:

Hi,

In answer to the actual question here, I have no clue.  I've just been
googling too, and have come up with nothing significant.  Just thought
I'd reply to say that I'd be happy to help out wherever I can if you
don't have a mac there to test on.  I'm far from a coding genius as
you probably gathered from my first post to the list, but I'm fairly
savvy with mac OS.  If there's anything I can do to check this out for
you now, or any testing etc needing to be done at a later date, feel
free to give me a shout on or off list.

hth
Scott



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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Draconis Entertainment

Hi TOm,

There are some flaky attempts to use DirectX via Wine on Mac OS X, but  
everything I've heard is that it is extremely unstable.  It's possible  
that as far back as 10.1 that Microsoft was providing DirectX for Mac,  
I'm not sure.  They were offering INternet Explorer for Mac and such  
around that time frame, which is of course long gone.


On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:


Hi,
This question is for those gamers using Mac OS X. Recently I read on  
a web site there is a port of DirectX 9 for Mac OS X. However, when  
I tried to google for more information about it I came up empty. I  
don't know if this is a fully integrated component of Mac OS  
leopard, an optional add on, or a discontinued product, but I was  
wondering if any of you Mac users can shed some light on this for  
me. Reason I am asking if there is indeed a DirectX port for Mac OS  
X it is possible I might be able to port my games to Mac easier than  
I thought. However, without any confirmation there is a DirectX for  
Mac, no documentation, etc that makes it pretty difficult to  
establish if I can easily port my games or not.
Basically, my thinking here is this. I know that the MDX libraries I  
use are basically nothing more than C-Sharp and Visual Basic wrapper  
classes for the core C++ based DirectX libraries. So if there were  
Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc  
then there is a posability installing the managed wrappers to Mac os  
would allow me to target the Mac platform. This needs testing of  
course, but before I do anything I need to confirm if Mac OS Leopard  
ships with or has a DirectX 9 update.

Thanks.

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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Scott Chesworth
Tom,

Just been googling more, been using this as an excuse to avoid doing
any real work so thanks hehe.  All I'm turning up is the various
solutions for running Windows on a mac, which is of course no use to
you.  Crossover games looked like it maybe had some potential, but
it's a comercial product and going on what I've heard about the rest
of the crossover products I doubt it's accessible.  The Wine and
Darwine projects might be worth reading up on, it's an open source
solution, you could maybe offer a download to a precompiled version
with any tweaks necessary to run your stuff to make it a little more
eligant and a little less hassle for the gamers.  If it's an easy
install for them, it's no different from having to have .net framework
or whatever.  DirectX support is there in both of these, some good
some bad reports, mostly the bad ones I just skimmed through seem to
be based around graphics performance.  Of course, people saying sound
support is ok is one thing, but most of the time the people saying
that aren't relying on good sound performance to play a game like we
do.  In any case, if you get a spare few mins, google for darwine
project and wine project and have a read... there might be something
usable for you.

Re your startrek game listing DirectX on the specs, I have a theory.
If my memory isn't failing (this happens, a lot lol) I seem to recall
Microsoft putting out DirectX support for OS9.  In the beginning of OS
X loads of popular stuff like this was either hurredly ported over or
tweaked to run in classic mode, I reckon that's why you're reading
what you're reading on that game box.  Classic mode is dead and buried
now as far as I know, along with the directX support as far as I can
tell.

hmmm, sorry I can't help more.  If crossover games wine or darwine
looks like it might move things along for you in any way though, give
me a shout if you want me to install and test a few existing titles on
the macbook.

Scott

On 2/6/09, Draconis Entertainment gene...@draconisentertainment.com wrote:
 Hi TOm,

 There are some flaky attempts to use DirectX via Wine on Mac OS X, but
 everything I've heard is that it is extremely unstable.  It's possible
 that as far back as 10.1 that Microsoft was providing DirectX for Mac,
 I'm not sure.  They were offering INternet Explorer for Mac and such
 around that time frame, which is of course long gone.

 On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:

  Hi,
 This question is for those gamers using Mac OS X. Recently I read on
 a web site there is a port of DirectX 9 for Mac OS X. However, when
 I tried to google for more information about it I came up empty. I
 don't know if this is a fully integrated component of Mac OS
 leopard, an optional add on, or a discontinued product, but I was
 wondering if any of you Mac users can shed some light on this for
 me. Reason I am asking if there is indeed a DirectX port for Mac OS
 X it is possible I might be able to port my games to Mac easier than
 I thought. However, without any confirmation there is a DirectX for
 Mac, no documentation, etc that makes it pretty difficult to
 establish if I can easily port my games or not.
 Basically, my thinking here is this. I know that the MDX libraries I
 use are basically nothing more than C-Sharp and Visual Basic wrapper
 classes for the core C++ based DirectX libraries. So if there were
 Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc
 then there is a posability installing the managed wrappers to Mac os
 would allow me to target the Mac platform. This needs testing of
 course, but before I do anything I need to confirm if Mac OS Leopard
 ships with or has a DirectX 9 update.
 Thanks.

 ---
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 .
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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Thomas Ward

Hi Josh,
That makes sense. It is completely possible the games I am speaking of, 
Elite Force and Elite force II, are making reference to using DirectX 
via wine or Darwin. Although, they don't mention wine or darwin 
specifically chanses are good that is what they meant. I can find 
absolutely no definative evidence, passed or present, of a DirectX for 
Mac OS. However, what I have found out, after some extensive googling, 
that the Elite Force games are playable under Linux via wine and DirectX 
with some dificulty. So I am assuming here that wine is required for 
those games to run on Mac as well.
Since I want to natively support Mac OS I guess I have to use SDL, 
PyGame, or SDLDotNet, to really natively support Mac OS myself. As you 
say using wine for games is extremely flaky. I've tried it with some 
accessible games, and it is a pain to get working. Even if you do the 
games suck under wine.


Draconis Entertainment wrote:

Hi Tom,

There are some flaky attempts to use DirectX via Wine on Mac OS X, but 
everything I've heard is that it is extremely unstable.  It's possible 
that as far back as 10.1 that Microsoft was providing DirectX for Mac, 
I'm not sure.  They were offering INternet Explorer for Mac and such 
around that time frame, which is of course long gone.


On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:


Hi,
This question is for those gamers using Mac OS X. Recently I read on a 
web site there is a port of DirectX 9 for Mac OS X. However, when I 
tried to google for more information about it I came up empty. I don't 
know if this is a fully integrated component of Mac OS leopard, an 
optional add on, or a discontinued product, but I was wondering if any 
of you Mac users can shed some light on this for me. Reason I am 
asking if there is indeed a DirectX port for Mac OS X it is possible I 
might be able to port my games to Mac easier than I thought. However, 
without any confirmation there is a DirectX for Mac, no documentation, 
etc that makes it pretty difficult to establish if I can easily port 
my games or not.
Basically, my thinking here is this. I know that the MDX libraries I 
use are basically nothing more than C-Sharp and Visual Basic wrapper 
classes for the core C++ based DirectX libraries. So if there were Mac 
specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then 
there is a posability installing the managed wrappers to Mac os would 
allow me to target the Mac platform. This needs testing of course, but 
before I do anything I need to confirm if Mac OS Leopard ships with or 
has a DirectX 9 update.

Thanks.

---
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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Trenton Matthews

Hello Tom and Josh,
Here is the web site to the official MacDX home page:
http://macdx.coderus.com/
This may help you both out, hopefully.
FYI:  Site was found by doing a Live! search.

Trenton, the T Man!
On 2/5/2009 8:41 PM, Thomas Ward wrote:
 Hi Josh,
 That makes sense. It is completely possible the games I am speaking 
 of, Elite Force and Elite force II, are making reference to using 
 DirectX via wine or Darwin. Although, they don't mention wine or 
 darwin specifically chanses are good that is what they meant. I can 
 find absolutely no definative evidence, passed or present, of a 
 DirectX for Mac OS. However, what I have found out, after some 
 extensive googling, that the Elite Force games are playable under 
 Linux via wine and DirectX with some dificulty. So I am assuming here 
 that wine is required for those games to run on Mac as well.
 Since I want to natively support Mac OS I guess I have to use SDL, 
 PyGame, or SDLDotNet, to really natively support Mac OS myself. As you 
 say using wine for games is extremely flaky. I've tried it with some 
 accessible games, and it is a pain to get working. Even if you do the 
 games suck under wine.

 Draconis Entertainment wrote:
 Hi Tom,

 There are some flaky attempts to use DirectX via Wine on Mac OS X, 
 but everything I've heard is that it is extremely unstable.  It's 
 possible that as far back as 10.1 that Microsoft was providing 
 DirectX for Mac, I'm not sure.  They were offering INternet Explorer 
 for Mac and such around that time frame, which is of course long gone.

 On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:

 Hi,
 This question is for those gamers using Mac OS X. Recently I read on 
 a web site there is a port of DirectX 9 for Mac OS X. However, when 
 I tried to google for more information about it I came up empty. I 
 don't know if this is a fully integrated component of Mac OS 
 leopard, an optional add on, or a discontinued product, but I was 
 wondering if any of you Mac users can shed some light on this for 
 me. Reason I am asking if there is indeed a DirectX port for Mac OS 
 X it is possible I might be able to port my games to Mac easier than 
 I thought. However, without any confirmation there is a DirectX for 
 Mac, no documentation, etc that makes it pretty difficult to 
 establish if I can easily port my games or not.
 Basically, my thinking here is this. I know that the MDX libraries I 
 use are basically nothing more than C-Sharp and Visual Basic wrapper 
 classes for the core C++ based DirectX libraries. So if there were 
 Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc 
 then there is a posability installing the managed wrappers to Mac os 
 would allow me to target the Mac platform. This needs testing of 
 course, but before I do anything I need to confirm if Mac OS Leopard 
 ships with or has a DirectX 9 update.
 Thanks.

 ---
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[Audyssey] Directx

2008-12-07 Thread djc
Does anyone happen to have one of the early installers for directx before
Microsoft put in that genuin advantage? The new top speed and Che's new
game do not run at all here. They crash on startup. I ran the current
installer for directx and it claims it's all up to date. I have net
framework 2.0 and 3.0 also installed. Please reply off list if you can help
me and thanks.

 Please Join Me from 9 to midnight Eastern Each Saturday for djc's
Jukebox on either:
http://ultrastreams.us:9660 Or http://sc8.spacialnet.com:22734/



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Re: [Audyssey] Directx

2008-12-07 Thread shaun everiss
run windowsupdate.
you may not be validated.
This does not mean that you have pirated windows but maybe there is a new 
version of the windows advantage system.
if so you need to let it run and validate itself.
At 02:32 a.m. 8/12/2008, you wrote:
Does anyone happen to have one of the early installers for directx before
Microsoft put in that genuin advantage? The new top speed and Che's new
game do not run at all here. They crash on startup. I ran the current
installer for directx and it claims it's all up to date. I have net
framework 2.0 and 3.0 also installed. Please reply off list if you can help
me and thanks.

 Please Join Me from 9 to midnight Eastern Each Saturday for djc's
Jukebox on either:
http://ultrastreams.us:9660 Or http://sc8.spacialnet.com:22734/



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Re: [Audyssey] DirectX 8.1 SDK

2008-01-16 Thread Jim Kitchen
Hi Leonard,

I'm sorry, but I don't know anything about DirectX 8.2.  I just had the DirectX 
8.1 SDK file from when I down loaded and installed it.  It is what I still use.

BFN

 Jim

If it works tinker till it doesn't

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] DirectX 8.1 SDK

2008-01-16 Thread Davy Kager
Hi,

Well, at least I'm happy with it!
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Leonard de Ruijter Gamers@audyssey.org
Sent: Wednesday, January 16, 2008 11:44 AM
Subject: Re: [Audyssey] DirectX 8.1 SDK


Hi Leonard,

I'm sorry, but I don't know anything about DirectX 8.2.  I just had the 
DirectX 8.1 SDK file from when I down loaded and installed it.  It is what I 
still use.

BFN

 Jim

If it works tinker till it doesn't

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] DirectX 8.1 SDK

2008-01-16 Thread Thomas Ward


Hi Leonard,
Yes, there was a DirectX 8.2 SDK, but it seams difficult to find now 
days. Once I find the cd I backed some of that stuff up to I will send 
space it to you if I can find it.

Leonard de Ruijter wrote:
 Hey Jim,

 Is there a version of the directx 8.2 sdk, or are there only updates
 for it?
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]

   


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Re: [Audyssey] DirectX 8.1 SDK

2008-01-15 Thread Jim Kitchen

Hi Leonard,

I have up loaded it to send space for you

File Name: DX81b_SDK.exe
Size: 166MB |

Download Link:

http://www.sendspace.com/file/s0cfez
 
That file size is reported incorrectly though.  It is actually
01/02/2003  12:45 PM   174,848,584 DX81b_SDK.exe

HTH

BFN

 Jim

That was a ridiculous call! What are you, blind?  Leopard commercial 2008

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Re: [Audyssey] DirectX 8.1 SDK

2008-01-15 Thread Leonard de Ruijter
Hey Jim,

Is there a version of the directx 8.2 sdk, or are there only updates
for it?
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On dinsdag 15 januari 2008, at 12:38:19, wrote Jim:


 Hi Leonard,

 I have up loaded it to send space for you

 File Name: DX81b_SDK.exe
 Size: 166MB |

 Download Link:

 http://www.sendspace.com/file/s0cfez
 
 That file size is reported incorrectly though.  It is actually
 01/02/2003  12:45 PM   174,848,584 DX81b_SDK.exe

 HTH

 BFN

  Jim

 That was a ridiculous call! What are you, blind?  Leopard commercial 2008

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Thomas Ward
Hello Leonard,
Is there some specific reason for using the DirectX 8.1 SDK? The DirectX 
8.2 SDK was the final version of DirectX 8 and can be downloaded from 
the Microsoft web site last I checked.
In addition, many of the older DirectX 9 SDK's included the full DirectX 
8.2 SDK as well so I hope this helps.



Leonard de Ruijter wrote:
 Hello All,

 I'm searching for the DirectX 8.1 SDK. Does anyone have it and want to
 send it to me?
 -
 Thanks,
 Leonard,


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Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Davy Kager
Hi,

Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool 
things like d3dx8.h and other 3D stuff that has been dropped in version 9? 
And if so, would you mind providing us with a link to this Microsoft-site 
where you can get it?

Thanks!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion 
list gamers@audyssey.org
Sent: Monday, January 14, 2008 8:19 PM
Subject: Re: [Audyssey] DirectX 8.1 SDK,


Hello Leonard,
Is there some specific reason for using the DirectX 8.1 SDK? The DirectX
8.2 SDK was the final version of DirectX 8 and can be downloaded from
the Microsoft web site last I checked.
In addition, many of the older DirectX 9 SDK's included the full DirectX
8.2 SDK as well so I hope this helps.



Leonard de Ruijter wrote:
 Hello All,

 I'm searching for the DirectX 8.1 SDK. Does anyone have it and want to
 send it to me?
 -
 Thanks,
 Leonard,


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Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Thomas Ward
Hi Davy,
As I recall DirectX 8.2 supported all those things. It was a combo of 
the DirectX 7 and DirectX 8 sdks with bug fixes and updates. However, I 
just tried going to the msdn site where I saw it last and DirectX 8.2 
appears to have been removed from the site. The only thing you can get 
directly from Microsoft is DirectX 9.0 summer 2004 and later. Anything 
earlier than that is no longer available apparently.
I might have the older DirectX 8 sdks laying around here, but I tossed 
allot of that stuff in the trash before moving to my current apartment. 
I don't even think I have a copy of Visual Basic 6 or Visual C++ 6 any 
more just because I don't use anything older than VS 2003 and DirectX 9 
myself, and I am suspecting some of that stuff is scheduled for the 
trash soon as well.


Davy Kager wrote:
 Hi,

 Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool 
 things like d3dx8.h and other 3D stuff that has been dropped in version 9? 
 And if so, would you mind providing us with a link to this Microsoft-site 
 where you can get it?

 Thanks!
   


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Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Davy Kager
Yeah, I use to use DirectX 9.0C and VS2005 only, but now I've got something 
that uses the older libraries and headers. And as you understand it's very 
difficult to port a whole project to the newest standards.
Anyway, maybe that 9.0 version of summer 2004 still has some 8.2 
functionality... I'll certainly check that.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 9:38 PM
Subject: Re: [Audyssey] DirectX 8.1 SDK,


Hi Davy,
As I recall DirectX 8.2 supported all those things. It was a combo of
the DirectX 7 and DirectX 8 sdks with bug fixes and updates. However, I
just tried going to the msdn site where I saw it last and DirectX 8.2
appears to have been removed from the site. The only thing you can get
directly from Microsoft is DirectX 9.0 summer 2004 and later. Anything
earlier than that is no longer available apparently.
I might have the older DirectX 8 sdks laying around here, but I tossed
allot of that stuff in the trash before moving to my current apartment.
I don't even think I have a copy of Visual Basic 6 or Visual C++ 6 any
more just because I don't use anything older than VS 2003 and DirectX 9
myself, and I am suspecting some of that stuff is scheduled for the
trash soon as well.


Davy Kager wrote:
 Hi,

 Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool
 things like d3dx8.h and other 3D stuff that has been dropped in version 9?
 And if so, would you mind providing us with a link to this Microsoft-site
 where you can get it?

 Thanks!



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[Audyssey] directx new release

2007-02-03 Thread shaun everiss
Hi all.
The february 07 dx9 package is out for download.
Small tip, for those that can't be bothered getting an entire 50mb distro pack 
for dx can just use the websetup, download size for dx9 latest is 180kb.


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[Audyssey] DirectX Versions.

2006-12-04 Thread Thomas Ward
Hi All,
Not allot of non-developers is aware of this, but Microsoft DirectX is 
constantly being updated every two to three months. For example 9.0C was 
released to the public roughly in the summer of 2004 and at that rate of 
updates that means there are no less than eight to twelve different 
versions of MS DirectX 9.0C called 9.0C. The important catch is to know 
what exact build number and date of release you have installed.
 The common release cycle is February, April, June, suggest, October, 
and December. Although, it isn't always exact that is when new updates 
usually appear. The best way to keep up to date as I am just finding out 
is to go over to the
Microsoft.com/directx
site and grab the web update utility that will always keep you up to 
date, and to update as often as necessary.



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[Audyssey] DirectX was Downloads for Rail Racer

2006-06-18 Thread Thomas Ward
Hi, Richard.
Well, the MS Windows update service generally does not have the newist 
build of Microsoft DirectX. They tend to run a little behind as they 
allow developers and companies to test them for reliability before 
making them apart of the standard Windows update. Makes sense really.
However, you can always download a full product upgrade or a update 
setup file for the latest DirectX 9.0C from
http://www.microsoft.com/directx
and the current version is DirectX 9.0C June 2006. Which is the version 
I will be posting to USA Games soon.
As for checking your version of DirectX there is a way to find out which 
build you have, but it won't tell you the month and year of release. The 
dxdiag tool wil
scan your system and tell you something like
DirectX Version: 9.0C 4.09.xx
 where 4.09. is the current build number.
To run the dxdiag tool go to start menu, run, type dxdiag, and press 
enter. Use your Window Eyes WE curser or JFW Jaws curser to read the output.




Richard Sherman wrote:
 Hi Thom,
 Is there any way for one to check their system to find out what current 
 version they have?

 Will windows automatically download the newest version of direct x if set up 
 to do so?

 What is the latest version # of direct x and where can one get it?

 Thanks for the help.

 Rich

   - Original Message - 
   From: Thomas Ward
   To: Gamers Discussion list
   Sent: Sunday, June 18, 2006 4:30 PM
   Subject: Re: [Audyssey] Downloads for Rail Racer


   Hi, Damien.
   Which version of DirectX 9 do you have? There are several versions of
   DirectX 9.  In fact, a new version was just released last week.
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Re: [Audyssey] DirectX was Downloads for Rail Racer

2006-06-18 Thread Ivan Fegundez
Hi, it says that I am using direct  x c. Is this what I need for rr? Does
this mean That I can just download the framework?

Thanks
Ivan owner-moderator for e-ray games mailing list.
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Re: [Audyssey] DirectX was Downloads for Rail Racer

2006-06-18 Thread Thomas Ward
Hi, Ivan.
As I just pointed out when you run dxdiag you are given the version of 
DirectX such as 9.0C and then a build number like 4.09.xxx. The second 
number, the build number 4.09.xxx, is the important part for 
compatibility. The rule of thunb is you should be running the same or 
better build number. Most people think they have 9.0C but don't realise 
that Microsoft is frequently updating 9.0C so there is several versions 
of 9.0C.
There have been three updates to DirectX 9.0C this year alone. 
Febuary,April, and June. So just because it is 9.0C does not mean it is 
the same version Che or I compiled with.


 Ivan Fegundez wrote:

 Hi, it says that I am using direct  x c. Is this what I need for rr? Does
 this mean That I can just download the framework?

 Thanks
 Ivan owner-moderator for e-ray games mailing list.
 IF YOU HAVE not  joined my e-ray group,  join viea email. Justsend a
 email letting  me know that you want to subscribe at:
 [EMAIL PROTECTED]


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